Dota & Web Dota Community

Defense of the Ancient => Web Dota => Topic started by: Lord of Dota on December 16, 2006, 09:41:58 PM



Title: [Sticky] Hero Suggestion
Post by: Lord of Dota on December 16, 2006, 09:41:58 PM
I may consider to add in two new heroes into the game. If time is allowed, it will be good to have four, 2 for scourge and 2 for sentinel.

Prefer to have 1 strength hero for sentinel, and 1 agility hero for scourge.

Please suggest their uniqueness as well, and how it works.

Thanks.


Title: Re: [Sticky] Hero Suggestion
Post by: Nix on December 16, 2006, 10:10:04 PM
STR hero for Sentinel = Alchemist
Gain extra 5% of enemy's gold reserve when kill.
Normally, we will take only [ 10% of enemy's gold + (his streak * 1%) ]
But Alchemist will take [ 15% of enemy's gold + (his streak * 1%) ]

AGI hero for Scourge = Drow Ranger
Has 20% chance to deal 50% bonus damage on every attack while creeping.

(With the existence of Drow Ranger, and if you want to take it, Sniper's uniqueness should be changed to free teleportation and 15% chance to deal bonus damage on every attack based on his [ AGI * 2.5] (does not interfere with critical, means if you dealt critical damage, the bonus damage would not be doubled) )

Hope it is good.....


Title: Re: [Sticky] Hero Suggestion
Post by: StTomato on December 17, 2006, 10:39:46 AM
FOR YOUR EASE, I HAD LISTED THE HEROES HERE...

STR heroes of Sentinel:
1) Earth Shaker
2) Treant Protector
3) Stone Giant
4) Beast Master
5) Alchemist
6) Bristleback
7) Dragon Knight
8) Rogue Knight
9) Omniknight

AGI heroes of Scourge:
1) Soul Keeper
2) Venomancer
3) Brood Mother
4) Phantom Assassin
5) Nerubian Assassin
6) Bone Fletcher
7) Netherdrake
8) Lightning Revenant
9) Nerubian Weaver
10) Shadow Fiend
11) Blood Seeker
12) Spectra


Title: Re: [Sticky] Hero Suggestion
Post by: StTomato on December 17, 2006, 11:04:07 AM
My suggestions:

STR Sentinel:

1) Stone Giant - 20% chance stun enemies who attack (not include spell) him. (notes: this stun is different, it instantly decrease your turn by 1, can decrease unlimited of turns, unlike the current stun which is 1 cycle max 1 turn)

2) Beast Master - 10% to regain 1 turn when attacking.

3) Alchemist - 20% extra gold from pawning heroes or creeps. (notes: enemy still lost the same amount of gold, but Alchemist get extra)

4) Bristleback - Reduce all damage received by 25%.

5) Dragon Knight - Extra 20 armor gain per level and extra 20% HP regenaration.

6) Rogue Knight - Oh well, i just hope his hero can replace Pandaren Master...

7) Omniknight - His actions will heal himself for 10% HP. (notes: attacking, casting spell or healling will auto heal himself for 10% HP)

8) Omniknight - Every cycle has 50% chance immune to magic if he got 1000 mana left. (still can be attacked, but appear as in "protection" for spell attacks)

======================================

AGI Scourge

1) Venomancer - Every attack will reduce the target's remaining HP by 10%

2) Nerubian Assassin - Extra 30% return damage to enemies. (notes: which mean he got 80% return damage, instead of normal 50%)

3) Shadow Fiend - Every kill will permanently increase damage by 3.

4) Bone Fletcher - Each level gain extra 40 damage.

5) Spectra - 15% chance to reflect damage back to the enemy. (notes: reflect damage = evade the attack and return the damage to the attacker. can reflect both attack and spell)

6) Blood Seeker - Attacks can deal extra 40% damage to the enemy who has less than 50% HP.


Title: Re: [Sticky] Hero Suggestion
Post by: meethel on December 17, 2006, 12:28:48 PM
My suggestions:

STR Sentinel:

1) Stone Giant - 20% chance stun enemies who attack (not include spell) him. (notes: this stun is different, it instantly decrease your turn by 1, can decrease unlimited of turns, unlike the current stun which is 1 cycle max 1 turn)

2) Beast Master - 10% to regain 1 turn when attacking.

3) Alchemist - 20% extra gold from pawning heroes or creeps. (notes: enemy still lost the same amount of gold, but Alchemist get extra)

4) Bristleback - Reduce all damage received by 25%.

5) Dragon Knight - Extra 20 armor gain per level and extra 20% HP regenaration.

6) Rogue Knight - Oh well, i just hope his hero can replace Pandaren Master...

7) Omniknight - His actions will heal himself for 10% HP. (notes: attacking, casting spell or healling will auto heal himself for 10% HP)

8) Omniknight - Every cycle has 50% chance immune to magic if he got 1000 mana left. (still can be attacked, but appear as in "protection" for spell attacks)

======================================

AGI Scourge

1) Venomancer - Every attack will reduce the target's remaining HP by 10%

2) Nerubian Assassin - Extra 30% return damage to enemies. (notes: which mean he got 80% return damage, instead of normal 50%)

3) Shadow Fiend - Every kill will permanently increase damage by 3.

4) Bone Fletcher - Each level gain extra 40 damage.

5) Spectra - 15% chance to reflect damage back to the enemy. (notes: reflect damage = evade the attack and return the damage to the attacker. can reflect both attack and spell)







6) Blood Seeker - Attacks can deal extra 40% damage to the enemy who has less than 50% HP.





most of st heroes are quite good! but for sc heroes! FORGET IT!! to IMBALANCED!! completly! bbut i like the str heroes!


Title: Re: [Sticky] Hero Suggestion
Post by: StTomato on December 17, 2006, 03:02:45 PM
well just suggesting concepts. the number can be changed to make them balanced. as simple as that :)


Title: Re: [Sticky] Hero Suggestion
Post by: Nix on December 17, 2006, 04:10:55 PM
Haha, sttomato.... All are imba, kekeke......
Only Shadow Fiend and Dragon Knight are not imba.......
But, I love the Shadow Fiend's uniqueness, but maybe make it same like Butcher, every 10 streaks will give him extra permanent 15 damage (written in + (xx))


Title: Re: [Sticky] Hero Suggestion
Post by: Superinggo on December 17, 2006, 05:22:35 PM
Sentinel

Naga Siren = 40% chance on a critical strike...

Stone Giant = (same as sttomato) loved it and i supposed to suggest it but he typed it already...

Holy Knight = 50% chance to heal 30% hp of all his clanmates (super hwaw)

Rooftrellen = each attack of enemy has 20% chance that rooftrellen will be invicible for the restof the                           
                   cycle

Vengeful Spirit = terror, instead of 0 armor the enemy, her enemy will get -20 armor

Scourge

Lion = greater FoD damage (FoD shud be back)

Slithereen Guard = has a special skill that increase its agi for 100 for 1 cycle...costs 1600 mana...so   
                           good for str who needs 2 or 3 turns per cycle

Witch Doctor = 60% spell immunity

Abbadon = every attack streak of 8 from enemy, he passively casts shield and when an enemy
                 attacks next, the damage he give returns back to him and the shield is destroyed and
                 will be back when enemy attacks another 8 turns...

Nerubian Weaver = has 80% chance that every cycle, he gets 1 extra turn

Leviathan = 30% chance to damage all the clanmates of the enemy attacked

Lightning Revenant = same as Leviathan

P.S. hope this helps



Title: Re: [Sticky] Hero Suggestion
Post by: StTomato on December 17, 2006, 06:16:57 PM
seriously so imba? haha. then change to these numbers:

STR Sentinel:

1) Stone Giant - 15% chance stun enemies who attack (not include spell) him. (notes: this stun is different, it instantly decrease your turn by 1, can decrease unlimited of turns, unlike the current stun which is 1 cycle max 1 turn)

2) Beast Master - 10% to regain 1 turn when attacking.

3) Alchemist - 20% extra gold from pawning heroes or creeps. (notes: enemy still lost the same amount of gold, but Alchemist get extra)

4) Bristleback - Reduce all damage received by 20%.

5) Dragon Knight - Extra 20 armor gain per level and extra 20% HP regenaration.

6) Rogue Knight - Oh well, i just hope his hero can replace Pandaren Master...

7) Omniknight - His actions will heal himself for 5% HP. (notes: attacking, casting spell or healling will auto heal himself for 10% HP)

8) Omniknight - Every cycle has 30% chance immune to magic if he got 1000 mana left. (still can be attacked, but appear as in "protection" for spell attacks)

======================================

AGI Scourge

1) Venomancer - Every attack will reduce the target's remaining HP by 10%

2) Nerubian Assassin - Extra 25% return damage to enemies. (notes: which mean he got 75% return damage, instead of normal 50%)

3) Shadow Fiend - Every kill will permanently increase damage by 2.

4) Bone Fletcher - Each level gain extra 25 damage.

5) Spectra - 15% chance to reflect damage back to the enemy. (notes: reflect damage = evade the attack and return the damage to the attacker. can reflect both attack and spell)

6) Blood Seeker - Attacks can deal extra 30% damage to the target who has less than 50% HP.

======================================

-hope these changes make them balanced.
-bone fletcher 25 damage per level but how much level can you reach? 10? then extra 250 damage only...
-shadow field lets say can kill 200 heroes (only pro can do it). then gain 400 damage.
-blood seeker extra damage same like NS, but in different type of senario.


Title: Re: [Sticky] Hero Suggestion
Post by: Nix on December 18, 2006, 10:59:59 AM
seriously so imba? haha. then change to these numbers:

STR Sentinel:

3) Alchemist - 20% extra gold from pawning heroes or creeps. (notes: enemy still lost the same amount of gold, but Alchemist get extra)

7) Omniknight - His actions will heal himself for 5% HP. (notes: attacking, casting spell or healling will auto heal himself for 10% HP) <== Every attack?? Wow so imba....

======================================

AGI Scourge

1) Venomancer - Every attack will reduce the target's remaining HP by 10%

3) Shadow Fiend - Every kill will permanently increase damage by 2.

4) Bone Fletcher - Each level gain extra 25 damage.

======================================

This wat I called Imba..... From 5 imba heroes, I would rather pick Venomancer ^^ Wow every attack reduce target's remaining hp by 10% T_T so high....

Delete Bone Fletcher, just use Shadow Fiend and his uniqueness like I said (every 10 streaks will give him extra permanent 17 damage). Every kill gets 2 damage....... Too imba, you are unstopable, just kill one get 2 damage T_T no one can stop you then.....


Title: Re: [Sticky] Hero Suggestion
Post by: StTomato on December 18, 2006, 04:17:05 PM
alchemist change to 15% or 10% then.

-------------

omniknight healling 5% is very imba? you can still kill him if he is not aware. nothing imba there...

-------------

venomancer lets say enemy hp is 10000. your veno damage is 1500. then:

attack 1 = 10000 - 1500 - 10% = 7650
attack 2 = 7650- 1500 - 10% = 5535
attack 3 = 5535- 1500 - 10% = 3631
attack 4 = 3631 - 1500 - 10% = 1918
attack 5 = 1918 - 1500 - 10% = 376
attack 6 = dead
 
other heroes let say 1500 damage. 10000 HP enemy will need 7 hits to kill. therefore it is only around 1 turn difference. imba? not really.

-------------

shadow field lets say u kill 300... then you get 600 damage. that will be in late game. i dont think 600 damage will be a lot in late game. if that is a lot, then change to 1.5 damage per kill.

-------------

bone fletcher lets say level 12 (so far the highest level i saw)... 12x25 = 300 damage. isnt imba thats for sure.


Title: Re: [Sticky] Hero Suggestion
Post by: Superinggo on December 18, 2006, 07:07:37 PM
how bout my suggested heroes...are they imba???


Title: Re: [Sticky] Hero Suggestion
Post by: Nix on December 19, 2006, 12:02:45 AM
alchemist change to 15% or 10% then.

-------------

omniknight healling 5% is very imba? you can still kill him if he is not aware. nothing imba there...

-------------

venomancer lets say enemy hp is 10000. your veno damage is 1500. then:

attack 1 = 10000 - 1500 - 10% = 7650
attack 2 = 7650- 1500 - 10% = 5535
attack 3 = 5535- 1500 - 10% = 3631
attack 4 = 3631 - 1500 - 10% = 1918
attack 5 = 1918 - 1500 - 10% = 376
attack 6 = dead
 
other heroes let say 1500 damage. 10000 HP enemy will need 7 hits to kill. therefore it is only around 1 turn difference. imba? not really.

-------------

shadow field lets say u kill 300... then you get 600 damage. that will be in late game. i dont think 600 damage will be a lot in late game. if that is a lot, then change to 1.5 damage per kill.

-------------

bone fletcher lets say level 12 (so far the highest level i saw)... 12x25 = 300 damage. isnt imba thats for sure.

Hmmm, seeing your explanation...... I'd rather choose Shadow Fiend (no need Bone Fletcher because of similar uniqueness).....

About Venomancer, still it is too imba because of 10% too high, imagine that 10k hp.... 1st attack you reduced enemy's hp by 850......, 2nd attack you reduced enemy's hp around 600..., 2 turns already 1.4k bonus damage T_T

About Omniknight, what I said imba is return damage is useless.... Because every time you attack you will heal your own hp........


Title: Re: [Sticky] Hero Suggestion
Post by: StTomato on December 19, 2006, 07:37:43 AM
errrr... i suggest so many, actually is for LOD to choose one from ST and one from SC.

well, i had done the calculation for you. Venomancer uniqueness will save only 1-2 turns for your kill only. the first and second hit is painful, but the last few hits are weak. dont only look at the first and second hit... look at the overall performance...


Title: Re: [Sticky] Hero Suggestion
Post by: irgyou on December 19, 2006, 08:42:35 PM
Hi all, first post here.

i like these already mentioned before. Even imbalanced maybe:

- Alchemist - 20% extra gold from pawning heroes or creeps. (notes: enemy still lost the same amount of gold, but Alchemist get extra)

- Venomancer - Every attack will reduce the target's remaining HP by 10%

- Nerubian Assassin - Extra 30% return damage to enemies. (notes: which mean he got 80% return damage, instead of normal 50%)

- Naga Siren = 40% chance on a critical strike...

- Holy Knight = 50% chance to heal 30% hp of all his clanmates (super hwaw)

- Lion = greater FoD damage (FoD shud be back)

- Nerubian Weaver = has 80% chance that every cycle, he gets 1 extra turn

- Leviathan = 30% chance to damage all the clanmates of the enemy attacked or





Title: Re: [Sticky] Hero Suggestion
Post by: Nix on December 19, 2006, 09:05:36 PM
Hi all, first post here.

i like these already mentioned before. Even imbalanced maybe:

- Naga Siren = 40% chance on a critical strike...
 

No FREE CRITICAL hero, all people will choose that, who does not want get a free crit??

... In addition, could you start a new round?  ;D Lazy to play this round, seems need a long long time to be ended......


Title: Re: [Sticky] Hero Suggestion
Post by: BumbleStreak on December 19, 2006, 09:07:15 PM
waaa...if got PA critical...damn own


Title: Re: [Sticky] Hero Suggestion
Post by: Guess on December 20, 2006, 05:20:17 PM
Soul Keeper = agi hero but have abilty to sunder hero...lol


Title: Re: [Sticky] Hero Suggestion
Post by: StTomato on December 22, 2006, 08:33:47 AM
LOD so quiet in this thread. need feed back from you buddy :p


Title: Re: [Sticky] Hero Suggestion
Post by: Noob Xcool on December 22, 2006, 09:09:40 AM

Soul Keeper = agi hero but have abilty to sunder hero...lol
if soul keeper got sunder also useless de, because the int so low......
so that the sunder must have very high percentage freeze!!!



Title: Re: [Sticky] Hero Suggestion
Post by: StTomato on December 22, 2006, 10:49:24 AM
if soul keeper has sunder, then must be a super sunder (100% success) :p


Title: Re: [Sticky] Hero Suggestion
Post by: max18 on December 23, 2006, 03:35:47 AM
newbie here..

100% is too much for soul.. then he agi can kill every str hero in late game with sunder+[5-6 attacks] with just dmg items. even if enemy's like Und3ad with 34k hp. lol

he owns.!!!

mybe 80% or lower,, or put negative buffs so he might need int support like the others..

Soulkeeper's my favorite hero in real game,,


Title: Re: [Sticky] Hero Suggestion
Post by: Nix on December 23, 2006, 09:58:02 AM

Soul Keeper = agi hero but have abilty to sunder hero...lol
if soul keeper got sunder also useless de, because the int so low......
so that the sunder must have very high percentage freeze!!!



No need la, still the percentage is the same, Sunder is avaiable to all Intelligence heroes, so this is his uniqueness, has Sunder while the other AGI heroes do not have it......


newbie here..

100% is too much for soul.. then he agi can kill every str hero in late game with sunder+[5-6 attacks] with just dmg items. even if enemy's like Und3ad with 34k hp. lol

he owns.!!!

mybe 80% or lower,, or put negative buffs so he might need int support like the others..

Soulkeeper's my favorite hero in real game,,

Ya this is what will happen...... No matter how many hp you have, AGI hero can kill STR easily, especially they get a lot of turns...... So if LOD still wants to put this Soul Keeper, the success chance should remain the same.....


Title: Re: [Sticky] Hero Suggestion
Post by: StTomato on December 23, 2006, 06:45:02 PM
if thats so, i wil never use Soul Keeper. that means he got no uniqueness. Sunder is useless for him then :p


Title: Re: [Sticky] Hero Suggestion
Post by: Nix on December 23, 2006, 08:07:22 PM
if thats so, i wil never use Soul Keeper. that means he got no uniqueness. Sunder is useless for him then :p

Can la, increase ur INT with Book of Wisdom.....


Title: Re: [Sticky] Hero Suggestion
Post by: StTomato on December 23, 2006, 09:33:01 PM
i dont think it is worthy... in that case, i wont use Soul Keeper, thats for sure :p

LOD still didnt give any feed back @_@


Title: Re: [Sticky] Hero Suggestion
Post by: NewbiePT on December 23, 2006, 10:22:38 PM
My suggestion is:

 For Sentinel
 
 * Rexxar  -  - Every continuous attack gives Rexxar 2% bonus attack damage. ( the % may need be changed )


For Scourge -

* Level 1 Nerubian Weaver
15% chance to warps time back on itself, transporting the Weaver 2 attacks before. ( the % may need be changed )


Title: Re: [Sticky] Hero Suggestion
Post by: StTomato on December 23, 2006, 11:01:56 PM
newbie PT has quite unique suggestions. cool. but dono is it do-able or not. seem like complicated formula needed.


Title: Re: [Sticky] Hero Suggestion
Post by: Nix on December 26, 2006, 11:43:37 AM
My suggestion is:

 For Sentinel
 
 * Rexxar


Title: Re: [Sticky] Hero Suggestion
Post by: Rape on December 27, 2006, 04:28:33 AM
y st hero alwez lose to sc hero 1...tis 2 new hero st no use at all whn near end game... sc hero will owning with shadowfiend...next rnd tt agi hero will like god...


Title: Re: [Sticky] Hero Suggestion
Post by: Lord of Dota on December 27, 2006, 10:25:48 AM
Not every hero is same, some of them, are good in early game, and some of them are good in mid-late game. Some of them are good in supporting, while some heroes are good in killing.

Anyway, they are opened for discussion.


Title: Re: [Sticky] Hero Suggestion
Post by: Mugen on December 27, 2006, 07:15:23 PM
Hmm... But the heros for both sides are not balance in the terms of early mid and late game... For example... ST have Panda... Good for all quarters and SC has NS... Also good for the whole game... But at night only... But least its balance out... Now...ST has Centuar which is more to a early-mid game hero... And now Alchemist which is also an early to mid game hero... While SC has Pudge... A mid-late game hero and Lifestealer... Also a mid to late game... So it aint really balanced... Agi for instance... SC will have SF now which IMO will be a strong mid to late game hero with no visible dmg cap... But for ST we have Sniper and TWarlord which are good at midgame only... So it aint really balanced at all... I expect more people to sign up for SC heroes since SC has more 'attractive' heros for STR and AGI IMO.


