Dota & Web Dota Community

Defense of the Ancient => Web Dota => Topic started by: Lord of Dota on November 09, 2006, 10:57:20 AM



Title: [Info] Question & Clarification
Post by: Lord of Dota on November 09, 2006, 10:57:20 AM
Advice before you post a question here.

- Read guide: http://www.webdota.net/guide.php
- Ban list: http://www.webdota.net/ban.php
- Go through forum (no duplicate question)

We will gladly to help you to find the answer if you wish to know more about the game.


Title: Re: Question & Clarification
Post by: copyninja on November 10, 2006, 10:45:58 AM
1) how much gold will a clan get from clan creeping each cycle ?
2) are the increments for hero base attack same for all class ?
3) how much wood would a woodchuck chuck if a woodchuck could chuck wood?


Title: Re: Question & Clarification
Post by: meethel on November 10, 2006, 10:54:15 AM
how much clan cycles we need now to lvl up in clan! still not clear and i read the other topic but got confused with people s replies! if it s still 50 ! i think it s to much  for one job! but if 50 clan cycles give lvl up to all jobs that s really good!


another question ! if i did 45 clan cycles in miner job, then switched to sawyer for 4 hours then went back miner, do i need 5 clan cycles to lvl up or should it be 50 clan cycles in a row? ( 50 to much maybe if u want 30 will be better :d)


Title: Re: Question & Clarification
Post by: meethel on November 11, 2006, 12:34:38 PM
lod i really think u should change uniqueness for some heroes in both sides! coze in sc all using trader , lich , butcher and nightstalker, and in st all using trollwarlord, centaur tinker and ogre magi!

i really think other heroes should be used to !  i cant suggest wat uniqueness should be ! coze then everybody would start insulting me and screaming at me :P


Title: Re: Question & Clarification
Post by: Lord of Dota on November 11, 2006, 09:17:08 PM
1) how much gold will a clan get from clan creeping each cycle ?
2) are the increments for hero base attack same for all class ?
3) how much wood would a woodchuck chuck if a woodchuck could chuck wood?


Hi,

1. I believe the information is useful for calculator, but it is hard to give the calculation here. The bonus gold is measured by some factors.
- Clan creeps distribution pool ( so sometimes, no creep for hunting for certain clans )
- Effectiveness factor such as starving, tower bonus
- Army regeneration, and death

You may take it as simple total clan creeps * (3.0 to 3.5), and your calculator is given a range for user to estimate their gold such as current
Cycle 1: 3000 to
Cycle 1: 3000 - 3500

2. Base attack damage is based on Strength, so I believe is same.

3. Not really understand. Under the situation of no construction order, level 1 sawyer converts 10 gold to 10 woods.

4. Noble Trader has no discount on potion and training books



Title: Re: Question & Clarification
Post by: StTomato on November 11, 2006, 10:57:04 PM
how much wood would a woodchuck chuck if a woodchuck could chuck wood?

- that sound like a rap. yoyo~ (no offense)

questions: (it would be nice if mr LOD can reply these)
- why i feel aegis isnt 30% but over 30%? its like around 40%-60% chance reviving.
- buriza 30% feel like 20%, some tell me only 10% critical. (i tried it without cons-attack, the result is around 20% only, i instantly sell the rubbish away...)
- are we going to random team again next round? this round kinda... boring eh? sc owned too much.
- what is tinker's uniqueness? i cant understand it from the words
- does naix have lifesteal effect when he do return damage to his attacker?
- when does training take place in every cycle? it seem like its not the 1st minute... which minute in per cycle does it take place?
- how to count "stunned" (bash)? if this cycle, you get stunned 5 times, you -5 turns or -1 turn?


Title: Re: Question & Clarification
Post by: Lord of Dota on November 12, 2006, 12:56:31 AM
how much wood would a woodchuck chuck if a woodchuck could chuck wood?

- that sound like a rap. yoyo~ (no offense)

questions: (it would be nice if mr LOD can reply these)
- why i feel aegis isnt 30% but over 30%? its like around 40%-60% chance reviving.
- buriza 30% feel like 20%, some tell me only 10% critical. (i tried it without cons-attack, the result is around 20% only, i instantly sell the rubbish away...)
- are we going to random team again next round? this round kinda... boring eh? sc owned too much.
- what is tinker's uniqueness? i cant understand it from the words
- does naix have lifesteal effect when he do return damage to his attacker?
- when does training take place in every cycle? it seem like its not the 1st minute... which minute in per cycle does it take place?
- how to count "stunned" (bash)? if this cycle, you get stunned 5 times, you -5 turns or -1 turn?

- About the items, they are what they are.
- Team random, it is quite balanced round with team random actually.
- If you have 1,000 mana left, you have 50% chance to get full mana again when next cycle comes in.
- Return damage, No
- The moment after turn and gold cycle.
- deduct 1 turn


Title: Re: Question & Clarification
Post by: Lord of Dota on November 12, 2006, 02:44:40 AM
how much clan cycles we need now to lvl up in clan! still not clear and i read the other topic but got confused with people s replies! if it s still 50 ! i think it s to much  for one job! but if 50 clan cycles give lvl up to all jobs that s really good!


another question ! if i did 45 clan cycles in miner job, then switched to sawyer for 4 hours then went back miner, do i need 5 clan cycles to lvl up or should it be 50 clan cycles in a row? ( 50 to much maybe if u want 30 will be better :d)

You just need another 5 cycles.


Title: Re: Question & Clarification
Post by: meethel on November 12, 2006, 02:48:11 AM
ok thx a lot LOD! and will you try to make the job experience thing in stats!

what i mean is , that like in training it shows how much left to finish training! i was wondering if you can do the same to jobs! like you show how much left to level up in a specific job !


Title: Re: Question & Clarification
Post by: StTomato on November 12, 2006, 08:13:00 AM
isnt bash slightly too weak then? kinda useless. :p


Title: Re: Question & Clarification
Post by: meethel on November 12, 2006, 02:03:01 PM
hi lod! urm! if i do bounce attack 4 times in a row! will the next 4 times i get attacked be bounced back or just once ??


Title: Re: Question & Clarification
Post by: copyninja on November 12, 2006, 09:44:34 PM
how much wood would a woodchuck chuck if a woodchuck could chuck wood?

- that sound like a rap. yoyo~ (no offense)
supposed to be a toungue twister.
e.g she sells sea shells on a sea shore.

- when does training take place in every cycle? it seem like its not the 1st minute... which minute in per cycle does it take place?
2nd minute to be precise

- how to count "stunned" (bash)? if this cycle, you get stunned 5 times, you -5 turns or -1 turn?
it's stackable i think. you get -1 every cycle for 5 times.


Title: Re: Question & Clarification
Post by: StTomato on November 12, 2006, 11:01:49 PM
quoted from copyninja "it's stackable i think. you get -1 every cycle for 5 times"

LOD, true or false?


Title: Re: Question & Clarification
Post by: L0rD3v1L on November 12, 2006, 11:34:46 PM
false...i experience it b4...


Title: Re: Question & Clarification
Post by: sangenzow on November 13, 2006, 12:28:08 AM
its alredi stated above that stun does not stack.


Title: Re: Question & Clarification
Post by: Eliminator89 on November 13, 2006, 07:21:29 AM
isnt bash slightly too weak then? kinda useless. :p

no way dude! lol! bash = a way to disable heroes who drop their S&Y the exact moment they buy IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

this happened to me! i did not get any turns for 10 hrs!


Title: Re: Question & Clarification
Post by: meethel on November 13, 2006, 07:45:22 AM
urm lod! really should do the clan changes of STTOMATO! about the honor and stuff! coze as u can see! one clan , example! clan A had 3000 honor , then one person at the end of the round coze inspire all the BEST from other clans to join his or her clan ( clan B)! then  one  hour later clan b has 4000 honor and all other clans drop honor because one dumb person inspire others to join! im in titanium clan! and 4 people ( including current leader of clan B ( sexydevilz) all join sexydevilz and then u see titanium drop like 600 honor because of that! i dont agree with ure system at all! that person carry the honor with him! if he got the honor in a specific clan! even if he leaves! the honor stays in that clan!!


Title: Re: Question & Clarification
Post by: StTomato on November 13, 2006, 09:11:24 AM
how does bash really work??? why eliminator say till like 10 bash in a cycle = 10 cycles no turn...?


Title: Re: Question & Clarification
Post by: L0rD3v1L on November 13, 2006, 09:52:54 AM
i wanna ask....

a) are we going to get gold bonus from clan creeping every clan cycle?

b) (assuming answer for a is NO)

let say clan A n clan B being started at the same time, n their strategy on jobs are same,


Title: Re: Question & Clarification
Post by: Lord of Dota on November 13, 2006, 10:26:50 AM
i wanna ask....

a) are we going to get gold bonus from clan creeping every clan cycle?

b) (assuming answer for a is NO)

let say clan A n clan B being started at the same time, n their strategy on jobs are same,


Title: Re: Question & Clarification
Post by: xxsnorlaxx on November 14, 2006, 08:15:24 AM
guys, question.
can the anti mage stop aegis from occuring?
if not, what is the purpose of the mana burn? maybe you can add damage instead.


Title: Re: Question & Clarification
Post by: L0rD3v1L on November 14, 2006, 08:55:53 AM
yup... can stop aegis from functioning...
his uniqueness..

Each attack burns mana based on 20% of his attack damage

let say u have 1k dmg, u only burn 200mana....

but u only need around 5 hits to kill 1 hero
that means u burned 1000 mana...
n every hero starts the game wif around 2k mana...
this means that u haven finish burn ur enemy's mana...n he still can revive...

so if u want anti-mage be more effective, ask LOD to increase the mana burn %   :P


Title: Re: Question & Clarification
Post by: MinG ShenG on November 14, 2006, 09:25:37 AM
yup... can stop aegis from functioning...
his uniqueness..

Each attack burns mana based on 20% of his attack damage

let say u have 1k dmg, u only burn 200mana....

but u only need around 5 hits to kill 1 hero
that means u burned 1000 mana...
n every hero starts the game wif around 2k mana...
this means that u haven finish burn ur enemy's mana...n he still can revive...

so if u want anti-mage be more effective, ask LOD to increase the mana burn %


Title: Re: Question & Clarification
Post by: L0rD3v1L on November 15, 2006, 01:13:51 AM
LOD...wat is the number next to job skills in clan stats for?

Mining Skill:  Level 3 (31)   Lumbering Skill:  Level 1 (11)
Training Skill:  Level 1 (33)   Farming Skill:  Level 1 (30)



Title: Re: Question & Clarification
Post by: StTomato on November 15, 2006, 01:24:11 AM
should be the number of clan cycle that the hero has worked for the job. once it reach 50, you increase the job level. thats what i think it is.


Title: Re: Question & Clarification
Post by: Excaliber on November 15, 2006, 01:28:45 AM
that mean if u get 50 oeldi...u get 1 level up about that skill loh


Title: Re: Question & Clarification
Post by: L0rD3v1L on November 15, 2006, 01:37:36 AM
icic....now only i know...i'm a scrap worker...just "ta chap".... :P
thanks guys...


Title: Re: Question & Clarification
Post by: HeroTrader on November 15, 2006, 10:48:14 AM
thanks for the Counter beside job skill, tat will really help all :)

  :D


Title: Re: Question & Clarification
Post by: Forevershow on November 17, 2006, 08:15:32 AM
How can i levl up fast plz help me.. im newbie :D and how can i get gold more then 2000 :(


Title: Re: Question & Clarification
Post by: jamesliang on November 17, 2006, 08:21:43 AM
How can i levl up fast plz help me.. im newbie :D and how can i get gold more then 2000 :(

this question u go to see Help&Guild,there oredy got answered ur question...


Title: Re: Question & Clarification
Post by: HeroTrader on November 17, 2006, 08:40:04 AM
How can i levl up fast plz help me.. im newbie :D and how can i get gold more then 2000 :(

this question u go to see Help&Guild,there oredy got answered ur question...

ya, go read the Guide, don't be lazy. haha


Title: Re: Question & Clarification
Post by: StTomato on November 18, 2006, 03:29:32 PM
How can i levl up fast plz help me.. im newbie :D and how can i get gold more then 2000 :(

come on guys, just answer him. this thread is for such purposes man :p

well, to get fast level, you can try attack enemies who has higher level than u. that give extra experience. try to avoid attacking those with lower level than u, it give u less exp.

as for how to get more than 2000:
- kill heroes when you reach 2000 at level 1
- for above level 1, your gold limit can reach more than 2000 by gold bonus given to you each cycle
- level 2 will have max 4k gold. level 3 max 6000 gold, it goes on like tat
- for level 2 and above, to get through the gold limit, you can either kill hero, kill creeps, or get gold from your clan's army creeping. these 3 does not bound to gold limit
- only gold bonus which given to you per cycle, and job wage will be bound by the limit

thats all. hope you understand wat i am saying. and... if you are my enemy, dont whack me ya. i am your "si fu" now. lolx. :p jk~


Title: Re: Question & Clarification
Post by: jamesliang on November 18, 2006, 03:55:44 PM
For most important for lvl up fast,
kill a hero will be gain more experience den whack a hero
lol ;D


Title: Re: Question & Clarification
Post by: HeroTrader on November 18, 2006, 07:21:54 PM
but for me...i think if u have not enough defence....better don level up too fast :P


Title: Re: Question & Clarification
Post by: StTomato on November 18, 2006, 08:39:30 PM
yep they are both correct :) get an armor to be safe.


Title: Re: Question & Clarification
Post by: ghosthunter99 on November 18, 2006, 11:22:00 PM
yep they are both correct :) get an armor to be safe.


get an aegis to be safe....armor doesnt really help...

Best tip : click the ranking in www.webdota.net page
Aim for those in the streak board.


Title: Re: Question & Clarification
Post by: meethel on November 19, 2006, 02:40:44 PM
Lod , i didnt get a turn at 2:30 pm , im sure at 2:29 i had 2 turns , at 2:32 i had 2 turns,  but i got the 6% gold! i think it s a bug or something! please take a look!


Title: Re: Question & Clarification
Post by: meethel on November 19, 2006, 03:44:38 PM
lod also at 3:40 pm , me and my clanmates didnt get gold from clan creeping!! what s hapening and i ask my friends and they say that 2 hours before they had the same problem!


Title: Re: Question & Clarification
Post by: ghosthunter99 on November 19, 2006, 04:10:38 PM
LOD, i jz notice a new icon

(http://www.webdota.net/image/news_heal.gif)

from normal heal or clan?

Edit:
(http://www.webdota.net/image/news_attack.gif)

another icon...lol...is the admin makin new icons into webd?..lol


Title: Re: Question & Clarification
Post by: L0rD3v1L on November 19, 2006, 04:26:20 PM
lod also at 3:40 pm , me and my clanmates didnt get gold from clan creeping!! what s hapening and i ask my friends and they say that 2 hours before they had the same problem!

read jobs n building guide page 1....

not every cycle u will receive gold from clan creeping....
if u realize at that cycle, ur armies din die n ur food increase...


Title: Re: Question & Clarification
Post by: StTomato on November 19, 2006, 07:26:02 PM
you dint get the creep gold becoz, your army drop below 21. there is no prob with it. :) don worry. its normal.


Title: Re: Question & Clarification
Post by: meethel on November 20, 2006, 12:44:14 AM
you dint get the creep gold becoz, your army drop below 21. there is no prob with it. :) don worry. its normal.
nop army was 67 !! and no1 anwsered why i didnt get the turn!


Title: Re: Question & Clarification
Post by: ghosthunter99 on November 20, 2006, 01:21:10 AM
you dint get the creep gold becoz, your army drop below 21. there is no prob with it. :) don worry. its normal.
nop army was 67 !! and no1 anwsered why i didnt get the turn!

based on http://forum.dotahomer.com/index.php?topic=364.0

Quote
Armies

    * Armies will start hunting for creeps when exceed 20 men
    * Food will be consumed at 9% to 12% rate of current army level when creeping
    * It does not guarantee that clan creeping will return gold bonus to clan members for every clan cycle
    * Armies will die in clan creeping
    * Protection tower helps to reduce army's death rate while Aura tower helps army to fight better




Food, Max population & Army

    * There is no max population, as long as your food reserve is enough to support the armies
    * Sometimes you will see armies are actually more than food reserve, example 25 / 18. It means that your clan is low in food reserve, trainer will stop training army, even there are barracks ready. Army will fight less effective as generally your army is starving

1st possibilty :  It does not guarantee that clan creeping will return gold bonus to clan members for every clan cycle (not 100% per cycle or any possility of army creeping at that certain cycle)

2nd : Sometimes you will see armies are actually more than food reserve, example 25 / 18. It means that your clan is low in food reserve, trainer will stop training army, even there are barracks ready. Army will fight less effective as generally your army is starving (low on food?)


Title: Re: Question & Clarification
Post by: meethel on November 20, 2006, 02:10:06 AM
you dint get the creep gold becoz, your army drop below 21. there is no prob with it. :) don worry. its normal.
nop army was 67 !! and no1 anwsered why i didnt get the turn!

based on http://forum.dotahomer.com/index.php?topic=364.0

Quote
Armies



Title: Re: Question & Clarification
Post by: L0rD3v1L on November 20, 2006, 02:20:52 AM
sometimes small bugs will appear...just that u are unlucky...i experienced it b4 few rounds ago...
just miss turn regen...not a big deal...just leave it...

complain again if u experience it many times...


Title: Re: Question & Clarification
Post by: L0rD3v1L on November 20, 2006, 03:49:59 AM
LOD...
armies in clan only can give gold bonus from clan cycle?
how bout items? i thought armies might get item from their creep...

or it's already changed? cos it's not stated in the job n building guide...

pls confirm here...thanks...


Title: Re: Question & Clarification
Post by: meethel on November 20, 2006, 06:10:31 AM
LOD...
armies in clan only can give gold bonus from clan cycle?
how bout items? i thought armies might get item from their creep...

or it's already changed? cos it's not stated in the job n building guide...

pls confirm here...thanks...

wow they get items?? who takes them! wat kind of items, wat items! and how is distributed!

and lod plz check this bug! it s the 3 rd time i dont get a turn in 2 days ! maybe even when im sleeping or offline this happens and i dunno about it!


Title: Re: Question & Clarification
Post by: StTomato on November 20, 2006, 10:42:24 AM
get stunned? @_@?


Title: Re: Question & Clarification
Post by: meethel on November 20, 2006, 11:28:40 AM
get stunned? @_@?
nooo! i dont think they could stunn by that time ! specially , i barely got attacked!


Title: Re: Question & Clarification
Post by: meethel on November 20, 2006, 01:54:36 PM
wat kind of items can creep get us ?


Title: Re: Question & Clarification
Post by: HeroTrader on November 20, 2006, 01:56:56 PM
wat kind of items can creep get us ?

none. LOD havent implemented it yet..


Title: Re: Question & Clarification
Post by: hydrodog on November 21, 2006, 08:02:52 PM
1)Can bkb block gold hunger since it's a spell?


Title: Re: Question & Clarification
Post by: StTomato on November 21, 2006, 09:27:12 PM
i dont think bkb can block gold hunger. so far my bkb nvr block any gold hunger...


Title: Re: Question & Clarification
Post by: L0rD3v1L on November 21, 2006, 11:44:03 PM
bkb n aegis got no effect on gold hunger....  >:(


Title: Re: Question & Clarification
Post by: StTomato on November 21, 2006, 11:46:15 PM
mana burn - 10% mana burn is 10% of max mana or 10% of current mana?


Title: Re: Question & Clarification
Post by: ghosthunter99 on November 22, 2006, 12:06:28 AM
mana burn - 10% mana burn is 10% of max mana or 10% of current mana?


from my post in other section



Quote
dude, did u c how fast int hero pwned top streaker this few rounds?...
go ask rey/mysterio...devlittle...
they end ppl's streak n get more gold than u can by creepin.
1 word : NO and dun ever go near ur anti-creep subject anymore.
Read what others said 1st...str high hp who wan go atk?
If int cant creep at all...n u say that only lvl 5 can use...lvl 1-4? get owned?
try to think of another way for it instead of jz saying "ooo...int cant creep so it will b fair"...nope..wrong

Its better that this creepin / gold hunger stay as it is now.
Magic only count when u hit, wont count at fizzle = 20 X 5% gold loss?...dude....

based on the expected result of 5% gold loss per cast n 20 hits on that turn:
Base gold = 10000
1st hunger = 9500
2nd - 20th = left with approx. 3585gold (1 whole turn)

2nd turn : base gold = 3872(based on 8% gold regen)
20th = approx. 1388gold (after 40 turns of atk if 1 hunger = 1 turn)

Did u realize that by doing this...u wont take jz 5% of gold...but instead its near 87%.
A rich hero will bcome poor in less than 5 minute.(if u atk at 0.57 - 1.02 of the hour or 0.27 - 0.32)


so if ur talkin abt 10% = current gold will burn 10%
eg. 10000k ==> 1k burned, 9k left...
2nd - 10th atk 8.1 - 3.487gold left


Title: Re: Question & Clarification
Post by: L0rD3v1L on November 22, 2006, 02:25:15 AM
mana burn - 10% mana burn is 10% of max mana or 10% of current mana?

10% of current mana...
same like gold hunger....


Title: Re: Question & Clarification
Post by: hydrodog on November 22, 2006, 10:24:58 AM
BKB should be made to block all spells?.


Title: Re: Question & Clarification
Post by: L0rD3v1L on November 22, 2006, 10:34:58 AM
BKB should be made to block all spells?.

Aegis also should weaken all spells  ???


Title: Re: Question & Clarification
Post by: L0rD3v1L on November 22, 2006, 06:37:15 PM
LOD...since u are here, can i ask whether we can erase the death that caused by a multies that being confirmed in the ban list?


Title: Re: Question & Clarification
Post by: copyninja on November 22, 2006, 06:48:22 PM
LOD...since u are here, can i ask whether we can erase the death that caused by a multies that being confirmed in the ban list?
don't think that's recorded down particularly.


Title: Re: Question & Clarification
Post by: L0rD3v1L on November 22, 2006, 07:09:32 PM
haha...too bad being killed by multies.... >:(
pity those being dropped items... ;D


Title: Re: Question & Clarification
Post by: rYan on November 22, 2006, 07:25:41 PM
erm...got a question about faceless void's uniqueness...it says Armors work against spell attack with 50% effectiveness...how do i actually calculate how much is reduced? if lets say my armour is 200 and someone casts a 1000 dmg greater bash on me...how much is reduced?


Title: Re: Question & Clarification
Post by: Nix on November 22, 2006, 08:45:22 PM
erm...got a question about faceless void's uniqueness...it says Armors work against spell attack with 50% effectiveness...how do i actually calculate how much is reduced? if lets say my armour is 200 and someone casts a 1000 dmg greater bash on me...how much is reduced?


That's why dun use faceless.... 1000 damage - 100 ===> (50% from 200 armor) so u receive 900 damage...... It is great if u have 2000 armor = reduced 1000 spell damage (if you can reach 2000 armor....)


Title: Re: Question & Clarification
Post by: rYan on November 22, 2006, 09:19:38 PM
ahh~...i see...so it reduces just like normal damage...that's damn crappy...


Title: Re: Question & Clarification
Post by: s0nix on November 23, 2006, 10:08:41 PM
uhmmm.... :D
Whats the purpose of training? ;D
When is the proper time to start training? :(
Those item related to training? ???

Thats the only part of the game that i really don;t fully understand. :P


Title: Re: Question & Clarification
Post by: copyninja on November 23, 2006, 10:44:18 PM
uhmmm.... :D
Whats the purpose of training? ;D
the more training u complete, the higher your stats will go,the better your sex performance will be. the basic training is to increase 2 stats for str, int and agi.
Quote
When is the proper time to start training? :(
whenever you have money.
Quote
Those item related to training? ???
once bought, it will be added to the training page instead of your inventory. from there you have to spend money to complete it. the money allocated will be taken every cycle(after your gold regen).
Quote
Thats the only part of the game that i really don;t fully understand. :P
yeah. i would agree that this game is quite complicated. need to at least spend some time playing only know how things work. it's not newb friendly. hopw LoD do something bout it


Title: Re: Question & Clarification
Post by: StTomato on November 23, 2006, 10:51:45 PM
hero training - +2 to all stats
beast training - +10 str
dark talisman training - +10 agi
ice mantle training - +10 int
book of wisdom training - +8 to all stats

- well, hero training no need buy item, but the other 4 need
- after u buy, they will appear in TRAINING
- max have 5 training at a time (include hero training, so max can train 4 special training only)
- u allocate gold into wat u want to train
- max 5% per cycle
- once a training reach 100%, u get the bonus stats
- if its special training, u get the bonus then the training will missing
- so u need buy new training book again
- no limit for this, if u are rich then u can keep buy and train


Title: Re: Question & Clarification
Post by: HeroTrader on November 23, 2006, 10:58:02 PM
hero training - +2 to all stats
beast training - +10 str
dark talisman training - +10 agi
ice mantle training - +10 int
book of wisdom training - +8 to all stats

- well, hero training no need buy item, but the other 4 need
- after u buy, they will appear in TRAINING
- max have 5 training at a time (include hero training, so max can train 4 special training only)
- u allocate gold into wat u want to train
- max 5% per cycle
- once a training reach 100%, u get the bonus stats
- if its special training, u get the bonus then the training will missing
- so u need buy new training book again
- no limit for this, if u are rich then u can keep buy and train


beside that...you can train the same 4 books at one time...mean u can buy 4 beast training and train it at once :P so will get 40 str after tat 4 books is trained


Title: Re: Question & Clarification
Post by: Need on November 24, 2006, 11:32:49 AM
About Balanar's uniqueness, it says 25%more stronger when night.
But, which part get stronger? his attack? more turn? armor? or else???
THX ;D


Title: Re: Question & Clarification
Post by: StTomato on November 24, 2006, 12:54:28 PM
night stalker +25% damage in night.


Title: Re: Question & Clarification
Post by: L0rD3v1L on November 25, 2006, 01:34:05 PM
webdota down?


Title: Re: Question & Clarification
Post by: L0rD3v1L on November 25, 2006, 01:40:58 PM
Terror - Disable enemy's armor for 1 turn, instantly drop 15% of enemy remaining HP


what does that mean?

enemy's armor being disabled for 1 cycle, or only for 1 time melee attack only?

is it once i cast terror, it'll also drop enemy's 15% remaining HP n also disable his armor?


Title: Re: Question & Clarification
Post by: StTomato on November 25, 2006, 01:55:47 PM
yes and yes to lorddevil


Title: Re: Question & Clarification
Post by: meethel on November 25, 2006, 02:00:39 PM
oh really ! omg! so hitting my computer and screaming at it and nearly blowing it up was for nothing ? urm! can som1 help me buy new computer? :P


Title: Re: Question & Clarification
Post by: copyninja on November 25, 2006, 03:59:45 PM
oh really ! omg! so hitting my computer and screaming at it and nearly blowing it up was for nothing ? urm! can som1 help me buy new computer? :P

the error was server's error.
HTTP 500 - Internal server error


Title: Re: Question & Clarification
Post by: Need on November 25, 2006, 05:07:50 PM
I have simple question. ;D
my hero stiil lv 3, which max gold is 6000.
So that's mean i can't buy a mystic staff??
And is every level have gold capacity?


Title: Re: Question & Clarification
Post by: copyninja on November 25, 2006, 07:19:00 PM
I have simple question. ;D
my hero stiil lv 3, which max gold is 6000.
So that's mean i can't buy a mystic staff??
And is every level have gold capacity?
if you have clan creeping, which will allow you to have more gold than the limit it is possible. but it'll take days before you get that amount.
every level has a 2000 limit.

lvl 1 : 2000
lvl 2 : 4000
lvl 3 : 6000
and so on


Title: Re: Question & Clarification
Post by: StTomato on November 25, 2006, 09:16:51 PM
u can buy if u kill hero or creeping till u got the $$. but this isnt easy... also u may sell items to get the extra gold, so your gold go through 6000.

the capacity is make u no "gold regen" for every cycle and "job wage" for every clan cycle.


Title: Re: Question & Clarification
Post by: hydrodog on November 26, 2006, 11:28:06 AM
Hey.. my post is gone..
I was saying..
does butterfly 30% evasion works?.
i've beened under attack for 30+ turns but 0 evasion..
please explained.


Title: Re: Question & Clarification
Post by: Nix on November 26, 2006, 11:58:29 AM
Hey.. my post is gone..
I was saying..
does butterfly 30% evasion works?.
i've beened under attack for 30+ turns but 0 evasion..
please explained.

Ya 30% doesn't really like 30% for Butterfly.... Should increase it a little bit, maybe 35 or 40% evasion.....


Title: Re: Question & Clarification
Post by: StTomato on November 26, 2006, 12:21:36 PM
thats luck problem i would say. which i dont really like. hehe. i was thinking of... maybe butterfly should make hero take 25% less damage, instead of 30% evasion. at least, 25% is fixed. 30% evasion still luck problem... as for buriza, maybe make it increase damage by 20% or something. aegis make it reduce chance to drop item and reduce the gold lost, but no more revive. lolx. i dono... i kinda hate the luck thingy in game :p


Title: Re: Question & Clarification
Post by: huathieng on November 26, 2006, 01:44:25 PM
i still cant get it.  i am wondering how to play web dota now..... first of all, i got no money now. cause i use all money to train my hero. my questions is :
1) i dont no how to earn money.
2) i dont no how to kill creep, where to kill .......
3) i dont no how to kill hero too, wat i mean is that wat am i suppost to do when i play tis web dota...

can somebody tell me? cause i dont no wat to do in web dota and just log in and do nothing.......thanks


Title: Re: Question & Clarification
Post by: StTomato on November 26, 2006, 01:59:59 PM
- only train when u are at around level 3 onwards
- if your gold is low, stop the training first, let your gold regen, only train again when you have enough gold
- kill creeps at top and bottom lane, after u reach level 2 onwards
- how to earn gold? 1) keep some gold with you, so you got higher gold regen 2) kill heroes 3) kill creeps
- how to kill creeps? keep many turns, get high damage items, then kill it. u cant kill a creep with low turn. that is juz a waste. also a waste if your damage is sucky
- how to kill hero? same like creeping, u keep turns 1st. dont expect u kill a hero with 2 turn... tat is for pro. keep at least 20 turns, then try to kill with that 20 turns. u must be wasting your turns everytime, so u didnt get any kill.


Title: Re: Question & Clarification
Post by: huathieng on November 26, 2006, 02:25:02 PM
thank you for ur reply.... i only got 9 gold now.... so pity.... so i need to kill creep to earn money.....i am at top now.....my hero level 1, attack around 24-34, can i kill creep? i got above 20 around...... where to find creep kill? i mean i am at top now and need to go where to find them?


Title: Re: Question & Clarification
Post by: ghosthunter99 on November 26, 2006, 02:46:36 PM
thank you for ur reply.... i only got 9 gold now.... so pity.... so i need to kill creep to earn money.....i am at top now.....my hero level 1, attack around 24-34, can i kill creep? i got above 20 around...... where to find creep kill? i mean i am at top now and need to go where to find them?

Level 1 cant kill creep.
U need to be level 2 in order to find creep.
Creeps only available in top n bottom lane.
U should go hit other ppl to level up.


Title: Re: Question & Clarification
Post by: StTomato on November 26, 2006, 04:00:41 PM
well, do these:

1. dont buy item till u got at least 1000 gold. suggest you get yourself till 1.8k-2k gold then juz buy
2. join a clan, take a job. tat give u extra gold
3. try to kill hero when u have around 100 damage (total up)
4. total up damage can be see when u point your mouse to the hero's icon. it should be xx-xx + (yy). make sure xx + yy = more than 100
5. before this, dont spend your turns, coz like i said, tats a waste
6. once u got enough damage, kill hero to get gold and experience, so  get to higher level
7. the higher lvl u are, the more gold u will get
8. dont creep unless your total damage is at least 150. prefer above 200. how to get this? get many hammers, relics, demon edge, best if you can get divine rapier
9. once u are around level 2-3, and has about 200 damage, u may hunt creep for gold, or kill heroes. tat is up to you. the fun start when u get to around level 3. but fun end when u reach level 8. like us... we are stuck coz no enemy T_T


Title: Re: Question & Clarification
Post by: hydrodog on November 26, 2006, 06:26:02 PM
thats luck problem i would say. which i dont really like. hehe. i was thinking of... maybe butterfly should make hero take 25% less damage, instead of 30% evasion. at least, 25% is fixed. 30% evasion still luck problem... as for buriza, maybe make it increase damage by 20% or something. aegis make it reduce chance to drop item and reduce the gold lost, but no more revive. lolx. i dono... i kinda hate the luck thingy in game :p


It's not a luck problem.. it's a BUG PROBLEM!


Title: Re: Question & Clarification
Post by: huathieng on November 26, 2006, 07:54:37 PM
thank you very much, Sttomato and ghosthunter99.  at least i know wat to do now....


Title: Re: Question & Clarification
Post by: StTomato on November 26, 2006, 07:58:23 PM
u are welcome. suggest you try to join a clan, and know your clan mates. then u can always ask them. best if you got their msn/yahoo. so u can directly ask them.


Title: Re: Question & Clarification
Post by: Everice on November 26, 2006, 08:27:01 PM
I don't know tomato a lot but he seems very active here ar =P but BurnBabyBurn is too a very good teacher to me.. He guild me along all the way =) I must really say a bug THANKYOU to him here!!


Title: Re: Question & Clarification
Post by: StTomato on November 26, 2006, 10:15:55 PM
*cough* becoz im free... and i wish to help LOD. *cough*


Title: Re: Question & Clarification
Post by: Everice on November 26, 2006, 10:36:15 PM
I see... hmm, so next round u joining which side ar?? the Evil side or the Good side?


Title: Re: Question & Clarification
Post by: StTomato on November 26, 2006, 10:38:54 PM
i not sure... errr dont chat here. haha. u can either PM me or use other thread to chat with me (maybe in "chit-chat" there).


Title: Re: Question & Clarification
Post by: ghosthunter99 on November 26, 2006, 11:15:33 PM
thats luck problem i would say. which i dont really like. hehe. i was thinking of... maybe butterfly should make hero take 25% less damage, instead of 30% evasion. at least, 25% is fixed. 30% evasion still luck problem... as for buriza, maybe make it increase damage by 20% or something. aegis make it reduce chance to drop item and reduce the gold lost, but no more revive. lolx. i dono... i kinda hate the luck thingy in game :p


It's not a luck problem.. it's a BUG PROBLEM!

seems like our waterdog buddy here still getting hit?...lol
mayb ur version of bfly pirated adi...lol...
for my aegis...its been working like...nonstop...lol
but some of the ppl who have evasion items which i hit...they have quite high % of getting 1 atk dmg...of the 10 attacks...there is at least (1-2times) 1 dmg on them.


Title: Re: Question & Clarification
Post by: jsl on November 27, 2006, 01:23:07 AM
my job stat not moving for a day already can LOD help me with this?

My nick is jsl #507


Title: Re: Question & Clarification
Post by: hydrodog on November 27, 2006, 02:14:32 AM
thats luck problem i would say. which i dont really like. hehe. i was thinking of... maybe butterfly should make hero take 25% less damage, instead of 30% evasion. at least, 25% is fixed. 30% evasion still luck problem... as for buriza, maybe make it increase damage by 20% or something. aegis make it reduce chance to drop item and reduce the gold lost, but no more revive. lolx. i dono... i kinda hate the luck thingy in game :p


It's not a luck problem.. it's a BUG PROBLEM!

seems like our waterdog buddy here still getting hit?...lol
mayb ur version of bfly pirated adi...lol...
for my aegis...its been working like...nonstop...lol
but some of the ppl who have evasion items which i hit...they have quite high % of getting 1 atk dmg...of the 10 attacks...there is at least (1-2times) 1 dmg on them.


S&Y is working fine.. but butterfly manz.. try it baby. then tell me..


Title: Re: Question & Clarification
Post by: StTomato on November 27, 2006, 06:07:48 AM
last round the butterfly works perfectly for me... thats why i said its luck problem.


Title: Re: Question & Clarification
Post by: Anakin on November 27, 2006, 09:39:34 AM
can i ask how heart of tarasque works? does it reduce sunder effectiveness up to 30% reduction or does it cancel the spell cast of sunder against that hero with a 30% chance... coz i find bkb cheaper and more effective(coz it blocks not only sunder but other spells also) if it is only used to cancel sunder casted to you... i need to know how this works... coz im thinking heart of tarasque would be better if it had a damage reduce and sunder effectiveness reduction...

pls help! i need help...


Title: Re: Question & Clarification
Post by: crazy25kid on November 27, 2006, 10:13:21 AM
can i ask how heart of tarasque works? does it reduce sunder effectiveness up to 30% reduction or does it cancel the spell cast of sunder against that hero with a 30% chance... coz i find bkb cheaper and more effective(coz it blocks not only sunder but other spells also) if it is only used to cancel sunder casted to you... i need to know how this works... coz im thinking heart of tarasque would be better if it had a damage reduce and sunder effectiveness reduction...

pls help! i need help...
sunder can only be blocked by HoT. BKB kenot block HoT.


Title: Re: Question & Clarification
Post by: Bubbachuck on November 27, 2006, 10:57:31 AM
I would like to ask why did percentage on top goes up again.. Last Friday it was just around 30%.. Why did it happen?


Title: Re: Question & Clarification
Post by: HeroTrader on November 27, 2006, 11:09:33 AM
I would like to ask why did percentage on top goes up again.. Last Friday it was just around 30%.. Why did it happen?

base % can be heal by healer, 1000 heal = 0.01% :P

correct me if i am wrong


Title: Re: Question & Clarification
Post by: Need on November 27, 2006, 12:17:21 PM
Since sentinel's center lane is already closed. Is my gold keep increasing every cycle? Or not?(I'm sentinel and at center lane)
THX ^o^


Title: Re: Question & Clarification
Post by: hydrodog on November 27, 2006, 12:50:10 PM
At 7:31 am, (#330) Ljupka attacked you, for 496 damage, you returned 1 damage!
At 7:31 am, (#330) Ljupka attacked you, for 1445 damage, you returned 1 damage!
At 7:31 am, (#330) Ljupka attacked you, for 1449 damage, you returned 1 damage!
At 7:31 am, (#330) Ljupka attacked you, for 498 damage, you returned 1 damage!
At 7:31 am, (#330) Ljupka attacked you, for 496 damage, you returned 1 damage!
At 7:31 am, (#330) Ljupka attacked you, for 1 damage, you returned 1 damage!
At 7:31 am, (#330) Ljupka attacked you, for 501 damage, you returned 1 damage!
At 7:31 am, (#330) Ljupka attacked you, for 1449 damage, you returned 1 damage!
At 7:30 am, (#330) Ljupka attacked you, for 1455 damage, you returned 1 damage!
At 7:28 am, (#330) Ljupka attacked you, for 504 damage, you returned 1 damage!
At 7:28 am, (#330) Ljupka attacked you, for 1447 damage, you returned 1 damage!
At 7:28 am, (#330) Ljupka attacked you, for 501 damage, you returned 1 damage!
At 7:28 am, (#330) Ljupka attacked you, for 944 damage, you returned 1 damage!
At 7:27 am, (#330) Ljupka disabled your armor completely!
You have dropped a Divine Rapier!
You have lost 5 gold!
At 7:03 am, (#330) Ljupka attacked you, for 1437 damage, you returned 1 damage!
At 7:03 am, (#330) Ljupka attacked you, for 1447 damage, you returned 1 damage!
At 7:03 am, (#330) Ljupka attacked you, for 496 damage, you returned 1 damage!
At 7:03 am, (#330) Ljupka attacked you, for 495 damage, you returned 1 damage!
At 7:03 am, (#330) Ljupka attacked you, for 1435 damage, you returned 1 damage!
At 7:03 am, (#330) Ljupka attacked you, for 494 damage, you returned 1 damage!
At 7:03 am, (#330) Ljupka attacked you, for 1449 damage, you returned 1 damage!
At 7:03 am, (#330) Ljupka attacked you, for 498 damage, you returned 1 damage!
At 7:03 am, (#330) Ljupka attacked you, for 1453 damage, you returned 1 damage!
At 7:03 am, (#330) Ljupka attacked you, for 1447 damage, you returned 1 damage!
At 7:02 am, (#330) Ljupka attacked you, for 947 damage, you returned 1 damage!
At 7:02 am, (#330) Ljupka disabled your armor completely!
You have lost 56 gold!
At 7:01 am, (#330) Ljupka attacked you, for 1443 damage, you returned 1 damage!
At 7:01 am, (#330) Ljupka attacked you, for 1449 damage, you returned 1 damage!
At 7:01 am, (#330) Ljupka attacked you, for 495 damage, you returned 1 damage!
At 7:01 am, (#330) Ljupka attacked you, for 1437 damage, you returned 1 damage!
At 7:01 am, (#330) Ljupka attacked you, for 1882 damage, you returned 1 damage!
At 7:01 am, (#330) Ljupka disabled your armor completely!
At 6:59 am, (#330) Ljupka attacked you, for 497 damage, you returned 1 damage!
At 6:59 am, (#330) Ljupka attacked you, for 1443 damage, you returned 1 damage!
At 6:59 am, (#330) Ljupka attacked you, for 499 damage, you returned 1 damage!
At 6:59 am, (#330) Ljupka attacked you, for 1 damage, you returned 1 damage!
At 6:58 am, (#330) Ljupka attacked you, for 498 damage, you returned 1 damage!
At 6:58 am, (#330) Ljupka attacked you, for 504 damage, you returned 1 damage!
At 6:58 am, (#330) Ljupka attacked you, for 1445 damage, you returned 1 damage!
You have lost 35 gold!
At 6:31 am, (#330) Ljupka attacked you, for 1449 damage, you returned 1 damage!
At 6:31 am, (#330) Ljupka attacked you, for 502 damage, you returned 1 damage!
At 6:31 am, (#330) Ljupka attacked you, for 1451 damage, you returned 1 damage!
At 6:31 am, (#330) Ljupka attacked you, for 500 damage, you returned 1 damage!
At 6:31 am, (#330) Ljupka attacked you, for 501 damage, you returned 1 damage!
At 6:31 am, (#330) Ljupka attacked you, for 1455 damage, you returned 1 damage!
At 6:31 am, (#330) Ljupka attacked you, for 1439 damage, you returned 1 damage!
At 6:31 am, (#330) Ljupka attacked you, for 1439 damage, you returned 1 damage!
At 6:31 am, (#330) Ljupka attacked you, for 1443 damage, you returned 1 damage!
At 6:31 am, (#330) Ljupka attacked you, for 503 damage, you returned 1 damage!
At 6:31 am, (#330) Ljupka attacked you, for 1449 damage, you returned 1 damage!
You have lost 39 gold!
At 6:30 am, (#330) Ljupka attacked you, for 496 damage, you returned 1 damage!
At 6:30 am, (#330) Ljupka attacked you, for 1453 damage, you returned 1 damage!
At 6:28 am, (#330) Ljupka attacked you, for 1455 damage, you returned 1 damage!
At 6:27 am, (#330) Ljupka attacked you, for 1451 damage, you returned 1 damage!
At 6:27 am, (#330) Ljupka attacked you, for 1437 damage, you returned 1 damage!
At 6:27 am, (#330) Ljupka attacked you, for 499 damage, you returned 1 damage!
At 6:27 am, (#330) Ljupka attacked you, for 1 damage, you returned 1 damage!
At 6:27 am, (#330) Ljupka attacked you, for 496 damage, you returned 1 damage!
At 6:27 am, (#330) Ljupka attacked you, for 1455 damage, you returned 1 damage!
At 6:27 am, (#330) Ljupka attacked you, for 496 damage, you returned 1 damage!
At 6:27 am, (#330) Ljupka attacked you, for 1441 damage, you returned 1 damage!
At 6:27 am, (#330) Ljupka attacked you, for 502 damage, you returned 1 damage!
You have lost 223 gold!
At 6:00 am, (#330) Ljupka attacked you, for 1449 damage, you returned 1 damage!
At 6:00 am, (#330) Ljupka attacked you, for 504 damage, you returned 1 damage!
At 6:00 am, (#330) Ljupka attacked you, for 1439 damage, you returned 1 damage!
At 6:00 am, (#330) Ljupka attacked you, for 495 damage, you returned 1 damage!
At 6:00 am, (#330) Ljupka attacked you, for 1447 damage, you returned 1 damage!
At 6:00 am, (#330) Ljupka attacked you, for 1 damage, you returned 1 damage!
At 6:00 am, (#330) Ljupka attacked you, for 1445 damage, you returned 1 damage!
At 6:00 am, (#330) Ljupka attacked you, for 1435 damage, you returned 1 damage!
At 6:00 am, (#330) Ljupka attacked you, for 1435 damage, you returned 1 damage!
At 6:00 am, (#330) Ljupka attacked you, for 1443 damage, you returned 1 damage!
You have lost 229 gold!
At 5:59 am, (#330) Ljupka attacked you, for 1435 damage, you returned 1 damage!
At 5:59 am, (#330) Ljupka attacked you, for 1445 damage, you returned 1 damage!
At 5:59 am, (#330) Ljupka attacked you, for 1449 damage, you returned 1 damage!
At 5:59 am, (#330) Ljupka attacked you, for 501 damage, you returned 1 damage!
At 5:59 am, (#330) Ljupka attacked you, for 504 damage, you returned 1 damage!
At 5:59 am, (#330) Ljupka attacked you, for 494 damage, you returned 1 damage!
At 5:59 am, (#330) Ljupka attacked you, for 1439 damage, you returned 1 damage!
At 5:59 am, (#330) Ljupka attacked you, for 1 damage, you returned 1 damage!
At 5:59 am, (#330) Ljupka attacked you, for 1439 damage, you returned 1 damage!
You received 1783 gold bonus from clan creeping.
At 5:30 am, (#330) Ljupka attacked you, for 1435 damage, you returned 1 damage!
At 5:30 am, (#330) Ljupka attacked you, for 1449 damage, you returned 1 damage!
You have dropped a Divine Rapier!
You have lost 34 gold!
At 5:30 am, (#330) Ljupka attacked you, for 501 damage, you returned 1 damage!
At 5:30 am, (#330) Ljupka attacked you, for 504 damage, you returned 1 damage!
At 5:30 am, (#330) Ljupka attacked you, for 1451 damage, you returned 1 damage!
At 5:30 am, (#330) Ljupka attacked you, for 504 damage, you returned 1 damage!
At 5:30 am, (#330) Ljupka attacked you, for 1447 damage, you returned 1 damage!
At 5:30 am, (#330) Ljupka attacked you, for 1 damage, you returned 1 damage!
At 5:30 am, (#330) Ljupka attacked you, for 1443 damage, you returned 1 damage!
At 5:30 am, (#330) Ljupka attacked you, for 502 damage, you returned 1 damage!
At 5:29 am, (#330) Ljupka attacked you, for 1435 damage, you returned 1 damage!
At 5:29 am, (#330) Ljupka attacked you, for 501 damage, you returned 1 damage!
At 5:29 am, (#330) Ljupka attacked you, for 498 damage, you returned 1 damage!
At 5:01 am, (#330) Ljupka attacked you, for 1441 damage, you returned 1 damage!
At 5:01 am, (#330) Ljupka attacked you, for 495 damage, you returned 1 damage!
At 5:01 am, (#330) Ljupka attacked you, for 500 damage, you returned 1 damage!
You have lost 219 gold!
At 5:01 am, (#330) Ljupka attacked you, for 1453 damage, you returned 1 damage!
At 5:01 am, (#330) Ljupka attacked you, for 496 damage, you returned 1 damage!
At 5:01 am, (#330) Ljupka attacked you, for 1439 damage, you returned 1 damage!
At 5:01 am, (#330) Ljupka attacked you, for 1445 damage, you returned 1 damage!
At 5:00 am, (#330) Ljupka attacked you, for 1451 damage, you returned 1 damage!
At 5:00 am, (#330) Ljupka attacked you, for 1441 damage, you returned 1 damage!
At 5:00 am, (#330) Ljupka attacked you, for 1439 damage, you returned 1 damage!
At 5:00 am, (#330) Ljupka attacked you, for 501 damage, you returned 1 damage!
At 5:00 am, (#330) Ljupka attacked you, for 1439 damage, you returned 1 damage!
At 5:00 am, (#330) Ljupka attacked you, for 503 damage, you returned 1 damage!
At 5:00 am, (#330) Ljupka attacked you, for 496 damage, you returned 1 damage!
You revive under the power of Immortal!
At 5:00 am, (#330) Ljupka attacked you, for 1443 damage, you returned 1 damage!
At 4:59 am, (#330) Ljupka attacked you, for 1435 damage, you returned 1 damage!
At 4:59 am, (#330) Ljupka attacked you, for 1441 damage, you returned 1 damage!
At 4:59 am, (#330) Ljupka attacked you, for 1447 damage, you returned 1 damage!
At 4:59 am, (#330) Ljupka attacked you, for 501 damage, you returned 1 damage!
At 4:59 am, (#330) Ljupka attacked you, for 497 damage, you returned 1 damage!
At 4:59 am, (#330) Ljupka attacked you, for 1445 damage, you returned 1 damage!
At 4:59 am, (#330) Ljupka attacked you, for 499 damage, you returned 1 damage!
At 4:59 am, (#330) Ljupka attacked you, for 1447 damage, you returned 1 damage!
At 4:59 am, (#330) Ljupka attacked you, for 500 damage, you returned 1 damage!
At 4:59 am, (#330) Ljupka attacked you, for 1437 damage, you returned 1 damage!
At 4:59 am, (#330) Ljupka attacked you, for 1 damage, you returned 1 damage!
You have lost 302 gold!
At 4:58 am, (#330) Ljupka attacked you, for 1451 damage, you returned 1 damage!
At 4:58 am, (#330) Ljupka attacked you, for 1455 damage, you returned 1 damage!
At 4:58 am, (#330) Ljupka attacked you, for 1447 damage, you returned 1 damage!
At 4:58 am, (#330) Ljupka attacked you, for 496 damage, you returned 1 damage!
At 4:58 am, (#330) Ljupka attacked you, for 1441 damage, you returned 1 damage!
At 4:58 am, (#330) Ljupka attacked you, for 1441 damage, you returned 1 damage!
At 4:58 am, (#330) Ljupka attacked you, for 500 damage, you returned 1 damage!
At 4:58 am, (#330) Ljupka attacked you, for 501 damage, you returned 1 damage!
At 4:58 am, (#330) Ljupka attacked you, for 1882 damage, you returned 1 damage!
At 4:57 am, (#330) Ljupka disabled your armor completely!


After a confirmation yesterday. i think butterfly is only 5.6% evasion

calculation is done by.
Evaded = 7 times
Ataccked = 125 times

7/125 * 100 = 5.6%.

Hope things will be changed. =p.
ST tomato use butter fly and post ur log.
maybe if i'm hit more times then things can be confirmed?.
haha..


Title: Re: Question & Clarification
Post by: crazy25kid on November 27, 2006, 01:24:00 PM
Wahahaha.....waterdog was busy under attack for the whole morning. 7 cycles got whacked non-stop and only by 1 person. Hahahah. Well, it really does depend on luck. I had my butterfly once that evaded 1/49 times. Could not handle the % (2.05%) so I sold it. This round, not bad. I bought the scroll and it worked 3 hits in a row. I lagged and when I was back in main page, I evaded 3 times....hahaha. Later it worked randomly. Cleared my logs so din do any research anymore. But it worked pretty much in order.


Title: Re: Question & Clarification
Post by: StTomato on November 27, 2006, 01:27:22 PM
my butterfly was for last round. this round i didnt get it. the % is around 20-30%. for every 10 hits, i block around 3. quite stable for me. but at the i sold it still. lolx. hp didnt enough tat time + i noob = i buy another sny =_="


Title: Re: Question & Clarification
Post by: reddish on November 27, 2006, 02:59:15 PM
actually u should not post those attack logs in here...


Title: Re: Question & Clarification
Post by: lazer_boyz on November 27, 2006, 03:00:55 PM
yes. please do no post attack logs here.


Title: Re: Question & Clarification
Post by: StTomato on November 27, 2006, 09:13:07 PM
why ah? why cannot post here...? just curious. :p


Title: Re: Question & Clarification
Post by: reddish on November 27, 2006, 09:16:46 PM
u can just state how amny how many if u want wad... no need post one whole chunk... make the post look so long for wad?


Title: Re: Question & Clarification
Post by: StTomato on November 27, 2006, 09:26:26 PM
oh i see... maybe he try to show us some evidence :p


Title: Re: Question & Clarification
Post by: Nix on November 28, 2006, 10:35:10 PM
Next round, will STR hero get 90 HP per point of STR?


Title: Re: Question & Clarification
Post by: L0rD3v1L on November 28, 2006, 11:03:36 PM
lifestealer Uniqueness: 50% life steal

wat does that means? 50% of wat? my max hp or enemy's? or count dmg?


Title: Re: Question & Clarification
Post by: StTomato on November 29, 2006, 12:56:48 AM
next round str hero still +70 hp per str.

50% life steal = your damage on enemy x 50%


Title: Re: Question & Clarification
Post by: NewbiePT on November 29, 2006, 07:11:15 AM
How + 25% attack damage work in  Night Stalker ?

The attack formula is something like this ?

Str * Base Damage + Item Damage bonus  + 25% attack damage

or

Str * Base Damage + 25% attack damage + Item Bonus  ?


Title: Re: Question & Clarification
Post by: Nix on November 29, 2006, 08:29:04 PM
How + 25% attack damage work in


Title: Re: Question & Clarification
Post by: NewbiePT on November 30, 2006, 03:01:23 AM
Nice, thank you


Title: Re: Question & Clarification
Post by: L0rD3v1L on November 30, 2006, 08:50:48 PM
Armors block direct against attack damage, eg: 500 armor will block 500 damage.



wanna ask...how bout critical hit?


Title: Re: Question & Clarification
Post by: meethel on December 01, 2006, 06:57:15 AM
Armors block direct against attack damage, eg: 500 armor will block 500 damage.



wanna ask...how bout critical hit?

yah but if enemie make 500 damage and he attack u 5 consecutive attacks or turns , and ure armor is 500 , ure armor will only block 500 our of 2500 damage! :(


Title: Re: Question & Clarification
Post by: Lord of Dota on December 01, 2006, 10:24:03 AM
Armors block direct against attack damage, eg: 500 armor will block 500 damage.



wanna ask...how bout critical hit?

yah but if enemie make 500 damage and he attack u 5 consecutive attacks or turns , and ure armor is 500 , ure armor will only block 500 our of 2500 damage! :(

2,500.


Title: Re: Question & Clarification
Post by: meethel on December 01, 2006, 10:39:14 AM
Armors block direct against attack damage, eg: 500 armor will block 500 damage.



wanna ask...how bout critical hit?

yah but if enemie make 500 damage and he attack u 5 consecutive attacks or turns , and ure armor is 500 , ure armor will only block 500 our of 2500 damage! :(

2,500.

oh really!! oh ok thx ! but lod dont u think 1 agi should be 2 armor for agility heroes since str are very powerfull now! i calculate and str at lvl 8 can reach about 10k damage per 1 turn with enrage! ouch!!


Title: Re: Question & Clarification
Post by: meethel on December 01, 2006, 10:46:54 AM
lod im having weird clan chat problems! i write message and it doesnt show , i ask around and it s not only me! hmm! smth is wrong !


Title: Re: Question & Clarification
Post by: L0rD3v1L on December 01, 2006, 12:51:18 PM
wanna ask something bout terror... let's say my agi clan member cast terror on A, then I as str hero wack A....so does the terror still disable the armor for me?


Title: Re: Question & Clarification
Post by: Nix on December 01, 2006, 02:10:48 PM
LOD why we need 2,000 exp (which is 1,000 to 3,000) to go on lvl 2 while lvl 2 to lvl 3 only needs 1,500 exp (which is from 3,000 to 4,500) ??


Title: Re: Question & Clarification
Post by: meethel on December 01, 2006, 02:26:47 PM
its kinda the same ! coze at lvl 1 u can only attack lvl 1 and lvl 2 ! when u atack lvl 1 it give u 50 exp ( EXAMPLE ) when ure lvl 2 and attack lvl 1 , u get 10 exp ( example ) so that s why , it s kinda a bit balanced!!


Title: Re: Question & Clarification
Post by: meethel on December 02, 2006, 10:17:25 AM
LOD , lvl 1 cant attack lvl 2 anymore or wat ?? coze i cant find any lvl 2 ! weird!!


Title: Re: Question & Clarification
Post by: MinG ShenG on December 02, 2006, 11:11:19 AM
How can i levl up fast plz help me.. im newbie :D and how can i get gold more then 2000 :(

come on guys, just answer him. this thread is for such purposes man :p

well, to get fast level, you can try attack enemies who has higher level than u. that give extra experience. try to avoid attacking those with lower level than u, it give u less exp.

as for how to get more than 2000:
- kill heroes when you reach 2000 at level 1
- for above level 1, your gold limit can reach more than 2000 by gold bonus given to you each cycle
- level 2 will have max 4k gold. level 3 max 6000 gold, it goes on like tat
- for level 2 and above, to get through the gold limit, you can either kill hero, kill creeps, or get gold from your clan's army creeping. these 3 does not bound to gold limit
- only gold bonus which given to you per cycle, and job wage will be bound by the limit

thats all. hope you understand wat i am saying. and... if you are my enemy, dont whack me ya. i am your "si fu" now. lolx. :p jk~
so kind.....but this is a game....i will hit u too if u r my enemy.....jz a game fren... :P


Title: Re: Question & Clarification
Post by: StTomato on December 03, 2006, 09:23:34 AM
- its me: gonna whack u if you keep double/triple post! and how can a lvl 8 str hero get 10k damage? show me your calculation, thanks.

- lorddevil: yes, the terror will still disable the armor for you.

- ming sheng: lol, i was just kidding buddy ^_^


Title: Re: Question & Clarification
Post by: L0rD3v1L on December 03, 2006, 10:02:18 AM
Stunned       Target will not receive any turn bonus next cycle


wat does this means?

not -1 turns anymore?


Title: Re: Question & Clarification
Post by: meethel on December 03, 2006, 11:13:33 AM
- its me: gonna whack u if you keep double/triple post! and how can a lvl 8 str hero get 10k damage? show me your calculation, thanks.

- lorddevil: yes, the terror will still disable the armor for you.

- ming sheng: lol, i was just kidding buddy ^_^

sttomato , im sorrry about the posts! but when i put MODIFY! it says page not found plus! i post different posts about different ideas!!


last round a guy in my clan reach 10k damage! with enrage , he had 4 dr 3 buriz , ( 940 damage ) he had 30 k hp! 10% of 30000 is 3 thousand , his base damage was 850-860 ( 425 str i think ) , u calculate all that it give 10000 , he post his attack log in clan! i was shocked! i wish he did that before , then my clan woulda been in top 5 ! ugh!! but it s possible!!


Title: Re: Question & Clarification
Post by: StTomato on December 03, 2006, 03:17:05 PM
lorddevil, where u get that from??

its me, well, thats kinda late game i think, or else he wont have that much HP. this round the training wont be that easy anymore since the gold bonus and job wages had be reduced. but maybe, if enrage is too good, then just decrease the %. kinda simple :)


Title: Re: Question & Clarification
Post by: L0rD3v1L on December 03, 2006, 05:45:19 PM
u get that msg when u hit people...


Title: Re: Question & Clarification
Post by: StTomato on December 03, 2006, 06:53:00 PM
Target will not receive any turn bonus next cycle <== this appear when u hit people??


Title: Re: Question & Clarification
Post by: L0rD3v1L on December 03, 2006, 08:50:37 PM
yup...it's a subtitle at the top of the msg...
u din play liao...so u din notice ler...


Title: Re: Question & Clarification
Post by: StTomato on December 03, 2006, 09:46:42 PM
so special?then need mr LOD to explain to us. :)


Title: Re: Question & Clarification
Post by: HeroTrader on December 04, 2006, 08:39:55 AM
Target will not receive any turn bonus next cycle <== this appear when u hit people??

wow...what that mean? after stun, not bonus as well? mean get no turn at all???wow wow...

scary... :o


Title: Re: Question & Clarification
Post by: crazy25kid on December 04, 2006, 04:36:41 PM
Was curious about this.

Noble Trader
Strength: 16
Agility: 13
Intelligence: 21
Primary: Intelligence
Uniqueness: 10% to 20% discount on item price

But I got this when I tested.

You have spent 168 gold for Ironwood Branch


Title: Re: Question & Clarification
Post by: ghosthunter99 on December 04, 2006, 06:54:13 PM
Was curious about this.

Noble Trader
Strength: 16
Agility: 13
Intelligence: 21
Primary: Intelligence
Uniqueness: 10% to 20% discount on item price

But I got this when I tested.

You have spent 168 gold for Ironwood Branch   16%
You have spent 180 gold for Ironwood Branch   10%
You have spent 150 gold for Ironwood Branch   25%
You have spent 178 gold for Ironwood Branch   11%
You have spent 146 gold for Ironwood Branch   27%

That is certainly something that is not correct at all.


waa....the old bug is back?...I'm gonna del my am n go for nt...lol...
LOD, bug appeared!...NT, pls fast fast buy ur items at 10%-30% discount b4 he fix...lol

crzkid, u try buy other item?...mayb ironwood is still new, then the bug appear?


Title: Re: Question & Clarification
Post by: Maxx on December 04, 2006, 07:38:37 PM
i wanna ask....
1)after enrage still can critical or not??
2)If after enrage still got critical,the enrage damage will add up with ur damage then x2 or the other way around..?? :-\


Title: Re: Question & Clarification
Post by: Lord of Dota on December 04, 2006, 07:56:19 PM
I will check the trader problem.

1. Yes, still can critic after enrage
2. Enrage comes first, then double up your damage with critic


Title: Re: Question & Clarification
Post by: Nix on December 04, 2006, 10:58:14 PM
LOD, I think now the damage is weird....

My damage is 191 - 201 + (380) and deal 800 damage, while return damage around 200++......

What is the meaning?


Title: Re: Question & Clarification
Post by: copyninja on December 04, 2006, 10:59:28 PM
is it every clan cycle we have only about 75% of chance to get gold from clan creeping ?


Title: Re: Question & Clarification
Post by: HeroTrader on December 05, 2006, 08:21:28 AM
I will check the trader problem.

1. Yes, still can critic after enrage
2. Enrage comes first, then double up your damage with critic

Is my calculation correct?

my HP 5k
normal dmg = 500
so my dmg after enrage and critical will be:

(500 + 500) x2 = 2K ??


Title: Re: Question & Clarification
Post by: L0rD3v1L on December 05, 2006, 08:24:07 AM
is it every clan cycle we have only about 75% of chance to get gold from clan creeping ?

nope...
i think if there is changes in job, the coming cycle u wont get the gold...


Title: Re: Question & Clarification
Post by: HeroTrader on December 05, 2006, 08:29:34 AM
is it every clan cycle we have only about 75% of chance to get gold from clan creeping ?

nope...
i think if there is changes in job, the coming cycle u wont get the gold...

wat do u mean by if there is changes in job, the coming cycle u wont get the gold... changes of job will give u no gold? impossible.....


Title: Re: Question & Clarification
Post by: L0rD3v1L on December 05, 2006, 08:35:54 AM
i mean the gold bonus from clan creeping.....


when there is a changes of job, u armies wont die n ur foods wont be consumed in the coming clan cycle...

that's y when u receive the bonus from clan creep at another coming clan cycle, the gold is increased a little bit higher than the pervious...( it's not linear anymore)


Title: Re: Question & Clarification
Post by: HeroTrader on December 05, 2006, 08:44:10 AM
i mean the gold bonus from clan creeping.....


when there is a changes of job, u armies wont die n ur foods wont be consumed in the coming clan cycle...

that's y when u receive the bonus from clan creep at another coming clan cycle, the gold is increased a little bit higher than the pervious...( it's not linear anymore)


icic....its never linear b4 right...


Title: Re: Question & Clarification
Post by: L0rD3v1L on December 05, 2006, 08:51:16 AM
it's linear b4 u change some trainers or new barrack is finish...

cos  the no of armies created n die are constant ;D


Title: Re: Question & Clarification
Post by: HeroTrader on December 05, 2006, 10:23:51 AM
it's linear b4 u change some trainers or new barrack is finish...

cos


Title: Re: Question & Clarification
Post by: Spheric Rain on December 05, 2006, 04:54:54 PM
I have question here.... If a Str hero have 10k Hp... their regen rate will be 1k per cycle right?
What if they buy a HoT, will it stack? (1k + 1.2k = 2.2k)


Title: Re: Question & Clarification
Post by: HeroTrader on December 05, 2006, 05:01:17 PM
I have question here.... If a Str hero have 10k Hp... their regen rate will be 1k per cycle right?
What if they buy a HoT, will it stack? (1k + 1.2k = 2.2k)

yes, ur calculation is correct. 10% out of ur total hp and 1200hp from HOT.

Total hp regenerate will be 2200hp. You r genius. Gambatee...


Title: Re: Question & Clarification
Post by: Spheric Rain on December 05, 2006, 05:32:41 PM
Thx.... Just a simple calculation... not like I'm a genius.... ha ha...  ;)


Title: Re: Question & Clarification
Post by: StTomato on December 05, 2006, 07:06:48 PM
of course it stacks :)


Title: Re: Question & Clarification
Post by: meethel on December 06, 2006, 11:40:14 AM
found smth wrong that lod forgot to do! urm lod! when i cast battle shout it says that it give 15% more damage to my clan members! but in guide it says 100% so if you can fix it please! and i dunno wich one it is! but it really look like 100% to me :D!


and if i  cast battleshout does it work on spells or not ?


Title: Re: Question & Clarification
Post by: StTomato on December 06, 2006, 11:42:28 AM
spell got no effect. the new battle shout give you 100% bonus to damage.


Title: Re: Question & Clarification
Post by: meethel on December 06, 2006, 12:33:30 PM
spell got no effect. the new battle shout give you 100% bonus to damage.

i know! but it still says 15%


All members in your Clan will gain extra 15% attack damage for their first turn of attack!


Title: Re: Question & Clarification
Post by: Lord of Dota on December 06, 2006, 04:35:37 PM
spell got no effect. the new battle shout give you 100% bonus to damage.

i know! but it still says 15%


All members in your Clan will gain extra 15% attack damage for their first turn of attack!

Just the message typo bugs, will fix it soon.


Title: Re: Question & Clarification
Post by: meethel on December 06, 2006, 09:09:37 PM
lod! is dropping items when having streak like 50% NOW ??  everytime som1 end streak! the other person usually drop an SNY !! is that fair ? ending ure streak and getting most of ure gold is oledi smth bad!! but also dropping ure sny! oh!


Title: Re: Question & Clarification
Post by: BumbleStreak on December 06, 2006, 09:12:55 PM
LoD live at where??


Title: Re: Question & Clarification
Post by: Guess on December 06, 2006, 11:27:39 PM
ha..i exprienced the same things like it's_me....high streak and item drop easier...


Title: Re: Question & Clarification
Post by: L0rD3v1L on December 07, 2006, 09:14:59 AM
LOD still haven reply how many turns deducted when being stun....

- 1 turn

or

gain no turn at all?


Title: Re: Question & Clarification
Post by: meethel on December 07, 2006, 09:58:53 AM
Lod , you should make a page about CREEPS! because we dont know how much gold we get out of them or how much return damage or how much their hp .... ! make it in guide or smth!


Title: Re: Question & Clarification
Post by: meethel on December 07, 2006, 10:29:00 AM
lod i dont understand how u let people revive when u attack with spells! first u attack they have aegis! that s 35% lower damage then u fizzle a thousand times , then they revive ??????????? isnt that too much! just give spell resistance and fizzle but not revive! coze now if u can that intel is nothing! now str can make 10 k damage woahh and intel urm woohoo 2k damage! after fizzle 5 times! then after like 10 turns enemy revive! ugh! either make aegis ! 30% spell resistance  and can revive for physical attack only but not magic attack! or just make the damn lucky 100% revive aegis droppable!! 9 k to keep ure aegis forever and revive 99% of the time? ugh! not fair at all!


Title: Re: Question & Clarification
Post by: Nix on December 07, 2006, 01:13:01 PM
lod i dont understand how u let people revive when u attack with spells! first u attack they have aegis! that s 35% lower damage then u fizzle a thousand times , then they revive ??????????? isnt that too much! just give spell resistance and fizzle but not revive! coze now if u can that intel is nothing! now str can make 10 k damage woahh and intel urm woohoo 2k damage! after fizzle 5 times! then after like 10 turns enemy revive! ugh! either make aegis ! 30% spell resistance


Title: Re: Question & Clarification
Post by: copyninja on December 07, 2006, 01:17:10 PM
lod i dont understand how u let people revive when u attack with spells! first u attack they have aegis! that s 35% lower damage then u fizzle a thousand times , then they revive ??????????? isnt that too much! just give spell resistance and fizzle but not revive! coze now if u can that intel is nothing! now str can make 10 k damage woahh and intel urm woohoo 2k damage! after fizzle 5 times! then after like 10 turns enemy revive! ugh! either make aegis ! 30% spell resistance


Title: Re: Question & Clarification
Post by: Nix on December 07, 2006, 01:27:18 PM
haha noob. intel have a definite way to kill and preventing them to revive.

Haha ya u rite copyninja, perhaps he never seen new changes....


Title: Re: Question & Clarification
Post by: StTomato on December 07, 2006, 07:02:13 PM
dont get wat u guys mean. wat int hero can prevent hero from revive??


Title: Re: Question & Clarification
Post by: ghosthunter99 on December 07, 2006, 07:22:55 PM
dont get wat u guys mean. wat int hero can prevent hero from revive??

what he meant mz b...int hero kill str herom the str hero revived.
he's not satisfied coz he c ppl revive...but when he himself revive he'll b partying...what a jerk?...lol
35% spell resist is not a big deal...I played agi last round get greater cash dmg 3k...wif aegis...
u think that's fair?
ur int mz b very low coz fizzle 2 many times


Title: Re: Question & Clarification
Post by: Lord of Dota on December 07, 2006, 08:31:23 PM
LOD still haven reply how many turns deducted when being stun....

- 1 turn

or

gain no turn at all?

-1 turn, perhaps you could suggest no turn at all when stunned


Title: Re: Question & Clarification
Post by: meethel on December 07, 2006, 08:53:36 PM
lod i dont understand how u let people revive when u attack with spells! first u attack they have aegis! that s 35% lower damage then u fizzle a thousand times , then they revive ??????????? isnt that too much! just give spell resistance and fizzle but not revive! coze now if u can that intel is nothing! now str can make 10 k damage woahh and intel urm woohoo 2k damage! after fizzle 5 times! then after like 10 turns enemy revive! ugh! either make aegis ! 30% spell resistance


Title: Re: Question & Clarification
Post by: meethel on December 07, 2006, 08:55:28 PM
dont get wat u guys mean. wat int hero can prevent hero from revive??

what he meant mz b...int hero kill str herom the str hero revived.
he's not satisfied coz he c ppl revive...but when he himself revive he'll b partying...what a jerk?...lol
35% spell resist is not a big deal...I played agi last round get greater cash dmg 3k...wif aegis...
u think that's fair?
ur int mz b very low coz fizzle 2 many times
urm usually intel dont get aegis! first aegis never works for me and because when u have mana shield and som1 attack u ! u spend most of ure manaa blocking his damage so you dont have any mana  left for aegis DUHH! NOOB!


Title: Re: Question & Clarification
Post by: L0rD3v1L on December 07, 2006, 09:16:26 PM
LOD still haven reply how many turns deducted when being stun....

- 1 turn

or

gain no turn at all?

-1 turn, perhaps you could suggest no turn at all when stunned

cannot no turn at all when stunned...
cos each cycle he stun u once...then that's it...no need to play anymore...more worst than gold hunger...

but i suggest that basher can -2 or -3 turns...so that people will buy basher...
if being stunned by SnY, keep it as -1...


Title: Re: Question & Clarification
Post by: ghosthunter99 on December 07, 2006, 09:51:13 PM
dont get wat u guys mean. wat int hero can prevent hero from revive??

what he meant mz b...int hero kill str herom the str hero revived.
he's not satisfied coz he c ppl revive...but when he himself revive he'll b partying...what a jerk?...lol
35% spell resist is not a big deal...I played agi last round get greater cash dmg 3k...wif aegis...
u think that's fair?
ur int mz b very low coz fizzle 2 many times
urm usually intel dont get aegis! first aegis never works for me and because when u have mana shield and som1 attack u ! u spend most of ure manaa blocking his damage so you dont have any mana  left for aegis DUHH! NOOB!

Never works for u coz u duno how 2 use it...so dun talk more abt that.
DUHH...u never c int heroes that off mana shield to get aegis's revive?...NOOB!...
come...say ur ID for this round...I hit u if u in opposite site...c who can revive or not.


Title: Re: Question & Clarification
Post by: BumbleStreak on December 07, 2006, 10:30:25 PM
if basher stun -2 turns or 3 turns den is bad day liao lor...


Title: Re: Question & Clarification
Post by: Guess on December 08, 2006, 12:41:23 AM
if 0 turns den get aatk by basher will become negative -2/-3 turns?


Title: Re: Question & Clarification
Post by: StTomato on December 08, 2006, 03:26:43 AM
INT hero if want to revive then better dont use mana burn. kinda simple solution.

LOD, as for bash, is it changed this round or same like last few rounds?


Title: Re: Question & Clarification
Post by: meethel on December 08, 2006, 06:19:33 AM
dont get wat u guys mean. wat int hero can prevent hero from revive??

what he meant mz b...int hero kill str herom the str hero revived.
he's not satisfied coz he c ppl revive...but when he himself revive he'll b partying...what a jerk?...lol
35% spell resist is not a big deal...I played agi last round get greater cash dmg 3k...wif aegis...
u think that's fair?
ur int mz b very low coz fizzle 2 many times
urm usually intel dont get aegis! first aegis never works for me and because when u have mana shield and som1 attack u ! u spend most of ure manaa blocking his damage so you dont have any mana


Title: Re: Question & Clarification
Post by: ghosthunter99 on December 08, 2006, 06:22:35 AM
dont get wat u guys mean. wat int hero can prevent hero from revive??

what he meant mz b...int hero kill str herom the str hero revived.
he's not satisfied coz he c ppl revive...but when he himself revive he'll b partying...what a jerk?...lol
35% spell resist is not a big deal...I played agi last round get greater cash dmg 3k...wif aegis...
u think that's fair?
ur int mz b very low coz fizzle 2 many times
urm usually intel dont get aegis! first aegis never works for me and because when u have mana shield and som1 attack u ! u spend most of ure manaa blocking his damage so you dont have any mana  left for aegis DUHH! NOOB!

Never works for u coz u duno how 2 use it...so dun talk more abt that.
DUHH...u never c int heroes that off mana shield to get aegis's revive?...NOOB!...
come...say ur ID for this round...I hit u if u in opposite site...c who can revive or not.
\


hahah not smart at alll!! turn off mana shield and leave their 8k hp un protecteD??? haha! 2 turn they die!!! with manashield will be like 6 or 7 turns!! remember u turn off mana shield u have 30% CHANCE TO REVIVE ONLY! not 100%!

u on mana shield = 0% revive la...I'm anti mage, no mana for u to revive if ur int hero, wanna bet?


Title: Re: Question & Clarification
Post by: meethel on December 08, 2006, 07:33:52 AM
that wat im saying!!!!  aegis doest work if manashield on! that sucks! it should be changed! and also if u kill with spells lah!  u cannot revive ! it s not fair! str make 10k damage!! intel make nothing coze 35% speel resistance and they revive at the end! now agi and intel is nothing!!!!! str is the best! so this round str is to powerfull!


Title: Re: Question & Clarification
Post by: L0rD3v1L on December 08, 2006, 08:40:31 AM
if 0 turns den get aatk by basher will become negative -2/-3 turns?


no...
eg: (assuming being stunned by basher n -2 turns)

let say ur turn regen is 5...that's max for str n int hero,
so when  the next cycle come, u'll only get 3 turns instead of 5...

understand wat i mean?



Title: Re: Question & Clarification
Post by: L0rD3v1L on December 08, 2006, 08:42:42 AM
if basher stun -2 turns or 3 turns den is bad day liao lor...

no one buy basher cos SnY also giving the same effect...
n it's dmg is low...

being stunned by SnY is nothing...cos by the time ur enemy get a SnY, u already get more than 1 turn per cycle...so -1 turn is nothing...


Title: Re: Question & Clarification
Post by: meethel on December 08, 2006, 11:13:49 AM
lod! the reason str is too overpowered this round , is becoze of battle shout and enrage! really! 100% is to much! for 1 turn and 1.6k mana! that 1 battle shout give 7 kills for the clan ( if got 7 str or agi in clan ) and enrage take no turn! wat??! then why not make mana burn no turn , gold hunger no turn! it s the same!!! god this round sucks a*! str too good! 1 turn 1 kill ! wth is this! even if u got 10k damage! thats 3 turn to die! this game to out of bounds! it s to much!!


Title: Re: Question & Clarification
Post by: L0rD3v1L on December 08, 2006, 11:25:41 AM
maybe 100% battleshout is too much...

but it's called teamwork...an int willing to spend 1 turn n 1.6 mana to battleshout to help u kill...
hei...enrage need 400 mana...str hero only hav 10% mana regen...n str hero also got fizzles...

so wat do u want from enrage?


Title: Re: Question & Clarification
Post by: meethel on December 08, 2006, 11:43:32 AM
ok do math!! battle shout give 100% more damage! so that s ! 1 turn 1.6k mana give double damage!! so, if you got 7 str in ure clan! that s immidiatly +7 kills! not fair at all!  the enrage barely fizzle ! i ask some friends! it should at least take a turn! spending ure mana is nothing! u dont even need it when ure str ( only for aegis 500 mana) so you dont care!!

4 dr , 3 buriz! that s  880 damage! plus enrage , ( average str hp is 10 k now ) so 880 + 1000 + 300 ( basic hp ) + critical from buriz and finally + battle shout + 100%! so normal attack about 2.5k damage x 2 , 5k plus battle shout oh look 10 k damaage! and that s wat! ?? 1 kill in 1 turn! NOT BALANCED!


Title: Re: Question & Clarification
Post by: L0rD3v1L on December 08, 2006, 11:48:01 AM
if u scare 1 turn 1 kill...
then cast bounce attack...450 mana only...1 turn...

u can get the free kill when u bounce back that 10k dmg..

u say 4DRs n 3burize? then u should know who's that guy is...
then tell us...
no aegis...sure die... good for u as int hero... n good for other str


Title: Re: Question & Clarification
Post by: meethel on December 08, 2006, 12:58:07 PM
4 dr 3 buriz on attack mode! then sell buriz for aegis and another aegis for bkb! if u duno that! but please say the truth! dont intel heroes suck BAD this round! i barely see an intel hero! all str!! int and agi dominated by str! i think fod should come back and for agi! wel! i dunno!


Title: Re: Question & Clarification
Post by: meethel on December 08, 2006, 01:08:35 PM
Lod , you should make a page about CREEPS! because we dont know how much gold we get out of them or how much return damage or how much their hp .... ! make it in guide or smth!

lod gonna anwser that ??


Title: Re: Question & Clarification
Post by: L0rD3v1L on December 08, 2006, 01:32:20 PM
Lod , you should make a page about CREEPS! because we dont know how much gold we get out of them or how much return damage or how much their hp .... ! make it in guide or smth!

lod gonna anwser that ??

u should know this by exp ;D


Title: Re: Question & Clarification
Post by: meethel on December 08, 2006, 01:36:50 PM
doesnt mean im only talking about me! if u made a FAQ for noobs! why not this for noobs?


Title: Re: Question & Clarification
Post by: L0rD3v1L on December 08, 2006, 01:40:48 PM
doesnt mean im only talking about me! if u made a FAQ for noobs! why not this for noobs?

then u should ask tomato to add it in WEB FAQ....


Title: Re: Question & Clarification
Post by: L0rD3v1L on December 08, 2006, 01:50:15 PM
4 dr 3 buriz on attack mode! then sell buriz for aegis and another aegis for bkb! if u duno that! but please say the truth! dont intel heroes suck BAD this round! i barely see an intel hero! all str!! int and agi dominated by str! i think fod should come back and for agi! wel! i dunno!

so when intel rules the game, no one shouted badly for str n agi hero also... :P

every hero hav their own jinx...n their own uniquness...

str hero---> high hp, high dmg, no resistance to magic

agi herp---> low hp, low dmg, more turns, moderate resistance to magic (fewer targets cos lvl up easily)

int hero---> low hp, high dmg, high resistance to magic ( can play as high hp hero also)

so wat u wanna suggest to change?

i only see that agi hero need to change...both str n int is quite balance to each other...so only agi being left out...



Title: Re: Question & Clarification
Post by: meethel on December 08, 2006, 01:52:30 PM
i think he should read here :P im to lazy!


Title: Re: Question & Clarification
Post by: meethel on December 08, 2006, 01:53:31 PM
i gtg to mall with gf now ! so when i come back ill tell u!  ill think of something while making out with my girl :P lol umm nice lips umm , unhook bra , ohh boobs! oh wait back to game lol


Title: Re: Question & Clarification
Post by: ghosthunter99 on December 08, 2006, 06:58:02 PM
i gtg to mall with gf now ! so when i come back ill tell u!  ill think of something while making out with my girl :P lol umm nice lips umm , unhook bra , ohh boobs! oh wait back to game lol


CB...spam spam spam...shut up la...i'm done wif u adi...

If enrage / terror need turn = no1 will use that spell...= waste the introduction of it.

N we dun ever care what u wan do wif ur gf/ bf / or buttbuddy...

doesnt mean im only talking about me! if u made a FAQ for noobs! why not this for noobs?

If u wan it, please help to contribute the info...instead of jz demanding...


4 dr 3 buriz on attack mode! then sell buriz for aegis and another aegis for bkb! if u duno that! but please say the truth! dont intel heroes suck BAD this round! i barely see an intel hero! all str!! int and agi dominated by str! i think fod should come back and for agi! wel! i dunno!

Int hero'es dont sux...its jz the players din show their true way of playing it.
If everyone can play int hero well, str/int hero'es cant do anything at all.
U should c the killin streak for round 4 last time...the int hero'es ownin like hell...(they played it almost perfectly...sunder kill sunder kill...not even str heroes can help it)
well the round's system changed but the fact remains the same that...every hero have their own uniqueness...it all depends on how u as a player controls it.

No FOD...its bloooody ownin...u should play those rounds wif it...instead of jz bullcrappin here n there


Title: Re: Question & Clarification
Post by: L0rD3v1L on December 08, 2006, 07:54:57 PM
yeah ghosthunter...u explained all ;D


Title: Re: Question & Clarification
Post by: meethel on December 08, 2006, 08:50:47 PM
i gtg to mall with gf now ! so when i come back ill tell u!


Title: Re: Question & Clarification
Post by: L0rD3v1L on December 08, 2006, 08:52:23 PM
how powerful u want?
later u'll say that the mana to cast FOD is too much... :P :


Title: Re: Question & Clarification
Post by: meethel on December 08, 2006, 08:56:13 PM
either give back fod! or battle shout works with spells! u choose!


Title: Re: Question & Clarification
Post by: HeroTrader on December 08, 2006, 09:08:35 PM
I really don get it, y r u so demanding, It's ME? LOD build this online game for free and he is not charging anyone on the changes. For me, you r too much, wanting something that everyone objected. don u think that u r spamming this tread?

let me explain y barely u can find a int here this round. its becoz everyone wanna try out new str uniqueness. Not becoz int hero is suck...but becoz of human curiousity. We tend to try new things.

If played Int for few round and i feel bored of it coz its too easy and has nothing to drop, all you have to buy are EUL, EUL and EUL and at the end owning like hell.

You say Str hero is too inbalance....wat hero r u playing this round?? int??? just becoz u has been killed my str hero and u say str hero is inbalance???

BS is strong, no question about it, but if u say enrage is inbalance...i will not ever agree with u. i am a str hero and i know how hard to play with enrage. Enrage coz 400 mana and normal str hero has only aroudn 2.5K mana... how many time u can cast? 6 times? NO! big no to u. I tried once, cast 6 times, 6 times fizzled.

Do you know that int hero has nothing to drop is a big advantage in this game? we as a str hero or agi hero we has plenty of items to drop... DR and Sny. do you know how expensive is sny and Dr? 22k for sny and 8k for dr, do you know how many ppl scream when they dropped sny??? u wont understand tat.

with current gold generate %, its hard to get more gold beside using clan gold creeping and the clan gold creeping is not consistent....u wont get it for every clan cycle. there are no benefit beside higher gold limit after lvl 5, but for int hero, lvl 6 is there paradise...they can use sunder and kill skill to kill everyone. with 20K mana ...how many time u can kill ??? calculate it and u will know str here is not owning.

Now stop bullshit here and play smart. you know wat? no one is complaining beside you and don ever bring ur gf in this forum. you r not respecting gal at all. feel ashame of you.

 >:(


Title: Re: Question & Clarification
Post by: meethel on December 08, 2006, 09:18:08 PM
oh yah bravo like intel dont get sny u know ! DUHH! think man!! intel heroes when they fizzle IT TAKES TURNS!!!! AND MANA~! when ire enrage fizzles it only takes MANA! u see the advantage ! with the damage u make with str u can end a streak so easily and get out of that person like 4k gold ! then u can buy potions like they are FREE!


Title: Re: Question & Clarification
Post by: ghosthunter99 on December 08, 2006, 10:13:23 PM
oh yah bravo like intel dont get sny u know ! DUHH! think man!! intel heroes when they fizzle IT TAKES TURNS!!!! AND MANA~! when ire enrage fizzles it only takes MANA! u see the advantage ! with the damage u make with str u can end a streak so easily and get out of that person like 4k gold ! then u can buy potions like they are FREE!


not all int hero buy sny...some buy sange / yasha only...
DUH what?...zzz...only a few % of them will buy it.
Fizzle = turns, so? fizzle = waste lil bit of mana only for a full int hero. 1 turn = wait next turn lo...max turn also abt 5 = 200agi enuf lo...their mana regen is abt 20% for normal int hero, 30% for lich and 50% to regen full wif tinker...
their exp could also b gained by spammin heal, sunder(applies for lvl 6 n above), heal again...
Note: holy light doesnot use any turn but u need at least 1 turn 2 use it.

Not all high streaks u end will get u like 4k or 3k....some of them are very stingy 2 share their gold, they tend to spend almost all of their gold reserve and when u end the streak...most of it is jz near 500gold...potions aint free...it cost quite alot...

Then y dun u talk abt this?
Str heroes atk pll get return dmg...
Same goes for agi heroes
then,Y int cast spell not return dmg?...
U think its fair?...
Reason?...lol...(20mark question...lol)


Title: Re: Question & Clarification
Post by: Spheric Rain on December 08, 2006, 10:37:57 PM
hey dude... i dunno i should say this or not but....
Everyone take it easy... LoD made this game for people to enjoy and have fun...
Don't make thing complicated and uneasy for everyone...

It'S_mE.... are you using Int Hero now? If you think Str Hero is Imbalanced... why not you use "the imbalanced Str Hero" next round?


Title: Re: Question & Clarification
Post by: meethel on December 09, 2006, 06:33:37 AM
hey dude... i dunno i should say this or not but....
Everyone take it easy... LoD made this game for people to enjoy and have fun...
Don't make thing complicated and uneasy for everyone...

It'S_mE.... are you using Int Hero now? If you think Str Hero is Imbalanced... why not you use "the imbalanced Str Hero" next round?

good at least u know that str is imbalanced! im not the only one who thinks that!! just g o look at that new thread!!


Title: Re: Question & Clarification
Post by: HeroTrader on December 09, 2006, 09:21:52 AM
hey dude... i dunno i should say this or not but....
Everyone take it easy... LoD made this game for people to enjoy and have fun...
Don't make thing complicated and uneasy for everyone...

It'S_mE.... are you using Int Hero now? If you think Str Hero is Imbalanced... why not you use "the imbalanced Str Hero" next round?

good at least u know that str is imbalanced! im not the only one who thinks that!! just g o look at that new thread!!

Look at his word. he " " the word when he said about the imbalanced Str Hero. mean he is questioning on that statement.


Title: Re: Question & Clarification
Post by: Nix on December 09, 2006, 09:55:16 AM
Just try STR hero la, early game your base damage alredy 60, with 2 mithrils, you can kill people with about 12 turns..... With 7 Mithrils, haha, proximately 6 turns to kill one........... With Enrage...... About 4 turns >.<, imba in early game, but in late game, not too imba, INT still can give 2k damage to STR.....


Title: Re: Question & Clarification
Post by: meethel on December 09, 2006, 09:58:04 AM
ohh 2 k damage wow!! is that much? from 20k hp! and intel fizzles .... that s like 20 turns to kill 1 str! oh wow! beleive me i have intel and good lots of intelligence and still it s hard to kil hard targets but for str heroes! u can just kill HARDEST TARGET with like 3 turns!


Title: Re: Question & Clarification
Post by: HeroTrader on December 09, 2006, 10:00:45 AM
ohh 2 k damage wow!! is that much? from 20k hp! and intel fizzles .... that s like 20 turns to kill 1 str! oh wow! beleive me i have intel and good lots of intelligence and still it s hard to kil hard targets but for str heroes! u can just kill HARDEST TARGET with like 3 turns!

I used less then 5 turns to kill pro last round. I don know wat is ur built but i can do it with no problem.


Title: Re: Question & Clarification
Post by: meethel on December 09, 2006, 10:02:45 AM
ohh 2 k damage wow!! is that much? from 20k hp! and intel fizzles .... that s like 20 turns to kill 1 str! oh wow! beleive me i have intel and good lots of intelligence and still it s hard to kil hard targets but for str heroes! u can just kill HARDEST TARGET with like 3 turns!

I used less then 5 turns to kill pro last round. I don know wat is ur built but i can do it with no problem.

last round not this round!


Title: Re: Question & Clarification
Post by: Nix on December 09, 2006, 10:16:02 AM
Hey, it's me, when will they get 20k hp la...... It is when they are around lvl 9!!!
No way they can get 20k hp around lvl 6 to 8!!!!
If so, they will only have 2 turns per cycle, which is only 40 AGI......

I meant 2k is around lvl 6 or 7, precisely, it is 2.7k, with Aegis it is 2k!!
Around lvl 6 or 7, STR hero can get 10k hp ONLY with 2 Sange, if not they only have 6k hp, 1 Sange gives you 2.1k hp........

Just imagine la, when u are lvl 5, and they will deal a 1.5k damage Bash..........


Title: Re: Question & Clarification
Post by: meethel on December 09, 2006, 10:19:26 AM
Hey, it's me, when will they get 20k hp la...... It is when they are around lvl 9!!!
No way they can get 20k hp around lvl 6 to 8!!!!
If so, they will only have 2 turns per cycle, which is only 40 AGI......

I meant 2k is around lvl 6 or 7, precisely, it is 2.7k, with Aegis it is 2k!!
Around lvl 6 or 7, STR hero can get 10k hp ONLY with 2 Sange, if not they only have 6k hp, 1 Sange gives you 2.1k hp........

Just imagine la, when u are lvl 5, and they will deal a 1.5k damage Bash..........


you are wrong! they can raech 20k hp when lvl 6 or 7! 100% sure! i heal some everyday!


Title: Re: Question & Clarification
Post by: Everice on December 09, 2006, 10:44:07 AM
ohh 2 k damage wow!! is that much? from 20k hp! and intel fizzles .... that s like 20 turns to kill 1 str! oh wow! beleive me i have intel and good lots of intelligence and still it s hard to kil hard targets but for str heroes! u can just kill HARDEST TARGET with like 3 turns!

This 1 i agree a lot... because i used lich b4.. eventhough at starting can own.. but late game its gonna waste time waiting 4 mana and i keep buying pots.. then greater bash, however, it keeps fizzle.. then, intell also cannot go creeping.. Zzzz so muz keep killing to get honours.. so will definately offence a lot of people.. hahas


Title: Re: Question & Clarification
Post by: ghosthunter99 on December 09, 2006, 11:11:06 AM
Hey, it's me, when will they get 20k hp la...... It is when they are around lvl 9!!!
No way they can get 20k hp around lvl 6 to 8!!!!
If so, they will only have 2 turns per cycle, which is only 40 AGI......

I meant 2k is around lvl 6 or 7, precisely, it is 2.7k, with Aegis it is 2k!!
Around lvl 6 or 7, STR hero can get 10k hp ONLY with 2 Sange, if not they only have 6k hp, 1 Sange gives you 2.1k hp........

Just imagine la, when u are lvl 5, and they will deal a 1.5k damage Bash..........

you are wrong! they can raech 20k hp when lvl 6 or 7! 100% sure! i heal some everyday!

They can...but when there are higher lvls already...they camp n pump str...
20k aint a big deal...but only some of the str heroes will have it....i do mean some....not all will be the same build.
U still forget that there is sunder?...sunder str...sunder back int hero...call clanmate kill both or clanmate 1 int hero 1...done deal...


Title: Re: Question & Clarification
Post by: Mugen on December 10, 2006, 09:04:58 AM
Hmmm wanna add something here... I think i shud add here lar... I got loads of hp... over 10k and overall attack of 1.2k... n i am strength.. a moment ago i cast enraged and attack a target.. guess how much damage?? 900+ only... So i cast again...-- 800+damage... Frust.. I decided not to cast and guess what... 3.6k damage... Is there something wrong with Enraged now or is LOD already started the modification for next round?


Title: Re: Question & Clarification
Post by: Spheric Rain on December 10, 2006, 09:37:19 AM
Nope... I think there is nothing wrong with Enrage... Mugen you should know me...
I killed you... and you also killed me...  If I cast Enrage, my damage will be 2.6k...
Without Enrage my damage is 1k... So., for me is reasonable...


Title: Re: Question & Clarification
Post by: Mugen on December 10, 2006, 09:40:19 AM
Lol.. then there must be a bug with my enrage just now... Haiz... It shud be you kill me more and i kil you once... or none at all..


Title: Re: Question & Clarification
Post by: meethel on December 10, 2006, 11:46:23 AM
LOD rankings are wrong! those are the late ones! the real ones where when round ended wich you didnt put in round 8 rankings! the round ended excatly at 9:43 am! please put the same rankings that were at that time because some people killed after bottom lane was owned and showed up in rankings for no reason! i have a screenshot of the real results if you want! but if you can review and put the results that were at 9:43 am ! im 100% sure that was the time when bottom lane was owned!


Title: Re: Question & Clarification
Post by: Maxx on December 10, 2006, 01:01:43 PM
I juz wanna ask the correct amount of gold i would dropped if i suicide.......??? ::)


Title: Re: Question & Clarification
Post by: ghosthunter99 on December 10, 2006, 01:08:41 PM
I juz wanna ask the correct amount of gold i would dropped if i suicide.......??? ::)

90% of ur current gold, eg. u have 10k , after suicide = 1k


Title: Re: Question & Clarification
Post by: L0rD3v1L on December 10, 2006, 01:22:56 PM
I juz wanna ask the correct amount of gold i would dropped if i suicide.......??? ::)

90% of ur current gold, eg. u have 10k , after suicide = 1k

wrong explanation...

h have 10k gold...suicide, u drop 9k gold...


Title: Re: Question & Clarification
Post by: L0rD3v1L on December 10, 2006, 04:59:47 PM
is it aegis works better if u die once 1st?

cos i test on a guy...

i kill him once...then he revive 5 times then only can kill him for 2nd times...

so 7 attempts  revives  :o

then another cycle i also try on him...

same thing happen...kill once... then revive few times...


Title: Re: Question & Clarification
Post by: happy on December 11, 2006, 12:11:19 AM
how to calclulate healing point?????

what i get , is healing point is not  HP....


Title: Re: Question & Clarification
Post by: SnipyHead on December 11, 2006, 01:10:45 AM
just try on the post of picture..><"


Title: Re: Question & Clarification
Post by: R.O.D the tv on December 11, 2006, 01:12:13 AM
hmmm


Title: Re: Question & Clarification
Post by: SnipyHead on December 11, 2006, 01:12:50 AM
pass by....


Title: Re: Question & Clarification
Post by: Mugen on December 11, 2006, 03:38:03 AM
Aegis shud really be well... remodified... I am not complaining... I try to make the bottom simple.. Really hope not breaking any rules... But just to let you know what happens.... And dont think I die in one turn...

You have lost 2997 gold!
At 3:30 am, (x*) x* attacked you, for 5314 damage, you returned 465 damage!
 You have lost 3704 gold!
At 3:30 am, (x*) x* attacked you, for 5339 damage, you returned 465 damage!
You revive under the power of Immortal!
At 3:18 am, (x*) x* attacked you, for 5359 damage, you returned 465 damage!
You revive under the power of Immortal!
At 3:17 am, (x*) x* attacked you, for 5364 damage, you returned 465 damage!
You revive under the power of Immortal!
At 3:17 am, (x*) x* attacked you, for 5364 damage, you returned 465 damage!
You revive under the power of Immortal!
At 3:17 am, (x*) x* attacked you, for 5324 damage, you returned 465 damage!
You have lost 5482 gold!
At 3:02 am, (x*) x* attacked you, for 4983 damage, you returned 413 damage!
You revive under the power of Immortal!
At 3:01 am, (x*) x* attacked you, for 2417 damage, you returned 413 damage!
You revive under the power of Immortal!
At 2:47 am, (x*) x* attacked you, for 5011 damage, you returned 413 damage!

So above is proof why Aegis shud be reworked or something....
And i still didnt drop a thing....So the dropping percentage shud be reworked as well... So far...After getting four DR... I suffered 20 deaths... And only one dropped....


Title: Re: Question & Clarification
Post by: meethel on December 11, 2006, 07:16:10 AM
Aegis shud really be well... remodified... I am not complaining... I try to make the bottom simple.. Really hope not breaking any rules... But just to let you know what happens.... And dont think I die in one turn...

You have lost 2997 gold!
At 3:30 am, (x*) x* attacked you, for 5314 damage, you returned 465 damage!
 You have lost 3704 gold!
At 3:30 am, (x*) x* attacked you, for 5339 damage, you returned 465 damage!
You revive under the power of Immortal!
At 3:18 am, (x*) x* attacked you, for 5359 damage, you returned 465 damage!
You revive under the power of Immortal!
At 3:17 am, (x*) x* attacked you, for 5364 damage, you returned 465 damage!
You revive under the power of Immortal!
At 3:17 am, (x*) x* attacked you, for 5364 damage, you returned 465 damage!
You revive under the power of Immortal!
At 3:17 am, (x*) x* attacked you, for 5324 damage, you returned 465 damage!
You have lost 5482 gold!
At 3:02 am, (x*) x* attacked you, for 4983 damage, you returned 413 damage!
You revive under the power of Immortal!
At 3:01 am, (x*) x* attacked you, for 2417 damage, you returned 413 damage!
You revive under the power of Immortal!
At 2:47 am, (x*) x* attacked you, for 5011 damage, you returned 413 damage!

So above is proof why Aegis shud be reworked or something....
And i still didnt drop a thing....So the dropping percentage shud be reworked as well... So far...After getting four DR... I suffered 20 deaths... And only one dropped....

20 death 1 dr drop is a bit balanced! it usually should be 2 ! but others i know , like i noticed that on chatter box someone dropped 2 of kitty s SnY in 2 kills!  2 deat h 2 drop = 44k gold lost! you re just lucky that s all!  im sure no one wants to drop more items! im sure we all remember P2W lol go in archive and ull see wat i mean lol!!! ( in 1 cycle 3 dr dropped and 1 sny or smth like that)


Title: Re: Question & Clarification
Post by: Lord of Dota on December 11, 2006, 10:51:10 AM
The revamp is already in the progress, read the latest changes, thanks.


Title: Re: Question & Clarification
Post by: L0rD3v1L on December 11, 2006, 11:04:25 AM
this is something to show u guys that always think int hero is weak...

At 6:38 am, a Greater Bash was casted on you by (#) x*, 10208 damage!



Title: Re: Question & Clarification
Post by: L0rD3v1L on December 11, 2006, 11:23:43 AM
i hope got people can online for me... :(
going out...gold max...turn max...
wat a waste...n i din click quit...
so no extra turns...

LOD pls help me get those extra turns ;D
haha...
u should know my id... ;D

LoD removed the "extra turns" feature lah... go read in the game changes...

LOD is this feature still on?
cos i feel that it's really useful...
cos when u expect ur turn will max on a certain time, but u cant online...or suddenly site down, n u unable to online later...

n this is a good solution...

n a good solution for agi heroes that hav many turns regen...but cant active for certain time...


Title: Re: Question & Clarification
Post by: Oo.nono.oO on December 11, 2006, 03:10:52 PM
jsl :P
I have a secret but I will not tell it :) yet.

sttomato I like the hero.

464 terraformer


Title: Re: Question & Clarification
Post by: Nix on December 11, 2006, 09:39:11 PM
STR gets 1.7 damage per point of STR...
How about AGI and INT, how many damage they get per point of STR?


Title: Re: Question & Clarification
Post by: StTomato on December 12, 2006, 12:07:34 AM
please vote + comment the hero if u like it ^_^ it helps a lot! :p

back to the question.

agi and int hero get 1 damage per strength. strength hero get 2 damage per strength. (going to change to 1.7 for str hero maybe)


Title: Re: Question & Clarification
Post by: L0rD3v1L on December 12, 2006, 09:29:49 AM
STR gets 1.7 damage per point of STR...
How about AGI and INT, how many damage they get per point of STR?
1str= 1 dmg


Title: Re: Question & Clarification
Post by: NewbiePT on December 12, 2006, 04:05:21 PM
Just to confirm one thing...
All str heroes when they level, get +2 to STR + 1 to AGI + 1 to INT


And centaur when he level with his bonus gets +7 to STR + 1 to AGI + 1 to INT    right ?


Title: Re: Question & Clarification
Post by: L0rD3v1L on December 12, 2006, 04:08:08 PM
Just to confirm one thing...
All str heroes when they level, get +2 to STR + 1 to AGI + 1 to INT


And centaur when he level with his bonus gets +7 to STR + 1 to AGI + 1 to INT


Title: Re: Question & Clarification
Post by: Jijou on December 12, 2006, 04:23:15 PM
He didn't say all heroes lah... he mentiond "All STR heroes..."
so he's correct  :P


Title: Re: Question & Clarification
Post by: L0rD3v1L on December 12, 2006, 06:42:08 PM
really wor :o ...too blur...haha :P


Title: Re: Question & Clarification
Post by: L0rD3v1L on December 12, 2006, 06:48:19 PM
Hero

Agility heroes - armors work in percent reduction
Agility heroes - percent of damage reduction = (Armors x 10 / Max HP) x 100%
Agility heroes - max damage reduction = 75%


Question:

how bout other hero? it's direct reduction right? eg: str hero wif 100 armor, blocks 100 dmg...

is it correct?

so if agi hero wif 100 armor...how much does it blocks? 100dmg or 75 dmg or 175dmg?
 (assuming hp=1333)


Title: Re: Question & Clarification
Post by: StTomato on December 12, 2006, 07:17:24 PM
that will be 75% damage blocked.


Title: Re: Question & Clarification
Post by: L0rD3v1L on December 12, 2006, 08:03:08 PM
ok..thanks...i get the wrong meaning...

so now agi hero is so gay...

lvl2 already can block 75% dmg already...
should hav use agi hero...haha :P


Title: Re: Question & Clarification
Post by: Nix on December 12, 2006, 08:07:14 PM
ok..thanks...i get the wrong meaning...

so now agi hero is so gay...

lvl2 already can block 75% dmg already...
should hav use agi hero...haha :P

Ya should be reduced a bit.....


Title: Re: Question & Clarification
Post by: L0rD3v1L on December 12, 2006, 08:11:44 PM
no need...it depends on how u play...

low hp for high % dmg reduction, then u will be feed by int hero...

high hp n moderate % dmg reduction, u will be wack by str hero...

that's all...need to plan ur training...but it's hard to do it...cos dmg still low...lvl up very easy...conclusion is money is hard to gain...

(suddenly feel that agi hero is too gay..wanna try it... ;D)


Title: Re: Question & Clarification
Post by: Nix on December 12, 2006, 11:53:44 PM
please vote + comment the hero if u like it ^_^ it helps a lot! :p

back to the question.

agi and int hero get 1 damage per strength. strength hero get 2 damage per strength. (going to change to 1.7 for str hero maybe)

I have 15 STR and my base damage only 10 ~ 20 only.....
Is 1 STR really give AGI heroes 1 damage??
Because I do not feel like that......

And by the way, game starts at 14th December is too long...... Why do not start at 13th December?
It is already reach 300 for each side....


Title: Re: Question & Clarification
Post by: Guess on December 13, 2006, 12:10:59 AM
at least str hero dmg reduced this round ad agi dmg reduciton is better...the only thing i dunno is about Terror...still the same or changed already?


Title: Re: Question & Clarification
Post by: L0rD3v1L on December 13, 2006, 09:11:06 AM

I have 15 STR and my base damage only 10 ~ 20 only.....
Is 1 STR really give AGI heroes 1 damage??
Because I do not feel like that......


yes...it's like that...every heroes base dmg got a range of +/- 5 from their str contribute dmg...

eg: u ( agi hero ) wif 15 str, so u will hav 15dmg rite? so ur base dmg will be 10~15

 if str hero wif 30 str, so they will hav 51dmg...so their base dmg will be  46~56


Title: Re: Question & Clarification
Post by: ghosthunter99 on December 13, 2006, 10:58:41 AM
If u guys click the result for round 8...SC won..but on the windows there...the message is round 7...


Title: Re: Question & Clarification
Post by: Excaliber on December 13, 2006, 06:52:50 PM
1Q ...y me post so many still with 43 post 1.....haha...how to count th epost 1 oh??????any1 know?


Title: Re: Question & Clarification
Post by: ghosthunter99 on December 13, 2006, 11:27:17 PM
Jz wondering...

its the 1st clan cycle,
my clan have 4miner wif 6 sawyers
but only get 4% of building done...bug?...or error wif sawyer n miner?
30gold 10lumber reserve.


Title: Re: Question & Clarification
Post by: Lord of Dota on December 14, 2006, 01:05:26 AM
Jz wondering...

its the 1st clan cycle,
my clan have 4miner wif 6 sawyers
but only get 4% of building done...bug?...or error wif sawyer n miner?
30gold 10lumber reserve.

Order does matter. Let assume, your member list

1. Sawyer - work on nothing, no gold
2. Sawyer - work on nothing, no gold
3. Gold - mine gold
4. Sawyer - convert gold to wood
....


Title: Re: Question & Clarification
Post by: ghosthunter99 on December 14, 2006, 01:07:10 AM
Jz wondering...

its the 1st clan cycle,
my clan have 4miner wif 6 sawyers
but only get 4% of building done...bug?...or error wif sawyer n miner?
30gold 10lumber reserve.

Order does matter. Let assume, your member list

1. Sawyer - work on nothing, no gold
2. Sawyer - work on nothing, no gold
3. Gold - mine gold
4. Sawyer - convert gold to wood
....

oh...it works like this...thx...


Title: Re: Question & Clarification
Post by: Need on December 14, 2006, 01:35:16 AM
Want to ask about buriza?
if i have 3 buriza, how many critical percentage i have?
is the percentage stacks each other?


Title: Re: Question & Clarification
Post by: Nix on December 14, 2006, 06:48:17 AM
Want to ask about buriza?
if i have 3 buriza, how many critical percentage i have?
is the percentage stacks each other?


Yes, it stacks...
With 3 Buriza you will have about 80% u will deal Critical, if 4 Buriza, about 90%......


Title: Re: Question & Clarification
Post by: ghosthunter99 on December 14, 2006, 07:20:13 AM
Want to ask about buriza?
if i have 3 buriza, how many critical percentage i have?
is the percentage stacks each other?


Yes, it stacks...
With 3 Buriza you will have about 80% u will deal Critical, if 4 Buriza, about 90%......


make it 95% for 4 buri...i've been using it last round...


Title: Re: Question & Clarification
Post by: Nix on December 14, 2006, 10:14:52 AM
But 3 Buriz is more than enough...... Do not take 4, better replace it with a DR....


Title: Re: Question & Clarification
Post by: Nix on December 17, 2006, 07:36:16 PM
I do not think your changes work LOD, made a DR, 1st death dropped one, haha still sucks....

Not only me, I saw that someone said "&%^#*$(  WHAT THE F*&% 3 DEATH DROPPED 2 DRs"...
So I think this is not only me, but the others feel about that too...


Title: Re: Question & Clarification
Post by: meethel on December 18, 2006, 02:58:05 AM
hey lod , why not make droppable items also pickable ? ! i mean , if i drop some ones DR i have 90% chance to pick it up , like in real dota , it s kinda like 90% only if another hero pick it up instead! and if ure slots are full , u get the gold instead ,  so u ll get either 4k gold or a DR , same thing for SNY !


Title: Re: Question & Clarification
Post by: ghosthunter99 on December 18, 2006, 08:08:08 AM
hey lod , why not make droppable items also pickable ? ! i mean , if i drop some ones DR i have 90% chance to pick it up , like in real dota , it s kinda like 90% only if another hero pick it up instead! and if ure slots are full , u get the gold instead ,  so u ll get either 4k gold or a DR , same thing for SNY !


if the attacker are able 2 kill the target, and drops dr...or sny...the gold will b imba...
lets say from 100turns they get at least 5 dr or 5 sny...
5 dr = 20k
5 sny = 55k...
somewhere near those amount of gold = more than creepin...
jz drop enuf la...dun pick up...


Title: Re: Question & Clarification
Post by: meethel on December 18, 2006, 09:13:40 AM
make it 50% chance to pick it up


Title: Re: Question & Clarification
Post by: L0rD3v1L on December 18, 2006, 02:29:55 PM
this will just make the one who kill get better faster...n the one being killed will just suffer...

even though u wanna make it 50%, it's still too much...anything that work in % in this game is too gay no matter how low the % is...

if really wanna add it, i prefer make it available during war...
still need to promote clan war...
clan war just look like a showroom...


Title: Re: Question & Clarification
Post by: wong on December 19, 2006, 06:33:56 PM
Dear mod I would like to know how come my account got banned ? Please justify this case. THanks

acct in webdota : wong


Title: Re: Question & Clarification
Post by: L0rD3v1L on December 19, 2006, 08:03:24 PM
being killed too many times?

log in more than 1 account using the same computer


Title: Re: Question & Clarification
Post by: wong on December 20, 2006, 12:21:17 AM
first of all im using home pc for this ..
and my brother oso playing this ..

my stat 6 win - 11 death

dying too much ? how to justify myself  eh


Title: Re: Question & Clarification
Post by: ghosthunter99 on December 20, 2006, 12:30:09 AM
first of all im using home pc for this ..
and my brother oso playing this ..

my stat 6 win - 11 death

dying too much ? how to justify myself  eh


Ur sharing pc rite?...then its considered as multi.
U need at least 3 hours gap between the login of both id's.

http://www.webdota.net/ban.php

Quote
What if I have to share same computer?

 Please make sure the access time between two accounts is at least 3 hours different, and no more than two accounts.


Title: Re: Question & Clarification
Post by: wong on December 20, 2006, 09:17:11 AM
last question.. permanent ban for this acct or its just frozzen for the time being .. if frozzen how long .. ?


Title: Re: Question & Clarification
Post by: L0rD3v1L on December 20, 2006, 09:34:03 AM
i think it's permanently banned...


Title: Re: Question & Clarification
Post by: Lord of Dota on December 20, 2006, 10:22:00 AM
last question.. permanent ban for this acct or its just frozzen for the time being .. if frozzen how long .. ?

You can request activation, given that you have good explaination for that. PM me.


Title: Re: Question & Clarification
Post by: Nix on December 20, 2006, 11:08:50 AM
LOD, I'm using Panda and this is my written damage
56 ~ 66 + (625)

Supposed to deal around 800 damage ONLY (extra 15%), BUT why I could deal 1000 damage???

While using Agility heroes, puahhh sucks, with that written damage, you only could deal 400 until 500 damage!!!!

What the hell is wrong... Why STRENGHT heroes could deal damage MORE than the written one..... and why AGILITY heroes always deal LESS damage than the written....


Title: Re: Question & Clarification
Post by: Mugen on December 20, 2006, 12:33:18 PM
LOD, I'm using Panda and this is my written damage
56 ~ 66 + (625)

Supposed to deal around 800 damage ONLY (extra 15%), BUT why I could deal 1000 damage???

While using Agility heroes, puahhh sucks, with that written damage, you only could deal 400 until 500 damage!!!!

What the hell is wrong... Why STRENGHT heroes could deal damage MORE than the written one..... and why AGILITY heroes always deal LESS damage than the written....

Yup i exp the same thing.... For agi when my dmg is suppose to be 150.. i do 80... But last round str... My damage was 500 i did 800


Title: Re: Question & Clarification
Post by: L0rD3v1L on December 20, 2006, 01:51:09 PM
seems like the revamp doesn't work...

my fren drop items in a row...

SnY then Dr ...then DR...SnY...total drop 60k gold...
he no mood already..haha...


Title: Re: Question & Clarification
Post by: Guess on December 20, 2006, 05:03:20 PM
i lost 3 DR n a SnY in 2 days...now i m feeder alr...


Title: Re: Question & Clarification
Post by: Nix on December 20, 2006, 06:09:05 PM
LOD, I'm using Panda and this is my written damage
56 ~ 66 + (625)

Supposed to deal around 800 damage ONLY (extra 15%), BUT why I could deal 1000 damage???

While using Agility heroes, puahhh sucks, with that written damage, you only could deal 400 until 500 damage!!!!

What the hell is wrong... Why STRENGHT heroes could deal damage MORE than the written one..... and why AGILITY heroes always deal LESS damage than the written....

Yup i exp the same thing.... For agi when my dmg is suppose to be 150.. i do 80... But last round str... My damage was 500 i did 800

LOD see this, this is what all people choose STR, they can deal more damage than the written one!!!!
Please FIX this damage thing!!

This is the FIRST and CRUCIAL reason why all people pick STRENGTH heroes!!


Title: Re: Question & Clarification
Post by: L0rD3v1L on December 20, 2006, 10:16:16 PM
kills during war will effect lane's hp?


Title: Re: Question & Clarification
Post by: meethel on December 21, 2006, 11:25:36 AM
this will just make the one who kill get better faster...n the one being killed will just suffer...

even though u wanna make it 50%, it's still too much...anything that work in % in this game is too gay no matter how low the % is...

if really wanna add it, i prefer make it available during war...
still need to promote clan war...
clan war just look like a showroom...


the person who dropped the DR already suffered! so he dont care if the other pick it up but other who drop wont care that he drop it! he just want it!!


Title: Re: Question & Clarification
Post by: wong on December 21, 2006, 04:10:25 PM
I've got another question.. since webdota prohibits users using same ip login within 3 hrs period.. what if im in a company network sharing the same ip.. loging into webdota will that get me banned too :(


Title: Re: Question & Clarification
Post by: Lord of Dota on December 21, 2006, 04:23:37 PM
I've got another question.. since webdota prohibits users using same ip login within 3 hrs period.. what if im in a company network sharing the same ip.. loging into webdota will that get me banned too :(

It is not about same IP, it is PC sharing.


Title: Re: Question & Clarification
Post by: Lord of Dota on December 21, 2006, 09:42:14 PM
The item drop and attack bugs have been fixed.


Title: Re: Question & Clarification
Post by: Nix on December 21, 2006, 10:37:20 PM
The item drop and attack bugs have been fixed.

So, now Strenght heroes will not deal damage more and Agility heroes will not deal damage less than the written damage right??


Title: Re: Question & Clarification
Post by: Lord of Dota on December 21, 2006, 10:50:09 PM
The item drop and attack bugs have been fixed.

So, now Strenght heroes will not deal damage more and Agility heroes will not deal damage less than the written damage right??

Under normal situation, you will deal less than the written damage, because enemy has armor.
There is not really bugs in attacking, just the damage estimation doesn't include Hero uniqueness bonus like Pandaren and Nightstalker.


Title: Re: Question & Clarification
Post by: Nix on December 22, 2006, 01:07:23 AM

Under normal situation, you will deal less than the written damage, because enemy has armor.
There is not really bugs in attacking, just the damage estimation doesn't include Hero uniqueness bonus like Pandaren and Nightstalker.

Actually, not about armor now, it has happen from long time ago, using STR we can deal more damage (not only Panda or NS, but also the others), I'm using Centaur last round, and I could deal 900 damage, actually my written damage only about 70 ~ 80 + (5xx)

And when I was used Sniper this round.... T_T, about 15 ~ 25 + (4xx), deal only 300 damage, to ALL.... become worse if hit high armor hero.......

Just see next round or this round, just make two accounts, try by yourself, using AGI and STR, see the difference, just buy 7 Mithrils and see the big-huge-significant difference in dealing damage. Just try attacking same person......


Title: Re: Question & Clarification
Post by: ghosthunter99 on December 22, 2006, 11:02:07 AM

Under normal situation, you will deal less than the written damage, because enemy has armor.
There is not really bugs in attacking, just the damage estimation doesn't include Hero uniqueness bonus like Pandaren and Nightstalker.

Actually, not about armor now, it has happen from long time ago, using STR we can deal more damage (not only Panda or NS, but also the others), I'm using Centaur last round, and I could deal 900 damage, actually my written damage only about 70 ~ 80 + (5xx)

And when I was used Sniper this round.... T_T, about 15 ~ 25 + (4xx), deal only 300 damage, to ALL.... become worse if hit high armor hero.......

Just see next round or this round, just make two accounts, try by yourself, using AGI and STR, see the difference, just buy 7 Mithrils and see the big-huge-significant difference in dealing damage. Just try attacking same person......


2id's...that might be considered as multies...mayb 3hours gap in login....lol


Title: Re: Question & Clarification
Post by: Nix on December 22, 2006, 06:55:15 PM

Under normal situation, you will deal less than the written damage, because enemy has armor.
There is not really bugs in attacking, just the damage estimation doesn't include Hero uniqueness bonus like Pandaren and Nightstalker.

Actually, not about armor now, it has happen from long time ago, using STR we can deal more damage (not only Panda or NS, but also the others), I'm using Centaur last round, and I could deal 900 damage, actually my written damage only about 70 ~ 80 + (5xx)

And when I was used Sniper this round.... T_T, about 15 ~ 25 + (4xx), deal only 300 damage, to ALL.... become worse if hit high armor hero.......

Just see next round or this round, just make two accounts, try by yourself, using AGI and STR, see the difference, just buy 7 Mithrils and see the big-huge-significant difference in dealing damage. Just try attacking same person......


2id's...that might be considered as multies...mayb 3hours gap in login....lol

Perhaps..... Will use about 3 id  ;D haha 1 STR and 1 AGI in same side, then another one maybe STR in opposite side..... Wanna compare the damage dealt with the written damage for AGI and STR hero.....  :D

But actually the damage is already reduced now..... Yesterday my total written damage is 600 but deal 800 'til 900, now..... written 600 and deal 500 T_T


Title: Re: Question & Clarification
Post by: Nix on December 23, 2006, 08:09:32 PM
The revive system still is not revamped....
Died 14 times and revived 2 times.
I remember you said that it is guarantee that you will revive 2 or 3 times from 10 death.....
What happen with this?


Title: Re: Question & Clarification
Post by: Jijou on December 24, 2006, 01:16:09 AM
The revive system still is not revamped....
Died 14 times and revived 2 times.
I remember you said that it is guarantee that you will revive 2 or 3 times from 10 death.....
What happen with this?
Could it be possible that out of the 14 times you died, your mana is LESS THAN 500? If that was the case, Aegis would not even come into contention in the first place.


Title: Re: Question & Clarification
Post by: meethel on December 24, 2006, 01:32:57 AM
im str with 2800 mana , till now , i got killed 35 times in total and from all of that just 2 revive! , i never got sundered and im 100% sure i always had full mana , because i barely use enrage . so aegis is still not balanced . like i said isnt it better if ! you buy aegis for 9k gold , and it could be used 7 times only ??! like revive 7 times only ? 40 % chance to revive and then when the 7 times end , you will have to buy it again .!


Title: Re: Question & Clarification
Post by: Lord of Dota on December 24, 2006, 01:59:09 AM
I will do a review about this. For the 35 deaths, do you start counting after you bought the aegis?


Title: Re: Question & Clarification
Post by: Jijou on December 24, 2006, 04:00:53 AM
Also need to consider the Antimage factor.


Title: Re: Question & Clarification
Post by: meethel on December 24, 2006, 07:20:56 AM
I will do a review about this. For the 35 deaths, do you start counting after you bought the aegis?

yes! i actually have 41 death! 6 came when i didnt have aegis! all the rest! like i said!


Title: Re: Question & Clarification
Post by: Nix on December 24, 2006, 09:39:14 AM
The revive system still is not revamped....
Died 14 times and revived 2 times.
I remember you said that it is guarantee that you will revive 2 or 3 times from 10 death.....
What happen with this?
Could it be possible that out of the 14 times you died, your mana is LESS THAN 500? If that was the case, Aegis would not even come into contention in the first place.
I will do a review about this. For the 35 deaths, do you start counting after you bought the aegis?

No Sunder, all my death from magic, and some from physical attack, from 14 death I revived 2 times, now another 11


Title: Re: Question & Clarification
Post by: NewbiePT on December 24, 2006, 06:22:36 PM
Magic attacks are still dropping items..  ?!

You have dropped a Divine Rapier!
You have lost 1496 gold!
At 10:52 am, a Greater Bash was casted on you by xxxxPlayerxxxxx, 3874 damage!
At 10:52 am, a Greater Bash was casted on you by xxxxPlayerxxxxx, 3874 damage!
At 10:52 am, a Greater Bash was casted on you by xxxxPlayerxxxxx, 3874 damage!
At 10:52 am, a Greater Bash was casted on you by xxxxPlayerxxxxx, 3874 damage!
At 10:52 am, a Greater Bash was casted on you by xxxxPlayerxxxxx, 3874 damage!
At 10:52 am, a Greater Bash was casted on you by xxxxPlayerxxxxx, 3874 damage!


Title: Re: Question & Clarification
Post by: L0rD3v1L on December 24, 2006, 06:37:42 PM
yes...magic can drop people's item


Title: Re: Question & Clarification
Post by: silentsmog on December 25, 2006, 08:14:16 PM
can i clarify something?  i rem reading somewhere in the forumn b4 that HoT percentage against sunder does not stack even if u hav 3 HoT, but someone in the game tells me that it stacks, may i noe who is rite?



Title: Re: Question & Clarification
Post by: konohaSOO on December 25, 2006, 09:26:57 PM
Name:  x*
HP:  4245 / 4245
Mana:  2565 / 2565
Stats:  Strength: 42
Agility: 132
Intelligence: 18
Armor: 1650 Rank: 164
Level: 8 Experience: 35957 / 51260
Death: 53 Kills: 69 (4)
Region: Center Clan: x*


here is my hero details for this round..since LOD changed the armor reduction fomulation whic is now [(armor point*10)/max life]*100%=reduction damage %...i wanted to test how good of this formula after system revamped...but until this round almost end,i still havent see how good is the armor reduction system runs...its look sux..i have ask my brother who named simplysnipy to hit me once but....i just killed by him with one hit..K.O...

You have lost 816 gold!
 At 8:56 pm, (#578) simplYSnipY attacked you, for 3745 damage, you returned 189 damage!




wic meaning to say tat mine is [(1650*10)/4245]*100%=388.7%

besides tat....i purposely dun wan to pump my life..just aim armor training since lower hp and high armor will have greater effects..but this round i have tried..it looks useless...wasting one round nia..-.-|||

Hero

Agility heroes: armors work in percent reduction
Agility heroes: percent of damage reduction = (Armors x 10 / Max HP) x 100%
Agility heroes: max damage reduction = 75%
Agility heroes: work the same for return damage

can sumone how these thing works??????


Title: Re: Question & Clarification
Post by: Lord of Dota on December 26, 2006, 12:27:32 AM
can i clarify something?  i rem reading somewhere in the forumn b4 that HoT percentage against sunder does not stack even if u hav 3 HoT, but someone in the game tells me that it stacks, may i noe who is rite?



HoT effect does not stack


Title: Re: Question & Clarification
Post by: Mugen on December 26, 2006, 02:03:18 AM
LOD... Can i report a player that is intentionally letting the side to lose..? I mean... When top is losing... He went top and then stayed there let other hit him.. And when top closed... He went bottom to let others hit him there... So frust... He is destroying a good game... He is no different that those leavers in the DotA game...


Title: Re: Question & Clarification
Post by: Lord of Dota on December 26, 2006, 02:31:07 AM
LOD... Can i report a player that is intentionally letting the side to lose..? I mean... When top is losing... He went top and then stayed there let other hit him.. And when top closed... He went bottom to let others hit him there... So frust... He is destroying a good game... He is no different that those leavers in the DotA game...

Feeder, yes.


Title: Re: Question & Clarification
Post by: Nix on December 26, 2006, 02:05:40 PM
LOD, I want to ask from the Next Round Changes

Attack

Armor will work in percent reduction for Intelligence class heroes, but weaker than Agility heroes
Increase Agility heroes base damage from 1 to 1.5

Ummm, the base damage means 1 STR = 1.5 damage or what?
About armor, will Agility's armor blocks Enrage, Battle Shout, etc??


Title: Re: Question & Clarification
Post by: Lord of Dota on December 26, 2006, 03:23:24 PM
LOD, I want to ask from the Next Round Changes

Attack

Armor will work in percent reduction for Intelligence class heroes, but weaker than Agility heroes
Increase Agility heroes base damage from 1 to 1.5

Ummm, the base damage means 1 STR = 1.5 damage or what?
About armor, will Agility's armor blocks Enrage, Battle Shout, etc??

1 Str = 1.5
Yes, it blocks all the time.


Title: Re: Question & Clarification
Post by: silentsmog on December 26, 2006, 04:43:48 PM
i hav a new qn, is the lane hp suppose to increase higher than the higher of the 2 lane when healers spam heals,  especially when the lane % is close to 0 ??


Title: Re: Question & Clarification
Post by: L0rD3v1L on December 26, 2006, 06:37:48 PM
i think nope...cos it's being revamped...to prevent the game getting longer...


Title: Re: Question & Clarification
Post by: ghosthunter99 on December 27, 2006, 03:26:04 AM
Mining Skill:    Level 1 (1)        Lumbering Skill:    Level 1 (6.5)
Training Skill:    Level 1 (0)        Farming Skill:    Level 1 (0)

Is there a such thing like 0.5 of a job?...bug?


Title: Re: Question & Clarification
Post by: L0rD3v1L on December 27, 2006, 05:00:03 AM
nope...cos u got as sawyer for 6 n a half hours...


Title: Re: Question & Clarification
Post by: NewbiePT on December 27, 2006, 07:21:00 AM
"20% Magic Protection on Agility based Heroes"

This condition still valid ? or just direct damage reduction system ?


Title: Re: Question & Clarification
Post by: SierrA on December 27, 2006, 07:36:43 AM
still valid i believe


Title: Re: Question & Clarification
Post by: Lord of Dota on December 27, 2006, 10:46:17 AM
Mining Skill:    Level 1 (1)   


Title: Re: Question & Clarification
Post by: L0rD3v1L on December 29, 2006, 01:15:34 AM
Fantastic, enemy received up to 0 damage !
You received 1 damage in return from enemy !

wanna ask..wat is it?

is it bcos of evasion?

for sure i'm using melee attack...


Title: Re: Question & Clarification
Post by: Lord of Dota on December 29, 2006, 10:10:42 AM
Fantastic, enemy received up to 0 damage !
You received 1 damage in return from enemy !

wanna ask..wat is it?

is it bcos of evasion?

for sure i'm using melee attack...

Blocked by mana shield, new changes so it won't be 1 damage anymore.


Title: Re: Question & Clarification
Post by: L0rD3v1L on December 29, 2006, 12:10:18 PM
so evasion still hav 1 dmg?


Title: Re: Question & Clarification
Post by: L0rD3v1L on December 30, 2006, 01:08:17 AM
new round will roughly start when?

cos i haven register yet... :P

still planning wanna take wat id no...hehe ;D


Title: Re: Question & Clarification
Post by: meethel on December 30, 2006, 01:28:01 AM

mana shiled block all damage no matter wat ? or if damage is superior than the mana can support then mana shield dont block??


Title: Re: Question & Clarification
Post by: L0rD3v1L on December 30, 2006, 11:39:58 PM
LOD check ur PM...

i'm being the laugh topic of the day... :(


Title: Re: Question & Clarification
Post by: ReY on December 30, 2006, 11:52:36 PM
LOD check ur PM...

i'm being the laugh topic of the day... :(

me too lod, check ur PM.. i got rank 1 in the list..  :D


Title: Re: Question & Clarification
Post by: an0nymous on December 30, 2006, 11:58:10 PM
LOD check ur PM...

i'm being the laugh topic of the day... :(

me too lod, check ur PM.. i got rank 1 in the list..


Title: Re: Question & Clarification
Post by: ReY on December 30, 2006, 11:59:23 PM
it's u meh?

oh...rank 1 in ban list... ;D
sshhhhhh... dont say out la...wat ban list.. u also la..but u r rank 5.. :P


Title: Re: Question & Clarification
Post by: Jijou on December 31, 2006, 01:45:05 AM
What's going on??


Title: Re: Question & Clarification
Post by: L0rD3v1L on December 31, 2006, 01:56:08 AM
lolx...dun wanna tell u... :P


Title: Re: Question & Clarification
Post by: ReY on December 31, 2006, 02:58:19 AM
What's going on??


Title: Re: Question & Clarification
Post by: Jijou on December 31, 2006, 03:50:14 AM
Nah, can't be bothered really. I have retired from the game.
Adios...


Title: Re: Question & Clarification
Post by: ste@lth on December 31, 2006, 12:35:39 PM
LOD check ur PM...

i'm being the laugh topic of the day... :(

me too lod, check ur PM.. i got rank 1 in the list..  :D

me too lod, check ur PM.. did we did anything violation?...


Title: Re: Question & Clarification
Post by: raj on December 31, 2006, 01:04:28 PM
hi! just would like to know more about aura and protection towers....when do they start building and can we speed up the construction? im not sure if this has been discussed before if yes pls do send me a link...thanks :)


Title: Re: Question & Clarification
Post by: L0rD3v1L on December 31, 2006, 01:14:58 PM
check job n building guide
should get ur answer there...


Title: Re: Question & Clarification
Post by: L0rD3v1L on December 31, 2006, 01:21:12 PM
wat's the different being banned by game admin n banned by Lazerboysz....



Title: Re: Question & Clarification
Post by: raj on December 31, 2006, 01:36:59 PM
check job n building guide
should get ur answer there...


it does'nt say much regarding aura and protection towers...its more of the farm and barracks if im not mistaken...would increasing sawyer have the same effect on the towers construction? :)


Title: Re: Question & Clarification
Post by: L0rD3v1L on December 31, 2006, 01:42:49 PM
ok..now in mood to explain things...  :P

about aura n protection towers, u get it from ur clan honors....

which means u kill more, u increase the %...
so normally when u increase ur clan honor, u'll increase those aura n protection % too...

(correct me if i'm wrong)


Title: Re: Question & Clarification
Post by: raj on December 31, 2006, 03:18:58 PM
ok..now in mood to explain things... :P

about aura n protection towers, u get it from ur clan honors....

which means u kill more, u increase the %...
so normally when u increase ur clan honor, u'll increase those aura n protection % too...

(correct me if i'm wrong)


Thanks...alot...happy new year to all  :)


Title: Re: Question & Clarification
Post by: StTomato on January 01, 2007, 10:54:42 AM
to stealth, lorddevil, and rey, plz contact the guy named Daniel in MSN. i think he is your friend. i told him what to do about the banned problem, ask him for the "guide"...

or you may find some detail here:

http://forum.dotahomer.com/index.php?topic=457.0

so far from what i know, you guys created with some numberic names, which isnt so nice. but the problem is settled, LOD can help you by changing the character's name.


Title: Re: Question & Clarification
Post by: L0rD3v1L on January 01, 2007, 11:48:00 AM
haha i know...now waiting for Anonymous to online in MSN cos LOD wants me to compile the new name... ;D


Title: Re: Question & Clarification
Post by: silentsmog on January 03, 2007, 01:00:34 AM
hi, need some help here..

i once read that order of job matters , but our clan now has 4 minor in position 1-4 n 6 sawyer from 5-10, but we still get 20 gold reserve, 10  unused wood. n only 5% of construction, may i know what is the prob? a bug?



Title: Re: Question & Clarification
Post by: L0rD3v1L on January 03, 2007, 01:28:09 AM
nope...it's like that....

that 10 lumber will stay there forever


Title: Re: Question & Clarification
Post by: L0rD3v1L on January 03, 2007, 10:15:02 PM
question bout job

eg: building 99% complete

got 10 sawyers....( got lots of gold)

so when next clan cycle, shouldn't the building should be 109% complete?
so it will show 9% rite?

but it seems like not working this way...

the 9% dissapear to no where liao


Title: Re: Question & Clarification
Post by: silentsmog on January 03, 2007, 10:52:33 PM
i noticed the trend also .. but luckily for me.. only 1% disappeared. maybe we are suppose to build to exact now?
n my gold from 1999 suppose to increase to 2049 after clan wage. but it stop at 2000.. increase by 1 only.. lost 49 gold. too close to max gold will not allow gold to increase above limit??


Title: Re: Question & Clarification
Post by: L0rD3v1L on January 03, 2007, 11:10:06 PM
yes silent... job wages got capped to gold max...

but reallly fed up wif the job system...if they dun wanna give those %, then they doesn't need to eat those gold...

they are getting fat without doing anything >:(


Title: Re: Question & Clarification
Post by: silentsmog on January 04, 2007, 09:25:49 AM
is there any bug with consectitive attack?  why 15 hit only delt 500+ damage when each hit individually can deal around 100 damages? the maths juz doesnt fit...


Title: Re: Question & Clarification
Post by: L0rD3v1L on January 04, 2007, 11:24:15 AM
are u sure u 1 hit around 100 dmg?
 are u sure it's 15 hit only 500++ not 1500++??

anyway, average for consecutive attacks will not dealt as much dmg as 1hit dmg...

it's been like that so no one will abuse the use of consecutive attacks


Title: Re: Question & Clarification
Post by: silentsmog on January 04, 2007, 11:27:53 AM
yup, i am sure. i only delt 500 damage in consective 15hits. cos if 1500, opponent would hav died. then next cycle , i spend 7-8 turns to deal damage of around 600 to kill the same opponent. that was y i ask if there was a bug?


Title: Re: Question & Clarification
Post by: L0rD3v1L on January 04, 2007, 11:39:27 AM
is it ur opponent int hero?
dunno whether the mana shield thing got revamped or not...

btw, i was being wacked by a fella using consecutive attacks, n it's average dmg was higher than he hit me 1 time... :o


Title: Re: Question & Clarification
Post by: silentsmog on January 04, 2007, 11:58:54 AM
no mana shield .. cos i hit 1 time b4 hiting the 15 times it predicted tt was needed to kill.. but in the end it only cause 500+ damage..  tt y i was wondering if i was a bug..