Title: Re: [Sticky] Hero Suggestion
Post by: jamesliang on December 28, 2006, 02:18:38 PM
i would like to suggest this hero

Sand king.
Strenght hero.
Agi: 16
Str: 23
Int: 14

Uniques: during atk,it got 20% chance to deal 5% of its atk on enemy clanmate.


Title: Re: [Sticky] Hero Suggestion
Post by: ghosthunter99 on December 28, 2006, 07:32:55 PM
i would like to suggest this hero

Sand king.
Strenght hero.
Agi: 16
Str: 23
Int: 14

Uniques: during atk,it got 20% chance to deal 5% of its atk on enemy clanmate.


lol...this hero surely the most "hot" hero...
5% X 10 members = ownage...lol


Title: Re: [Sticky] Hero Suggestion
Post by: BumbleStreak on December 28, 2006, 07:34:03 PM
hmm...go for naga siren...has chance to ensare enemy...made enemy cannot do anything for 1 turn...xD


Title: Re: [Sticky] Hero Suggestion
Post by: StTomato on December 28, 2006, 08:23:38 PM
LOD, do u need 2 more new heroes suggestion? tell me if you need that. or else i lazy to write. lolx.


Title: Re: [Sticky] Hero Suggestion
Post by: Lord of Dota on December 28, 2006, 09:23:39 PM
LOD, do u need 2 more new heroes suggestion? tell me if you need that. or else i lazy to write. lolx.

No needed right now, your old suggestion already enough for me to come out more than two  ;)


Title: Re: [Sticky] Hero Suggestion
Post by: StTomato on December 29, 2006, 09:18:45 PM
haha ok. hope u can get RICH soon. then u can hire me ^_^


Title: Re: [Sticky] Hero Suggestion
Post by: jamesliang on January 03, 2007, 08:12:07 PM
i would like to suggest this hero

Sand king.
Strenght hero.
Agi: 16
Str: 23
Int: 14

Uniques: during atk,it got 20% chance to deal 5% of its atk on enemy clanmate.


lol...this hero surely the most "hot" hero...
5% X 10 members = ownage...lol
nono....i not mean 5% X 10 member,
like ur atk is 100damage n u will maybe deal 5 damage on enemy clanmate


Title: Re: [Sticky] Hero Suggestion
Post by: MinG ShenG on January 07, 2007, 09:44:46 AM
My suggestions:

STR Sentinel:

1) Stone Giant - 20% chance stun enemies who attack (not include spell) him. (notes: this stun is different, it instantly decrease your turn by 1, can decrease unlimited of turns, unlike the current stun which is 1 cycle max 1 turn)

2) Beast Master - 10% to regain 1 turn when attacking.

3) Alchemist - 20% extra gold from pawning heroes or creeps. (notes: enemy still lost the same amount of gold, but Alchemist get extra)

4) Bristleback - Reduce all damage received by 25%.

5) Dragon Knight - Extra 20 armor gain per level and extra 20% HP regenaration.

6) Rogue Knight - Oh well, i just hope his hero can replace Pandaren Master...

7) Omniknight - His actions will heal himself for 10% HP. (notes: attacking, casting spell or healling will auto heal himself for 10% HP)

8) Omniknight - Every cycle has 50% chance immune to magic if he got 1000 mana left. (still can be attacked, but appear as in "protection" for spell attacks)

======================================

AGI Scourge

1) Venomancer - Every attack will reduce the target's remaining HP by 10%

2) Nerubian Assassin - Extra 30% return damage to enemies. (notes: which mean he got 80% return damage, instead of normal 50%)

3) Shadow Fiend - Every kill will permanently increase damage by 3.

4) Bone Fletcher - Each level gain extra 40 damage.

5) Spectra - 15% chance to reflect damage back to the enemy. (notes: reflect damage = evade the attack and return the damage to the attacker. can reflect both attack and spell)

6) Blood Seeker - Attacks can deal extra 40% damage to the enemy who has less than 50% HP.
i think the bristleback should change to every attack to same hero will added 4%extra damage....forget about 25% reduction......too imbalanca.........
Omniknight - His actions will heal himself for 10% HP. (notes: attacking, casting spell or healling will auto heal himself for 10% HP)

very inbalanca oso...make it 30% to heal himself to 70% of his max hp when making action...

1) Venomancer - Every attack will reduce the target's remaining HP by 10%
this1 imbalance oso....but i m not sure....but if it is in real dota....this hero will more insane than v5.84 zeus....but in here i think it will too strong also...
3) Shadow Fiend - Every kill will permanently increase damage by 3.

4) Bone Fletcher - Each level gain extra 40 damage.
if u wan put these two hero.....put it in diff side....1 in ST...1 in SC


Title: Re: [Sticky] Hero Suggestion
Post by: irgyou on January 07, 2007, 07:24:07 PM
why dont introduce two uniqness to a hero i.e.
pandarian - 25% chance for crit x1.5 or 2  and 25 % chance enemy will miss him
fasceless void  - 25% will stun the enemy and fixed % of magic reduction
butcher - every 10 killing streak gets 5 str and has fixed % of magic reduction
and so on ....
...

and critical as uniqness isnt imba at all cause lvl5 ogre magi did this to me today:

At 3:56 pm, a Greater Bash was casted on you by (#x*) xxxxx, 1960 damage!
At 3:56 pm, a Greater Bash was casted on you by (#x*) xxxxx, 3920 damage!
At 3:56 pm, a Greater Bash was casted on you by (#x*) xxxxx, 3920 damage!
At 3:12 pm, (#x*) xxxx healed you, for x*  points!
At 3:12 pm, (#x*) xxxx healed you, for x*  points!
...
At 2:32 pm, a Greater Bash was casted on you by (#x*) xxxxx, 3920 damage!



tell me how can hero with crit compare with this? remember he didnt use enrage or BS. think about it



Title: Re: [Sticky] Hero Suggestion
Post by: Nix on January 07, 2007, 09:45:03 PM
why dont introduce two uniqness to a hero i.e.
pandarian - 25% chance for crit x1.5 or 2  and 25 % chance enemy will miss him
fasceless void  - 25% will stun the enemy and fixed % of magic reduction
butcher - every 10 killing streak gets 5 str and has fixed % of magic reduction
and so on ....
...

and critical as uniqness isnt imba at all cause lvl5 ogre magi did this to me today:

At 3:56 pm, a Greater Bash was casted on you by (#x*) xxxxx, 1960 damage!
At 3:56 pm, a Greater Bash was casted on you by (#x*) xxxxx, 3920 damage!
At 3:56 pm, a Greater Bash was casted on you by (#x*) xxxxx, 3920 damage!
At 3:12 pm, (#x*) xxxx healed you, for x*  points!
At 3:12 pm, (#x*) xxxx healed you, for x*  points!
...
At 2:32 pm, a Greater Bash was casted on you by (#x*) xxxxx, 3920 damage!



tell me how can hero with crit compare with this? remember he didnt use enrage or BS. think about it



"How can hero with crit compare with this?"

Consecutive attacks can compare with that.
Remember 1 critical damage can reach 1k (2 DRs, 3 Buriz), no need mana only turns are needed while INT hero need mana and turns.


Title: Re: [Sticky] Hero Suggestion
Post by: Mugen on January 08, 2007, 08:44:58 AM
My suggestion Goblin Techies...

Pri: Intel

Str: 15
Agi: 13
Int: 21

Uniqueness: 20% chance of exploding on death... Bringing upon death to the person that kills him as well...

So basically if someone kills you, you die... and maybe explode...And you will kill the other guy as well... Ending his streak.... So it will be 1 kills and 1 death for you and the person who kills you... But you will get 1 streak from him killing you 1st... and then you dying... So for you, it will be

kills: x (1) and death: x

instead of

kills: x (0) and death: x

This might be a good choice for intel who normally dies often.... Haha... Noone will like to kill them anymore...

EDITED: Oooo forgot one thing... In the case of Aegis... If you get revive... No explosion is triggered.... And if a person that kills goblin dies dues to explosion... Lane % will still drop


Title: Re: [Sticky] Hero Suggestion
Post by: meethel on January 08, 2007, 09:01:55 AM
My suggestion Goblin Techies...

Pri: Intel

Str: 15
Agi: 13
Int: 21

Uniqueness: 20% chance of exploding on death... Bringing upon death to the person that kills him as well...

So basically if someone kills you, you die... and maybe explode...And you will kill the other guy as well... Ending his streak.... So it will be 1 kills and 1 death for you and the person who kills you... But you will get 1 streak from him killing you 1st... and then you dying... So for you, it will be

kills: x (1) and death: x

instead of

kills: x (0) and death: x

This might be a good choice for intel who normally dies often.... Haha... Noone will like to kill them anymore...

not bad!  well maybe not kill but make 10000 damage. make it 10% at begining , then each level up adds 1.5% chance to the explosion thing!


Title: Re: [Sticky] Hero Suggestion
Post by: Mugen on January 08, 2007, 09:15:31 AM
My suggestion Goblin Techies...

Pri: Intel

Str: 15
Agi: 13
Int: 21

Uniqueness: 20% chance of exploding on death... Bringing upon death to the person that kills him as well...

So basically if someone kills you, you die... and maybe explode...And you will kill the other guy as well... Ending his streak.... So it will be 1 kills and 1 death for you and the person who kills you... But you will get 1 streak from him killing you 1st... and then you dying... So for you, it will be

kills: x (1) and death: x

instead of

kills: x (0) and death: x

This might be a good choice for intel who normally dies often.... Haha... Noone will like to kill them anymore...

not bad!


Title: Re: [Sticky] Hero Suggestion
Post by: meethel on January 08, 2007, 10:52:10 AM
My suggestion Goblin Techies...

Pri: Intel

Str: 15
Agi: 13
Int: 21

Uniqueness: 20% chance of exploding on death... Bringing upon death to the person that kills him as well...

So basically if someone kills you, you die... and maybe explode...And you will kill the other guy as well... Ending his streak.... So it will be 1 kills and 1 death for you and the person who kills you... But you will get 1 streak from him killing you 1st... and then you dying... So for you, it will be

kills: x (1) and death: x

instead of

kills: x (0) and death: x

This might be a good choice for intel who normally dies often.... Haha... Noone will like to kill them anymore...

not bad!


Title: Re: [Sticky] Hero Suggestion
Post by: crazy25kid on January 08, 2007, 11:30:48 AM
but the 10k dmg will rob the fun outta goblin.... at late game when ppl get 20-30k hp... explosion becomes useless...
tat is where investment of HP becomes useful. Anyway, just like real dota, techies suicide at late game isn't really tat devastating.


Title: Re: [Sticky] Hero Suggestion
Post by: Mugen on January 09, 2007, 08:37:06 AM
My suggestion Goblin Techies...

Pri: Intel

Str: 15
Agi: 13
Int: 21

Uniqueness: 20% chance of exploding on death... Bringing upon death to the person that kills him as well...

So basically if someone kills you, you die... and maybe explode...And you will kill the other guy as well... Ending his streak.... So it will be 1 kills and 1 death for you and the person who kills you... But you will get 1 streak from him killing you 1st... and then you dying... So for you, it will be

kills: x (1) and death: x

instead of

kills: x (0) and death: x

This might be a good choice for intel who normally dies often.... Haha... Noone will like to kill them anymore...

not bad!  well maybe not kill but make 10000 damage. make it 10% at begining , then each level up adds 1.5% chance to the explosion thing!

but the 10k dmg will rob the fun outta goblin.... at late game when ppl get 20-30k hp... explosion becomes useless...

well is it fun when you kill some you also die ?? no!! that s why it makes 10k damage! it also works on intel spells that s the catch :D

its fun if you are the goblin.... ;) lol... and this will make players use hero spy more often as well.... and its a uniqueness... if 10k for a uniqueness then its a weak unique at late game....


Title: Re: [Sticky] Hero Suggestion
Post by: meethel on January 09, 2007, 08:58:32 AM
My suggestion Goblin Techies...

Pri: Intel

Str: 15
Agi: 13
Int: 21

Uniqueness: 20% chance of exploding on death... Bringing upon death to the person that kills him as well...

So basically if someone kills you, you die... and maybe explode...And you will kill the other guy as well... Ending his streak.... So it will be 1 kills and 1 death for you and the person who kills you... But you will get 1 streak from him killing you 1st... and then you dying... So for you, it will be

kills: x (1) and death: x

instead of

kills: x (0) and death: x

This might be a good choice for intel who normally dies often.... Haha... Noone will like to kill them anymore...

not bad!


Title: Re: [Sticky] Hero Suggestion
Post by: StTomato on January 17, 2007, 11:57:53 PM
impressive, Mugen has exactly same suggestion like mine ^_^ wakakakaka.


Title: Re: [Sticky] Hero Suggestion
Post by: rYan on January 18, 2007, 01:32:02 AM
*Skeleton King
Uniqueness: 20% chance to revive upon death with 300 mana (numbers can always be changed)

*Remake for Faceless Void
Uniqueness: 20% chance to evade Spells and normal attacks (not sure if this is too imbalanced)
Reason: the current uniqueness is quite hopeless against intelli's spell attacks, and 'cause of that i don't see anyone using FV.

*Morphling
Uniqueness: ability to convert str stats to agi and vice versa (just a random thought...haha...)



Title: Re: [Sticky] Hero Suggestion
Post by: Mugen on January 18, 2007, 09:32:28 AM
impressive, Mugen has exactly same suggestion like mine ^_^ wakakakaka.

lol... are we one in mind?? haha


Title: Re: [Sticky] Hero Suggestion
Post by: StTomato on January 18, 2007, 11:27:01 AM
*Skeleton King
Uniqueness: 20% chance to revive upon death with 300 mana (numbers can always be changed)

*Remake for Faceless Void
Uniqueness: 20% chance to evade Spells and normal attacks (not sure if this is too imbalanced)
Reason: the current uniqueness is quite hopeless against intelli's spell attacks, and 'cause of that i don't see anyone using FV.

*Morphling
Uniqueness: ability to convert str stats to agi and vice versa (just a random thought...haha...)

in the past, there was SK with this ability that u suggesting. but he is removed. i guess should not bring him back since there is already Aegis.

somehow i agree that FV need some remake. but not with this. butterfly and BKB has such effects.

hmmm why would we need to convert str and agi? :p


Title: Re: [Sticky] Hero Suggestion
Post by: sthelen on January 18, 2007, 08:50:35 PM
hi i want suggest 2 new hero but maybe you not proper:
1.phantom assassin (agility hero) Uniqueness:  30% chance to 2x critical
2.stone giant  (strength hero) Uniqueness: enrage for this hero become 25% or 30%
(coz sentinel need some powerfull strenght hero)


Title: Re: [Sticky] Hero Suggestion
Post by: StTomato on January 18, 2007, 09:24:29 PM
hi i want suggest 2 new hero but maybe you not proper:
1.phantom assassin (agility hero) Uniqueness:  30% chance to 2x critical
2.stone giant  (strength hero) Uniqueness: enrage for this hero become 25% or 30%
(coz sentinel need some powerfull strenght hero)

- there is already burize in the game with critical effect. wont be a great one if make a hero with critical strike uniqueness.
- 25% or 30% enrage will be too much.


Title: Re: [Sticky] Hero Suggestion
Post by: AvangerZ on January 19, 2007, 11:23:14 AM
i want to suggest 2 heroes:
earthshaker(str) Uniqueness : 10%/20% chance to stun
nerubian assasin(agi) Uniqueness : 15%/20% more return damage


Title: Re: [Sticky] Hero Suggestion
Post by: StTomato on January 19, 2007, 11:32:34 AM
i want to suggest 2 heroes:
earthshaker(str) Uniqueness : 10%/20% chance to stun
nerubian assasin(agi) Uniqueness : 15%/20% more return damage

stun not same like bash? what is stun effect?

more return damage, yeah, it was suggested. maybe in future will be implemented ^_^


Title: Re: [Sticky] Hero Suggestion
Post by: rYan on January 19, 2007, 06:18:01 PM
How about this suggestion for Stone Giant...

*Stone Giant
Uniqueness: Base damage increases by 50 every level, however, agility decreases by 10 every level.


Title: Re: [Sticky] Hero Suggestion
Post by: jamesliang on January 19, 2007, 07:51:20 PM
decrease 10....it is too high...at start ur agi like 16~20 only...
den lvl up 2 lvl n ur agi down to 0.....


Title: Re: [Sticky] Hero Suggestion
Post by: rYan on January 19, 2007, 08:55:29 PM
decrease 10....it is too high...at start ur agi like 16~20 only...
den lvl up 2 lvl n ur agi down to 0.....

the numbers can be changed, what's important is the concept...


Title: Re: [Sticky] Hero Suggestion
Post by: ghosthunter99 on January 19, 2007, 09:00:13 PM
How about this suggestion for Stone Giant...

*Stone Giant
Uniqueness: Base damage increases by 50 every level, however, agility decreases by 10 every level.

50...still imba at high lvl...coz having 300base dmg at lvl 6 = buying nearly 2 dr or getting near 176 str from lvl...mayb make him like...(any melee atk on him will cause 1 stun) n agi lowered by 5 per lvl?


Title: Re: [Sticky] Hero Suggestion
Post by: rYan on January 19, 2007, 09:03:42 PM
How about this suggestion for Stone Giant...

*Stone Giant
Uniqueness: Base damage increases by 50 every level, however, agility decreases by 10 every level.

50...still imba at high lvl...coz having 300base dmg at lvl 6 = buying nearly 2 dr or getting near 176 str from lvl...mayb make him like...(any melee atk on him will cause 1 stun) n agi lowered by 5 per lvl?

how about this?

Stone Giant Uniqueness: bonus 40dmg/level and decrease agi by 5/level?


Title: Re: [Sticky] Hero Suggestion
Post by: ghosthunter99 on January 19, 2007, 09:17:04 PM
How about this suggestion for Stone Giant...

*Stone Giant
Uniqueness: Base damage increases by 50 every level, however, agility decreases by 10 every level.

50...still imba at high lvl...coz having 300base dmg at lvl 6 = buying nearly 2 dr or getting near 176 str from lvl...mayb make him like...(any melee atk on him will cause 1 stun) n agi lowered by 5 per lvl?

how about this?

Stone Giant Uniqueness: bonus 40dmg/level and decrease agi by 5/level?

Correction: its 250base dmg on my last post...sry...wrong str also,its 147str

still abit imba...lol...coz if count the base dmg = 200, = 117 str...more than centaur by 82str...lol...


Title: Re: [Sticky] Hero Suggestion
Post by: rYan on January 19, 2007, 09:19:02 PM
How about this suggestion for Stone Giant...

*Stone Giant
Uniqueness: Base damage increases by 50 every level, however, agility decreases by 10 every level.

50...still imba at high lvl...coz having 300base dmg at lvl 6 = buying nearly 2 dr or getting near 176 str from lvl...mayb make him like...(any melee atk on him will cause 1 stun) n agi lowered by 5 per lvl?

how about this?

Stone Giant Uniqueness: bonus 40dmg/level and decrease agi by 5/level?

Correction: its 250base dmg on my last post...sry...wrong str also,its 147str

still abit imba...lol...coz if count the base dmg = 200, = 117 str...more than centaur by 82str...lol...

but it's base damage...how can compare with STR stat, since str stat gives HP as well, not only dmg...


Title: Re: [Sticky] Hero Suggestion
Post by: ghosthunter99 on January 20, 2007, 01:53:28 AM
How about this suggestion for Stone Giant...

*Stone Giant
Uniqueness: Base damage increases by 50 every level, however, agility decreases by 10 every level.

50...still imba at high lvl...coz having 300base dmg at lvl 6 = buying nearly 2 dr or getting near 176 str from lvl...mayb make him like...(any melee atk on him will cause 1 stun) n agi lowered by 5 per lvl?

how about this?

Stone Giant Uniqueness: bonus 40dmg/level and decrease agi by 5/level?

Correction: its 250base dmg on my last post...sry...wrong str also,its 147str

still abit imba...lol...coz if count the base dmg = 200, = 117 str...more than centaur by 82str...lol...

but it's base damage...how can compare with STR stat, since str stat gives HP as well, not only dmg...

nah i'm comparing wif how many str needed to get it only...lol
sure la...no hp boost...but...quite imba for low --> mid game...
coz base dmg can b used to atk creeps as lvl 1 only have 50% of the item's power


Title: Re: [Sticky] Hero Suggestion
Post by: sthelen on January 21, 2007, 05:42:50 AM
i think Uniqueness of stone giant must be like this every level get 50 base damage also each 45 agility get 1 extra turn      ........