Title: Re: Question & Clarification
Post by: L0rD3v1L on January 04, 2007, 12:39:21 PM
haha...gay situation.. ;D


Title: Re: Question & Clarification
Post by: crazy25kid on January 04, 2007, 02:33:11 PM
no mana shield .. cos i hit 1 time b4 hiting the 15 times it predicted tt was needed to kill.. but in the end it only cause 500+ damage..


Title: Re: Question & Clarification
Post by: silentsmog on January 04, 2007, 02:52:51 PM
that is unlikely cos i produced almost equilalent damage as my 1st hit to kill the opponent in less than 6-7 turns with 500++ hp remaining in the following cycle. while 15 consec hit can only hit 500++..  should be bug.. pls check it out LOD..


Title: Re: Question & Clarification
Post by: silentsmog on January 04, 2007, 03:51:00 PM
Are you sure you spending 15 turns in total
Because sometimes, when you put 15 turns, but the enemy is 5 turns left into protection, the real working turn is only  5
And the system will only deduct 5 turns from your account.
For the prediction part, it doesn't count protection as one of the factor, because it is just estimation.

yup, cos i hit once , then 15 times consective, n the target had 4 more turns to go into protection. so i was sure.


Title: Re: Question & Clarification
Post by: Guess on January 06, 2007, 04:11:13 AM
i m using agi hero, i have 62 agi but i only receive 2 turns per cycle??


Title: Re: Question & Clarification
Post by: Nix on January 06, 2007, 12:16:06 PM
Bug maybe..... Or you are using Lifestealer?
I just want to ask something, is lag of the server caused by the earthquake?
Because it is very slow in webdota but it is normal in forum, are the game-server' place and forum-server' place in the same place?


Title: Re: Question & Clarification
Post by: Lord of Dota on January 06, 2007, 01:30:26 PM
Bug maybe..... Or you are using Lifestealer?
I just want to ask something, is lag of the server caused by the earthquake?
Because it is very slow in webdota but it is normal in forum, are the game-server' place and forum-server' place in the same place?

No. The forum is hosted on Asia Server and the game is hosted on US Server, I separated out and rent two servers, just to make sure if one down, another one is still working. The lag is caused by your local ISP still have not yet properly route the connection to western countries.


Title: Re: Question & Clarification
Post by: StTomato on January 06, 2007, 07:16:18 PM
how to route it? can manually do that??

and what changes had u made to aegis and bash?


Title: Re: Question & Clarification
Post by: Guess on January 07, 2007, 03:05:26 AM
hmm i dropped my 1st sange yasha when someone killed just once.........any1 expriencing this?


Title: Re: Question & Clarification
Post by: meethel on January 07, 2007, 03:24:59 AM
hmm i dropped my 1st sange yasha when someone killed just once.........any1 expriencing this?

ouch! bad luck! why sny so early!! wow big mistake! usually you should have one YASHA and one SANGE!! seperated then when ure rich enough that you could afford losing it you buy the reicpe!


Title: Re: Question & Clarification
Post by: Nix on January 07, 2007, 08:26:11 AM
hmm i dropped my 1st sange yasha when someone killed just once.........any1 expriencing this?

Haha EAT THAT, that is what happened to me last 2 round, wakakka


Title: Re: Question & Clarification
Post by: MinG ShenG on January 07, 2007, 09:07:00 AM
hmm i dropped my 1st sange yasha when someone killed just once.........any1 expriencing this?
i alwaz din buy sny...if got oso din buy recipe then after that....i replace it it with training then sell both....cuz got 1 round i buy 2 sny 2 dr....i dropped all dr n sny....i become a feeder...that round make me dun buy sny anymore..... :D


Title: Re: Question & Clarification
Post by: Guess on January 07, 2007, 11:32:28 PM
i think i learned a lesson alr from now on, i will only either buy sange or buy yasha...last 2 round i exprience dropping SnY in the 1st day...bad exprience...


Title: Re: Question & Clarification
Post by: meethel on January 10, 2007, 01:40:57 AM
lod , why is honor calculated wrong ??  very wrong?? it s like one clan have 500 kills and 300 death , and another has 475 kills and 0 death!! but 500 kills still lead  ??? wtf , i thought death was - 3 honor , but it s not like that anymore , that sucks then clan honors cant go down anymore no matter what ?? very bad lod , you should rethink this , how the hell then is a clan supposed to catch up to another one????????


Title: Re: Question & Clarification
Post by: ghosthunter99 on January 10, 2007, 09:02:19 AM
lod , why is honor calculated wrong ??  very wrong?? it s like one clan have 500 kills and 300 death , and another has 475 kills and 0 death!! but 500 kills still lead  ??? wtf , i thought death was - 3 honor , but it s not like that anymore , that sucks then clan honors cant go down anymore no matter what ?? very bad lod , you should rethink this , how the hell then is a clan supposed to catch up to another one????????


creepin also gives honor...and level.


Title: Re: Question & Clarification
Post by: meethel on January 10, 2007, 09:42:49 AM
lod , why is honor calculated wrong ??


Title: Re: Question & Clarification
Post by: crazy25kid on January 10, 2007, 09:49:41 AM


Title: Re: Question & Clarification
Post by: meethel on January 10, 2007, 10:19:28 AM


Title: Re: Question & Clarification
Post by: ghosthunter99 on January 10, 2007, 07:02:54 PM
lod , why is honor calculated wrong ??  very wrong?? it s like one clan have 500 kills and 300 death , and another has 475 kills and 0 death!! but 500 kills still lead  ??? wtf , i thought death was - 3 honor , but it s not like that anymore , that sucks then clan honors cant go down anymore no matter what ?? very bad lod , you should rethink this , how the hell then is a clan supposed to catch up to another one????????
i mean that when SOMEONE DIES IN THE CLAN!! the honor doesnt go down by -3 like it s supposed to do

creepin also gives honor...and level.

i know but not talking about that!! talking that DEATH DONT GIVE  ------ 3 anymore!! im sure the 500 kill clan didnt kill 500 creeps to recover from their death!! and level barely give!! 1 level 1 honor!
kill honors are for clan too. there may be a possibility that some just join the clan to kill and leave. i haf seen tat b4.


it may b caused from leavin the clan when he/she is dead and rejoin...


Title: Re: Question & Clarification
Post by: SierrA on January 11, 2007, 06:37:44 AM
does butterfly evade critical attack now as well?


Title: Re: Question & Clarification
Post by: silentsmog on January 11, 2007, 07:24:56 PM
does SnY really only hav 10% stun? i get 6 stun out of 13 attacks, n average of 3-4 stuns out of 10 attack..

n reagarding the consecutive attack, is it confirm tt it is not a bug, so it the new feature? consecutive will be weaker than hitting 1 by 1 ?


Title: Re: Question & Clarification
Post by: Nix on January 11, 2007, 10:36:25 PM
Does extra damage uniqueness affect creep?
(Sorry, do not know how to write the proper structure for this question)


Title: Re: Question & Clarification
Post by: silentsmog on January 12, 2007, 02:26:18 PM
does stun reduce mana?
or does evision cost mana? i lost 5 mana after :

At 2:20 pm, (#x*) x* attacked you, for 0 damage, you returned 1 damage!
Enemy stunned you for one cycle!

i hav mana shield on , n i hav butterfly.



Title: Re: Question & Clarification
Post by: L0rD3v1L on January 12, 2007, 03:41:01 PM
that's bcos of mana shield...not bcos of ur buttefly...

that's y u still can get stunned n ur mana burned..


Title: Re: Question & Clarification
Post by: silentsmog on January 12, 2007, 04:00:27 PM
that's bcos of mana shield...not bcos of ur buttefly...

that's y u still can get stunned n ur mana burned..

mana shield burn 5 mana only?? how can opp hav an attack of 1 only?


Title: Re: Question & Clarification
Post by: crazy25kid on January 12, 2007, 04:12:21 PM
that's bcos of mana shield...not bcos of ur buttefly...

that's y u still can get stunned n ur mana burned..

mana shield burn 5 mana only?? how can opp hav an attack of 1 only?
u evade = receive 1 dmg. 1 dmg = 5 mana if mana shield on. And yeah, u still get stunned when u evade. Ironic rite? Bounce will also happen if u had it on.


Title: Re: Question & Clarification
Post by: silentsmog on January 14, 2007, 01:46:38 AM
has the changes for clan war taken effect? or are we still following the old rules?


Title: Re: Question & Clarification
Post by: Nix on January 15, 2007, 10:29:29 PM
Armies will fight for creeps automatically, hence contribute gold to Clan, bonus gold to Clan members, and possible low-level items, but also cause death to armies

What is that mean? We could get low-level items right?
But, never see that......


Title: Re: Question & Clarification
Post by: irgyou on January 16, 2007, 11:34:03 PM
i dont know if this is the right place but i want to ask IS REALY SA UNIQNESS WORKING?
my hero SA
first attacker:
At 2:37 pm, (#x*) x* attacked you, for 318 damage, you returned 142 damage in 19 consecutive attacks!  that was 12 cycles after start my dmg was 47-57+(0)

second attacker:
At 6:56 pm, (#x*) x* attacked you, for 34 damage, you returned 9 damage!
At 6:57 pm, (#x*) x* attacked you, for 153 damage, you returned 153 damage in 5 consecutive attacks!
this1 later when my dmg was 47-57+(56)
is return calc. done like this: 47+57(56) = ~ 108 / 2 - attackers dmg reduction? if so i returned less then 0.25%.

thanks




Title: Re: Question & Clarification
Post by: Guess on January 16, 2007, 11:37:59 PM
armor reduction maybe


Title: Re: Question & Clarification
Post by: Nix on January 17, 2007, 06:44:00 AM
i dont know if this is the right place but i want to ask IS REALY SA UNIQNESS WORKING?
my hero SA
first attacker:
At 2:37 pm, (#x*) x* attacked you, for 318 damage, you returned 142 damage in 19 consecutive attacks!  that was 12 cycles after start my dmg was 47-57+(0)

second attacker:
At 6:56 pm, (#x*) x* attacked you, for 34 damage, you returned 9 damage!
At 6:57 pm, (#x*) x* attacked you, for 153 damage, you returned 153 damage in 5 consecutive attacks!
this1 later when my dmg was 47-57+(56)
is return calc. done like this: 47+57(56) = ~ 108 / 2 - attackers dmg reduction? if so i returned less then 0.25%.

thanks

He has armor for sure..... 2 Chain Mail perhaps...... Ya 2 Chain Mail....

Armies will fight for creeps automatically, hence contribute gold to Clan, bonus gold to Clan members, and possible low-level items, but also cause death to armies

What is that mean? We could get low-level items right?
But, never see that......

How about my question?





Title: Re: Question & Clarification
Post by: L0rD3v1L on January 17, 2007, 08:44:31 AM
nix...ur question is on Low level item?

it hasn't implemented yet...


Title: Re: Question & Clarification
Post by: StTomato on January 17, 2007, 11:54:45 PM
has the changes for clan war taken effect? or are we still following the old rules?

new system in place

Armies will fight for creeps automatically, hence contribute gold to Clan, bonus gold to Clan members, and possible low-level items, but also cause death to armies

What is that mean? We could get low-level items right?
But, never see that......

the free item thingy not yet implemented. either LoD forgot about it, or has abandon it. hehe.


Title: Re: Question & Clarification
Post by: irgyou on January 18, 2007, 08:04:07 AM
Is it only me with hero anomalies or others too, dont know.
Again my hero is Stealth Assassin, now i am attacker, llvl2 at the moment and my dmg 51-61+(168) no crit:
first hit to enemy was 145 then after terror 167 then again without 145 and again with terror 167
i should have hit him ~ 224 after terror right?
second enemy similar but not same numbers. in both cases amount of dmg is missing and its about my base dmg actually

any1 experienced this?


Title: Re: Question & Clarification
Post by: Jijou on January 18, 2007, 08:49:11 AM
You forgot about damage reduction?
Your terror only ignores his/her armor (which is around 22+/-) but not damage reduction.


Title: Re: Question & Clarification
Post by: irgyou on January 18, 2007, 09:29:25 AM
tnx for replying, is it dmg reduction a derivate of armor, so once disabled enemy's armor all dmg reduction should be gone?
maybe i learn it wrong .. confused


Title: Re: Question & Clarification
Post by: chenjesu on January 18, 2007, 09:49:49 AM
hi guys, i bought a hammer while all the normal slot is filled with branch, and now the hammer is in the extra slot... any idea how to move it to the normal slot? thx...


Title: Re: Question & Clarification
Post by: Mugen on January 18, 2007, 09:53:35 AM
hi guys, i bought a hammer while all the normal slot is filled with branch, and now the hammer is in the extra slot... any idea how to move it to the normal slot? thx...

hmm sell one of the branch and click on the hammer... to change it to the main slot


Title: Re: Question & Clarification
Post by: chenjesu on January 18, 2007, 10:02:32 AM
hi guys, i bought a hammer while all the normal slot is filled with branch, and now the hammer is in the extra slot... any idea how to move it to the normal slot? thx...

hmm sell one of the branch and click on the hammer... to change it to the main slot


ok thx a lot Mugen :D


Title: Re: Question & Clarification
Post by: silentsmog on January 18, 2007, 11:29:40 AM
very confused now.. can i ask how does damage reduction works ?

1. Does it stack wif armor?

2. How does terror affect it? disable all armor = no armor + no damage reduction? or no armor but still hav damage reduction?

3. For intel hero with mana shield, the damage blocked is the one after damage reduction or b4 damage reduction?
 


Title: Re: Question & Clarification
Post by: myth on January 18, 2007, 12:03:15 PM
I'm interested to know the answer to silentsmog's question too. Hmmm. Food for thought and can change the way i play and train my stats.


Title: Re: Question & Clarification
Post by: StTomato on January 18, 2007, 12:50:09 PM
i dono answer too... maybe need LoD answer?


Title: Re: Question & Clarification
Post by: chenjesu on January 18, 2007, 01:56:41 PM
hi guys, how does enrage work? if casted successfully, will it stay until my next atk or next cycle? thx...


Title: Re: Question & Clarification
Post by: StTomato on January 18, 2007, 03:32:34 PM
only for your next attack.


Title: Re: Question & Clarification
Post by: chenjesu on January 18, 2007, 03:35:47 PM
only for your next attack.

so if i do conseq. atks, it applies to the first atk or all the atks? thx...


Title: Re: Question & Clarification
Post by: StTomato on January 18, 2007, 03:40:24 PM
only for one of the cons-attack.


Title: Re: Question & Clarification
Post by: chenjesu on January 18, 2007, 03:43:13 PM
only for one of the cons-attack.

understood... thx :D


Title: Re: Question & Clarification
Post by: Lord of Dota on January 18, 2007, 04:22:50 PM
very confused now.. can i ask how does damage reduction works ?

1. Does it stack wif armor?

2. How does terror affect it? disable all armor = no armor + no damage reduction? or no armor but still hav damage reduction?

3. For intel hero with mana shield, the damage blocked is the one after damage reduction or b4 damage reduction?
 
1. What you mean? Your armor will determine the percentage of damage reduction.
2. If enemy has terror on him, there will no damage reduction.
3. After


Title: Re: Question & Clarification
Post by: irgyou on January 18, 2007, 06:44:22 PM
hi lod, since you replied to silentsmog's question #2 that way and it is how i understand should be then can you pls explain my case on page 25 dont wanna repeat myself and spam here

tnx


Title: Re: Question & Clarification
Post by: Lord of Dota on January 18, 2007, 08:39:25 PM
hi lod, since you replied to silentsmog's question #2 that way and it is how i understand should be then can you pls explain my case on page 25 dont wanna repeat myself and spam here

tnx


51-61 + (168), 168 is your item bonus damage given the condition item is working at 100% output. Level 2 hero only gains 60% of item effectiveness.

It was implemented since Beta round. Each increment of hero level will add 10% of effectiveness until max. It is to prevent a level 1 hero, with a DR, and abusing it.


Title: Re: Question & Clarification
Post by: silentsmog on January 18, 2007, 09:27:02 PM
so lvl 1 hero will only hav 50% effectiveness of the item bonus? 
n lvl 6 hero will hav full 100% of item effectiveness?
is it the same for all other items? like butterfly? aegis? or only damage items?


Title: Re: Question & Clarification
Post by: Nix on January 18, 2007, 09:38:07 PM
hi lod, since you replied to silentsmog's question #2 that way and it is how i understand should be then can you pls explain my case on page 25 dont wanna repeat myself and spam here

tnx


51-61 + (168), 168 is your item bonus damage given the condition item is working at 100% output. Level 2 hero only gains 60% of item effectiveness.

It was implemented since Beta round. Each increment of hero level will add 10% of effectiveness until max. It is to prevent a level 1 hero, with a DR, and abusing it.

How about if we attack creep? Still bound to item effectiveness or not?
And is it only applied for bonus damage? So Base Damage will always deal 100% damage right?


Title: Re: Question & Clarification
Post by: Bubbachuck on January 19, 2007, 03:12:19 PM
Hi to all,

I would like to clarify the effect of Heart of Tarasque. It is 30% block against sunder, so more HOT more chance to block? Example 2 HOT = 60% block???


Title: Re: Question & Clarification
Post by: Lord of Dota on January 19, 2007, 04:55:45 PM
Hi to all,

I would like to clarify the effect of Heart of Tarasque. It is 30% block against sunder, so more HOT more chance to block? Example 2 HOT = 60% block???


Hot is not stackable, 2 HoT = 30% block too.
Only damage bonus item is capped by Hero Level, it goes the same when you are creeping.


Title: Re: Question & Clarification
Post by: Bubbachuck on January 19, 2007, 05:37:13 PM
Thank you very much LOD.


Title: Re: Question & Clarification
Post by: rYan on January 19, 2007, 06:11:27 PM
Hmm, not sure if this has been asked before but anyway I'd like to know how to calculate the damage done by each Magic attack...i.e how to calculate how much lightning bolt, gush and death coil deal base on your intelligence...


Title: Re: Question & Clarification
Post by: L0rD3v1L on January 19, 2007, 10:42:06 PM
LOD...being killed will lose 10% gold rite? even without any streaks....

i realize that each time i die, it seems that i lose more than 10% :(

actually dun wanna ask...but this round not active, n i seems to be very easy killed >:( so die quite often n lost quite a lot of gold even not wif streaks...:(


Title: Re: Question & Clarification
Post by: Nix on January 19, 2007, 11:02:36 PM
LOD...being killed will lose 10% gold rite? even without any streaks....

i realize that each time i die, it seems that i lose more than 10% :(

actually dun wanna ask...but this round not active, n i seems to be very easy killed >:( so die quite often n lost quite a lot of gold even not wif streaks...:(

Killed by magic make you lose 12% from your gold reserve....


Title: Re: Question & Clarification
Post by: L0rD3v1L on January 19, 2007, 11:35:09 PM
aiks...when this is being implemented? ( hm...seems familiar wif it now  :P)

maybe i leave the game too long already


Title: Re: Question & Clarification
Post by: Nix on January 20, 2007, 10:46:36 AM
* Centaur Khan [L4] [Top] - 2980 gold
* Centaur Outrunner [L4] [Top] - 3100 gold

I want to ask this.... Centaur Khan supposed to be stronger than Centaur Outrunner right? But why the gold gain from Centaur Khan is less than Centaur Outrunner?



* Kobold Taskmaster [L2] [Top] - 1000 gold
* Forest Troll Berserker [L2] [Top] - 1480 gold
* Polar Furbolg Ursa Warrior [L3] [Top] - 1600 gold
* Polar Furbolg Champion [L3] [Top] - 1540 gold
* Centaur Khan [L4] [Top] - 2980 gold
* Centaur Outrunner [L4] [Top] - 3100 gold
* Roshan [L7] [Top] - 7000 gold
* Satyr Soulstealer [L?] [Bottom] -  1540 gold
* Gnoll Assassin [L?] Bottom] - 800 gold
* Ogre Lord [L6] Bottom] - 3400 gold
* Black Drake [L6] [Bottom] - 3280 gold
* Rock Golem [L5] [Bottom] - 2800 gold
* Ogre Magi [L5] [Bottom] - 3100 gold

Compare the gold in BOLD, especially Rock Gollem, it is lvl 5 but Centaur Khan gives more gold than that.... You should fix the gold from creep LOD....


Title: Re: Question & Clarification
Post by: ghosthunter99 on January 20, 2007, 11:17:53 AM
* Centaur Khan [L4] [Top] - 2980 gold
* Centaur Outrunner [L4] [Top] - 3100 gold

I want to ask this.... Centaur Khan supposed to be stronger than Centaur Outrunner right? But why the gold gain from Centaur Khan is less than Centaur Outrunner?



* Kobold Taskmaster [L2] [Top] - 1000 gold
* Forest Troll Berserker [L2] [Top] - 1480 gold
* Polar Furbolg Ursa Warrior [L3] [Top] - 1600 gold
* Polar Furbolg Champion [L3] [Top] - 1540 gold
* Centaur Khan [L4] [Top] - 2980 gold
* Centaur Outrunner [L4] [Top] - 3100 gold
* Roshan [L7] [Top] - 7000 gold
* Satyr Soulstealer [L?] [Bottom] -  1540 gold
* Gnoll Assassin [L?] Bottom] - 800 gold
* Ogre Lord [L6] Bottom] - 3400 gold
* Black Drake [L6] [Bottom] - 3280 gold
* Rock Golem [L5] [Bottom] - 2800 gold
* Ogre Magi [L5] [Bottom] - 3100 gold

Compare the gold in BOLD, especially Rock Gollem, it is lvl 5 but Centaur Khan gives more gold than that.... You should fix the gold from creep LOD....

I think its based on how many hp the creep has.(I'm lz 2 calculate the hp coz i 5hit die...lol)


Title: Re: Question & Clarification
Post by: L0rD3v1L on January 20, 2007, 11:19:59 PM
question bout clan war....

before clan war end, i hav 90 turns....when the war end, i should hav 190 turns or 100 turns only?


Title: Re: Question & Clarification
Post by: Lord of Dota on January 20, 2007, 11:23:20 PM
question bout clan war....

before clan war end, i hav 90 turns....when the war end, i should hav 190 turns or 100 turns only?

100.


Title: Re: Question & Clarification
Post by: Shadow on January 21, 2007, 05:12:21 AM
Hmm, not sure if this has been asked before but anyway I'd like to know how to calculate the damage done by each Magic attack...i.e how to calculate how much lightning bolt, gush and death coil deal base on your intelligence...

bolt = about 2,5
Gush= about 7,5
GB = about 13 (not sure)

-----
HolyKnight


Title: Re: Question & Clarification
Post by: Nix on January 21, 2007, 10:54:35 AM
Hey hey, I want to ask about percentage of items.... I think it is messed up, I was getting hit by a person who has SnY with him, and know what, I got stunned 3 times out of 13 attacks, WTF??!!

While my Buriza, which is 30%, only dealt about 1 or 2 critical damage out of 14+ attacks.
Know if 10% better, I would take Crystal, not Buriza....

Or do you change the SnY percentage of stun?

This is for example :

 Enemy stunned you for one cycle!
At 2:11 pm, (#x*) XxXxx attacked you, for 176 damage, you returned 228 damage!
Enemy stunned you for one cycle!
At 2:11 pm, (#x*) XxXxx attacked you, for 179 damage, you returned 228 damage!

See see, 2 turns 2 stunned, he just attacked me for 2 turns......
And anyway, does stun deduct 1 turn at once when we got stunned?
If so, I do not agree, absolutely do not agree that SnY can stun enemy.
Just make Cranium Basher that has stun, and SnY has Maim (like what sttomato said).


Title: Re: Question & Clarification
Post by: Redhya on January 21, 2007, 06:38:35 PM
hi all...

i wanna ask something about clan war...
my clan is currently at war...
but i can't find any enemy at all three lines...

what happen...
FYI we are at war now...
not at preparing stage anymore...
still confused...
coz this is my first time play the game...
and my clan members don't know neither...
what is going on..


Title: Re: Question & Clarification
Post by: Nix on January 21, 2007, 06:53:46 PM
hi all...

i wanna ask something about clan war...
my clan is currently at war...
but i can't find any enemy at all three lines...

what happen...
FYI we are at war now...
not at preparing stage anymore...
still confused...
coz this is my first time play the game...
and my clan members don't know neither...
what is going on..

In war you only have 2 lvl difference to attack enemies (if you are lvl 3, you can attack lvl 1 'til lvl 5 enemy's clan members). Perhaps, these could be the factor:

- Perhaps you are on lvl 5 or lvl 6 and all of your enemies are in lvl 2 or lvl 3, respectively
- All of your enemies hide in fountain (they only want to get turns after the war is finished)

And please anyone replies my post......


Title: Re: Question & Clarification
Post by: Shadow on January 21, 2007, 09:15:17 PM
its tactic. kill one and all go to fountain and u win war. LOL.

please fix this


Title: Re: Question & Clarification
Post by: Redhya on January 22, 2007, 01:11:28 AM
its tactic. kill one and all go to fountain and u win war. LOL.

please fix this
it means meaningless war isn't it...
why not to disable fountain function...
but nevermind...
just wonder...


Title: Re: Question & Clarification
Post by: silentsmog on January 22, 2007, 07:04:31 AM
it juz means that the turns compensation system hav to revamp, or the reward system hav to revamp. instead of giving a barrack n farm, give army n % construction according to how many enemies u killed.. isnt tt better?

or everykill will increase the % of protection and arua tower..

this way, nobody can abuse the system n make war so boring..

or compensate the turns according to how many turns u used on enemy during war.



Title: Re: Question & Clarification
Post by: L0rD3v1L on January 22, 2007, 09:23:51 AM

 compensate the turns according to how many turns u used on enemy during war.



yup this is a better way...instead of giving 100 turns, give double the turns they hav spent during the war...


Title: Re: Question & Clarification
Post by: chenjesu on January 22, 2007, 07:15:18 PM
hi guys, does the percentage damage reduction (armor * 10 / max hp * 100%) works on Str heroes? or just direct deduction?

thx...


Title: Re: Question & Clarification
Post by: Lord of Dota on January 22, 2007, 07:24:54 PM
hi guys, does the percentage damage reduction (armor * 10 / max hp * 100%) works on Str heroes? or just direct deduction?

thx...

No for Str heroes


Title: Re: Question & Clarification
Post by: chenjesu on January 22, 2007, 07:29:25 PM
hi guys, does the percentage damage reduction (armor * 10 / max hp * 100%) works on Str heroes? or just direct deduction?

thx...

No for Str heroes

so direct deduction will be applied to Str heroes rite?

eg. 1000(gross dmg) - 100(armor) = 900 net dmg

is this correct? thx...


Title: Re: Question & Clarification
Post by: L0rD3v1L on January 22, 2007, 08:16:42 PM
yup


Title: Re: Question & Clarification
Post by: Nix on January 22, 2007, 10:53:51 PM
Jeez, no one answers my question....

Is SnY stun chance really 10%?

Everytime I attacked, all of them almost "You have stunned the enemy!"...... Seems like 20% ~ 40% chance of stun for me.

And does get stunned deduct 1 turn at once?


Title: Re: Question & Clarification
Post by: ghosthunter99 on January 24, 2007, 11:41:03 AM
What is the limit of creepin for roshan?...more than 5?


Title: Re: Question & Clarification
Post by: silentsmog on January 24, 2007, 12:41:22 PM
what is the death limit for a player during war? is it still limit to 2 death per cycle? cos i hav experience killing a player for 5-6 times in a single cycle during war.  i think i seen that happening on the killing board this round as well..

and as for healing of our own clanmates.. is there any lvl gap?  cos as a lvl 8 i could heal a lvl 5 clanmate. more than 2 lvl gap.




Title: Re: Question & Clarification
Post by: L0rD3v1L on January 25, 2007, 12:07:24 PM
What is the limit of creepin for roshan?...more than 5?

same as usual, 5 creeps in 24 hours...roshan still a creep...


Title: Re: Question & Clarification
Post by: shohoku on January 25, 2007, 01:18:21 PM
Hey GM, both my bro and I will be playing next round. Different PC behind router and hence same IP always. However, in order not to be banned, can I declared my email accounts for your ease of checking or is there any altneratives?


Title: Re: Question & Clarification
Post by: ghosthunter99 on January 25, 2007, 06:04:00 PM
What is the limit of creepin for roshan?...more than 5?

same as usual, 5 creeps in 24 hours...roshan still a creep...

but erm...i killed abt 8-10 of roshan on 1 day...hohoho...bug from last time where i can kill creeps for more than 10X when limit is jz 3?


Title: Re: Question & Clarification
Post by: xxHeLLBaSoNxx on January 26, 2007, 06:03:10 PM
No No limit are 5 creeps for day but i could kill more then 5 in round 10 dont know why(bugged 100%).Anyway i wanna ask with how much posts do i get chaged from Newbie to something else???


Title: Re: Question & Clarification
Post by: rYan on January 26, 2007, 06:18:40 PM
No No limit are 5 creeps for day but i could kill more then 5 in round 10 dont know why(bugged 100%).Anyway i wanna ask with how much posts do i get chaged from Newbie to something else???

 50 posts to become a junior member


Title: Re: Question & Clarification
Post by: xxHeLLBaSoNxx on January 26, 2007, 06:25:32 PM
Tnx ryan i will show u one day how to play with FIEND and u show me how to play with butch :P


Title: Re: Question & Clarification
Post by: Nix on January 26, 2007, 07:55:26 PM
 At 7:49 pm, (#x*) x* attacked you, for 1517 damage, you returned 343 damage!
 Enemy stunned you for one cycle!
 At 7:49 pm, (#x*) x* attacked you, for 646 damage, you returned 343 damage!
 At 7:49 pm, (#x*) x* attacked you, for 1503 damage, you returned 343 damage!
 At 7:49 pm, (#x*) x* attacked you, for 646 damage, you returned 343 damage!
 At 7:49 pm, (#x*) x* attacked you, for 1499 damage, you returned 343 damage!
 Enemy stunned you for one cycle!
 At 7:49 pm, (#x*) x* attacked you, for 0 damage, you returned 343 damage!
 At 7:49 pm, (#x*) x* attacked you, for 1519 damage, you returned 343 damage!
 Enemy stunned you for one cycle!
 At 7:49 pm, (#x*) x* attacked you, for 648 damage, you returned 343 damage!
 At 7:49 pm, (#x*) x* attacked you, for 1513 damage, you returned 343 damage!
 At 7:49 pm, (#x*) x* attacked you, for 1505 damage, you returned 343 damage!
 At 7:49 pm, (#x*) x* attacked you, for 1513 damage, you returned 343 damage!
 At 7:49 pm, (#x*) xxxattacked you, for 0 damage, you returned 343 damage!
 Enemy stunned you for one cycle!
 At 7:48 pm, (#x*) x* attacked you, for 1513 damage, you returned 343 damage!
 At 7:48 pm, (#x*) xxxattacked you, for 652 damage, you returned 343 damage!
 At 7:48 pm, (#x*) x* attacked you, for 1501 damage, you returned 343 damage!
 At 7:48 pm, (#x*) x* attacked you, for 1507 damage, you returned 343 damage!
 Enemy stunned you for one cycle!
 At 7:47 pm, (#x*) x* attacked you, for 0 damage, you returned 343 damage!
 At 7:47 pm, (#x*) x* attacked you, for 1505 damage, you returned 343 damage!
 Enemy stunned you for one cycle!
 At 7:47 pm, (#x*) x* attacked you, for 1501 damage, you returned 343 damage!
 Enemy stunned you for one cycle!
 At 7:47 pm, (#x*) x* attacked you, for 1515 damage, you returned 343 damage!

I used Butterfly...... Does Butterfly can evade critical? Seems not 30% for me.....
To c25k, and rYan, now, no one wants to buy Basher, tell me some players that buy Basher please. This is absolutely SnY.


Title: Re: Question & Clarification
Post by: rYan on January 26, 2007, 09:13:58 PM
At 7:49 pm, (#x*) x* attacked you, for 1517 damage, you returned 343 damage!
 Enemy stunned you for one cycle!
 At 7:49 pm, (#x*) x* attacked you, for 646 damage, you returned 343 damage!
 At 7:49 pm, (#x*) x* attacked you, for 1503 damage, you returned 343 damage!
 At 7:49 pm, (#x*) x* attacked you, for 646 damage, you returned 343 damage!
 At 7:49 pm, (#x*) x* attacked you, for 1499 damage, you returned 343 damage!
 Enemy stunned you for one cycle!
 At 7:49 pm, (#x*) x* attacked you, for 0 damage, you returned 343 damage!
 At 7:49 pm, (#x*) x* attacked you, for 1519 damage, you returned 343 damage!
 Enemy stunned you for one cycle!
 At 7:49 pm, (#x*) x* attacked you, for 648 damage, you returned 343 damage!
 At 7:49 pm, (#x*) x* attacked you, for 1513 damage, you returned 343 damage!
 At 7:49 pm, (#x*) x* attacked you, for 1505 damage, you returned 343 damage!
 At 7:49 pm, (#x*) x* attacked you, for 1513 damage, you returned 343 damage!
 At 7:49 pm, (#x*) xxxattacked you, for 0 damage, you returned 343 damage!
 Enemy stunned you for one cycle!
 At 7:48 pm, (#x*) x* attacked you, for 1513 damage, you returned 343 damage!
 At 7:48 pm, (#x*) xxxattacked you, for 652 damage, you returned 343 damage!
 At 7:48 pm, (#x*) x* attacked you, for 1501 damage, you returned 343 damage!
 At 7:48 pm, (#x*) x* attacked you, for 1507 damage, you returned 343 damage!
 Enemy stunned you for one cycle!
 At 7:47 pm, (#x*) x* attacked you, for 0 damage, you returned 343 damage!
 At 7:47 pm, (#x*) x* attacked you, for 1505 damage, you returned 343 damage!
 Enemy stunned you for one cycle!
 At 7:47 pm, (#x*) x* attacked you, for 1501 damage, you returned 343 damage!
 Enemy stunned you for one cycle!
 At 7:47 pm, (#x*) x* attacked you, for 1515 damage, you returned 343 damage!

I used Butterfly...... Does Butterfly can evade critical? Seems not 30% for me.....
To c25k, and rYan, now, no one wants to buy Basher, tell me some players that buy Basher please. This is absolutely SnY.

that is all just your assumption that no one buys bashers, but you can't be sure whether this attack was sny based on ur assumption...and fyi, my sny doesnt stun that frequently...


Title: Re: Question & Clarification
Post by: NewbiePT on January 26, 2007, 09:59:24 PM
Critical can stack with enrage ?


Title: Re: Question & Clarification
Post by: an0nymous on January 26, 2007, 10:26:01 PM
Attack
  • Armor will work in percent reduction for Intelligence class heroes
    Intelligence class heroes: percent of damage reduction = (Armors x 7 / Max HP) x 100%
    Intelligence class heroes: max damage reduction = 65%
[/i]
At 6:48 pm, x* attacked you, for 1035 damage, you returned 1 damage!
At 6:47 pm, x* attacked you, for 1041 damage, you returned 1 damage!
At 6:47 pm, x* attacked you, for 520 damage, you returned 1 damage!
At 6:47 pm, x* attacked you, for 1037 damage, you returned 1 damage!
At 6:47 pm, x* attacked you, for 3563 damage, you returned 1 damage!

As shown above, the 3563 dmg surely come from from enrage + critical, 1037 dmg from critical, and 520 dmg from normal attack.
Just wanna clarify whether the enrage dmg ignored in the percent of damage reduction?
 :)


Title: Re: Question & Clarification
Post by: Nix on January 26, 2007, 10:30:27 PM
Poor rYan, I could say it was SnY because my SnY WORKS like that.

By the way, this is another one about Butterfly....

 You have lost 3318 gold!
 At 10:18 pm, (#x*) x* attacked you, for 4626 damage, you returned 499 damage in 3 consecutive attacks!
 Enemy stunned you for one cycle!
 At 10:18 pm, (#x*) x* attacked you, for 4427 damage, you returned 665 damage in 4 consecutive attacks!
 At 10:18 pm, (#x*) x* attacked you, for 17953 damage, you returned 1662 damage in 10 consecutive attacks!
 At 10:18 pm, (#x*) x* attacked you, for 3790 damage, you returned 332 damage in 2 consecutive attacks

Consecutive counts as 1 turn of attack right?? Hmm, I think LOD should make "GUARANTEE" thing with Butterfly (30%, at least it will evade 1 attack from 4 attacks).


Title: Re: Question & Clarification
Post by: xxHeLLBaSoNxx on January 27, 2007, 05:59:55 AM
Can some1 explain me how to change icon on my profile...rYan can u PM me bcoz i wanna put some picture like urs from cartoon???Can u do that for me ? ok?


Title: Re: Question & Clarification
Post by: rYan on January 27, 2007, 02:55:58 PM
Can some1 explain me how to change icon on my profile...rYan can u PM me bcoz i wanna put some picture like urs from cartoon???Can u do that for me ? ok?

you mean an avatar? just simply paste the URL of the avatar you want in your profile under the "I have my own pic" option.


Title: Re: Question & Clarification
Post by: xxHeLLBaSoNxx on January 27, 2007, 08:47:15 PM
Ok i will try latter......


Title: Re: Question & Clarification
Post by: Gm SaInT on February 01, 2007, 10:15:34 AM
Lod , is the holy knight uniqueness really working ?? my friend has same intel as me and does same healing as me , and im holy knight , he s not. also our gush is the same .


Title: Re: Question & Clarification
Post by: L0rD3v1L on February 01, 2007, 11:24:48 AM
"Make healing more efficient"

LOD i din see this changes lar...or maybe i din notice it ;D

can explain a little bit? just show where is it....


another question---> is the item guide updated?


Title: Re: Question & Clarification
Post by: Nix on February 01, 2007, 04:09:04 PM
Gorgon's uniqueness :

A)   [ (Armor + 40%) x 10 / Max. HP ]  x  100%
B)   [ Armor x 10  /  Max. HP ]  x  140%
C)   [ (Armor x 10) + 40%  /  Max. HP ]  x  100%

Which one?


Title: Re: Question & Clarification
Post by: MinG ShenG on February 01, 2007, 04:17:44 PM
Lod , is the holy knight uniqueness really working ?? my friend has same intel as me and does same healing as me , and im holy knight , he s not. also our gush is the same .
u noe wat is HEAL??


Title: Re: Question & Clarification
Post by: Lord of Dota on February 01, 2007, 04:23:23 PM
"Make healing more efficient"

LOD i din see this changes lar...or maybe i din notice it ;D

can explain a little bit? just show where is it....


another question---> is the item guide updated?

1. You can do consecutive holy light healing now.
2. For Holy Knight uniqueness, I think you will see the big difference when level up.
3. Yes, item guide is updated.


Title: Re: Question & Clarification
Post by: L0rD3v1L on February 01, 2007, 04:26:53 PM
Gorgon's uniqueness :

A)


Title: Re: Question & Clarification
Post by: L0rD3v1L on February 01, 2007, 04:28:09 PM
"Make healing more efficient"

LOD i din see this changes lar...or maybe i din notice it ;D

can explain a little bit? just show where is it....


another question---> is the item guide updated?

ok...LOD..i tried it out bout the heal...so scary...cos it still state turns instead of holy light...
1. You can do consecutive holy light healing now.
2. For Holy Knight uniqueness, I think you will see the big difference when level up.
3. Yes, item guide is updated.



Title: Re: Question & Clarification
Post by: Nix on February 01, 2007, 10:16:06 PM


Title: Re: Question & Clarification
Post by: Lord of Dota on February 02, 2007, 01:21:28 AM


Title: Re: Question & Clarification
Post by: Guess on February 02, 2007, 02:48:27 AM
LoD is so hardworking..replying questions middle of the night...^^


Title: Re: Question & Clarification
Post by: xxHeLLBaSoNxx on February 02, 2007, 05:09:28 AM
HeHe...Yes thats his job being Admin.Kk


Title: Re: Question & Clarification
Post by: silentsmog on February 03, 2007, 06:17:23 AM
1 qn abt clan war that i really like to ask.

During clan WAR, there are turns to protection, but NO DEATH LIMIT. i

Am i correct?


Title: Re: Question & Clarification
Post by: xxHeLLBaSoNxx on February 03, 2007, 07:54:04 AM
Sorry cant help u so u must PM some1 or w8 here for answer...


Title: Re: Question & Clarification
Post by: L0rD3v1L on February 03, 2007, 04:39:52 PM
1 qn abt clan war that i really like to ask.

During clan WAR, there are turns to protection, but NO DEATH LIMIT. i

Am i correct?

i think yes...


Title: Re: Question & Clarification
Post by: Nix on February 05, 2007, 06:52:27 PM
1 qn abt clan war that i really like to ask.

During clan WAR, there are turns to protection, but NO DEATH LIMIT. i

Am i correct?

i think yes...

Yeah yeah, pawn the feeder, 100 turns spend to that person!!


Title: Re: Question & Clarification
Post by: jamesliang on February 05, 2007, 08:35:41 PM
ya....i think no turn limit...


Title: Re: Question & Clarification
Post by: Nix on February 05, 2007, 08:54:34 PM
ya....i think no turn limit...

Ya, no turn limit but still bound to death limit which is 3 times.....


Title: Re: Question & Clarification
Post by: Nix on February 06, 2007, 08:14:22 PM
Does consecutive attacks count as one turn?
So when it triggers critical, all the output damage will become as 'ALL TURNS' critical damage?



Title: Re: Question & Clarification
Post by: Lord of Dota on February 06, 2007, 11:47:38 PM
Does consecutive attacks count as one turn?
So when it triggers critical, all the output damage will become as 'ALL TURNS' critical damage?



Critical is counted separately for each turn.


Title: Re: Question & Clarification
Post by: xxHeLLBaSoNxx on February 07, 2007, 06:35:54 AM
One question....When i used SF and when i attack some1 and there it marks i need 2 turns to kill him..I just tryed and puted 2 turns and neither was criticall...Latter i tryed it again and same thing happened...Always when i use consecutive attacks no criticall at all...Is that bad luck or some rule here?:-)


Title: Re: Question & Clarification
Post by: Nix on February 07, 2007, 06:38:33 AM
Does consecutive attacks count as one turn?
So when it triggers critical, all the output damage will become as 'ALL TURNS' critical damage?



Critical is counted separately for each turn.

Really?? Ooh, so this guy was lucky... Hit me with 12 consecutive attacks and all critical....


Title: Re: Question & Clarification
Post by: irgyou on February 07, 2007, 09:05:29 PM
Hi,

Anyone1 knows for sure is % of dropping DR or SnY increasing when more then 1 of the same item are in inventory?
ex. 1 DR --- 10% chance to drop 1
     2 DRs --- 15 or more chance to drop 1
     etc


thanks


Title: Re: Question & Clarification
Post by: Nix on February 10, 2007, 10:26:30 PM
Haha, LOD has abandoned this thread. Poor irgyou, no one replies since 7th February.

 You have dropped a Divine Rapier!
 You have lost 285 gold!
 You have lost 238 gold!
At 10:20 pm, a Death Coil was casted on you by (#x*) x*, 1696 damage!
 At 10:20 pm, a Death Coil was casted on you by (#x*) x*, 1696 damage!

 At 10:20 pm, attack from enemy was bounced back, (#zzz) zzz received up to 1223 damage!
At 10:20 pm, a Death Coil was casted on you by (#x*) x*, 1696 damage!
 At 10:19 pm, your soul was severed and exchanged with (#xx) x*!

------------------------------------------------------------------------------------------------------------
 At 10:10 pm, a Death Coil was casted on you by (#yyy) yyy, 3093 damage!
 At 10:10 pm, a Death Coil was casted on you by (#yyy) yyy, 3093 damage!
 At 10:10 pm, a Death Coil was casted on you by (#yyy) yyy, 3093 damage!

Is that bug or not? Why I lost the money 2 times? My death also increased by 2!!!! Wtf is happening?
x, y, and z are different person.


Title: Re: Question & Clarification
Post by: Lord of Dota on February 10, 2007, 11:44:22 PM
Hi,

Anyone1 knows for sure is % of dropping DR or SnY increasing when more then 1 of the same item are in inventory?
ex. 1 DR --- 10% chance to drop 1


Title: Re: Question & Clarification
Post by: xxHeLLBaSoNxx on February 11, 2007, 09:32:00 AM
WhaT is chance 4 SnY to drop????I didnt read it...Cant find and lazy to read all


Title: Re: Question & Clarification
Post by: Guess on February 11, 2007, 09:43:20 PM
HP:    6075 / 6075
Mana:    39605 / 39605

You revive under the power of Immortal!
At 9:02 pm, (#x*) x* attacked you, for 5406 damage, you returned 1 damage!
At 9:01 pm, (#x*) x* attacked you, for 5408 damage, you returned 1 damage!
At 9:01 pm, (#x*) x* attacked you, for 5407 damage, you returned 1 damage!
At 9:01 pm, (#x*) x* attacked you, for 0 damage, you returned 1 damage!

i have reserved Hp??


Title: Re: Question & Clarification
Post by: Nix on February 11, 2007, 09:52:40 PM
HP:    6075 / 6075
Mana:    39605 / 39605

You revive under the power of Immortal!
At 9:02 pm, (#x*) x* attacked you, for 5406 damage, you returned 1 damage!
At 9:01 pm, (#x*) x* attacked you, for 5408 damage, you returned 1 damage!
At 9:01 pm, (#x*) x* attacked you, for 5407 damage, you returned 1 damage!
At 9:01 pm, (#x*) x* attacked you, for 0 damage, you returned 1 damage!

i have reserved Hp??

Weird...... Perhaps it was a bug, kinda the same like me, but mine is

You have dropped a Divine Rapier!
You have lost 285 gold!
You have lost 238 gold!
At 10:20 pm, a Death Coil was casted on you by (#x*) x*, 1696 damage!
At 10:20 pm, a Death Coil was casted on you by (#x*) x*, 1696 damage!

At 10:20 pm, attack from enemy was bounced back, (#zzz) zzz received up to 1223 damage!
At 10:20 pm, a Death Coil was casted on you by (#x*) x*, 1696 damage!
At 10:19 pm, your soul was severed and exchanged with (#xx) x*!

-------------------------------------------------------------------------------------------------------
At 10:10 pm, a Death Coil was casted on you by (#yyy) yyy, 3093 damage!
At 10:10 pm, a Death Coil was casted on you by (#yyy) yyy, 3093 damage!
At 10:10 pm, a Death Coil was casted on you by (#yyy) yyy, 3093 damage!

3 different person, but see at '-------------', it was already 9 minutes gap.


Title: Re: Question & Clarification
Post by: Lord of Dota on February 11, 2007, 11:56:56 PM
It could be news bug, when news aint get sorted properly. Suspected only happen when you have very long news, but I will further investigate it.


Title: Re: Question & Clarification
Post by: rahxephon on February 12, 2007, 12:20:45 AM
I would like to ask about technical question:

What happens if you are behind a shared IP (aka router), will you get ban if you and your brother is using separate computers but under the same router or the IP tracking can also track on private IP?

And erm

1 question : If I have 30 agi on a agi hero, I get extra turn for 1 cycle right? (or whatever it is) Lets say I have 60 agi on a agi hero, do I get another extra turn (which means 2 turns) for 1 cycle? so on and so forth?


Title: Re: Question & Clarification
Post by: L0rD3v1L on February 12, 2007, 12:22:08 AM
it doesn't matter...as long as u din log in more than 1 account using the same pc...


Title: Re: Question & Clarification
Post by: shohoku on February 12, 2007, 12:23:20 AM
Haha, LOD has abandoned this thread. Poor irgyou, no one replies since 7th February.

 You have dropped a Divine Rapier!
 You have lost 285 gold!
 You have lost 238 gold!
 At 10:20 pm, a Death Coil was casted on you by (#x*) x*, 1696 damage!
 At 10:20 pm, a Death Coil was casted on you by (#x*) x*, 1696 damage!
 At 10:20 pm, attack from enemy was bounced back, (#zzz) zzz received up to 1223 damage!
 At 10:20 pm, a Death Coil was casted on you by (#x*) x*, 1696 damage!
 At 10:19 pm, your soul was severed and exchanged with (#xx) x*!
 At 10:10 pm, a Death Coil was casted on you by (#yyy) yyy, 3093 damage!
 At 10:10 pm, a Death Coil was casted on you by (#yyy) yyy, 3093 damage!
 At 10:10 pm, a Death Coil was casted on you by (#yyy) yyy, 3093 damage!

Is that bug or not? Why I lost the money 2 times? My death also increased by 2!!!! Wtf is happening?
x, y, and z are different person.

could the bounce attack be a prank msg type by x* before his attack??? is the colour of the bounce attack news from zzz different from the attack news of x*??? :P


Title: Re: Question & Clarification
Post by: Nix on February 12, 2007, 06:39:40 AM
It could be news bug, when news aint get sorted properly. Suspected only happen when you have very long news, but I will further investigate it.

It won't be a bug, because my death was increased by 2 and I lost 400++ gold because of that (supposed to be only 200+).......


Title: Re: Question & Clarification
Post by: xxHeLLBaSoNxx on February 12, 2007, 07:23:47 AM
Nix MSN now plz


Title: Re: Question & Clarification
Post by: rahxephon on February 12, 2007, 08:34:10 AM
it doesn't matter...as long as u din log in more than 1 account using the same pc...

I've edited my post. Cos I have another question I want to ask... :)


Title: Re: Question & Clarification
Post by: Gm SaInT on February 12, 2007, 10:12:06 AM
Lod ! there is a bug with bkb , it blocks more like 70%! everytime enemy has mana , it blocks ( kind of ) i m not kidding , i tried , 9 turns in a row all blocked by bkb .


Title: Re: Question & Clarification
Post by: rahxephon on February 13, 2007, 08:30:06 PM
no one answering questions??


Title: Re: Question & Clarification
Post by: jamesliang on February 13, 2007, 09:19:07 PM
Lod ! there is a bug with bkb , it blocks more like 70%! everytime enemy has mana , it blocks ( kind of ) i m not kidding , i tried , 9 turns in a row all blocked by bkb .

ya....agree...
my spell was block by 7~9 time...


Title: Re: Question & Clarification
Post by: rahxephon on February 15, 2007, 05:41:55 PM
Where or How do you determine which team, scourge or Sentinel do you go to?

I chose Ogre Magi, sentinel, but my team is scourge... Why is it like that?


Title: Re: Question & Clarification
Post by: jamesliang on February 15, 2007, 07:05:23 PM
Where or How do you determine which team, scourge or Sentinel do you go to?

I chose Ogre Magi, sentinel, but my team is scourge... Why is it like that?

this round is random team...even thought u choose sc hero but sometine can go to ST...

Example: u choose Rikimaru,it is ST hero but u got chance to go to SC side


Title: Re: Question & Clarification
Post by: Nix on February 15, 2007, 07:49:40 PM
Status: Pre-registration for Fun Round  <=== ????????????????????


Title: Re: Question & Clarification
Post by: Luc777 on February 17, 2007, 03:30:25 PM
i chose alchemist and i'm in sentinel but my brother chose sa and went to scourge...i understand from the previous replies it's due to the random thing but is it possible for him to change back to sentinel because we want to be in the same clan?and we only found out about the random thing today...thanks for your time...


Title: Re: Question & Clarification
Post by: L0rD3v1L on February 17, 2007, 06:34:49 PM
dun think so...re-register...or try ur luck n hook him over...  ;D


Title: Re: Question & Clarification
Post by: Luc777 on February 18, 2007, 03:33:01 AM
dun think so...re-register...or try ur luck n hook him over...  ;D

hook switches senti to scourge and vice-versa?


Title: Re: Question & Clarification
Post by: L0rD3v1L on February 18, 2007, 08:36:05 AM
yes...but it hook random target...


Title: Re: Question & Clarification
Post by: Lord of Dota on February 18, 2007, 09:34:49 PM
dun think so...re-register...or try ur luck n hook him over...


Title: Re: Question & Clarification
Post by: L0rD3v1L on February 18, 2007, 10:22:42 PM
then what is hook?
is it just tele ur opponent to another lane?


Title: Re: Question & Clarification
Post by: ghosthunter99 on February 18, 2007, 11:52:06 PM
then what is hook?
is it just tele ur opponent to another lane?

hook random target(opponent) from different region to ur region

lets say u hook btm target n ur at center...the random target will be hooked(teleported) to ur lane


Title: Re: Question & Clarification
Post by: Luc777 on February 21, 2007, 10:18:26 AM
 At 8:54 am, (#949) ArrQ attacked you, for 709 damage, you returned 1 damage!
You have lost 1 gold!
At 8:54 am, (#949) ArrQ attacked you, for 1402 damage, you returned 92 damage in 3 consecutive attacks!
At 8:54 am, (#949) ArrQ attacked you, for 1698 damage, you returned 206 damage in 5 consecutive attacks!
At 8:54 am, (#949) ArrQ attacked you, for 348 damage, you returned 1 damage!
You have lost 19 gold!
At 7:24 am, (#118) Trilix attacked you, for 449 damage, you returned 1 damage!
At 7:24 am, (#118) Trilix attacked you, for 884 damage, you returned 34 damage in 2 consecutive attacks!
At 7:24 am, (#118) Trilix attacked you, for 900 damage, you returned 34 damage in 2 consecutive attacks!
At 7:24 am, (#118) Trilix attacked you, for 927 damage, you returned 1 damage!
You have lost 138 gold!
At 3:40 am, (#139) aVengeR tkn attacked you, for 3529 damage, you returned 314 damage in 6 consecutive attacks!
At 3:40 am, (#139) aVengeR tkn attacked you, for 429 damage, you returned 34 damage!
At 2:15 am, (#393) BeautyCutey attacked you, for 77 damage, you returned 45 damage!

i only died 3 times and when i logged back in and saw the stated amount of gold lost...it's only a few hundred but how come in actual fact i lost 1.8k?


Title: Re: Question & Clarification
Post by: Nix on February 21, 2007, 04:16:32 PM
At 8:54 am, (#949) ArrQ attacked you, for 709 damage, you returned 1 damage!
You have lost 1 gold!
At 8:54 am, (#949) ArrQ attacked you, for 1402 damage, you returned 92 damage in 3 consecutive attacks!
At 8:54 am, (#949) ArrQ attacked you, for 1698 damage, you returned 206 damage in 5 consecutive attacks!
At 8:54 am, (#949) ArrQ attacked you, for 348 damage, you returned 1 damage!
You have lost 19 gold!
At 7:24 am, (#118) Trilix attacked you, for 449 damage, you returned 1 damage!
At 7:24 am, (#118) Trilix attacked you, for 884 damage, you returned 34 damage in 2 consecutive attacks!
At 7:24 am, (#118) Trilix attacked you, for 900 damage, you returned 34 damage in 2 consecutive attacks!
At 7:24 am, (#118) Trilix attacked you, for 927 damage, you returned 1 damage!
You have lost 138 gold!
At 3:40 am, (#139) aVengeR tkn attacked you, for 3529 damage, you returned 314 damage in 6 consecutive attacks!
At 3:40 am, (#139) aVengeR tkn attacked you, for 429 damage, you returned 34 damage!
At 2:15 am, (#393) BeautyCutey attacked you, for 77 damage, you returned 45 damage!

i only died 3 times and when i logged back in and saw the stated amount of gold lost...it's only a few hundred but how come in actual fact i lost 1.8k?


Haha, seeing your lost-gold.... It is definitely you have put gold on Training.


Title: Re: Question & Clarification
Post by: Luc777 on February 21, 2007, 04:22:08 PM
Hero Training    0%     Allocate
Current allocated: 200 gold - 50 gold needed for 1% of training

only allocated 200 and its not moving


Title: Re: Question & Clarification
Post by: Nix on February 21, 2007, 04:59:25 PM
Hero Training    0%   


Title: Re: Question & Clarification
Post by: Orlangyr on February 22, 2007, 06:19:44 AM
some question: Is increasing of my int(Im agi hero) will decrease enemy damage on me by magic? Thanks


Title: Re: Question & Clarification
Post by: Nix on February 22, 2007, 03:21:28 PM
some question: Is increasing of my int(Im agi hero) will decrease enemy damage on me by magic? Thanks

Never........ Nothing can reduce spell damage except Aegis....


Title: Re: Question & Clarification
Post by: Nix on February 22, 2007, 10:45:31 PM
Trainer ( 1 )
Miner ( 4 )
Miner ( 4 )
Farmer ( 4 )
Farmer ( 2 )
Farmer ( 2 )
 Trainer ( 3 )
 Trainer ( 3 )
Sawyer ( 4 )
 Trainer ( 1 )

My clan's gold reserve was 1080, then next clan cycle, it became 1010 gold... Dun get it, can anyone explain it???

160 Gold 40 Lumber

Sorry...... Forgot to put that..... Farm = 6, Barrack = 5.


Title: Re: Question & Clarification
Post by: silentsmog on February 23, 2007, 02:38:34 AM
Trainer ( 1 )
Miner ( 4 )
Miner ( 4 )
Farmer ( 4 )
Farmer ( 2 )
Farmer ( 2 )
 Trainer ( 3 )
 Trainer ( 3 )
Sawyer ( 4 )
 Trainer ( 1 )

My clan's gold reserve was 1080, then next clan cycle, it became 1010 gold... Dun get it, can anyone explain it???

160 Gold 40 Lumber

more info needed to calculate.. how many barrack. n farms actually number of barrack is enough .. =P


Title: Re: Question & Clarification
Post by: Gm SaInT on February 23, 2007, 06:53:26 AM
Trainer ( 1 )
Miner ( 4 )
Miner ( 4 )
Farmer ( 4 )
Farmer ( 2 )
Farmer ( 2 )
 Trainer ( 3 )
 Trainer ( 3 )
Sawyer ( 4 )
 Trainer ( 1 )

My clan's gold reserve was 1080, then next clan cycle, it became 1010 gold... Dun get it, can anyone explain it???

160 Gold 40 Lumber

Sorry...... Forgot to put that..... Farm = 6, Barrack = 5.


30 gold per each lvl 3 trainer ! that s 30 x 2 = 60! 2 trainers lvl 1 = 20 gold!! that s 60 +20 = 80!

80 x 5 barracks = 400 gold! hmm i think ti s multiplied by 5! or maybe not! i dunno!! should ask lod but what i think is that you got lucky! maybe gold should go down even more.


Title: Re: Question & Clarification
Post by: xxHeLLBaSoNxx on February 23, 2007, 07:00:01 AM
Hehe maybe i got lucky this time...i never made to do good cc and now i finaly made it...i was learning it from IceFrog(fish,faun,fox) and i finaly learned it ^_^


Title: Re: Question & Clarification
Post by: Nix on February 23, 2007, 07:06:50 AM
Trainer ( 1 )
Miner ( 4 )
Miner ( 4 )
Farmer ( 4 )
Farmer ( 2 )
Farmer ( 2 )
 Trainer ( 3 )
 Trainer ( 3 )
Sawyer ( 4 )
 Trainer ( 1 )

My clan's gold reserve was 1080, then next clan cycle, it became 1010 gold... Dun get it, can anyone explain it???

160 Gold 40 Lumber

Sorry...... Forgot to put that..... Farm = 6, Barrack = 5.


30 gold per each lvl 3 trainer ! that s 30 x 2 = 60! 2 trainers lvl 1 = 20 gold!! that s 60 +20 = 80!

80 x 5 barracks = 400 gold! hmm i think ti s multiplied by 5! or maybe not! i dunno!! should ask lod but what i think is that you got lucky! maybe gold should go down even more.

Trainer only takes 5 gold to train, lvl 2 takes 10 gold, lvl 3 takes 15 gold, etc etc
Sawyer takes 10 gold, lvl 2 takes 20 gold, lvl 3 takes, 30 gold, etc etc


Title: Re: Question & Clarification
Post by: Gm SaInT on February 23, 2007, 07:10:14 AM
oh mistake from me then! anyways that maked 40 gold from trainers then 40 x 5 barracks = 200!! then 200 +40 = 240 that means you make  240 - 160  = 80! you lost 80 gold !! and that s right :D! no bug there!


Title: Re: Question & Clarification
Post by: Gm SaInT on February 23, 2007, 07:12:16 AM
oh mistake from me then! anyways that maked 40 gold from trainers then 40 x 5 barracks = 200!! then 200 +40 = 240 that means you make


Title: Re: Question & Clarification
Post by: xxHeLLBaSoNxx on February 23, 2007, 07:16:31 AM
So bored haiz.....Wanna play webdota T_T


Title: Re: Question & Clarification
Post by: Nix on February 23, 2007, 08:39:19 PM
Tq....
Anyway, can anyone explain me about how these functions work?
Protection Tower:


Title: Re: Question & Clarification
Post by: karb on February 24, 2007, 05:08:13 PM
May i ask, i haf 304 agi and im an agi hero..aren't i supposed to get max 7 turns? how come i am gettin 6 only?


Title: Re: Question & Clarification
Post by: blink on February 24, 2007, 05:26:51 PM
no use to pump ur agi that high.. max turns for agi hero for this round is 6 turns per cycle


Title: Re: Question & Clarification
Post by: ghosthunter99 on February 25, 2007, 09:18:47 PM
Stats now:
HP:    -1 / 48745
Strength: 386
Items : 4 soul booster


Q: I jz realized that when i have 346 str...my hp is at the correct amount of 1.8 X base hp = 45945hp
but when my str is 386 now = 28325 X 1.8 = 50985hp(this should b my real hp from 4 booster). Is there any calculation bug?...


Title: Re: Question & Clarification
Post by: Luc777 on February 25, 2007, 10:17:20 PM
do criticals work no creeps?because i do not seem to be getting any with 4 burize...


Title: Re: Question & Clarification
Post by: Nix on February 26, 2007, 03:46:06 PM
Stats now:
HP:    -1 / 48745
Strength: 386
Items : 4 soul booster


Q: I jz realized that when i have 346 str...my hp is at the correct amount of 1.8 X base hp = 45945hp
but when my str is 386 now = 28325 X 1.8 = 50985hp(this should b my real hp from 4 booster). Is there any calculation bug?...

Wth is that 1.8??? STR hero HAS 1.7 base damage and each point of STR it will increase your hp by 70...


do criticals work no creeps?because i do not seem to be getting any with 4 burize...

No... Critical does not work on creeps....


Title: Re: Question & Clarification
Post by: ghosthunter99 on February 26, 2007, 06:07:24 PM
Stats now:
HP:    -1 / 48745
Strength: 386
Items : 4 soul booster


Q: I jz realized that when i have 346 str...my hp is at the correct amount of 1.8 X base hp = 45945hp
but when my str is 386 now = 28325 X 1.8 = 50985hp(this should b my real hp from 4 booster). Is there any calculation bug?...

Wth is that 1.8??? STR hero HAS 1.7 base damage and each point of STR it will increase your hp by 70...


1.8 from 4 soul booster...1 soul booster add 0.2


Title: Re: Question & Clarification
Post by: irgyou on March 07, 2007, 06:21:55 PM
Stats now:
HP:    -1 / 48745
Strength: 386
Items : 4 soul booster

Q: I jz realized that when i have 346 str...my hp is at the correct amount of 1.8 X base hp = 45945hp
but when my str is 386 now = 28325 X 1.8 = 50985hp(this should b my real hp from 4 booster). Is there any calculation bug?...



ur HP is 105 + ur lvl x 150 + str x 70
then every SB + 20%
ur base dmg for str is str points x 1.7

(http://www.webdota.net/cache/r12_301.jpg)
(http://www.webdota.net/cache/rfun_254.jpg)

 ;) pawn fake saints every cycle x2  ;)


Title: Re: Question & Clarification
Post by: Gm SaInT on March 08, 2007, 01:45:02 AM
Stats now:
HP:


Title: Re: Question & Clarification
Post by: xxHeLLBaSoNxx on March 08, 2007, 03:47:15 AM
Saint i prefer not to talk about multying...U can easy psssssssssssssssssssst about it...And btw if he is not good player why he got rank 1 two rounds in row?PSTTTTTTTTTTTTTTTT!!!!!!!!!U are not even near him..Or near his pants...irgyou just ignore him...


Title: Re: Question & Clarification
Post by: Gm SaInT on March 08, 2007, 08:28:05 AM
Saint i prefer not to talk about multying...U can easy psssssssssssssssssssst about it...And btw if he is not good player why he got rank 1 two rounds in row?PSTTTTTTTTTTTTTTTT!!!!!!!!!U are not even near him..Or near his pants...irgyou just ignore him...

ure so dumb like i said! he got rank 1 two rounds in a row because he s a multi ta ta! so easy!! you might not beleive me ! but i know it! he told me himself! but im sure he never thought i would tell everyone!! too bad for him! i dont like multies anyways..........


Title: Re: Question & Clarification
Post by: xxHeLLBaSoNxx on March 08, 2007, 08:39:50 AM
Duh..U cant talk with him on same language as i can so please little respect to someone who is older then u...Maybe he was multy but this 2 rounds in row he played alone without single MULTY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Title: Re: Question & Clarification
Post by: ghosthunter99 on March 29, 2007, 11:29:24 PM
Quote
Faceless Void - Armors work against spell damage (as percentage)

does that mean faceless have max 50% magic reduction? or is there another limit?

if max magic reduction + 1 aegis ? calculation?

Using : Agility heroes: percent of damage reduction = (Armors x 10 / Max HP) x 100%?

does the armor magic reduction stack wif agi's 20% magic reduction?


Title: Re: Question & Clarification
Post by: Lord of Dota on March 30, 2007, 10:40:09 AM
Quote
Faceless Void - Armors work against spell damage (as percentage)

does that mean faceless have max 50% magic reduction? or is there another limit?

if max magic reduction + 1 aegis ? calculation?

Using : Agility heroes: percent of damage reduction = (Armors x 10 / Max HP) x 100%?

does the armor magic reduction stack wif agi's 20% magic reduction?

Stackable.
It will work in sequence of
1. Faceless Armor
2. Agility hero Armor
3. Item (Aegis) Armor


Title: Re: Question & Clarification
Post by: ghosthunter99 on March 30, 2007, 11:58:30 AM
Quote
Stackable.
It will work in sequence of
1. Faceless Armor
2. Agility hero Armor
3. Item (Aegis) Armor


erm...can tell how 2 calculate?...if cant post here, pm me also can...jz curious how this works.


Title: Re: Question & Clarification
Post by: L0rD3v1L on March 30, 2007, 12:39:24 PM
erm...i dunno bout faceless void specialty....but can give rough calculation for u....

let say magic dmg=1000   armour=500  (faceless void speacialty=50% armor works on magic)

first reduce the dmg by specialty.... 1000-(500x50%)=750

then reduce 20% for agi's hero specialty.... 750-(750x20%)=600

then reduce by aegis.....600-(600x35%)=390

so normal 1k dmg when hit on FV, wif 1 aegis, it will be 390 dmg



Title: Re: Question & Clarification
Post by: Lord of Dota on March 30, 2007, 02:18:06 PM
Armor (magic) = (Armors x 10 / Max HP) x 100%

It is now same for both magic and physical attack


Title: Re: Question & Clarification
Post by: L0rD3v1L on March 30, 2007, 05:45:18 PM
oh...so that's the new changes....just now cant check...cos server down


Title: Re: Question & Clarification
Post by: shoopi on March 30, 2007, 06:06:00 PM
and what's max reduction for physical, also 75%? also, does percent of damage reduction = (Armors x 10 / Max HP) x 100% works for str and int heroes aswell... thx


Title: Re: Question & Clarification
Post by: ghosthunter99 on March 30, 2007, 08:01:15 PM
and what's max reduction for physical, also 75%? also, does percent of damage reduction = (Armors x 10 / Max HP) x 100% works for str and int heroes aswell... thx



max physical for agi = 75%
Quote
# Agility heroes: percent of damage reduction = (Armors x 10 / Max HP) x 100%
# Agility heroes: max damage reduction = 75%
# Agility heroes: work the same for return damage

for int = 65%
Quote
# Intelligence class heroes: percent of damage reduction = (Armors x 7 / Max HP) x 100%
# Intelligence class heroes: max damage reduction = 65%

no dmg reduction based on % for str heroes...should b workin for armors only...


Title: Re: Question & Clarification
Post by: shoopi on March 30, 2007, 08:19:04 PM
ok so for str heroes if i have 100 armor and i get attacked for 800 i will take 700 damage as simple as that?


Title: Re: Question & Clarification
Post by: L0rD3v1L on March 30, 2007, 08:51:35 PM
yes...direct deduct


Title: Re: Question & Clarification
Post by: silentsmog on March 30, 2007, 09:24:46 PM
can i ask wat will happen if at the end of a clan war, the scores was a tie?  example 50-50? wat happens to the rewards? spilt equally?  or both side gets nothign excpet for the 100 turns? very curious abt it. cos i had a few clan wars that had the difference of 1. almost a tie.


Title: Re: Question & Clarification
Post by: Lord of Dota on March 30, 2007, 09:46:09 PM
can i ask wat will happen if at the end of a clan war, the scores was a tie?


Title: Re: Question & Clarification
Post by: silentsmog on March 31, 2007, 12:08:51 AM
can i ask wat will happen if at the end of a clan war, the scores was a tie?


Title: Re: Question & Clarification
Post by: Dante on March 31, 2007, 12:24:38 AM
can i ask wat will happen if at the end of a clan war, the scores was a tie?  example 50-50? wat happens to the rewards? spilt equally?  or both side gets nothign excpet for the 100 turns? very curious abt it. cos i had a few clan wars that had the difference of 1. almost a tie.

Split gold reward equally and 100 turns.

wat abt the 500 honor reward? 500 honor spilt or nothing for both side?
farm and barrack will not be awarded to anyside, am i correct?? 
I guess both are not awarded.No 1 won why give honor ? And then getting a barrack and a farm sounds like conquering, but if no 1 won no 1 conquered.


Title: Re: Question & Clarification
Post by: Lestat on March 31, 2007, 08:47:27 AM
Hey Guys, I'm new in the game and our clan is preparing for clan war... I have some few clarifications.

1. After you accept the challenge you'll receive 1000 gold for each player, is that correct?
2. Wnen you accept the challenge, 2 deaths will be purified, how does it work, my 2 deaths wiil be removed from the stat? Is it for every player of the accepting clan?
3. After accepting the challenge, if you have 0 turn, then you will have only the bonus turn for the 6 hours camping before clan war starts, let say if you have 2 turns per cycle then you will have 24 turns during the war plus the bonus in the 5 hour duration.. Is that correct?

Thanks guys!


(http://www.webdota.net/cache/r14_252.jpg)

Give me sight beyond sight....  ;)



Title: Re: Question & Clarification
Post by: L0rD3v1L on March 31, 2007, 11:35:04 AM
Question 1---->yes

Question 2---->2 deaths of every player in the clan (that accept war) will be removed. Only the
                      only to the clan that accept.

Question 3---->Yes

If u wanna know more about clan war, there is a thread about it in the forum....read through it...


Title: Re: Question & Clarification
Post by: Lestat on March 31, 2007, 12:13:32 PM
OK thanks! We're ready for WAR!   8)


Title: Re: Question & Clarification
Post by: confused on March 31, 2007, 11:17:50 PM
hello all

can somebody explain this:

At 9:04 am, (#x*) xxxl attacked you, for 3373 damage, you returned 2517 damage in 12 consecutive attacks!
 At 9:04 am, (#x*) xxxl attacked you, for 281 damage, you returned 163 damage!

 and the second:
At 7:24 pm, (#yyy) yyy attacked you, for 5323 damage, you returned 2705 damage in 13 consecutive attacks!
 At 7:24 pm, (#yyy) yyy attacked you, for 291 damage, you returned 137 damage!

maybe its newbie qestion but i dont know it yet.. why RETURN damage (not attackers damage) when there is cons. attack is much higher then single attack?? in first case the math is 12*163=1956 but it is 2517 and the second case in stead of 13*137=1781 it is 2705

please explain.. thanks


Title: Re: Question & Clarification
Post by: L0rD3v1L on April 01, 2007, 01:07:01 AM
that's to prevent people from abusing consecutive attack kua....


Title: Re: Question & Clarification
Post by: eMoNz on April 03, 2007, 11:56:28 AM
My Question... I'm quite confused... pro members of my clan is kinda dissapointed with my way of managing the clan jobs.

while i ask suggestions. many kinds of suggestions is told, while i tried the first one and the situation of clan got worse.

my first build:
6 sawyers, 4 miners.
after i finished a farm, it became
4 sawyers, 4 miners, 2 farmers
then i continued in building barracks, until now i have 6 barracks and 4 farms.condition:
2 miners (4 and 3)
2 sawyers (4 and 4)
2 farmers (4 and 3)
4 trainers (2, 1, 1, and 3)

my clan gold was drained, my slots from 400 became 250, while filled with 234 armies...

my clan creeping goes up and down... from 700 to 750 to 680 to 700 again.

this is a suggest from my clan member, which i hate him now  ;D

any pro clan chieftains which can explain me the best clan build please?

oh and at first i had many sawyers, gold was always above 2k... but how come the lumber stayed 10? it never increase or decreased. Building farm/barracks finishes lumber right? and building armies finish gold right? please, anyone who's kind enough to explain me the whole condition...
really confused here

and one more..
i'm going to clan war, so there's 6 hours left. Is this 6 hours i'm in protection right? can't be attacked? and during the war, how long will it take? do we control our heroes? victory condition = most kills? what about members which aren't online? please tell me, thanks

T_T


Title: Re: Question & Clarification
Post by: eMoNz on April 03, 2007, 02:21:09 PM
Please answer my question...anyone...stomatto? LoD??? it's urgent dude...help
 :'(

really need to win this war to acquire back sang yashe and dr which i dropped 7 hours before war (goddamnit how could i be so unlucky)


Title: Re: Question & Clarification
Post by: ghosthunter99 on April 03, 2007, 05:41:43 PM
Please answer my question...anyone...stomatto? LoD??? it's urgent dude...help
 :'(

really need to win this war to acquire back sang yashe and dr which i dropped 7 hours before war (goddamnit how could i be so unlucky)


lumber always stay at 10...if will be used as reserve(jz for display)..but when u need lumber, 10gold will be converted into lumber,

the level of trainer n sawyer mz not overtake gold funds in 1 cycle
ie. sawyer use 10gold per lvl, trainer uses 5 gold X rax, so ur gold mz not b under the funds needed to complete all the jobs.

6hrs = totally free from any targets...u cant atk them...they cant atk u...when 6hrs finish, u have to face 5 hrs of clan war wif members of the team ur supposed to fight...n jz their id in the enemy list for 5 hrs...after war finish, back to normal...u'll get aimed again


Title: Re: Question & Clarification
Post by: eMoNz on April 03, 2007, 08:14:45 PM
Please answer my question...anyone...stomatto? LoD??? it's urgent dude...help
 :'(

really need to win this war to acquire back sang yashe and dr which i dropped 7 hours before war (goddamnit how could i be so unlucky)


lumber always stay at 10...if will be used as reserve(jz for display)..but when u need lumber, 10gold will be converted into lumber,

the level of trainer n sawyer mz not overtake gold funds in 1 cycle
ie. sawyer use 10gold per lvl, trainer uses 5 gold X rax, so ur gold mz not b under the funds needed to complete all the jobs.

6hrs = totally free from any targets...u cant atk them...they cant atk u...when 6hrs finish, u have to face 5 hrs of clan war wif members of the team ur supposed to fight...n jz their id in the enemy list for 5 hrs...after war finish, back to normal...u'll get aimed again

thanks bro! 2 more hours and the war is over!

current score: 49-6... wkkwkw we are definitely winning

^^


Title: Re: Question & Clarification
Post by: shoopi on April 05, 2007, 04:38:18 PM
I have a question; does fizzle chance has a set amount , or having more int will decrease the chance of enrage to fizzle?


Title: Re: Question & Clarification
Post by: ghosthunter99 on April 05, 2007, 05:14:41 PM
I have a question; does fizzle chance has a set amount , or having more int will decrease the chance of enrage to fizzle?

yeap...i think LoD said b4..100int = 15% less fizzle...


Title: Re: Question & Clarification
Post by: shoopi on April 05, 2007, 05:20:49 PM
Thx
sigh, u happen to know enrage fizzle chance?


Title: Re: Question & Clarification
Post by: ghosthunter99 on April 05, 2007, 05:22:51 PM
Thx
sigh, u happen to know enrage fizzle chance?

not sure abt that...but not that high...coz once u have near 100int...(which is a huge risk for str hero), u'll fizzle lesser...n i do mean less n more enrage...+ no need quickly refill mana pool
normally str heroes have under 50int...thats y sometimes fizzle alot


Title: Re: Question & Clarification
Post by: L0rD3v1L on April 06, 2007, 01:00:59 AM
LOD!!!!! i cant activate my Webdota Activation Code!!!!

when i click to that link, it show

Can't connect to local MySQL server through socket '/var/lib/mysql/mysql.sock' (2)

so wat should i do??

can u help me bypass it? ;D

i choosed team random....my frens wanna know which team i'm in now :P


Title: Re: Question & Clarification
Post by: Lord of Dota on April 06, 2007, 01:07:21 AM
LOD!!!!! i cant activate my Webdota Activation Code!!!!

when i click to that link, it show

Can't connect to local MySQL server through socket '/var/lib/mysql/mysql.sock' (2)

so wat should i do??

can u help me bypass it? ;D

i choosed team random....my frens wanna know which team i'm in now :P

This is because the www.webdota.net still pointing to old domain by your ISP

try change this, example:

http://www.webdota.net/activate....

to

http://209.168.245.21/activate....

If you are not sure, just wait 12 hours, then you can activate your account successfully.

I am sure that, when you try to 'ping www.webdota.net' you isn't getting the 209.xx IP.


Title: Re: Question & Clarification
Post by: shoopi on April 06, 2007, 01:10:51 AM
registered 15 mins ago havent got email yet. is this normal? (i'm guessing there are lots of e mails to send :p) checked bulk too

Edit: got it now


Title: Re: Question & Clarification
Post by: L0rD3v1L on April 06, 2007, 01:10:59 AM
Your account has been activated.

thanks!!!


Title: Re: Question & Clarification
Post by: blink on April 06, 2007, 02:47:01 AM
LOD, my activation code also wont work.. it also appear the same like lorddevil, how can i activate my account can i also use this 1? http://209.168.245.21/activate? or should i just wait for 12 hrs?


Title: Re: Question & Clarification
Post by: blink on April 06, 2007, 02:50:56 AM
nevermind.. i already activated.. hehehe


Title: Re: Question & Clarification
Post by: AvangerZ on April 06, 2007, 08:26:41 AM
activated.... yeaaahhh :'( :'( :-[ ;D ;D ;D


Title: Re: Question & Clarification
Post by: Gm SaInT on April 06, 2007, 09:33:05 AM
Lod , anti mage in st is very weak , i mean , it s good that he has 20% more spell resistance but can you please explain the other specialty? burns 50 % mana based on his attack , hmm , why would you burn their mana if it ends up that when you kill them , they will get full mana again!! that specialty really makes no sense at all!


Title: Re: Question & Clarification
Post by: Dante on April 06, 2007, 09:40:23 AM
Lod , anti mage in st is very weak , i mean , it s good that he has 20% more spell resistance but can you please explain the other specialty? burns 50 % mana based on his attack , hmm , why would you burn their mana if it ends up that when you kill them , they will get full mana again!! that specialty really makes no sense at all!
True there is no point to burn mana.Maybe do something like 5% damage dealt in max mana capacity of the enemy hero and increase 3-5% per level.


Title: Re: Question & Clarification
Post by: L0rD3v1L on April 06, 2007, 02:03:26 PM
well last time, it was meant for fully disable the aegis function.....


Title: Re: Question & Clarification
Post by: Gm SaInT on April 06, 2007, 02:46:07 PM
well last time, it was meant for fully disable the aegis function.....
woah, wont work on intel! because intel has let s say 15 k mana , agi will make 2.5 k damage , intel hero has 6 k hp , so anti mage will take 3 turns to kill the intel hero , 3 x 2.5k = 7.5k

7.5k :2 = 3.25 k ( 50% ) so only 3.25k mana gone!! pfft!


Title: Re: Question & Clarification
Post by: NewbiePT on April 06, 2007, 10:05:41 PM
item guide need update... i see the sange &  yasha recipe in game for 2000, and in the forum is for 4000....

i dont know if are more item changed...

Please update LOD.

Admin reply: Updated, just miss out the recipe for S&Y


Title: Re: Question & Clarification
Post by: Gm SaInT on April 07, 2007, 02:11:37 AM
lod , i got an idea! i mean ,  lots of people fighting for ranks and getting nothing at the end! maybe you should give prizes for top 10 players?

like , 1 st place gets let s say 3000 gold next round with 40 extra turns , 2nd place gets 2000 gold with 30 turns more,  3 rd gets 1500 gold with 20 turns  , 4th 1000 gold with 15 turns , 5th gets 750 gold and 10 turns more!!

then the top 3 or 5 clans get special prizes like , give the boss of the clan a special RING , like Gold ring for 1st place , silver for 2nd and bronze for 3rd ,  and that rings shows it self in the player profile ( will tak about profile after) so the boss gets a ring or anything like that and the players in that clan will get more gold and turns next round  , let s say  1500 gold more for1st place , 1000 for 2nd and 750 for 3rd place!

this will make the game more competitive. ! i got this idea from another game www.gangstermind.com/?refer=77378

also , try recruit more game admins , since some are really inactive now ,and try to monitor wars , most of wars are fake now , like you win then i win or we both draw and get 100 turns each....



about player profile , maybe you should think of giving each player his own profile , where he puts info about himself , where he lives , what he likes... since you got a new server , maybe it s possible ... and the rewards like the rings can be put in the profile .....

and to make the game faster to register in! how about when you  make an account on let s say , hotmail@hotmail.com , so when the new round is being restarted , instead of restarting everything , you just restard the scores but not the mails! so all we have to do in the new round is go on that MAIL hotmail@hotmail.com , put our pass from the last round , then this new pages comes and asks you for your NICKNAME this round  and you choose one... instead of remaking account every round...

i got all of this from www.gangstermind.com/?refer=77378 , maybe lod you should just go there and see how that games works!!

and to make this game more popular , i think you should make an option where you could PAY, let s say 5$ for 50 turns and 5000 gold , or anything like that , and those players get in a PAYING MEMBER section in their profile , and those players will have their own rankings page because they payed for the game and that money either goes to make the game better or it goes in a JACKPOT where the 1st place for the paying members can win it , meaning , if there is 50 players that payed money , each 5$ , ( EXAMPLE ) the jackpot will be 200$ for 1st place and 2nd place gets turns and gold next round..... 50$ will go to make the game better.....


tell me what you think , i got all of this from www.gangstermind.com/?refer=77378 , and looks like that site is doing very good with that way!


Title: Re: Question & Clarification
Post by: Gm SaInT on April 07, 2007, 02:19:07 AM
lod , i got an idea! i mean ,


Title: Re: Question & Clarification
Post by: shoopi on April 07, 2007, 03:09:21 AM
i thought about "prises" for first places aswell..
then i realised its a bad idea
it will make the top ranked players even more imba because they will have a hugh advantage early on, and bonus to clan will make even more imba
ether make a very small bonus, or just a trophy, like they can type in diffrent color etc... that would be cool heh


Title: Re: Question & Clarification
Post by: Gm SaInT on April 07, 2007, 03:12:54 AM
i thought about "prises" for first places aswell..
then i realised its a bad idea
it will make the top ranked players even more imba because they will have a hugh advantage early on, and bonus to clan will make even more imba
ether make a very small bonus, or just a trophy, like they can type in diffrent color etc... that would be cool heh

well if lod makes profile then the prizes they get , they could stack them in their profile  and then use them when they want to!! the top 10 are already imba , they al are the same , stepping up will be hard , so give them prizes at least , so what they will start better next round after but it doesnt mean they are unstoppable ,2 people can gang him and take his gold lol:P


Title: Re: Question & Clarification
Post by: L0rD3v1L on April 07, 2007, 04:36:23 AM
can give some hints bout this?

"Extra information showing on Clan page and Clan search"

cos i cant notice any changes yet...or LOD still on the way putting the extra info into it?

Admin reply: Right now, just the ranking


Title: Re: Question & Clarification
Post by: Gm SaInT on April 07, 2007, 06:09:29 AM
can give some hints bout this?

"Extra information showing on Clan page and Clan search"

cos i cant notice any changes yet...or LOD still on the way putting the extra info into it?
lod , did you find a way to make leader control all the jobs in a clan?


Title: Re: Question & Clarification
Post by: eMoNz on April 07, 2007, 08:10:44 AM
NO! New Saint's idea is crazy! AND NO NO NO Top players must not receive an award!

Totaly crazy and bad idea. U give them extra gold or turns? once rank 1=rank 1 4ever. once ur gone=ur gone forever.

and i think we must not involve money in this game...really. if it's donation, i would love to donate for LoD. but if it's PAYING, i'm totally not playing this game anymore. waste of money and pain in a*. and this is a website, international and global, where many ppl play it. different ages and countries. like if a 14 year old boy wanted to play, his money currency in Reng Ming Bi, he has no access to bank.... so he can't play anymore right?

No offence!!!!!!!!!!!!

My idea = making the profile is ok, but NO REWARDS in system of gameplay please. just give the profile like a sign or trophy or something that tells he has been winner before. or in my opinion, we can use the Battle.net system of profile, where u have a personal avatar in your profile, where everyone starts with pion, and can change to higher rank by winning, where each round u get points depending on ur rank.

Anyways, DotA was meant for 1 round, with no continueos effect to the nextround... DotA allstar we play it like that also right? we pllay 1 round, GG, and then go to next game without having any left overs of levels or gold or items from last round.

cheers


Title: Re: Question & Clarification
Post by: Gm SaInT on April 07, 2007, 08:21:14 AM
NO! New Saint's idea is crazy! AND NO NO NO Top players must not receive an award!

Totaly crazy and bad idea. U give them extra gold or turns? once rank 1=rank 1 4ever. once ur gone=ur gone forever.

and i think we must not involve money in this game...really. if it's donation, i would love to donate for LoD. but if it's PAYING, i'm totally not playing this game anymore. waste of money and pain in a*s. and this is a website, international and global, where many ppl play it. different ages and countries. like if a 14 year old boy wanted to play, his money currency in Reng Ming Bi, he has no access to bank.... so he can't play anymore right?

No offence!!!!!!!!!!!!

My idea = making the profile is ok, but NO REWARDS in system of gameplay please. just give the profile like a sign or trophy or something that tells he has been winner before. or in my opinion, we can use the Battle.net system of profile, where u have a personal avatar in your profile, where everyone starts with pion, and can change to higher rank by winning, where each round u get points depending on ur rank.

Anyways, DotA was meant for 1 round, with no continueos effect to the nextround... DotA allstar we play it like that also right? we pllay 1 round, GG, and then go to next game without having any left overs of levels or gold or items from last round.

cheers

who said that you have to PAY? it will be an option!! players that want to pay , pay! not everyone! how would he be rank 1 forever ? he will just get 3k gold , you have to pay a person for it s efforts!! 3k gold wont help  , it will just make his buildfaster!! i dont understand how rank 1 will forever be rank 1! it makes no sense!!


Title: Re: Question & Clarification
Post by: eMoNz on April 07, 2007, 08:38:36 AM
Then let the rich rule everything, and leave the poor with nothing.

just a phrase by socrates

hey btw whats ur nick this round ^^

as i said, reward but reward with something that doesn't involve the performance of the player in gameplay. as in Ragnarok Online, Blacksmiths with higher level has a different cart... this does not add his damage or anything or money. this cart shows everyone that he's level 90++ and is an honor. ppl will envy him. or Aura. once we reach level 99, we get a blue shining aura.it doesn't add anything to our stats. it's just "cool".

i'm just suggesting that. reward with something thats "cool". at least i would chase for the fame and cool appearance.


Title: Re: Question & Clarification
Post by: Lord of Dota on April 07, 2007, 10:23:48 AM
Reward is good, but money involvment definitely is not a good idea.

Right now, I can still keep holding the game, with my own money, no worry. If I face any trouble, I will ask for donation.

Thank You.


Title: Re: Question & Clarification
Post by: Gm SaInT on April 07, 2007, 12:06:39 PM
Reward is good, but money involvment definitely is not a good idea.

Right now, I can still keep holding the game, with my own money, no worry. If I face any trouble, I will ask for donation.

Thank You.

maybe you could just make it optional ,

but it s your choice anyways
i respect it!


Title: Re: Question & Clarification
Post by: eMoNz on April 07, 2007, 03:07:49 PM
so what's ur nick this round saint?  ;D


Title: Re: Question & Clarification
Post by: Gm SaInT on April 08, 2007, 12:36:26 AM
so what's ur nick this round saint?


Title: Re: Question & Clarification
Post by: Myk on April 08, 2007, 06:37:35 PM
why not playing anymore saint? not enjoying the game anymore?


Title: Re: Question & Clarification
Post by: Gm SaInT on April 09, 2007, 01:07:49 AM
why not playing anymore saint? not enjoying the game anymore?

a bit boring now ! cant fight with bason anymore , he s dumb , got infected with photo album virus so he cant play anymore LOL


Title: Re: Question & Clarification
Post by: blink on April 09, 2007, 02:59:56 AM
why not playing anymore saint? not enjoying the game anymore?


a bit boring now ! cant fight with bason anymore , he s dumb , got infected with photo album virus so he cant play anymore LOL


lets just say that some of his clanmate/ex-clanmate hate him.. hehe.. lolz.. and lots of people are anti with him.. how can he enjoy? heheh lol.. peace newsaint:D


Title: Re: Question & Clarification
Post by: eMoNz on April 09, 2007, 09:20:51 AM
why not playing anymore saint? not enjoying the game anymore?


a bit boring now ! cant fight with bason anymore , he s dumb , got infected with photo album virus so he cant play anymore LOL


lets just say that some of his clanmate/ex-clanmate hate him.. hehe.. lolz.. and lots of people are anti with him.. how can he enjoy? heheh lol.. peace newsaint:D

wakkakakkakakka, yes yes, i heard new order has many enemies, phoenix, feelowship, wkkwkwkkwkkwkw
new saint is undercover


Title: Re: Question & Clarification
Post by: AvangerZ on April 09, 2007, 11:00:03 AM
why not playing anymore saint? not enjoying the game anymore?


a bit boring now ! cant fight with bason anymore , he s dumb , got infected with photo album virus so he cant play anymore LOL


lets just say that some of his clanmate/ex-clanmate hate him.. hehe.. lolz.. and lots of people are anti with him.. how can he enjoy? heheh lol.. peace newsaint:D

wakkakakkakakka, yes yes, i heard new order has many enemies, phoenix, feelowship, wkkwkwkkwkkwkw
new saint is undercover
last round saint was in spartans... i think he IS spartan ^^


Title: Re: Question & Clarification
Post by: L0rD3v1L on April 09, 2007, 11:45:48 AM
guys...pls dun spam here anymore...this is Q&A thread....not guessing who is New Saint thread.... >:(


Title: Re: Question & Clarification
Post by: eMoNz on April 09, 2007, 12:00:04 PM
guys...pls dun spam here anymore...this is Q&A thread....not guessing who is New Saint thread.... >:(

whooops, hear the man.....


Title: Re: Question & Clarification
Post by: Gm SaInT on April 09, 2007, 04:16:34 PM
why not playing anymore saint? not enjoying the game anymore?


a bit boring now ! cant fight with bason anymore , he s dumb , got infected with photo album virus so he cant play anymore LOL


lets just say that some of his clanmate/ex-clanmate hate him.. hehe.. lolz.. and lots of people are anti with him.. how can he enjoy? heheh lol.. peace newsaint:D

oh ya you know a lot blink dont you , no wonder your leader left you hahahah! i wonder why aragorn would do such a thing pfft!! cant hold my laughter in!!! but good to know that my decoy works:d figure that one out after you search what decoy is!

and ya! PHOENIX HATES ME ALOT!! pfft!! ,hey where s their leader , used to be with us :d

true im undercover , but you cant find me :D hehe , i could really be anywhere ! muahah!

btw , blink i remember how we were good buddies ,then you somehow becamse dumb and started insulting me for no reason! i just wonder why.... please tell us all those rumors and lies that aragorn told you *cannot stop laughing* , did he tell you the story about me being the boogeyman? yes, i live under your beds , then come out and eeat youu lol!!
and you all still call me saint pfft! wow , btw , if you dont know me , dont judge me :D
anyways...


lod ,why did you change to uniqueness of obsidian?? , now obsidian sucks! i mean TINKER dominates obsidian , tinker has 50% chance to get ALL MANA , obsidian has 40% chance to get 25% of mana! what is this ? this is really bad, i think it should go back like it was before...


Title: Re: Question & Clarification
Post by: Lord of Dota on April 09, 2007, 05:01:37 PM
Every spell cast has 40% chance to restore 25% of mana pool


Title: Re: Question & Clarification
Post by: L0rD3v1L on April 09, 2007, 06:10:18 PM
wow....every spell cast hav 40% to get back 25% mana pool.....owning.... :o


Title: Re: Question & Clarification
Post by: blink on April 09, 2007, 06:22:37 PM
oh ya you know a lot blink dont you , no wonder your leader left you hahahah! i wonder why aragorn would do such a thing pfft!! cant hold my laughter in!!! but good to know that my decoy works:d figure that one out after you search what decoy is!

and ya! PHOENIX HATES ME ALOT!! pfft!! ,hey where s their leader , used to be with us :d

true im undercover , but you cant find me  hehe , i could really be anywhere ! muahah!

btw , blink i remember how we were good buddies ,then you somehow becamse dumb and started insulting me for no reason! i just wonder why.... please tell us all those rumors and lies that aragorn told you *cannot stop laughing* , did he tell you the story about me being the boogeyman? yes, i live under your beds , then come out and eeat youu lol!!
and you all still call me saint pfft! wow , btw , if you dont know me , dont judge me
anyways...


zzzzzzz... what can i do if clan leader of woodoo cant online ah?
ur the one who bully me 1st.. ur telling things that is not true..
and about aragorn.., he didnt tell me anything?


Title: Re: Question & Clarification
Post by: Lord of Dota on April 09, 2007, 07:37:24 PM
wow....every spell cast hav 40% to get back 25% mana pool.....owning.... :o

I noticed I did not describe the uniqueness properly. Will change it


Title: Re: Question & Clarification
Post by: Bubbachuck on April 10, 2007, 09:24:11 PM
Hi LOD.. Are you playing this round? Try playing.. haha..


Title: Re: Question & Clarification
Post by: xxHeLLBaSoNxx on April 10, 2007, 09:47:06 PM
First of all hi all i was busy last week and could not join the game coz of holydays here in my country,second i was mad coz of restart +it was my birthday so i didnt want to play again webdota

Second saint u can simply stfu and enjoy playing hiden coz every1 hates u and as i can see even ur 2nd clan SPARTANS(King Leo...srlup trlsu what ever)cant make good as new order...

Blink hi nub i couldnt log MSN neither,only once in net caffee but i went off fast coz of playing dota :D

15th round here i come,i am coming back :P


Title: Re: Question & Clarification
Post by: Bubbachuck on April 10, 2007, 10:06:24 PM
First of all hi all i was busy last week and could not join the game coz of holydays here in my country,second i was mad coz of restart +it was my birthday so i didnt want to play again webdota

Second saint u can simply stfu and enjoy playing hiden coz every1 hates u and as i can see even ur 2nd clan SPARTANS(King Leo...srlup trlsu what ever)cant make good as new order...

Blink hi nub i couldnt log MSN neither,only once in net caffee but i went off fast coz of playing dota :D

15th round here i come,i am coming back :P

Yo dud... wuzzup?! Belated Hapi Bday! i was also late in round 15 coz of holydayz...


Title: Re: Question & Clarification
Post by: xxHeLLBaSoNxx on April 10, 2007, 10:11:29 PM
Hehe we will talk on MSN latter now i g2g eat my mom will kill me :P


Title: Re: Question & Clarification
Post by: Dante on April 11, 2007, 08:29:42 AM
Try not spam here!Question do we got a topic explaining all the clan worker  jobs and if not could we please do 1?


Title: Re: Question & Clarification
Post by: ghosthunter99 on April 11, 2007, 08:49:16 AM
Try not spam here!Question do we got a topic explaining all the clan worker  jobs and if not could we please do 1?

do you mean this topic?
http://forum.dotahomer.com/index.php?topic=364.0

or extra explanation?


Title: Re: Question & Clarification
Post by: Gm SaInT on April 11, 2007, 12:55:52 PM
First of all hi all i was busy last week and could not join the game coz of holydays here in my country,second i was mad coz of restart +it was my birthday so i didnt want to play again webdota

Second saint u can simply stfu and enjoy playing hiden coz every1 hates u and as i can see even ur 2nd clan SPARTANS(King Leo...srlup trlsu what ever)cant make good as new order...

Blink hi nub i couldnt log MSN neither,only once in net caffee but i went off fast coz of playing dota :D

15th round here i come,i am coming back :P

bason , i really dont give a sh** about you anymore , you re just that idiot that i fought with ... i moved on


Title: Re: Question & Clarification
Post by: Myk on April 11, 2007, 07:56:19 PM
First of all hi all i was busy last week and could not join the game coz of holydays here in my country,second i was mad coz of restart +it was my birthday so i didnt want to play again webdota

Second saint u can simply stfu and enjoy playing hiden coz every1 hates u and as i can see even ur 2nd clan SPARTANS(King Leo...srlup trlsu what ever)cant make good as new order...

Blink hi nub i couldnt log MSN neither,only once in net caffee but i went off fast coz of playing dota :D

15th round here i come,i am coming back :P

bason , i really dont give a sh** about you anymore , you re just that idiot that i fought with ... i moved on  , and realised that fighting with a baby might make him cry , haha! and yes , i am king leonidas , 100 % sure , pfff hahahah! all these tiems you know me , dont you think im a bit smarter to just make a clan and call my self king leo ? hahaha lol

btw, i havent talked about you in a long time , meaning i completly forgot about you , because you re like NOTHING , but now you re back , that means im going back to my vomiting ! ahh well looks like you didnt forget about me , because you have no life and you just want to always beat me !! pff go ahead , just having fun in my new clan now :D

whew! u guys getting hot again.. hey saint, i checked out and there's a clan NEW ORDER with only 1 member. hek hek...


Title: Re: Question & Clarification
Post by: Gm SaInT on April 11, 2007, 08:20:03 PM
First of all hi all i was busy last week and could not join the game coz of holydays here in my country,second i was mad coz of restart +it was my birthday so i didnt want to play again webdota

Second saint u can simply stfu and enjoy playing hiden coz every1 hates u and as i can see even ur 2nd clan SPARTANS(King Leo...srlup trlsu what ever)cant make good as new order...

Blink hi nub i couldnt log MSN neither,only once in net caffee but i went off fast coz of playing dota :D

15th round here i come,i am coming back :P

bason , i really dont give a sh** about you anymore , you re just that idiot that i fought with ... i moved on


Title: Re: Question & Clarification
Post by: L0rD3v1L on April 11, 2007, 09:27:19 PM
PLS NO MORE SPAMMING IN Q&A THREAD!!! >:(
respect this thread pls....


Title: Re: Question & Clarification
Post by: shoopi on April 20, 2007, 04:38:56 AM
here's a question; do bkb and butterfly stack? and if so, what's the formula?  thanks


Title: Re: Question & Clarification
Post by: L0rD3v1L on April 20, 2007, 10:56:25 AM
bkb doesn't stack...
butterfly doesn't stack...

n not really understand wat u wanna ask...

if u mean getting both item, then of cos it stack lar...haha...
no special formula...both effect works on their specific %...


Title: Re: Question & Clarification
Post by: L0rD3v1L on April 20, 2007, 03:37:42 PM
Can't connect to local MySQL server through socket '/var/lib/mysql/mysql.sock' (2)

this happen only to me or wat?

need help....going for clan war liao....wanna try my FOD leh...


Title: Re: Question & Clarification
Post by: Squall on April 20, 2007, 04:33:20 PM
Can't connect to local MySQL server through socket '/var/lib/mysql/mysql.sock' (2)

this happen only to me or wat?

need help....going for clan war liao....wanna try my FOD leh...


me too..... :'( :'( :'(


Title: Re: Question & Clarification
Post by: 3ightzerosix on April 20, 2007, 04:40:04 PM
LOD,

can you post it here if when the server be available? thanks a lot!!


Title: Re: Question & Clarification
Post by: xxHeLLBaSoNxx on April 20, 2007, 05:15:13 PM
Lol dude round is over far by now,better wait and start playing new one,dont go back on previous one o_O


Title: Re: Question & Clarification
Post by: Bubbachuck on April 20, 2007, 05:31:48 PM
When will the players know if the rankings is already finalized? If all the region are already closed the rankings is also finalized? But I remember back in previous rounds, rankings still change even regions closed.

It would be better if at the time all the regions become closed, the rankings will also be finalized at that time.. ;)


Title: Re: Question & Clarification
Post by: eMoNz on April 21, 2007, 01:16:34 AM
when is round 15 starting?? coz round 14 (remake) offline is going for days now....really want to start in the new round


Title: Re: Question & Clarification
Post by: Dante on April 21, 2007, 04:31:52 AM
Try not spam here!Question do we got a topic explaining all the clan worker


Title: Re: Question & Clarification
Post by: xxHeLLBaSoNxx on April 21, 2007, 05:24:12 AM
This round RANDOM ROUND OR ?


Title: Re: Question & Clarification
Post by: Violentia on April 21, 2007, 11:51:14 AM
When can we see the round result for last round(remake)?

to add to that, i also want to know what time and day this round will start.. thats all tnx


Title: Re: Question & Clarification
Post by: Ardeath on April 21, 2007, 12:06:51 PM
Just wanna ask how does the damage reduction works? say i have 2k hp with 300armor....will the dmg reduction reduce crit dmg or just reduce normal dmg and full dmg with crit?? how about magic?? does full dmg reduction which is 75% reduce magic atk as well or need aegis?? if i'm not using faceless void.

Thanks


Title: Re: Question & Clarification
Post by: ghosthunter99 on April 21, 2007, 01:11:47 PM
Just wanna ask how does the damage reduction works? say i have 2k hp with 300armor....will the dmg reduction reduce crit dmg or just reduce normal dmg and full dmg with crit?? how about magic?? does full dmg reduction which is 75% reduce magic atk as well or need aegis?? if i'm not using faceless void.

Thanks

300X10 / 2000 X 100%= 150%(over max of 75% so u'll have 75% reduct instead)

if ur getting attacked, the normal dmg w/o crit = 300(after deducted from armor), the crit would b near 600dmg. crit is applied after initial dmg...

if ur not using faceless u wont get the 75% magic deduction.
but if ur faceless, first the magic will be reduced by maximum 75% magic reduct unique,
next it is reduced by 20% coz ur agi hero, then by aegis(es) if u have 1 aegis or 2.

Ex:
gush dmg = 1000
75% magic reduct = 250 dmg left
20% agi magic reduct = 200 dmg (if u have no aegis it stops here)
35% from aegis =130dmg
another aegis if u have = 84.5dmg

thats how faceless void works...from 1k raw dmg to mere 90 - 150 dmg


Title: Re: Question & Clarification
Post by: Squall on April 21, 2007, 03:35:10 PM
i think aegis does not stack.....
i buy 2 aegis b4....
a DC casted on me for 1.5k+ dmg(that time i hv 1 aegis only)
then next cycle same person cast DC on me again, same dmg 1.5k++(with 2 aegis)


Title: Re: Question & Clarification
Post by: shoopi on April 21, 2007, 07:33:15 PM
maybe he just bought eul or finished some int training :S


Title: Re: Question & Clarification
Post by: Zepth on April 27, 2007, 10:08:17 PM
I wanna ask. Why my brother thinker's unique doesnt work well. he is allready waiting for 10 cycle and only 2-3 cycle that restoring my mana. i saw it with my own eyes. its anything trouble with my brother's thinker? bcoz my friend said his thinker unique work very well. LoD please give me some of ur answer. thanks. keep up a good work.


Title: Re: Question & Clarification
Post by: SpecZ on April 28, 2007, 01:15:06 AM
yes, why my tinker is sucks. i allready get stressed. today im allready waiting for about 8 hour and theres only 2 times restored mana. what happen. its makes me mad. i feel like want to throwing my laptop. Juz think it!!! FOR 8 HOUR theres only works 2 times. its for only for today. its allready like this from the first day of round 15 get started. if this things still continued, maybe i will be retired soon. this problem makes me cannt control my emotion. get stressed waiting for useless thing. LoD please fix it. i will PM u my ID.


Title: Re: Question & Clarification
Post by: eMoNz on April 28, 2007, 04:13:09 AM
yes, why my tinker is sucks. i allready get stressed. today im allready waiting for about 8 hour and theres only 2 times restored mana. what happen. its makes me mad. i feel like want to throwing my laptop. Juz think it!!! FOR 8 HOUR theres only works 2 times. its for only for today. its allready like this from the first day of round 15 get started. if this things still continued, maybe i will be retired soon. this problem makes me cannt control my emotion. get stressed waiting for useless thing. LoD please fix it. i will PM u my ID.

Then throw ur laptop  ;D

ur just not lucky...accept it bro!


Title: Re: Question & Clarification
Post by: Violentia on April 28, 2007, 12:05:05 PM
what's the point of changing the time and rolling it back? at least you could've announced it before doing it.,. :(  this msg is for whoever is incharge right now...


Title: Re: Question & Clarification
Post by: Gm SaInT on April 28, 2007, 12:06:00 PM
what's the point of changing the time and rolling it back? at least you could've announced it before doing it.,. :(


Title: Re: Question & Clarification
Post by: Violentia on April 28, 2007, 12:08:05 PM
ok new saint..  :(  tnx for answering


Title: Re: Question & Clarification
Post by: Lord of Dota on April 28, 2007, 02:55:09 PM
I did not do that. Something wrong with server timezone. Fixing now...


Title: Re: Question & Clarification
Post by: eMoNz on April 28, 2007, 04:52:24 PM
I did not do that. Something wrong with server timezone. Fixing now...

don't fix it please LoD >.< coz the server time now is exactly same with indonesia's time.... ;D

i'm enjoying and comfortable with it


Title: Re: Question & Clarification
Post by: Gm SaInT on April 29, 2007, 03:38:07 AM
hmm , i just saw an orge magi in sc , how he get there ? is it because of the random effect? i didnt know random can give a hero from sentinel in scourge... is it like that , or just a bug ?


Title: Re: Question & Clarification
Post by: shoopi on April 29, 2007, 10:17:28 AM
yea choosing random can do that

New Saint : oh ok thanks , ( didnt post new message , dont like to spam , saying oh thx only ..)


Title: Re: Question & Clarification
Post by: eMoNz on May 01, 2007, 01:23:08 PM
But ur hero is also ogre magi saint  ;D

anyways next round is team random right? When will the pre-registration start?


Title: Re: Question & Clarification
Post by: Gm SaInT on May 01, 2007, 01:54:15 PM
But ur hero is also ogre magi saint


Title: Re: Question & Clarification
Post by: Ardeath on May 01, 2007, 01:55:32 PM
Yea, i got Rikimaru but im in SC, random player and random side. Cheers


Title: Re: Question & Clarification
Post by: Aragorn on May 01, 2007, 06:35:45 PM
i reached level6 using ogre magi but i checked under magic and i don't have Finger of Death. bug??


Title: Re: Question & Clarification
Post by: ghosthunter99 on May 01, 2007, 07:00:54 PM
i reached level6 using ogre magi but i checked under magic and i don't have Finger of Death. bug??

Quote
Re: Game Changes @ October 8

Finger of Death will be War only spell


Title: Re: Question & Clarification
Post by: Aragorn on May 01, 2007, 08:05:04 PM
yea..i noticed..thx anyway..but it kinda makes int hero suck doesnt it ;D


Title: Re: Question & Clarification
Post by: Gm SaInT on May 01, 2007, 08:16:23 PM
oh wow , so many people just noticed that there is no FOD , that s why i ve been saying that intel isnt a good hero without fod


Title: Re: Question & Clarification
Post by: eMoNz on May 01, 2007, 11:55:25 PM
yea...coz i think int best combo is Sunder---> Finger of death for late games  ;D


Title: Re: Question & Clarification
Post by: eMoNz on May 02, 2007, 09:50:42 AM
Hey...sorry but this is very important question...

LoD please answer (i prefer him 2 answer)

Coz during games many ppl say that agi can only have max of 6 turns...other correct it 7 turns, and some even say 8 turns!!!

So what's the correct number? Is it supposed to be 6/7/8 max turns a cycle?

thanks.

Admin: We already have the answer in change log


Title: Re: Question & Clarification
Post by: ghosthunter99 on May 02, 2007, 11:36:34 AM
Read the Game Changes...

Quote
Re: Game Changes @ December 1

Max turn gain per cycle for Agility is 8 turns per cycle, non-Agility is 5 turns per cycle

that was in dec 1 round...

Quote
Re: Game Changes @ February 14

Max turn gain per cycle for Agility is 6 turns per cycle, non-Agility is 4 turns per cycle

this is the latest...

u could say that...it was unlimited turn per cycle once upon a time ago, n reduced to 8 n now its...6...which is a quite good cap coz u get 288turns perday


Title: Re: Question & Clarification
Post by: Squall on May 02, 2007, 02:24:25 PM
i cant connect to webdota......
is that my problem or ???


Title: Re: Question & Clarification
Post by: xxHeLLBaSoNxx on May 02, 2007, 03:14:45 PM
i cant conect too  ;) ;)


Title: Re: Question & Clarification
Post by: Dante on May 02, 2007, 07:39:14 PM
I can ,it usually goes down for some hours when new round starts or major changes are made.


Title: Re: Question & Clarification
Post by: xxHeLLBaSoNxx on May 02, 2007, 09:48:11 PM
Hmm Dante it was on 3:14 PM and u reply 4 hours latter,i know it was due new round and i saw gilgamesh posted he cant log so i posted too  ;)


Title: Re: Question & Clarification
Post by: eMoNz on May 02, 2007, 11:01:50 PM
Yes!!!!!!!!!!!!!!!!!!!!  ;D

round 16 has started...and guess what??? i just realized that u can put in a clan picture!!! YEAAAYYY!!!

LoD ur THE BEST!!!

ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU ILU


Title: Re: Question & Clarification
Post by: xxHeLLBaSoNxx on May 03, 2007, 02:17:36 AM
Anyway eMoNz LOD grats me coz i was 1st one discovered it and he said on chatter box
Search on clan search clan:XXXX
Latter i PM-ed him coz i thought its something wrong with my clan,then i remebered i puted LOGO 1st and he said congratulation. :D ;)


Title: Re: Question & Clarification
Post by: eMoNz on May 03, 2007, 02:56:26 AM
Anyway eMoNz LOD grats me coz i was 1st one discovered it and he said on chatter box
Search on clan search clan:XXXX
Latter i PM-ed him coz i thought its something wrong with my clan,then i remebered i puted LOGO 1st and he said congratulation. :D ;)

LOD grats u coz u have the first logo, but still i have the COOLEST logo!!!!  ;D

Not boasting, but i spended 2 hours making it LoL

the one and only clan using original hand made GIF file....

yea beybeh


Title: Re: Question & Clarification
Post by: xxHeLLBaSoNxx on May 03, 2007, 07:16:43 AM
Grats but still will ur clan be that good as ur logo ?:P ;)


Title: Re: Question & Clarification
Post by: Gm SaInT on May 03, 2007, 09:04:22 AM
Stop spamming and showing off ,this is a QUESTION and CLARIFICATION topic , nothing conserning who did what when , good for you , you have logos , say it on the right topic for that or section , and that s in Chit Chat .

One more out of topic message , i will delete the last 4 or 5 out of topic messages posted by Emonz and EmPeRoR oF h311


Title: Re: Question & Clarification
Post by: Aragorn on May 03, 2007, 07:39:14 PM
this is kinda out of topic for Q&C section but i didnt want to post another tread.
but can the moderators take away the "stars" ranking and make them newbies to those who spam and abuse this forum?
coz its kinda annoying to scroll down half a page juz to see one smiley face and another half to see useless spams.


Title: Re: Question & Clarification
Post by: eMoNz on May 04, 2007, 11:12:58 PM
this is kinda out of topic for Q&C section but i didnt want to post another tread.
but can the moderators take away the "stars" ranking and make them newbies to those who spam and abuse this forum?
coz its kinda annoying to scroll down half a page juz to see one smiley face and another half to see useless spams.

i don't think anyone here spams with only 1 smiley or others...

really most of us post something useful..not just smileys. and there IS a consequence for ppl who just spam like that


Title: Re: Question & Clarification
Post by: xxHeLLBaSoNxx on May 05, 2007, 03:34:59 AM
LOD something is weird with my hero.All players have 1000g only my character got 500g...I loged on brothers acc and it has 1000g i asked friends on MSn they also have 1000g...Why i got 500g only ? ???


Title: Re: Question & Clarification
Post by: Gm SaInT on May 05, 2007, 04:17:42 AM
LOD something is weird with my hero.All players have 1000g only my character got 500g...I loged on brothers acc and it has 1000g i asked friends on MSn they also have 1000g...Why i got 500g only ? ???
My account got hacked and deleted , what s worse? lol

did you start with 500 gold since the begining?


Title: Re: Question & Clarification
Post by: xxHeLLBaSoNxx on May 05, 2007, 04:23:10 AM
No,i had 1000g first,then today 2 hours ago i came from school and saw 500g
....


Title: Re: Question & Clarification
Post by: Gm SaInT on May 05, 2007, 04:34:33 AM
i just checked your account , i dont see anything weird...

no idea , ask lod


Title: Re: Question & Clarification
Post by: NewbiePT on May 05, 2007, 07:33:11 AM
for me... you bought a mittril hammer by mistake or for testing something, then you sell it to complain about it...

of course i can be wrong ^^


Title: Re: Question & Clarification
Post by: xxHeLLBaSoNxx on May 05, 2007, 08:38:32 AM
as i  said nop.i think GM's can see last actions what i was doing and i was not sure spending my money before round started!!!!!!


Title: Re: Question & Clarification
Post by: Lord of Dota on May 05, 2007, 02:05:04 PM
as i


Title: Re: Question & Clarification
Post by: xxHeLLBaSoNxx on May 05, 2007, 08:40:26 PM
Then some1 hacked my acc since i didnt buy anything,my bro didnt do anything...Just great..HACKERS SUXORS!


Title: Re: Question & Clarification
Post by: Gm SaInT on May 06, 2007, 12:06:24 AM
Then some1 hacked my acc since i didnt buy anything,my bro didnt do anything...Just great..HACKERS SUXORS!

i also think what newbiet said,  hapened..... were you * DRUNK * any day? so you forgot what you did ? lol


Title: Re: Question & Clarification
Post by: xxHeLLBaSoNxx on May 06, 2007, 06:37:02 PM
NOOOOOOOOOOOOOOOOOOOOOO i didnt.i am not newb in this game,ive been playing for 10 rounds so i am not idiot to do that.as u said some1 hacked ur acc too and deleted it


Title: Re: Question & Clarification
Post by: Tneck on May 07, 2007, 12:01:32 AM
since there are clan logos now, will the logos be posted on the Ranking Board and Killboard next to the player's name, or would it be the same Sentinel/Scourge logo from previous rounds?


Title: Re: Question & Clarification
Post by: eMoNz on May 07, 2007, 01:03:14 AM
since there are clan logos now, will the logos be posted on the Ranking Board and Killboard next to the player's name, or would it be the same Sentinel/Scourge logo from previous rounds?

yea i also need 2 know....since if the clan logo is used and is put at ranking board, then how bout the ones using GIF files? it wouldn't move right? hmm....................

It should use clan logo at ranking board also thou....in that case I guess we shouldn't use GIF files...unless we can put another url of image to put at ranking board?


Title: Re: Question & Clarification
Post by: dagnarus on May 10, 2007, 09:32:18 PM
i've already posted in the balance section, but i guess this would be a better place for it?

BUTCHER's 5 str gain per 10 kill streak in wars is gone (NOT the bug, just normal permanent gain). it should not be this way, i've read before in the war thread that the 5str gain is obtainable through wars as well....

can someone please verify this?

thanks


Title: Re: Question & Clarification
Post by: Ischaemic Babi3z on May 11, 2007, 06:42:54 PM
 You have lost 1324 gold!
 At 7:49 am, a Gush was casted on you by (#141) Summomer, 385 damage!
 At 7:47 am, a Gush was casted on you by (#141) Summomer, 0 damage!
 At 7:47 am, a Gush was casted on you by (#141) Summomer, 385 damage!
 At 7:47 am, a Gush was casted on you by (#141) Summomer, 385 damage!
 At 7:47 am, a Gush was casted on you by (#141) Summomer, 385 damage!
 At 7:47 am, a Gush was casted on you by (#141) Summomer, 385 damage!
 At 7:47 am, a Gush was casted on you by (#141) Summomer, 385 damage!
 At 7:47 am, a Gush was casted on you by (#141) Summomer, 385 damage!
 At 7:47 am, a Gush was casted on you by (#141) Summomer, 385 damage!
 At 7:47 am, a Gush was casted on you by (#141) Summomer, 385 damage!

i have bkb oredy!! is that 30% chance??? i had encountered such condition for 4 times in last round! so i sold back bkb!! m i so unlucky?? i.e. i should alive on luck?? i buy bkb for int hero from last round and it didnt work for me at all! no 30% chance block! spells such as DC and gush casted on me about 10 times it didnt block at all or juz block once!! is that 30%?? LoD plz fixed that prob or plz correct me if anything wrong words i said!!


Title: Re: Question & Clarification
Post by: Squall on May 11, 2007, 06:55:02 PM
ya..........should fix this.....

10 gush juz block 1 time.....
should be 10 gush block 3 times

it should be every 10 spell block 3 times=30%


Title: Re: Question & Clarification
Post by: eMoNz on May 11, 2007, 08:53:14 PM
zzzz

it's not counted that way.... every single gush has a 30% chance to be blocked!!! maybe u just weren't lucky.......

same as aegis and droppable items....althou %, but it really depends on ur luck


Title: Re: Question & Clarification
Post by: Ischaemic Babi3z on May 12, 2007, 12:21:13 AM
then we should alive on luck?? but i encountered such condition for 4times liao!! why then?? i never have a bkb that block 30% chance!! i so unlucky lor??

i juz casted DC on a target 16 times!! 7 times fizzieled! 6times bolcked!! only 3times have effect n he is being healed!! cant kill him!!! why their bkb so good? block 6 in 9 DC!!! so unfaired lor? WHY?WHY?WHY? I'm so angry now!!!


Title: Re: Question & Clarification
Post by: eMoNz on May 12, 2007, 10:18:42 AM
calm down bro  :)

how bout this, i've encountered a time when i had 3 buriza but 4 times attack all of them none critical. also i have encountered a time when i was killed 5 times in a row and 5 times in a row revived with aegis...

luck can be very nice sometimes...but it also can be very awful sometimes  ;)


Title: Re: Question & Clarification
Post by: Gm SaInT on May 12, 2007, 10:44:46 AM
well , a couple rounds ago , i used to attack someone , it blocks like 9 times from 12 attacks


Title: Re: Question & Clarification
Post by: Ischaemic Babi3z on May 12, 2007, 12:57:33 PM
well then! but i buy bkb for int hero for 2 rounds, all 2 rounds never have a 30% chance to block!! i'm so unlucky lor?  ??? ??? 


Title: Re: Question & Clarification
Post by: dagnarus on May 12, 2007, 03:37:44 PM
well then! but i buy bkb for int hero for 2 rounds, all 2 rounds never have a 30% chance to block!! i'm so unlucky lor?


Title: Re: Question & Clarification
Post by: RoseDragon on May 15, 2007, 08:26:41 AM
erghhh 43 pages...

Would anyone simplify and merge technical isues into one post or topic?  :'( I want to learn more so I'm not became a nOOb in the next round.

Like.... what is the differents between spell this and spell that..

And Questions from me:
What happen if I stay in a lane that had conquered by enemies? Am I still get gold regen and such? Am I targetable? Or it's like staying on fountain?

How if I stay in a lane that had conquered by my allies?

Where I can find descriptions for each spells?

Is there any spells that only occur in certain hero?

Is there any spells that need no turn instead healing?


Title: Re: Question & Clarification
Post by: ghosthunter99 on May 15, 2007, 11:09:48 AM
erghhh 43 pages...

Would anyone simplify and merge technical isues into one post or topic?  :'( I want to learn more so I'm not became a nOOb in the next round.

Like.... what is the differents between spell this and spell that..

And Questions from me:
What happen if I stay in a lane that had conquered by enemies? Am I still get gold regen and such? Am I targetable? Or it's like staying on fountain?

How if I stay in a lane that had conquered by my allies?

Where I can find descriptions for each spells?

Is there any spells that only occur in certain hero?

Is there any spells that need no turn instead healing?

for some of ur questions...u could actually try use the search function.

-closed lanes will stillhave turn n gold regen, ur still targetted, but ur death wont contribute to lane %.
-closed lanes are jz closed lanes...wont affect the lane % since the lane has been won or lost
-description for spells are in help n guide link <http://www.webdota.net/guide.php>
-on certain hero nope, but hero class yes. u'll c it in the guide.
-other spells are, enrage and terror


Title: Re: Question & Clarification
Post by: RoseDragon on May 15, 2007, 12:42:53 PM
Thanks  :D


Title: Re: Question & Clarification
Post by: Bubbachuck on May 15, 2007, 10:42:49 PM
Last 2 rounds (round 15 & 16) ended too fast.. Round 16 is pretty close but still ended only in 1 week! LOD is there any changes done in percentage of the lanes? Or its just too few healers in past 2 round? If round will end always like this, its hard for STR to own.. haha.. Gonna find a way for STR to OWN even in Easy Mode.. lolz..


Title: Re: Question & Clarification
Post by: Ischaemic Babi3z on May 15, 2007, 11:19:24 PM
heyy!! i have a Q to ask!! i have an aegis oredy now! now i wanna buy a hood! should i remake aegis for more %effectiveness?? LoD or anyone tell me! i 'm an int hero!!

 ??? ??? ??? ???


Title: Re: Question & Clarification
Post by: eMoNz on May 15, 2007, 11:27:49 PM
heyy!! i have a Q to ask!! i have an aegis oredy now! now i wanna buy a hood! should i remake aegis for more %effectiveness?? LoD or anyone tell me! i 'm an int hero!!

 ??? ??? ??? ???

This was discussed before...I can't explain it again very well, but i think it's like this:

1 Aegis: 15% magic reduction
ex: Death Coil damage 1000...

1000 - (15% x 1000) = 850

second aegis: 15% magic reduction
850 - (15% x 850) = and so on...

oh and let's say u have hood of defiance (35% magic reduction) the bigger magic reduction will be counted first...it's like that if im not mistaken


Title: Re: Question & Clarification
Post by: Bubbachuck on May 15, 2007, 11:42:31 PM
LOD I have question regarding Pandaren's uniqueness.. Is Enrage included in his uniqueness?? Or its just base dmg (with uniqueness) + Enrage?


Title: Re: Question & Clarification
Post by: ghosthunter99 on May 16, 2007, 12:28:56 AM
heyy!! i have a Q to ask!! i have an aegis oredy now! now i wanna buy a hood! should i remake aegis for more %effectiveness?? LoD or anyone tell me! i 'm an int hero!!

 ??? ??? ??? ???

This was discussed before...I can't explain it again very well, but i think it's like this:

1 Aegis: 15% magic reduction
ex: Death Coil damage 1000...

1000 - (15% x 1000) = 850

second aegis: 15% magic reduction
850 - (15% x 850) = and so on...

oh and let's say u have hood of defiance (35% magic reduction) the bigger magic reduction will be counted first...it's like that if im not mistaken

for more detailed here's LoD reply

Quote
    Re: Next Round Possible Changes 1.1


Title: Re: Question & Clarification
Post by: eMoNz on May 16, 2007, 12:38:09 AM
well...u explained it very clearly  ;)

i guess that's the best explanation IsDont ^^


Title: Re: Question & Clarification
Post by: Tneck on May 16, 2007, 09:05:32 AM
completely off topic.
can some one explain to me how to include the pics of one's rank for the rounds plz. i have been trying but i am not sure exactly what to do


Title: Re: Question & Clarification
Post by: Ischaemic Babi3z on May 16, 2007, 12:55:31 PM
nope! i still not completely clear!!
i'm an int hero,so base resis=50%
then 1st hood 'll b 40% or 16%??
or 1st aegis 'll b 18% or 3%??

i think 16 or 3 rite??

 :) plz explain that,i'm noob hehe  ;D


Title: Re: Question & Clarification
Post by: Ardeath on May 16, 2007, 02:07:58 PM
nope! i still not completely clear!!
i'm an int hero,so base resis=50%
then 1st hood 'll b 40% or 16%??
or 1st aegis 'll b 18% or 3%??

i think 16 or 3 rite??

 :) plz explain that,i'm noob hehe  ;D

Say Magic dmg's 1000dmg therefore the calculation will be:

Dmg deduct 50% because you're an intel hero, then deducted dmg deduct HoD 40% then deducted dmg deduct 18% of it.

1000 x 50% = 500, then 500dmg - 40% = 300, then 300 - 18% = 246dmg





Title: Re: Question & Clarification
Post by: xxHeLLBaSoNxx on May 16, 2007, 04:20:56 PM
completely off topic.
can some one explain to me how to include the pics of one's rank for the rounds plz. i have been trying but i am not sure exactly what to do

U mean like ranks at end of rounds?Go to profile and to Forum profile information...And then,from the game,click on ur hero in the game and u will see 2 links...One that starts with (http://and finishs with) u copy/paste him in ur signature...If u thought of this,here go :D


Title: Re: Question & Clarification
Post by: Ischaemic Babi3z on May 16, 2007, 08:27:41 PM
nope! i still not completely clear!!
i'm an int hero,so base resis=50%
then 1st hood 'll b 40% or 16%??
or 1st aegis 'll b 18% or 3%??

i think 16 or 3 rite??

 :) plz explain that,i'm noob hehe


Title: Re: Question & Clarification
Post by: insom on May 16, 2007, 10:45:33 PM
I just started playing webdota a couple days ago and I am still trying to figure out how this all works. Recently I attacked a hero and did 0 damage and was returned 0 damage. I figured this was because of his armor so I cast terror on him. After casting it said that his armor was reduced to 0 for the next round. When I went to attack him again I still did 0 damage and was returned 0 damage. I was just wondering how this was possible as I have six desolators and it was 9:20 when I cast terror and 9:22 when I attacked so terror should not have worn off yet right?


Title: Re: Question & Clarification
Post by: Squall on May 16, 2007, 11:38:04 PM
I just started playing webdota a couple days ago and I am still trying to figure out how this all works. Recently I attacked a hero and did 0 damage and was returned 0 damage. I figured this was because of his armor so I cast terror on him. After casting it said that his armor was reduced to 0 for the next round. When I went to attack him again I still did 0 damage and was returned 0 damage. I was just wondering how this was possible as I have six desolators and it was 9:20 when I cast terror and 9:22 when I attacked so terror should not have worn off yet right?

u attacked hero for 0 dmg becoz that hero is int and has activated the mana shield.....
5 mana block 1 dmg....


Title: Re: Question & Clarification
Post by: Tneck on May 17, 2007, 02:05:14 AM
completely off topic.
can some one explain to me how to include the pics of one's rank for the rounds plz. i have been trying but i am not sure exactly what to do

U mean like ranks at end of rounds?Go to profile and to Forum profile information...And then,from the game,click on ur hero in the game and u will see 2 links...One that starts with (http://and finishs with) u copy/paste him in ur signature...If u thought of this,here go :D

yeah it works thanks. if i want 2 include ranks pics dat i have from previous rounds, how to do it?


Title: Re: Question & Clarification
Post by: xxHeLLBaSoNxx on May 17, 2007, 02:56:41 AM
from previous rounds...hmm i know that but is hard to explain here,i think better on MSN,u can find my one on my profile ^^...I put all my picture after round ends..^^


Title: Re: Question & Clarification
Post by: insom on May 17, 2007, 10:09:25 PM
I just started playing webdota a couple days ago and I am still trying to figure out how this all works. Recently I attacked a hero and did 0 damage and was returned 0 damage. I figured this was because of his armor so I cast terror on him. After casting it said that his armor was reduced to 0 for the next round. When I went to attack him again I still did 0 damage and was returned 0 damage. I was just wondering how this was possible as I have six desolators and it was 9:20 when I cast terror and 9:22 when I attacked so terror should not have worn off yet right?

u attacked hero for 0 dmg becoz that hero is int and has activated the mana shield.....
5 mana block 1 dmg....

Yea sorry for the stupid question. I am just curious though does antimage's unique ability to burn mana work on the damage that is absorbed if your target has mana shield activated and technically takes 0 damage.


Title: Re: Question & Clarification
Post by: NewbiePT on May 18, 2007, 12:17:15 AM
From LOD GUIDE --->

"Enemy will not stand still without fighting back, hence you will receive return damage equals to their 50% of normal attack power."


What is normal attack power ? its only hero damage without item bonus damage ?


Title: Re: Question & Clarification
Post by: eMoNz on May 18, 2007, 12:44:08 AM
From LOD GUIDE --->

"Enemy will not stand still without fighting back, hence you will receive return damage equals to their 50% of normal attack power."


What is normal attack power ? its only hero damage without item bonus damage ?

If you had enrage or other power boosts such as Balanar's and Pandaren's uniqueness, it will not effect. What's meant here is base damage, pure from items and status. Not included critical or other power ups


Title: Re: Question & Clarification
Post by: ghosthunter99 on May 18, 2007, 06:22:05 AM
From LOD GUIDE --->

"Enemy will not stand still without fighting back, hence you will receive return damage equals to their 50% of normal attack power."


What is normal attack power ? its only hero damage without item bonus damage ?

normal attack power = when u highlight ur hero...u'll c a new stat, thats ur attack
half of it = 1/2 of the attack but it could b reduced wif dmg reduction.(not sure of the details though)


Title: Re: Question & Clarification
Post by: Squall on May 18, 2007, 05:22:50 PM
how the calculation of spell resistance for Faceless Void?


Title: Re: Question & Clarification
Post by: ghosthunter99 on May 18, 2007, 06:17:44 PM
how the calculation of spell resistance for Faceless Void?

u mean the armor works the same for spell thingie?

its the same like (armor * 10 / hp) X 100% = max 75% only


Title: Re: Question & Clarification
Post by: chenjesu on May 20, 2007, 04:24:34 PM
LOD,

for faceless void magic resistance, which one comes first? i mean agi natural magic resistance of 20% or the armor resistance?


Title: Re: Question & Clarification
Post by: Lord of Dota on May 20, 2007, 08:26:43 PM
LOD,

for faceless void magic resistance, which one comes first? i mean agi natural magic resistance of 20% or the armor resistance?

Faceless Void.


Title: Re: Question & Clarification
Post by: ghosthunter99 on May 20, 2007, 10:24:45 PM
LOD,

for faceless void magic resistance, which one comes first? i mean agi natural magic resistance of 20% or the armor resistance?

from what LoD posted :

Magic resistance flow

1. Spell resistance item
2. If Faceless Void or Anti-Mage:
damage = damage x (1 - hero spell resistance %)
3. If Agility hero (20% less)
damage = damage x (1 - 0.2)
4. If Intelligence hero (50% less)
damage = damage x (1 - 0.5)
5. If War, extra 20% spell resistance
damage = damage x (1 - 0.2)


Title: Re: Question & Clarification
Post by: chenjesu on May 21, 2007, 12:24:20 PM
LOD,

regarding terror:
1) does it need turn?
2) if i use terror on an enemy and then use 2 consequtive attacks, the enemy's armor will be reduced to 0 for the first attack only or for 2 attacks?


Title: Re: Question & Clarification
Post by: Gm SaInT on May 21, 2007, 12:27:14 PM
Terror doesnt need turn,  and when you cast it , it says the enemies armor is disabled for 1 turn only... so if you do 2 attacks , 1 attack will be do damage on the enemy without his armor and the other will be weakened by the armor.


By the way lod , i think there is a bug with terror , last round we did it me and my members , but it didnt work that well , it didnt disable full armor at all ... it was only like 20% weaker


Title: Re: Question & Clarification
Post by: dagnarus on May 21, 2007, 06:49:49 PM
how the calculation of spell resistance for Faceless Void?

u mean the armor works the same for spell thingie?

its the same like (armor * 10 / hp) X 100% = max 75% only

so max armour for magic attack is 75%

what about that of physical attack? 75% as well? can someone enlighten me how to calculate the armour then? i always thought that its the typical dmg reduction per pt, say u have 1000 armour, u reduce 1000 physical damage...

but someone told me that it is different, at least for agi?

is it true? thanks


Title: Re: Question & Clarification
Post by: insom on May 22, 2007, 08:47:58 AM
As far as I know the max armor reduction for physical is also 75%. I believe that for agi heroes armor reduction use to work the way you said but was changed a while back to the formula that ghost posted (armor * 10 / hp). This means that a 2000 hp hero would need 150 armor to achieve the max  75% armor reduction.


Title: Re: Question & Clarification
Post by: OuT oF cOnTrOL on May 22, 2007, 11:30:37 AM
LOD .. I wanna know how do you define a multi ??? Coz . sometimes i really need some help from my fri to buy me items .. Is it also define as multi ? as he's logging in with my account to buy where he play with his account ? coz we're aren't killing , attacking nor healing .....


Title: Re: Question & Clarification
Post by: Gm SaInT on May 22, 2007, 01:00:20 PM
hmm i dont know , you might be mistakenly banned... then you appeal and get unbanned if the story looks true or if lod can clarify it , that s why we dont recommend it , there is consequences for it , but no , it is not considered as multi , but it s still dangerous


Title: Re: Question & Clarification
Post by: benbhadd on May 24, 2007, 12:56:22 AM
Hi.

I'm thlam in ST this round under clan FRUIT. We're currently declared war by clan Chevaliers but our chief can't see/accept it. May I know why?

THanks

Ben


Title: Re: Question & Clarification
Post by: ghosthunter99 on May 24, 2007, 05:50:58 AM
Hi.

I'm thlam in ST this round under clan FRUIT. We're currently declared war by clan Chevaliers but our chief can't see/accept it. May I know why?

THanks

Ben


hmm...there's only 1 explaination



Quote
Re: Game Changes @ August 31


Title: Re: Question & Clarification
Post by: benbhadd on May 24, 2007, 09:25:45 AM
Hi Ghost Hunter,

if they don't have enough honor they couldn't have declared war, correct? At this early in the game, no one had honor exceed 750, so all within honor gap?

Thanks

Ben


Title: Re: Question & Clarification
Post by: Lord of Dota on May 24, 2007, 11:00:11 AM
Hi Ghost Hunter,

if they don't have enough honor they couldn't have declared war, correct? At this early in the game, no one had honor exceed 750, so all within honor gap?