Title: Re: [Sticky] Hero Suggestion
Post by: StTomato on January 21, 2007, 12:10:18 PM
i tot stone giant super unique part is his stone armor? which will stun melee enemies who hit him. :p


Title: Re: [Sticky] Hero Suggestion
Post by: rYan on January 21, 2007, 12:13:08 PM
i tot stone giant super unique part is his stone armor? which will stun melee enemies who hit him. :p

hehe, cannot have a uniqueness based on his ultimate?... :P his ultimate also unique ma, which other hero has something like that?... :D


Title: Re: [Sticky] Hero Suggestion
Post by: Redhya on January 22, 2007, 03:05:36 AM
i thought more about INT's

SENTINELS
1. Enchantress : 50% more effectiveness on healing self, for every attack she receives decrease 1 turn to the attacker.
2. Lord of Olympia : 25% more effective thunder bolt and less mana needed, deal 10% x current enemy's HP bonus damage for every magic cast.
3. Crystal Maiden : 30% bonus mana regen, 50% chance enemy attacked with magic will lose 1 turn (not stunned, just lose 1 turn)
4. Slayer : 35 AGI instead of 40 AGI to get more turn.
5. Prophet : free teleportation, no return damage when do normal attack to STR hero (AGI also maybe ;p).
6. Keeper of the Light : decrease 100% mana needed to enemy who cast magic to him, Heal (not Holy Light) also restores mana.
7. Enigma : attacker lost 3% of max HP for every attack
8. Goblin Techies : attacker will receive 50% of his current mana as return damage when he is killed.
9. Holy Knight : 50% more holy light effectiveness, less mana needed
10. Twin Headed Dragon : 25% chance deal damage equal with his INT

SCOURGE
1. Tormented Soul : attack from STR hero get return damage based on his INT.
2. Lich : every magic cast has 10% chance to restore 30% his max mana.
3. Death Prophet : 15% spell effectiveness and 15% less mana needed.
4. Demon Witch : every magic cast has 50% chance to drain 10% enemy's current mana.
5. Necro'lic : every magic cast has 30% chance to steal enemy's turn, 5% bonus damage and magic reduction.
6. Queen of Pain : 10% chance to evade attack.
7. Oblivion : every magic cast to him will have return damage equal with mana needed.
8. Bane Elemental : every magic he cast has 30% deal 100% more damage to him and his enemy.
9. Necrolyte : 10% damage reduce when receiving attack, get 10% of his enemy's max HP into mana when kill.
10. Warlock : 25% more heal and holy light effectiveness, every magic cast has 10% will stun enemy and deal bonus damage.

note:  bonus works only for hostile magic only.


Title: Re: [Sticky] Hero Suggestion
Post by: Nix on January 22, 2007, 06:36:15 AM
i thought more about INT's

SENTINELS
1. Enchantress : 50% more effectiveness on healing self, for every attack she receives decrease 1 turn to the attacker.
2. Lord of Olympia : 25% more effective thunder bolt and less mana needed, deal 10% x current enemy's HP bonus damage for every magic cast.
3. Crystal Maiden : 30% bonus mana regen, 50% chance enemy attacked with magic will lose 1 turn (not stunned, just lose 1 turn)
4. Slayer : 35 AGI instead of 40 AGI to get more turn.
5. Prophet : free teleportation, no return damage when do normal attack to STR hero (AGI also maybe ;p).
6. Keeper of the Light : decrease 100% mana needed to enemy who cast magic to him, Heal (not Holy Light) also restores mana.
7. Enigma : attacker lost 3% of max HP for every attack
8. Goblin Techies : attacker will receive 50% of his current mana as return damage when he is killed.
9. Holy Knight : 50% more holy light effectiveness, less mana needed
10. Twin Headed Dragon : 25% chance deal damage equal with his INT

SCOURGE
1. Tormented Soul : attack from STR hero get return damage based on his INT.
2. Lich : every magic cast has 10% chance to restore 30% his max mana.
3. Death Prophet : 15% spell effectiveness and 15% less mana needed.
4. Demon Witch : every magic cast has 50% chance to drain 10% enemy's current mana.
5. Necro'lic : every magic cast has 30% chance to steal enemy's turn, 5% bonus damage and magic reduction.
6. Queen of Pain : 10% chance to evade attack.
7. Oblivion : every magic cast to him will have return damage equal with mana needed.
8. Bane Elemental : every magic he cast has 30% deal 100% more damage to him and his enemy.
9. Necrolyte : 10% damage reduce when receiving attack, get 10% of his enemy's max HP into mana when kill.
10. Warlock : 25% more heal and holy light effectiveness, every magic cast has 10% will stun enemy and deal bonus damage.

note:  bonus works only for hostile magic only.

Aaahhh, lazy to read yours, but what I have seen from SENTINEL heroes = bad, some of them are imba, I will, and a hundred person will use Enchantress.


Title: Re: [Sticky] Hero Suggestion
Post by: xxHeLLBaSoNxx on January 22, 2007, 08:10:47 AM
Dude ur suggestion is too way imba???Every hero has chance to do something...Isnt that stupid?And u posted changes only for INT heroes???Lina's unique sucks she is not Agi hero!!!!Better for Slayers is 30 % to cast Laguna if hero has less then half hp...(dmg of Laguna hmm calculate by her INT dont know what to say)Dont get this serious i just suggesed :P


Title: Re: [Sticky] Hero Suggestion
Post by: StTomato on January 22, 2007, 11:06:19 AM
i thought more about INT's

SENTINELS
1. Enchantress : 50% more effectiveness on healing self, for every attack she receives decrease 1 turn to the attacker.
2. Lord of Olympia : 25% more effective thunder bolt and less mana needed, deal 10% x current enemy's HP bonus damage for every magic cast.
3. Crystal Maiden : 30% bonus mana regen, 50% chance enemy attacked with magic will lose 1 turn (not stunned, just lose 1 turn)
4. Slayer : 35 AGI instead of 40 AGI to get more turn.
5. Prophet : free teleportation, no return damage when do normal attack to STR hero (AGI also maybe ;p).
6. Keeper of the Light : decrease 100% mana needed to enemy who cast magic to him, Heal (not Holy Light) also restores mana.
7. Enigma : attacker lost 3% of max HP for every attack
8. Goblin Techies : attacker will receive 50% of his current mana as return damage when he is killed.
9. Holy Knight : 50% more holy light effectiveness, less mana needed
10. Twin Headed Dragon : 25% chance deal damage equal with his INT

SCOURGE
1. Tormented Soul : attack from STR hero get return damage based on his INT.
2. Lich : every magic cast has 10% chance to restore 30% his max mana.
3. Death Prophet : 15% spell effectiveness and 15% less mana needed.
4. Demon Witch : every magic cast has 50% chance to drain 10% enemy's current mana.
5. Necro'lic : every magic cast has 30% chance to steal enemy's turn, 5% bonus damage and magic reduction.
6. Queen of Pain : 10% chance to evade attack.
7. Oblivion : every magic cast to him will have return damage equal with mana needed.
8. Bane Elemental : every magic he cast has 30% deal 100% more damage to him and his enemy.
9. Necrolyte : 10% damage reduce when receiving attack, get 10% of his enemy's max HP into mana when kill.
10. Warlock : 25% more heal and holy light effectiveness, every magic cast has 10% will stun enemy and deal bonus damage.

note:  bonus works only for hostile magic only.

ST:
enchantress - wow who dare to touh her? haha. will need to nerf it badly
lord of olympia - not bad
cystal maiden - hmmm the lose turn part isnt great. i prefer stun effect rather than -1 turn. will be too powerful if can minus unlimited turns
slayer - a little weak, need some other bonus. or else it will be better just use an AGI hero
prophet - MUST NOT FREE TELEPORTATION. LoD has disalllowed that
kotl - dont understand
enigma - who attack him will drop 3% hp?
goblin techies - not bad
holy knight - not bad too
thd - why this skill got thing to do with thd?

SC
tormented soul - why this skill?
lich - hmmm kinda pity for that 10% chance. wont be great to use him at all. better higher chance with slightly lower mana regen. maybe 20% chance 25% mana regen
death prophet - not bad
demon witch - not bad
necrolic - too strong... just need steal turn bonus is good enough. maybe 20% or 15% chance
qop - evasion is boring. totally can dump this idea
oblivion - not bad but hard to code/play/count
bane element - why? and this is better than ogre magi... can drop this too
warlock - why?

overall, some are good ideas. but many repeated uniqueness like better healling better magic damage. i got all these ideas, except the goblin and demon witch part tat u suggested. tat 2 kinda unique to me :)


Title: Re: [Sticky] Hero Suggestion
Post by: Redhya on January 22, 2007, 06:06:54 PM
i'm rather confused because INTs are mostly nuker...
and i want to make some battle INTs...
here are some changes...

ST
1. Enchantress : 50% more effectiveness on healing self, for every attack to her that deals damage less than her 5x INT, the attacker lost 1 turn (can be solved with consecutive attack).
3. Crystal Maiden : change lose 1 turn to stunned.
4. 35 AGI instead of 40 AGI to get more turn, get bonus damage every 2 INT.
5. change the cost of teleport use mana instead of free.
6. KoTL : when enemies cast magic to him they will also loss 100% of their used mana to cast that magic, Heal (not Holy Light) also restores mana.
7. Enigma : when the enemy too close to Enigma for 5 turn (means after attack him 5 turns) attacker lost 3% of max HP for every next attack.
10. THD : bonus damage from his INT for every hostile magic he cast with formula "Xth magic + X multiply INT", for example 1st magic damage + 1x INT, 2nd magic damage + x2 INT, 3rd magic damage + 3x INT, and so on.
(new)11. Silencer : get bonus 1 damage for every 1 INT.

SC
1. Tormented Soul : 30% more magic damage, 15% more mana needed.
2. Lich : every magic cast has 20% chance to restore 30% his max mana, 5 turns protection
5. Necro'lic : every magic cast has 20% chance to steal enemy's turn, only 5% bonus damage and magic reduction.
6. Queen of Pain : changed 10% evasion to 10% block magic
7. Bane Elemental : 50% more damage and 50% more succesful Brain Sap.
8. Warlock : because he has shadow word, so i add his effectiveness in heal, and he has shadow rain when cast will stun enemy and deals bonus damage


Title: Re: [Sticky] Hero Suggestion
Post by: xxHeLLBaSoNxx on January 22, 2007, 06:21:39 PM
Now its much better i think but i am exiting about which hero are they going to bring in next round???Some powerfull hero at ST???I kinda wana go to ST with friends bcoz they asked that ^_^ :D


Title: Re: [Sticky] Hero Suggestion
Post by: StTomato on January 23, 2007, 07:35:04 PM
hmmm... it wont be possible to have too much heroes in webdota. first, too much heroes make harder to get a balance. second, too much hero make the game hard to play, since you will have no completely no idea your enemy using what hero. thirdly, this might cause the server to overload.

i wonder is LoD still planning to add new heroes (for coming several rounds) @_@


Title: Re: [Sticky] Hero Suggestion
Post by: xxHeLLBaSoNxx on January 23, 2007, 07:55:39 PM
Well ur right maybe to many heroes may bring server overfull and bla bla all other stuffs..But there is still inbalance game between teams and it will be problem as long as u dont find some way to solve it???Am i right???


Title: Re: [Sticky] Hero Suggestion
Post by: rYan on January 27, 2007, 01:20:24 PM
Silencer

Uniqueness: +7 bonus intelligence for every 10 killing streaks.


Title: Re: [Sticky] Hero Suggestion
Post by: Redhya on January 27, 2007, 01:51:19 PM
Silencer

Uniqueness: +7 bonus intelligence for every 10 killing streaks.
i agree with u...


Title: Re: [Sticky] Hero Suggestion
Post by: rYan on January 27, 2007, 02:49:11 PM
Silencer

Uniqueness: +7 bonus intelligence for every 10 killing streaks.

Bloodseeker

Uniqueness: Regenerates 40% of enemy hero's max HP after killing it, 20% for creeps.

Stone Giant

Uniqueness: +40 bonus damage every level, but -5 agility every level.

Slithereen Guard

Uniqueness: 30% chance to Corrupt(disable enemy's armor) enemy on attack.

Bounty Hunter

Uniqueness: Gains 20% bonus gold from hero killing, and 15% evasion.

Troll Warlord remake

Uniqueness: Gains 1 bonus turn every 25 agility, has a max. of 9turns/cycle.

Slayer

Uniqueness: Learns spell "Laguna Blade" at lv.7, spell deals 15 x intelligence.

Omniknight

Uniqueness: 20% chance to block spells with 300 mana.

Lord of Avernus

Uniqueness: When HP<20%, LoA has a 20% chance to block off each normal attack.

All the numbers, values and % can be reconsidered.

All the hero suggestions I've thought of so far...






Title: Re: [Sticky] Hero Suggestion
Post by: xxHeLLBaSoNxx on January 27, 2007, 11:13:55 PM
Well i agree in most of sugestions but why Omniknight that one???Isnt better to put

Omniknight:Has 30% to heal for 1000 HP(or more)every cycle if he is hurted???


Title: Re: [Sticky] Hero Suggestion
Post by: rYan on January 28, 2007, 12:19:29 AM
Well i agree in most of sugestions but why Omniknight that one???Isnt better to put

Omniknight:Has 30% to heal for 1000 HP(or more)every cycle if he is hurted???

haha...just a suggestion...since the real omniknight has repel...which blocks off magic...


Title: Re: [Sticky] Hero Suggestion
Post by: Guess on January 28, 2007, 01:30:36 AM
Bloodseeker

Uniqueness: Regenerates 40% of enemy hero's max HP after killing it, 20% for creeps.

i would like to suggest tat Bloodseeker uniqueness is to be able to deal 20% more damage when enemy HP drops below 50% % can be changed.

Slayer

Uniqueness: Learns spell "Laguna Blade" at lv.7, spell deals 15 x intelligence.

what about slayer's death coil can stun enemy for 1 cycle..


Title: Re: [Sticky] Hero Suggestion
Post by: xxHeLLBaSoNxx on January 28, 2007, 05:09:51 AM
L0L Lina cast Dc and that stun it???Why Dc stun it???In real warcraft it can only dmg enemy or heal friend so Dc has no sence to stun some1...Maybe that with Laguna Blade but 15 x Int isnt it too much...Or maybe it has small chance to be casted...Fizzles all the time


Title: Re: [Sticky] Hero Suggestion
Post by: Nix on January 28, 2007, 09:55:57 AM
Bloodseeker

Uniqueness: Regenerates 40% of enemy hero's max HP after killing it, 20% for creeps.

i would like to suggest tat Bloodseeker uniqueness is to be able to deal 20% more damage when enemy HP drops below 50% % can be changed.

Slayer

Uniqueness: Learns spell "Laguna Blade" at lv.7, spell deals 15 x intelligence.

what about slayer's death coil can stun enemy for 1 cycle..

If you want Bloodseeker like that, better I pick Night Stalker, which is 25% all the time, not only below 50%.


Title: Re: [Sticky] Hero Suggestion
Post by: Guess on January 28, 2007, 01:33:47 PM
Bloodseeker is AGI hero..n NS uniqueness only works at night


Title: Re: [Sticky] Hero Suggestion
Post by: BumbleStreak on January 28, 2007, 01:35:55 PM
Silencer

Uniqueness: +7 bonus intelligence for every 10 killing streaks.

Bloodseeker

Uniqueness: Regenerates 40% of enemy hero's max HP after killing it, 20% for creeps.

Stone Giant

Uniqueness: +40 bonus damage every level, but -5 agility every level.

Slithereen Guard

Uniqueness: 30% chance to Corrupt(disable enemy's armor) enemy on attack.

Bounty Hunter

Uniqueness: Gains 20% bonus gold from hero killing, and 15% evasion.

Troll Warlord remake

Uniqueness: Gains 1 bonus turn every 25 agility, has a max. of 9turns/cycle.

Slayer

Uniqueness: Learns spell "Laguna Blade" at lv.7, spell deals 15 x intelligence.

Omniknight

Uniqueness: 20% chance to block spells with 300 mana.

Lord of Avernus

Uniqueness: When HP<20%, LoA has a 20% chance to block off each normal attack.

All the numbers, values and % can be reconsidered.

All the hero suggestions I've thought of so far...






whoa...cool


Title: Re: [Sticky] Hero Suggestion
Post by: Nix on January 28, 2007, 02:48:12 PM
Silencer, Troll Warlord's remake, and Bounty Hunter are possible to be added/changed......

Stone Giant
Is absolutely could become an abused hero.......
Uniqueness: +40 bonus damage every level, but -5 agility every level.
STR hero, maybe Stone Giant will have around 10 ~ 15 Agility at lvl 1 (in this Webdota).
Only need lvl up about 3 'til 4 times and your AGI will become 0..... Just train your Agility when you are on lvl 6 (when it is hard to lvl up).
Will not be abused if AGI points can become minus....

Slithereen Guard
I think this hero could be the best Agility hero. 30% is like one Buriza, he could be an Agility and Intelligence heroes killer. Because Agility and Intel have % damage reduction which is significant for them to survive. Cannot imagine if this hero can disable enemy's armor (30% chance), especially if its uniquness triggered when hit AGI hero.

Slayer
Too massive damage... Should be only 10x of his Intelligence.

LoA
20% seems useless, if my hp is 40,000. 20% is only 8000 hp..... Should be around 40% ~ 60% chance.

Omniknight
Cool enough.

Bounty Hunter
Hmmm, 20% is too big. But I do not get it. Which one is the right one:
1) [ (10% + (1% * his streak)) of enemy's gold reserve ] + 20%
2) [ (10% + 20% + (1% * his streak)) of enemy's gold reserve ]
Number 1 ==> Example, enemy has 0 streak, his gold reserve is 1000 gold. When you kill him, you will gain [ (1000 * 10%) + 20%], which is 120 gold only.
Number 2 ==> Example, enemy has 0 streak, his gold reserve is 1000 gold. When you kill him, you will gain [ 1000 * (10% + 20%)]. which is 300 gold.
Which one? Number 1 or 2??

Bloodseeker
Good. Since Agility heroes do not have any hp regeneration. This hero has it but must kill creeps. Cool.

xSTREAKx
This hero is only a spammer. Lol....


Title: Re: [Sticky] Hero Suggestion
Post by: rYan on January 28, 2007, 03:25:35 PM
Silencer

Uniqueness: +7 bonus intelligence for every 10 killing streaks.

Bloodseeker

Uniqueness: Regenerates 40% of enemy hero's max HP after killing it, 20% for creeps.

Stone Giant

Uniqueness: +40 bonus damage every level, but -5 agility every level.

Slithereen Guard

Uniqueness: 30% chance to Corrupt(disable enemy's armor) enemy on attack.

Bounty Hunter

Uniqueness: Gains 20% bonus gold from hero killing, and 15% evasion.

Troll Warlord remake

Uniqueness: Gains 1 bonus turn every 25 agility, has a max. of 9turns/cycle.

Slayer

Uniqueness: Learns spell "Laguna Blade" at lv.7, spell deals 15 x intelligence.

Omniknight

Uniqueness: 20% chance to block spells with 300 mana.

Lord of Avernus

Uniqueness: When HP<20%, LoA has a 20% chance to block off each normal attack.

All the numbers, values and % can be reconsidered.

All the hero suggestions I've thought of so far...






kill heroes also will regen life for bloodseeker...not necessarily must kill creeps. As for laguna blade, 15 is alright, 'cause like for death coil, 500 intelli you can already deal about 5000+ dmg w/o any resistance, so i think 15 times is still fine, maybe make it harder to cast. As for Loa's chance...i agree, maybe ill increase it to 40% chance.


Title: Re: [Sticky] Hero Suggestion
Post by: rYan on January 28, 2007, 03:42:05 PM
Silencer (INT)

Uniqueness: +7 bonus intelligence for every 10 killing streaks.