Thanks

Ben

You need minimum 300 honors to declare, the range is 750, it means that any clan between 300 to 1050 honors. However, when you declare, your target still within the range, but when they accept it, they fall out of the range, they won't able to accept it.


Title: Re: Question & Clarification
Post by: eMoNz on May 24, 2007, 12:10:36 PM
LoD check this out:

(#1745[L2][T]) casper:
eh my mate dropped his Orge Axe during war!

(#1745[L2][T]) casper:
and during war her death counted in

(#1745[L2][T]) casper:
(#3411[L4][T]) Repusnam:how can u drop ogre axe? --->i have no idea also, izzit bug?

LoD if this is a bug please fix it........ And btw I think 80 kills to get 1 barrack / farm is too high... -_- how bout 60?


Title: Re: Question & Clarification
Post by: dagnarus on May 24, 2007, 12:29:27 PM
LoD check this out:

(#1745[L2][T]) casper:
eh my mate dropped his Orge Axe during war!

(#1745[L2][T]) casper:
and during war her death counted in

(#1745[L2][T]) casper:
(#3411[L4][T]) Repusnam:how can u drop ogre axe? --->i have no idea also, izzit bug?

LoD if this is a bug please fix it........ And btw I think 80 kills to get 1 barrack / farm is too high... -_- how bout 60?

if you go into war half heartedly, ill prepared, of course you wont be able to get 80 , let alone 50 kills.. spare some turns, around 50 each, and each hero just need to kill 8 times for the whole duration.. 50/8 = ~6 turns per kill, more than doable.. oh and those pesky ints, can kill with 3-4 turns if played right O.o


Title: Re: Question & Clarification
Post by: benbhadd on May 24, 2007, 02:45:50 PM
Hi Ghost Hunter,

if they don't have enough honor they couldn't have declared war, correct? At this early in the game, no one had honor exceed 750, so all within honor gap?

Thanks

Ben

You need minimum 300 honors to declare, the range is 750, it means that any clan between 300 to 1050 honors. However, when you declare, your target still within the range, but when they accept it, they fall out of the range, they won't able to accept it.

Dear LOD,

that's the thing. The other clan declare war on us. We can see it at the login screen. But our Chief do not see it at all and can't accept. The declaring clan, Chevaliers, would only have been able to declare on us if they had 300 honors, correct?

I don't think we are able to go to war with them now (actually our clan honor dropped, so maybe still can) but hope if this is a bug it could be fixed?

Many thanks

Ben


Title: Re: Question & Clarification
Post by: Lord of Dota on May 24, 2007, 03:32:46 PM
Please send me a PM directly when you encounter the same situation again, and please don't do anything until I have chance to see it myself. Thanks.


Title: Re: Question & Clarification
Post by: benbhadd on May 24, 2007, 03:35:48 PM
Please send me a PM directly when you encounter the same situation again, and please don't do anything until I have chance to see it myself. Thanks.

Ok and thanks!

Ben


Title: Re: Question & Clarification
Post by: Myk on May 24, 2007, 08:25:38 PM
im sorry to bother.. i just want to ask if this is for real?
pls see attachment. :) :) ;) ;)

(http://www.mykreationz.com/cute.bmp)


Title: Re: Question & Clarification
Post by: xxHeLLBaSoNxx on May 24, 2007, 08:55:53 PM
Realy intresting...Its nice u got this one,and ur realy good at taking screan shot,we cant see who are u :/ :P


Title: Re: Question & Clarification
Post by: Gm SaInT on May 25, 2007, 08:36:00 AM
im sorry to bother.. i just want to ask if this is for real?
pls see attachment. :) :) ;) ;)

(http://www.mykreationz.com/cute.bmp)

cool , ure playing?

how s ure vacation? :D , hot girls ?:P


Title: Re: Question & Clarification
Post by: Myk on May 25, 2007, 09:23:50 AM
Realy intresting...Its nice u got this one,and ur realy good at taking screan shot,we cant see who are u :/ :P

haha. yeah.. i didnt include my name.. lolz...

im sorry to bother.. i just want to ask if this is for real?
pls see attachment. :) :) ;) ;)


cool , ure playing?

how s ure vacation? :D , hot girls ?:P

playing at least 30mins a day.. lolz...
still on my vacation.. yeah yeah! lots of hot girls...


Title: Re: Question & Clarification
Post by: xxHeLLBaSoNxx on May 28, 2007, 04:42:51 PM
aw LOD see this pls...i went shop and when i came back i swaped tabs on MF and i saw this

xxHeLLBaSoNxx * ( 6 ) Int xx- xx -19%


main what i was suprised is -19% of hp

what is this?


Title: Re: Question & Clarification
Post by: Ischaemic Babi3z on May 29, 2007, 01:08:26 AM
ya!! i oso had seen that at one of my clan mates showing -13% hp!! what is that i oso wanna noe!! but after that i refresh n he dead one more!!


Title: Re: Question & Clarification
Post by: RoseDragon on May 29, 2007, 02:56:16 AM
I forgot to take screenshot but I ever died by total only 3k dmgs in beginning of war while my hp is 9k  :'(


Title: Re: Question & Clarification
Post by: Dante on May 29, 2007, 02:59:47 AM
What exactly do you mean ? You had full hp ,took only 3k dmg and died ?


Title: Re: Question & Clarification
Post by: xxHeLLBaSoNxx on May 29, 2007, 08:13:48 AM
thats not 1st time that happen it happened a lot odf players..


Title: Re: Question & Clarification
Post by: Bubbachuck on May 29, 2007, 09:08:35 AM
Hi LOD,

I just like to know what is the computation for armor? Is it just (dmg - armor) or it has other computation like percentage or something? This might be discussed in the past but 'cant find it.

Please advice.. Thanks..  ;)


Title: Re: Question & Clarification
Post by: Gm SaInT on May 29, 2007, 09:16:41 AM
Hi LOD,

I just like to know what is the computation for armor? Is it just (dmg - armor) or it has other computation like percentage or something? This might be discussed in the past but 'cant find it.

Please advice.. Thanks..


Title: Re: Question & Clarification
Post by: Bubbachuck on May 29, 2007, 10:21:59 AM
Hi LOD,

I just like to know what is the computation for armor? Is it just (dmg - armor) or it has other computation like percentage or something? This might be discussed in the past but 'cant find it.

Please advice.. Thanks..  ;)

well i know that for agi , you need 75 armor for each 1k hp  to get 75% reduction! same thing with intel except 60 armor i think for 60%

75% reduction of the attack dmg? wut if I have no 75 armor in my 1K HP?


Title: Re: Question & Clarification
Post by: ghosthunter99 on May 29, 2007, 10:44:13 AM
Hi LOD,

I just like to know what is the computation for armor? Is it just (dmg - armor) or it has other computation like percentage or something? This might be discussed in the past but 'cant find it.

Please advice.. Thanks..  ;)

well i know that for agi , you need 75 armor for each 1k hp  to get 75% reduction! same thing with intel except 60 armor i think for 60%

75% reduction of the attack dmg? wut if I have no 75 armor in my 1K HP?


well...in order to "help" u wif these...
please kindly gt the game changes

Quote
Re: Game Changes @ December 13


Title: Re: Question & Clarification
Post by: Ischaemic Babi3z on May 29, 2007, 01:58:55 PM
 You have lost 564 gold!
 At 2:01 pm, (#3327) hYp3 attacked you, for 1089 damage, you returned 499 damage!
 You have lost 3604 gold!
 At 2:01 pm, a Death Coil was casted on you by (#2629) AbDuL, 2397 damage!
 At 2:01 pm, (#3327) hYp3 attacked you, for 1082 damage, you returned 499 damage!
 At 2:01 pm, (#3327) hYp3 attacked you, for 1089 damage, you returned 499 damage!
 At 2:01 pm, (#3327) hYp3 attacked you, for 540 damage, you returned 499 damage!
 At 2:01 pm, your soul was severed and exchanged with (#2629) AbDuL


OHOHOH!!! LoD!!!!
 what is bugs??? i've 13k++ hp!! but why juz being attacked 1k damage i die!!!how could it b!! FIX THAT BUG PLZ!!


Title: Re: Question & Clarification
Post by: ghosthunter99 on May 29, 2007, 05:20:00 PM
yea...bugs occuring now...

You have lost 497 gold!
You have lost 442 gold!
At 5:20 pm, a Death Coil was casted on you by (#2981) belphegor, 1728 damage!
At 5:20 pm, (#1520) B a c K attacked you, for 1662 damage, you returned 158 damage!
At 5:20 pm, a Death Coil was casted on you by (#2981) belphegor, 1728 damage!
At 5:19 pm, (#1520) B a c K attacked you, for 757 damage, you returned 158 damage!
At 5:19 pm, a Death Coil was casted on you by (#2981) belphegor, 1728 damage!
At 5:19 pm, a Death Coil was casted on you by (#2981) belphegor, 1728 damage!


LoD please check abt it.


Title: Re: Question & Clarification
Post by: Bubbachuck on May 29, 2007, 05:46:01 PM
Thanks ghosthunter for the info regarding Armor.. Sori 'too lazy to search.. lolz..


Title: Re: Question & Clarification
Post by: Bubbachuck on May 29, 2007, 05:51:54 PM
Btw, for the bugs that you have encountered, kindly PM LOD directly for immediate action. tnx..  ;)


Title: Re: Question & Clarification
Post by: Dotality on May 31, 2007, 01:40:52 PM
Hi guys..I hope u all can help me answer this question. Can Witching Stave stack? Thanks

 ;D


Title: Re: Question & Clarification
Post by: xxHeLLBaSoNxx on May 31, 2007, 03:14:16 PM
Ofc i can,6 WS give=  35*6=  210INT and 45*6= 270 ARMOR...if u asked this way,it can stack :D


Title: Re: Question & Clarification
Post by: eMoNz on June 01, 2007, 12:52:31 AM
How bout this... (curious)

Does 2 Stygian's Desolator stack?? I just wonder if it will work to become 100% armor = damage... or maybe 75%  ;D just curious...


Title: Re: Question & Clarification
Post by: insom on June 01, 2007, 01:20:30 AM
I think I remember LoD saying somewhere that orb effects weren't going to stack. I don't know if that is how they were actually implemented tho.


Title: Re: Question & Clarification
Post by: eMoNz on June 01, 2007, 01:33:07 AM
that's why.... seeing that so many bugs this round i'm guessing the orb effect implementation still has a bug  ;D


Title: Re: Question & Clarification
Post by: Lord of Dota on June 01, 2007, 01:54:49 AM
How bout this... (curious)

Does 2 Stygian's Desolator stack?? I just wonder if it will work to become 100% armor = damage... or maybe 75%


Title: Re: Question & Clarification
Post by: 3ightzerosix on June 01, 2007, 10:11:38 AM
LoD/GMs,

Does multcast effects on normal attack? Thanks!!!


Title: Re: Question & Clarification
Post by: ghosthunter99 on June 01, 2007, 04:34:54 PM
LoD/GMs,

Does multcast effects on normal attack? Thanks!!!


multi only affects spells like :
Lightning Bolt   
Gush
Mana Burn(not sure for both mana burn n gold hunger)   
Gold Hunger
Death Coil   
Brand Sap
Finger of Death (war only spell)


Title: Re: Question & Clarification
Post by: dagnarus on June 01, 2007, 05:26:45 PM
perhaps this is the place to discuss the exact formula for FV new resistent?

Initial FV armour against magic..

Hero uniqueness... 45%
Natural Resistant.. 20%
Hod Resistant ... 40%

Hence, after reducing the resistant from hero uniqueness, FV will only received 55% dmg from now add in the natural resistant

55%- (0.2*0.55)% = 44%

then after adding HoD

would it be 40% * 44% = Further 17.6% reduction..


making the total reduction : 100%- (44-17.6) = 73.6%

hence a 3.5k death coil (normal dmg @ lvl 7/8) == 3500*(1-0.736) = 924 dmg to FV, yes?

can anyone please verify this? :D thanks


Title: Re: Question & Clarification
Post by: ghosthunter99 on June 01, 2007, 05:41:37 PM
if from what LoD posted in changes,
that calculation would b correct.
and FV wif 1 hood and 45 spell resist will b getting nearly 26.4% of the normal dmg = 73.6% resistant

this will b like the normal 75% magic armor resistant as b4 but dont have the 20% additional resistant gained from agi heroes base resistant.

and FV wif 2 hoods will b having 22.176 @ 22.2 @ 22% of dmg, = 78% resist.

Magic resistance flow

1. Spell resistance item
2. If Faceless Void or Anti-Mage:
damage = damage x (1 - hero spell resistance %)
3. If Agility hero (20% less)
damage = damage x (1 - 0.2)
4. If Intelligence hero (50% less)
damage = damage x (1 - 0.5)
5. If War, extra 20% spell resistance
damage = damage x (1 - 0.2)


so, count from item, fv unique(45%) then agi heroes (20%), then furthered by war if u want to calculate war resistant


Title: Re: Question & Clarification
Post by: dagnarus on June 01, 2007, 08:39:49 PM
hmmm, from this it can be deduced that FV will still be a byatch to kill, if they get 1 hod.. however, by doing so they'll be reducing their atk power by 175*2 = 350 (i would assume, fv would forgo one DR rather than a burize)...

hmm, can safely assume that FV will be less potent in killing, but more or less still a pain to kill although still comparatively easier with the implementation of FoD :)


Title: Re: Question & Clarification
Post by: 3ightzerosix on June 04, 2007, 04:37:05 PM
LoD/GMs,

How much damage does a Laguna Blade can do to enemies? Is it still base on the INT of Lina? is there any calculations?

Thanks a lot!!!


Title: Re: Question & Clarification
Post by: Lord of Dota on June 04, 2007, 05:17:01 PM
Ya, it is still based on INT of the hero.


Title: Re: Question & Clarification
Post by: 3ightzerosix on June 04, 2007, 05:28:41 PM
LoD,

can you show some calculations of the damage by Laguna Blade based on INT of Lina Inverse?


Title: Re: Question & Clarification
Post by: benbhadd on June 06, 2007, 08:59:13 AM
Dear LoD,

just need to check on the game changes, specifically on clan member healing. Per your update (copied below), does it mean we can heal clan members on the clan page even if they're on different lanes?

Need to confirm this. Thanks

Ben

*******

Some changes on Clan members information.
You can heal your clan members directly, but still bound to level limitation.
Divine Rapier(DR) now cost less, but has slight chance drop upon death.
Death caused by magic attacks will not cause the item to be dropped.
Armor now work between combination of percentage and direct deduction of damage.
Protection will not cover spell attacks.
Spell killing now gain slightly higher gold.
 
 


Title: Re: Question & Clarification
Post by: Lord of Dota on June 06, 2007, 10:36:06 AM
No. You are not allowed to heal your clan member in other lane.


Title: Re: Question & Clarification
Post by: 3ightzerosix on June 06, 2007, 04:34:29 PM
LoD,

why is it that Laguna Blade do lesser damage than Gush?


Title: Re: Question & Clarification
Post by: Squall on June 06, 2007, 04:37:10 PM
can I open(sign in) webdota in 2 tabs(windows) ??

will I get banned??

LoD, pls answer me......
thx


Title: Re: Question & Clarification
Post by: huCk on June 06, 2007, 04:41:35 PM
Lina is such a lousy hero. Can't understand her blade,which takes more mana, deals less damage than gush. Please state me why is that so.
Thanks.




Title: Re: Question & Clarification
Post by: Somalian_people on June 06, 2007, 04:42:57 PM
dear LOD...how come my with my damage 25-35+(300) if i attack creep my damage only do half damage to it? this is happening to my friends too...plz do something about this bug...
plz fix it soon :(


Title: Re: Question & Clarification
Post by: Lili on June 06, 2007, 04:44:33 PM
Why do INT heroes have only half or less damage to creep? my damage is 15-25 (+300), but it only hit for 170-ish damage at troll? is that a bug?


Title: Re: Question & Clarification
Post by: Somalian_people on June 06, 2007, 05:05:28 PM
Q: Is there anything that I need to beware of about neutral creeps?

A: Yes, there are several things that you need to beware of:

* The creeps have 25% HP regeneration every cycle. Make sure you kill the creeps before next cycle or else you will need to hit few more times

* The creeps are opened to all players, meaning everyone share the same creeps to attack. So make sure you kill the creep fast, before some other players kill steal it!

* The creeps has long HP, so make sure you have enough damage and enough turns. Or else you will just waste your turns.

* The creeps has 0 armor.

* Your attacks are very stable, have no critical effect (even if you have Burize) and have no stun effect on creeps.

* The creeps will deal return damage to you when you attack them. Their return damage will ignore your armor, which mean you will receive the same damage no matter you have high or low armor.

* The creeps give a good and fixed amount of gold when you kill it. Killing them are better than killing heroes.

* You can only kill 5 creeps max per day.

Quote
Q: Can you please tell me the information about the neutral creeps?

A: Here are the information about the creeps:

* Kobold Taskmaster [L2] [Top] - 1000 gold
* Forest Troll Berserker [L2] [Top] - 1480 gold
* Polar Furbolg Ursa Warrior [L3] [Top] - 1600 gold
* Polar Furbolg Champion [L3] [Top] - 1540 gold
* Centaur Khan [L4] [Top] - 2980 gold
* Centaur Outrunner [L4] [Top] - 3100 gold
* Roshan [L7] [Top] - 7000 gold
* Satyr Soulstealer [L?] [Bottom] -  1540 gold
* Gnoll Assassin [L?] Bottom] - 800 gold
* Ogre Lord [L6] Bottom] - 3400 gold
* Black Drake [L6] [Bottom] - 3280 gold
* Rock Golem [L5] [Bottom] - 2800 gold
* Ogre Magi [L5] [Bottom] - 3100 gold

see this section--->* The creeps has 0 armor.---> how come i cant do full damage to creep??? LOD plz fix this problem....


Title: Re: Question & Clarification
Post by: ghosthunter99 on June 06, 2007, 06:03:21 PM
the answer is simple...u gain 50% of the normal dmg at lvl 1, and increases by 10% each lvl so lvl 6 = 100% effectiveness = dr = 175 dmg. but at lvl 1, dr = somewhere near 88dmg.

this is to prevent abuse of multies or easy killin at lower lvl.

yeap..creep 0 armor. but jz have high hp.


Title: Re: Question & Clarification
Post by: eMoNz on June 06, 2007, 07:12:18 PM
Wow this is a new info I just found out...!!!!

I see I see... THanks alot


Title: Re: Question & Clarification
Post by: Somalian_people on June 06, 2007, 07:45:37 PM
the answer is simple...u gain 50% of the normal dmg at lvl 1, and increases by 10% each lvl so lvl 6 = 100% effectiveness = dr = 175 dmg. but at lvl 1, dr = somewhere near 88dmg.

this is to prevent abuse of multies or easy killin at lower lvl.

yeap..creep 0 armor. but jz have high hp.

i played with agi hero in round 16..but in lv 4 i can creeping with 100% dmg!!! even more a lil bit... is this 50% thing only happen to int heroes? its so not fair...


Title: Re: Question & Clarification
Post by: Ischaemic Babi3z on June 07, 2007, 12:55:52 AM
the answer is simple...u gain 50% of the normal dmg at lvl 1, and increases by 10% each lvl so lvl 6 = 100% effectiveness = dr = 175 dmg. but at lvl 1, dr = somewhere near 88dmg.

this is to prevent abuse of multies or easy killin at lower lvl.

yeap..creep 0 armor. but jz have high hp.
lolz really???!!  absolutely new finding 4 me! i didnt noticed b4!!!  :D


Title: Re: Question & Clarification
Post by: RoseDragon on June 07, 2007, 01:33:35 AM
the answer is simple...u gain 50% of the normal dmg at lvl 1, and increases by 10% each lvl so lvl 6 = 100% effectiveness = dr = 175 dmg. but at lvl 1, dr = somewhere near 88dmg.

this is to prevent abuse of multies or easy killin at lower lvl.

yeap..creep 0 armor. but jz have high hp.
lolz really???!!  absolutely new finding 4 me! i didnt noticed b4!!!  :D

me either doesn't notice about dmg reduction :(


Title: Re: Question & Clarification
Post by: Aragorn on June 07, 2007, 01:57:13 AM

i have bkb oredy!! is that 30% chance??? i had encountered such condition for 4 times in last round! so i sold back bkb!! m i so unlucky?? i.e. i should alive on luck?? i buy bkb for int hero from last round and it didnt work for me at all! no 30% chance block! spells such as DC and gush casted on me about 10 times it didnt block at all or juz block once!! is that 30%?? LoD plz fixed that prob or plz correct me if anything wrong words i said!!

it's 30% chance to block and 70% to hit PER MAGIC ATK. its not overall. so u cant say it shud block 3 out of 10 times.
anyway if it blocked 8/10 times im sure u wont be so mad abt it .


Title: Re: Question & Clarification
Post by: insom on June 07, 2007, 06:14:46 AM
Hey guys, I am working as a trainer for my clan but for the last 20 hours my level has been 1 (10). Every other round that I have played the number in parenthesis went up 1 every hour but this time it isn't changing. I just thought this might be a bug and hopefully its just a display bug. I guess I will let you know in 20 hours.


Title: Re: Question & Clarification
Post by: Gm SaInT on June 07, 2007, 06:46:07 AM
Lina is such a lousy hero. Can't understand her blade,which takes more mana, deals less damage than gush. Please state me why is that so.
Thanks.




ya lod , really laguna sucks:( maybe increase damage? and how about making lightning bolt a bit better? because i tried going all inte build this round, my lightning build was bad even with  3 nulls , and laguna was even worse , it took to much intel for low dmg. now gush OWNS laguna...

to prince gilamesh , it s okay if you log in on 2 windows , just make sure you re logged in on 1 ACCOUNT only


Title: Re: Question & Clarification
Post by: LiuFei on June 07, 2007, 09:52:43 AM
Hey guys, I am working as a trainer for my clan but for the last 20 hours my level has been 1 (10). Every other round that I have played the number in parenthesis went up 1 every hour but this time it isn't changing. I just thought this might be a bug and hopefully its just a display bug. I guess I will let you know in 20 hours.

maybe ur clan don't have any barrack
so trainer not need in that time  ;)


Title: Re: Question & Clarification
Post by: huCk on June 07, 2007, 10:00:46 AM
Lina is such a lousy hero. Can't understand her blade,which takes more mana, deals less damage than gush. Please state me why is that so.
Thanks.




ya lod , really laguna sucks:( maybe increase damage? and how about making lightning bolt a bit better? because i tried going all inte build this round, my lightning build was bad even with


Title: Re: Question & Clarification
Post by: benbhadd on June 07, 2007, 10:33:14 AM
Dear Lod,

is the updated change on the first post of changes on June 04, 2007 valid?

"Death caused by magic attacks will not cause the item to be dropped"

Cos the post said it's updated June 4 2007, but players ingame say magic will cause them to drop DR...

Please advise.

thanks

Ben


Title: Re: Question & Clarification
Post by: RoseDragon on June 07, 2007, 10:37:40 AM
Dear Lod,

is the updated change on the first post of changes on June 04, 2007 valid?

"Death caused by magic attacks will not cause the item to be dropped"

Cos the post said it's updated June 4 2007, but players ingame say magic will cause them to drop DR...

Please advise.

thanks

Ben

wow... that's nice for agi and str players... last round my DR drops at lv 2 just because I got my first dead from INT hero...
But I think it's kinda unfair for INT heros... the point is INT can easily kill and kill and kill again others right? Why not just reduce the drop percentage?  :)


Title: Re: Question & Clarification
Post by: huCk on June 07, 2007, 10:38:57 AM
Dear Lod,

is the updated change on the first post of changes on June 04, 2007 valid?

"Death caused by magic attacks will not cause the item to be dropped"

Cos the post said it's updated June 4 2007, but players ingame say magic will cause them to drop DR...

Please advise.

thanks

Ben

I don't think it is updated. I dropped someone's DR with gush  ;D


Title: Re: Question & Clarification
Post by: ghosthunter99 on June 07, 2007, 04:51:15 PM
the game changes u read is from last years...try to read page 2...


Title: Re: Question & Clarification
Post by: huCk on June 07, 2007, 07:30:07 PM
Do something about lina....... She is very good at dota. How come her uniqueness is the worst of the magic in the whole of webdota ?
The gush is 700 damage.. Laguna blade is also 700 damage. But the amount of mana for Laguna is too much. Please make her unique ability mana to decrease or do more damage.
I should have picked another hero else.. I thought it would be imba like FV for lina.. hehe  ;D


Title: Re: Question & Clarification
Post by: insom on June 07, 2007, 07:30:17 PM
Hey guys, I am working as a trainer for my clan but for the last 20 hours my level has been 1 (10). Every other round that I have played the number in parenthesis went up 1 every hour but this time it isn't changing. I just thought this might be a bug and hopefully its just a display bug. I guess I will let you know in 20 hours.

maybe ur clan don't have any barrack
so trainer not need in that time  ;)

Nah we had a barracks, huge surplus of gold, and current army was 26 and max was 29. Do trainers not level up when your max army is close to your current?


Title: Re: Question & Clarification
Post by: dagnarus on June 07, 2007, 07:39:29 PM
Do something about lina....... She is very good at dota. How come her uniqueness is the worst of the magic in the whole of webdota ?
The gush is 700 damage.. Laguna blade is also 700 damage. But the amount of mana for Laguna is too much. Please make her unique ability mana to decrease or do more damage.
I should have picked another hero else.. I thought it would be imba like FV for lina.. hehe


Title: Re: Question & Clarification
Post by: huCk on June 07, 2007, 08:01:58 PM
Do something about lina....... She is very good at dota. How come her uniqueness is the worst of the magic in the whole of webdota ?
The gush is 700 damage.. Laguna blade is also 700 damage. But the amount of mana for Laguna is too much. Please make her unique ability mana to decrease or do more damage.
I should have picked another hero else.. I thought it would be imba like FV for lina.. hehe


Title: Re: Question & Clarification
Post by: dagnarus on June 07, 2007, 08:13:22 PM
Do something about lina....... She is very good at dota. How come her uniqueness is the worst of the magic in the whole of webdota ?
The gush is 700 damage.. Laguna blade is also 700 damage. But the amount of mana for Laguna is too much. Please make her unique ability mana to decrease or do more damage.
I should have picked another hero else.. I thought it would be imba like FV for lina.. hehe


Title: Re: Question & Clarification
Post by: huCk on June 07, 2007, 08:23:06 PM
Please lod, do state me how laguna blade damage is calculated.
And at lvl 6, laguna blade mana cost will be around 2k ( now in lvl 3, it costs 1.2 mana but deal same amount of dmg with gush )
How painful its damage deal compare to DC ? More or less the same ?
Please clarify me...


Title: Re: Question & Clarification
Post by: jasonred79 on June 07, 2007, 10:09:19 PM
Do something about lina....... She is very good at dota. How come her uniqueness is the worst of the magic in the whole of webdota ?
The gush is 700 damage.. Laguna blade is also 700 damage. But the amount of mana for Laguna is too much. Please make her unique ability mana to decrease or do more damage.
I should have picked another hero else.. I thought it would be imba like FV for lina.. hehe


Title: Re: Question & Clarification
Post by: dagnarus on June 07, 2007, 10:17:12 PM
Do something about lina....... She is very good at dota. How come her uniqueness is the worst of the magic in the whole of webdota ?
The gush is 700 damage.. Laguna blade is also 700 damage. But the amount of mana for Laguna is too much. Please make her unique ability mana to decrease or do more damage.
I should have picked another hero else.. I thought it would be imba like FV for lina.. hehe


Title: Re: Question & Clarification
Post by: huCk on June 07, 2007, 10:42:53 PM
Not too many variables. Her mana cost 1.2 in lvl3 and you want this to be fizzled ? How can someone be expected to have so high intel stats in lvl3. Gush only costs 500 but deal same amount of damage. As a matter of fact, i really impressed at the beginning because of her uniquess which deals double damage than lighting bolt. But starting from lvl2, her uniquess and gush deal same damage but mana cost is a big gap. So, let's consider starting from lvl2 to reach lvl6 without her uniqueness, do you think lina will reach lvl6 easily. As i said before, most of people choose lina in a hope she will pawn at early game. Plus, i don't see any thread considering about lina unique discussed thoroughly in the forum(correct me if i am wrong). To avoid imba of the new hero, may i suggest LoD to display the new hero's unique ability in the forum to us so that something can be implanted before the new round starts, based on our suggestions. No offence to the creator of webdota, LoD. It is just my suggestion.




Title: Re: Question & Clarification
Post by: Lord of Dota on June 07, 2007, 11:36:02 PM
Not too many variables. Her mana cost 1.2 in lvl3 and you want this to be fizzled ? How can someone be expected to have so high intel stats in lvl3. Gush only costs 500 but deal same amount of damage. As a matter of fact, i really impressed at the beginning because of her uniquess which deals double damage than lighting bolt. But starting from lvl2, her uniquess and gush deal same damage but mana cost is a big gap. So, let's consider starting from lvl2 to reach lvl6 without her uniqueness, do you think lina will reach lvl6 easily. As i said before, most of people choose lina in a hope she will pawn at early game. Plus, i don't see any thread considering about lina unique discussed thoroughly in the forum(correct me if i am wrong). To avoid imba of the new hero, may i suggest LoD to display the new hero's unique ability in the forum to us so that something can be implanted before the new round starts, based on our suggestions. No offence to the creator of webdota, LoD. It is just my suggestion.




No problem. The Lina uniqueness actually is the testing ground for every hero to have their own unique spell.


Title: Re: Question & Clarification
Post by: huCk on June 07, 2007, 11:40:11 PM
Not too many variables. Her mana cost 1.2 in lvl3 and you want this to be fizzled ? How can someone be expected to have so high intel stats in lvl3. Gush only costs 500 but deal same amount of damage. As a matter of fact, i really impressed at the beginning because of her uniquess which deals double damage than lighting bolt. But starting from lvl2, her uniquess and gush deal same damage but mana cost is a big gap. So, let's consider starting from lvl2 to reach lvl6 without her uniqueness, do you think lina will reach lvl6 easily. As i said before, most of people choose lina in a hope she will pawn at early game. Plus, i don't see any thread considering about lina unique discussed thoroughly in the forum(correct me if i am wrong). To avoid imba of the new hero, may i suggest LoD to display the new hero's unique ability in the forum to us so that something can be implanted before the new round starts, based on our suggestions. No offence to the creator of webdota, LoD. It is just my suggestion.




No problem. The Lina uniqueness actually is the testing ground for every hero to have their own unique spell.

Should have showed a sign "beta" beside the name of the hero. I thought her unique was totally tested. Thanks for the quick info.


Title: Re: Question & Clarification
Post by: ghosthunter99 on June 08, 2007, 12:17:02 AM
Not too many variables. Her mana cost 1.2 in lvl3 and you want this to be fizzled ? How can someone be expected to have so high intel stats in lvl3. Gush only costs 500 but deal same amount of damage. As a matter of fact, i really impressed at the beginning because of her uniquess which deals double damage than lighting bolt. But starting from lvl2, her uniquess and gush deal same damage but mana cost is a big gap. So, let's consider starting from lvl2 to reach lvl6 without her uniqueness, do you think lina will reach lvl6 easily. As i said before, most of people choose lina in a hope she will pawn at early game. Plus, i don't see any thread considering about lina unique discussed thoroughly in the forum(correct me if i am wrong). To avoid imba of the new hero, may i suggest LoD to display the new hero's unique ability in the forum to us so that something can be implanted before the new round starts, based on our suggestions. No offence to the creator of webdota, LoD. It is just my suggestion.




No problem. The Lina uniqueness actually is the testing ground for every hero to have their own unique spell.

Should have showed a sign "beta" beside the name of the hero. I thought her unique was totally tested. Thanks for the quick info.


every new addition of hero is actually beta...coz we're also playing beta mode.
changes are to improve gaming n fixing bugs related to it...
if really full mode, we wont b having game changes in each new round...

Lina should get a boost in dmg later on, coz the dmg multiplier is lower than normal spells n mana cost increases too high.


Title: Re: Question & Clarification
Post by: eMoNz on June 08, 2007, 12:21:19 AM
Please don't forget,

If I'm not wrong, Laguna has 100% success rate right?? And 0% chance to fizzle..?


Title: Re: Question & Clarification
Post by: ghosthunter99 on June 08, 2007, 12:30:04 AM
Please don't forget,

If I'm not wrong, Laguna has 100% success rate right?? And 0% chance to fizzle..?

yeap...100% but...at lvl 7 only have lvl 6dmg of dc...n mana cost of 2200mana...which is abt 2.5x more than normally used for dc...but each 100int gives 15% success.

mayb need wait till end of the game to consider the dmg boost.


Title: Re: Question & Clarification
Post by: jasonred79 on June 08, 2007, 01:02:40 AM
yes yes. After factoring in mana cost, damage, turns, AND also that 0% fizzle, I think that LOD tried to make the Laguna more or less equal to Gush or Death Coil.

The point is, Laguna is her ONLY uniqueness, so Laguna by rights should be better than those other spells. Instead, as pointed out, Laguna is actually sort of inferior to Gush. Gush would only have about 20% fizzle rate, while Laguna cost almost 100% more mana than Gush, while the damage is about same? Umm... do you think that 0% fizzle rate is worth it? (I don't think so)


Title: Re: Question & Clarification
Post by: huCk on June 08, 2007, 01:08:52 AM
Please don't forget,

If I'm not wrong, Laguna has 100% success rate right?? And 0% chance to fizzle..?

yeap...100% but...at lvl 7 only have lvl 6dmg of dc...n mana cost of 2200mana...which is abt 2.5x more than normally used for dc...but each 100int gives 15% success.

mayb need wait till end of the game to consider the dmg boost.

I would rather have fizzled in leguna but high dmg rather than 100% non-fizzle having low damage.
I cast gush/DC to some but the frizzle rate isn't that much, say 2 out of 10 utmost.


Title: Re: Question & Clarification
Post by: Myk on June 08, 2007, 02:19:07 PM
Please don't forget,

If I'm not wrong, Laguna has 100% success rate right?? And 0% chance to fizzle..?

yeap...100% but...at lvl 7 only have lvl 6dmg of dc...n mana cost of 2200mana...which is abt 2.5x more than normally used for dc...but each 100int gives 15% success.

mayb need wait till end of the game to consider the dmg boost.

I would rather have fizzled in leguna but high dmg rather than 100% non-fizzle having low damage.
I cast gush/DC to some but the frizzle rate isn't that much, say 2 out of 10 utmost.


lol.. it just really depends on luck..  i once have 10k mana and my DC fizzled like 10 times CONSECUTIVELY.. lol.. and it end up, i got no manna and no kill. lol


Title: Re: Question & Clarification
Post by: jasonred79 on June 08, 2007, 07:47:05 PM
Then again, now that I think about it, if you have a LOT of mana but few turns, Laguna Blade > Death Coil, for killing.
Lol, 10k mana not enough for 5 lvl7 lagunas...

In terms of mana/damage (not including turns), if damage is the same, then for equality, if mana cost is double, fizzle rate of DC should be 50%. If fizzle is 20%, mana cost should only be 125% of DC. Basically mana cost % =  100% / fizzle%.

That's for equality. In reality, IMHO, (really IMHO only, not a fact whatsoever, no number crunching done),  for 0% fizzle spell to be equal to lich, harbinger, death prophet etc etc, they should forget uniqe spell and just give Lina Inverse 0% fizzle for ALL SPELLS, except for Sunder. Basically it should be FOD > DC > Gush > Lightning Boly. Trying to make Laguna Blade equal and balanced compared to every single spell is ridiculous. Basically once you get Gush you use gush, not LB, and after you get DC all pro will rely on DC not using Gush or LB except to last hit. So Laguna should basically be a spell that Lina Inverse doesn't need to use LB, Gush, DC or FOD at all.


Title: Re: Question & Clarification
Post by: Lestat on June 10, 2007, 09:37:35 AM
Hey LoD,

How is ranking computed? Is it base on kills and deaths? Coz, i see someone with stat 67 kills 11 deaths and he has higher rank than me with 70 - 9 stat. He is about rank 38 and im rank 51. how could that be?


Title: Re: Question & Clarification
Post by: Gm SaInT on June 10, 2007, 09:47:49 AM
Hey LoD,

How is ranking computed? Is it base on kills and deaths? Coz, i see someone with stat 67 kills 11 deaths and he has higher rank than me with 70 - 9 stat. He is about rank 38 and im rank 51. how could that be?
it calculates the honor of kills , death and creeps killed , he maybe had more creeps killed that s why.


Title: Re: Question & Clarification
Post by: OuT oF cOnTrOL on June 10, 2007, 12:03:47 PM
JUst . wanna ask smth stupid :D

1 - how much magic resistance will Anti mage have with . 1 - HOD , 2 - aegis ?? plz someone calculate for me :D


Title: Re: Question & Clarification
Post by: reindawn on June 10, 2007, 12:04:58 PM
sorry if im asking this question.. i have no time to read all forum topics and post..

here's my question: isnt it if magic is casted on u and you died- u will drop ur droppable items?


Title: Re: Question & Clarification
Post by: Lestat on June 10, 2007, 12:50:56 PM
Hey LoD,

How is ranking computed? Is it base on kills and deaths? Coz, i see someone with stat 67 kills 11 deaths and he has higher rank than me with 70 - 9 stat. He is about rank 38 and im rank 51. how could that be?
it calculates the honor of kills , death and creeps killed , he maybe had more creeps killed that s why.

Thanks Saint, i forgot to refresh the page.. lol. its fine now.


Title: Re: Question & Clarification
Post by: Myk on June 10, 2007, 01:36:51 PM
sorry if im asking this question.. i have no time to read all forum topics and post..

here's my question: isnt it if magic is casted on u and you died- u will drop ur droppable items?

when u die (including death by magic), there is a mere possibility that your droppable items (divine rapier, sange and yasha) would drop..


Title: Silencer, SF, Butcher, Clan War
Post by: jasonred79 on June 10, 2007, 03:27:19 PM
Can Shadow Fiend, Butcher, and Silencer get any stats from kill streak during Clan War? Or does it not work?


Title: Re: Question & Clarification
Post by: Squall on June 10, 2007, 03:33:05 PM
Can Shadow Fiend, Butcher, and Silencer get any stats from kill streak during Clan War? Or does it not work?

can....but you need 10 kill streaks...and your streaks must not ended.....


Title: Re: Question & Clarification
Post by: Squall on June 10, 2007, 03:48:14 PM
how many max turns for AGI hero??

i want to ensure it, becoz my fren told me that he has more than 100 max turns(something like 135 max turns that he told me) and he is using agi hero......


Title: Re: Question & Clarification
Post by: jasonred79 on June 10, 2007, 03:54:33 PM
The trouble is, you don't seem to get kill streaks during a war? Or am I mistaken, actually you do? Streak is the () number next to your kills, right?

I heard there used to be a bug with clan wars with those heroes where they would get extra stats cause the game thought that they were always on streak or something like that... then bug was removed and they couldn't get streak anymore...


Title: Re: Question & Clarification
Post by: ghosthunter99 on June 10, 2007, 05:50:06 PM
how many max turns for AGI hero??

i want to ensure it, becoz my fren told me that he has more than 100 max turns(something like 135 max turns that he told me) and he is using agi hero......

105 turns...gained from having 6 turn regen(max turn) n b4 105turns u have 99turns. more than that is impossible...

max turn regen is at 100turns = no more turn regen. 99turns will b able to regen.


Title: Re: Question & Clarification
Post by: Squall on June 10, 2007, 10:46:50 PM
ghosthunter, this is what i saw at the "Help & Guide"...

Maximum Turn

    * For non-agility heroes, the maximum turns you can store is 100.
    * For agility heroes, the maximum turns you can store is 135.
    * No turn will be awarded when you hit the limit.

LoD/GM,
is this real ??


Title: Re: Question & Clarification
Post by: Squall on June 10, 2007, 10:49:48 PM
Gold

    * You will be awarded gold bonus for every game cycle.
    * Gold reward will be based on hero level.
    * The starting reward for player at level 1 is 70.
    * Every increment of hero level increases 70 gold bonus for every game cycle.


Does it have gold cap ??


Title: Re: Question & Clarification
Post by: Squall on June 10, 2007, 10:53:55 PM
Level & Bonus

    * Each leveling increases your hero atrributes.
    * Each leveling increases your healing points and mana pool.
    * Item bonus only works at its 50% effectiveness for hero level 1,
      and subsequently increased 10% for each leveling until 100% effectiveness. <-- WoW !!
    * You are opened to higher level spells.
    * You are opened to hunt for more powerful creeps.
    * Extra gold regeneration per cycle.


Title: Re: Question & Clarification
Post by: RoseDragon on June 11, 2007, 08:35:22 AM
I think those are for next round...

Bug of getting bonus/streak at war already fixed.

Anyway, my friend was attacking a person in war when his other enemy sundered him and caused him to died by return dmg.. his streaks and golds gone while it is on war... Is it bug or not?


Title: Re: Question & Clarification
Post by: Lord of Dota on June 11, 2007, 10:13:28 AM
Ya, some next round changes have been update in the Guide.


Title: Re: Question & Clarification
Post by: dagnarus on June 11, 2007, 10:42:28 AM
Gold

    * You will be awarded gold bonus for every game cycle.
    * Gold reward will be based on hero level.
    * The starting reward for player at level 1 is 70.
    * Every increment of hero level increases 70 gold bonus for every game cycle.


does the regen still works? the 7,6,5% gold regen?


Title: Re: Question & Clarification
Post by: Counter on June 11, 2007, 01:31:59 PM
Majority of the income from clan later.... It doesn't matter.


Title: Re: Question & Clarification
Post by: Squall on June 11, 2007, 02:29:03 PM
LoD, after the the new gold regeneration system is implemented, then does it still have gold cap??


Title: Re: Question & Clarification
Post by: Lord of Dota on June 11, 2007, 02:31:52 PM
Should be no gold cap.


Title: Re: Question & Clarification
Post by: Squall on June 11, 2007, 02:36:48 PM
I suggest that GM should ban inactive accounts or feeder........that will be nice.....


Title: Re: Question & Clarification
Post by: dagnarus on June 11, 2007, 02:56:59 PM
wow, the new regen really gonna slow down the game even more ....

70 per cycle, to reach 1k will take ~7 hours .. :/
in order to fill in all 7 slots, will take 49 hours. wow.

seems to me the most important for low level next round would be the clan gold and the creeps... camping at lower levels are not advisable as well.

interesting, will see how this turn out to be

however, after level 1... things would hasten up quite quickly

regen 140 is equivalent of having 2k in the coffers (old regen)
regen 210 is the same as having 3.5k now
regen 280 == 4667 gold...

yeah things will hasten up quite nicely once we break away from level 1... hahaha, i guess no more waiting then.. just rush to lvl 2 ASAP!!


Title: Re: Question & Clarification
Post by: Squall on June 11, 2007, 03:07:43 PM
ya......a little bit slower, but it will help to make/lasting the round longer, then STR can grow bigger and stronger... ;) ;)


Title: Re: Question & Clarification
Post by: Lord of Dota on June 11, 2007, 04:49:27 PM
Inactive account will be shifted to Fountain automatically (40 hours inactive)

With the new gold regeneration, I try to make not much different.
With the gold cap removal, the gold reserve could exceed 2,000 at Level 1, whether the game pace will be faster or slower, we will see.


Title: Re: Question & Clarification
Post by: benbhadd on June 11, 2007, 07:04:05 PM
Inactive account will be shifted to Fountain automatically (40 hours inactive)

With the new gold regeneration, I try to make not much different.
With the gold cap removal, the gold reserve could exceed 2,000 at Level 1, whether the game pace will be faster or slower, we will see.

Just to clarify, that means we can spend all our gold and still get gold regen next cycle? I know it's a dumb quiestion but I just need to confirm. It's the difference between playing and not playing next round for me...


Title: Re: Question & Clarification
Post by: ghosthunter99 on June 11, 2007, 07:36:32 PM
Inactive account will be shifted to Fountain automatically (40 hours inactive)

With the new gold regeneration, I try to make not much different.
With the gold cap removal, the gold reserve could exceed 2,000 at Level 1, whether the game pace will be faster or slower, we will see.

Just to clarify, that means we can spend all our gold and still get gold regen next cycle? I know it's a dumb quiestion but I just need to confirm. It's the difference between playing and not playing next round for me...

no gold cap = at lvl 1, u regen 70gold per 30min @ 1 cycle

ex: ur inactive for 39hrs, so u'll have nearly 6k ++ at lvl 1...(if nobody kills u or gold hunger)
coz there is no gold cap. n regen is not based on lvl n %. so there is no difference in having 2k gold b4 buying items...u could get item anytime u want wifout worrying the gold regen.


wow, the new regen really gonna slow down the game even more ....

70 per cycle, to reach 1k will take ~7 hours .. :/
in order to fill in all 7 slots, will take 49 hours. wow.

seems to me the most important for low level next round would be the clan gold and the creeps... camping at lower levels are not advisable as well.

interesting, will see how this turn out to be

however, after level 1... things would hasten up quite quickly

regen 140 is equivalent of having 2k in the coffers (old regen)
regen 210 is the same as having 3.5k now
regen 280 == 4667 gold...

yeah things will hasten up quite nicely once we break away from level 1... hahaha, i guess no more waiting then.. just rush to lvl 2 ASAP!!


lol..did u 4get abt the clan job bonus?

5hrs would b enuf to get nearly 2k gold.

if there is no gold cap...so there would b no gold cap for clan job bonus?


Title: Re: Question & Clarification
Post by: jasonred79 on June 11, 2007, 11:47:16 PM
5 hours gold:

70x10= 700 (gold regen)
+5x50= 250 (clan job bonus)

I arrived at 950 for 5 hours... how did you get 2k, ghosthunter? More than double my calculations???


Title: Re: Question & Clarification
Post by: ghosthunter99 on June 12, 2007, 12:17:14 AM
5 hours gold:

70x10= 700 (gold regen)
+5x50= 250 (clan job bonus)

I arrived at 950 for 5 hours... how did you get 2k, ghosthunter? More than double my calculations???

did u 4get abt the base 1k from normal startin point? or mayb 1750gold for random hero/side.


Title: Re: Question & Clarification
Post by: RoseDragon on June 12, 2007, 12:36:19 AM
the tactic to win would be different next round then.. since you don't have to count your gold cap and login on those times to competete your items with your enemies.. which means now, those who had some business can had more chances to be on top..


Title: Re: Question & Clarification
Post by: jasonred79 on June 12, 2007, 12:52:43 AM
Ah, right, right... well, sorry, dagnarus and me were talking about gold INCOME... yeah, in 5 hours you have 2k, in 40 hours you can have almost 9k gold... more than enough to buy the usual 7 hammers.
Old system, it took 28 hours for a lvl1 hero to earn enough for 7 hammers (regen and clan job bonus only) and have 1k gold left. He could get in in 24 hours and be broke though.
Now it'll take 32 hours.

OTOH, INT heroes would probably get Robe of Magis instead of Mantle Of Intelligences, since they're actually more economical, and form Eul's later. Hmm. No more need for Null Talisman?

I see GREAT motivation for opening Feeder Accounts though, since there's a potential... how much gold can you take from someone with almost 9k gold? Probably quite a lot?

Hmmm... someone mentioned that clan Creeping would be the greatest source of income... well... possibly. Depending on your clan. But keep in mind that if you are level 7, you will be getting 490 per cycle, equal to 980 per hour. Some clans have more than that, some less. *shrugs*

Oh, and I FULLY SUPPORT THE NO GOLD CAP!!! To be even greater, get rid of the turn cap too, so AGI hero users can go on weekend trips... or, at least be able to go out on Saturday at 8pm and sleep until 10 am Sunday... At the moment with 6 turns, 135 limit, you only get 23 cycles, less than 12 hours...


Title: Re: Question & Clarification
Post by: RoseDragon on June 12, 2007, 08:04:39 AM
Quote
I see GREAT motivation for opening Feeder Accounts though, since there's a potential... how much gold can you take from someone with almost 9k gold? Probably quite a lot?
LOD makes inactive accounts go to fountain every 40 hours...
Just say I make another account in another computer and IP to be feeder and waiting it had lots of gold.. means I should relogin the account and throw it out from fountain, right?
Then there would be a significant very-easy for GMs to caught log like this:
3:00 lv 1 feeder online with golds 5k
3:01 lv 1 feeder move from fountain to center
3:05 lv 1 feeder log off
3:30 lv 2 me login
3:31 lv 2 me kill lv 1 feeder (of course I won't let anyone else kill it first.. only unfortunate events this feeder might get targeted by other people..)
There, so easy to caught multies next round if they chase after the golds..


Title: Re: Question & Clarification
Post by: eMoNz on June 12, 2007, 11:17:48 AM
Oh I just LOVE the Gold Cap idea....  ;D

I might still be able to play webdota if this is implemented ^^


Title: Re: Question & Clarification
Post by: Sbstntn on June 12, 2007, 12:23:55 PM
Den tat means all de calculator will be wasted... Sad :'(


Title: Re: Question & Clarification
Post by: jasonred79 on June 12, 2007, 03:39:13 PM
Erm... no gold regen inside fountain still, right?
So I assume that to maximize gold gain, you would kill the feeders BEFORE they get tossed inside fountain.
Anyhow, I'm talking mainly about the first 24 hours of game time... If you create some feeders, and at least a few of them survived long enough to make a lot of gold, you could in theory get 1k or so gold from killing a lvl1 hero each time?
... Anyhow, there's such a thing as "for the good of the team" feeders, from the looks of it. I see plenty of feeders this round (like AFK and other names that went on the banlist this round) who were getting killed by just about EVERYONE on SC and ST. They contributed quite a LOT to lane % drop, actually. I bet the people who created those feeders only killed them 10% of the time, the other time it's other people slaughtering those feeders to death... erm.. to... er, whatever.
Anyhow my point is the round might have some people who find a few rich feeders getting a large headstart on everyone else, could possibly get an extra 7k gold advantage at lvl2 over those who only found normal targets.


Title: Re: Question & Clarification
Post by: 3ightzerosix on June 12, 2007, 06:27:46 PM
Inactive account will be shifted to Fountain automatically (40 hours inactive)

LoD,

can you shorten the shifting of inactive accnt to 20 HRS?
coz there are multi feeder account left behind. this is also to lessen the death counts by inactive heroes. thanks a lot


Title: Re: Question & Clarification
Post by: jasonred79 on June 12, 2007, 06:59:22 PM
Woot! That would be even better! Cause I wanna use AGI next round, but don't want to be so active... no time...

Then once I have 3 turns per cycle, even if I go on holiday I can leave my hero in center... when I come home he'll be in fountain with full turns and minimal deaths.


Title: Re: Question & Clarification
Post by: Dante on June 12, 2007, 07:34:44 PM
28 hours would be fine I guess.


Title: Re: Question & Clarification
Post by: RoseDragon on June 12, 2007, 09:08:22 PM
lv1 contribute not to much % to lanes.. higher lvl do..


Title: Re: Question & Clarification
Post by: Myk on June 13, 2007, 06:59:06 AM
Quick Question Here:

 You have lost 433 gold!
At 7:00 am, (#3140) Sharks attacked you, for 3087 damage, you returned 145 damage in 7 consecutive attacks!
At 6:57 am, (#3140) Sharks attacked you, for 2069 damage, you returned 83 damage in 4 consecutive attacks!
At 6:57 am, (#3140) Sharks attacked you, for 2060 damage, you returned 125 damage in 6 consecutive attacks!
At 6:56 am, (#3140) Sharks attacked you, for 1036 damage, you returned 62 damage in 3 consecutive attacks!
At 6:56 am, (#3140) Sharks attacked you, for 0 damage, you returned 145 damage in 7 consecutive attacks!
At 6:56 am, attack from enemy was bounced back, (#3140) Sharks received up to 343 damage!

Why was I attacked 21 times from 6:56 - 6:57 AM?
bounce = 1
0 damage = 7
1036 damge = 3
2060 damage = 6
2069 damage = 4 

That's a total of 21 turns riht? hmmm


Title: Re: Question & Clarification
Post by: dagnarus on June 13, 2007, 11:32:53 AM
lod can you verify the max armour for int heroes?

from the guide, the armour works like armor*7/hp... no mention of max armour


Title: Re: Question & Clarification
Post by: 3ightzerosix on June 13, 2007, 12:16:29 PM
LoD,

will Lina Inverse be very useful Int next round? coz her Laguna Blade is just the same damage as DC at lvl 6.. and cost too much mana.. Hope tinker be back next round and the uniqueness will be 80% chance to restore mana pool.. thanks!!!


Title: Re: Question & Clarification
Post by: Myk on June 13, 2007, 01:58:42 PM
lod can you verify the max armour for int heroes?

from the guide, the armour works like armor*7/hp... no mention of max armour


yes LOD, needs some clarification ppplllleeeaaseee....

thanks ^^


Title: Re: Question & Clarification
Post by: jasonred79 on June 13, 2007, 05:02:24 PM
Hmmm... even I know, despite being a noob. Cause I read the newbie FAQ.

65% max.


Title: Re: Question & Clarification
Post by: Myk on June 14, 2007, 01:41:29 AM
    sentinel     XiaoLeeFeiDao (#1429)
1    scourge    BeYonD RapeCtrL (#3027)
2    scourge    TiesTo (#2852)
3    scourge    Hiro Nakamura (#4127)
4    sentinel    sweetheart (#1892)
5    scourge    EreRapecTrL (#1275)
6    scourge    Gambit (#3761)
7    sentinel    LoneLySpeeD (#1466)
8    sentinel    Night Hooker (#1484)
9    scourge    MariA (#2218)

Lol.. LOD, please see the Round 18 Result page...
Is that a bug or something?  Uhmm.. and can we also see the other players on the top 20? thanks ^_^


Title: Re: Question & Clarification
Post by: LiuFei on June 14, 2007, 09:06:22 AM
   sentinel     XiaoLeeFeiDao (#1429)
1    scourge    BeYonD RapeCtrL (#3027)
2    scourge    TiesTo (#2852)
3    scourge    Hiro Nakamura (#4127)
4    sentinel    sweetheart (#1892)
5    scourge    EreRapecTrL (#1275)
6    scourge    Gambit (#3761)
7    sentinel    LoneLySpeeD (#1466)
8    sentinel    Night Hooker (#1484)
9    scourge    MariA (#2218)

Lol.. LOD, please see the Round 18 Result page...
Is that a bug or something?  Uhmm.. and can we also see the other players on the top 20? thanks ^_^

lol evryone lose to XiaoLeeFeiDao (#1429)

XiaoLeeFeiDao (#1429) OWNS!!

it happens since the round end...


Title: Re: Question & Clarification
Post by: dagnarus on June 14, 2007, 09:36:53 AM
   sentinel


Title: Re: Question & Clarification
Post by: insom on June 14, 2007, 10:17:16 AM
Quick Question Here:

 You have lost 433 gold!
At 7:00 am, (#3140) Sharks attacked you, for 3087 damage, you returned 145 damage in 7 consecutive attacks!
At 6:57 am, (#3140) Sharks attacked you, for 2069 damage, you returned 83 damage in 4 consecutive attacks!
At 6:57 am, (#3140) Sharks attacked you, for 2060 damage, you returned 125 damage in 6 consecutive attacks!
At 6:56 am, (#3140) Sharks attacked you, for 1036 damage, you returned 62 damage in 3 consecutive attacks!
At 6:56 am, (#3140) Sharks attacked you, for 0 damage, you returned 145 damage in 7 consecutive attacks!
At 6:56 am, attack from enemy was bounced back, (#3140) Sharks received up to 343 damage!

Why was I attacked 21 times from 6:56 - 6:57 AM?
bounce = 1
0 damage = 7
1036 damge = 3
2060 damage = 6
2069 damage = 4 

That's a total of 21 turns riht? hmmm

Bounce attack does not count as 1 of the 20 attacks, just like a revive from aegis doesn't count as one of your 2 deaths per cycle. And yes sharks is newb and will attack anyone that kills him until they are dead too. Luckily for him hes only died like 18 times this round.


Title: Re: Question & Clarification
Post by: Myk on June 14, 2007, 04:31:24 PM
thanks for clarification insom dude...
i guess im still noob :-(


Title: Re: Question & Clarification
Post by: jasonred79 on June 14, 2007, 04:33:23 PM
And yes sharks is newb and will attack anyone that kills him until they are dead too. Luckily for him hes only died like 18 times this round.

The two facts are possibly not unrelated.
I mean, that's why certain large countries that lose an expensive building and many people, will wage an even more expensive war and cause many times more deaths.
Retaliatory strikes tend to discourage further attacks upon them...
As an Intel this round, I found that if I just ignored my deaths, people would feed on me over and over. If I killed them back a few times, they left me a lone from then on. So despite having feeders who I can 2-3 DC kill, I have to waste 6 turns on these other jokers. Grrr...


Title: Re: Question & Clarification
Post by: Myk on June 14, 2007, 04:44:19 PM
And yes sharks is newb and will attack anyone that kills him until they are dead too. Luckily for him hes only died like 18 times this round.

The two facts are possibly not unrelated.
I mean, that's why certain large countries that lose an expensive building and many people, will wage an even more expensive war and cause many times more deaths.
Retaliatory strikes tend to discourage further attacks upon them...
As an Intel this round, I found that if I just ignored my deaths, people would feed on me over and over. If I killed them back a few times, they left me a lone from then on. So despite having feeders who I can 2-3 DC kill, I have to waste 6 turns on these other jokers. Grrr...

naaah.. if you want to increase your kills, dont attack those people that needs you 10+ turns to kill. just focus yourself killing those who you can pawn using 1-2 or max 3 turns :-)


Title: Re: Question & Clarification
Post by: jasonred79 on June 14, 2007, 04:48:39 PM
yeah... I can increase my kills. But I can't reduce my deaths that way.


Title: Re: Question & Clarification
Post by: OuT oF cOnTrOL on June 15, 2007, 06:07:22 AM
LOL !!! :D .. Revenge is good ! SInce this round was a fight between agi and str , most of my enemy were intels which i can kill easily :D !! I revenge a lot :P but still i won't wate 10+ turns for just 1 kill while i can get 3 kills with those turns :D !!!


ANd LOD , if you read through this topic , can you post a topic with round 19 results with next round possible change  ??? coz most player wanna see which hero got which rank !! And honor beside them ? I don't think this round i've much advantage over sweetheart or Mykute , just after round end ( may be another 5 hr ? ) mykyute got into rank 1 ! that must be a really close one ! I'm just feeling lucky :P


Title: Re: Question & Clarification
Post by: Myk on June 15, 2007, 09:04:58 AM
LOL !!! :D .. Revenge is good ! SInce this round was a fight between agi and str , most of my enemy were intels which i can kill easily :D !! I revenge a lot :P but still i won't wate 10+ turns for just 1 kill while i can get 3 kills with those turns :D !!!


ANd LOD , if you read through this topic , can you post a topic with round 19 results with next round possible change  ??? coz most player wanna see which hero got which rank !! And honor beside them ? I don't think this round i've much advantage over sweetheart or Mykute , just after round end ( may be another 5 hr ? ) mykyute got into rank 1 ! that must be a really close one ! I'm just feeling lucky :P

naaah, i know ur better man.. its just that i had lots of targets to kill then, and there are lots of agis which i can easily kill... but i k now u're still better... dan dan dan dan <SALUTE> :-)


Title: Re: Question & Clarification
Post by: 3ightzerosix on June 15, 2007, 03:41:21 PM
LoD,

hope that the uniqueness of Lina next round won/t cost too much mana... and can you please show the calculation of her Laguna Blade? int per damage to enemy...

thanks!!!


Title: Re: Question & Clarification
Post by: 3ightzerosix on June 15, 2007, 03:54:37 PM
LOD,

If you died consecutively by a spell will you drop a DR or an S&Y?
I have seen a lot of those at chat box.
Thanks!!!!


Title: Re: Question & Clarification
Post by: ghosthunter99 on June 15, 2007, 06:46:53 PM
LOD,

If you died consecutively by a spell will you drop a DR or an S&Y?
I have seen a lot of those at chat box.
Thanks!!!!

magic attack are able to drop droppable items...please read the changes in page 2 instead of jz page 1 where magic dont drop those items in old times.


Quote
Re: Game Changes @ September 9


Title: Re: Question & Clarification
Post by: OuT oF cOnTrOL on June 17, 2007, 03:03:27 PM
Ahh ... call me noob :P .. need to ask some questions :D


1- With the new gold cap system ( 10000 ) for all level , how should an intel hero buy Eagle horn ?

2- As gold generation are lesser then previous doesn't it favour intel ? ( 3 nulls = 7500 ) compare to 2 DR and 2 buriza for agi ? and 5 sange = 45000 for str ???
 


Title: Re: Question & Clarification
Post by: Tneck on June 18, 2007, 05:58:05 AM
1. is it possible to drop 2 items at the same time?
2. if not, what happens when 2 item's chances to drop occur at the same time, will the more expensive one drop?


Title: Re: Question & Clarification
Post by: RoseDragon on June 18, 2007, 08:37:10 AM
1. is it possible to drop 2 items at the same time?
no


Title: Re: Question & Clarification
Post by: Tneck on June 19, 2007, 09:38:34 PM
LOD why are my turns not passing 127 turns? my account email is a.andrew.young@gmail.com

for 3 cycle now my turns are not passing 127, and i have 2 turn/cucle regen. please look into this.

thanks

Admin reply: Minor bug due to max turn changes, it is fixed now.


Title: Re: Question & Clarification
Post by: Gm SaInT on June 20, 2007, 12:15:03 PM
Lod , it says that night stalker is 10/20/30% stronger at night , can you specify from what time to what time he s stronger at night? is it 6 pm to 6 am? or what? because i dont understand well...


Title: Re: Question & Clarification
Post by: flodge on June 20, 2007, 01:00:05 PM
Lod , it says that night stalker is 10/20/30% stronger at night , can you specify from what time to what time he s stronger at night? is it 6 pm to 6 am? or what? because i dont understand well...

Time - Day: 6am - 6pm, Night: 6pm - 6am.
so i tot it'll be 6pm-6am.. read http://www.webdota.net/guide.php


Title: Re: Question & Clarification
Post by: Gm SaInT on June 20, 2007, 08:13:00 PM
Lod , it says that night stalker is 10/20/30% stronger at night , can you specify from what time to what time he s stronger at night? is it 6 pm to 6 am? or what? because i dont understand well...

Time - Day: 6am - 6pm, Night: 6pm - 6am.
so i tot it'll be 6pm-6am.. read http://www.webdota.net/guide.php

lol 6pm to 6 am is 6 am to 6pm in canada:P lol so lost hehe...
Thanks flodge


Title: Re: Question & Clarification
Post by: Squall on June 20, 2007, 10:32:43 PM
I think Panda is more useful than night stalker...


Title: Re: Question & Clarification
Post by: Gm SaInT on June 21, 2007, 02:19:24 AM
I think Panda is more useful than night stalker...
i prefer night stalker, he gets 30% more dmg at lvl 3 , for 12 hours , that s good enough , while panda gets 20% for 24 hours..... 10% still better:P


Title: Re: Question & Clarification
Post by: jasonred79 on June 21, 2007, 02:24:54 AM
i heard that for both of them, their bonus does not apply to Enrage damage, their bonus does not apply to neutral creeps... is this true?


Title: Re: Question & Clarification
Post by: Dante on June 21, 2007, 05:27:53 AM
I think Panda is more useful than night stalker...
i prefer night stalker, he gets 30% more dmg at lvl 3 , for 12 hours , that s good enough , while panda gets 20% for 24 hours..... 10% still better:P
Ye and only thing must take care of is attack at night.


Title: Re: Question & Clarification
Post by: Myk on June 21, 2007, 01:38:07 PM
damn, the new gold system is very very s s l l o o w w w.... lol..

well, except for the agis and strs who can buy themselves a couple of DRs to wack on the creeps...  the new gold system is very nice and very comfortable to all the people out there (including the inactives).. hehehe... but it surely needs adjustments...

im playing int this round and i already bought myself DRs to creep for my gold.. and still.. the gold is very s s l l l o o o  w w w w.. lol...


Title: Re: Question & Clarification
Post by: Myk on June 21, 2007, 02:23:38 PM
when i started playing this game, all the STRs were overpowered... 

then, there were some changes and the AGIs went top and owning the game...

then, there were some adjustments and both AGI and INT came competing at the top...

and now, STRs becoming overpowered again. lol... 

it's a game of circle.. lol


Title: Re: Question & Clarification
Post by: eMoNz on June 21, 2007, 04:28:52 PM
when i started playing this game, all the STRs were overpowered... 

then, there were some changes and the AGIs went top and owning the game...

then, there were some adjustments and both AGI and INT came competing at the top...

and now, STRs becoming overpowered again. lol... 

it's a game of circle.. lol

yep EXACTLY the same case here my friend... I say instead of boosting them rather make them reduced. boosting them will only cause more blood -_-


Title: Re: Question & Clarification
Post by: dagnarus on June 21, 2007, 04:41:26 PM
i think next round lod gonna decrease enrage to 15%


btw, imagine if the initial 25% enrage damage was implemented...

GG to all ! str pwns all LOL


Title: Re: Question & Clarification
Post by: OuT oF cOnTrOL on June 21, 2007, 04:49:15 PM
i think 15% might be decent for a str and wasn't too strong on those agi and intel ,


Or , What abt enrage stay at 20% but increase the mana cost to 750, by this way , str will have to lay low ( creep ) for enough enrage + mana ! Then intels and agi can make sure , str aren't lvl above them early game , so str can only ownz at late game , but b4 round ends ?


Title: Re: Question & Clarification
Post by: Myk on June 21, 2007, 05:45:56 PM
when i started playing this game, all the STRs were overpowered... 

then, there were some changes and the AGIs went top and owning the game...

then, there were some adjustments and both AGI and INT came competing at the top...

and now, STRs becoming overpowered again. lol... 

it's a game of circle.. lol

yep EXACTLY the same case here my friend... I say instead of boosting them rather make them reduced. boosting them will only cause more blood -_-

hey emonz. next round why not try playing INT? heheh :p


Title: Re: Question & Clarification
Post by: jasonred79 on June 21, 2007, 06:01:12 PM
hey emonz. next round why not try playing INT? heheh :p

I remember when we were discussing changes, emonz said he would take an INT this round cause and play support hero.
Then he saw enrage 25% (back then) and said he'll take STR.

And those who knew him well (not me, i believed him... haiz) said it was impossible lol, emonz is patron saint of agility heroes!

Hahaha... maybe even if AGi gets nerfed SEVERELY... (for instance LOD got high just before programming next round, or someone hacked the server)... for instance, AGi max armor is 50% and they get 35 HP per STR...  maybe EVEN THEN, emonz will choose AGI that round... hahaha.


Title: Re: Question & Clarification
Post by: dagnarus on June 21, 2007, 07:02:21 PM
the SAFEST hero this round has got to be


...... FV! yes again! he'll be dying the least among all heroes if play to the perfection :)

but of course, will take him so long to get going damage wise, and by the time he got max 2k crit dmg, everyone else STR heroes will have at least 30k, and those Ints will have mana so much, with pwnge armour, its a pain to kill....

-75% armour right from the get go (well not instant from Hour 0, but say as early as level 2)! (Yes, its doable, I DID IT LAST ROUND, so dont tell me it's not ;))

in theory this round however(not actual number, i'll get the exact figures later)

~6k dmg enrage deal those FV's 1250dmg...if he has 6k HP, it is still 4 turns to kill.. PFFFT, so get 10k hp for him?.. ok, then will need 750 armor, 150 from the agi training... another 600 from armour training, OMG, thats' ehm ~8 scroll!

oh wait, 10k hp? thats' ~150str or so... adn thats' another figgin 13 str training!(20 from default and lvl)

obviously agi's training for that 150 is around 12 or so (30 from default and lvl)..

so that's 13+12+8 = 33 Training

which cost at least 180k ... just for the books alone

The items: usual suspect = 3 drs, 3 burize, 1 hod

a STR without any training but agi, but getting 4 HoTs, 1 Hod, 1 SB, 1 Aegis, are pwning hard ... realy hard XD

... of course i've discounted the trainings.. put in the same amount of cost for both, i got a strong feeling that even that FV will not be able to withstand the force of STR.

Long live the STR heroes :P


Title: Re: Question & Clarification
Post by: jasonred79 on June 21, 2007, 08:41:19 PM
the SAFEST hero this round has got to be


...... FV! yes again! he'll be dying the least among all heroes if play to the perfection :)

but of course, will take him so long to get going damage wise, and by the time he got max 2k crit dmg, everyone else STR heroes will have at least 30k, and those Ints will have mana so much, with pwnge armour, its a pain to kill....

-75% armour right from the get go (well not instant from Hour 0, but say as early as level 2)! (Yes, its doable, I DID IT LAST ROUND, so dont tell me it's not ;))

in theory this round however(not actual number, i'll get the exact figures later)

~6k dmg enrage deal those FV's 1250dmg...if he has 6k HP, it is still 4 turns to kill.. PFFFT, so get 10k hp for him?.. ok, then will need 750 armor, 150 from the agi training... another 600 from armour training, OMG, thats' ehm ~8 scroll!

oh wait, 10k hp? thats' ~150str or so... adn thats' another figgin 13 str training!(20 from default and lvl)

obviously agi's training for that 150 is around 12 or so (30 from default and lvl)..

so that's 13+12+8 = 33 Training

which cost at least 180k ... just for the books alone

The items: usual suspect = 3 drs, 3 burize, 1 hod

a STR without any training but agi, but getting 4 HoTs, 1 Hod, 1 SB, 1 Aegis, are pwning hard ... realy hard XD

... of course i've discounted the trainings.. put in the same amount of cost for both, i got a strong feeling that even that FV will not be able to withstand the force of STR.

Long live the STR heroes :P


Long Live the STR heroes indeed... I think that the safest hero this round is quite possibly BUTCHER actually... early game anyway... later dunno how with Sunder, but considering STR got HOT and AGI don't buy it...

As for your example... meh, you should not forget something: STR does not have enough mana to spam so much Enrage.

2nd...STR will not waste 5-6 turns on an AGI... why? Cause STR can kill STR of EQUAL POWER in 5 hits... 20% x5 = 100%... A STR hero with 30k HP can kill another STR with 30k in 5 enrage. Or can kill a weaker STR in 3-4 hits...

If the game goes on for a long time though, then Sunder combo will pawn, Enrage will pawn, AGi will... will erm... have to use Terror to kill other AGI heroes I guess? rely on their teammates to give them kills? Aiks... poor AGI...


Title: Re: Question & Clarification
Post by: RoseDragon on June 21, 2007, 09:10:19 PM
Quote
Or , What abt enrage stay at 20% but increase the mana cost to 750, by this way , str will have to lay low ( creep ) for enough enrage + mana ! Then intels and agi can make sure , str aren't lvl above them early game , so str can only ownz at late game , but b4 round ends ?

NO WAYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY!!!! I prefer it back to 10% than get MORE mana cost ARGHHHHHHH!!

Right now I buy a robe of the magi so I had 2400 mp.. it means I can had 4 enrages. BUt guess what, from 8 enrages I got 7 fizzled.... anyway, sobi mask or void stone is almost useless in war.. It's only enuf good in normal play if you would like to active every one hour...................

It's already confuzzing for STRs to boost all three stats right now.. (you need str to boost your dmg and enrage dmg, you need agi to boost your turns per cycle, you need ints to boost your mana pool)


Title: Re: Question & Clarification
Post by: dagnarus on June 21, 2007, 09:20:57 PM
Quote
Or , What abt enrage stay at 20% but increase the mana cost to 750, by this way , str will have to lay low ( creep ) for enough enrage + mana ! Then intels and agi can make sure , str aren't lvl above them early game , so str can only ownz at late game , but b4 round ends ?

NO WAYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY!!!! I prefer it back to 10% than get MORE mana cost ARGHHHHHHH!!

Right now I buy a robe of the magi so I had 2400 mp.. it means I can had 4 enrages. BUt guess what, from 8 enrages I got 7 fizzled.... anyway, sobi mask or void stone is almost useless in war.. It's only enuf good in normal play if you would like to active every one hour...................

It's already confuzzing for STRs to boost all three stats right now.. (you need str to boost your dmg and enrage dmg, you need agi to boost your turns per cycle, you need ints to boost your mana pool)

the reason why people (including myself) is bitching about mp for str is because we've started to kill early. last rounds, strs will be only start hoarding kills, past level 4 (normal camp area). but this time, we are starting to kill since level 2, which is frankly frustrating :). for this reason, a sobi mask or void stone is ESSENTIAL, because you'll get to kill fast and get to that camp area. int training are unnecessary, just forget about it :) get BoW if you must XD.

HOWEVER, the whole complexion WILL change past level 4/5. this is where you'll be dealing 5k damage per pop AT LEAST. dont be too stingy, spend those moneh for pots. :) for that you will need a steady clan creeping :P no other way around it LOL


Title: Re: Question & Clarification
Post by: RoseDragon on June 21, 2007, 09:31:15 PM
I already frustated seeing my 4k golds decreased just for pot thingies...... two big pots for just 2 success enrage...... omg....


Title: Re: Question & Clarification
Post by: Myk on June 22, 2007, 08:04:25 AM
2 MAJOR Things needed adjustment this round:

- Gold Regen (Gold Tacticians are off now...  Tactics won't matter from this round, on...  And just buy and buy your items while there's gold)
- Str Overpower (It just came back to where it started... Str is overwhelming this round)


Title: Re: Question & Clarification
Post by: Lestat on June 22, 2007, 02:02:42 PM
How can you know that 10% evasion works?
Is there any NEWS like BKB blocking the spells that say "You receive 0 damage!"
I think its not working, maybe with NEWS it will seen to be working.
How about butterfly evasion, does it stack with S&Y?


Title: Re: Question & Clarification
Post by: LiuFei on June 22, 2007, 02:40:07 PM
the higher percentage of evasion will work  :)


Title: Re: Question & Clarification
Post by: NewbiePT on June 22, 2007, 05:23:35 PM
Recipe - Eul Scepter of Divinity - 1300
Require Robe of the Magi & Staff of Wizardry + 30 Intelligence, 100 Mana regen per cycle

100 mana regen ?! only 100 ? when

Void Stone - 6000
1400 Mana regeneration per cycle

Can anyone explain me ? :S


Title: Re: Question & Clarification
Post by: dagnarus on June 23, 2007, 07:06:26 AM
lod can you pleaes clarify if this round going to end in 10 days as well?

due to the effect of the new gold regen, can you at least extend it a bit? make it 12 days instead?

ty


Title: Re: Question & Clarification
Post by: Myk on June 23, 2007, 07:19:04 AM
How can you know that 10% evasion works?
Is there any NEWS like BKB blocking the spells that say "You receive 0 damage!"
I think its not working, maybe with NEWS it will seen to be working.
How about butterfly evasion, does it stack with S&Y?

you will see attacks with 0 damage on you..

sample (If int withougt mana shield):
At 11:44 pm, (#xxxx) xxxx attacked you, for 0 damage, you returned 20 damage!

sample (if agi):
At 11:44 pm, (#xxxx) xxxx attacked you, for 0 damage, you returned 2330 damage for 1000 consecutive attacks!


Title: Re: Question & Clarification
Post by: Lord of Dota on June 23, 2007, 08:17:41 PM
lod can you pleaes clarify if this round going to end in 10 days as well?

due to the effect of the new gold regen, can you at least extend it a bit? make it 12 days instead?

ty

Can't guarantee, but I wish I can make it, or next round.


Title: Re: Question & Clarification
Post by: insom on June 24, 2007, 01:57:53 AM
Recipe - Eul Scepter of Divinity - 1300
Require Robe of the Magi & Staff of Wizardry + 30 Intelligence, 100 Mana regen per cycle

100 mana regen ?! only 100 ? when

Void Stone - 6000
1400 Mana regeneration per cycle

Can anyone explain me ? :S


Euls falls into the sange, yasha , euls catagory. You buy it for the 30 stats. The +5 attack,  +5 armor or 100 mana regen really aren't their selling points. If you want mana regen you get a void stone just like if you want damage get a rapier.


Title: Re: Question & Clarification
Post by: Dante on June 26, 2007, 06:29:35 AM
Recipe - Eul Scepter of Divinity - 1300
Require Robe of the Magi & Staff of Wizardry + 30 Intelligence, 100 Mana regen per cycle

100 mana regen ?! only 100 ? when

Void Stone - 6000
1400 Mana regeneration per cycle

Can anyone explain me ? :S


Euls falls into the sange, yasha , euls catagory. You buy it for the 30 stats. The +5 attack,


Title: Re: Question & Clarification
Post by: gphalanx on June 26, 2007, 08:15:01 AM
uuuhhhmmmmmm im noob in here this is my first round i webdota.. well my question is.. if the attack damage from mana burn of the enemy adds up to the damage of the attack of the antimage??? will that be

ANTIMAGE damage:

attack damage + damage(mana burn) = total damage (???)


Title: Re: Question & Clarification
Post by: insom on June 26, 2007, 10:11:38 AM
uuuhhhmmmmmm im noob in here this is my first round i webdota.. well my question is.. if the attack damage from mana burn of the enemy adds up to the damage of the attack of the antimage??? will that be

ANTIMAGE damage:

attack damage + damage(mana burn) = total damage (???)

nope


Title: Re: Question & Clarification
Post by: Corny on June 26, 2007, 11:28:12 AM
 Case 1:
 You have lost 209 gold!
 You have lost 312 gold!
 At 11:12 am, (#166) pXXXXX attacked you, for 1093 damage, you returned 28 damage!
 At 11:12 am, (#122) RXXXXX attacked you, for 3358 damage, you returned 157 damage in 5 consecutive attacks!
 At 11:12 am, (#166) pXXXXX attacked you, for 1096 damage, you returned 28 damage!
 At 11:12 am, (#122) RXXXXX attacked you, for 674 damage, you returned 31 damage!
 At 11:12 am, (#166) pXXXXX attacked you, for 1107 damage, you returned 28 damage!
 At 11:12 am, (#122) RXXXXX attacked you, for 0 damage, you returned 31 damage!
 At 11:12 am, (#166) pXXXXX attacked you, for 1107 damage, you returned 28 damage!

Case 2:
Good job, your ally received up to 3588 points of Health!
 (#418) CXXXX has 3212 out of 5615 HP now.


LOD, please explain both irregularities. Please also check if there is any bug.


Title: Re: Question & Clarification
Post by: Dante on June 26, 2007, 02:03:56 PM
Case 1:
 You have lost 209 gold!
 You have lost 312 gold!
 At 11:12 am, (#166) pXXXXX attacked you, for 1093 damage, you returned 28 damage!
 At 11:12 am, (#122) RXXXXX attacked you, for 3358 damage, you returned 157 damage in 5 consecutive attacks!
 At 11:12 am, (#166) pXXXXX attacked you, for 1096 damage, you returned 28 damage!
 At 11:12 am, (#122) RXXXXX attacked you, for 674 damage, you returned 31 damage!
 At 11:12 am, (#166) pXXXXX attacked you, for 1107 damage, you returned 28 damage!
 At 11:12 am, (#122) RXXXXX attacked you, for 0 damage, you returned 31 damage!
 At 11:12 am, (#166) pXXXXX attacked you, for 1107 damage, you returned 28 damage!

Case 2:
Good job, your ally received up to 3588 points of Health!
 (#418) CXXXX has 3212 out of 5615 HP now.


LOD, please explain both irregularities. Please also check if there is any bug.
Serious now i dunno if we can trust that info however i had similar problems.Having 530 mana i couldn't cast bounce spell it saying that i do not have enough mana and we know it costs 450.


Title: Re: Question & Clarification
Post by: L0rD3v1L on June 26, 2007, 02:55:31 PM
I'm using  Obsidian Destroyer,
Is this normal that  when OD sunder people, n at the same time, it trigger the Destroyer uniquness, the target will receive Destroyer mana+triggered mana?


Title: Re: Question & Clarification
Post by: Lord of Dota on June 26, 2007, 04:06:23 PM
To Dante & Corny,
Case 1:
Most of the time, the gold lost news are the last to append, if you appear die twice in very short timeframe (1 to 2 seconds).

Case 2:
The flow will be like this.
1. Heal +3,588 hp -> show message
2. If someone attack your ally, the hp is reduced (simultaneously)
3. Read latest ally's health pool (taken from database again!)

We grab the latest hp value again, to ensure you have the latest reading.

To L0rD3v1L,

Yes.


Title: Re: Question & Clarification
Post by: Corny on June 26, 2007, 04:17:07 PM
To Dante & Corny,
Case 1:
Most of the time, the gold lost news are the last to append, if you appear die twice in very short timeframe (1 to 2 seconds).

Case 2:
The flow will be like this.
1. Heal +3,588 hp -> show message
2. If someone attack your ally, the hp is reduced (simultaneously)
3. Read latest ally's health pool (taken from database again!)



We grab the latest hp value again, to ensure you have the latest reading.

To L0rD3v1L,

Yes.


Thanks LOD, meaning to saying in Case 1, I died twice within a short time frame but sequence of message is jumbled up. This is fairly easy to comprehend.
But in case 2, do u mean existing hp + heal (3588) = full (5615), then he was attacked simultanteously (-2403), and hence my message reflected 3212hp???


Title: Re: Question & Clarification
Post by: Lestat on June 26, 2007, 10:14:07 PM
Question: Does antimage return damage also burn mana of the attcking enemy if attcked?

Admin reply: No


Title: Re: Question & Clarification
Post by: High on June 27, 2007, 01:02:57 AM
at Death Prophet says Uniqueness: Decrease 10/20/30/40% mana cost ... mana cost for what ?? for spells ?

and at lich: Uniqueness: 30% more mana regeneration per cycle & 5 turns extra protection ... how much 30% more mean ?? from what u calculate that 30% ?


Title: Re: Question & Clarification
Post by: ghosthunter99 on June 27, 2007, 01:33:35 AM
at Death Prophet says Uniqueness: Decrease 10/20/30/40% mana cost ... mana cost for what ?? for spells ?

and at lich: Uniqueness: 30% more mana regeneration per cycle & 5 turns extra protection ... how much 30% more mean ?? from what u calculate that 30% ?

mana cost for all spells.
ex: dc = 850 mana for normal ==> DP(at lvl 4) = 510mana

30% more regen = 50% regen bcoz of 10% regen normal + 10% mana regen for int hero and 30% for uniqueness. so if u have 10k mana pool, u'll gain 5k mana per cycle.


Title: Re: Question & Clarification
Post by: Myk on June 27, 2007, 06:50:51 PM
just a quick question about gorgon...

Uniqueness: 20/40/60% more armor effectiveness

does this mean if the armor is 100, then at level 3, the armor of gorgon would be 100*1.6 = 160???


Title: Re: Question & Clarification
Post by: ExVarZecht on June 28, 2007, 07:34:29 PM
a quick question

how long does cripple last?
got hit twice and i want to know how to remove it


Title: Re: Question & Clarification
Post by: irgyou on June 28, 2007, 11:03:59 PM
question again

what corruption does to enemy.. i can't find on forum or guide?
sry i wasnt around for some time


thanks





Title: Re: Question & Clarification
Post by: Gm SaInT on June 29, 2007, 03:05:13 AM
question again

what corruption does to enemy.. i can't find on forum or guide?
sry i wasnt around for some time


thanks





Welcome back Irgyou :D

if you re talking about Corrupt orb in the desolater then , it turn 50% of the enemy s armor into damage , so if the enemy has 500 armor , when you attack him , you will make 250 more damage on him.


Title: Re: Question & Clarification
Post by: irgyou on June 29, 2007, 06:38:00 AM
thanks,  even its from you


Title: Re: Question & Clarification
Post by: Gm SaInT on June 29, 2007, 06:53:52 AM
Lol , yea , im not dumb ,retarded , childish ,revengeful anymore ...i changed :D


Title: Re: Question & Clarification
Post by: Myk on June 29, 2007, 07:25:17 AM
lol.. reminds me of good old days.... [FELLOWSHIP/UNSTOPABLE] VS [NEW ORDER]


Title: Re: Question & Clarification
Post by: Gm SaInT on June 29, 2007, 08:05:31 AM
lol.. reminds me of good old days.... [FELLOWSHIP/UNSTOPABLE] VS [NEW ORDER]

it s more like ( Goodleader/Cockyleader vs  Dumb leader that cared only about his ego and wanted revenge :P)

i admit it , i really was dumb before..... ahh puberty LOLLL


Title: Re: Question & Clarification
Post by: shining on July 01, 2007, 11:18:49 AM
lol.. reminds me of good old days.... [FELLOWSHIP/UNSTOPABLE] VS [NEW ORDER]

it s more like ( Goodleader/Cockyleader vs Dumb leader that cared only about his ego and wanted revenge :P)

i admit it , i really was dumb before..... ahh puberty LOLLL

hay N S u said your bd is on 30
so how "young" r u now? :P


Title: Re: Question & Clarification
Post by: Sbstntn on July 03, 2007, 07:19:42 PM
Was wondering wat is the final agi needed for each types of hero and wat is the max turns per cycle?

Is it still 40 each turn for int/str and 30 each for agi.
and is it 4 per cycle for int/str, 6 for agi?

Cos i'm having 1 turn each cycle even thou i have 44 agi currently.
Thanks


Title: Re: Question & Clarification
Post by: RoseDragon on July 03, 2007, 07:23:08 PM
For agi:
135 max turns
30 agis needed for one turn per cycle
max turn per cycle : 6 (150 agi)

For non agi:
100 max turns
40 agis needed for one turn per cycle
max turn per cycle : 4 (120 agi)


Title: Re: Question & Clarification
Post by: Sbstntn on July 03, 2007, 07:28:19 PM
Rose, if i only have 1 turn while having 44 agi, do u think it should be temp?


Title: Re: Question & Clarification
Post by: RoseDragon on July 03, 2007, 07:42:25 PM
you mean one turn per cycle? go see again in next cycle, if it happen again.. it means bug and LOD will see this topic and help u out.  ;D


Title: Re: Question & Clarification
Post by: Nix on July 04, 2007, 09:39:00 AM
I'm using Anti-Mage, so I get 20% extra spell-resistance. Assume I have a Defiance, how it is going to work??

Assume X = Magic Damage
Agility heroes gain 30% spell resistance
I am an Anti-Mage, 20% extra spell resistance
I have a Defiance

a.)  X - 30% = Y;
      Y - 20% = Z;
      Z - 40% = Magic damage we received

b.)  X - 50% = Y
      Y - 40% = Magic damage we received

c.)  X - 75% (max. spell reduction, correct me if I'm wrong) = Magic damage we received

It will work based on a, b, or c?


Title: Re: Question & Clarification
Post by: jasonred79 on July 04, 2007, 11:35:25 AM
I'm using Anti-Mage, so I get 20% extra spell-resistance. Assume I have a Defiance, how it is going to work??

Assume X = Magic Damage
Agility heroes gain 30% spell resistance
I am an Anti-Mage, 20% extra spell resistance
I have a Defiance

a.)


Title: Re: Question & Clarification
Post by: Dante on July 05, 2007, 05:21:08 PM
I'm using Anti-Mage, so I get 20% extra spell-resistance. Assume I have a Defiance, how it is going to work??

Assume X = Magic Damage
Agility heroes gain 30% spell resistance
I am an Anti-Mage, 20% extra spell resistance
I have a Defiance

a.)


Title: Re: Question & Clarification
Post by: L0rD3v1L on July 06, 2007, 01:01:46 PM
wanna ask something....

i let say i lost in war, when the war end, i should get 40 turns rite?

Let say my turns b4 war end is 10, then war end, my turns should be 50 or 40?


Title: Re: Question & Clarification
Post by: OuT oF cOnTrOL on July 06, 2007, 01:14:23 PM
wanna ask something....

i let say i lost in war, when the war end, i should get 40 turns rite?

Let say my turns b4 war end is 10, then war end, my turns should be 50 or 40?

40


Title: Re: Question & Clarification
Post by: Lestat on July 08, 2007, 02:03:19 PM
Question:

1.) Is enrage magic or not? Then if not, it should take effect on creeps.

2.) Magina's ultimate says "Mana burn based on 100/200/300/400% of attack damage", so when he are being attcked  he will attacked back as the description for return damage but why it does not burn the mana of the attacker?


Title: Re: Question & Clarification
Post by: ghosthunter99 on July 08, 2007, 04:58:49 PM
Question:

1.) Is enrage magic or not? Then if not, it should take effect on creeps.

2.) Magina's ultimate says "Mana burn based on 100/200/300/400% of attack damage", so when he are being attcked  he will attacked back as the description for return damage but why it does not burn the mana of the attacker?

1. magic as in boost up but not for targettin, if implemented on creeps...u'll have 1 turn creep kill, easy feeder/farmin.

2. this 1 is related to naix @ lifestealer, return dmg is not counted as attack dmg...


Title: Re: Question & Clarification
Post by: gphalanx on July 09, 2007, 09:26:38 PM
uuuuhhh... this is my 2nd round of dota.. i just want to ask something if the uniquesness of FV which is: 'Armors work against spell damage at 45% max' is that spell resistance built in already in FV? or is it based on his armor that work against spell damage???  thanks in advance for the reply!! nice game!! keep up the good work!  ;D


Title: Re: Question & Clarification
Post by: RoseDragon on July 09, 2007, 10:08:29 PM
uuuuhhh... this is my 2nd round of dota.. i just want to ask something if the uniquesness of FV which is: 'Armors work against spell damage at 45% max' is that spell resistance built in already in FV? or is it based on his armor that work against spell damage???  thanks in advance for the reply!! nice game!! keep up the good work!  ;D


you need to pump your armor to make the uniqueness works.


Title: Re: Question & Clarification
Post by: gphalanx on July 10, 2007, 06:23:09 AM
thanks for the rep ;D


Title: Re: Question & Clarification
Post by: Myk on July 10, 2007, 07:32:03 AM
play FV with armor.. and when u already got the maximum hp/armor ratio, start killing and get to rankings without worrying of dying... you don't even need to hide on the fountain because u got big defense


Title: Re: Question & Clarification
Post by: LiuFei on July 10, 2007, 01:07:05 PM
no doubt FV the best Agi hero :D


Title: Re: Question & Clarification
Post by: benbhadd on July 10, 2007, 05:19:19 PM
Curious,

How does lane % drop? by death or by hp of the dead? I have been told so many different versions I'm not sure...LoD, would you mind telling me??

thanks

Admin reply: By hp of the dead


Title: Re: Question & Clarification
Post by: ForU on July 11, 2007, 12:45:49 PM
is there any max heal for the lane ?? /cycle or /heal...

cause some1 told me tat u can only max heal 0.03% /heal... so it will be waste to heal more than 3k hp/heal.... not /cycle


Title: Re: Question & Clarification
Post by: Gm SaInT on July 11, 2007, 01:15:53 PM
is there any max heal for the lane ?? /cycle or /heal...

cause some1 told me tat u can only max heal 0.03% /heal... so it will be waste to heal more than 3k hp/heal.... not /cycle

no but if sentinel s % is 5.05 % and scourge is 5.10% , and you re on St healing , you can only get the % up too 5.10% MAX, it depends on the other s side %.


Title: Re: Question & Clarification
Post by: jasonred79 on July 11, 2007, 07:27:43 PM
Curious,

How does lane % drop? by death or by hp of the dead? I have been told so many different versions I'm not sure...LoD, would you mind telling me??

thanks

Admin reply: By hp of the dead

... So, for game winning purposes, Sunder+ FOD a 50k HP STR Hero 1 time is worth more than killing 10 4k HP INT heroes?

That... sucks. Again, another example of strange and bizarre game balance, LOD...

Admin reply: There is always a limit there.


Title: Re: Question & Clarification
Post by: ForU on July 11, 2007, 08:38:07 PM
no but if sentinel s % is 5.05 % and scourge is 5.10% , and you re on St healing , you can only get the % up too 5.10% MAX, it depends on the other s side %.

so if the sentinel is 5.10% and scourge is 5.5%.. there's unlimited heal for the lane ???

then how come i heal 40k worth of hp it didnt raise tat much for the health ?


Title: Re: Question & Clarification
Post by: Gm SaInT on July 11, 2007, 10:20:59 PM
no but if sentinel s % is 5.05 % and scourge is 5.10% , and you re on St healing , you can only get the % up too 5.10% MAX, it depends on the other s side %.

so if the sentinel is 5.10% and scourge is 5.5%.. there's unlimited heal for the lane ???

then how come i heal 40k worth of hp it didnt raise tat much for the health ?


Maybe someone with large hp died, you never know , i once healed 17% of a lane back up in 1 hour ,( spartans) for me , i guess it worked.


Title: Re: Question & Clarification
Post by: ForU on July 13, 2007, 01:35:23 PM
so basicly we can heal unlimited amount of health if our lane's health is more than the enemy's lane health rite ???


Title: Re: Question & Clarification
Post by: Lestat on July 13, 2007, 03:56:16 PM
so basicly we can heal unlimited amount of health if our lane's health is more than the enemy's lane health rite ???

If your lane percent is more than the other side you can't increase its health even if you heal with a million times... You can only heal if you're lane health is lower than the other side, as Saint said you can heal until you reach the other sides %. But i think there is a margin when you heal like 0.02% before you equal the other lane unless your side kill and lower the other side...


Title: Re: Question & Clarification
Post by: High on July 19, 2007, 08:47:42 PM
have 1 question:
how many burize to buy for do almost all time 2x dmg ?? 1-2-3 ?? :)


Title: Re: Question & Clarification
Post by: Nix on July 19, 2007, 10:13:19 PM
What is the percentage of DR to drop?
I bought a DR, and I dropped it on the 2nd death since I bought it.
I bought another DR and dropped it at once (on 1st death).

Really lazy to play the game like this......
Bought a DR and less than 3 death already dropped it....

Now, I stack at buying DR, no significant progress......

Ya I know you would say, it is based on your luck....
But, perhaps you could make that DR WILL NOT drop for the first 2 death since we bough it?


Title: Re: Question & Clarification
Post by: Blackdawn on July 19, 2007, 10:21:07 PM
What is the percentage of DR to drop?
I bought a DR, and I dropped it on the 2nd death since I bought it.
I bought another DR and dropped it at once (on 1st death).

Really lazy to play the game like this......
Bought a DR and less than 3 death already dropped it....

Now, I stack at buying DR, no significant progress......
only 2 cantonese words can describe u..yeung sui, base on luck 1 lol


Title: Re: Question & Clarification
Post by: Gm SaInT on July 19, 2007, 10:54:33 PM
have 1 question:
how many burize to buy for do almost all time 2x dmg ?? 1-2-3 ?? :)

3 buriz gives you chance to do critical 9 out of 10 times.


Title: Re: Question & Clarification
Post by: Sality on July 21, 2007, 01:53:25 AM
I've something to ask !!

first, at 12:30AM server time, i'm looking for my 8th streak... and i'm feeding on HeroMN. i killed him twice, and next cycle i can't found him in 3 lane. When i open www.webdota.net/ban.php i saw this:

71   HeroMN   quake***   GM New Saint --> HeroMN has been banned by GM New Saint...

so i think he's banned... i'm so sad that my feeder got banned when my streak already reach 7th...

and at 01:15AM, this weird thing happen...

You have lost 976 gold!
At 1:15 am, (#4139) HeroMN attacked you, for 4969 damage, you returned 2829 damage in 10 consecutive attacks!
At 1:15 am, (#4139) HeroMN attacked you, for 332 damage, you returned 283 damage!


and now, the question is... Why GM Saint banned HeroMN ? And u unbanned him so fast, and when he got unbanned, he killed me. i dun understand about this.

can LOD or GM SAINT Explain to this pls ? ? ? ?



Title: Re: Question & Clarification
Post by: Gm SaInT on July 21, 2007, 01:58:05 AM
Because i banned then he appealed and i unbanned.

I thought he was multi , ended up to be just playing with friends in a cafe. Him and Starcmn were banned for a bit then unbanned.


Title: Re: Question & Clarification
Post by: Sality on July 21, 2007, 02:03:07 AM
u unbanned someone so fast? and u really thrust what he says? what a wise GM.
i dunno what to say... but this is still weird to me, let another player judge this.  :D


Title: Re: Question & Clarification
Post by: Gm SaInT on July 21, 2007, 02:24:22 AM
Oh damn you caught me , yes i was just saving his life because you were trying to killhim... LOL

how can i know you were killing him?

I unbanned so fast because he appealed on msn and explained everything fast and yes , the proof shows that it s true what he sais.

He was in a cafe with a friend , only 1 computer to play on , other friends logs on for a bit then logs off ... Then they both go home ( their own house ) and they both play on their account normally... different ip.


Title: Re: [Info] Question & Clarification
Post by: xxHeLLBaSoNxx on July 26, 2007, 07:41:47 AM
PM could not be sent to 'Gm SaInT' due to the max. PM limit.

what is this?i wanted to reply on message that he sended to me and i couldnt do it..even 1 single word...but ill say it here..re add me on msn if u want


Title: Re: [Info] Question & Clarification
Post by: Gm SaInT on July 26, 2007, 07:47:21 AM
Oh it s still full? crap! wait ill empty it , i had 165 messages for a day :P and then people told me it s full , now back to 107 but it s weird that you still cant message me...

Ill empty it now.


Title: Re: [Info] Question & Clarification
Post by: Lon3Ly on July 26, 2007, 08:10:14 PM
May i ask something?
For viper tat has 40% resistance to magic? It is 40% when it is full armor?
i mean to hv 40% resistance to magic is it nid to calculate like:-

i hv 300 armor, 5000 hp

a) 300 x 10 / 5000 x 100% = 60%


Title: Re: [Info] Question & Clarification
Post by: Ninja on July 26, 2007, 08:31:58 PM
Uniqueness: Armor works against spell damage at 40% max & 70% more return damage
For viper...


I also dunno wat about it....  :-\ someone ppls tell me ! thx...


Title: Re: [Info] Question & Clarification
Post by: Lord of Dota on July 26, 2007, 09:36:33 PM
May i ask something?
For viper tat has 40% resistance to magic? It is 40% when it is full armor?
i mean to hv 40% resistance to magic is it nid to calculate like:-

i hv 300 armor, 5000 hp

a) 300 x 10 / 5000 x 100% = 60%


Title: Re: [Info] Question & Clarification
Post by: ScuD on July 27, 2007, 03:54:47 PM
Night Stalker
Strength: 20
Agility: 17
Intelligence: 13
Primary: Strength
Uniqueness: 10/20/30% more damage during night

is enraged damage included or just base damage? thx..


Title: Re: [Info] Question & Clarification
Post by: LiuFei on July 30, 2007, 08:17:59 AM
Night Stalker
Strength: 20
Agility: 17
Intelligence: 13
Primary: Strength
Uniqueness: 10/20/30% more damage during night

is enraged damage included or just base damage? thx..

just base damage :D


Title: Re: [Info] Question & Clarification
Post by: Ninja on July 30, 2007, 11:26:38 AM
Got player used well on Night Stalker? pls post some guide! thx


Title: Re: [Info] Question & Clarification
Post by: LiuFei on July 30, 2007, 12:20:23 PM
Got player used well on Night Stalker? pls post some guide! thx

i think no big different playing Night Stalker and butcher

if use Night Stalker try to kill at night then at morning saving turn :D


Title: Re: [Info] Question & Clarification
Post by: Ninja on July 30, 2007, 12:40:43 PM
Got player used well on Night Stalker? pls post some guide! thx

i think no big different playing Night Stalker and butcher

if use Night Stalker try to kill at night then at morning saving turn :D

No different? maybe night stalker can kill more faster than butcher! next time just try using it!  8)


Title: Re: [Info] Question & Clarification
Post by: ScuD on July 30, 2007, 03:46:55 PM
Got player used well on Night Stalker? pls post some guide! thx

i think no big different playing Night Stalker and butcher

if use Night Stalker try to kill at night then at morning saving turn :D

u mean NS and Panda rite? NS n Butcher totally different style la. :p


Title: Re: [Info] Question & Clarification
Post by: Tneck on August 01, 2007, 07:05:35 PM
server down? i cant log on


Title: Re: [Info] Question & Clarification
Post by: Legandary PuPu on August 02, 2007, 06:04:12 AM
Server isn;t down,,, Btw I think Night stalker much stronget at night early game he can prove it more than later!


Title: Re: [Info] Question & Clarification
Post by: Multi King on August 14, 2007, 05:54:32 PM
LOD pls refund my gold!!! i was on a streak of ONLY 7 kills +
gold reserve as at death is definitely less than 4k gold. But...
 
You have lost 810 gold!
At 7:29 am, a Gush was casted on you by (#9999) Xxxxx, 539 damage!

Thanks for looking into my account. <--- note tat this is singular form :P:P:P


Title: Re: [Info] Question & Clarification
Post by: Lon3Ly on August 23, 2007, 01:49:13 AM
Recipe - Stygian Desolator - 7500
Require Mithril Hammer + 100 Attack & Corrupt Orb

may i know wat is the use of corrupt orb? can someone explain briefly about the corrupt orb,plz?


Title: Re: [Info] Question & Clarification
Post by: ScuD on August 23, 2007, 02:36:55 AM
[quote author=Lon3Ly


Title: Re: [Info] Question & Clarification
Post by: Mario89 on August 23, 2007, 02:56:33 AM
question again

what corruption does to enemy.. i can't find on forum or guide?
sry i wasnt around for some time


thanks





Welcome back Irgyou :D

if you re talking about Corrupt orb in the desolater then , it turn 50% of the enemy s armor into damage , so if the enemy has 500 armor , when you attack him , you will make 250 more damage on him.


Title: Re: [Info] Question & Clarification
Post by: Lon3Ly on August 23, 2007, 03:06:46 AM
then if to attack str hero then deso will be sux coz str no armor..is it sure the corrupt orb counting like tat?


Title: Re: [Info] Question & Clarification
Post by: mamphoos on August 23, 2007, 06:31:40 AM
I'm newbie, please some1 explain me how to build barracks n stuffs.. since theres no clear guide for the clan. In the guide it says go to forum. but there isnt a clear explaination abt this clan stuff.. maybe the mods could make a sub folder abt this, to help the other fellow newbs..like me. thxx ;D


Title: Re: [Info] Question & Clarification
Post by: mamphoos on August 23, 2007, 06:34:36 AM
sorry for asking so much tho.. if it (the guide) actually exist somewhere in the forum, pls let me know where.i been looking ard...   ;D 


Title: Re: [Info] Question & Clarification
Post by: Gm SaInT on August 23, 2007, 06:45:10 AM
www.webdota.net/guide.php

or go in the Guide section.. that s only for specific heroes made by some pro s from the game.


Title: Re: [Info] Question & Clarification
Post by: benbhadd on August 23, 2007, 12:42:57 PM
Sorry, not sure if this already asked or answered. For the respawn at fountain ratio, if a hero has 0 kills, every death will send him to fountain, correct? as ratio 1/0 > 7/1..

Please confirm. Thanks



Admin reply: 7


Title: Re: [Info] Question & Clarification
Post by: Lon3Ly on August 23, 2007, 09:23:00 PM
ya...seems many ppl asking the same question.. :D


Title: Re: [Info] Question & Clarification
Post by: ScuD on August 24, 2007, 02:11:19 AM
err.. can anyone explain me how anti mage uniqueness? if im lvl 4 and my damage 1k, then i will burn 8k mana rite? if my enemy only have 7k mana, does my damage will go through his mana shield? or just burn all his mana up? thx in advance


Title: Re: [Info] Question & Clarification
Post by: ForU on August 24, 2007, 02:12:03 AM
any1 can explain how Anti Mage mana burn work ?

if my dmg 1k... and the enemy hav 7k mana left.. will it get through mana shieldd ?

bcause if his uniq 400% mana burn... then my dmg will burn 4k of his mana rite ? so it will left 3k mana..

help me.. i really dont get his uniqueness work..

another question.. if i att an agi/str player with 3k mana... will it burn too ? so his mana will be 0 with the 1st att or cons att ?




omg...
Scud    Reply #917 on: Today at 02:11:19 AM
me      Reply #918 on: Today at 02:12:03 AM

i dont spam okay...


Title: Re: [Info] Question & Clarification
Post by: ScuD on August 24, 2007, 02:23:49 AM
any1 can explain how Anti Mage mana burn work ?

if my dmg 1k... and the enemy hav 7k mana left.. will it get through mana shieldd ?

bcause if his uniq 400% mana burn... then my dmg will burn 4k of his mana rite ? so it will left 3k mana..

help me.. i really dont get his uniqueness work..

another question.. if i att an agi/str player with 3k mana... will it burn too ? so his mana will be 0 with the 1st att or cons att ?




omg...
Scud


Title: Re: [Info] Question & Clarification
Post by: LiuFei on August 24, 2007, 08:12:57 AM
i think damage will be blocked first

let's see enemy have 7k mana left

ur damage is 1k
so will deal 4k damage to mana

ur enemy left 3k mana then 400% mana burn will occur :D the next attack ur enemy dont have even a single mana ^^


Title: Re: [Info] Question & Clarification
Post by: ghosthunter99 on August 24, 2007, 08:19:51 AM
i think damage will be blocked first

let's see enemy have 7k mana left

ur damage is 1k
so will deal 4k damage to mana

ur enemy left 3k mana then 400% mana burn will occur :D the next attack ur enemy dont have even a single mana ^^


yeap thats correct...if the target is agi or str wif 7k mana pool n ur dealin 1k dmg to him at lvl 4
u'll automatically burn target's 4k mana, left them wif 3k mana.
and another 1k dmg will completely burn all mana( no chance for aegis's revival)

but for int heroes wif mana shield on...that would b... 1k dmg = 4000mana from am's mana burn then another 4000mana coz mana shield blocked (1 dmg = 4 mana) if the int have more than 1k hp left


Title: Re: [Info] Question & Clarification
Post by: benbhadd on August 24, 2007, 09:14:18 AM
Sorry, not sure if this already asked or answered. For the respawn at fountain ratio, if a hero has 0 kills, every death will send him to fountain, correct? as ratio 1/0 > 7/1..

Please confirm. Thanks



Admin reply: 7

Err, so 1 kill allows the hero to have upto 14 deaths before they get sent away?

Apologies, but this way feeders/multis will still be useful at lower levels then...:-(


Title: Re: [Info] Question & Clarification
Post by: Lon3Ly on August 24, 2007, 10:29:50 AM

Err, so 1 kill allows the hero to have upto 14 deaths before they get sent away?

Apologies, but this way feeders/multis will still be useful at lower levels then...:-(

erm..i think 1 kill allow hero to have up to 7 deaths before they get sent away..am i rite?



Admin reply: Yes


Title: Re: [Info] Question & Clarification
Post by: ScuD on August 24, 2007, 12:56:48 PM
i think damage will be blocked first

let's see enemy have 7k mana left

ur damage is 1k
so will deal 4k damage to mana

ur enemy left 3k mana then 400% mana burn will occur :D the next attack ur enemy dont have even a single mana ^^

thx... to for ghosthunter oso.. :D


Title: Re: [Info] Question & Clarification
Post by: RoseDragon on August 24, 2007, 05:12:49 PM
[quote author=Lon3Ly


Title: Re: [Info] Question & Clarification
Post by: ScuD on August 24, 2007, 06:28:44 PM


Title: Re: [Info] Question & Clarification
Post by: McMasTeR on August 25, 2007, 12:41:08 AM
is the butterfly fix adi???? or it is still a thrash??


Title: Re: [Info] Question & Clarification
Post by: Ischaemic Babi3z on August 25, 2007, 01:05:43 AM
is the butterfly fix adi???? or it is still a thrash??

the evasion oredy fixed de, juz depend on ur luck....


Title: Re: [Info] Question & Clarification
Post by: Lon3Ly on August 25, 2007, 05:20:28 AM
is it if an agi hero put 10 consecutives hit then will miss all? or how to count on the evasion?


Title: Re: [Info] Question & Clarification
Post by: McMasTeR on August 25, 2007, 10:47:55 AM
[quote author=Lon3Ly


Title: Re: [Info] Question & Clarification
Post by: Ischaemic Babi3z on August 25, 2007, 12:47:42 PM
Nope, can evade conse attacks as well, can evade even 20 conse attack... (like bounce attack) but evaded attack counted into turns to protection while bounce attack not....


Title: Re: [Info] Question & Clarification
Post by: McMasTeR on August 25, 2007, 01:29:44 PM
Nope, can evade conse attacks as well, can evade even 20 conse attack... (like bounce attack) but evaded attack counted into turns to protection while bounce attack not..



SO MEANing tat if block 1 conse mean block the the hold conse?


Title: Re: [Info] Question & Clarification
Post by: Ischaemic Babi3z on August 25, 2007, 01:31:33 PM
Nope, can evade conse attacks as well, can evade even 20 conse attack... (like bounce attack) but evaded attack counted into turns to protection while bounce attack not..



SO MEANing tat if block 1 conse mean block the the hold conse?
yup sure...


Title: Re: [Info] Question & Clarification
Post by: ForU on August 26, 2007, 10:51:46 AM
sny undropable rite ? 

cause after u mouse over the sny pic ===> Require Sange & Yasha + 30 Strength + 30 Agility + 5 Attack + 5 Armor 10% Evasion (droppable)



Title: Re: [Info] Question & Clarification
Post by: BumbleStreak on August 26, 2007, 10:54:32 AM
i think its undroppable....lod oledi changed it right?

now sould be (Undroppable but only can have one)


Title: Re: [Info] Question & Clarification
Post by: Ischaemic Babi3z on August 26, 2007, 11:59:46 AM
sny undropable rite ? 

cause after u mouse over the sny pic ===> Require Sange & Yasha + 30 Strength + 30 Agility + 5 Attack + 5 Armor 10% Evasion (droppable)



dun worry,that'll b changed a bit later... text isnt important, text'll b fixed after LoD announce at game changes at xxxxxxx...


Title: Re: [Info] Question & Clarification
Post by: ForU on September 01, 2007, 10:21:41 AM
i wanna ask.. evasion stack rite ? i got sny before.. and it works like hell.. so im thinking, if 10% can evade that much.. what if i buy butterfly..

but, ive been att with over 40 turns and none of them miss.. i belive enrage att oso can be evade rite..


Title: Re: [Info] Question & Clarification
Post by: McMasTeR on September 02, 2007, 04:22:37 PM
now game over adi why don't u go buy and ask to be hit just to try it out


Title: Re: [Info] Question & Clarification
Post by: Lon3Ly on September 03, 2007, 10:43:20 AM
if i hv 1 sny and 1 butterfly..is it the the evasion = 10%+30% = 40%?


Title: Re: [Info] Question & Clarification
Post by: LiuFei on September 03, 2007, 12:59:54 PM
[quote author=Lon3Ly


Title: Re: [Info] Question & Clarification
Post by: McMasTeR on September 05, 2007, 11:49:46 PM
evasion is sure high this round like almost 70-80 %


Title: Re: [Info] Question & Clarification
Post by: Lon3Ly on September 06, 2007, 04:12:00 PM

yeap thats correct...if the target is agi or str wif 7k mana pool n ur dealin 1k dmg to him at lvl 4
u'll automatically burn target's 4k mana, left them wif 3k mana.
and another 1k dmg will completely burn all mana( no chance for aegis's revival)

but for int heroes wif mana shield on...that would b... 1k dmg = 4000mana from am's mana burn then another 4000mana coz mana shield blocked (1 dmg = 4 mana) if the int have more than 1k hp left

wat mean? i wanna ask in more detail..int hero with 10k mana..AntiMage damage with 1k damage will burn them 4k mana but if mana shield is on, another 4k mana have gone? if AntiMage hit tat int hero, so tat int hero will jz left 2k mana or stil left 6k mana?


Title: Re: [Info] Question & Clarification
Post by: ghosthunter99 on September 06, 2007, 05:28:18 PM
[quote author=Lon3Ly


Title: Re: [Info] Question & Clarification
Post by: Lon3Ly on September 06, 2007, 05:38:18 PM
which items block better? for INT hero butterfly is to block the hits from AGI n STR..and for AGI n STR bkb is to block spell from INT..do u all think which item work better?? bkb or butterfly?


Title: Re: [Info] Question & Clarification
Post by: Lon3Ly on September 07, 2007, 05:24:11 AM
medusa
Uniqueness: 30/60/90% more armor effectiveness
 
may i know how to count on this? if 10k damage is deal to him then he will lost how many hp? usually any agi will gain 3k damage with full 70% armor..but how about medusa?? will gain how many damage on it?


Title: Re: [Info] Question & Clarification
Post by: SoLaCe on September 07, 2007, 10:53:10 AM
[quote author=Lon3Ly


Title: Re: [Info] Question & Clarification
Post by: Cornholio on September 07, 2007, 06:46:57 PM
and how does it work for STR heroes and whats the max?


Title: Re: [Info] Question & Clarification
Post by: SoLaCe on September 07, 2007, 07:24:00 PM
and how does it work for STR heroes and whats the max?

For STRs, armor works in direct deduction, not in percentage. Say, if you have 30 armor, only 30 damage will be reduced.


Title: Re: [Info] Question & Clarification
Post by: Cornholio on September 07, 2007, 07:55:38 PM
and is it limited?


Title: Re: [Info] Question & Clarification
Post by: RoseDragon on September 07, 2007, 11:41:20 PM
no cornholio, you can had even 7.000 dmg reduction if you would like to train 100 armor training.  8)


Title: Re: [Info] Question & Clarification
Post by: McMasTeR on September 08, 2007, 02:52:08 AM
and the dmg will be a ZERO=0  8)


Title: Re: [Info] Question & Clarification
Post by: SoLaCe on September 08, 2007, 07:17:29 AM
and is it limited?

Nope, but pls bother with armor trainings for Str as it would just lower your damage deep into the ground.


Title: Re: [Info] Question & Clarification
Post by: Cornholio on September 08, 2007, 03:44:44 PM
ok thanks guys and rose


Title: Re: [Info] Question & Clarification
Post by: Violentia on September 09, 2007, 03:26:38 PM
whats the max turn regen for beast master? is it 5 turns or still 4 per cycle?

Admin reply: 5


Title: Re: [Info] Question & Clarification
Post by: McMasTeR on September 21, 2007, 11:37:10 PM
would lv5 1kills=3death be send to foutain abit to low? maybe 1kills=4 would be enough?


Title: Re: [Info] Question & Clarification
Post by: tmc1989 on September 23, 2007, 12:29:44 PM
will nerubian weaver's Geminate Attack stack with Mask of Death ?

Admin reply: Yes


Title: Re: [Info] Question & Clarification
Post by: Nix on September 24, 2007, 07:42:56 PM
Does Weaver's Geminate Attack work on creep?


And every 4/3/2 consecutive turns will trigger Geminate Attack means that for lvl 1 needs 4 consecutive turns, lvl 2 needs 3 consecutive turns, and for lvl 3 needs 2 consecutive turns to trigger it?



Admin reply: No


Title: Re: [Info] Question & Clarification
Post by: tmc1989 on September 27, 2007, 12:45:38 PM
if make 2 Hood of Defiance , it will be 40% or 80%?


Title: Re: [Info] Question & Clarification
Post by: ghosthunter99 on September 30, 2007, 01:50:10 AM
if make 2 Hood of Defiance , it will be 40% or 80%?

it will b 56%

coz the 1st hod will work as 100% effectiveness = 40%
while the 2nd will work as 40% of its effectiness = 0.4 X 0.4 = 16%


Title: Re: [Info] Question & Clarification
Post by: tmc1989 on October 03, 2007, 12:10:26 PM
if make 2 Hood of Defiance , it will be 40% or 80%?

it will b 56%

coz the 1st hod will work as 100% effectiveness = 40%
while the 2nd will work as 40% of its effectiness = 0.4 X 0.4 = 16%

Thx for the telling.


Title: Re: [Info] Question & Clarification
Post by: tmc1989 on October 03, 2007, 12:11:47 PM
Anyone could tell me max turns per cycle for str , agi , and int hero?


Title: Re: [Info] Question & Clarification
Post by: Lon3Ly on October 03, 2007, 12:26:24 PM
Anyone could tell me max turns per cycle for str , agi , and int hero?

max turns per cycle

STR = 4  except breast master = 5
INT = 4
AGI = 6


Title: Re: [Info] Question & Clarification
Post by: McMasTeR on October 05, 2007, 09:13:37 PM
in a war, if we get more than 400gold from killing some 1, it does that count as taking a streak gold? :-\


Title: Re: [Info] Question & Clarification
Post by: kamikaze on October 06, 2007, 04:34:22 PM
does 3 aegis stack?the revive percent and spell resistance?



Title: Re: [Info] Question & Clarification
Post by: tmc1989 on October 06, 2007, 07:05:41 PM
is it int hero hit creep dmg base on int?
1 int = ? dmg


Title: Re: [Info] Question & Clarification
Post by: McMasTeR on October 06, 2007, 07:48:44 PM
i have a few question to ask....
1 if in clan war, geting more than 400gold from a hero killed; is this correct? coz war should not have streak gold..
2 can the gangbang bug that coz the bug of 2 death be fix asap...
3 what happen if i get a aegis ,cloak and a hood, what will the magic reduction be?
4 butterfly still stack... going to be fix?
5 does the magic reduction of 3 aegis stack? and the revive rate?
6 will i get ban before the round start?
7 if orb effect, will midas work with deso?
8  what will happen when killing neutral with midas and maskofdeath


dear LOD,


Title: Re: [Info] Question & Clarification
Post by: Lord of Dota on October 06, 2007, 08:21:34 PM
i have a few question to ask....
1 if in clan war, geting more than 400gold from a hero killed; is this correct? coz war should not have streak gold..
2 can the gangbang bug that coz the bug of 2 death be fix asap...
3 what happen if i get a aegis ,cloak and a hood, what will the magic reduction be?
4 butterfly still stack... going to be fix?
5 does the magic reduction of 3 aegis stack? and the revive rate?
6 will i get ban before the round start?
7 if orb effect, will midas work with deso?
8


Title: Re: [Info] Question & Clarification
Post by: McMasTeR on October 07, 2007, 02:15:47 PM
dear LOD,
    Tq for answering my questions  ;) but last round as i have tested, an Int hero with 3butterfly , can't die to any agi or str hero or more accurate it is they never hit me at all.. all the attacks where evade... so maybe making butterfly not able to stack like real dota will be better?


Title: Re: [Info] Question & Clarification
Post by: Counter on October 07, 2007, 03:16:19 PM
is it int hero hit creep dmg base on int?
1 int = ? dmg


The damage is ur own damage + "1 int = 1 damage addition".

If you have 30-40+(50) damage and with 100 int .... so it is around (30-40) + 50 + 100.


Title: Re: [Info] Question & Clarification
Post by: RoseDragon on October 15, 2007, 06:15:10 AM
Why blackdrake color is red?  ;D


Title: Re: [Info] Question & Clarification
Post by: AiRWiNd on October 15, 2007, 09:49:08 AM
LOD,

Can you please decrease the health of lanes so that this round will end already?

Or if possible, please cast your thundergod's wrath and end the round already..

We want to start the next round..

Thank you LOD..


Title: Re: [Info] Question & Clarification
Post by: AiRWiNd on October 15, 2007, 09:58:55 AM

and LOD, if an int buys burize, can his spells crit?

please answer this question.. :D


Title: Re: [Info] Question & Clarification
Post by: paradox on October 15, 2007, 10:06:13 AM
lol, that was a nice question, i pondereded about it for a while. For a moment i actually believed that.

in the end, simple, it was orge magi's multicast, not critical when FoDs deals like 6k dmg to str.


Title: Re: [Info] Question & Clarification
Post by: RoseDragon on October 15, 2007, 11:36:21 AM
critical is only for physical damages.

if round not finish at day 14/15 (I forgot), it would be forced end, by closing all lanes.


Title: Re: [Info] Question & Clarification
Post by: AiRWiNd on October 16, 2007, 04:07:18 PM

LOD,

I would like to suggest that you create game servers.. Let's say two is enough..

And let them start at different dates..

With this way, people won't be bored on a round and keep on waiting till next round begin again since one round ends while the other is still at it's mid stage..

Please consider this.. Don't want to be bored again..

Thank you LOD..


Title: Re: [Info] Question & Clarification
Post by: shining on October 16, 2007, 06:28:00 PM

LOD,

I would like to suggest that you create game servers.. Let's say two is enough..

And let them start at different dates..

With this way, people won't be bored on a round and keep on waiting till next round begin again since one round ends while the other is still at it's mid stage..

Please consider this.. Don't want to be bored again..

Thank you LOD..
ha... nice but who'll give LoD enough money to do that??? u??? :P


Title: Re: [Info] Question & Clarification
Post by: AiRWiNd on October 16, 2007, 07:10:21 PM

LOD,

I would like to suggest that you create game servers.. Let's say two is enough..

And let them start at different dates..

With this way, people won't be bored on a round and keep on waiting till next round begin again since one round ends while the other is still at it's mid stage..

Please consider this.. Don't want to be bored again..

Thank you LOD..
ha... nice but who'll give LoD enough money to do that??? u??? :P

Aw.. i don't have money.. :-(

But it would really be great if there are two servers..

LOD, please reply..


Title: Re: [Info] Question & Clarification
Post by: AiRWiNd on October 16, 2007, 07:12:04 PM

By the way.. i haven't updated my rank for this round yet..

So it still shows rank 1 on my signature..  ;D

I was bored so i stopped..

Please consider the two servers..  ;)


Title: Re: [Info] Question & Clarification
Post by: RoseDragon on October 17, 2007, 07:04:30 AM

LOD,

I would like to suggest that you create game servers.. Let's say two is enough..

And let them start at different dates..

With this way, people won't be bored on a round and keep on waiting till next round begin again since one round ends while the other is still at it's mid stage..

Please consider this.. Don't want to be bored again..

Thank you LOD..
ha... nice but who'll give LoD enough money to do that??? u??? :P

Aw.. i don't have money.. :-(

But it would really be great if there are two servers..

LOD, please reply..

Good idea!
If I know the requirements I might can discuss it with monkeypro.com owner, since he had quite big space.
But one more server means much more fix and changes task LOD must do right? Also the GM jobs....
Not mention that right now we had only few participants in webdota compared to the time I first joined this game... isn't two servers would just make some of the players divided into two servers? And make the game more.. silence.


Title: Re: [Info] Question & Clarification
Post by: AiRWiNd on October 17, 2007, 09:38:25 AM

i thought about that.. but if it was me, i will join the two servers..

the main purpose really of this is to avoid getting bored..

i think there were few players this round since many of my filipino friends had their final exams..

hehe.. i hope more people would join next round..

I don't think silence would be much of an issue.. I would talk to both of the chatboards at the same time.. hehe..

Do you think multies would be lessened this way? Cause i think it would already be too hassle and tiring to have multies on both servers so they might consider creating multies.. haha..


Title: Re: [Info] Question & Clarification
Post by: RoseDragon on October 17, 2007, 10:18:46 AM
What I mean about silence is not much players who like to play two games at once... Just one server of webdota took attentions especially when u waiting next cycle..


Title: Re: [Info] Question & Clarification
Post by: AiRWiNd on October 17, 2007, 10:41:35 AM

Well, it's just a suggestion..

We won't really see the outcome if we won't try it..

Hehe..  ;)


Title: Re: [Info] Question & Clarification
Post by: McMasTeR on October 17, 2007, 10:46:23 AM
3butterfly still stack...................... this is what is make the round so LONG and BORING.  :(


Title: Re: [Info] Question & Clarification
Post by: benbhadd on October 17, 2007, 11:47:31 AM
Dear LoD,

when Sunder Health cast and indicates "It has no effect", what does it mean? It was blocked by HoT?

Please advise as all of a sudden my Sunder Health is failing 90% today when is was 90% successful the past few days..

Many thanks



Title: Re: [Info] Question & Clarification
Post by: McMasTeR on October 19, 2007, 10:04:19 PM
eh my player card is stuck at rank 19 with the amount of kills, it can't update to rank 18....


Title: Re: [Info] Question & Clarification
Post by: Counter on October 20, 2007, 04:48:41 AM
Rather than 2 servers.... I prefer 15 minites per cycle and double maximum turns.


Title: Re: [Info] Question & Clarification
Post by: benbhadd on October 20, 2007, 09:35:30 AM
Dear LoD,

a little difficult for you to investigate but using the 'attack again' option in the attack window seems to be bugged. I have been attacking the same person (Iniagal) and kept on getting blocked by mana shield. Then I go back to the main screen to attack again and my attack finally hits. But when i click attack again to kill, it get's blocked by mana shield again. I needed to go back to the main screen and chose to attack afresh before I could kill him...

Why does it happen that way?


Title: Re: [Info] Question & Clarification
Post by: RoseDragon on October 20, 2007, 04:30:36 PM
Dear LoD,

a little difficult for you to investigate but using the 'attack again' option in the attack window seems to be bugged. I have been attacking the same person (Iniagal) and kept on getting blocked by mana shield. Then I go back to the main screen to attack again and my attack finally hits. But when i click attack again to kill, it get's blocked by mana shield again. I needed to go back to the main screen and chose to attack afresh before I could kill him...

Why does it happen that way?

That is not blocked by mana shield but blocked by evasion :D the battle msg system bugged..


Title: Re: [Info] Question & Clarification
Post by: benbhadd on October 26, 2007, 11:12:02 AM
Dear LoD,

when Sunder Health cast and indicates "It has no effect", what does it mean? It was blocked by HoT?

Please advise as all of a sudden my Sunder Health is failing 90% today when is was 90% successful the past few days..

Many thanks



Just asking this again as I don't see any answer..

thanks

Admin: blocked by HoT


Title: Re: [Info] Question & Clarification
Post by: Ischaemic Babi3z on October 26, 2007, 03:47:29 PM
LoD, how come i see the HoT is written like

plus 30 Str,40% chance to block sunder, n plus 30% base hp pool!! is there anything wrong?! i think it's plus 30str, 30% chance to block sunder n pluz 10% base hp pool!! Right?!


Title: Re: [Info] Question & Clarification
Post by: Ischaemic Babi3z on October 28, 2007, 12:00:28 AM
LoD, One Question plz!

now with Auto Enrage system,

If i use Enrage on first attack(attack only once) n after that if i click Attack again , does Enrage casted on that attack if i have enuf mana??!!

plz answer me,thanks first ,

regards,
babi3z


Admin reply: yes, if you have enough mana.


Title: Re: [Info] Question & Clarification
Post by: Counter on October 28, 2007, 11:12:32 AM
Can allow STR to choose to on or off the auto enraged?

Admin reply: Default is off (except 'attack again') everytime you make an attack, unless you activate it for that attack.


Title: Re: [Info] Question & Clarification
Post by: benbhadd on October 30, 2007, 03:06:56 PM
Dear LoD,

is it possible to heal lane more than opposing lane's health?? I recall cannot, but today while SC was busy healing the lanes, they actually exceeded ST's lane health!!!!

Please clarify, thanks



Title: Re: [Info] Question & Clarification
Post by: Ischaemic Babi3z on October 31, 2007, 01:17:13 AM
Dear LoD,

is it possible to heal lane more than opposing lane's health?? I recall cannot, but today while SC was busy healing the lanes, they actually exceeded ST's lane health!!!!

Please clarify, thanks



Sure it can la!...


Title: Re: [Info] Question & Clarification
Post by: LiuFei on November 01, 2007, 02:29:01 PM
actually u cant heal lane percentage more than enemy's lane percentage :P


Title: Re: [Info] Question & Clarification
Post by: benbhadd on November 01, 2007, 02:42:01 PM
actually u cant heal lane percentage more than enemy's lane percentage :P

Can..it was proven this round..Ask everyone that was around when Counter decided to go nuts and heal cetnre lane from 12% all to 31%!!!! and beyond!!!!



Title: Re: [Info] Question & Clarification
Post by: irgyou on November 02, 2007, 07:55:08 AM
i have lot of questions here.. if they are already answered sorry.. anybody tell if  you are sure about them:

1. Re every hero who has uniqueness that is increasing per lvl, at what lvl start to gain 10% attack (panda) ?
2. does that extra damage(panda, night stalker) count within crit or it is added damage like enrage/mjolnir?
3. is there life steal in return damage when using lifestealer?
4. Nerubian Weaver, what is the exact condition for full hp restoration to trigger?
5. is there mana burn in return damage when using AM?

thanks


Title: Re: [Info] Question & Clarification
Post by: RoseDragon on November 02, 2007, 01:12:05 PM
i have lot of questions here.. if they are already answered sorry.. anybody tell if  you are sure about them:

1. Re every hero who has uniqueness that is increasing per lvl, at what lvl start to gain 10% attack (panda) ?
2. does that extra damage(panda, night stalker) count within crit or it is added damage like enrage/mjolnir?
3. is there life steal in return damage when using lifestealer?
4. Nerubian Weaver, what is the exact condition for full hp restoration to trigger?
5. is there mana burn in return damage when using AM?

thanks

I think it is..
1. lv 1 start gain 10%.
3. no.
5. no.


Title: Re: [Info] Question & Clarification
Post by: Lord of Dota on November 02, 2007, 02:36:57 PM
i have lot of questions here.. if they are already answered sorry.. anybody tell if


Title: Re: [Info] Question & Clarification
Post by: benbhadd on November 02, 2007, 02:45:34 PM
Dear LoD,

is it possible to heal lane more than opposing lane's health?? I recall cannot, but today while SC was busy healing the lanes, they actually exceeded ST's lane health!!!!

Please clarify, thanks



Dear Lod,

repeating question hoping for an answer.

thanks

Ben


Title: Re: [Info] Question & Clarification
Post by: Counter on November 02, 2007, 02:49:11 PM
Counter here .....

I think LOD make it cannot heal better enemy lane if the percentage is equal BUT!!! hehe

Example:

ST 12.00% SC 12.01%

Opsss if ST heals.... the percentage can raise!!! DROP super mass heal at ST NOW!! If ur super mass heal gain 0.1% ..... then the score now is:

ST 12.10% SC 12.01%

That is how I heal hehe....

Oppsss LOD will fix it.

CS


Title: Re: [Info] Question & Clarification
Post by: RoseDragon on November 02, 2007, 03:15:52 PM
hahah my answer wrong one... XD


Title: Re: [Info] Question & Clarification
Post by: McMasTeR on November 02, 2007, 07:39:18 PM
hey,
i being looking at the guide and tools....
now with so much change, the str,int and agi(if there is one)...
maybe some1 want write more update guides?  ;D


Title: Re: [Info] Question & Clarification
Post by: RoseDragon on November 02, 2007, 07:43:49 PM
hey,
i being looking at the guide and tools....
now with so much change, the str,int and agi(if there is one)...
maybe some1 want write more update guides?  ;D

hahaha... the guides still useful, just need to tweak them with your lazy brain  :P .

Anyway I have advice, this can be used in everything from real life to game life:
Never come out without a plan and never rely on it.


Title: Re: [Info] Question & Clarification
Post by: McMasTeR on November 02, 2007, 08:03:30 PM
hey,
i being looking at the guide and tools....
now with so much change, the str,int and agi(if there is one)...
maybe some1 want write more update guides?


Title: Re: [Info] Question & Clarification
Post by: AiRWiNd on November 03, 2007, 07:26:49 AM

LOD,

i have a few questions here.

Quote
Item bonus only works at its 50% effectiveness for hero level 1,
and subsequently increased 10% for each leveling until 100% effectiveness.

1. At lvl 1, if i buya sacred relic which adds 60 bonus damage, will it actually add 30 damage only?

2. At lvl 2, my sacred relic will be work at its 60% effectiveness which means it adds only 36 damage, do i have 36 bonus damage only as well when i attck creeps?

3. At lvl 1, if i buy belt of giant strength, how will you apply the 50% effectiveness on that item?


not concerning item effectiveness:

4. if i buy mask of death which adds 30% lifesteal, will i also lifesteal during return damage?

5. using nerubian weaver, let's say i have 3 burize therefore let's assume i will deal critical always. i have 500 damage. can my extra turn in germinate attack deal 1000 damage or 500 only?


that's all.. please answer LOD..


Title: Re: [Info] Question & Clarification
Post by: Counter on November 03, 2007, 10:58:09 AM
I may not correct:

1. YES

2. NO, full damage.

3. NO

4. You mean when u get attacked? NO

5. 500 damage.


Title: Re: [Info] Question & Clarification
Post by: AiRWiNd on November 03, 2007, 11:25:55 AM

i want LOD to answer it for assurance..

hehe.. anyway, thanks for your answer Counter! ;)


Title: Re: [Info] Question & Clarification
Post by: Counter on November 03, 2007, 11:55:11 AM
U talk a lot.... Must be planning to use NW!!


Title: Re: [Info] Question & Clarification
Post by: Lord of Dota on November 03, 2007, 12:48:53 PM

LOD,

i have a few questions here.

Quote
Item bonus only works at its 50% effectiveness for hero level 1,
and subsequently increased 10% for each leveling until 100% effectiveness.

1. At lvl 1, if i buya sacred relic which adds 60 bonus damage, will it actually add 30 damage only?

2. At lvl 2, my sacred relic will be work at its 60% effectiveness which means it adds only 36 damage, do i have 36 bonus damage only as well when i attck creeps?

3. At lvl 1, if i buy belt of giant strength, how will you apply the 50% effectiveness on that item?


not concerning item effectiveness:

4. if i buy mask of death which adds 30% lifesteal, will i also lifesteal during return damage?

5. using nerubian weaver, let's say i have 3 burize therefore let's assume i will deal critical always. i have 500 damage. can my extra turn in germinate attack deal 1000 damage or 500 only?


that's all.. please answer LOD..

1. Yes, to prevent overpowered Level 1 player.
2. Yes, for both, 36 damage only.
3. The limitation only applied to damage bonus items.
4. No, except hero's life steal on Naix.
5. 500


Title: Re: [Info] Question & Clarification
Post by: AiRWiNd on November 03, 2007, 01:11:05 PM

thanks for your reply LOD!..  ;D


Title: Re: [Info] Question & Clarification
Post by: Counter on November 03, 2007, 01:19:49 PM
Opsss I answered 1 question wrong.


Title: Re: [Info] Question & Clarification
Post by: Squall on November 03, 2007, 03:08:22 PM
What is the max turns gain by Beastmaster?

pls answer me.


Title: Re: [Info] Question & Clarification
Post by: kamikaze on November 03, 2007, 04:56:33 PM
What is the max turns gain by Beastmaster?

pls answer me.

5 because of his uniqueness...am i right guys?


Title: Re: [Info] Question & Clarification
Post by: McMasTeR on November 03, 2007, 05:38:19 PM
What is the max turns gain by Beastmaster?

pls answer me.

5 because of his uniqueness...am i right guys?
yes


Title: Re: [Info] Question & Clarification
Post by: Lon3Ly on November 03, 2007, 06:18:29 PM

Quote
Item bonus only works at its 50% effectiveness for hero level 1,
and subsequently increased 10% for each leveling until 100% effectiveness.


may i know which part of forum showing about this?? i cant find it..can someone paste the address for me??