Bloodseeker (AGI)

Uniqueness: Regenerates 40% of enemy hero's max HP after killing it, 20% for creeps.(so that you don't have to depend so much on healers and instead regenerate your own HP after killing any heroes or creeps.)

Stone Giant (STR)
 
Uniqueness: +30 bonus damage every level, but -5 agility every level.(if agility goes below 0, player receives 0turns/cycle.)

Slithereen Guard (STR)

Uniqueness: 20% chance to Corrupt(disable enemy's armor) enemy on attack.(only for the turn which the chance triggers.)

Bounty Hunter (AGI)

Uniqueness: Gains 15% bonus gold from hero killing, and 15% evasion.(means you get 25% of enemy's gold reserve if enemy has 0 streaks, but enemy only loses 10% to be fair.)

Troll Warlord remake

Uniqueness: Gains 1 bonus turn every 25 agility, has a max. of 9turns/cycle.

Slayer (INT)

Uniqueness: Learns spell "Laguna Blade" at lv.7, spell deals 15 x intelligence, 1600 mana cost.

Omniknight (STR)

Uniqueness: 20% chance to block spells with 400 mana.

Lord of Avernus (STR)

Uniqueness: When HP<15%, LoA has a 40% chance to block off each normal attack.

All the numbers, values and % can be reconsidered.

modified the suggestions a little...


Title: Re: [Sticky] Hero Suggestion
Post by: Redhya on January 28, 2007, 04:16:30 PM
I'm kinda disagree with Slayer...


Title: Re: [Sticky] Hero Suggestion
Post by: Nix on January 28, 2007, 06:05:25 PM
Silencer (INT)

Uniqueness: +7 bonus intelligence for every 10 killing streaks.

Bloodseeker (AGI)

Uniqueness: Regenerates 40% of enemy hero's max HP after killing it, 20% for creeps.(so that you don't have to depend so much on healers and instead regenerate your own HP after killing any heroes or creeps.)

Stone Giant (STR)
 
Uniqueness: +30 bonus damage every level, but -5 agility every level.(if agility goes below 0, player receives 0turns/cycle.)

Slithereen Guard (STR)

Uniqueness: 20% chance to Corrupt(disable enemy's armor) enemy on attack.(only for the turn which the chance triggers.)

Bounty Hunter (AGI)

Uniqueness: Gains 15% bonus gold from hero killing, and 15% evasion.(means you get 25% of enemy's gold reserve if enemy has 0 streaks, but enemy only loses 10% to be fair.)

Troll Warlord remake

Uniqueness: Gains 1 bonus turn every 25 agility, has a max. of 9turns/cycle.

Slayer (INT)

Uniqueness: Learns spell "Laguna Blade" at lv.7, spell deals 15 x intelligence, 1600 mana cost.

Omniknight (STR)

Uniqueness: 20% chance to block spells with 400 mana.

Lord of Avernus (STR)

Uniqueness: When HP<15%, LoA has a 40% chance to block off each normal attack.

All the numbers, values and % can be reconsidered.

modified the suggestions a little...

Stone Giant, make it  +35  bonus damage every increasing of lvl and no deduction of Agility points, like Butcher vs Centaur, Centaur has more 2 STR than Butcher's, so does this Stone Giant vs Shadow Fiend....

For LoA, I would like to suggest, when his HP goes below 15%, he will come into protection for 3 minutes.
But still, just see wheter LOD will pick this hero or not....


Title: Re: [Sticky] Hero Suggestion
Post by: rYan on January 28, 2007, 06:16:26 PM
Silencer (INT)

Uniqueness: +7 bonus intelligence for every 10 killing streaks.

Bloodseeker (AGI)

Uniqueness: Regenerates 40% of enemy hero's max HP after killing it, 20% for creeps.(so that you don't have to depend so much on healers and instead regenerate your own HP after killing any heroes or creeps.)

Stone Giant (STR)
 
Uniqueness: +40 bonus damage every level, but -5 agility every level.(if agility reaches 0, player receives 0turns/cycle.)

Slithereen Guard (STR)

Uniqueness: 20% chance to Corrupt(disable enemy's armor) enemy on attack.(only for the turn which the chance triggers.)

Bounty Hunter (AGI)

Uniqueness: Gains 15% bonus gold from hero killing, and 15% evasion.(means you get 25% of enemy's gold reserve if enemy has 0 streaks, but enemy only loses 10% to be fair.)

Troll Warlord remake

Uniqueness: Gains 1 bonus turn every 25 agility, has a max. of 9turns/cycle.

Slayer (INT)

Uniqueness: Learns spell "Laguna Blade" at lv.7, spell deals 15 x intelligence, 1600 mana cost.

Omniknight (STR)

Uniqueness: 20% chance to block spells with 400 mana.

Lord of Avernus (STR)

Uniqueness: When HP<15%, LoA receives 3 turns of attack protection.(once LoA is attacked for 3 turns or has healed himself to >15%HP, the protection is gone.)

All the numbers, values and % can be reconsidered.

modified the suggestions a little...




Stone Giant, make it  +35  bonus damage every increasing of lvl and no deduction of Agility points, like Butcher vs Centaur, Centaur has more 2 STR than Butcher's, so does this Stone Giant vs Shadow Fiend....

For LoA, I would like to suggest, when his HP goes below 15%, he will come into protection for 3 minutes.
But still, just see wheter LOD will pick this hero or not....


As for stone giant, i wanted to suggest something totally different from the other heroes, that's why it has the -5 agility, instead of just giving him bonus damage so that he can be compared with other heroes, and besides, once his agility reaches 0, he doesn't get any turns/cycle, so i don't think players will abuse this.

I changed LoA again, to attack protection instead, not sure whether it's acceptable ???


Title: Re: [Sticky] Hero Suggestion
Post by: Nix on January 28, 2007, 07:08:31 PM
No no rYan.... Shadow Fiend is an Agility hero, so it is much much better than Stone Giant.....


Title: Re: [Sticky] Hero Suggestion
Post by: Guess on January 28, 2007, 11:31:05 PM
STR hero got enrage which is much much more better den AGI hero's terror. Dun reduce the AGI for Stone giant


Title: Re: [Sticky] Hero Suggestion
Post by: rYan on January 29, 2007, 01:49:08 AM
Silencer (INT)

Uniqueness: +7 bonus intelligence for every 10 killing streaks.

Bloodseeker (AGI)

Uniqueness: Regenerates 40% of enemy hero's max HP after killing it, 20% for creeps.(so that you don't have to depend so much on healers and instead regenerate your own HP after killing any heroes or creeps.)

Stone Giant (STR)
 
Uniqueness: +40 bonus damage every level, but -5 agility every level.(if agility reaches 0, player receives 0turns/cycle.)

Slithereen Guard (STR)

Uniqueness: 20% chance to Corrupt(disable enemy's armor) enemy on attack.(only for the turn which the chance triggers.)

Bounty Hunter (AGI)

Uniqueness: Gains 15% bonus gold from hero killing, and 15% evasion.(means you get 25% of enemy's gold reserve if enemy has 0 streaks, but enemy only loses 10% to be fair.)

Troll Warlord remake

Uniqueness: Gains 1 bonus turn every 25 agility, has a max. of 9turns/cycle.

Slayer (INT)

Uniqueness: Learns spell "Laguna Blade" at lv.7, spell deals 15 x intelligence, 1600 mana cost.

Omniknight (STR)

Uniqueness: 20% chance to block spells with 400 mana.

Lord of Avernus (STR)

Uniqueness: When HP<15%, LoA receives 3 turns of attack protection.(once LoA is attacked for 3 turns or has healed himself to >15%HP, the protection is gone.)

All the numbers, values and % can be reconsidered.

modified the suggestions a little...




Stone Giant, make it  +35  bonus damage every increasing of lvl and no deduction of Agility points, like Butcher vs Centaur, Centaur has more 2 STR than Butcher's, so does this Stone Giant vs Shadow Fiend....

For LoA, I would like to suggest, when his HP goes below 15%, he will come into protection for 3 minutes.
But still, just see wheter LOD will pick this hero or not....


As for stone giant, i wanted to suggest something totally different from the other heroes, that's why it has the -5 agility, instead of just giving him bonus damage so that he can be compared with other heroes, and besides, once his agility reaches 0, he doesn't get any turns/cycle, so i don't think players will abuse this.

I changed LoA again, to attack protection instead, not sure whether it's acceptable ???

hmm, i think it's fair for tiny to reduce agility by 5 each turn, 'cause 40 dmg every level is alot, by lv.8, you have 280 bonus damage that comes effortlessly, unlike sf, need to get 10 streaks, and you never know who might kill you...


Title: Re: [Sticky] Hero Suggestion
Post by: irgyou on January 29, 2007, 03:56:29 AM
Hi all
What happened with st tomato's suggestion about trol remake into URSA? I like it very much with option 2 passive enrage 3%. like a str/agi hybrid. i thought it was gonna be introduced this round. What do u think?


Title: Re: [Sticky] Hero Suggestion
Post by: Lord of Dota on January 29, 2007, 10:43:41 AM
some of the suggestions from rYan are workable. Let me consider.


Title: Re: [Sticky] Hero Suggestion
Post by: Nix on January 29, 2007, 03:22:32 PM
Axe (Scourge) (Strength) - Has 15% chance on every attack to kill enemy instantly when their HP lower than 40%. (including creep)

I think this hero is pretty good too  ;D But it must be the REAL 15%, not like Bash from SnY.....


Title: Re: [Sticky] Hero Suggestion
Post by: ghosthunter99 on January 29, 2007, 05:32:08 PM
Axe (Scourge) (Strength) - Has 15% chance on every attack to kill enemy instantly when their HP lower than 40%. (including creep)

I think this hero is pretty good too  ;D But it must be the REAL 15%, not like Bash from SnY.....


mayb lower the % of hp to 15-25%...40% is quite...imba...



Title: Re: [Sticky] Hero Suggestion
Post by: rYan on January 29, 2007, 05:46:20 PM
Axe (Scourge) (Strength) - Has 15% chance on every attack to kill enemy instantly when their HP lower than 40%. (including creep)

I think this hero is pretty good too  ;D But it must be the REAL 15%, not like Bash from SnY.....


mayb lower the % of hp to 15-25%...40% is quite...imba...



agreed. 40% too imbalanced, maybe <20%HP is nice, and maybe can have a 20% chance to instant kill.


Title: Re: [Sticky] Hero Suggestion
Post by: rYan on January 29, 2007, 06:23:32 PM
changed suggestion on Slayer a little bit again...

Slayer (INT)

Uniqueness: Learns spell "Laguna Blade" at lv.7, spell deals 20 x intelligence as damage, 1500 mana cost.(Since Death Coil is already around 13 x intelligence, and Laguna Blade needs almost twice the mana to cast, and it is harder to cast(higher fizzle rate).)


Title: Re: [Sticky] Hero Suggestion
Post by: Nix on January 29, 2007, 09:55:53 PM
Axe (Scourge) (Strength) - Has 15% chance on every attack to kill enemy instantly when their HP lower than 40%. (including creep)

I think this hero is pretty good too


Title: Re: [Sticky] Hero Suggestion
Post by: Guess on January 29, 2007, 10:23:33 PM
i have a suggestion for a new Sc hero

Necrolyte
uniquenss is each kill will restore 40% of mana


Title: Re: [Sticky] Hero Suggestion
Post by: StTomato on January 29, 2007, 11:41:36 PM
my little comments on ryan's suggestion:

* silencer - similar to butcher/shadow fiend... (40%)

* bloodseeker - cool, this is wat i call uniqueness! (90%)

* stone giant - hmmm... different type of centaur warchief... (40%)

* slithereen guard (might renamed to slithereen lord in dota soon) - cool. but i think desolater will soon change to have "corruption" effect soon. so maybe not so suitable (50%)

* bounty hunter - hmmm... extra gold is similar to alchemist while evasion isnt a good idea since we got butterfly (30%)

* troll - i believe it is a good remake~ (90%)

* slayer - hmmm i think all players will choose this hero if it is implemented. seem a little unfair to other INT heroes (40%)

* omniknight - ah... bkb effect, sorry not good (30%)

* lord of avernus - i like the idea, but number need to rework (80%)

*** sorry if i am a little "strict" on giving score. haha. most of your heroes only lack of one thing - "originality", which i gave low score on them.


Title: Re: [Sticky] Hero Suggestion
Post by: jamesliang on January 30, 2007, 12:28:32 AM
this hero i saw some1 posted b4...but i would like to post it again...kinda nice hero...
Goblin Techni(***)
Uniquess:40% chance to deal 50% of its attack to enemy when die.

Example: u got 100 damage,when enemy killed u,u will maybe deal 50 damage to it.

but something im not sure....goblin is wat type hero...?izzit INT or wat?sry im not sure about it....


Title: Re: [Sticky] Hero Suggestion
Post by: rYan on January 30, 2007, 02:41:45 AM
my little comments on ryan's suggestion:

* silencer - similar to butcher/shadow fiend... (40%)

* bloodseeker - cool, this is wat i call uniqueness! (90%)

* stone giant - hmmm... different type of centaur warchief... (40%)

* slithereen guard (might renamed to slithereen lord in dota soon) - cool. but i think desolater will soon change to have "corruption" effect soon. so maybe not so suitable (50%)

* bounty hunter - hmmm... extra gold is similar to alchemist while evasion isnt a good idea since we got butterfly (30%)

* troll - i believe it is a good remake~ (90%)

* slayer - hmmm i think all players will choose this hero if it is implemented. seem a little unfair to other INT heroes (40%)

* omniknight - ah... bkb effect, sorry not good (30%)

* lord of avernus - i like the idea, but number need to rework (80%)

*** sorry if i am a little "strict" on giving score. haha. most of your heroes only lack of one thing - "originality", which i gave low score on them.


just trying to make it as close to DotA as possible...  :D


Title: Re: [Sticky] Hero Suggestion
Post by: Nix on January 30, 2007, 06:44:30 AM
i have a suggestion for a new Sc hero

Necrolyte
uniquenss is each kill will restore 40% of mana

Wakakaka, I will absolutely choose this hero, in late game he can kill non stop. Maybe the number should be changed, like restore 40% of mana that he used to kill that enemy.....


Title: Re: [Sticky] Hero Suggestion
Post by: Guess on January 30, 2007, 08:18:03 AM
it is something like Tinker but weaker i guess...


Title: Re: [Sticky] Hero Suggestion
Post by: StTomato on January 30, 2007, 08:49:03 AM
of coz need to stick to original dota. what i mean is some suggestions are too similar to the heroes that we are having now in webdota. :)


Title: Re: [Sticky] Hero Suggestion
Post by: ghosthunter99 on January 30, 2007, 10:06:34 AM
this hero i saw some1 posted b4...but i would like to post it again...kinda nice hero...
Goblin Techni(***)
Uniquess:40% chance to deal 50% of its attack to enemy when die.

Example: u got 100 damage,when enemy killed u,u will maybe deal 50 damage to it.

but something im not sure....goblin is wat type hero...?izzit INT or wat?sry im not sure about it....


goblin is int hero...


Title: Re: [Sticky] Hero Suggestion
Post by: xxHeLLBaSoNxx on January 30, 2007, 05:02:16 PM
L0L Jamesliang u didnt know that goblin is INT hero?Do u even play DOTA?L0L kiding buddy but i dont understand how u dont know which type of hero is goblin :D


Title: Re: [Sticky] Hero Suggestion
Post by: jamesliang on January 30, 2007, 07:36:15 PM
coz im not often play dota.....goblin is kinda not familiar for me....but i just used it few time in wtf- mode...

btw...another suggestion hero....

Tiger of the princess(AGI)


Uniquess: can free teleport to other lane,but use 200 mana for every changing lane.
(u can choose use mana to teleport or dont wan use mana when teleport)

i give her this uniquess coz its 3rd skill...can jump den add speed...den i tihnk this suggestion shud be suitable for it....how?


Title: Re: [Sticky] Hero Suggestion
Post by: xxHeLLBaSoNxx on January 30, 2007, 08:03:48 PM
So whats the Point of free teleportation?Its like Sniper and it has no uniquess more like Sniper had...Maybe add something more,not just that..k?


Title: Re: [Sticky] Hero Suggestion
Post by: iCare on January 30, 2007, 08:05:41 PM
Bloodseeker
Special skill enemy who lower than 40% hp will auto show out in Bloodseeker Attack list(Top,middle,bottom)when lower than 40% auto join in to attack list meaning Bloodseeker at top,center,bottom also can hit 3 lane enemy.


Title: Re: [Sticky] Hero Suggestion
Post by: jamesliang on January 30, 2007, 08:22:02 PM
Bloodseeker
Special skill enemy who lower than 40% hp will auto show out in Bloodseeker Attack list(Top,middle,bottom)when lower than 40% auto join in to attack list meaning Bloodseeker at top,center,bottom also can hit 3 lane enemy.

it will become imba....he no nid to run n just need to wait ppl kill until left 40% life den go ks....

about my tiger...cant think any special more...any1 can help...?


Title: Re: [Sticky] Hero Suggestion
Post by: ghosthunter99 on January 30, 2007, 08:30:52 PM
Bloodseeker
Special skill enemy who lower than 40% hp will auto show out in Bloodseeker Attack list(Top,middle,bottom)when lower than 40% auto join in to attack list meaning Bloodseeker at top,center,bottom also can hit 3 lane enemy.

it will become imba....he no nid to run n just need to wait ppl kill until left 40% life den go ks....

about my tiger...cant think any special more...any1 can help...?

Have new skill for her?
Uses "2k" mana for 1cycle of protection? her ult skill

amount of mana could b changed...coz 2k can b abused...(but if the player attack other or cast other spells...no more hiding...


Title: Re: [Sticky] Hero Suggestion
Post by: xxHeLLBaSoNxx on January 30, 2007, 09:04:31 PM
About Tiger Girl:Maybe 30% to hit target 2 times using one turn(it is from her Starfall but its better to hit twice with attack then with magic here bcoz of low int)I think it is nice...


Title: Re: [Sticky] Hero Suggestion
Post by: Guess on January 31, 2007, 12:57:54 AM
lol..she is not a tiger girl...she is a girl riding on a tiger...den it is 2x damage (without critical) or 4x damage( with critical)


Title: Re: [Sticky] Hero Suggestion
Post by: xxHeLLBaSoNxx on January 31, 2007, 01:43:30 AM
Bla Bla i told tiger girl bcoz of Jamesliang he is still kid and he told Tiger Girl 1st so i just repeated it....


Title: Re: [Sticky] Hero Suggestion
Post by: BumbleStreak on January 31, 2007, 10:18:16 PM
viper

uniqueness: enemy tat atacks viper has 10% chance to get corrosive (cannot increase 1 turn in next 30 minutes )


Title: Re: [Sticky] Hero Suggestion
Post by: xxHeLLBaSoNxx on January 31, 2007, 10:52:47 PM
Agree with that too.Maybe chance could get incresed to 20% or to corosive enemy and disable him to gain turns next cycle...

Viper

Unique:20% to corosive enemy and disable him to gaint turns for next cycle(no mater how much he gains for cycle)


Title: Re: [Sticky] Hero Suggestion
Post by: BumbleStreak on February 01, 2007, 01:02:26 AM
hmm..but 20% is too much


Title: Re: [Sticky] Hero Suggestion
Post by: xxHeLLBaSoNxx on February 01, 2007, 01:10:18 AM
Hmm maybe it can be only done once per cycle to one target...


Title: Re: [Sticky] Hero Suggestion
Post by: BumbleStreak on February 01, 2007, 01:22:12 AM
then oso useless...xD....i think best is 10% frome very single attack from enemy can trigger corrosive skin...mayb can make the target can add a turn next cycle and deals 100 damage backto the enemy tat get hit by corrosive skin...so...corrosive got 2 effect if get hit:

deals 100 damage

next cycle cannot add 1 turn


insane?


Title: Re: [Sticky] Hero Suggestion
Post by: xxHeLLBaSoNxx on February 01, 2007, 01:25:14 AM
Uff to much insane...Wasnt better 10% to corosive enemy and disable him to get turns next cycle?