Title: Re: [Info] Question & Clarification
Post by: AiRWiNd on November 03, 2007, 06:32:45 PM
[quote author=Lon3Ly


Title: Re: [Info] Question & Clarification
Post by: Squall on November 03, 2007, 09:55:51 PM
actually, I dont understand about the Beastmaster uniqueness...can someone explain to me?


Title: Re: [Info] Question & Clarification
Post by: McMasTeR on November 03, 2007, 10:55:15 PM
actually, I dont understand about the Beastmaster uniqueness...can someone explain to me?
when u reach lv2, u will get 1extra turn percycle.


Title: Re: [Info] Question & Clarification
Post by: Lon3Ly on November 03, 2007, 11:24:22 PM
[quote author=Lon3Ly


Title: Re: [Info] Question & Clarification
Post by: ScuD on November 04, 2007, 07:12:11 PM
i have a question about sunder, anybody who knows about this thing pls help me..

for example:
im int with 3k hp. i want to sunder wtr with 30k hp.

will i swap my hp with the str's hp so the str's hp will be only 3k? this is what happens or sunder has max hp swapped (sumthing like max 80% reduce for the str)?

thx in advance


Title: How do we register?
Post by: bluZe on November 04, 2007, 08:46:59 PM
how do  we register?i fill the information and click register,but the page is still there,seems like something wrong..


Title: Re: How do we register?
Post by: Lord of Dota on November 04, 2007, 10:26:31 PM
how do


Title: Re: [Info] Question & Clarification
Post by: Squall on November 04, 2007, 10:54:44 PM
can someone list all the calculation for all int's spells? Thanks alot.


Title: Re: How do we register?
Post by: ScuD on November 05, 2007, 02:13:31 AM
To ScuD,

The enemy supposed to have 3K HP left, but enemy will leave at least 15% of his HP pool, means that your enemy will left 4.5K HP.

thx LOD! :D


Title: Re: [Info] Question & Clarification
Post by: Violentia on November 05, 2007, 03:19:17 AM
Has the "War between 1st and 2nd placer clans" been implemented this round 29,
and does that mean they would do it everyday?
(until one drops position.. which is not a good idea for me,.. i think) ???


Title: Re: [Info] Question & Clarification
Post by: bluZe on November 05, 2007, 08:48:53 PM
when i click the
  • mark,i get a error message..
iif i choose random team and hero,must i still use the bonus?


Title: Re: [Info] Question & Clarification
Post by: RoseDragon on November 05, 2007, 09:02:12 PM
when i click the
  • mark,i get a error message..
iif i choose random team and hero,must i still use the bonus?

LOL yes..


Title: Re: [Info] Question & Clarification
Post by: tmc1989 on November 09, 2007, 03:07:26 PM
will Mjollnir stack with Burize ??


Title: Re: [Info] Question & Clarification
Post by: Violentia on November 11, 2007, 11:54:50 AM
does mjolnir work on consecutive attacks? example: 5 turns = 5 x [(5 x agi) + (.05 x mana)]?  it might have been asked by others but i cant see it here in this section. pls answer tnx


Title: Re: [Info] Question & Clarification
Post by: Squall on November 14, 2007, 11:51:30 PM
Does bkb block sunder health?


Title: Re: [Info] Question & Clarification
Post by: Ischaemic Babi3z on November 15, 2007, 12:29:03 AM
Does bkb block sunder health?
nope! only HoT block sunder (including health sunder)


Title: Re: [Info] Question & Clarification
Post by: Squall on November 15, 2007, 10:15:49 PM
ooops. I made a mistake.  I mean HoT. thx for the explaination. So HoT block any kind of sunder, right?


Title: Re: [Info] Question & Clarification
Post by: Squall on November 16, 2007, 07:00:04 PM
Enrage count in magic dmg type or normal dmg type?


Title: Re: [Info] Question & Clarification
Post by: RoseDragon on November 19, 2007, 05:11:53 AM
OMG.. mjolnir not work with terror??

I don't have buriza or orb items.. my dmg items only mjolnir, dr, and demon edge..
without teror I deal 729 dmg... with teror I deal 710 dmg..

T__T


Title: Re: [Info] Question & Clarification
Post by: -19- on November 19, 2007, 09:46:58 AM
OMG.. mjolnir not work with terror??

I don't have buriza or orb items.. my dmg items only mjolnir, dr, and demon edge..
without teror I deal 729 dmg... with teror I deal 710 dmg..

T__T

maybe just a bug?...

in the last 2 rounds i played AGI got rank2 and 3.. Mjolnir was my only damage item the rest buterfly and HOD.. i always Use terror before start to kill, if i dont use terror my damage only around 1k or less.. But with terror my damage around 2.9k+ or something,.  ;)

What im saying is terror and Mjolnir Works Fine..


Title: Re: [Info] Question & Clarification
Post by: ReTroSaint on November 19, 2007, 07:09:15 PM
OMG.. mjolnir not work with terror??

I don't have buriza or orb items.. my dmg items only mjolnir, dr, and demon edge..
without teror I deal 729 dmg... with teror I deal 710 dmg..

T__T

hehe hey rose  :) i know mjolnir don't work with terror :P i show is last round when attacking agi heroes. hehe. so thats why i don't get mjolnir this round  ;)


Title: Re: [Info] Question & Clarification
Post by: RoseDragon on November 19, 2007, 07:15:11 PM
ah ok now it's going good, increased dmg with terror  ;D ..


Title: Re: [Info] Question & Clarification
Post by: Lord of Dota on November 20, 2007, 06:14:45 PM
OMG.. mjolnir not work with terror??

I don't have buriza or orb items.. my dmg items only mjolnir, dr, and demon edge..
without teror I deal 729 dmg... with teror I deal 710 dmg..

T__T

hehe hey rose


Title: Re: [Info] Question & Clarification
Post by: RoseDragon on November 20, 2007, 09:31:15 PM
no LOD, I don't have orb effect items.. as I already said there what items I have. That weird dmg I got at lv 3. When I advance to lvl 4 and until now teror works fine with mjolnir.


Title: Re: [Info] Question & Clarification
Post by: Alchemist on November 22, 2007, 12:40:02 AM
This is a sad round for intels LOD give us something. Shivas guard is absolutely waste. Before extra turn protection comes your dead. With agis giving 1200 dmg a lvl 3 and 4 and str giving higher, you've made us feeders.

Pls consider the following

1) Allow intels to creep for gold with mana. This is our only form of attack and str. is useless to accumilate as it is a waste of our gold and is almost useless to us. At least then we can buy our own items without having to depend on others because not many help at all.

2) Revise mana regen rate.

3) And at least re-consider mana shield dmg. or consider items which can provide intels evasion using mana with evasion % effectivness depending on lvl of intelligence.

With enrage and increased orb effectiveness many dont get to see lvl 6 thats why rounds ending so early with intels at lvl 5 getting close to 50 deaths if not higher. :(


Title: Re: [Info] Question & Clarification
Post by: Ischaemic Babi3z on November 22, 2007, 12:43:54 AM
Enrage count in magic dmg type or normal dmg type?
normal la brother!


Title: Re: [Info] Question & Clarification
Post by: Legandary PuPu on November 23, 2007, 01:51:10 AM
OMG.. mjolnir not work with terror??

I don't have buriza or orb items.. my dmg items only mjolnir, dr, and demon edge..
without teror I deal 729 dmg... with teror I deal 710 dmg..

T__T

hehe hey rose


Title: Re: [Info] Question & Clarification
Post by: RoseDragon on November 23, 2007, 02:20:21 AM
OMG.. mjolnir not work with terror??

I don't have buriza or orb items.. my dmg items only mjolnir, dr, and demon edge..
without teror I deal 729 dmg... with teror I deal 710 dmg..

T__T

hehe hey rose  :) i know mjolnir don't work with terror :P i show is last round when attacking agi heroes. hehe. so thats why i don't get mjolnir this round  ;)

Remember, Mjollnir is Orb, many players did not realize until I tell them again to check.
Thats means doens't stack?

Mjolnir + mjolnir = not stack
Teror + mjolnir = stack
buriza + mjolnir= normal atk x 2 + mjolnir dmg


Title: Re: [Info] Question & Clarification
Post by: dagnarus on November 23, 2007, 05:35:43 PM
LOD in order to see the balance in race/hero selection, can you please publish the % or the actual number of players per hero in the next round changes thread?

so that we can see which one is popular or infact imba thus needing a nerf, and which one is downright crap and need to be buffed!

it would also be helpful if you can categorize the whole str/agi/int into % to see the bigger picture.

thanks a lot!


Title: Re: [Info] Question & Clarification
Post by: RoseDragon on November 23, 2007, 06:21:23 PM
Another nice idea of your dag! XD ... I'm very agree!

This round top 10 all agis LOL..


Title: Re: [Info] Question & Clarification
Post by: shining on November 23, 2007, 09:50:59 PM
nice idea dagnarus....  ;)
then we'll all noe which hero is the lamest n the best....  :D


Title: Re: [Info] Question & Clarification
Post by: Kun on November 24, 2007, 12:34:25 PM
Can someone explain me about armor reduction? At round 30, I had 1Dr and my original damage 50. So my total damage was 175+50 = 225. But when I attacked one hero, it only dealed 120+++ (sorry I don't remember exactly). I wonder why ???. So I wanna know how armor reduce the damage. Thanks.


Title: Re: [Info] Question & Clarification
Post by: Legandary PuPu on November 24, 2007, 01:16:20 PM
y do u care? just train armor to 450:D

450 armor= 75% damage reduction.

if the attack only took 120 then im guessing the guy you were attacking had  about190 armor im not sure, he reduced like 45 % then maybe 190 armor.  Why did u only have 1 dr and btw, terror lvl 2 makes oppenet arm less :)


Title: Re: [Info] Question & Clarification
Post by: RoseDragon on November 24, 2007, 04:38:57 PM
@Kun: damage count isn't that easy...  ::) there is some lvl reduction.. that's why even you have 2 dr at lv 1 u can't do 350 dmg to str XD ...

@pupu: so wrong.. 450 armor doesn't mean 75% dmg reduction.. it depends on how much HP you have.


Title: Re: [Info] Question & Clarification
Post by: Kun on November 25, 2007, 09:48:49 PM
Sorry rosie, I still don't understand about armor reduction. Pupu, I had DR at second day. I think it is not too late. Thank you anyways rosie and pupu.


Title: Re: [Info] Question & Clarification
Post by: 13thheaven on December 13, 2007, 05:41:36 PM
hi
this round i got killed so many times :D
but the point is : why i keep getting back at the fountain when i got killed 1 time...?
hope u can explain it to me...  ???
thx


Title: Re: [Info] Question & Clarification
Post by: ScuD on December 13, 2007, 06:04:54 PM
hi
this round i got killed so many times :D
but the point is : why i keep getting back at the fountain when i got killed 1 time...?
hope u can explain it to me...


Title: Re: [Info] Question & Clarification
Post by: 13thheaven on December 13, 2007, 10:31:42 PM
hi
this round i got killed so many times :D
but the point is : why i keep getting back at the fountain when i got killed 1 time...?
hope u can explain it to me...  ???
thx

what lvl are you??

at lvl1 if your death is 7 times bigger than your kills, you will go to fountain automaticly..
at lvl2, 1:6
at lvl3, 1:5

and so on.... i guess you are really feeder. LOL

yeah i'm a feeder... died 27 times already... i have bought yasha and helm, but people keeps attacking me since i was on lvl 2 heheheh
dunno why... maybe next round i will get some revenge... :p
thx for the explaination...
btw i can't kill people with my 2 DRs dropped... :D


Title: Re: [Info] Question & Clarification
Post by: enew on December 14, 2007, 02:46:44 AM
I read somewhere in this topic that burize doesnt has no effect if I'm using weaver but I was told by some they do .....So does it actually stack the weaver's uniqueness or not ? Kinda lost ere .   :-[


Title: Re: [Info] Question & Clarification
Post by: enew on December 14, 2007, 03:15:45 AM
Sorry but let me recap my question ....Does items like Burize and Mj effect weaver's geminate attack from working ?


Title: Re: [Info] Question & Clarification
Post by: ScuD on December 14, 2007, 07:08:04 AM
Sorry but let me recap my question ....Does items like Burize and Mj effect weaver's geminate attack from working ?

hmm.. yes i guess... last round myfriend used weaver and oredi reported that bug to LOD. so now its fixed. mj effect is now working fine with geminate attack


Title: Re: [Info] Question & Clarification
Post by: enew on December 14, 2007, 11:08:30 AM
Quote from: enew on Today at 03:15:45 AM
Sorry but let me recap my question ....Does items like Burize and Mj effect weaver's geminate attack from working ?


hmm.. yes i guess... last round myfriend used weaver and oredi reported that bug to LOD. so now its fixed. mj effect is now working fine with geminate attack


Title: Re: [Info] Question & Clarification
Post by: enew on December 14, 2007, 11:42:49 AM
tx LOD  ;D


Title: Re: [Info] Question & Clarification
Post by: maderpaker on December 14, 2007, 08:17:29 PM
does dr drop on clan war?


Title: Re: [Info] Question & Clarification
Post by: ScuD on December 14, 2007, 08:41:24 PM
does dr drop on clan war?

no.


Title: Re: [Info] Question & Clarification
Post by: maderpaker on December 14, 2007, 09:46:54 PM

^^ thx a lot


Title: Re: [Info] Question & Clarification
Post by: enew on December 18, 2007, 01:05:42 AM
oh yah , can we stack BKB ?


Title: Re: [Info] Question & Clarification
Post by: bLesSth3f4lL on December 18, 2007, 02:05:25 AM
why all player dun want to play WAR ????


Title: Re: [Info] Question & Clarification
Post by: RoseDragon on December 18, 2007, 08:15:32 AM
why all player dun want to play WAR ????

not all, only most. Because war took time, it is taking your chances to get more kills. They scared also, they want war in absolute win condition.


Title: Re: [Info] Question & Clarification
Post by: bLesSth3f4lL on December 18, 2007, 02:13:57 PM
i hate that style  :-X


Title: Re: [Info] Question & Clarification
Post by: BabySara on December 20, 2007, 11:31:52 AM
hi Juggernaut :D
(http://www.webdota.net/cache/r32_2904.jpg)


Title: Re: [Info] Question & Clarification
Post by: bLesSth3f4lL on December 21, 2007, 12:54:35 AM
hi ya sara where are u now ????


Title: Re: [Info] Question & Clarification
Post by: enew on December 22, 2007, 01:52:13 PM
Why cant I reuse my email even after i deleted it 48 hours ago ? It's stated there "email is in used" ....Does tat means my acc for that email is still active as I've already deleted the acc


Title: Re: [Info] Question & Clarification
Post by: RoseDragon on December 23, 2007, 12:40:53 AM
Why cant I reuse my email even after i deleted it 48 hours ago ? It's stated there "email is in used" ....Does tat means my acc for that email is still active as I've already deleted the acc

The 24 hours count from round start.. you can't delete and use same email when on pre-registration.


Title: Re: [Info] Question & Clarification
Post by: BumbleStreak on December 23, 2007, 12:42:48 AM
I suggest u make a new email and create...thats faster and simple


Title: Re: [Info] Question & Clarification
Post by: enew on December 23, 2007, 02:46:17 AM
tx guys .......zzzzz didnt know tat .


Title: Re: [Info] Question & Clarification
Post by: McMasTeR on January 02, 2008, 08:50:40 PM
maybe some one want take all the question here with the answer and repost in under Q&A for help guides.


Title: Re: [Info] Question & Clarification
Post by: RoseDragon on January 03, 2008, 04:13:33 PM
maybe some one want take all the question here with the answer and repost in under Q&A for help guides.

You means make something like FAQ, summing everything ever asked here? It hard to make it up to date, cuz questions like this changes through rounds. And, there is SEARCH feature here.


Title: Re: [Info] Question & Clarification
Post by: McMasTeR on January 03, 2008, 07:27:50 PM
maybe some one want take all the question here with the answer and repost in under Q&A for help guides.

You means make something like FAQ, summing everything ever asked here? It hard to make it up to date, cuz questions like this changes through rounds. And, there is SEARCH feature here.
eh when was the SEARCH instal? nvr saw it before  :o


Title: Re: [Info] Question & Clarification
Post by: RoseDragon on January 04, 2008, 06:02:35 PM
'search' is default feature of forums...  ::)


Title: Re: [Info] Question & Clarification
Post by: RoseDragon on January 08, 2008, 04:42:12 PM
20% effectiveness (aghanim) means 20% less fizzle? or more mgc dmg too?


Title: Re: [Info] Question & Clarification
Post by: bUlLsHiT on January 11, 2008, 12:17:21 PM
i think is 20% more dmg ...rosie pls dun buy , we scared of u  :P


Title: Re: [Info] Question & Clarification
Post by: NewbiePT on January 22, 2008, 02:04:09 AM
Im playing with beastmaster, im level 3, but im getting only 2 turns per cycle...
shoulnd be 3 turns per cycle ?!


Title: Re: [Info] Question & Clarification
Post by: ScuD on January 22, 2008, 02:10:40 AM
Im playing with beastmaster, im level 3, but im getting only 2 turns per cycle...
shoulnd be 3 turns per cycle ?!

no.. still two. at least you got 40 agi. hehehe


Title: Re: [Info] Question & Clarification
Post by: RoseDragon on January 23, 2008, 08:27:50 PM
Is streaks affect gold lose on war (cause gold lose more than 10%)?? Some said yes some said no..  ???


Title: Re: [Info] Question & Clarification
Post by: insolentminx on January 23, 2008, 10:57:34 PM
want to ask about the magic...
gold spy -->does it useful?i never use it lol...can someone explain the way how it works?
hero spy--> never use it also lol ;D is it useful in looking for hero to kill?
lighting bolt-->isn't it a bit useless?the damage in lvl 1 is so so so so small..i think better raise the damage a bit to encourage people to play intel player...so they don't have to keep healing from the early game start.. ;)


Title: Re: [Info] Question & Clarification
Post by: RoseDragon on January 23, 2008, 11:59:48 PM
want to ask about the magic...
gold spy -->does it useful?i never use it lol...can someone explain the way how it works?
hero spy--> never use it also lol ;D is it useful in looking for hero to kill?
lighting bolt-->isn't it a bit useless?the damage in lvl 1 is so so so so small..i think better raise the damage a bit to encourage people to play intel player...so they don't have to keep healing from the early game start.. ;)

gold spy>> useful when u want to end streaks or at war (some ppl save money for buying pots at war).
hero spy>> to know how much armor, mana shield, hp.. so can calculate how much turns/conse to kill.
lightning bolt>> for INT players that dont want lvl up by attacking lv 2 heroes, this is a good alternative.. although took time..


Title: Re: [Info] Question & Clarification
Post by: Legandary PuPu on January 24, 2008, 08:02:19 PM
I  see here, is the question post. I see I see. Yea how do u build clan defense, guardian ..??


Title: Re: [Info] Question & Clarification
Post by: XokudoZ on January 25, 2008, 04:55:33 PM
Is streaks affect gold lose on war (cause gold lose more than 10%)?? Some said yes some said no..


Title: Re: [Info] Question & Clarification
Post by: RoseDragon on January 25, 2008, 05:44:00 PM
Is streaks affect gold lose on war (cause gold lose more than 10%)?? Some said yes some said no..  ???

Nah.. I want to know about it too..?? I didnt check my gold when we at war last night, I just know that I have streaks and only lost about 229 gold for each died.. =.=

Ok I was havingaround 30? 50? streaks on war yesterday.. and 8k golds.. only lose 800 golds :P ..


Title: Re: [Info] Question & Clarification
Post by: 13thheaven on February 01, 2008, 09:43:00 PM
 At 9:41 pm, (#3528) CreedDiskenth attacked you, for 29901 damage, you returned 720 damage in 5 consecutive attacks!
At 9:41 pm, (#3528) CreedDiskenth attacked you, for 5232 damage, you returned 26 damage!
At 9:41 pm, attack from enemy was bounced back, (#3528) CreedDiskenth received up to 0 damage!
At 9:40 pm, Guardian Aura had granted you protection up to 6726 damage!

ummm... i want to ask why the guardian aura is not working...?
is bounce attack not stackable with guardian aura?


Title: Re: [Info] Question & Clarification
Post by: Legandary PuPu on February 07, 2008, 08:32:48 AM
yo did clan shuffel happen yet?


Title: Re: [Info] Question & Clarification
Post by: shoopi on February 09, 2008, 09:56:51 PM
Ok quick question: if I killed 4 creeps today, at what time of the day can I kill creeps again?


Title: Re: [Info] Question & Clarification
Post by: RoseDragon on February 09, 2008, 10:14:27 PM
Ok quick question: if I killed 4 creeps today, at what time of the day can I kill creeps again?

new creeep cycle always at 2:00 am.


Title: Re: [Info] Question & Clarification
Post by: shoopi on February 09, 2008, 11:32:29 PM
ok thx, also another question- Mjollnir extra physical attack damage based on 3% of mana pool left, does it mean your mana pool or your enemy mana pool?


Title: Re: [Info] Question & Clarification
Post by: RoseDragon on February 10, 2008, 12:22:19 AM
ok thx, also another question- Mjollnir extra physical attack damage based on 3% of mana pool left, does it mean your mana pool or your enemy mana pool?

YOUR mana pool la hehehe.. its not anti int item.


Title: Re: [Info] Question & Clarification
Post by: shoopi on February 10, 2008, 01:41:53 AM
Ok thx  ;D 1 more question: does your armor reduce creeps return damage?


Title: Re: [Info] Question & Clarification
Post by: Legandary PuPu on February 10, 2008, 02:39:25 AM
Ok thx  ;D 1 more question: does your armor reduce creeps return damage?

I dont think so


Title: Re: [Info] Question & Clarification
Post by: RoseDragon on February 10, 2008, 06:50:47 AM
Ok thx  ;D 1 more question: does your armor reduce creeps return damage?

no.


Title: Re: [Info] Question & Clarification
Post by: karb on February 11, 2008, 02:18:25 PM
one noob question, when is the 2nd reshuffling gona start?


Title: Re: [Info] Question & Clarification
Post by: shoopi on February 16, 2008, 01:09:46 AM
more questions..
1) Does butterfly block each hit from consecutive attack separately or is it everything or nothing?
2) Does fear work with consecutive attack or just the first hit?
3) Isn't agi * other agi with fear? if 7k health and armor disabled, you can kill in 3 hits
4) Does armor work with Guardian Aura?
5) Does handbook of backstab have lower effectiveness at lower levels like other damage items?
6) Does mjollnir work on creeps?


Title: Re: [Info] Question & Clarification
Post by: SoLaCe on February 16, 2008, 05:55:13 AM
more questions..
1) Does butterfly block each hit from consecutive attack separately or is it everything or nothing?
2) Does fear work with consecutive attack or just the first hit?
3) Isn't agi * other agi with fear? if 7k health and armor disabled, you can kill in 3 hits
4) Does armor work with Guardian Aura?
5) Does handbook of backstab have lower effectiveness at lower levels like other damage items?
6) Does mjollnir work on creeps?

As far as I know:

1. All consecutive attacks
2. First Hit
3. Yes, but the prob is mana pool
4. Not sure since I quit when GA was introduced, but it probably should work.
5. Yes, every +damage (except your base) works like that on low levels.
6. No

Hope it helps.


Title: Re: [Info] Question & Clarification
Post by: XokudoZ on February 16, 2008, 08:17:52 AM
more questions..
1) Does butterfly block each hit from consecutive attack separately or is it everything or nothing?
2) Does fear work with consecutive attack or just the first hit?
3) Isn't agi * other agi with fear? if 7k health and armor disabled, you can kill in 3 hits
4) Does armor work with Guardian Aura?
5) Does handbook of backstab have lower effectiveness at lower levels like other damage items?
6) Does mjollnir work on creeps?

As far as I know:

1. All consecutive attacks
2. First Hit
3. Yes, but the prob is mana pool
4. Not sure since I quit when GA was introduced, but it probably should work.
5. Yes, every +damage (except your base) works like that on low levels.
6. No

Hope it helps.

Number 5, I've just know about that. How to calculate it?


Title: Re: [Info] Question & Clarification
Post by: shoopi on February 16, 2008, 10:40:19 PM
Item bonus (just +damage) only works at its 50% effectiveness for hero level 1,
and subsequently increased 10% for each leveling until 100% effectiveness at level 6.

Another question: Does mana shield work with armor? So if I attack with 4000 damage int hero with 50% armor, he only takes 8000 damage to mana shield?


Title: Re: [Info] Question & Clarification
Post by: RoseDragon on February 16, 2008, 11:10:33 PM
Item bonus (just +damage) only works at its 50% effectiveness for hero level 1,
and subsequently increased 10% for each leveling until 100% effectiveness at level 6.

Another question: Does mana shield work with armor? So if I attack with 4000 damage int hero with 50% armor, he only takes 8000 damage to mana shield?

I believe backstab training doesn't reduced by level effectiveness..

mana shield work with armor. If u means he only takes 2000 damage to mana shield, yes.


Title: Re: [Info] Question & Clarification
Post by: SoLaCe on February 17, 2008, 03:03:20 AM
I believe backstab training doesn't reduced by level effectiveness..

I once saw LoD or someone saying all +damage are level effective. As the damage from Backstab is added as +, not base, it goes the same as bonus damage from items too. Maybe, we need clarification on this by LoD.

@XokudoZ, shoopi answered your question.


Title: Re: [Info] Question & Clarification
Post by: Lord of Dota on February 17, 2008, 11:11:41 AM
Except training.


Title: Re: [Info] Question & Clarification
Post by: RoseDragon on February 17, 2008, 11:36:13 AM
all +damage ITEMS reduced effectiveness... ;D


Title: Re: [Info] Question & Clarification
Post by: -19- on March 03, 2008, 09:20:29 PM
Question: Is it possible to have AGhanims and Soul Booster?


Title: Re: [Info] Question & Clarification
Post by: D . N o t e on March 03, 2008, 11:57:57 PM
i want to know about gorgon armor ...
she has 90% armor effectiveness  rite so that mean if she has 100 armor
her armor will effective in 90 armor ??? like that ?? i want to know about this .. reply me
thx


Title: Re: [Info] Question & Clarification
Post by: RoseDragon on March 04, 2008, 05:47:40 AM
i want to know about gorgon armor ...
she has 90% armor effectiveness  rite so that mean if she has 100 armor
her armor will effective in 90 armor ??? like that ?? i want to know about this .. reply me
thx

It will make u need less armor to gain max defense.
Example.. for 75% (max on agi) defense in 1000 hp, usually u need 75 armor.
With Gorgon u only need almost half of it (35 around) to max 75% dmg reduction.


Title: Re: [Info] Question & Clarification
Post by: Legandary PuPu on March 04, 2008, 09:07:08 AM
Question, is there any Eye of Skedi? Cuz i cant find it


Title: Re: [Info] Question & Clarification
Post by: Mochafire on March 04, 2008, 11:36:03 AM
Quote
It will make u need less armor to gain max defense.
Example.. for 75% (max on agi) defense in 1000 hp, usually u need 750 armor.
With Gorgon u only need almost half of it (350 around) to max 75% dmg reduction.

correction.

1000 hp u need 75 armor... not 750....

who will invest 750 armor if u got 2000 hp or less.....


Title: Re: [Info] Question & Clarification
Post by: RoseDragon on March 04, 2008, 03:06:57 PM
aw I'm sorry I was sleepy..  ;D


Title: Re: [Info] Question & Clarification
Post by: D . N o t e on March 05, 2008, 07:20:04 AM
i want to know about gorgon armor ...
she has 90% armor effectiveness


Title: Re: [Info] Question & Clarification
Post by: benbhadd on March 05, 2008, 09:54:54 AM
???

3 for 3??

Are you trying to get banned???


zzzzz


Title: Re: [Info] Question & Clarification
Post by: Legandary PuPu on March 05, 2008, 11:13:21 AM
???

3 for 3??

Are you trying to get banned???


zzzzz

what are you talkin about?

hey i though Benhabb is a pro? answer my quesion ! IM DESPERATE LOL!


Title: Re: [Info] Question & Clarification
Post by: LiuFei on March 05, 2008, 01:23:03 PM
Question, is there any Eye of Skedi? Cuz i cant find it

if u lookin in real dota yes there is, but in webdota, no u wont find any eye skadi

and stop spamming pupu =_=a


Title: Re: [Info] Question & Clarification
Post by: RoseDragon on March 06, 2008, 09:39:41 AM
Ok, we should make suicide national day when we encourage people to suicide.

hey AIDS national day should mean to find AIDS patients and ask them to f your a*!


Title: Re: [Info] Question & Clarification
Post by: Legandary PuPu on March 07, 2008, 01:47:34 AM
Ok, we should make suicide national day when we encourage people to suicide.

hey AIDS national day should mean to find AIDS patients and ask them to f your a*s!

u can get aids from the a*?> oh yea, i think so since u can get aids from homosexual relatioship.

Rose good idea, anyways sorry for swearing, but i just wanted to swear cuz swearing is not bad. My philosophie says that swears have their meaning. THeyre not just words of disrespect.

Shyza= poop
F***= you know, those perverted stuff u watch
Suck= suck a lolli pop
Screw= more perverted stuff


Title: Re: [Info] Question & Clarification
Post by: RoseDragon on March 07, 2008, 06:00:50 AM
Eeew... pupu start to be insane. Better took distance..  ::)


Title: Re: [Info] Question & Clarification
Post by: D . N o t e on March 08, 2008, 02:18:51 AM
 You have lost 6598 gold!
 At 9:23 pm, (#3892) Fun Round attacked you, for 2754 damage, you returned 142 damage!
 At 9:23 pm, (#3892) Fun Round attacked you, for 2756 damage, you returned 142 damage!
 At 9:23 pm, (#4064) Mandriva Xtreme attacked you, for 1199 damage, you returned 0 damage!
 At 9:23 pm, (#4064) Mandriva Xtreme disabled your armor completely!
 At 9:23 pm, (#4064) Mandriva Xtreme attacked you, for 0 damage, you returned 0 damage!
 At 9:23 pm, your soul was severed and exchanged with (#3892) Fun Round!
 At 9:22 pm, (#4064) Mandriva Xtreme disabled your armor completely!

I want to know about this Fun Round is str or int ??
or agi ??
i'm newbie so i dont know who can tell me this ???


Title: Re: [Info] Question & Clarification
Post by: evilton on March 08, 2008, 07:14:17 PM
You have lost 6598 gold!
 At 9:23 pm, (#3892) Fun Round attacked you, for 2754 damage, you returned 142 damage!
 At 9:23 pm, (#3892) Fun Round attacked you, for 2756 damage, you returned 142 damage!
 At 9:23 pm, (#4064) Mandriva Xtreme attacked you, for 1199 damage, you returned 0 damage!
 At 9:23 pm, (#4064) Mandriva Xtreme disabled your armor completely!
 At 9:23 pm, (#4064) Mandriva Xtreme attacked you, for 0 damage, you returned 0 damage!
 At 9:23 pm, your soul was severed and exchanged with (#3892) Fun Round!
 At 9:22 pm, (#4064) Mandriva Xtreme disabled your armor completely!

I want to know about this Fun Round is str or int ??
or agi ??
i'm newbie so i dont know who can tell me this ???
fun round int
 Mandriva Xtreme agi


Title: Re: [Info] Question & Clarification
Post by: RoseDragon on March 08, 2008, 11:16:59 PM
fun round is int with a mjolnir and damage trainings..  ;D


Title: Re: [Info] Question & Clarification
Post by: D . N o t e on March 09, 2008, 11:31:46 AM
You have lost 6598 gold!
 At 9:23 pm, (#3892) Fun Round attacked you, for 2754 damage, you returned 142 damage!
 At 9:23 pm, (#3892) Fun Round attacked you, for 2756 damage, you returned 142 damage!
 At 9:23 pm, (#4064) Mandriva Xtreme attacked you, for 1199 damage, you returned 0 damage!
 At 9:23 pm, (#4064) Mandriva Xtreme disabled your armor completely!
 At 9:23 pm, (#4064) Mandriva Xtreme attacked you, for 0 damage, you returned 0 damage!
 At 9:23 pm, your soul was severed and exchanged with (#3892) Fun Round!
 At 9:22 pm, (#4064) Mandriva Xtreme disabled your armor completely!

I want to know about this Fun Round is str or int ??
or agi ??
i'm newbie so i dont know who can tell me this ???
fun round int
 Mandriva Xtreme agi
fun round is int with a mjolnir and damage trainings.. ;D

Thx u two :D for replying ;D


Title: Re: [Info] Question & Clarification
Post by: gipsy on March 11, 2008, 10:39:08 PM
Hello, my question is so simple... am still new here... but can't find on what round are we? and when does this round end? and usually how much days the round take?

Loving this DOTA simulation :)


Title: Re: [Info] Question & Clarification
Post by: Mochafire on March 11, 2008, 10:40:53 PM
Quote
Hello, my question is so simple... am still new here... but can't find on what round are we? and when does this round end? and usually how much days the round take?

Loving this DOTA simulation Smiley

round end at 12 March 9pm, will restart only LoD know when.

this is fun round, no round recorded.


Title: Re: [Info] Question & Clarification
Post by: gipsy on March 11, 2008, 11:38:36 PM
Quote
Hello, my question is so simple... am still new here... but can't find on what round are we? and when does this round end? and usually how much days the round take?

Loving this DOTA simulation Smiley

round end at 12 March 9pm, will restart only LoD know when.

this is fun round, no round recorded.


And after the round end we can't play or anth at webdota till next round start oneday? that'd be harsh...


Title: Re: [Info] Question & Clarification
Post by: D . N o t e on March 12, 2008, 08:41:52 PM
Hello, my question is so simple... am still new here... but can't find on what round are we? and when does this round end? and usually how much days the round take?

Loving this DOTA simulation :)

That is depend on % of 3 lanes ;D


Title: Re: [Info] Question & Clarification
Post by: RoseDragon on March 13, 2008, 01:07:34 PM
Quote
Hello, my question is so simple... am still new here... but can't find on what round are we? and when does this round end? and usually how much days the round take?

Loving this DOTA simulation Smiley

round end at 12 March 9pm, will restart only LoD know when.

this is fun round, no round recorded.

And after the round end we can't play or anth at webdota till next round start oneday? that'd be harsh...
After round end, usually there is 2-3 days preparation when u can create hero, chatting with people, manage to get into clan.. before round start. You dont get turns, money, or such in round preparation.


Title: Re: [Info] Question & Clarification
Post by: gipsy on March 15, 2008, 06:05:02 PM
the sexeh one rose?


Title: Re: [Info] Question & Clarification
Post by: tzx87 on March 17, 2008, 12:27:41 AM
yeah..finally i come here n ask..but still feel lazy to type n ask.. :P :P
1. is guardian work on returns dmg as well??cox i jus remember tat..when i attacking some1 with myself hav guardian n soon my guardian gone..

2.abt anti-mage's uniqueness..is the dmg go to mana shield 1st then only burn mana..or burn mana 1st only goes to mana shield..
"for example"
lets said if my target is int n he on his mana shield..
he got 1000hp and 4000mana left n my dmg is 999 to him when lvl4..after i attack him can his mana shield block my dmg or he will left 1hp with 4mana ??? ???

Admin reply:
1. No
2. Shield first then burn


Title: Re: [Info] Question & Clarification
Post by: benbhadd on March 17, 2008, 04:12:14 PM
Noobie question,

for Tidehunter, whose ability is such:

"New hero Tidehunter (strength): each strength blocks 1/2/3 attack damage (but not spell damage)"

Will it reduce each attack in a consec attack or just reduce it one time for consec? ie. At lvl 3, str 120 so dmg reduction is 360. If Opp dmg per attack is 350, will a consec of 5 deal 0 dmg or 1390 dmg?

Many thanks




Title: Re: [Info] Question & Clarification
Post by: Vitalis on March 17, 2008, 07:48:49 PM
" Enrage (Strength Hero only) - Give bonus damage based on 8% to 15% max of hero's health points.  "

i dont understand if is a random number between 8% and 15%, or if increase with hero level.
ty


Title: Re: [Info] Question & Clarification
Post by: shoopi on March 18, 2008, 01:27:24 AM
" Enrage (Strength Hero only) - Give bonus damage based on 8% to 15% max of hero's health points.


Title: Re: [Info] Question & Clarification
Post by: benbhadd on March 19, 2008, 09:23:02 PM
Noobie question,

for Tidehunter, whose ability is such:

"New hero Tidehunter (strength): each strength blocks 1/2/3 attack damage (but not spell damage)"

Will it reduce each attack in a consec attack or just reduce it one time for consec? ie. At lvl 3, str 120 so dmg reduction is 360. If Opp dmg per attack is 350, will a consec of 5 deal 0 dmg or 1390 dmg?

Many thanks




Anyone can kindly tell me?? I need to know asap, as it affects my item build..THANKS!!


Admin reply:
Will work in consecutive too.


Title: Re: [Info] Question & Clarification
Post by: Vitalis on March 20, 2008, 07:32:39 PM
What is the difference between


Title: Re: [Info] Question & Clarification
Post by: benbhadd on March 20, 2008, 10:07:40 PM
Noobie question,

for Tidehunter, whose ability is such:

"New hero Tidehunter (strength): each strength blocks 1/2/3 attack damage (but not spell damage)"

Will it reduce each attack in a consec attack or just reduce it one time for consec? ie. At lvl 3, str 120 so dmg reduction is 360. If Opp dmg per attack is 350, will a consec of 5 deal 0 dmg or 1390 dmg?

Many thanks




Anyone can kindly tell me?? I need to know asap, as it affects my item build..THANKS!!


Admin reply:
Will work in consecutive too.


Dear Admin,

apologies, for if your answer is true then there is a bug. Here is my attack news:

At 4:31 am, (#XXXX) xxxx attacked you, for 3577 damage, you returned 92 damage in 2 consecutive attacks!
At 4:30 am, (#XXXX) xxxx attacked you, for 3591 damage, you returned 92 damage in 2 consecutive attacks!
At 4:30 am, (#XXXX) xxxx attacked you, for 1570 damage, you returned 0 damage!
At 4:22 am, (#XXXX) xxxx attacked you, for 5117 damage, you returned 187 damage in 3 consecutive attacks!
At 4:21 am, attack from enemy was bounced back, (#1183) xxxx received up to 1728 damage!

I add 2 more instances where the ability isn't working on consec;;

At 1:05 am, (#XXXX) XXXX attacked you, for 14908 damage, you returned 1709 damage in 19 consecutive attacks!
At 1:04 am, (#XXXX) XXXX attacked you, for 0 damage, you returned 90 damage!

At 1:44 am, (#XXXX) XXXX attacked you, for 16339 damage, you returned 1311 damage in 15 consecutive attacks!
At 1:44 am, (#XXXX) XXXX attacked you, for 472 damage, you returned 87 damage!
At 1:44 am, (#XXXX) XXXX attacked you, for 470 damage, you returned 87 damage!



As you can see, the full damage is about 1728. When he attacks me with 1 attack, the damaged is reduced by 250 (even though my str and armour should reduce about 400dmg). But when he attacks me with 2 or more attacks, I get no reduction at all. Something wrong with TideHunter's ability??

Hope you'll investigate..

Thanks



Title: Re: [Info] Question & Clarification
Post by: starc on March 23, 2008, 11:54:06 AM
hello guys !

i'm using Obsidian Destroyer this round. Destroyer is greate hero but i just reached lvl6 and found something bad :(
        i exactly have 1400 mana n use sunder but my uniq works for enemy (my MP 16k ---->10% - 16mana). i got his mana and he got 10% of my mana, his BKB works many times and revived so sad :(

it was always so ???


Title: Re: [Info] Question & Clarification
Post by: MaxZpeed on April 06, 2008, 08:03:57 PM
At 9:41 pm, (#3528) CreedDiskenth attacked you, for 29901 damage, you returned 720 damage in 5 consecutive attacks!
At 9:41 pm, (#3528) CreedDiskenth attacked you, for 5232 damage, you returned 26 damage!
At 9:41 pm, attack from enemy was bounced back, (#3528) CreedDiskenth received up to 0 damage!
At 9:40 pm, Guardian Aura had granted you protection up to 6726 damage!

ummm... i want to ask why the guardian aura is not working...?
is bounce attack not stackable with guardian aura?

? 1st diskenth attack do 10 k damage i think....


Title: Re: [Info] Question & Clarification
Post by: skbaskba on April 10, 2008, 05:57:58 PM
hi

there's something that's sort of bugging me in this game....

if u hav cast bounce attack on yourself and with Guardian Aura protection, when an enemy attacks u, only 0 damage seems to bounce back at them....

is this done on purpose?


Title: Re: [Info] Question & Clarification
Post by: MaxZpeed on April 11, 2008, 04:22:59 AM
hi

there's something that's sort of bugging me in this game....

if u hav cast bounce attack on yourself and with Guardian Aura protection, when an enemy attacks u, only 0 damage seems to bounce back at them....

is this done on purpose?


yep... even sometimes bounce miss coz u have butter.....

1 sure thing, i never attacked player with 0 bounce damage again except want to end streak, coz :

1. maybe they have butter
2. guradian mean additional turns...



Title: Re: [Info] Question & Clarification
Post by: tzx87 on May 28, 2008, 07:28:29 AM
i got some question again..=.=''..
about twin head dragon uniqueness..
Uniqueness:
1.5 bonus magic damage for every intelligence point
wat does it mean??
is it mean "magic dmg + (current int x 1.5) = new magic dmg??"
or " magic dmg x 1.5 = new magic dmg??"
can any explain tis to me??if the ans is "magic dmg + (current int x 1.5)"..it make twin dragon become useless...cox late game normally int will hav around 300+int..it only make extra 450dmg...


Title: Re: [Info] Question & Clarification
Post by: skbaskba on July 14, 2008, 04:19:25 PM
okay, i hav a question..

it's about nerubian weaver's uniqueness...
does the hp restoration uniqueness trigger when magic damage is inflicted on him?
because, magic is used through single turns and not consecutive so.....it'll be really hard for intels to kill..


Title: Re: [Info] Question & Clarification
Post by: Mario89 on July 14, 2008, 04:39:31 PM
i got some question again..=.=''..
about twin head dragon uniqueness..
Uniqueness:
1.5 bonus magic damage for every intelligence point
wat does it mean??
is it mean "magic dmg + (current int x 1.5) = new magic dmg??"
or " magic dmg x 1.5 = new magic dmg??"
can any explain tis to me??if the ans is "magic dmg + (current int x 1.5)"..it make twin dragon become useless...cox late game normally int will hav around 300+int..it only make extra 450dmg...

that mean if u have 100 intel will be 100x1.5=150 dmg


Title: Re: [Info] Question & Clarification
Post by: MaxZpeed on July 22, 2008, 05:27:52 PM
okay, i hav a question..

it's about nerubian weaver's uniqueness...
does the hp restoration uniqueness trigger when magic damage is inflicted on him?
because, magic is used through single turns and not consecutive so.....it'll be really hard for intels to kill..

err, for magic is the 10th :D


Title: Re: [Info] Question & Clarification
Post by: benbhadd on July 24, 2008, 09:51:47 AM
okay, i hav a question..

it's about nerubian weaver's uniqueness...
does the hp restoration uniqueness trigger when magic damage is inflicted on him?
because, magic is used through single turns and not consecutive so.....it'll be really hard for intels to kill..

FYI

 Re: Game Changes @ July 16
Replace Nerubian Assassin with Nerubian Weaver
(Agility)Nerubian Weaver uniqueness: 25% chance for Geminate Attack & occasionally triggers full hp restoration

Geminate Attack - doing extra one turn of damage (includes bonus damage)
Full hp restoration will be triggered during his 15th, 10th, and 5th turns to protection when under attacked, except spell attack

So as you can see, it doesn't work on Spell attacks.


Title: Re: [Info] Question & Clarification
Post by: killua on August 07, 2008, 10:36:04 AM
LOD, 2 simple questions:

1. How do we compute the army loss based on the existing food & bonus protection aura? Let's say I have 200 armies, 100 food, 2.78% bonus protection aura?

2. So what's the exact formula on computing the clan exploration points?

Thank you very much. I need this for my excel computation.



Title: Re: [Info] Question & Clarification
Post by: benbhadd on August 08, 2008, 11:25:57 AM
LOD, 2 simple questions:

1. How do we compute the army loss based on the existing food & bonus protection aura? Let's say I have 200 armies, 100 food, 2.78% bonus protection aura?

2. So what's the exact formula on computing the clan exploration points?

Thank you very much. I need this for my excel computation.



Hehehe..i think it's trade secret so good luck with LoD answering this.... :P


Title: Re: [Info] Question & Clarification
Post by: killua on August 08, 2008, 10:33:58 PM
Hehehe..i think it's trade secret so good luck with LoD answering this.... :P

I don't think so. Actually I can already forecast the clan exploration points based on the average loss of food & army per clan cyle. I just now need to know how to compute the army loss based on the % of protection aura considering we have enough food during army mission.


Title: Re: [Info] Question & Clarification
Post by: Aya Rei on August 09, 2008, 09:00:04 AM
for safety, make gold 2k++, food ratio 300% of current army :D therefore wont be army loss at all..:D :D


Title: Re: [Info] Question & Clarification
Post by: Lord of Dota on August 09, 2008, 01:44:19 PM
LOD, 2 simple questions:

1. How do we compute the army loss based on the existing food & bonus protection aura? Let's say I have 200 armies, 100 food, 2.78% bonus protection aura?

2. So what's the exact formula on computing the clan exploration points?

Thank you very much. I need this for my excel computation.

Case:
army: 200
food: 100
protection: 2.78%

Your clan will stop training army and the army losses is 17 ((10% x total army) - (protection)).
However, I think is quite impossible to have 200 armies at food level of 100.

I don't understand what is your "clan exploration points", so can't help.


Title: Re: [Info] Question & Clarification
Post by: killua on August 09, 2008, 03:46:46 PM
Case:
army: 200
food: 100
protection: 2.78%

Your clan will stop training army and the army losses is 17 ((10% x total army) - (protection)).
However, I think is quite impossible to have 200 armies at food level of 100.

I don't understand what is your "clan exploration points", so can't help.

For clarification,  what's is the 10%? Is it the maximum loss rate when the food is too low to support the army? If that is so, how many food do we need in order not to loss some armies given that we have 200 armies as an example?

Regarding the "clan exploration points", what I mean is the amount gold after each clan cycle.

Thanks LOD and more power! Hope you will still continue this lovely game....


Title: Re: [Info] Question & Clarification
Post by: xinisteroid on August 09, 2008, 05:02:43 PM
zzzzz.. I know what you wanna know.. maybe here your main questions..

1. How many army lost every clan cycle?? (asnwered by LOD : 10% of current army - protected aura).
2. How many army can be rescued by each % of protection aura?? (this one I dont know too, waiting for LOD  ;D)

Other thing you still dont know (I think)
No matter what, army lost is ((10% x total army) - (protection)) per clan cycle. So,  if your trainer stop training coz of low food, the next clan cycle your total army will be pure decreased by "(10% x total army) - (protection)".

Based on your example, its better to make your food more than 200. So the next clan cycle, total army will be :
200 - ((10% x total army) - (protection)) + (total trainer level x barrack).
That's the total food you need to reserve for the next clan cycle.

Sigh, modified 4 times coz of bad grammar, LoL.
CMIIW  ;D


Title: Re: [Info] Question & Clarification
Post by: killua on August 10, 2008, 02:11:40 PM
Other thing you still dont know (I think)
No matter what, army lost is ((10% x total army) - (protection)) per clan cycle. So,  if your trainer stop training coz of low food, the next clan cycle your total army will be pure decreased by "(10% x total army) - (protection)".

Based on your example, its better to make your food more than 200. So the next clan cycle, total army will be :
200 - ((10% x total army) - (protection)) + (total trainer level x barrack).
That's the total food you need to reserve for the next clan cycle.


Two Questions:
1. Do you mean the clan will still lose armies even the food reserves are too high?
2. So the gold earned after the army mission is being determined upon deducting 10% of Total Armies and Clan Protection Bonus?

The term "Clan Protection Bonus"  in the Stats control panel is confusing because this  is % value being deducted to compute army loss. Maybe change it to a much better term not including "bonus" on it since it's a negative effect?

I also suggest to compile all the pertinent questions & answers to the first post in order to make this topic more user-friendly. I don't have idea if these questions are already been answered. Thanks for the time!  ;)


Title: Re: [Info] Question & Clarification
Post by: xinisteroid on August 10, 2008, 02:53:07 PM
Two Questions:
1. Do you mean the clan will still lose armies even the food reserves are too high?
2. So the gold earned after the army mission is being determined upon deducting 10% of Total Armies and Clan Protection Bonus?

1. Yeah. That's why your army regeneration will be decreased each clan cycle as your army loses number getting high coz of current army is increasing.
2. This one I don't know too :D, I didn't noticed about this one :D, as long as my clan has good clan creeping its alright for me  ;)



Title: Re: [Info] Question & Clarification
Post by: Lord of Dota on August 10, 2008, 05:08:18 PM
Other thing you still dont know (I think)
No matter what, army lost is ((10% x total army) - (protection)) per clan cycle. So,  if your trainer stop training coz of low food, the next clan cycle your total army will be pure decreased by "(10% x total army) - (protection)".

Based on your example, its better to make your food more than 200. So the next clan cycle, total army will be :
200 - ((10% x total army) - (protection)) + (total trainer level x barrack).
That's the total food you need to reserve for the next clan cycle.


Two Questions:
1. Do you mean the clan will still lose armies even the food reserves are too high?
2. So the gold earned after the army mission is being determined upon deducting 10% of Total Armies and Clan Protection Bonus?

The term "Clan Protection Bonus"  in the Stats control panel is confusing because this  is % value being deducted to compute army loss. Maybe change it to a much better term not including "bonus" on it since it's a negative effect?

I also suggest to compile all the pertinent questions & answers to the first post in order to make this topic more user-friendly. I don't have idea if these questions are already been answered. Thanks for the time!  ;)

1. Yes.
2. Get gold, mission completed, and calculate losses.

The stat is in % because initially it was planned to have defense protection to all clan members.


Title: Re: [Info] Question & Clarification
Post by: ReTroSaint on August 10, 2008, 09:11:03 PM
hey
new str hero does his extra dmg work on creeps?


Title: Re: [Info] Question & Clarification
Post by: Mario89 on August 10, 2008, 09:51:33 PM
for sure the answer is: NO :D


Title: Re: [Info] Question & Clarification
Post by: ReTroSaint on August 11, 2008, 02:32:09 AM
oky thanx  :)


Title: Re: [Info] Question & Clarification
Post by: benbhadd on August 11, 2008, 09:37:55 AM
O-o,

LoD Answered...Impress...:P

Err, LoD, I recall the army loss is random from 8-12%? Now it's fixed at 10%?? Why? Or was it changed but I didn't read it... :P

Next he's going to ask how to calculate clan protection bonus and what the attack bonus is for..:P



Title: Re: [Info] Question & Clarification
Post by: xinisteroid on August 11, 2008, 09:42:44 AM
killuazordic.. Here the logical :

Me, you, and LOD go to the forest, search for a troll. There are so many troll, but only 3 of us, we we take down only 3 of them. We got gold from 3 troll. You dead  ;D, only your gold from troll remains, so you still contribute some gold. Me and LOD go home, store the gold.

Next clan cycle, trainer, produce Me, You and LOD. So there 5 of us (2 Me, 1 You, 2 LOD), go to the forest, take down 5 centaur. Once again, you dead, LoL. But still, you contribute some gold. The remain army go home, store the gold. And so on..

We got gold from how many we kill, not how many of us can bring the gold home.  ;D


Title: Re: [Info] Question & Clarification
Post by: benbhadd on August 11, 2008, 09:46:13 AM
killuazordic.. Here the logical :

Me, you, and LOD go to the forest, search for a troll. There are so many troll, but only 3 of us, we we take down only 3 of them. We got gold from 3 troll. You dead  ;D, only your gold from troll remains, so you still contribute some gold. Me and LOD go home, store the gold.

Next clan cycle, trainer, produce Me, You and LOD. So there 5 of us (2 Me, 1 You, 2 LOD), go to the forest, take down 5 centaur. Once again, you dead, LoL. But still, you contribute some gold. The remain army go home, store the gold. And so on..

We got gold from how many we kill, not how many of us can bring the gold home.  ;D

well, his name does have the word kill...... :P :P

I guess you like to make copies of yourselves while he gets ressurected each cycle? hahahahaha


Title: Re: [Info] Question & Clarification
Post by: xinisteroid on August 11, 2008, 09:46:57 AM
O-o,

LoD Answered...Impress...:P

Err, LoD, I recall the army loss is random from 8-12%? Now it's fixed at 10%?? Why? Or was it changed but I didn't read it... :P

Next he's going to ask how to calculate clan protection bonus and what the attack bonus is for..:P



Err... Ben, 8-12% is food consumed by army right? ???


Title: Re: [Info] Question & Clarification
Post by: xinisteroid on August 11, 2008, 09:48:04 AM
killuazordic.. Here the logical :

Me, you, and LOD go to the forest, search for a troll. There are so many troll, but only 3 of us, we we take down only 3 of them. We got gold from 3 troll. You dead  ;D, only your gold from troll remains, so you still contribute some gold. Me and LOD go home, store the gold.

Next clan cycle, trainer, produce Me, You and LOD. So there 5 of us (2 Me, 1 You, 2 LOD), go to the forest, take down 5 centaur. Once again, you dead, LoL. But still, you contribute some gold. The remain army go home, store the gold. And so on..

We got gold from how many we kill, not how many of us can bring the gold home.  ;D

well, his name does have the word kill...... :P :P

I guess you like to make copies of yourselves while he gets ressurected each cycle? hahahahaha

Sstttt..  ;D


Title: Re: [Info] Question & Clarification
Post by: killua on August 11, 2008, 10:10:52 AM
2. Get gold, mission completed, and calculate losses.

LOD, last clarifications:

So you mean the computation of gold every clan cycle is really based on the 'current' armies and not after the army mission?

I thought it was the other way around, like in this manner:
1. Complete army mission
2. Calculate losses
3. Compute bonus gold based on the remaining armies or on the total bounty from killed creeps
4. Distribute total bonus gold to each member

IMO, I think it's more logical if the gold compensation should be based on the total bounty from the total imaginary killed creeps (random) and not from the current number of armies.

Thanks a lot LOD!


Title: Re: [Info] Question & Clarification
Post by: xinisteroid on August 11, 2008, 10:30:37 AM
Heheheh.. We are not in championship, we get gold by robbing.


Title: Re: [Info] Question & Clarification
Post by: Lord of Dota on August 11, 2008, 10:40:55 AM
xinisteroid's story makes more sense. You don't die with the gold, your companion will bring back the gold so you won't die  for nothing, nothing for the clan.


Title: Re: [Info] Question & Clarification
Post by: killua on August 11, 2008, 11:02:48 AM
xinisteroid's story makes more sense. You don't die with the gold, your companion will bring back the gold so you won't die  for nothing, nothing for the clan.

Lol. But why is the gold computation based on the number of armies and not on the bounty from the killed creeps? I thought that was the other way around.  ???


Title: Re: [Info] Question & Clarification
Post by: Lord of Dota on August 11, 2008, 11:59:43 AM
xinisteroid's story makes more sense. You don't die with the gold, your companion will bring back the gold so you won't die  for nothing, nothing for the clan.

Lol. But why is the gold computation based on the number of armies and not on the bounty from the killed creeps? I thought that was the other way around.  ???

the killed  creeps is virtual in this case. So we use army as the measurement. Maybe you should imagine, 1 man can kill 1 troll, 10 men can kill up to 10 trolls.


Title: Re: [Info] Question & Clarification
Post by: benbhadd on August 11, 2008, 12:32:06 PM
xinisteroid's story makes more sense. You don't die with the gold, your companion will bring back the gold so you won't die  for nothing, nothing for the clan.

Lol. But why is the gold computation based on the number of armies and not on the bounty from the killed creeps? I thought that was the other way around.  ???

the killed  creeps is virtual in this case. So we use army as the measurement. Maybe you should imagine, 1 man can kill 1 troll, 10 men can kill up to 10 trolls.

hahaha, it's more like 1 man sit and wait until 20+ men then only dare go hunt a rabbit. That's because the first time you get gold only 40+ I think. LoD make us train wimps.. ;D ;D



Title: Re: [Info] Question & Clarification
Post by: killua on August 11, 2008, 12:46:00 PM
the killed  creeps is virtual in this case. So we use army as the measurement. Maybe you should imagine, 1 man can kill 1 troll, 10 men can kill up to 10 trolls.

Oh  I see. So how much gold per army soldier?


Title: Re: [Info] Question & Clarification
Post by: Aya Rei on August 19, 2008, 05:22:54 AM
the killed  creeps is virtual in this case. So we use army as the measurement. Maybe you should imagine, 1 man can kill 1 troll, 10 men can kill up to 10 trolls.

Oh  I see. So how much gold per army soldier?
hum2.. differ in 1 army approx 1-2 gold..

coz 1 clan CC is 40 (achieved when army > 25) :D :D


Title: Re: [Info] Question & Clarification
Post by: Gh()sT on August 22, 2008, 04:59:47 PM
Question : if i help my intel mate .. to lvl up .. (last hits ) can get banned ????


Title: Re: [Info] Question & Clarification
Post by: Ninja on August 22, 2008, 05:17:03 PM
Question : if i help my intel mate .. to lvl up .. (last hits ) can get banned ????

bro.. i can answer this question... It is WONT.... :P


Title: Re: [Info] Question & Clarification
Post by: Gh()sT on August 22, 2008, 05:24:49 PM
Question : if i help my intel mate .. to lvl up .. (last hits ) can get banned ????

bro.. i can answer this question... It is WONT.... :P

ohh really . LOD pls answer me... but for sure not same ip .. i don't help my mm friend .. i will help other friend  :)


Title: Re: [Info] Question & Clarification
Post by: Ninja on August 22, 2008, 05:26:42 PM
i wan the answer from Lod for confirm my mind... 8)


Title: Re: [Info] Question & Clarification
Post by: LiuFei on August 22, 2008, 05:28:06 PM
no if u not breaking the rules :P
juz reread the rules


Title: Re: [Info] Question & Clarification
Post by: Gh()sT on August 22, 2008, 05:28:49 PM
no if u not breaking the rules :P
juz reread the rules

i afraid to get ban  :-\


Title: Re: [Info] Question & Clarification
Post by: Ninja on August 22, 2008, 05:29:23 PM
no if u not breaking the rules :P
juz reread the rules

Wat mean break the rules? aim same target? using same pc?

Can post out the rules angel? i'm lazy go find it and reread...  :P


Title: Re: [Info] Question & Clarification
Post by: Gh()sT on August 22, 2008, 05:35:14 PM
Pls LOD answer me .. i can post in nick and clan before rd start  :)


Title: Re: [Info] Question & Clarification
Post by: Ninja on August 22, 2008, 05:36:51 PM
Bro.. dun post your other member nick as well.... ;D


Title: Re: [Info] Question & Clarification
Post by: Gh()sT on August 22, 2008, 05:43:33 PM
hehe u know they know my clan.. all my clan mate will b doom ..  :P :P just kidding .. don't worry  i will send msg to LOD ..not post in forum  ;D ;D


Title: Re: [Info] Question & Clarification
Post by: Ninja on August 22, 2008, 05:50:46 PM
Nice bro...

tat why i'm trust you until now .... :P


Title: Re: [Info] Question & Clarification
Post by: Gabrial on August 22, 2008, 06:11:12 PM
hehe u know they know my clan.. all my clan mate will b doom ..  :P :P just kidding .. don't worry  i will send msg to LOD ..not post in forum  ;D ;D

lolz..your clan mate head is so wanted by them?


Title: Re: [Info] Question & Clarification
Post by: Ninja on August 22, 2008, 07:35:38 PM
Gabrial.. you miss understanding ghost words.. ;D ;D ;D


Title: Re: [Info] Question & Clarification
Post by: Gabrial on August 22, 2008, 07:42:01 PM
Gabrial.. you miss understanding ghost words.. ;D ;D ;D
yup..lol, ninja why u got some many things that btw so many people..:D ..do this make u confuse too?


Title: Re: [Info] Question & Clarification
Post by: Ninja on August 22, 2008, 07:50:19 PM
Sometime i'm also will confuse it because too many secret i keep it...  :-X :-X


Title: Re: [Info] Question & Clarification
Post by: Gabrial on August 22, 2008, 07:54:41 PM
Sometime i'm also will confuse it because too many secret i keep it...  :-X :-X

lolz..really, need a PDA to help u record it down? so u will not get confuse..:D


Title: Re: [Info] Question & Clarification
Post by: Ninja on August 22, 2008, 08:17:26 PM
I'm support write down my hand in paper.. :P

Something PDA also will break down or hack by virus.. :'(


Title: Re: [Info] Question & Clarification
Post by: Gabrial on August 22, 2008, 08:33:04 PM
I'm support write down my hand in papar.. :P

Something PDA also will break down or hack by virus.. :'(

lolz..what is papar?

dont too fast post your post..cuz too fast too furious and too fast to die and too fast to make mistake too..:D


Title: Re: [Info] Question & Clarification
Post by: killua on September 04, 2008, 06:48:44 PM
LOD, could you please clarify if SnY is really droppable or not?
And for DR, how do you calculate the chance of it being dropped?

Thanks and more power!

-killua


Title: Re: [Info] Question & Clarification
Post by: bhootn4th on September 05, 2008, 12:01:37 AM
SnY
droppable... ???
is this  the new change...
that i didnt know...


Title: Re: [Info] Question & Clarification
Post by: David on September 05, 2008, 12:06:06 AM
SnY
droppable... ???
is this  the new change...
that i didnt know...
SnY droppable during early game, now no drop already


Title: Re: [Info] Question & Clarification
Post by: Gabrial on September 06, 2008, 09:38:59 AM
SnY
droppable... ???
is this  the new change...
that i didnt know...
SnY droppable during early game, now no drop already

u scare me, s&y can be drop is a worst thing happen to str hero..


Title: Re: [Info] Question & Clarification
Post by: DREAM on September 06, 2008, 05:19:54 PM
how to swap items, if my inventory is full?? is there any possible way that i can switch it?


Title: Re: [Info] Question & Clarification
Post by: bhootn4th on September 07, 2008, 04:32:19 AM
how to swap items, if my inventory is full?? is there any possible way that i can switch it?

ya dream on things like tht..
lol


Title: Re: [Info] Question & Clarification
Post by: LiuFei on September 08, 2008, 08:03:02 AM
how to swap items, if my inventory is full?? is there any possible way that i can switch it?

u cant switch ur item =)


Title: Re: [Info] Question & Clarification
Post by: benbhadd on September 09, 2008, 08:08:16 AM
how to swap items, if my inventory is full?? is there any possible way that i can switch it?

sell one.. move the other into your active slot then buy the old one back..:P


Title: Re: [Info] Question & Clarification
Post by: tamtam on September 09, 2008, 09:19:12 AM
is there still a witching stave or aganims??


Title: Re: [Info] Question & Clarification
Post by: LiuFei on September 09, 2008, 09:39:22 AM
is there still a witching stave or aganims??
yes there are :)


Title: Re: [Info] Question & Clarification
Post by: xinisteroid on September 18, 2008, 08:24:39 AM
Question : if i help my intel mate .. to lvl up .. (last hits ) can get banned ????

Nobody will believe you  ::) ::) ::) ::) ::)


Title: Re: [Info] Question & Clarification
Post by: bhootn4th on September 21, 2008, 12:28:10 PM
Question : if i help my intel mate .. to lvl up .. (last hits ) can get banned ????

Nobody will believe you  ::) ::) ::) ::) ::)

they   took the helping acc as ur multi... ::)


Title: Re: [Info] Question & Clarification
Post by: Legandary PuPu on October 10, 2008, 11:40:43 AM
Question : if i help my intel mate .. to lvl up .. (last hits ) can get banned ????

Nobody will believe you  ::) ::) ::) ::) ::)

It does happen though. =|


Title: Re: [Info] Question & Clarification
Post by: Ninja on October 13, 2008, 03:37:00 PM
Dear Lod,

1.) Maybe i know the calcurate between the death rate compare with killing rate? Example:

Player A stat = 100 - 5 (rank 1)
Player B satt = 80- 2 ( rank 2)

How much should be Player B kill then can getting rank 1?  ???

2 .) For round 48, i got something happen on me wif my fren..

Me stat = 181-5 (rank 1)
Fire stat = 185 - 11 (rank 2)

That time Fire just kill 1more then can be rank 1 already, my low death rate dont have advantage on that? Confusing lol..  :-X

Hope Lod can explain for us.. Thx..  ;)


Title: Re: [Info] Question & Clarification
Post by: Superinggo on October 13, 2008, 05:48:36 PM
i think ranking is kill minus death situation and those who get highest would be of course higher rank..
i think its just like right minus wrong in exams..:P


Title: Re: [Info] Question & Clarification
Post by: Gabrial on October 15, 2008, 01:14:31 PM
Dear Lod,

1.) Maybe i know the calcurate between the death rate compare with killing rate? Example:

Player A stat = 100 - 5 (rank 1)
Player B satt = 80- 2 ( rank 2)

How much should be Player B kill then can getting rank 1?  ???

2 .) For round 48, i got something happen on me wif my fren..

Me stat = 181-5 (rank 1)
Fire stat = 185 - 11 (rank 2)

That time Fire just kill 1more then can be rank 1 already, my low death rate dont have advantage on that? Confusing lol..  :-X

Hope Lod can explain for us.. Thx..  ;)

it is hard to calculate u know..adding the kill x 4 honour then minus the dead x 3 honour , then how about creeping honour? who knows who creeps more? and what level r u in? there is a lot of factors u know, just dont do the basic calculation.


Title: Re: [Info] Question & Clarification
Post by: Ninja on October 15, 2008, 01:25:27 PM

it is hard to calculate u know..adding the kill x 4 honour then minus the dead x 3 honour , then how about creeping honour? who knows who creeps more? and what level r u in? there is a lot of factors u know, just dont do the basic calculation.

LOL gab.. You out of topic...

I'm talk abt is personal ranking in top, not abt the clan honor ranking...  :-X


Title: Re: [Info] Question & Clarification
Post by: Gabrial on October 15, 2008, 01:42:57 PM

LOL gab.. You out of topic...

I'm talk abt is personal ranking in top, not abt the clan honor ranking...  :-X

yeah..personal rank is this calculation too as well.. 8)


Title: Re: [Info] Question & Clarification
Post by: Ninja on October 15, 2008, 01:43:39 PM

yeah..personal rank is this calculation too as well.. 8)

LOL...

Please let Lod answer my question .. thx..  ;) And i need to thanks to him mess me abt the server up ...  ;D


Title: Re: [Info] Question & Clarification
Post by: Lord of Dota on October 15, 2008, 03:27:56 PM
Dear Lod,

1.) Maybe i know the calcurate between the death rate compare with killing rate? Example:

Player A stat = 100 - 5 (rank 1)
Player B satt = 80- 2 ( rank 2)

How much should be Player B kill then can getting rank 1?  ???

2 .) For round 48, i got something happen on me wif my fren..

Me stat = 181-5 (rank 1)
Fire stat = 185 - 11 (rank 2)

That time Fire just kill 1more then can be rank 1 already, my low death rate dont have advantage on that? Confusing lol..  :-X

Hope Lod can explain for us.. Thx..  ;)


Honor based.