Title: Re: [Sticky] Hero Suggestion
Post by: BumbleStreak on February 01, 2007, 01:26:41 AM
so...conclusion is...10% for every single attack from enemy can get corrosive skin

effect is next cycle the enemy cannot up 1 turn....hope can pass it...tomato plz read it

haha...look at my signature...changed...this time nicer...hehehe


Title: Re: [Sticky] Hero Suggestion
Post by: xxHeLLBaSoNxx on February 01, 2007, 01:34:06 AM
Ok i agree with % but i dont understand ur english is bad...


Title: Re: [Sticky] Hero Suggestion
Post by: MinG ShenG on February 01, 2007, 01:51:04 AM
Ok i agree with % but i dont understand ur english is bad...
i tell u all......no need lik this...jz change to speel reduction n attack reduction.......SO EASY~~ ;D


Title: Re: [Sticky] Hero Suggestion
Post by: xxHeLLBaSoNxx on February 01, 2007, 02:00:20 AM
Yes but xSTREAKx's english is so bad i cant understand him...So anyway my sugestion for Viper

Viper

Unique:Got 10% to enemy corosive enemy and disable him to gain turns next cycle no matter how much he gets per cycle...


I think i wrote all corectly(Hope my english not so bad like Streak's)LoL

Kiding buddy!!!


Title: Re: [Sticky] Hero Suggestion
Post by: MinG ShenG on February 01, 2007, 02:04:23 AM
Yes but xSTREAKx's english is so bad i cant understand him...So anyway my sugestion for Viper

Viper

Unique:Got 10% to enemy corosive enemy and disable him to gain turns next cycle no matter how much he gets per cycle...


I think i wrote all corectly(Hope my english not so bad like Streak's)LoL

Kiding buddy!!!
u cant do like this....if in early game....ppl hit him....he cant get turn....it will destroy that guy whole plan......so i think attack reduction n spell reduction will be better....lvl 1- 5%spell reduction n attack reduction....each lvl+3%.....


Title: Re: [Sticky] Hero Suggestion
Post by: xxHeLLBaSoNxx on February 01, 2007, 02:07:05 AM
Huh maybe...So u suges that Viper get Magic/Dmg reduction increse with lvl?Or what


Title: Re: [Sticky] Hero Suggestion
Post by: MinG ShenG on February 01, 2007, 02:22:27 AM
Huh maybe...So u suges that Viper get Magic/Dmg reduction increse with lvl?Or what
ya....so it will make viper equiness strong but wont too strong.....n wont be useless....cuz every lvl it will increase....


Title: Re: [Sticky] Hero Suggestion
Post by: xxHeLLBaSoNxx on February 01, 2007, 02:24:16 AM
For how much %...I think 3% every lvl will be fine...5% will be imba late game..So 3% fine...
Agree?


Title: Re: [Sticky] Hero Suggestion
Post by: MinG ShenG on February 01, 2007, 02:27:26 AM
For how much %...I think 3% every lvl will be fine...5% will be imba late game..So 3% fine...
Agree?
ya.....3% i think that b4.....if we 5% 8x5=40%+5%base on lvl1<---INSANE!!! so make it 3% 8x3=24%+5%=29%.....it will be fine......(sry....cuz mayb make u confuse)


Title: Re: [Sticky] Hero Suggestion
Post by: xxHeLLBaSoNxx on February 01, 2007, 02:31:02 AM
I got it like i said 3% will be fine....


Title: Re: [Sticky] Hero Suggestion
Post by: BumbleStreak on February 01, 2007, 09:05:56 AM
diao....im not from english family...english sure bad lar.....k...ming sheng suggestion is better....viper became spell reduction and attack reduction


Title: Re: [Sticky] Hero Suggestion
Post by: xxHeLLBaSoNxx on February 01, 2007, 06:01:12 PM
So final version:

Viper:

Unique:3% of Magic and Damage reduction increse every level...

Because of funny Rounds it wont take more that 8 or 9 lvl so..

8 x 3=24% reduction
or
9 x 3=27% reduction


Title: Re: [Sticky] Hero Suggestion
Post by: Nix on February 01, 2007, 10:06:25 PM
So final version:

Viper:

Unique:3% of Magic and Damage reduction increse every level...

Because of funny Rounds it wont take more that 8 or 9 lvl so..

8 x 3=24% reduction
or
9 x 3=27% reduction

Good. It is balanced enough, by lvl 6 you will only have +15%.... But I just disagree with Damage reduction, maybe it should be "+2% of damage reduction and +3% magic reduction with every increasing of level".

So, with that change you will get +14% damage and +21% magic reduction by lvl 8.... If you make it the same 3%, perhaps, I just afraid that people will throw away Gorgon.


Title: Re: [Sticky] Hero Suggestion
Post by: xxHeLLBaSoNxx on February 01, 2007, 11:39:20 PM
Huh thanks Roti its good one.LOD plz read this one then

Viper:

Unique:2% damage and 3% magic reduction increse with every level

My calculation:LvL 8:Magic:8 x 3%=24%    Damage:8 x 2%=16%
                    LvL 9:Magic:9 x 3%=27%    Damage:9 x 2%=18%


Think it isnt to much IMBa but is quit good. :)


Title: Re: [Sticky] Hero Suggestion
Post by: Guess on February 02, 2007, 02:51:18 AM
can u all explain in a simpler term? coz i dun really understand..thx


Title: Re: [Sticky] Hero Suggestion
Post by: xxHeLLBaSoNxx on February 02, 2007, 05:06:19 AM
Hmm i thought my english was good?I wrote all without mistake i think...Dont know what u dont understand...Tell me exsacly what u dont understand?


Title: Re: [Sticky] Hero Suggestion
Post by: Guess on February 02, 2007, 10:35:04 AM
Agi hero alr have 20% magic reduction..do u mean tat if a viper lvl up he gain 3% which make it 23% and by lvl 9 he has 47% and for dmg reduction reduction how r we going to make it work with armor?


Title: Re: [Sticky] Hero Suggestion
Post by: ghosthunter99 on February 02, 2007, 11:53:57 AM
Agi hero alr have 20% magic reduction..do u mean tat if a viper lvl up he gain 3% which make it 23% and by lvl 9 he has 47% and for dmg reduction reduction how r we going to make it work with armor?

dont 4get that aegis give another xtra 35%


Title: Re: [Sticky] Hero Suggestion
Post by: xxHeLLBaSoNxx on February 02, 2007, 06:42:21 PM
HuH Guest dont know i only posted uniqe what it look like....LOD see this and make % maybe balance.


Title: Re: [Sticky] Hero Suggestion
Post by: NewbiePT on February 02, 2007, 06:55:33 PM
Agi hero alr have 20% magic reduction..do u mean tat if a viper lvl up he gain 3% which make it 23% and by lvl 9 he has 47% and for dmg reduction reduction how r we going to make it work with armor?

I think you may be thinking wrong.... because you writed "and by lvl 9 he has 47% and for dmg reduction".

But by level 9 Viper will have 47% MAGIC DAMAGE reduction, not all damage reduction... so it wont have nothing to work with armor.  Just imagine the aegis effect.... its the same.


Title: Re: [Sticky] Hero Suggestion
Post by: xxHeLLBaSoNxx on February 03, 2007, 12:27:05 AM
Anyway it stays for Viper unique that i want to be....3% damage reduction per level and 2% magic...Agree?


Title: Re: [Sticky] Hero Suggestion
Post by: rYan on February 03, 2007, 03:10:17 AM
Anyway it stays for Viper unique that i want to be....3% damage reduction per level and 2% magic...Agree?

the damage reduction stacks with armor reduction?...or is it still limited by the 75% max reduction?


Title: Re: [Sticky] Hero Suggestion
Post by: xxHeLLBaSoNxx on February 03, 2007, 03:52:39 AM
Well now i am confused...Dont know maybe the Viper was bad idea...Dont know what to do with his ultimate.


Title: Re: [Sticky] Hero Suggestion
Post by: Nix on February 06, 2007, 01:44:03 PM
Huh thanks Roti its good one.LOD plz read this one then

Viper:

Unique:2% damage and 3% magic reduction increse with every level

My calculation:LvL 8:Magic:8 x 3%=24%    Damage:8 x 2%=16%
                    LvL 9:Magic:9 x 3%=27%    Damage:9 x 2%=18%


Think it isnt to much IMBa but is quit good. :)

By lvl 8 you will get ==> 7 x 3% = +24% magic reduction.
                                   7 x 2% = +14% damage reduction.

Magic reduction stacks in diminishing reduction.
Damage reduction stacks with normal reduction from Agility heroes.

Damage reduction still bound with maximum damage reduction, which is 75%.

For Aegis, if you are an Agility hero, you will have, normally, 20% magic reduction. With 1 Aegis... Just think it like this...
(Spell Damage - 20%) - 35% ===> Heroes' reduction comes 1st...... Then Aegis
[(Spell Damage - 20%) - 35%] - 35% ====> 2 Aegis.....
That calculation is from real DotA.... Dunno in here.....

If you are a lvl 8 Viper with 1 Aegis ===> [(Spell damage - 20%) - 24%] - 35%


Title: Re: [Sticky] Hero Suggestion
Post by: xxHeLLBaSoNxx on February 06, 2007, 05:41:38 PM
OoO...Tnx buddy now i see out Viper is good idea..LOL...Just need some1 to see this suggestion


Title: Re: [Sticky] Hero Suggestion
Post by: irgyou on February 09, 2007, 12:17:16 AM
I like the proposal for URSA hero with passive enrage 3%.. anyone out there thinks the same?


Title: Re: [Sticky] Hero Suggestion
Post by: xxHeLLBaSoNxx on February 09, 2007, 04:24:47 AM
Yeah only me as i can see..We are neighbours so we must keep be good..LOL...Its nice sugestion 4 me...Dont know 4 others


Title: Re: [Sticky] Hero Suggestion
Post by: BumbleStreak on February 11, 2007, 10:23:04 AM
i would like this

Necrolyte : INT

evertime he killed an hero or creeps will increase mana... ( i mean his mana...not max mana...lol)


Title: Re: [Sticky] Hero Suggestion
Post by: ghosthunter99 on February 11, 2007, 02:21:00 PM
i would like this

Necrolyte : INT

evertime he killed an hero or creeps will increase mana... ( i mean his mana...not max mana...lol)


but normally int hero's dun go for creepin mode...
Or his uniques = if enemy's hp under 30% (changeable to lower % coz 30 seems like abit high), there is a probability for the next action(spell) will lead to death. Mayb limit the unique to 3 cycle/ chance


Title: Re: [Sticky] Hero Suggestion
Post by: BumbleStreak on February 11, 2007, 07:40:43 PM
not creeping...hero oso count


Title: Re: [Sticky] Hero Suggestion
Post by: rYan on February 14, 2007, 09:12:53 PM
i would like this

Necrolyte : INT

evertime he killed an hero or creeps will increase mana... ( i mean his mana...not max mana...lol)

This suggestion has already been made before by Guess


Title: Re: [Sticky] Hero Suggestion
Post by: GrimReaper on February 14, 2007, 09:34:00 PM
well .. try to add like a her that has 10 % to deal 1.5 times critical :) .. like phantom assassin :)


Title: Re: [Sticky] Hero Suggestion
Post by: BumbleStreak on February 15, 2007, 09:13:03 PM
i would like this

Necrolyte : INT

evertime he killed an hero or creeps will increase mana... ( i mean his mana...not max mana...lol)

This suggestion has already been made before by Guess

aaa ok


Title: Re: [Sticky] Hero Suggestion
Post by: GrimReaper on February 15, 2007, 09:40:37 PM
lolz  ;D


Title: Re: [Sticky] Hero Suggestion
Post by: Nix on February 15, 2007, 10:34:49 PM
"aaa ok"
"lolz  ;D"

Wtf.... What is the meaning of your post?????

Again, no Free-Critical heroes.....
All people will pick that hero.

Anyway, too much heroes will make this game more imbalance.
Stop at this number of heroes, make sure first that all heroes can own the game.....

As far by now, I have only seen such as Obsidian Destroyer, Ogre Magi, Night Stalker, Butcher, Alchemist, etc etc........ There are some Agility heroes that can stand in top ten, but not all Agility heroes....... Make sure all of the heroes can stand on top ten (tell the pro to try all heroes if necessary....)


Title: Re: [Sticky] Hero Suggestion
Post by: BumbleStreak on February 16, 2007, 03:14:18 PM
"aaa ok"
"lolz  ;D"

Wtf.... What is the meaning of your post?????

Again, no Free-Critical heroes.....
All people will pick that hero.

Anyway, too much heroes will make this game more imbalance.
Stop at this number of heroes, make sure first that all heroes can own the game.....

As far by now, I have only seen such as Obsidian Destroyer, Ogre Magi, Night Stalker, Butcher, Alchemist, etc etc........ There are some Agility heroes that can stand in top ten, but not all Agility heroes....... Make sure all of the heroes can stand on top ten (tell the pro to try all heroes if necessary....)

i didnt spam...i juz talk to ryan////he told me tat my suggestion is oledi made by guess....so i reply ok lar...


Title: Re: [Sticky] Hero Suggestion
Post by: xxHeLLBaSoNxx on March 13, 2007, 06:51:18 AM
Remake of Troll Warlord:

I think he may get pasive Bash or Some extra Agi per lvl so my sugestion is this

Unique:Has 25% to stun enemy and deal damage 2x his agility(number of x can be changed just started number,i would like some sugestions more)

And other one

Unique:Gain extra Agi per lvl(not sure about this i need some sugestions,i thought 1st 25 AGI needed for one extra turn but i think maybe better to gain more AGI per lvl...Maybe like 4,5 would be fine.


If some of this is too imba please tell me i am trying to make game funyer :D:D:D


Title: Re: [Sticky] Hero Suggestion
Post by: L0rD3v1L on March 13, 2007, 08:15:59 AM
Remake of Troll Warlord:

I think he may get pasive Bash or Some extra Agi per lvl so my sugestion is this

Unique:Has 25% to stun enemy and deal damage 2x his agility(number of x can be changed just started number,i would like some sugestions more)




i think this is nice....suits him...cos in real dota, he can bash people also...


Title: Re: [Sticky] Hero Suggestion
Post by: xxHeLLBaSoNxx on March 13, 2007, 10:43:16 PM
TNx devil i was trying to help and this came out from my head :D


Title: Re: [Sticky] Hero Suggestion
Post by: MissyKim on March 17, 2007, 08:54:49 PM
oo..how bout Zeus?
when spell casting a random% -target's current hp by %
just like the game's static shock


Title: Re: [Sticky] Hero Suggestion
Post by: Tneck on March 18, 2007, 11:58:29 AM
why dont u add an intel hero whose uniqueness is gains +5 intel for every 10 killin streaks. there is pudge for strength hero, shadow fiend for agility heroes, so u should bring out an intel hero lthat gets bonus damage with a 10 killing streak


Title: Re: [Sticky] Hero Suggestion
Post by: xxHeLLBaSoNxx on March 18, 2007, 07:27:58 PM
Dude read more forum there was suggestion about that(Silencer)zzzzzzzzzzzzzzz


Title: Re: [Sticky] Hero Suggestion
Post by: Dante on March 29, 2007, 11:49:56 PM
So what things change, every 1 has the right to post his ideas!
But i think that he should gain + 0.33 int per kill or something this way....(spontaneous idea)


Title: Re: [Sticky] Hero Suggestion
Post by: shoopi on March 30, 2007, 06:22:13 PM
I think there  should be new agi hero for SC or make 1 SC agi hero better, for SA right now is the best agi because:
1) he has the best agi uniqeness.
2) he has 51 total base stat points and they are used more on str and agi (not int).
3) he is the only agi hero that u can allocate 6 agi points and buy 2 branches at start, gaining 2 turns a cycle and have 18 str (that gives u 1515 health above the 1500 health mark for feeders)
4) as i said he has a big advantage over other agi heroes because he has a lot of damage on start and he can get 2 turns right on start at the cost of only 2 slots.

So i would like an agi hero that has atleast 22 agi as well (most important) and the more str the better. ether make a new hero or buff the ones already existed on SC.


Title: Re: [Sticky] Hero Suggestion
Post by: Dante on March 31, 2007, 12:04:45 AM
1500 or 1515 where the heck is the big deal ?? And Troll's uniquness is also pretty good i think!


Title: Re: [Sticky] Hero Suggestion
Post by: shoopi on March 31, 2007, 12:36:02 AM
1) u didnt understand what i said, i meant having less life than 1500 at level 1 can mark u as a feeder so more than 1500 is better...
2) troll uniqeness does not match other uniqenesses IMO
3) i simply asked for agi hero on SC that can match the power of SA or atleast have 22 base agi points

as far as i see it, i think having the ability to choose any hero for both ST and SC would be awsome. true, the game's nature is to have diffrent heroes for ST and SC sides, but with random u can have any hero on both sides anyway and there are some heroes that are just better than others.


Title: Re: [Sticky] Hero Suggestion
Post by: xxHeLLBaSoNxx on March 31, 2007, 01:37:50 AM
Totaly agree..SA so powerfull i am using him now and can damage more then STR hero coz some nub attacked me and spended 19 turns to kill me once...weird..I need 3 turns KO enemy...SA rulez is one of best heroes but FIEND is better late game if u play corectly with him(see my catch round 10 when he was invented o_O)hehe...


Title: Re: [Sticky] Hero Suggestion
Post by: Dante on March 31, 2007, 04:48:53 PM
1) u didnt understand what i said, i meant having less life than 1500 at level 1 can mark u as a feeder so more than 1500 is better...
2) troll uniqeness does not match other uniqenesses IMO
3) i simply asked for agi hero on SC that can match the power of SA or atleast have 22 base agi points

as far as i see it, i think having the ability to choose any hero for both ST and SC would be awsome. true, the game's nature is to have diffrent heroes for ST and SC sides, but with random u can have any hero on both sides anyway and there are some heroes that are just better than others.
Agreed.We should be able 2 choose any hero for both teams.


Title: Re: [Sticky] Hero Suggestion
Post by: eMoNz on April 02, 2007, 10:22:04 AM
Post moved from my previous started thread... sorry didn't notice u've made a thread about the same topic ^^

here's my suggest:

-------------------------Heroes-----------------------------------
Just thinking... to make this game more "alike" with the real game of DotA in Warcraft.. After previously being a maniac of the real DotA game itself, i suggest some equips and heroes to be used.

Hero:
Anub'seram (Nerubian Weaver)
*A 15% chance to go back 5 turns when attacked, this skill may only get active once in a game cycle. The going back 5 turns includes HP and Mana amount 5 turns ago. (Got this idea from his Time Lapse skill)

Zeus (God of Lightning)
*An additional 10% damage in casting magic. (Got this idea from his 3rd skill)

Rexxar (The Beast Master)
*Receives a bonus turn after 8 continues attack to a single target.

Azwraith (Phantom Lancer)
*A 5% chance to release a doppleganger while attacking. If doppleganger comes out, 50% chance that doppleganger will receive any damage inflicted to us in that cycle for 500% damage. The doppleganger will dissapear in the end of the cycle.

Gondar (Bounty Hunter)
Bonus 150 gold for kills. The amount will increase by 50 each level. 150 is the balanced amount I think fixed for level 1.

Meepo (The Geomancer)
Receives experience from creeping, and teleports from region to region for only 25 gold.

Mortred (The Phantom Assassin)
Has a 5% chance to deal 4x critical. (5% is a very small percentage I think and it's balanced)

Morphling
Magic damage casted by Morphling depends on Agility points, instead of Intelligence points. (For the calculation it's up 2 LoD how the balanced way is)

Lycanthrope
Has a 10% chance to Bash during attack, and has a maximum of receiving 6 turns a cycle, not 5 like other str heroes.

Raigor (The Earthshaker)
Damage deals extra damage if a same leveled enemy as the target is on the same region. The more same leveled enemy as the target in that region will cause raigor to deal extra damage.

Vengeful Spirit
During attacking an enemy, the target will have it's armor reduced by 10 and damage reduced by 25.

Spectre (The Mercurial)
Has a 10% chance to bounce attacks dealt to him and inflict it back to the attacker for 40% of the damage of the attack.

Lone Druid (Spirit Bear)
Has a 10% chance to root the enemy which deals 100 damage extra damage / turn.

Mirana (Priestess of the Moon)
Mirana is able to chase the enemy to area of protection. Turns to area of protection for target enemy for Mirana is 25 instead of 19. (Remembering that Mirana has the Leap technique to chase). OR for another option = When being attacked, Mirana's turns to protection in a cycle is 15 turns, instead of 19.