Title: Re: [Info] Question & Clarification
Post by: lonelykidz on October 15, 2008, 04:04:53 PM
oh... so our rank is based on the honor we gained... no wonder even the kill-death differents are the same but the higher kills 1 will b on top of the another 1 :D


Title: Re: [Info] Question & Clarification
Post by: Gabrial on October 15, 2008, 04:31:21 PM
haiz..u see..LoD also say the same thing..non believer.. >:( >:( >:(


Title: Re: [Info] Question & Clarification
Post by: lonelykidz on October 15, 2008, 04:47:28 PM
LoD.. then can we noe the differents of the honor btw player  ??? so we can able to chase rank better and easier :D


Title: Re: [Info] Question & Clarification
Post by: Ninja on October 15, 2008, 05:35:40 PM
haiz..u see..LoD also say the same thing..non believer.. >:( >:( >:(

Hehehe.. I wan the answer come from the creator..  ;D Then i will believe it..  :P

oh... so our rank is based on the honor we gained... no wonder even the kill-death differents are the same but the higher kills 1 will b on top of the another 1 :D

Oic.. which mean the highest kill who get will be the top rank.. then no point to getting low death already...  :'(


Title: Re: [Info] Question & Clarification
Post by: Superinggo on October 15, 2008, 06:10:58 PM
weee...
better change it to kill minus death..
easy calculation + fair for everyone..:D

ex..

Player A
Rank 1 9-3

Player B
Rank 2  10-5

Player C
Rank 3  10-6


Title: Re: [Info] Question & Clarification
Post by: Ninja on October 16, 2008, 09:52:44 AM
weee...
better change it to kill minus death..
easy calculation + fair for everyone..:D

ex..

Player A
Rank 1 9-3

Player B
Rank 2  10-5

Player C
Rank 3  10-6

Agree wif you... Based on honor quite hard to calcurate..  :'( :'( Is HARD ...  :-X


Title: Re: [Info] Question & Clarification
Post by: lonelykidz on October 16, 2008, 01:06:04 PM
not hard actually... just KILL MORE!!!! :D


Title: Re: [Info] Question & Clarification
Post by: Superinggo on October 16, 2008, 05:36:03 PM
its not that difficult but its not fair for everyone lo... :-\


Title: Re: [Info] Question & Clarification
Post by: lonelykidz on October 16, 2008, 05:46:20 PM
u all said it was unfair.. how unfair is it?


Title: Re: [Info] Question & Clarification
Post by: Superinggo on October 16, 2008, 05:54:03 PM
its so unfair because to all those who protected their lives got lesser rank than others..
defense is best offense..;D
Example:
Rank 1 Superinggo 200-15
Rank 2 Lonelykidz 199-3

isnt it unfair? ;D


Title: Re: [Info] Question & Clarification
Post by: lonelykidz on October 16, 2008, 08:47:37 PM
lolz.. with that i m on top of u.. if we wan to calculate the honor... 1 kill = +4 honor, 1 death = -3 honor

superinggo honor = (200*4) - (3*15) = 755 honor
lonelykidz honor = (199*4) - (3*3) = 787 honor

i m on top of u...

LoD made the ranking system like that is to prevent if 2 people having the same of different kill-death stats, who will the top? they share the same rank? i think that is impossible..

besides that, there only minor different... if u blame that unfair to those who protect their life, after changing the system it is fair to those who killed more to get rank?

like round 46, rank 3 stats is       136 - 17  and rank 2 stats is     KungFu Hustle (#2630)       176 - 57
who shall b the rank 2? who shall b the rank 3?

may b u will say  the one who kill more b rank 2.. at the end is the result is the one who kill more get higher rank? isnt it the same?


Title: Re: [Info] Question & Clarification
Post by: Gabrial on October 16, 2008, 10:06:01 PM
the calculation of honour..just calculated based on these..

the hidden honour is our level honour and creeping honour

Kill    + 4 points
Level   + 1 point for each level
Creep Kill   + 1 to + 3 points
Death   - 3 points

please refer these for your comparism..


Title: Re: [Info] Question & Clarification
Post by: lonelykidz on October 16, 2008, 10:59:58 PM
the calculation of honour..just calculated based on these..

the hidden honour is our level honour and creeping honour

Kill    + 4 points
Level   + 1 point for each level
Creep Kill   + 1 to + 3 points
Death   - 3 points

please refer these for your comparism..

they are lazy to press their calculator :P


Title: Re: [Info] Question & Clarification
Post by: lonelykidz on October 17, 2008, 09:07:05 AM
LoD.. i wan to ask why even our block a spell attack, our Guardian aura still will decreased but it wont happen when our butterfly evade a attack?


Title: Re: [Info] Question & Clarification
Post by: Superinggo on October 17, 2008, 07:03:01 PM
bah! i dun care anymore about ranking..
anyway rd48 is my last lo..
hahaha


Title: Re: [Info] Question & Clarification
Post by: Gabrial on October 17, 2008, 10:25:52 PM
LoD.. i wan to ask why even our block a spell attack, our Guardian aura still will decreased but it wont happen when our butterfly evade a attack?

i am not lod, but can answer a bit..may be that time bkb is not function , so GA will take the spell damage,  same effect to butterfly, when evade they wont decrease GA..

xiang, even u see the ne,  u wont know is that butterfly evade or bkb block spell right?


bah! i dun care anymore about ranking..
anyway rd48 is my last lo..
hahaha

i know this is a Clarification..but dont clarify here..u can clarified other place such as chit chat section or in msn too..good lucky for u.. 8)


Title: Re: [Info] Question & Clarification
Post by: lonelykidz on October 17, 2008, 10:34:22 PM
Nope... gab.. i have tested it before with my fren... when i using an int hero, i cast a spell at my fren and it shows block by bkb but his GA has decreased.. i believe many people have this kind of problem before..


Title: Re: [Info] Question & Clarification
Post by: Gabrial on October 17, 2008, 10:36:15 PM
Nope... gab.. i have tested it before with my fren... when i using an int hero, i cast a spell at my fren and it shows block by bkb but his GA has decreased.. i believe many people have this kind of problem before..

ok, i get your point now..;D

then i need to ask dota..what is the definition of GA already..what is the usage of GA.. :-[


Title: Re: [Info] Question & Clarification
Post by: Lord of Dota on October 18, 2008, 03:20:29 PM
It is fixed now. Thanks for reporting.


Title: Re: [Info] Question & Clarification
Post by: McMasTeR on October 29, 2008, 01:42:36 AM
i think bounce attack and GA also got bug,
when i had GA and bounce (no butterfly yet)
attack from enemy was bounce back, enemy receive 0 damage!
GA also reduce


Title: Re: [Info] Question & Clarification
Post by: Lord of Dota on October 31, 2008, 11:17:59 AM
i think bounce attack and GA also got bug,
when i had GA and bounce (no butterfly yet)
attack from enemy was bounce back, enemy receive 0 damage!
GA also reduce

Fixed!


Title: Re: [Info] Question & Clarification
Post by: McMasTeR on November 01, 2008, 05:10:42 AM
Did anyone notice their player cards for round 49 had something funny?

becoz, my is a ST clan with a SC logo on it  ;D
anyway i love sc logo more  :P


Title: Re: [Info] Question & Clarification
Post by: Gh()sT on November 14, 2008, 12:23:38 PM
Dear LOD .....
                            HP:    4585 / 4585 that my hp .. but i sunder str hero why 7k hp when i sunder .. for agi and intel hero is normal .. i found if str hero have over 40k hp change to 7k hp when i sunder .... if str hero with over 80k hp change  to 12k hp .. it that bugs or next rd change  ??? ??? ??? ???


Title: Re: [Info] Question & Clarification
Post by: lonelykidz on November 14, 2008, 12:28:49 PM
Dear LOD .....
                            HP:    4585 / 4585 that my hp .. but i sunder str hero why 7k hp when i sunder .. for agi and intel hero is normal .. i found if str hero have over 40k hp change to 7k hp when i sunder .... if str hero with over 80k hp change  to 12k hp .. it that bugs or next rd change  ??? ??? ??? ???


dude.. u forget sth... u will leave 15% of max hp for the one u sundered no matter how low is your HP  ;)


Title: Re: [Info] Question & Clarification
Post by: Gh()sT on November 14, 2008, 12:31:57 PM
Dear LOD .....
                            HP:    4585 / 4585 that my hp .. but i sunder str hero why 7k hp when i sunder .. for agi and intel hero is normal .. i found if str hero have over 40k hp change to 7k hp when i sunder .... if str hero with over 80k hp change  to 12k hp .. it that bugs or next rd change  ??? ??? ??? ???


dude.. u forget sth... u will leave 15% of max hp for the one u sundered no matter how low is your HP  ;)

ohh really hehe i don't know   okie okie thx for u answer lonely .. don't look too much computer  u glass will b more more thick  :P


Title: Re: [Info] Question & Clarification
Post by: lonelykidz on November 14, 2008, 12:35:25 PM
Dear LOD .....
                            HP:    4585 / 4585 that my hp .. but i sunder str hero why 7k hp when i sunder .. for agi and intel hero is normal .. i found if str hero have over 40k hp change to 7k hp when i sunder .... if str hero with over 80k hp change  to 12k hp .. it that bugs or next rd change  ??? ??? ??? ???


dude.. u forget sth... u will leave 15% of max hp for the one u sundered no matter how low is your HP  ;)

ohh really hehe i don't know   okie okie thx for u answer lonely .. don't look too much computer  u glass will b more more thick  :P

lolz.. thanks for your concern.. my glass thinkness never change since i m grade 6 student :P


Title: Re: [Info] Question & Clarification
Post by: Gh()sT on November 14, 2008, 12:36:20 PM
good  ;D ;D


Title: Re: [Info] Question & Clarification
Post by: bhootn4th on November 16, 2008, 06:38:56 AM
Dear LOD .....
                            HP:    4585 / 4585 that my hp .. but i sunder str hero why 7k hp when i sunder .. for agi and intel hero is normal .. i found if str hero have over 40k hp change to 7k hp when i sunder .... if str hero with over 80k hp change  to 12k hp .. it that bugs or next rd change  ??? ??? ??? ???


nood ghost....lol.... :P


Title: Re: [Info] Question & Clarification
Post by: Ninja on November 18, 2008, 02:35:24 AM
Did anyone notice their player cards for round 49 had something funny?

becoz, my is a ST clan with a SC logo on it  ;D
anyway i love sc logo more  :P

I realise it early already....  :P 8) 8) 8) 8) 8)

I think gab and lonely know tat.. ;D


Title: Re: [Info] Question & Clarification
Post by: Gabrial on November 18, 2008, 10:56:30 AM
Did anyone notice their player cards for round 49 had something funny?

becoz, my is a ST clan with a SC logo on it  ;D
anyway i love sc logo more  :P

I realise it early already....  :P 8) 8) 8) 8) 8)

I think gab and lonely know tat.. ;D

why me?


Title: Re: [Info] Question & Clarification
Post by: XekaiForce on June 01, 2010, 04:30:12 AM
Hi All..
Sorry, I dont know where to find the solution for this question, so I just put it in here..

Is Naix skill orb? Does it stack with Stygian Desolator? How does Stygian Desolator's effect work?

Thanx..  ;D ;D ;D


Title: Re: [Info] Question & Clarification
Post by: zHaKkAs on June 01, 2010, 05:29:23 AM
none of the skills from heroes r orb effects(Naix skill   SA skill   AM skill  )....
 so one orb can be used along with it...

whether it is 
Corrupt Orb on Desolator
Life Steal Orb on Mask of Dealth
Hand of Midas (Orb)
Lightning Orb on Mjollnir
Feedback Orb on Diffusal Blade


Title: Re: [Info] Question & Clarification
Post by: hape on June 14, 2010, 09:29:43 PM
in 1 cycle i got 22 magic, 1 sunder, 1 terror, and 1 attack.
terror not counted in turns right ? so i got 24 attacks.

i think 4 first magic was covered by guardian aura.

so, my question is damage that covered by guardian aura not counted in turns protection ?

thanks
 


Title: Re: [Info] Question & Clarification
Post by: Superinggo on June 16, 2010, 07:48:33 AM
yep, GA not counted in protection..


Title: Re: [Info] Question & Clarification
Post by: NewbiePT on June 23, 2010, 02:26:21 AM
Which of these will reduce the magic damage first?

Tidehunter Uniqueness
or
HoD


Thanks


Title: Re: [Info] Question & Clarification
Post by: Superinggo on June 23, 2010, 07:40:31 PM
so in conclusion, bkb does not block sunder nor sunder health.
and the % wont stack for bkb and hot. (hope LoD can answer, haha)

how about ursa's uniqueness? does it work with MJ's lightning orb?

i also confused if ursa damage + MJ effect + 50% = total damage OR ursa damage + 50% = damage + MJ effect = total damage..  ??? ???

1. BKB will not stack.
2. Item damage always comes last, except Bloodseeker, so it is, Ursa dmg + 50% then + MJ effect.

I got this from the other thread. If item damage comes last, then maybe also def item comes last..

So Tidehunter unique first, then HOD.  ;)


Title: Re: [Info] Question & Clarification
Post by: BumbleStreak on August 29, 2010, 11:31:15 PM
Hey LoD.

Where is the ranking board of Roudn 52, Special round 01 and 02?

Cant find them...

Please reply :D


Title: Re: [Info] Question & Clarification
Post by: Lord of Dota on August 31, 2010, 01:38:06 AM
Hey LoD.

Where is the ranking board of Roudn 52, Special round 01 and 02?

Cant find them...

Please reply :D

Apologize for the data corruption happened for round 52, and apparently I did not record ranking for special round, as reason is rules was not that tight, and ranking will be recorded when back on track, round 53 (official).


Title: Re: [Info] Question & Clarification
Post by: Cracker on August 31, 2010, 03:11:16 AM
so round S3 will not be recorded....


Title: Re: [Info] Question & Clarification
Post by: SuperSaiyuki X on September 02, 2010, 05:08:48 AM
LoD, is there is changes made to Nerubian Weaver, I've been searching for it. I'm sorry maybe you can just give me the link so that I can go myself. Long time didn't play webdotaaaaa =,="


Title: Re: [Info] Question & Clarification
Post by: killua on September 04, 2010, 03:24:08 PM
LOD,

Regarding terror and desolator corruption effect. Is there any additional damage output if the target is under effect of terror and then attacked with desolator? Kindly clarify. Thanks in advance.


Title: Re: [Info] Question & Clarification
Post by: lonelykidz on September 04, 2010, 03:33:30 PM
I think the bonus damage gain still works but not for the penetrate armor since you alrdy cast terror on your target..


Title: Re: [Info] Question & Clarification
Post by: killua on September 04, 2010, 03:47:48 PM
so you mean to say desolator is useless to agi due to terror?


Title: Re: [Info] Question & Clarification
Post by: Lord of Dota on September 04, 2010, 09:45:35 PM
I think the bonus damage gain still works but not for the penetrate armor since you alrdy cast terror on your target..

Correct


Title: Re: [Info] Question & Clarification
Post by: killua on September 05, 2010, 04:44:25 PM
Thanks for the info. Need to change my item build now for next round. @ level 3, terror mana cost is only 200. Having deso will render useless since I already got terror.


Title: Re: [Info] Question & Clarification
Post by: lonelykidz on September 05, 2010, 05:18:13 PM
Terror mana cost is 300 and it is a bit to cast successfully.. Besides, agi mana just 1600 only in level 3..


Title: Re: [Info] Question & Clarification
Post by: killua on September 24, 2010, 11:13:36 AM
LOD, quick question,

Just need to clarify about how mana shield works. For example if the target got 10K mana, do I just just to exceed 2502.5 damage in order for the mana shied not to work?

10000/4 = 2502.5 damage

As per guide:

Attack & Mana Shield
    * Mana shield will absorb 1 point of attack damage per 4 points of Mana.
    * Mana shield will not work if damage is greater than available mana pool.





Title: Re: [Info] Question & Clarification
Post by: lonelykidz on September 24, 2010, 01:51:46 PM
LOD, quick question,

Just need to clarify about how mana shield works. For example if the target got 10K mana, do I just just to exceed 2502.5 damage in order for the mana shied not to work?

10000/4 = 2502.5 damage

As per guide:

Attack & Mana Shield
    * Mana shield will absorb 1 point of attack damage per 4 points of Mana.
    * Mana shield will not work if damage is greater than available mana pool.





Yes


Title: Re: [Info] Question & Clarification
Post by: killua on September 24, 2010, 03:50:38 PM
but what if i was not able to kill the target, does the mana will be depleted? for example,  INT HP = 3000 and MP = 10000

if i dealt 2800 damage. so the remaining hp will be 200. does the player's hero mana become ZERO? or just mana shield was just disabled during my previous consecutive attacks?




Title: Re: [Info] Question & Clarification
Post by: lonelykidz on September 24, 2010, 05:36:12 PM
If you are AM, the mana will depleted..

If you don't have any mana burn, the mana shield will re-activate because your damage cant break through his mana shield..


Title: Re: [Info] Question & Clarification
Post by: Lord of Dota on September 24, 2010, 06:03:25 PM
If you are AM, the mana will depleted..

If you don't have any mana burn, the mana shield will re-activate because your damage cant break through his mana shield..

lonelykidz pro...


Title: Re: [Info] Question & Clarification
Post by: killua on September 24, 2010, 06:45:27 PM
thanks lonelyboy as LOD confirmed too. PRO.  ;D

Another question:

Does critical hit stacks with AM's / Diffusal mana burn?


Title: Re: [Info] Question & Clarification
Post by: Again4u on October 06, 2010, 12:12:02 AM
thanks lonelyboy as LOD confirmed too. PRO.  ;D

Another question:

Does critical hit stacks with AM's / Diffusal mana burn?

Yes it does. you deal the damage then mana is burned accordingly.. Orb items are last to affect..


Title: Re: [Info] Question & Clarification
Post by: killua on October 06, 2010, 12:03:28 PM
Another question, how much % bonus damage when it comes to dealing damage against creeps for AGI heroes? No caps or whatsoever @ level 2 onwards?


Title: Re: [Info] Question & Clarification
Post by: Lord of Dota on October 06, 2010, 07:49:40 PM
Another question, how much % bonus damage when it comes to dealing damage against creeps for AGI heroes? No caps or whatsoever @ level 2 onwards?

Please understand that bonus damage here means damage points from item.

There is cap by hero level for non-Agility heroes.

In fact, Agility heroes are best for creep killing.


Title: Re: [Info] Question & Clarification
Post by: starc on October 06, 2010, 09:43:58 PM
Dear LoD,
 pls fix new registered player's 100%DDR...

they look same as 0% ddr target, but after wasting my turns and mana it shows  "Damage Reduction Rating: 100%"

its very important for all players that trying to lvl up. Or make it just 50% ppl won't attack them then


Title: Re: [Info] Question & Clarification
Post by: McMasTeR on October 14, 2010, 10:00:11 PM
Dear LoD,
 pls fix new registered player's 100%DDR...

they look same as 0% ddr target, but after wasting my turns and mana it shows  "Damage Reduction Rating: 100%"

its very important for all players that trying to lvl up. Or make it just 50% ppl won't attack them then
show it as 100% or put them in protection first


Title: Re: [Info] Question & Clarification
Post by: Again4u on October 24, 2010, 07:07:05 PM
Anyone knows about how much exp gained for creep kills?(anything approximately..)? and if you have more than one orb which one is goingto be active? two cases: mj and diff   >  mj and hand of midas   >  hand of midas and mj
Thx..


Title: Re: [Info] Question & Clarification
Post by: kamikaze on October 24, 2010, 08:21:31 PM
Anyone knows about how much exp gained for creep kills?(anything approximately..)? and if you have more than one orb which one is goingto be active? two cases: mj and diff   >  mj and hand of midas   >  hand of midas and mj
Thx..

 1 creep kill = 50exp


Title: Re: [Info] Question & Clarification
Post by: Again4u on October 24, 2010, 09:48:42 PM
Anyone knows about how much exp gained for creep kills?(anything approximately..)? and if you have more than one orb which one is goingto be active? two cases: mj and diff   >  mj and hand of midas   >  hand of midas and mj
Thx..

 1 creep kill = 50exp
Are all creeps the same exp? if so why they have different HP/gold ratio??


Title: Re: [Info] Question & Clarification
Post by: kamikaze on October 25, 2010, 02:13:51 PM
Anyone knows about how much exp gained for creep kills?(anything approximately..)? and if you have more than one orb which one is goingto be active? two cases: mj and diff   >  mj and hand of midas   >  hand of midas and mj
Thx..

 1 creep kill = 50exp
Are all creeps the same exp? if so why they have different HP/gold ratio??

all creep same exp ..i dont know with roshan,,i nver reach lvl 7 this days as agi...


Title: Re: [Info] Question & Clarification
Post by: shenron on October 25, 2010, 11:49:38 PM
Anyone knows about how much exp gained for creep kills?(anything approximately..)? and if you have more than one orb which one is goingto be active? two cases: mj and diff   >  mj and hand of midas   >  hand of midas and mj
Thx..

 1 creep kill = 50exp
Are all creeps the same exp? if so why they have different HP/gold ratio??

its because of their lvl requirement to be killed :D:D

just correct me if i'm wrong  ;D ;D


Title: Re: [Info] Question & Clarification
Post by: Again4u on October 27, 2010, 07:43:01 PM
one more question. does blood deal damage more to creeps when they are below %30 hp pool..?


Title: Re: [Info] Question & Clarification
Post by: Again4u on October 27, 2010, 08:08:16 PM
one more. When weaver does conc attack; can the attack be double because of buriza and can orb affect at that attack?? I mean if I have 500 damage and burizas and I have orb which gives me 650 damage(mj)  when I attack with 2 turns it deals 3300 damage if there is no geminate attack. what about if we have it? does it deal as if it is 3 turns or just 500 damage will be added??


Title: Re: [Info] Question & Clarification
Post by: 89yEmINAung on November 02, 2010, 03:46:26 PM
Yaw2BawDie (#3819)     54 - 7
Marksmanship (#2808)     34 - 4
TIDE Jr (#3590)     33 - 4
Perfect Beryl (#2816)     24 - 2
g4ng y0u (#3519)     24 - 8
Dr Tide (#2076)     22 - 2
Decimo (#1026)     22 - 9
MonkeyDonkey (#3808)     21 - 3
4ndress Bon3y (#2811)     19 - 4
(#)      -

this is what i see the kill-death ranking board at server time 3:45pm november 2. just wondering what happen to number 10 player?  ;D


Title: Re: [Info] Question & Clarification
Post by: xkahyex on November 02, 2010, 03:56:24 PM
Yaw2BawDie (#3819)     54 - 7
Marksmanship (#2808)     34 - 4
TIDE Jr (#3590)     33 - 4
Perfect Beryl (#2816)     24 - 2
g4ng y0u (#3519)     24 - 8
Dr Tide (#2076)     22 - 2
Decimo (#1026)     22 - 9
MonkeyDonkey (#3808)     21 - 3
4ndress Bon3y (#2811)     19 - 4
(#)      -

same question with u ??? ???

this is what i see the kill-death ranking board at server time 3:45pm november 2. just wondering what happen to number 10 player?  ;D


Title: About Terror
Post by: killua on November 03, 2010, 09:57:30 AM
Does the Terror buff will be removed even if the attack missed?


Title: Re: About Terror
Post by: lonelykidz on November 03, 2010, 10:49:25 AM
Does the Terror buff will be removed even if the attack missed?

Of course.. Are you using agi hero for the 1st time? LOLZ


Title: Re: [Info] Question & Clarification
Post by: pajamada on November 03, 2010, 11:17:47 AM
lol..lonelykidz,dun be like that  ;D


Title: Re: About Terror
Post by: killua on November 03, 2010, 02:27:39 PM
Does the Terror buff will be removed even if the attack missed?

Of course.. Are you using agi hero for the 1st time? LOLZ

I have no idea actually. Basically I just Terror the target again. Lol. Because Im wondering why the buff will be removed if your attack already missed? Make sense right?  ::)

It's not the same as Enrage. Terror is a spell being casted to the target. It should not be deactivated if the attack has been evaded already. Right?


Title: Re: [Info] Question & Clarification
Post by: lonelykidz on November 03, 2010, 04:33:16 PM
Do you attack your enemy? Yes
Do you receive no return damage? Yes

So... You only can blame that your rusty blade or your slow attack speed can't catch your target  ;D ;D ;D


Title: Re: [Info] Question & Clarification
Post by: torque on November 03, 2010, 05:21:03 PM
Terror buff is removed by the attack. not the damage.


Title: Re: [Info] Question & Clarification
Post by: xkahyex on November 03, 2010, 06:02:36 PM
Do you attack your enemy? Yes
Do you receive no return damage? Yes

So... You only can blame that your rusty blade or your slow attack speed can't catch your target  ;D ;D ;D

xiang.. dun like tat lo ;D ;D


Title: Re: [Info] Question & Clarification
Post by: killua on November 03, 2010, 06:35:26 PM
Terror buff is removed by the attack. not the damage.

Correct. But more missed attack, it should be removed or not? It was evaded after all.


Title: Re: [Info] Question & Clarification
Post by: kamikaze on November 04, 2010, 09:39:02 AM
 1 terror = 1 attck
evade or hit... its like a 1 turn terror..



Title: Re: [Info] Question & Clarification
Post by: Again4u on November 25, 2010, 08:13:56 PM
does critical damage stack with geminate attack??


Title: Re: [Info] Question & Clarification
Post by: Lord of Dota on November 26, 2010, 04:32:28 PM
does critical damage stack with geminate attack??

Yes


Title: Re: [Info] Question & Clarification
Post by: Again4u on November 28, 2010, 03:11:10 AM
does critical damage stack with geminate attack??

Yes
Hey man I think you should rescript geminate of nerub. I was late for registering because I was abroad in register dates. so I created an account just to try nerub for the next round. I found out some problems about her.

1) terror is not autocasted with her. I always use 2 turns to get my extra turn and tick the autocast box. each time only 500 mana is gone.Pls fix this

2)geminate is not always activated. I dealt 1978, 1978 and 2456 damage.( each damage belongs to 2 consective attacks. to the same agi opponent each attacks is after oneanother..)

3) bonus damage from burize is never activated for extra turn.

4) geminate is not working on creep. Since it is not attack bonus I think it should work on creeps.


  A) I should ask one more question. if I tick the autocast box will the extra turn ignore armor??(since terror autocast is not working witn consective attacks, I couldnot try it) :d good questions isn't it?  :D :D thx man  :-*


Title: Re: [Info] Question & Clarification
Post by: lonelykidz on November 28, 2010, 07:11:36 AM
Terror doesn't work on consecutive attacks.. It only will work on your 1st attack.

Just easy, for the 1st 2 attacks your don't have any critical strikes but the 3rd one does..

I can't answer this question cuz i never use NW before :P

Heroes' uniqueness besides Alchemist will not work on creeps..


Title: Re: [Info] Question & Clarification
Post by: zHaKkAs on November 28, 2010, 12:06:31 PM
LonelyKidz PRO :P everything he wrote is completly true...
But terror autocast should work in consecutive attacks too :D so pls change this LOD


Title: Re: [Info] Question & Clarification
Post by: Again4u on November 28, 2010, 01:50:48 PM
Just easy, for the 1st 2 attacks your don't have any critical strikes but the 3rd one does..

Haha. it is not that easy. because critical is working in three of the attacks.My normal damage was about 495 on him after armor deduction. so all were critical attacks. that is why I indicated that I am attacking to an agi hero. so damage would be stable.

So geminate is not working on all attacks. it means geminate is still product of chance which should have been changed in the 22nd round.

(these calculations depend on the knowledge that if double damage is activated then it will apply for all the turns u using during consecutive..)correct me if this knowledge is the wrong one..Havent been playing agi since r38 :D


Title: Re: [Info] Question & Clarification
Post by: lonelykidz on January 07, 2011, 01:48:33 PM
A very noob question..

Is it you will get more exp at your 1st kill compare to your 2nd kill in early game?


Title: Re: [Info] Question & Clarification
Post by: Superinggo on January 08, 2011, 09:31:48 PM
Also a noob question from me.

If I have Armor: 128 (71%), will it reduce 128 damage or 71% damage? will armor affect magic resistance?


Title: Re: [Info] Question & Clarification
Post by: lonelykidz on January 08, 2011, 11:47:37 PM
Also a noob question from me.

If I have Armor: 128 (71%), will it reduce 128 damage or 71% damage? will armor affect magic resistance?
71% damage, armor does not affect magic resistance..


Title: Re: [Info] Question & Clarification
Post by: benbhadd on January 11, 2011, 11:00:53 AM
Also a noob question from me.

If I have Armor: 128 (71%), will it reduce 128 damage or 71% damage? will armor affect magic resistance?
71% damage, armor does not affect magic resistance..

Except Viper no? OR am I that out of date?

:P


Title: Re: [Info] Question & Clarification
Post by: cynxu on January 11, 2011, 10:28:56 PM
A very noob question..

Is it you will get more exp at your 1st kill compare to your 2nd kill in early game?
not neccesarily. it is dependent of your exp and the other's exp.. so if you have killed him twice in a row your exp will increase abd you will get less exp from second..  ::)


Title: Re: [Info] Question & Clarification
Post by: cynxu on January 11, 2011, 10:31:22 PM
Also a noob question from me.

If I have Armor: 128 (71%), will it reduce 128 damage or 71% damage? will armor affect magic resistance?
71% damage, armor does not affect magic resistance..

Except Viper no? OR am I that out of date?

:P

Viper's armor works for magic until his armor is 40% armor. after that it will not affect anymore.. I mean not more than 40%  :-*


Title: Re: [Info] Question & Clarification
Post by: cynxu on January 16, 2011, 03:29:30 AM
I know this is just a noob question for you but I need the answer. I don't know that. What is the heal cap for a lane by someone? Because when I heal the hp of lane is not going up..


Title: Re: [Info] Question & Clarification
Post by: BlackRanger on January 31, 2011, 08:23:41 AM
Also a noob question from me.

If I have Armor: 128 (71%), will it reduce 128 damage or 71% damage? will armor affect magic resistance?
71% damage, armor does not affect magic resistance..

Except Viper no? OR am I that out of date?

:P

Viper's armor works for magic until his armor is 40% armor. after that it will not affect anymore.. I mean not more than 40%  :-*
really? Just until 40% armor, n not more?


Title: Re: [Info] Question & Clarification
Post by: Kingz0rs on February 28, 2011, 04:26:29 AM
Question about Netherdrake uniquiness...
What does it mean - Armor works against spell damage at 40% max & 70% more return damage.
its like if i have 40% armor i hawe some magic resist ??? if so how much  ??? cant get it iam too noob  :-[


Title: Re: [Info] Question & Clarification
Post by: benbhadd on February 28, 2011, 12:56:00 PM
Question about Netherdrake uniquiness...
What does it mean - Armor works against spell damage at 40% max & 70% more return damage.
its like if i have 40% armor i hawe some magic resist ??? if so how much  ??? cant get it iam too noob  :-[

AGI starts with 30% Resistance. If Netherdrake has 40% armour, then effective resistance is 30% + (40*70)% = 58%.



Title: Re: [Info] Question & Clarification
Post by: Kingz0rs on February 28, 2011, 01:22:28 PM
Quote
AGI starts with 30% Resistance. If Netherdrake has 40% armour, then effective resistance is 30% + (40*70)% = 58%.

ok if so but where did get u that mystic formula ??? and how can i or u know its right did LOD said so... if so then ok  :P ;)


Title: Re: [Info] Question & Clarification
Post by: benbhadd on February 28, 2011, 02:02:29 PM
Quote
AGI starts with 30% Resistance. If Netherdrake has 40% armour, then effective resistance is 30% + (40*70)% = 58%.

ok if so but where did u that mystic formula ??? and how can i or u know its right did LOD said so... if so then ok  :P ;)


Mystic formula comes from the top of my head (and playing since Round 13). :D

LoD will comment if it's wrong.


Title: Re: [Info] Question & Clarification
Post by: Bhootn4th on February 28, 2011, 02:27:45 PM
And this 40% armor act when you have max armor(75%) in viper. Correct me if i am wrong   :P


Title: Re: [Info] Question & Clarification
Post by: Kingz0rs on February 28, 2011, 02:55:07 PM
Id like to LOD comment this.  ;)


Title: Re: [Info] Question & Clarification
Post by: benbhadd on February 28, 2011, 02:59:54 PM
Id like to LOD comment this.  ;)
In that case happy waiting!


Title: Re: [Info] Question & Clarification
Post by: Bhootn4th on February 28, 2011, 03:45:04 PM
Pm lod to get instant replies  ;D


Title: Re: [Info] Question & Clarification
Post by: JeopardyZ on March 01, 2011, 03:20:48 AM
Is the forum post count only counted 1 when you post in WEBDOTA section?


Title: Re: [Info] Question & Clarification
Post by: Lord of Dota on March 02, 2011, 12:43:08 AM
Question about Netherdrake uniquiness...
What does it mean - Armor works against spell damage at 40% max & 70% more return damage.
its like if i have 40% armor i hawe some magic resist ??? if so how much  ??? cant get it iam too noob  :-[

It is much simpler than what you think of. Given there is no magic resistance from item, pure armor for Netherdrake.

If you have 50% armor,

When you receive full 100 points of physical damage, it is only 50 damage points after deduction.
When you receive full 100 points of magic damage, it is only 60 damage points after deduction.

Sorry Ben I could not remember (it does not exist in the game engine), Agility heroes have 30% magic resistance in nature.


Title: Re: [Info] Question & Clarification
Post by: Bhootn4th on March 02, 2011, 01:33:51 AM
Question about Netherdrake uniquiness...
What does it mean - Armor works against spell damage at 40% max & 70% more return damage.
its like if i have 40% armor i hawe some magic resist ??? if so how much  ??? cant get it iam too noob  :-[

It is much simpler than what you think of. Given there is no magic resistance from item, pure armor for Netherdrake.

If you have 50% armor,

When you receive full 100 points of physical damage, it is only 50 damage points after deduction.
When you receive full 100 points of magic damage, it is only 60 damage points after deduction.

Sorry Ben I could not remember (it does not exist in the game engine), Agility heroes have 30% magic resistance in nature.
thx sir for clarification.


Title: Re: [Info] Question & Clarification
Post by: Kingz0rs on March 02, 2011, 07:21:32 AM
If you have 50% armor,

When you receive full 100 points of physical damage, it is only 50 damage points after deduction.
When you receive full 100 points of magic damage, it is only 60 damage points after deduction.

OMG iam rly noob i guess  ;D
BUT If i have 60% armor

When you receive full 100 points of physical damage, it is only ? damage points after deduction.
When you receive full 100 points of magic damage, it is only ? damage points after deduction.


Title: Re: [Info] Question & Clarification
Post by: Bhootn4th on March 02, 2011, 07:35:55 AM
If you have 50% armor,

When you receive full 100 points of physical damage, it is only 50 damage points after deduction.
When you receive full 100 points of magic damage, it is only 60 damage points after deduction.

OMG iam rly noob i guess  ;D
BUT If i have 60% armor

When you receive full 100 points of physical damage, it is only ? damage points after deduction.
When you receive full 100 points of magic damage, it is only ? damage points after deduction.
40 attack 60 magical. Armor works to max 40% only. 


Title: Re: [Info] Question & Clarification
Post by: Lord of Dota on March 02, 2011, 01:19:05 PM
Question about Netherdrake uniquiness...
What does it mean - Armor works against spell damage at 40% max & 70% more return damage.
its like if i have 40% armor i hawe some magic resist ??? if so how much  ??? cant get it iam too noob  :-[

It is much simpler than what you think of. Given there is no magic resistance from item, pure armor for Netherdrake.

If you have 50% armor,

When you receive full 100 points of physical damage, it is only 50 damage points after deduction.
When you receive full 100 points of magic damage, it is only 60 damage points after deduction.

Sorry Ben I could not remember (it does not exist in the game engine), Agility heroes have 30% magic resistance in nature.

I made a mistake, thanks Ben and I have checked it again and again. Agility do have 30% MR and 50% MR for Intel.

For above example, you will receive 60 x 70% = 42 points of magic damage at the end.


Title: Re: [Info] Question & Clarification
Post by: zeroice on March 02, 2011, 01:57:46 PM
hey can i know , how much armor in agi's hero will work out
in magic damage and pysicall damage ? :)


Title: Re: [Info] Question & Clarification
Post by: benbhadd on March 02, 2011, 02:02:03 PM
hey can i know , how much armor in agi's hero will work out
in magic damage and pysicall damage ? :)

Sorry, mind elaborating? Not too sure what you mean.

On a general note, specific calculations for damage and damage reductions would not be revealed here since it will require too much calculation and explaination.

If you have something general to ask, and the Guide doesn't give you the understanding, feel free to ask here and the moderators/admin (and even really nice and helpful players) will respond accordingly.


Title: Re: [Info] Question & Clarification
Post by: lonelykidz on March 02, 2011, 02:11:58 PM
For agi, its base magic resistance is 30% (except AM have extra 20% magic resistance)

For phyiscal damage resistance, it will be your (armor/full HP)*1000 %

If you play agi hero with 5.6k hp and 100 armor, your armor effectiveness will be 17.85%
When you receive full 100 points of physical damage, it is only  82 damage points after deduction.
When you receive full 100 points of magic damage, it is only 70 damage points after deduction.

If you use AM,
When you receive full 100 points of magic damage, it is only 50 damage points after deduction.



Title: Re: [Info] Question & Clarification
Post by: Gabrial on March 02, 2011, 02:22:35 PM
For agi, its base magic resistance is 30% (except AM have extra 20% magic resistance)

For phyiscal damage resistance, it will be your (armor/full HP)*1000 %

If you play agi hero with 5.6k hp and 100 armor, your armor effectiveness will be 17.85%
When you receive full 100 points of physical damage, it is only  82 damage points after deduction.
When you receive full 100 points of magic damage, it is only 70 damage points after deduction.

If you use AM,
When you receive full 100 points of magic damage, it is only 50 damage points after deduction.



you mean if Viper managic resistance is 40%, then magical reduction is at 70%? 


Title: Re: [Info] Question & Clarification
Post by: Bhootn4th on March 02, 2011, 02:49:19 PM
For agi, its base magic resistance is 30% (except AM have extra 20% magic resistance)

For phyiscal damage resistance, it will be your (armor/full HP)*1000 %

If you play agi hero with 5.6k hp and 100 armor, your armor effectiveness will be 17.85%
When you receive full 100 points of physical damage, it is only  82 damage points after deduction.
When you receive full 100 points of magic damage, it is only 70 damage points after deduction.

If you use AM,
When you receive full 100 points of magic damage, it is only 50 damage points after deduction.



you mean if Viper managic resistance is 40%, then magical reduction is at 70%? 
ya wanna know 20% for am add direct to 30% MR While 40% armor of viper act on rest 70% giving it 58% reduction or it gives 70% reduction as asked by gaybrial ???


Title: Re: [Info] Question & Clarification
Post by: benbhadd on March 02, 2011, 03:13:47 PM
Ok,

How to calculate Effective Magic Resistance(EMR). Please note, you need to convert your Magic Resistance (MR) from % to it's fractional value (e.g. 40% MR becomes 0.4 for calculation purposes)

EMR  = 1 - (1-Hero type MR)*(1-Hero Ability MR)*(1-Item MR)*(1-Item MR)*(1-Item MR)*(1-Item MR)*(1-Item MR)*(1-Item MR)*(1-Item MR)*(1-Effect MR)
         
Example

Panda with no Item MR = 1-(1-0)(1-0)(1-0)(1-0)(1-0)(1-0)(1-0)(1-0)(1-0)(1-0) = 0%
Lich with 7 HoD = 1-(1-0.5)(1-0)(1-0.4)(1-0.4)(1-0.4)(1-0.4)(1-0.4)(1-0.4)(1-0.4)(1-0) = 1-(0.5)(0.6)(0.6)(0.6)(0.6)(0.6)(0.6)(0.6) = 0.986 or 98.6%
AM with Aegis during war = 1-(1-0.3)(1-0.2)(1-0.18)(1-0)(1-0)(1-0)(1-0)(1-0)(1-0)(1-0.2) = 0.632 = 63.2%

For those of you with trouble doing the math, unfortunately you'll need to buck up your math.

I'm sure I've done this equation somewhere in the past before, but it's probably good to repost this again.

Enjoy!







Title: Re: [Info] Question & Clarification
Post by: zHaKkAs on March 02, 2011, 03:35:19 PM
Nice  :) :) :) :) Now i can calculate easily ..


Title: Re: [Info] Question & Clarification
Post by: lonelykidz on March 02, 2011, 04:01:44 PM
If for viper,
you mean if Viper managic resistance is 40%, then magical reduction is at 70%? 
For viper,
The spell damage is 100, it should deal 70 damage on you (30% magic resistance for agi hero)

But due to your uniqueness, if your armor is full, it will give you another 40% extra magic resistance..

Thus,
70 damage *(1-0.4)= 42 damage


Title: Re: [Info] Question & Clarification
Post by: Gabrial on March 02, 2011, 04:11:28 PM
If for viper,
you mean if Viper managic resistance is 40%, then magical reduction is at 70%? 
For viper,
The spell damage is 100, it should deal 70 damage on you (30% magic resistance for agi hero)

But due to your uniqueness, if your armor is full, it will give you another 40% extra magic resistance..

Thus,
70 damage *(1-0.4)= 42 damage

only if your armor is the same or more than 40%, the magic spell resistance is base on your armor percentage. ^^ ok.  something like a hood if you have armor percentage more than 40%


Title: Re: [Info] Question & Clarification
Post by: zeroice on March 02, 2011, 04:26:47 PM
ohh okayh LOD ...
i already understood now  :)
but one more i want to know , if there got effect for hero
if we buy 3 hood .
bcoz 1 hod = 40% spell resistance
if 3 hod = 120% spell resistance
its mean that the magic spell will not be ineffective , right ???


Title: Re: [Info] Question & Clarification
Post by: Bhootn4th on March 02, 2011, 04:39:39 PM
Ok,

How to calculate Effective Magic Resistance(EMR). Please note, you need to convert your Magic Resistance (MR) from % to it's fractional value (e.g. 40% MR becomes 0.4 for calculation purposes)

EMR  = 1 - (1-Hero type MR)*(1-Hero Ability MR)*(1-Item MR)*(1-Item MR)*(1-Item MR)*(1-Item MR)*(1-Item MR)*(1-Item MR)*(1-Item MR)*(1-Effect MR)
         
Example

Panda with no Item MR = 1-(1-0)(1-0)(1-0)(1-0)(1-0)(1-0)(1-0)(1-0)(1-0)(1-0) = 0%
Lich with 7 HoD = 1-(1-0.5)(1-0)(1-0.4)(1-0.4)(1-0.4)(1-0.4)(1-0.4)(1-0.4)(1-0.4)(1-0) = 1-(0.5)(0.6)(0.6)(0.6)(0.6)(0.6)(0.6)(0.6) = 0.986 or 98.6%
AM with Aegis during war = 1-(1-0.3)(1-0.2)(1-0.18)(1-0)(1-0)(1-0)(1-0)(1-0)(1-0)(1-0.2) = 0.632 = 63.2%

For those of you with trouble doing the math, unfortunately you'll need to buck up your math.

I'm sure I've done this equation somewhere in the past before, but it's probably good to repost this again.

Enjoy!






fractional calculation is better and more accurate including war effect as well . Fantastic post . Appreciated  :)


Title: Re: [Info] Question & Clarification
Post by: Gabrial on March 02, 2011, 05:02:24 PM
ohh okayh LOD ...
i already understood now  :)
but one more i want to know , if there got effect for hero
if we buy 3 hood .
bcoz 1 hod = 40% spell resistance
if 3 hod = 120% spell resistance
its mean that the magic spell will not be ineffective , right ???

use the fractional calculation


Title: Re: [Info] Question & Clarification
Post by: zeroice on March 02, 2011, 06:20:55 PM
okeyh . thx for the guided bro !


Title: Re: [Info] Question & Clarification
Post by: killua on March 04, 2011, 12:04:35 AM
Created a simple excel for %MR calculation. Just input the % of spell resistance in any order. Hope it helps.

http://www.freewebtown.com/kiluazordic/SPELL.xls


Title: Re: [Info] Question & Clarification
Post by: zeroice on March 04, 2011, 08:23:30 PM
maybe . i'll try 1st . hope will help !


Title: Re: [Info] Question & Clarification
Post by: zHaKkAs on March 04, 2011, 11:34:49 PM
Created a simple excel for %MR calculation. Just input the % of spell resistance in any order. Hope it helps.

http://www.freewebtown.com/kiluazordic/SPELL.xls
lol no need for this  :P :P :P :P


Title: Re: [Info] Question & Clarification
Post by: zeroice on March 08, 2011, 07:19:55 PM
wow , the pro's zHakkas know everything .
huhuuu:D


Title: Re: [Info] Question & Clarification
Post by: killua on March 10, 2011, 10:52:52 PM
Created a simple excel for %MR calculation. Just input the % of spell resistance in any order. Hope it helps.

http://www.freewebtown.com/kiluazordic/SPELL.xls
lol no need for this  :P :P :P :P

Hahah. Of course no need for you since you're the master of kagemulti nu jutsu. this is for those newbies out there who doesn't want to compute at all.  ::)


Title: Re: [Info] Question & Clarification
Post by: zeroice on March 11, 2011, 01:16:45 PM
oOo okeyh ...


Title: Re: [Info] Question & Clarification
Post by: cynxu on April 14, 2011, 02:34:45 PM
What is the function that describes the army loss? I mean if you have no food or gold problem and if you have no clan bonus what is the army lose ratio? Pls answer. LoD you are the script writer. I think only you knoow the exact info :P  :-*  :-*


Title: Re: [Info] Question & Clarification
Post by: Gabrial on April 15, 2011, 04:56:30 AM
What is the function that describes the army loss? I mean if you have no food or gold problem and if you have no clan bonus what is the army lose ratio? Pls answer. LoD you are the script writer. I think only you knoow the exact info :P  :-*  :-*


i can only say that LoD will not comment on this equation as you need to realise it in the game by yourself. People that have obtain information by forming clan themselves and figure out themselves to balance the loss of army with the regeneration of army. If you still dont know about that after reading the description which LoD had written in the guide, please do a search in the old post relating to clan management, or else, you can just ask your friends about the management. ^^ good luck.


Title: Re: [Info] Question & Clarification
Post by: cynxu on April 23, 2011, 09:25:11 PM
What is the exact ****** point in gold hunger skill.. I really dont get it. pls someone tell me. When you are saving for ***** BF someone comes and uses all turns to *** your gold? just because you killed him?? I did not lose total 2k since RD begins. Still one ********* comes and eats 10k gold in 1 minute.. He can not kill me using 20 turns but can take away all my ****** money. LoD you are the one responsible for the ****** skill.. make it at war... not general ****** skill.. sometimes I get mad. I think I will create 20 acc nexr rd and will make them lvl4.. start goldhunger everyone.. it is not funny man!!!!


Moderator comments - While we accept certain post will be made when emotions are high, we will not allow usage of language that is inappropriate. Repeated offense may result in posts completely removed, or posting rights suspended/rescinded. Your cooperation is highly appreciated.



Title: Re: [Info] Question & Clarification
Post by: Gh()sT on April 25, 2011, 02:05:41 AM
What is the exact fuking point in gold hunger skill.. I really dont get it. pls someone tell me. When you are saving for fuking BF someone comes and uses all turns to fuk your gold? just because you killed him?? I did not lose total 2k since RD begins. Still one motherfuker comes and eats 10k gold in 1 minute.. He can not kill me using 20 turns but can take away all my fuking money. LoD you are the one responsible for the fuking fuked skill.. make it at war... not general fuking skill.. sometimes I get mad. I think I will create 20 acc nexr rd and will make them lvl4.. start goldhunger everyone.. it is not funny man!!!!

lolz don't b angry ... u can try urself and fell it


Title: Re: [Info] Question & Clarification
Post by: Kingz0rs on April 25, 2011, 04:02:38 AM
Question if i hawe 3 BURize my chance to crit will be 90% OR 63,6% ???
And what about 3 hoods same as with burizas?  ???

cynxu i totaly agree with u make gold hunger in war only!


Title: Re: [Info] Question & Clarification
Post by: Gabrial on April 26, 2011, 08:13:47 PM
well, not you are the only one who had gold hunger before. You need to ask youth clan, how do they suffer the same situation. The fun part of this game is you can still hide your identity, and try not to expose too much of yourself in the ranking or even constantly killing someone. The word revenge might be suitable as for your current situation.  It is not to say gold hunger is not a good skill, it exist every since long time ago. Some player might say need to remove that skill as that skill is not appropriate to the game, but as you can say, it is like a balancing between 3 characteristic hero. For a better example, i would like to use agi hero as carry hero in the entire game, who else would want an carry hero fat and dominate their late game? Try to think about it. Best of advice, please do not expose your identity out, as people really like to pawn specific people in the game.



Title: Re: [Info] Question & Clarification
Post by: Gabrial on April 26, 2011, 08:17:14 PM
Question if i hawe 3 BURize my chance to crit will be 90% OR 63,6% ???
And what about 3 hoods same as with burizas?  ???

cynxu i totaly agree with u make gold hunger in war only!

they mention before, burize is a non stackable item, 3 burize will have 90% chances to deal double damage; and hood is stackable item, try to use the calculation that LoD provide in the games description.


Title: Re: [Info] Question & Clarification
Post by: Kingz0rs on April 27, 2011, 06:23:09 PM
LoD can u answer 1 question plz?
Can we w8 for fast pre-Regsitration For Rnd 60 or we hawe to w8 1month again...  :-\


Title: Re: [Info] Question & Clarification
Post by: cynxu on April 29, 2011, 11:44:24 PM
Man thx for commenting. But actually I am the one who suffered before too. I played in youth for sometime and it was exactly the same. Trying to goldhunger agi heros is effective if you use it at forth and fifth days at 2AM to prevent Butter taking or MJ taking. it is true but when this skill is used specificly on just one guy for long time then it has no point. it is only a multijob.. noone sacrifies himself just to prevent 1 guy.. there are about 300-500 ppl on each rd. So pls make some adjustments on the skill. like Stealing gold in a ratio of 2-3% .. or lose as 1/3 of eaten(goldhungered) gold.. so there will be limitation on using that skill.. pls consider it..
Thx.
well, not you are the only one who had gold hunger before. You need to ask youth clan, how do they suffer the same situation. The fun part of this game is you can still hide your identity, and try not to expose too much of yourself in the ranking or even constantly killing someone. The word revenge might be suitable as for your current situation.  It is not to say gold hunger is not a good skill, it exist every since long time ago. Some player might say need to remove that skill as that skill is not appropriate to the game, but as you can say, it is like a balancing between 3 characteristic hero. For a better example, i would like to use agi hero as carry hero in the entire game, who else would want an carry hero fat and dominate their late game? Try to think about it. Best of advice, please do not expose your identity out, as people really like to pawn specific people in the game.




Title: Re: [Info] Question & Clarification
Post by: McMasTeR on May 09, 2011, 06:20:25 PM
Man thx for commenting. But actually I am the one who suffered before too. I played in youth for sometime and it was exactly the same. Trying to goldhunger agi heros is effective if you use it at forth and fifth days at 2AM to prevent Butter taking or MJ taking. it is true but when this skill is used specificly on just one guy for long time then it has no point. it is only a multijob.. noone sacrifies himself just to prevent 1 guy.. there are about 300-500 ppl on each rd. So pls make some adjustments on the skill. like Stealing gold in a ratio of 2-3% .. or lose as 1/3 of eaten(goldhungered) gold.. so there will be limitation on using that skill.. pls consider it..
Thx.
well, not you are the only one who had gold hunger before. You need to ask youth clan, how do they suffer the same situation. The fun part of this game is you can still hide your identity, and try not to expose too much of yourself in the ranking or even constantly killing someone. The word revenge might be suitable as for your current situation.  It is not to say gold hunger is not a good skill, it exist every since long time ago. Some player might say need to remove that skill as that skill is not appropriate to the game, but as you can say, it is like a balancing between 3 characteristic hero. For a better example, i would like to use agi hero as carry hero in the entire game, who else would want an carry hero fat and dominate their late game? Try to think about it. Best of advice, please do not expose your identity out, as people really like to pawn specific people in the game.


noone sacrifies himself just to prevent 1 guy.. Are you really sure?  ;D


Title: Re: [Info] Question & Clarification
Post by: killua on May 11, 2011, 06:08:46 PM
For a better example, i would like to use agi hero as carry hero in the entire game, who else would want an carry hero fat and dominate their late game? Try to think about it. Best of advice, please do not expose your identity out, as people really like to pawn specific people in the game.

I don't really think it's for balancing the game. Come on, we've been playing for years now. INT types dominate the game, most of each round. Already posted the table long time ago. Just these last 2 rounds, INT strikes back again. GOLD is no longer an issue when it comes to WD. Each hero type can produce the same amount as long as you have AGI to suppport for creepings. And it's very common for each clan. IMO, there's no such thing as later gamer hero in WD. All heroes are capable as long as you have good supply of gold for items and book trainings. If you will just calculate how damage evolves for each type of hero per round duration, you will know how it goes.

GH is being abused for the purpose of ruining the game. 1 turn GH has devastating effect to your item build than being killed 2 times each cycle. Just imagine the gameplay effect!  ::)

GH against all types of heroes = GG sir!  :-*


Title: Re: [Info] Question & Clarification
Post by: cynxu on May 28, 2011, 03:05:25 PM
I suggested a solution on Game Suggestions part about gold hunger. Pls comment on it.


Title: Re: [Info] Question & Clarification
Post by: cynxu on August 15, 2015, 03:57:41 PM
Can you please explain the mechanics of lane healing?


Title: Re: [Info] Question & Clarification
Post by: Lord of Dota on August 15, 2015, 04:50:44 PM
Can you please explain the mechanics of lane healing?

0.5% of healing point will contribute to lane HP capped at 20 healing points.

Only weaker side on same lane will be healed to ensure the game could end.


Title: Re: [Info] Question & Clarification
Post by: cynxu on August 15, 2015, 05:06:39 PM
0I think it will be better if the mechanics work this way;

Capping is removed, only heals that really heal allies (spam heals does not count) counted. Contribute is based on hp points restored ; 1k restored hp  =  0.5% lane hp..


Title: Re: [Info] Question & Clarification
Post by: Lord of Dota on August 16, 2015, 12:41:57 AM
0I think it will be better if the mechanics work this way;

Capping is removed, only heals that really heal allies (spam heals does not count) counted. Contribute is based on hp points restored ; 1k restored hp  =  0.5% lane hp..

Not a bad idea.

Anyway, how you able to post something in this forum with "Guest" account  ???


Title: Re: [Info] Question & Clarification
Post by: HaTE on August 16, 2015, 01:29:03 AM
Anyway, how you able to post something in this forum with "Guest" account  ???

Maybe he/she registered an account but that account is not yet verified.


Title: Re: [Info] Question & Clarification
Post by: McMasTeR on August 16, 2015, 07:12:06 PM
0I think it will be better if the mechanics work this way;

Capping is removed, only heals that really heal allies (spam heals does not count) counted. Contribute is based on hp points restored ; 1k restored hp  =  0.5% lane hp..

Not a bad idea.

Anyway, how you able to post something in this forum with "Guest" account  ???
Post earlier with a valid account, then deleted that account result into Guest?


Title: Re: [Info] Question & Clarification
Post by: Lazybone21 on August 19, 2015, 12:47:52 PM
To Dear LOD,

I have one question.Hope i will get clarification.

Killing creeps n sharing gold bonus with clan mate is preventing multi purpose.Sound to be good n nice.On the other hand,In WD only Agility can kill creeps by proper damage and turns.Intl heroes and Str heroes are depending on Agility heroes when they like to kill creeps.So far so good if they would like to kill the creep then sharing gold is nothing trouble.But when agility heroes kill the creeps sharing gold with clan mate not good cuz at early game agility heroes need some def items and some certain amount of gold.Because agility dont have proper def at early game n compare with Str heroes and intels n also at late game.

My question is Agility use his own turns and damage but have to share intl and str.Why?Why?If they cant kill creeps what about for agility heroes.Plz dont give too much favour to Intls and strs

Intl heroes and Str heroes wont kill creeps without  Agility heroes assisst.So when they kill creep sharing gold system is not problem.

For agility heroes,its big problem.Since killing creeps gold sharing starting using,Agility heroes goes down food chain gradually.

Anyway i will play this game till this game alive.




Title: Re: [Info] Question & Clarification
Post by: torque on August 19, 2015, 01:19:58 PM
We STRs can creep but not as efficiently as AGIs due to basic attack damage and number of turns gained per cycle and max number of turns.

Thus creeping is the inherent advantage of AGI heroes in this game.

There are several suggestions already about allowing INTs to creep using their damage spells. Dunno if LoD have considered it already.


Title: Re: [Info] Question & Clarification
Post by: HaTE on August 19, 2015, 01:40:09 PM
With new changes made to Hands of Midas item, it will benefit the buyer for a long time and it would also make life of an AGI hero very easy.
As per upcoming changes in round 62 (http://forum.dotahomer.com/index.php?topic=4209.0):
Hand of Midas - Instantly kill a creep if below 50% of max HP except Roshan, 25 gold to teleport, no longer an Orb effect

Now this item is worth investing into because let's face it, you get more "guaranteed" gold by killing creeps as compared to killing an enemy player. If you're an AGI, educate your Clan Mates to buy Hands of Midas.


Title: Re: [Info] Question & Clarification
Post by: -19- on September 03, 2015, 09:11:05 PM

Stealth Assassin
Uniqueness:
1/2/3 bonus attack damage for every 3 agility points
 
QUESTION:

If Stealth Assassin at level 3 have 120 AGI then it should have 360 Bonus attack.
Does the 360 Bonus attack can crit?


Title: Re: [Info] Question & Clarification
Post by: Lord of Dota on September 04, 2015, 12:55:51 PM

Stealth Assassin
Uniqueness:
1/2/3 bonus attack damage for every 3 agility points
 
QUESTION:

If Stealth Assassin at level 3 have 120 AGI then it should have 360 Bonus attack.
Does the 360 Bonus attack can crit?

Yes. Same goes to Panda and NS ability.


Title: Re: [Info] Question & Clarification
Post by: McMasTeR on September 04, 2015, 01:00:10 PM

Stealth Assassin
Uniqueness:
1/2/3 bonus attack damage for every 3 agility points
 
QUESTION:

If Stealth Assassin at level 3 have 120 AGI then it should have 360 Bonus attack.
Does the 360 Bonus attack can crit?


Yes. Same goes to Panda and NS ability.
Panda uniqueness not working on consecutive attack.  


Title: Re: [Info] Question & Clarification
Post by: zHaKkAs on September 04, 2015, 03:17:28 PM

Stealth Assassin
Uniqueness:
1/2/3 bonus attack damage for every 3 agility points
 
QUESTION:

If Stealth Assassin at level 3 have 120 AGI then it should have 360 Bonus attack.
Does the 360 Bonus attack can crit?

Yes. Same goes to Panda and NS ability.
Hey correct yourself buddy here bonus damage will be only 120 not 360...


Title: Re: [Info] Question & Clarification
Post by: -19- on September 04, 2015, 03:53:32 PM

Stealth Assassin
Uniqueness:
1/2/3 bonus attack damage for every 3 agility points
 
QUESTION:

If Stealth Assassin at level 3 have 120 AGI then it should have 360 Bonus attack.
Does the 360 Bonus attack can crit?

Yes. Same goes to Panda and NS ability.
Hey correct yourself buddy here bonus damage will be only 120 not 360...

Yah i did notice the every 3 Agi per bonus, didnt mind correcting it since LOD already quoted it =)


Title: Re: [Info] Question & Clarification
Post by: 0rgaZm on September 09, 2015, 06:29:46 PM
Hi LOD, just wanna ask about basher effect. Bash is removed when enemy is killed right? So does this also mean that the enemy wont lose a turn cause stun effect is gone?


Title: Re: [Info] Question & Clarification
Post by: McMasTeR on September 09, 2015, 07:34:03 PM
Hi LOD, just wanna ask about basher effect. Bash is removed when enemy is killed right? So does this also mean that the enemy wont lose a turn cause stun effect is gone?
if die after bash wont lose turn. if cycle pass with bash buff then will lose 1 turn


Title: Re: [Info] Question & Clarification
Post by: Superinggo on September 11, 2015, 10:59:59 AM
Hi LOD or anyone who can clarify:

How is Ursa's uniqueness being computed? Could anyone give a concrete example?


Title: Re: [Info] Question & Clarification
Post by: torque on September 11, 2015, 11:48:30 AM
Hi LOD or anyone who can clarify:

How is Ursa's uniqueness being computed? Could anyone give a concrete example?

Let me try.

Consecutive attack means atleast 2 turns used per attack. So 2-turn attack will give you +10% additional damage. So u attack 5x using 2 turns you deal 50% additional damage.


Title: Re: [Info] Question & Clarification
Post by: 0rgaZm on October 10, 2015, 01:39:33 PM
Hi im noob and just wanna ask whats the latest meaning of Chemical Rage? Can i use it when attacking heroes or only for creeps?
Anyone?


Title: Re: [Info] Question & Clarification
Post by: Lord of Dota on October 15, 2015, 11:12:24 AM
Hi im noob and just wanna ask whats the latest meaning of Chemical Rage? Can i use it when attacking heroes or only for creeps?
Anyone?

When you are on Chemical Rage, you receive no return damage and 300% bonus base attack damage on heroes.


Title: Re: [Info] Question & Clarification
Post by: kamikaze on October 28, 2015, 07:25:10 PM
i want to ask why int hero revive doing cons attack dealing 6k damge with only 15k max mana? im using AM


Title: Re: [Info] Question & Clarification
Post by: Lord of Dota on October 30, 2015, 11:58:09 PM
i want to ask why int hero revive doing cons attack dealing 6k damge with only 15k max mana? im using AM

6K damage needs 24K mana to block, in this case, mana shield will not take effect.
6K damage burns up to 9K of mana.
The target has enough mana to trigger revive.


Title: Re: [Info] Question & Clarification
Post by: kamikaze on November 01, 2015, 05:15:39 PM
ok thnx LOD i thought  it was a bug..


Title: Re: [Info] Question & Clarification
Post by: C on November 07, 2015, 01:50:46 AM
Hi all. Suppose that I am using Death prophet. I used RS but RS failed. DP needs 1500 mana for the RS spell. How much mana will be returned 750 or 1250? This question is for LoD because he is the code writer of mana return.. Thanks in advance :)


Title: Re: [Info] Question & Clarification
Post by: Lord of Dota on November 09, 2015, 01:25:07 PM
Hi all. Suppose that I am using Death prophet. I used RS but RS failed. DP needs 1500 mana for the RS spell. How much mana will be returned 750 or 1250? This question is for LoD because he is the code writer of mana return.. Thanks in advance :)

750.


Title: Re: [Info] Question & Clarification
Post by: 0rgaZm on November 13, 2015, 07:52:49 AM
LOD i have a question, i registered this round using my gmail account and wanted to repick my hero cause of bad stats but i bought item already, so i deleted the account instead. I then used my alternate email (yahoo mail) and registered successfully but the activation code was invalid and i couldn't use my previous gmail yet so i created new yahoomail, but still activation code is invalid. I tried creating gmail instead and validation was ok. Is there a problem with yahoomail registration? Or am i the only one experiencing this?


Title: Re: [Info] Question & Clarification
Post by: Lord of Dota on November 13, 2015, 07:29:44 PM
LOD i have a question, i registered this round using my gmail account and wanted to repick my hero cause of bad stats but i bought item already, so i deleted the account instead. I then used my alternate email (yahoo mail) and registered successfully but the activation code was invalid and i couldn't use my previous gmail yet so i created new yahoomail, but still activation code is invalid. I tried creating gmail instead and validation was ok. Is there a problem with yahoomail registration? Or am i the only one experiencing this?

Please send me private message on your Yahoo email and activation link.


Title: Re: [Info] Question & Clarification
Post by: 0rgaZm on November 13, 2015, 10:34:49 PM
LOD i have a question, i registered this round using my gmail account and wanted to repick my hero cause of bad stats but i bought item already, so i deleted the account instead. I then used my alternate email (yahoo mail) and registered successfully but the activation code was invalid and i couldn't use my previous gmail yet so i created new yahoomail, but still activation code is invalid. I tried creating gmail instead and validation was ok. Is there a problem with yahoomail registration? Or am i the only one experiencing this?

Please send me private message on your Yahoo email and activation link.

Pm sent


Title: Re: [Info] Question & Clarification
Post by: Lazybone21 on November 29, 2015, 07:23:59 PM
Dear LOD,

I would like to know the effect of Desolator.How does it work like single attack and consecutive attack?How many Percentage neglect the armor of hero??

Thank for your time.


Title: Re: [Info] Question & Clarification
Post by: 0rgaZm on November 29, 2015, 10:30:11 PM
Dear LOD,

I would like to know the effect of Desolator.How does it work like single attack and consecutive attack?How many Percentage neglect the armor of hero??

Thank for your time.

From webdota guide: Corrupt Orb on Stygian Desolator: gain bonus damage from 75% of enemy armor and penetrate 15% of enemy armor.


Title: Re: [Info] Question & Clarification
Post by: Lazybone21 on November 30, 2015, 12:22:10 AM
i think its not work like dota guide mention thats why i ask lod.i have been tried so many times but outcome is not good.thank for ur time.i willing to share other wd players exp of desolator.if i am wrong explain me thank.


Title: Re: [Info] Question & Clarification
Post by: torque on November 30, 2015, 10:30:22 AM
I will try.

+75% bonus damage from armor.

If TARGET's armor is 100, you get + 75 damage bonus.

15% armor penetration

if TARGET's armor is 100, it is reduced by 15, so it is now 85

so if 100 gives 75% damage reduction, then 85 should bring it down to 63%.



Title: Re: [Info] Question & Clarification
Post by: Lazybone21 on November 30, 2015, 10:51:33 AM
Thank u.I got it.


Title: Re: [Info] Question & Clarification
Post by: Lord of Dota on December 02, 2015, 01:55:41 PM
I will try.

+75% bonus damage from armor.

If TARGET's armor is 100, you get + 75 damage bonus.

15% armor penetration

if TARGET's armor is 100, it is reduced by 15, so it is now 85

so if 100 gives 75% damage reduction, then 85 should bring it down to 63%.



Exactly, works in consecutive attacks as well.


Title: Re: [Info] Question & Clarification
Post by: FGH on December 04, 2015, 09:30:22 AM
I have a guestion about spectre uniqueness. So if his armor is 75% and hit by str 1000 damage, is he gonna lose 250 hp or 162 hp?
And what if he is hit by other agi terror 100% or 65%?


Title: Re: [Info] Question & Clarification
Post by: Lord of Dota on December 04, 2015, 03:39:59 PM
I have a guestion about spectre uniqueness. So if his armor is 75% and hit by str 1000 damage, is he gonna lose 250 hp or 162 hp?
And what if he is hit by other agi terror 100% or 65%?

1. Final damage will be 162 dmg (or lose 162 HP).
1,000 dmg - 75% = 250 dmg
250 dmg - 35% = 162 dmg
Additional return damage = 88 dmg

2. I don't quite get you, I assume you meant Agi attacks Specs with Terror.
1,000 dmg - 0% = 1000 dmg
1000 dmg - 35% = 650 dmg
Additional return damage = 350 dmg
Spec uniqueness is not affected by Terror.


Title: Re: [Info] Question & Clarification
Post by: FGH on December 05, 2015, 02:13:55 PM
Thank you so much LOD. So spectre will lose 650 hp if he hit by other agi who uses terror on him right? Tnx