Rotund'jere (Necrolyte)
Any damage inflicted to Rotund'jere is reduced by 10%, except magic. And same as sunder, rotund'jere has the Scypther's Reaper which cuts and instant kills the enemy of HP below 49%.

Cruxalis (The Sand King)
After killing an enemy, there is a 25% chance that Cruxalis will deal a splash damage of 250 damage to a random of 5 enemies with the same level in that region.

Yurnero (The Blade Master)
Has a bonus 20% HP Regeneration per cycle. (Remembering that he has a healing ward companion)

Akasha (Queen of Pain)
Has a 8% chance that Akasha will jump to area of protection if any damage is received.

Mogul' Khan (The Axe)
Has a 15% chance to deal extra 250 return damage when attacked.

Jakiro (Twin Headed Dragon)
Has a 15% chance to burn the enemy when attacking an enemy which deals 100 damage for each 5 minutes in that cycle. (In a cycle this chance may only come out once)

Venomancer
Each attacks deals 25 bonus damage (Level 1). The amount will increase by 50 every level.

Sven (The Rogue Knight)
Has a bonus 20 armor, and a 5 armor aura which will effect all clan members. (Amount will increase by 5 every level) --> Think we need a more clan play hero eh?

Anub'arak (Nerubian Assasin)
Has a 15% chance to do Vendetta when attacked, which will cause Anub'arak's turns to protection -2 and deal a backstab of 650 damage to the enemy. May only happen once in a cycle. Causes 300 mana. ---> I love this one 

Antropos (Bane Elemental)
When attacked, there is a 25% chance for Antropos to do a Brain Sap which adds his hp by 250 and reduces attacker's HP by 250, causing 300 mana --> kind of alike with Anub'arak, although quite different 

Crystal Maiden
Has a bonus 2500 mana regen per cycle, and a 500 aura mana regen per cycle for clan members (Each level adds both numbers by 1000) ---> Brilliance Aura ^^ Alike with Sven, although this would be suitable for a Intelligence Clan...  oh yea, if there are any same auras in a clan, (ex: 2 Sven's / Maiden's are in a clan, there aura does not stack, where the aura with the higher level will take effect)

Purist (Omniknight)
Has a 20% chance to cast a Guardian Angel when attacked, using 500 mana, which Guardian Angel will effect that Purist receives a total of 1 damage from any attacks (including magic) for the next 5 turns of damage inflicted to him. If the enemy let's go of the Purist, (ex: after attacking him 2 turns) the effect of Guardian Angel will still take effect, while the next cycle, the turns left for Purist to be protected by Guardian angel is -1 (ex, 3 turns left of protection from Guardian Angel, enemy doesn't attack anymore, next cycle leaves only 2) --> nice one man i love it 

Furion (The Prophet)
Free teleportation anywhere, but only for once in a cycle. In the clan, Furion has a bonus of 25% faster level up for being a Sawyer / Trainer / Farmer. This bonus boost does not effect if Furion is placed as a miner. Note: Furion is an int hero,this boost needs to be activated and will cause 200 mana every cycle reduced automatically from Furion. (I totally hope this one would be used, coz it would be great to have Furion's in clan ^^ The skills are based on Furion's teleportation skill and creep making skill, which I think is most likely well for improving creeping army in clan, and sawyer is because Furion can produce wood ^^)

-----------Items------------

Stygian's Desolator ---> Not just +100 attack please... Make it need 2 Mithril Hammers, and cause a reduction of 15 armor when attacking enemy. 2 Desolator's will not have a reduce armor stack (I totally insist this one, remembering that Stygian is a companion of Ice Frog during creating DotA, so I think the originality of the item must be kept, instead of making just have a bonus 100 damage attack)

Linkin's Sphere --> Block a spell casted to wearer every cycle, 1000 HP and 1500 mana regen per cycle. All stats +10. (Ingredients: Ultimate Orb, Preseverence, Scroll) I'm sure LoD will make this one expensive ^^

Eye of Skadii --> +25 all stats, +5% Base HP and 5% base mana.enemies attacked will have a turns to protection +2 (so turns to protection will be 22 instead of 20) (Ingredients: 2x Ultimate Orb, Point Booster, scroll) This one will be very expensive also, ua ha ha ha.

Boots of Speed -> Adds 5% turns received
Gloves of Haste -> Adds 5% turns received
Scroll: Power Threads (BoS + GoH) ->Adds 15% turns received (Remembering that shoes and boots are a MUST equip in DotA, let's make it a MUST equip in Webdota also ^^)

Mask of Death -> Grants 10% life steal
Satanic (Messerchmidtz Reaver + Mask of Death)--> Adds 25% strength, and a 25% Life steal (Bonus 15% Life steal for STR and AGI heroes)

Boots of Travel (BoS + Scroll) -> Adds 10% turns received, and grants free teleportation (Of course this shoe would be for the rich, I hope LoD can put a fixed price for the scroll, not the boots)

Monkey King Bar (Demon Edge + Quarter Staff + Scroll) -> Adds 125 attack, and a chance of 10% to deal bonus 100 attack. The bonus 100 attack will not include if the attack comes out together with a critical.

Maelstorm (Mithril Hammer + Boots of Elven Skin + Scroll) -> Adds 50 damage, 15 Agility, and a 10% chance to cast a 150 damage chain lightning. This way, agility heroes can have a passive magic in case the enemy has a large armor 

Mjolnirr (Maelstorm + Eaglehorn + Scroll) --> Adds 65 damage, 60 Agility, and 15% chance to cast a 250 damage chain lightning (will not stack with criticals, counted as magic, but doesn't cause mana) and a 15% chance to deal a bounce lightning damage when attacked for 250 damage. (This item will the BEST for either AGI or STR heroes!!!!! I hope LoD will consider into this one!!! Consider the price also!!!Must be expensive)

Aghanim's Spectre (Soul Booster + MysticStaff) --> Adds 50 Intelligence, 25% base HP and Mana improvement (Will not stack with other Soul Booster's, as LoD has put the rule that Soul Booster's will not stack) and adds Magic Attack by 25%!!!! (Also will the BEST item for INT heroes i hope)

Necromicon (Upgradable by buying scrolls, Belt of Giant Strength + Staff of Wizardry + Scroll) --> Adds 5 str and 15 intelligence, grants the level 2 Mana Burn skill. Upgrading Necromicon will add the bonus status attributes and level of Mana Burn granted. Upgradable to level 3.

Blood Stone (Soul Booster + Chain Mail + Ring of Regen + Sobi Mask) Note: I chose these items, different from the Blood Stone in real DotA to make Ring of Regen and Sobi Mask more usable and make people buy them more. --> Adds 20% base HP and Mana, 20 Armor, 500 HP and 500 Mana Regen per Cycle. Contains 2 charges, Upon death,  all clan members of the wearer will receive a heal of 1000 HP and Mana. Charges will reduce, refillable by killing enemy heroes. Can contain a max of 3 charges. (THIS ITEM WILL BE SO GREAT FOR THOSE HERoES WHO KEEP ON DYING, AT LEAST DYING WILL BE USEFUL FOR THE CLAN, HAHAHA)


That's all of my suggestions, based on my analysis of playiing webdota and playing the real DotA game.... I hope everyone will give a good feedback of wether it's imbalanced or if it's nice... I hope LoD will consider some of these to make WebDota a better game ^^

But I think most of them are very balanced, cause all of them are based on the skills and items which are on the real DotA by IceFrog which I think is already very balanced and great ^^

Cheers,
eMoNz


Title: Re: [Sticky] Hero Suggestion
Post by: StTomato on April 11, 2007, 11:14:06 PM
haha emonz, told you that you should only select those heroes suggestions that you really like. dont throw so many suggested heroes at a time.

here are my 6 heroes, 3 for each side, and each side got 1 per kind (agi/str/int)

Sentinel
(i) Ursa Warrior (agi)
- uniqueness: 5% of remaining HP added as damage (or 3%)

(ii) Silencer (int)
- uniqueness: 1.5 bonus damage per INT

(iii) Beast Master (str)
- uniqueness: 20% chance replenish a turn when attacking

Scourge
(i) Blood Seeker (agi)
- uniqueness: 25% extra damage on heroes has less than 40% hp

(ii) Shadow Priest (int)
- uniquness: 40% less gold lost upon death (enemy who pawn him also get 40% less gold)

(iii) Axe (str)
- uniqueness: 30% extra return damage to enemies who attack him

====================

rebuild into my "new uniqueness system", they will be:

Quote
my format is:
Hero Name
- level 1/2/3/4 uniqueness
- level 5 uniqueness (ultimate)

Sentinel
(i) Ursa Warrior
- 250/500/750/1000 bonus hp
- 5% of remaining hp added as bonus damage (or 3%)

(ii) Silencer
- 10/10/10/10 bonus INT
- 1.5 bonus damage per INT

(iii) Beast Master
- 5/10/15/20% chance replenish a turn when using attack
- increase cap of turn by 1

Scourge
(i) Blood Seeker (agi)
- 5/10/15/20% bonus damage on enemy that has less than 40% hp
- 20% bonus damage on enemy that has less than 50% hp

(ii) Shadow Priest (int)
- destroy 10/20/30/40% remained hp of the enemy who killed him
- 25% less gold penalty (enemy also gain 25% less gold from pawning him) (or 20%)

(iii) Axe (str)
- 5/10/15/20% bonus return damage
- instant kill a hero who has less than 20% hp (will not miss) (or 15%)


Title: Re: [Sticky] Hero Suggestion
Post by: SENDOH on April 12, 2007, 12:31:50 AM
haha emonz, told you that you should only select those heroes suggestions that you really like. dont throw so many suggested heroes at a time.

here are my 6 heroes, 3 for each side, and each side got 1 per kind (agi/str/int)

Sentinel
(i) Ursa Warrior (agi)
- uniqueness: 5% of remaining HP added as damage

(ii) Silencer (int)
- uniqueness: 1.5 bonus damage per int, bonus from this cannot be reduced by armor

(iii) Beast Master (str)
- uniqueness: 20% chance replenish a turn when attacking

Scourge
(i) Blood Seeker (agi)
- uniqueness: 25% extra damage on heroes has less than 40% hp

(ii) Shadow Priest (int)
- uniquness: 40% less gold lost upon death (enemy who pawn him also get 40% less gold)

(iii) Axe (str)
- uniqueness: 30% extra return damage to enemies who attack him

====================

rebuild into my "new uniqueness system", they will be:

Quote
my format is:
Hero Name
- level 1/2/3/4 uniqueness
- level 5 uniqueness (ultimate)

Sentinel
(i) Ursa Warrior
- 250/500/750/1000 bonus hp
- 5% of remaining hp added as bonus damage

(ii) Silencer
- 10/10/10/10 bonus int
- 1.5 bonus damage per int, and this bonus damage cannot be reduced by armor

(iii) Beast Master
- 5/10/15/20% chance replenish a turn when using attack
- increase cap of turn by 1

Scourge
(i) Blood Seeker (agi)
- 5/10/15/20% bonus damage on enemy that has less than 40% hp
- 20% bonus damage on enemy that has less than 50% hp

(ii) Shadow Priest (int)
- destroy 10/20/30/40% remained hp of the enemy who killed him
- 25% less gold penalty (enemy also gain 25% less gold from pawning him)

(iii) Axe (str)
- 5/10/15/20% bonus return damage
- instant kill a hero who has less than 25% hp
wau for the sentinel the ursa see like will be imbal cos his just pump up his hp pool to about 10K he will get extra 500damage! n want ask sttomato his add damage is reduced or cannot reduced?


Title: Re: [Sticky] Hero Suggestion
Post by: Gm SaInT on April 12, 2007, 05:50:41 AM
haha emonz, told you that you should only select those heroes suggestions that you really like. dont throw so many suggested heroes at a time.

here are my 6 heroes, 3 for each side, and each side got 1 per kind (agi/str/int)

Sentinel
(i) Ursa Warrior (agi)
- uniqueness: 5% of remaining HP added as damage

(ii) Silencer (int)
- uniqueness: 1.5 bonus damage per int, bonus from this cannot be reduced by armor

(iii) Beast Master (str)
- uniqueness: 20% chance replenish a turn when attacking

Scourge
(i) Blood Seeker (agi)
- uniqueness: 25% extra damage on heroes has less than 40% hp

(ii) Shadow Priest (int)
- uniquness: 40% less gold lost upon death (enemy who pawn him also get 40% less gold)

(iii) Axe (str)
- uniqueness: 30% extra return damage to enemies who attack him

====================

rebuild into my "new uniqueness system", they will be:

Quote
my format is:
Hero Name
- level 1/2/3/4 uniqueness
- level 5 uniqueness (ultimate)

Sentinel
(i) Ursa Warrior
- 250/500/750/1000 bonus hp
- 5% of remaining hp added as bonus damage

(ii) Silencer
- 10/10/10/10 bonus int
- 1.5 bonus damage per int, and this bonus damage cannot be reduced by armor

(iii) Beast Master
- 5/10/15/20% chance replenish a turn when using attack
- increase cap of turn by 1

Scourge
(i) Blood Seeker (agi)
- 5/10/15/20% bonus damage on enemy that has less than 40% hp
- 20% bonus damage on enemy that has less than 50% hp

(ii) Shadow Priest (int)
- destroy 10/20/30/40% remained hp of the enemy who killed him
- 25% less gold penalty (enemy also gain 25% less gold from pawning him)

(iii) Axe (str)
- 5/10/15/20% bonus return damage
- instant kill a hero who has less than 25% hp
wau for the sentinel the ursa see like will be imbal cos his just pump up his hp pool to about 10K he will get extra 500damage! n want ask sttomato his add damage is reduced or cannot reduced?

welll senti needs a good hero


Title: Re: [Sticky] Hero Suggestion
Post by: StTomato on April 12, 2007, 07:24:53 AM
that damage is reducable. i forgot the str heroes' enrage is how many %...


Title: Re: [Sticky] Hero Suggestion
Post by: ghosthunter99 on April 12, 2007, 08:40:53 AM
that damage is reducable. i forgot the str heroes' enrage is how many %...

10%


Title: Re: [Sticky] Hero Suggestion
Post by: SENDOH on April 12, 2007, 02:28:30 PM
seen like in the scourge have more strong hero than in the sentinel i suggest to have  drow ranger in the sentinel side. his uniquness is his aura in real dota but his uniqueness is only function if the clan have the clan aure. the uniquness for drow is the clan members will have 20% more damage for the base damage. she also have 10% to sudden kills the creep with each attack not avaiable for hero! how bout dis suggestion sttomato?


Title: Re: [Sticky] Hero Suggestion
Post by: xxHeLLBaSoNxx on April 12, 2007, 05:41:17 PM
Some of them are yes nice,but rexxar and bloodseeker kinda imba?I didnt understand blood's unique..If i am attacking target and here HP's go down 40% will i still make bonus damage?


Title: Re: [Sticky] Hero Suggestion
Post by: SENDOH on April 12, 2007, 07:16:53 PM
Remake of Troll Warlord:

I think he may get pasive Bash or Some extra Agi per lvl so my sugestion is this

Unique:Has 25% to stun enemy and deal damage 2x his agility(number of x can be changed just started number,i would like some sugestions more)

And other one

Unique:Gain extra Agi per lvl(not sure about this i need some sugestions,i thought 1st 25 AGI needed for one extra turn but i think maybe better to gain more AGI per lvl...Maybe like 4,5 would be fine.


If some of this is too imba please tell me i am trying to make game funyer :D:D:D
how about change some of his uniquess to his can attack hero more  like +5 turns protection when his is attacking the enermy hero! since in real dota his ulti rampage can increase attack speed to 120% meaning can attack more time on enermy between the time! so how bout u feel!


Title: Re: [Sticky] Hero Suggestion
Post by: LiuFei on April 13, 2007, 11:37:35 AM
Quote
(iii) Axe (str)
- 5/10/15/20% bonus return damage
- instant kill a hero who has less than 25% hp
::)
after reading diz sumthin annoy me

evry hero (Faceless also) get sunder then axe attacked...
1 sunder and 1 turn by axe kan kill any1...
is it rite??


Title: Re: [Sticky] Hero Suggestion
Post by: StTomato on April 14, 2007, 10:09:55 AM
@ Liu Fei
- well, that would be some sort of combo then @_@"
- even you are not using Axe, your teammate help you sunder someone, you can still kill that fellow in 1-2 attacks/spells
- if it is imba, properly just reduce the % to 20% or 15%, nothing much to worry, it is always about concept, not the number :)
- i ever faced INT hero who, just sunder and give me a death-coil then i am dead. twice per cycle. @_@


Title: Re: [Sticky] Hero Suggestion
Post by: Myk on April 14, 2007, 06:45:16 PM
what happened to ursa warrior? im a devotee of him.. haha.. lol!!!
i really really really really want him in this game.. haha.. and i think many webdota players want him, too...


Title: Re: [Sticky] Hero Suggestion
Post by: StTomato on April 15, 2007, 10:15:57 AM
modified my heroes suggestions. special notes: it will be great if my Silencer use my Maelstrom ^_^


Title: Re: [Sticky] Hero Suggestion
Post by: xxHeLLBaSoNxx on April 16, 2007, 08:16:46 AM
Haha tomato as i was always saying ur suggestions are best,we need u to balance ST side :P and bring some new heroes :D. Now cmon gogogo make something new :P


Title: Re: [Sticky] Hero Suggestion
Post by: LiuFei on April 16, 2007, 01:19:54 PM
Quote
@ Liu Fei
- well, that would be some sort of combo then @_@"
- even you are not using Axe, your teammate help you sunder someone, you can still kill that fellow in 1-2 attacks/spells
- if it is imba, properly just reduce the % to 20% or 15%, nothing much to worry, it is always about concept, not the number Smiley
- i ever faced INT hero who, just sunder and give me a death-coil then i am dead. twice per cycle. @_@

yeah... but faceless is not good anymore coz of axe ^^
absolutely INT hero can't kill faceless void by himself (especially faceless have a very high armor maybe around 1500?  :) )
and with axe juz 1 hit and it's not enrage.... faceless died

lower the cap is good, but maybe should do sumthin
how about the skill works if
Axe damage more than half the target current HP... and the cap is still 25%

so it means (only work if hero's current HP under the cap)
a hero 25% max HP is 4000... then axe attack should be more than 2000 then the hero is dead
by using
juz my opinion ^^
i dunt like a hero that can kill instantly  :)


Title: Re: [Sticky] Hero Suggestion
Post by: jamesliang on April 17, 2007, 10:37:29 AM
(iii) Axe (str)
- 5/10/15/20% bonus return damage
- instant kill a hero who has less than 25% hp

this hero will be a ks king
n also a pro killer
u see,if ur normal damage is 400(example only)
the hero that u atking got 10k life,
when it left 2.5k life,u can kill it oredy be because of its uni!! that saved a lot of turn
just a too imba hero
sry for saying that..just my opinion.


Title: Re: [Sticky] Hero Suggestion
Post by: LiuFei on April 17, 2007, 03:35:14 PM
(iii) Axe (str)
- 5/10/15/20% bonus return damage
- instant kill a hero who has less than 25% hp

this hero will be a ks king
n also a pro killer
u see,if ur normal damage is 400(example only)
the hero that u atking got 10k life,
when it left 2.5k life,u can kill it oredy be because of its uni!! that saved a lot of turn
just a too imba hero
sry for saying that..just my opinion.

yeah that's what i mean ^^
my suggestion have told above, but i will make it clear

Quote
Axe Uniqueness:
instant kill a hero who has less than 25% hp

Condition to trigger the Uniqueness:
1. Enemy HP less than 25% max HP
2. Axe attack must over than 50% of the enemy HP left

Example:
x*  has 40k HP
his 25% max HP is 10k

axe must deal 5000 damage to make the Uniqueness work
any damage less than 5000 wont work

dunno the attack use enrage or not.... but i suggest the Uniqueness occur when axe not using enrage ^^
so it makes axe is STR hero BUT build like AGI hero
axe isnt bad if build like AGI coz his uniqueness (5/10/15/20% bonus return damage) is great

^_^
juz my opinion to make webdota better


Title: Re: [Sticky] Hero Suggestion
Post by: Dante on April 26, 2007, 01:22:41 AM
Sounds good.But axe should then be agi else his return dmg would be 2 high and killing him might become impossible.Also i think Instant kill is not a good idea.


Title: Re: [Sticky] Hero Suggestion
Post by: eMoNz on April 28, 2007, 04:50:08 AM
Hmm...here's my FINAL suggestion..as discussed in suggestion for round 16, sendoh and i agreed to add 4 new heroes, so that ppl dont get bored of the same hero over and over...coz if just add 1 new hero, ppl will all fight to be at other side, and become imba game, coz all want to try that hero.

heres my suggests (ive thought over it)

SENTINEL:
Ursa Warrior (Agility) --> Damages a bonus of 10% damage based on current HP (will not be included in attack and critical)

Slithice (Naga Siren- Agility) --> 10% additional status (ur normal agi,str, and int will be added by 20%)

SCOURGE:
Lightning Revenant (Agility) --> 10% HP regen per cycle and 25% more agility (25% * ur agility)

Mogul Khan/ Axe (Strength) --> 75% return damage! (rather then the 50% return damage u give, for mogul is 75%) i think it fits his theme  ;D

please consider


Title: Re: [Sticky] Hero Suggestion
Post by: Dante on April 28, 2007, 04:54:42 AM
In this way Axe will be 2 imba.Agility can't kill.


Title: Re: [Sticky] Hero Suggestion
Post by: eMoNz on April 28, 2007, 11:42:29 AM
In this way Axe will be 2 imba.Agility can't kill.

no, agility still can kill. this is so that Jahrakal will be more useful..

in real dota some heroes are imbalance, but they always have another hero to  counter...if Axe has 75% return damage, then the return damage is meaningless in front of jahrakal.

if u get my point please consider

P.S- changed my photo  ;D


Title: Re: [Sticky] Hero Suggestion
Post by: xxHeLLBaSoNxx on April 28, 2007, 02:11:02 PM
Agree with Dante axe too imba -.-.


Title: Re: [Sticky] Hero Suggestion
Post by: Squall on April 28, 2007, 03:09:29 PM
i suggest that axe uniqueness is
- 60% return dmg
- 35% to instant kill a hero tat his hp is lower than 20-25%


juz my suggestion...


Title: Re: [Sticky] Hero Suggestion
Post by: xxHeLLBaSoNxx on April 28, 2007, 03:21:33 PM
60% too high u should drop it a bit


Title: Re: [Sticky] Hero Suggestion
Post by: Squall on April 28, 2007, 03:23:04 PM
juz 10% more than normal hero...


Title: Re: [Sticky] Hero Suggestion
Post by: xxHeLLBaSoNxx on April 28, 2007, 03:24:39 PM
well it should be 10% not 60% coz 50% is already in game >.>


Title: Re: [Sticky] Hero Suggestion
Post by: Squall on April 28, 2007, 03:26:31 PM
50%+10%=60% return dmg.....

juz additon 10%


Title: Re: [Sticky] Hero Suggestion
Post by: xxHeLLBaSoNxx on April 28, 2007, 03:30:30 PM
LOL dude,then all heroes should have like this:Naix:80% lifesteal and 50% return damage?All i am saying that ur suggestion should be:


10% more return damage and % to kill instant


Title: Re: [Sticky] Hero Suggestion
Post by: Dante on April 28, 2007, 04:38:44 PM
Yea thats pretty good.With like 20% chance 2 kill a hero instantly below 25% hp!But then again its useless vs most int heroes having all game only 3-5k hp


Title: Re: [Sticky] Hero Suggestion
Post by: eMoNz on April 28, 2007, 04:50:30 PM
the percentage to instant kill for heroes under 20%-25% is useless i think...i thought we have discussed before that better not to use percentage!

i say Axe uniqueness is the best to be-->
bonus 20 armor each level and bonus 10% return damage each level.

maximum of 100 armor bonus 25% bonus return damage...(that means 75% return damage)

as i said before, this isn't imba, but based on axe's  skill which forces ppl to attack him, but adds his armor.

the massive return damage isn't imba also, it's to make a better use of Jahrakal........... coz Jahrakal very rarely used...too bad >< i liked him


Title: Re: [Sticky] Hero Suggestion
Post by: xxHeLLBaSoNxx on April 28, 2007, 05:11:05 PM
Yea thats pretty good.With like 20% chance 2 kill a hero instantly below 25% hp!But then again its useless vs most int heroes having all game only 3-5k hp

Maybe but early game he can KS+killl a lot  :D


Title: Re: [Sticky] Hero Suggestion
Post by: Aragorn on April 29, 2007, 01:34:36 AM
Bloodseeker
-50% hp sap of heroes killed

CrystalMaiden
-Extra MP regen

Enchantress
-Holy Light Mp cost 150

Morted
-5/10/15%


Title: Re: [Sticky] Hero Suggestion
Post by: xxHeLLBaSoNxx on April 29, 2007, 04:53:04 AM
Bloodseeker
-50% hp sap of heroes killed

CrystalMaiden
-Extra MP regen

Enchantress
-Holy Light Mp cost 150

Morted
-5/10/15%  to do 1.7 Crits

Arthas(purist)
-Holy Light ability juz like Int Heroes

Skeleton King (which was previously removed)
- 10% chance to revive. Stacks with aegis with diminishing returns

Shadow Priest
- Gold dropped upon death 50%

Akasha
-Damages all enemies in one whole lane.( ult wave)


Just some suggestions. no cursing if u disagree with them ;) .Numbers can be nerfed to balance.
Ps: last hero is a joke ;D

Tiny
-Bonus 3/6/9/12/15% of atk





If it is Aragorn that i know,good job sugestions are fine,exept akasha but u wrote it its just joke

Morted is hero i want to see in webdota a lot so i pls LOD u see this suggestions  :D


Title: Re: [Sticky] Hero Suggestion
Post by: eMoNz on April 29, 2007, 10:28:22 AM
i think many of the suggestions are fine!!!

I like the idea on skeleton king Leoric...


Title: Re: [Sticky] Hero Suggestion
Post by: Cronaldo on April 30, 2007, 10:08:40 PM
i king the Skeleton king.....
erm...
the axe is too imbalance....
60% return damage to high.....


Title: Re: [Sticky] Hero Suggestion
Post by: Violentia on April 30, 2007, 10:20:48 PM
 >:(


Title: Re: [Sticky] Hero Suggestion
Post by: Myk on May 01, 2007, 11:57:37 AM
Akasha
-Damages all enemies in one whole lane.( ult wave)

what?????     


Title: Re: [Sticky] Hero Suggestion
Post by: eMoNz on May 01, 2007, 12:56:40 PM
Akasha
-Damages all enemies in one whole lane.( ult wave)

what?????


Title: Re: [Sticky] Hero Suggestion
Post by: Ardeath on May 01, 2007, 01:44:52 PM
My suggesstion would be

1) Lone Druid, his unique is when he kills a target, region % goes down 10% extra

2) Bounty Hunter, his unique is get extra gold for killing a target.


For SC, would be

3) Witch Doctor, Unique: Magic dmg increment after every cast. say 1st time is 1k dmg, then 2nd time would be 1.1k. The % is up to the LOD to decide.

4) Mortred, have 10% chance to do 2.5 times critical. The reason why 10% is becoz of 2.5times critical dmg.


Title: Re: [Sticky] Hero Suggestion
Post by: ghosthunter99 on May 01, 2007, 07:07:31 PM
1) Lone Druid, his unique is when he kills a target, region % goes down 10% extra
--> the game will end wif 10 lone druid at the start of the game?


2) Bounty Hunter, his unique is get extra gold for killing a target.
-->mayb add anothe unique = tracking


For SC, would be

3) Witch Doctor, Unique: Magic dmg increment after every cast. say 1st time is 1k dmg, then 2nd time would be 1.1k. The % is up to the LOD to decide.
-->wont him b a clone of holy knight?


4) Mortred, have 10% chance to do 2.5 times critical. The reason why 10% is becoz of 2.5times critical dmg.
-->this hero can save 1 slot of burize...% isnt that good...might happen ot have 2 crit in 10attk...


Title: Re: [Sticky] Hero Suggestion
Post by: eMoNz on May 02, 2007, 12:11:59 AM
How about:

Mortred:
30% Evasion and 30% deals 2x critical

I think it's fair. Mortred is great for his evasion and 30% 2x critical means he saves 1 slot for buriza

and no it's not imba.

who agree


Title: Re: [Sticky] Hero Suggestion
Post by: Squall on May 02, 2007, 12:47:37 AM
30% invasion and critical is too unfair....becoz butterfly become useless...

how about

15% invasion and 15 % critical 2.5x


Title: Re: [Sticky] Hero Suggestion
Post by: eMoNz on May 03, 2007, 03:24:11 AM
I say if there was 2 be Phantom Assasin he must have a large evasion or none at all!

His evasion is large anyways...and his Coup de Grace ulti should save him a slot for burize here at webdota...  ;D

by all goods, it will add the number of agility heroes for me to try  ;D


Title: Re: [Sticky] Hero Suggestion
Post by: RoseDragon on May 12, 2007, 08:36:19 PM
I love jakiro..........

Make jakiro please..?


Title: Re: [Sticky] Hero Suggestion
Post by: StTomato on May 12, 2007, 09:44:50 PM
30% evasion and 30% critical is fair? didnt understand where you get that idea dude. :p and again i advice you guys not to try suggest evasion and critical for heroes. its boring since we have butterfly and burize in the game.

jakiro... hmmm, how about "spell has physical damage"? i mean, when jakiro cast a spell, the damage is (spell damage + jakiro's attack damage). based on the auto fire of jakiro.


Title: Re: [Sticky] Hero Suggestion
Post by: Somalian_people on May 13, 2007, 12:56:17 AM
new hero?? how about skeleton king?? 20% chance to revive with 1000 mana:D
or replace troll warlord with bloodseeker that has ability to gain HP after killing an enemy:D


Title: Re: [Sticky] Hero Suggestion
Post by: RoseDragon on May 13, 2007, 09:33:30 AM
jakiro... hmmm, how about "spell has physical damage"? i mean, when jakiro cast a spell, the damage is (spell damage + jakiro's attack damage). based on the auto fire of jakiro.

How about physical attack has spell damage? When Jakiro attacks, there is % chances that it will also deals X magic damages.

I had written my suggestions around jakiro in Suggestion for the new round  ;)



Title: Re: [Sticky] Hero Suggestion
Post by: StTomato on May 13, 2007, 10:54:03 PM
@ Somalian_people

- SK was in the game in old version. he is removed since we got Aegis in da game

@ rosedragon

- your this suggestion is similar to my Maelstrom. :)


Title: Re: [Sticky] Hero Suggestion
Post by: eMoNz on May 14, 2007, 01:25:39 AM
U know what....

ST still loses this round... It is very balanced, but no matter what ST still loses!! No matter how many pro players at ST they just lose!!! Something fishy is going on...  ::)

I think the main reason is becoz of Silencer and Jahrakal... Jahrakal is totally useless. and Silencer is a lame hero.... everyone of my friend who used it says so. It's too hard to wait for the mana regen... LoD...please create a powerful hero at ST...one which will help ST to win sometimes...

My suggestion is alike with Stomatto:
Silencer: Bonus 5 INT every 10 Killing Streaks, 1.5 Damage for every INT point (alike with SA)
Jahrakal: 75% chance to evade return damage, 25 Agi requirement for +1 turn.
Stealth Assassin: 1,5 damage for every agi point, and +50% damage if enemy is offline
 ;D ;D ;D (Back STAB????? LOL....please notice that my suggestion for stealth assasin is a joke)


Title: Re: [Sticky] Hero Suggestion
Post by: OuT oF cOnTrOL on May 15, 2007, 03:02:13 AM
It's already too boring .. all i see was .. so individual in uniqueness !!! As dota is a team game i suggest 2 uniqueness , 1 is for individuals . as it is now . and other .. clan war only uniquess , smth like .. epicenter ..  x* damage to all clan members ... and for new silencer .. global silence .. 5000 mana cost .. the whole enemy can't use spell for 1 turn or .. 10 minutes of the turn :D whatever .. i give the lead . you guys follow up with some idea plz :D


Title: Re: [Sticky] Hero Suggestion
Post by: RoseDragon on May 15, 2007, 08:05:51 AM
If Jakiro implemented in the new round, I will be on sentinel side again, even if jakiro isn't a strong hero. And remind myself to do more pokes on bottom  :P

If not, I'm undecided about what hero I will use..


Title: Re: [Sticky] Hero Suggestion
Post by: Myk on May 16, 2007, 10:03:17 AM
Well. It's really fun using the new heroes though..
Nice job LOD!


Title: Re: [Sticky] Hero Suggestion
Post by: OuT oF cOnTrOL on May 16, 2007, 04:46:56 PM
U know what....

ST still loses this round... It is very balanced, but no matter what ST still loses!! No matter how many pro players at ST they just lose!!! Something fishy is going on...


Title: Re: [Sticky] Hero Suggestion
Post by: Ardeath on May 16, 2007, 05:10:18 PM
Whatabout:

Add:

ST
Drow Ranger Uniqueness: Additional 10% dmg of Base atk.

SC
Necrolyte Uniqueness : 10% - 20% chance instant kill if enemy hp left 20% or 30%

This way, we have same number of agi and intel heroes for both sides.


Title: Re: [Sticky] Hero Suggestion
Post by: eMoNz on May 16, 2007, 07:22:29 PM
Whatabout:

Add:

ST
Drow Ranger Uniqueness: Additional 10% dmg of Base atk.

SC
Necrolyte Uniqueness : 10% - 20% chance instant kill if enemy hp left 20% or 30%

This way, we have same number of agi and intel heroes for both sides.

For the new AGI hero for ST, i'm still awaiting Ulfasar the Legendary Ursa Warrior!!! WOOGHHHH!!!

And for Necrolyte, I rather prefer Sunder is switched with Reaper, where instant kill if enemy hp is below 50%....coz Sunder is such a gay spell... >.<


Title: Re: [Sticky] Hero Suggestion
Post by: Ischaemic Babi3z on May 26, 2007, 08:02:42 PM
How about adding Stone Giant at ST???
uniqueness 'll b +40 damge every increasing of lvl, max damge from uniqueness is up to u guys!! may b around 200 or more!! n have a 20% chance to have 100% more return damage!!
After adding this guys.i'm almost sure ST wont b suck anymore


Title: Re: [Sticky] Hero Suggestion
Post by: Squall on May 26, 2007, 11:14:02 PM
tiny dmg is too high oredy....
imagine that battle shout + critical + enrage + his own uniqueness...
it will be too imbalance..


Title: Re: [Sticky] Hero Suggestion
Post by: Ischaemic Babi3z on May 27, 2007, 12:50:58 AM
make ST unsucking ma!!


Title: Re: [Sticky] Hero Suggestion
Post by: eMoNz on May 27, 2007, 02:19:40 AM
make ST unsucking ma!!


Title: Re: [Sticky] Hero Suggestion
Post by: Myk on May 30, 2007, 06:58:31 PM
make ST unsucking ma!!  ;D  ;D  ;D


then how about specter?? <--- may b wrong spelling lazy to recheck!!  ;)  :D

I think rather then Spectre it's better to replace Troll with Ulfasar....

and once again please consider my idea of Sunder...It's just too gay -_- even thou my HP is 30k sunder oledi leaves my hp with 2k.... i mean at least INT can't spam sunder...make them only able to use sunder once a cycle...if it fails then they're just not lucky! Sunder is an Ultimate skill...it's not supposed to beable to spam

Int is good. Try playing int and you will enjoy it. And of course, it will be a different strategy compared to the agi you are used to play with.... EI DUDE! YOUR PIC LOOKS A LITTLE SCARE HA?

I think an addition of Ursa Warrior to ST will be a good one... The topic of adding this hero has started a long long time ago. hahaha..


Title: Re: [Sticky] Hero Suggestion
Post by: xxHeLLBaSoNxx on May 30, 2007, 07:00:16 PM
make ST unsucking ma!!  ;D  ;D  ;D


then how about specter?? <--- may b wrong spelling lazy to recheck!!  ;)  :D

I think rather then Spectre it's better to replace Troll with Ulfasar....

and once again please consider my idea of Sunder...It's just too gay -_- even thou my HP is 30k sunder oledi leaves my hp with 2k.... i mean at least INT can't spam sunder...make them only able to use sunder once a cycle...if it fails then they're just not lucky! Sunder is an Ultimate skill...it's not supposed to beable to spam

Int is good. Try playing int and you will enjoy it. But of course, with a different strategy.... EI DUDE! YOUR PIC LOOKS A LITTLE SCARE HA?

Hmm int good from which view?see top 20 rank this round,so small number of int heroes and so much AGi...and by the way emonz ur pict is gg...spoooky


Title: Re: [Sticky] Hero Suggestion
Post by: Ischaemic Babi3z on May 30, 2007, 07:59:45 PM
Ints r good oso la!!
but LoD i wanna suggest to "ENABLE MAGIC CASTING ON CREEPS" may b int heros limited to farm 3 creep a day n make creep to about 30% magic resis! so that can make int hero unsucking!! cos most int heros r sucking cos of gold prob!! although ints got gold from clan & killing still isnt enuf!! when int heros become wel-known then b a feeder soon cos cant rush building in few days cos cant creep,i.e,cant buy items at once to not b a feeder!!!
 
Or i wanna make a suggestion to have an option that can b enable gold sharing between clan mates(not the current sharing)   may b i can give a limited gold each day to anyone of my clan-mates on my desire! n anyone of my clan-mates oso can share a limited gold to anyone of members in clan!! in dota allstars,although we cant share gold but at least we can buy mates items(oso mean sharing).....

N i would like to suggest that HoT should have a hp regen effect!!

n plz fix bugs happened to many players like that:

 You have lost 564 gold!
At 2:01 pm, (#3327) hYp3 attacked you, for 1089 damage, you returned 499 damage!
You have lost 3604 gold!
At 2:01 pm, a Death Coil was casted on you by (#2629) AbDuL, 2397 damage!
At 2:01 pm, (#3327) hYp3 attacked you, for 1082 damage, you returned 499 damage!
At 2:01 pm, (#3327) hYp3 attacked you, for 1089 damage, you returned 499 damage!
At 2:01 pm, (#3327) hYp3 attacked you, for 540 damage, you returned 499 damage!
At 2:01 pm, your soul was severed and exchanged with (#2629) AbDuL

at least no one 'll have juz 1k hp!! plz fix that plz!!


Title: Re: [Sticky] Hero Suggestion
Post by: dagnarus on May 30, 2007, 08:53:25 PM
taken from the other thread:

My suggestion for Sentinel New Strength Heroes:

Bristleback:
2/4/6/10% random chance to cast enrage upon attack
(stackable with normal enrage)

Treant Protector:
unique armor formula : (agi+int+armor)*10/hp*100% = total armour effectiveness

just my 2 cents


Title: Re: [Sticky] Hero Suggestion
Post by: H3LL FiR3 on May 30, 2007, 09:06:14 PM
yup, int hero needs to creep lar!!
if u want to limit creeping for int, u can unable magic casting on Stone creep like real dota.
Most of high lv int are feeders for str and agi  :'(  :'(
btw, int magic casting on int need to more resistance i think  ;D  ;D


Title: Re: [Sticky] Hero Suggestion
Post by: Ischaemic Babi3z on May 30, 2007, 09:27:25 PM
int hero's base magic resis (50%) is high enuf liao!! dun post such crazy suggestion  ;D  ;D  ;D  :P  :P  :P


Title: Re: [Sticky] Hero Suggestion
Post by: H3LL FiR3 on May 30, 2007, 10:18:03 PM
int hero's base magic resis (50%) is high enuf liao!! dun post such crazy suggestion


Title: Re: [Sticky] Hero Suggestion
Post by: Ischaemic Babi3z on May 30, 2007, 10:28:51 PM
int hero's base magic resis (50%) is high enuf liao!! dun post such crazy suggestion


Title: Re: [Sticky] Hero Suggestion
Post by: eMoNz on May 31, 2007, 01:26:17 AM
Ursa Warrior is awaited by MyKute and me...


Title: Re: [Sticky] Hero Suggestion
Post by: RoseDragon on May 31, 2007, 02:45:43 AM
arghhhh scary..


Title: Re: [Sticky] Hero Suggestion
Post by: xxHeLLBaSoNxx on May 31, 2007, 04:14:41 AM
I like in ur signature that u say thanks to SooN(he was "o")and ALLSTARS for guide,it was clan that i was inside...Anyway good luck bro in learning game(if u want more guide u see my MSN/YM there)


About SUggestions LOD u see top 20 rank?pih imba  for SC...Erm make ST more powerfull Ursa is well good hero for ST,or maybe some changes to other heroes or even maybe reswap some of them(troll etc)...

I think u should do that ASAP so round will be more intresting lol'z :)


Title: Re: [Sticky] Hero Suggestion
Post by: RoseDragon on May 31, 2007, 05:24:39 AM
I like in ur signature that u say thanks to SooN(he was "o")and ALLSTARS for guide,it was clan that i was inside...Anyway good luck bro in learning game(if u want more guide u see my MSN/YM there)
Yez I know you are on of ALLSTARS. Anyway, I'm a girl so it would be 'good luck sis'


Title: Re: [Sticky] Hero Suggestion
Post by: Myk on May 31, 2007, 10:24:16 AM
Btw here's another pic i've edited... Lately I'm interested in gothic and devilish pictures.. it's fun to edit ppl to become scary and spooky ^^

Here's my ex-girlfriends edited picture:
(http://img525.imageshack.us/img525/6158/byicaks6.jpg)

I would never ever have a girlfriend that looks like this.. lolz...



arghhhh scary..  :-X

don't edit mine emonz... i don't like being scary, except it's dragonlike  :P

About new hero:
INT
oblivion: chances to bounce magic atks back to attacker

will this include the magic casted from enrage? (i guess not much effect for STR)
if INT will cast DC or Sunder, itz like he casted it on himself. lolz... (i guess not much effect too for STR)... and AGI really do not cast so much spells except for the terror...



AGI
razor: random struck of lightning. Lightning minimum dmg is 50 and max is razor's max dmg

and how will the lightning struck? by random? lolz.. and even if you're offline? hmm...



Ursa Warrior is awaited by MyKute and me...  ;D ;D ;D

i think it's not only us who's waiting for the ursa warrior... but if he's implemented, it still depends on the %hp for uniqueness that will be implemented by LOD, and also if there will be the fury swipes effect, too... however, if he's implemeneted, i think we got a match with FV/SF in SC  ::) :o ;D :D ;) :)


Title: Re: [Sticky] Hero Suggestion
Post by: eMoNz on May 31, 2007, 11:16:35 AM
Yes yes yes


Title: Re: [Sticky] Hero Suggestion
Post by: RoseDragon on May 31, 2007, 11:28:07 PM
AGI
razor: random struck of lightning. Lightning minimum dmg is 50 and max is razor's max dmg

and how will the lightning struck? by random? lolz.. and even if you're offline? hmm...
[/quote]
err sorry I means random struck on battle (attack or get attacked) and in war.


Title: Re: [Sticky] Hero Suggestion
Post by: Myk on June 02, 2007, 12:01:57 PM
can anyone explain what this uniqueness mean?

Uniqueness: 100% success leveling Laguna Blade


Title: Re: [Sticky] Hero Suggestion
Post by: Ischaemic Babi3z on June 02, 2007, 01:25:56 PM
can anyone explain what this uniqueness mean?

Uniqueness: 100% success leveling Laguna Blade
Ya! i too dun noe,can LoD or anyone sure noe about that can explain plz?!!  ???  ???  ???


Title: Re: [Sticky] Hero Suggestion
Post by: ghosthunter99 on June 02, 2007, 03:17:02 PM
can anyone explain what this uniqueness mean?

Uniqueness: 100% success leveling Laguna Blade
Ya! i too dun noe,can LoD or anyone sure noe about that can explain plz?!!  ???  ???  ???


erm...from what i experienced(during offline status)...should b...no fizzle for laguna blade.
coz the dmg is quite high n painful.

Edit : 700 mana for level 1, and increase 250 mana for every level
The spell is available at lvl 1...so at lvl 2 will b 100%success lvl = lvl 2 laguna will b 950mana
and addition of 150 per lvl = 1950 at lvl 6 or 2200mana at lvl 7...(wif 100% casting success...)


Title: Re: [Sticky] Hero Suggestion
Post by: Myk on June 02, 2007, 06:19:10 PM
can anyone explain what this uniqueness mean?

Uniqueness: 100% success leveling Laguna Blade
Ya! i too dun noe,can LoD or anyone sure noe about that can explain plz?!! ??? ??? ???


erm...from what i experienced(during offline status)...should b...no fizzle for laguna blade.
coz the dmg is quite high n painful.

laguna blade is a new item? hehe... sorry for asking noob questions.. lolz...
or is it a new magic? hehe. sorry again.. lolz...


Title: Re: [Sticky] Hero Suggestion
Post by: Lord of Dota on June 02, 2007, 09:12:21 PM
can anyone explain what this uniqueness mean?

Uniqueness: 100% success leveling Laguna Blade
Ya! i too dun noe,can LoD or anyone sure noe about that can explain plz?!! ??? ??? ???

erm...from what i experienced(during offline status)...should b...no fizzle for laguna blade.
coz the dmg is quite high n painful.

laguna blade is a new item? hehe... sorry for asking noob questions.. lolz...
or is it a new magic? hehe. sorry again.. lolz...

New spell only learned by Lina Inverse


Title: Re: [Sticky] Hero Suggestion
Post by: Ischaemic Babi3z on June 02, 2007, 10:03:10 PM
can anyone explain what this uniqueness mean?

Uniqueness: 100% success leveling Laguna Blade
Ya! i too dun noe,can LoD or anyone sure noe about that can explain plz?!! ??? ??? ???

New spell only learned by Lina Inverse
erm...from what i experienced(during offline status)...should b...no fizzle for laguna blade.
coz the dmg is quite high n painful.

laguna blade is a new item? hehe... sorry for asking noob questions.. lolz...
or is it a new magic? hehe. sorry again.. lolz...
lolz,LoD
why dun u say anything? No words 4 our noob Qs?  :D  :D  :D


Title: Re: [Sticky] Hero Suggestion
Post by: ghosthunter99 on June 02, 2007, 10:39:49 PM
can anyone explain what this uniqueness mean?

Uniqueness: 100% success leveling Laguna Blade
Ya! i too dun noe,can LoD or anyone sure noe about that can explain plz?!! ??? ??? ???

New spell only learned by Lina Inverse
erm...from what i experienced(during offline status)...should b...no fizzle for laguna blade.
coz the dmg is quite high n painful.

laguna blade is a new item? hehe... sorry for asking noob questions.. lolz...
or is it a new magic? hehe. sorry again.. lolz...
lolz,LoD
why dun u say anything? No words 4 our noob Qs?  :D  :D  :D

he said this

New spell only learned by Lina Inverse

any calculation on how it works?


Title: Re: [Sticky] Hero Suggestion
Post by: Lord of Dota on June 02, 2007, 11:42:55 PM
Laguna Blade damage can only be matched with Death Coil, while your hero reached Level 7.

About FoD, the normal FoD only has 80% damage of what you have seen from War FoD, and it is obtained while you are Level 7 and not Level 6 as old time.


Title: Re: [Sticky] Hero Suggestion
Post by: Gm SaInT on June 02, 2007, 11:49:19 PM
Laguna Blade damage can only be matched with Death Coil, while your hero reached Level 7.

About FoD, the normal FoD only has 80% damage of what you have seen from War FoD, and it is obtained while you are Level 7 and not Level 6 as old time.

So laguna takes more mana and is weaker than deathcoil? why would that be such a great spell? maybe only in level 2 and 3


Title: Re: [Sticky] Hero Suggestion
Post by: Ischaemic Babi3z on June 02, 2007, 11:54:17 PM
Laguna Blade damage can only be matched with Death Coil, while your hero reached Level 7.

About FoD, the normal FoD only has 80% damage of what you have seen from War FoD, and it is obtained while you are Level 7 and not Level 6 as old time.
but 80% of FoD 'll still make intz ownz intz i think!  ;D


Title: Re: [Sticky] Hero Suggestion
Post by: Squall on June 03, 2007, 01:19:57 AM
can anyone explain to me that "Laguna Blade damage can only be matched with Death Coil" ??

becoz my English not good..... :'( :'(


Title: Re: [Sticky] Hero Suggestion
Post by: Squall on June 03, 2007, 01:31:54 AM
i suggest a new hero as other people seggested b4....

Sven, Rogue Knight
uniqueness : 2.3 dmg per str and 15% bonus dmg


Title: Re: [Sticky] Hero Suggestion
Post by: insom on June 03, 2007, 01:34:15 AM
Aren't there enough bland str heroes with a small % boost to damage?


Title: Re: [Sticky] Hero Suggestion
Post by: OuT oF cOnTrOL on June 03, 2007, 02:22:53 AM
So many suggestion topics , gotta post everywhere :D . so don't ingore me coz i give too much suggestions ..


New ST intel hero . zeus , 5% of current hps reduce whenever he cast a spell , ( ownage upon strs )

New ST str hero , Dragon Knight , 100 bonus armor and 1000 hps and 250 man regen ( increase with lvl )

New spell , sanity's eclipse , deal damage base on the different between caster and target 's intel !! ( so intel can't kill intel with this skill but still will have a huge useage upon str and agi )

P.s. can anyone explain me Laguna bale = DC ??? ( so lvl 2 and 3 DC right ? )



Title: Re: [Sticky] Hero Suggestion
Post by: Myk on June 04, 2007, 09:57:20 AM
Life Stealer is not really a great hero that is being used here... Why not replace him with a Broodmother so that we can have an AGI with same uniqueness/ability?  I guess in that way, some pros may have some idea on using him...


Title: Re: [Sticky] Hero Suggestion
Post by: 3ightzerosix on June 04, 2007, 01:46:59 PM
LoD/GMs

How much damage will Laguna blade can do to enemy? any calculations?
Thanks


Title: Re: [Sticky] Hero Suggestion
Post by: dagnarus on June 07, 2007, 02:55:08 PM
would like to suggest the buffing up unpopular/underpowered heroes

LIFESTEALER

Naix is considered weak among scourge str heroes, and is highly unpopular. since naix would be known for his avatar ulti in the real dota, can we at least buff himself up with a half-effective BKB effect on him too..

hence :
Uniqueness: Life steal based on 20/40/60/80% of attack damage
would also be accompanied with 15% chance to repel magic attacks (no mana necessary)

Pros: better survival against magic attacks
Cons: still not as good as butcher/ns :) (defintely better than before!)

TROLL WARLORD

This is probably the most dissapointing heroe in webdota. However, we can change all that by giving him another set of uniqueness which might be very appealing :) We all know, as far as proper IAS is concerned, troll is t3h on3! hands down1.. therefore :

start with permanent +1 turn regen per cycle (so start with 2 turn regen per cyle, then at late game with 150 agi will give him max 7 turns)
together with the current uniqueness 30/60/90% less return damage

so, he will be appealing again, to be as good or even better than other agi heroes.

Pros: will have a flying start!
Cons: still vulnarable to magic

NERUBIAN ASSASSIN
This new hero need a buff up! He's definitely can't compete with FV and SF which are obvious choices for scourge agis!.. No problem we can add up a bonus crit attack to this guy (consider his ulti where he will go invi, then attack for a certain amount dmg)

Uniqueness: 50/100/150% more return damage
extra uniqueness: the first attack on every cycle will deal twice the damage, and WILL stack with crit.  

Pros: can kill a bit better
Cons: better, but still cant compete with SF that is played by a pro

what do u guys think?


Title: Re: [Sticky] Hero Suggestion
Post by: Squall on June 07, 2007, 03:00:22 PM
i agree with u, but all hero have their weakness......like real dota


Title: Re: [Sticky] Hero Suggestion
Post by: dagnarus on June 07, 2007, 03:04:02 PM
i agree with u, but all hero have their weakness......like real dota

yeap definitely, the problem is, these days, the 3 heroes above are near extinction.. not well liked and very unpopular, the suggestion will bring them at least on par with the rest XD?


Title: Re: [Sticky] Hero Suggestion
Post by: eMoNz on June 07, 2007, 03:58:15 PM
The main idea i see LoD is trying to show by putting in Nerubian Assassin is to balance him with Troll.

U see, with Nerubian's 150% return damage, Troll can evade it with a 80% chance...
But still, since this is webdota, things such as these don't work... Coz nobody will ever choose either of these heroes...

About Dagnarus' ideas,
I loved ur idea about Troll... (But don't u think it's better if Troll only needs 25 agi to gain 1 bonus turn?)

About the NA... 2x damage for first attack each cycle...it's not a very good and effective skill...Especially it will make him even harder to use if once got bounce attack (OUCH)

Webdota AGI/STR heroes shouldn't use AGI/STR heroes with too many skills (ex: nerubian etc)
Webdota str/agi heroes should use heroes that's more simple to use...

I would prefer still to wait the coming of the Legendary Ursa Warrior the Ulfasar!!!
For SC, I would await the humble yet almighty Phantom Assassin...


Title: Re: [Sticky] Hero Suggestion
Post by: dagnarus on June 07, 2007, 04:10:38 PM
lol if people cast bounce attack, then too bad for the NA :P

well yeah gotta agree the NA extra unique is not that tempting, bah .. just simply ran out of idea. perhaps it will get scraped in the future..

however i still think naix and troll gotta be maintained, or buffed up a bit rather. that +1 agi will give a feeling of imbaness, although not necessarily true. then again, of course, you can just shift it to 25agi for 1 turn... either way is fine, although by having that extra turn would mean that troll would be able to have a unique that last him throughout the entire game :)


Title: Re: [Sticky] Hero Suggestion
Post by: jasonred79 on June 07, 2007, 10:49:42 PM
You want to balance ST and SC? Want to make troll more popular? Kill 2 birds with 1 stone!

Troll uniqueness:
Gain 5 agility for every 10 kill streaks.


Want to REALLY make ST strong?

Omniknight
Uniqueness: "Repel", unique spell, target immune to magic for 5 cycles.


Just for "fun"/"interesting" hero:

morphling
Uniqueness: 100% success no turn spell, morph, change AGi to STR to INT, can also change hero type from STR to INT to AGI.

Well, maybe morphling might be too strong cause he's adaptable? I mean, start as AGI hero, switch to INT after lvl2, if game goes late game turn into STR hero... but i think that the game is balanced enough, I think morphling could be put in game, he won't be IMBA... his main strength I think is that people cannot blacklist him lol! Have to keep using Hero Spy to see what his current stats are... so painful!


Title: Re: [Sticky] Hero Suggestion
Post by: huCk on June 07, 2007, 11:44:49 PM
Sweet. Maybe put some limitation that he can change his primary attribute once per day or two times per day.


Title: Re: [Sticky] Hero Suggestion
Post by: eMoNz on June 08, 2007, 12:33:22 AM
You want to balance ST and SC? Want to make troll more popular? Kill 2 birds with 1 stone!

Troll uniqueness:
Gain 5 agility for every 10 kill streaks.


Want to REALLY make ST strong?

Omniknight
Uniqueness: "Repel", unique spell, target immune to magic for 5 cycles.


Just for "fun"/"interesting" hero:

morphling
Uniqueness: 100% success no turn spell, morph, change AGi to STR to INT, can also change hero type from STR to INT to AGI.

Well, maybe morphling might be too strong cause he's adaptable? I mean, start as AGI hero, switch to INT after lvl2, if game goes late game turn into STR hero... but i think that the game is balanced enough, I think morphling could be put in game, he won't be IMBA... his main strength I think is that people cannot blacklist him lol! Have to keep using Hero Spy to see what his current stats are... so painful!

OMG...

Ur suggestion about troll is really really nonsense... It totally makes no connection and has nothing to do AT ALL with troll's real skill.

And about ur Omniknight suggestion, are u trying to joke?? Ur suggesting a str that's immune to magic..??


Title: Re: [Sticky] Hero Suggestion
Post by: huCk on June 08, 2007, 01:05:48 AM
Making immune to magic makes difficult for intel to kill
Maybe omiknight can have self healing(not very much) as his unique but its mana cost is high.
Don't know that will have too much impact on the game balance.


Title: Re: [Sticky] Hero Suggestion
Post by: jasonred79 on June 08, 2007, 01:11:58 AM
[
OMG...

Ur suggestion about troll is really really nonsense... It totally makes no connection and has nothing to do AT ALL with troll's real skill.

And about ur Omniknight suggestion, are u trying to joke?? Ur suggesting a str that's immune to magic..??


Ha, yes, you mean that Heart Of Tarrasque has connection with block Sunder spell? or why INT heroes have Sunder instead of Agi llike Dota? Eul's with no whirlwind?

Hello, Webdota and Dota have a LOT of differences. Anyhow, my suggestion of 5 AGI per 10 streak means troll will have high attack speed. It has a more connection with real Dota troll than "receives less return damage".

As for the omniknight... mmm. yeah, lol, too powerful, yes? As I said, it would definitely make ST strong enough to beat SC the next round, lol. Not just that, I was suggesting it could be cast on other teammates... if you had read carefully and realized that I'm sure you even more blast me for such an imba suggestion... lol! (real Dota has 2 STR hero who can become magic immune without item... AFAIK)

Actually, all STR hero needs is immunity to Sunder... then they will own like mad I think.


Title: Re: [Sticky] Hero Suggestion
Post by: eMoNz on June 08, 2007, 01:44:44 AM
lolz

Anyways I disagree with ur suggestion.

period.


Title: Re: [Sticky] Hero Suggestion
Post by: jasonred79 on June 08, 2007, 03:53:04 AM
Sure. That's fine. Hopefully someone else will agree with my suggestion, period.

Eh, but anyhow, that's the point of brainstorming. In Dota, webdota, or whatever, out of 100 suggestions, maybe about 5 will actually be implemented, probably less.


Title: Re: [Sticky] Hero Suggestion
Post by: eMoNz on June 08, 2007, 08:49:10 AM
Sure. That's fine. Hopefully someone else will agree with my suggestion, period.

Eh, but anyhow, that's the point of brainstorming. In Dota, webdota, or whatever, out of 100 suggestions, maybe about 5 will actually be implemented, probably less.

No, suggestions might be implemented after it is well discussed and receives vote from other viewers or discussers. And after a suggestion seem to be agreed and well discussed, GM's will re-discuss wether it's a proper suggestion or not.


Title: Re: [Sticky] Hero Suggestion
Post by: Aragorn on June 08, 2007, 10:42:22 PM
all wrong. new heroes are implimented when LoD feels like it ;D


Title: Re: [Sticky] Hero Suggestion
Post by: RoseDragon on June 08, 2007, 11:03:29 PM
all wrong. new heroes are implimented when LoD feels like it ;D

agree  ;D no one suggess lina inverse in my knowledge..


Title: Re: [Sticky] Hero Suggestion
Post by: Lord of Dota on June 09, 2007, 01:30:12 AM
The Lina Inverse was selected because she was playable during old time, and I need to get an intelligence-hero to replace tinker.

The spell uniqueness is testing ground for every hero to have their own unique spell. I remember we have this suggestion before, but maybe it is too old to remember. Suitable suggestion is usually being implemented after many rounds of discussion.


Title: Re: [Sticky] Hero Suggestion
Post by: StTomato on June 09, 2007, 06:17:37 PM
hope to see battlemage in webdota ^_^ dotaallstars have 2 battlemages now:
silencer + stormspirit

maybe even more. i only remember this 2 ^.^


Title: Re: [Sticky] Hero Suggestion
Post by: jasonred79 on June 09, 2007, 10:35:51 PM
hope to see battlemage in webdota ^_^ dotaallstars have 2 battlemages now:
silencer + stormspirit

maybe even more. i only remember this 2 ^.^

How could you forget Obsidian Gargoyle? Currently #1 battlemage in dota...



Title: Re: [Sticky] Hero Suggestion
Post by: eMoNz on June 10, 2007, 11:08:03 AM
hope to see battlemage in webdota ^_^ dotaallstars have 2 battlemages now:
silencer + stormspirit

maybe even more. i only remember this 2 ^.^

How could you forget Obsidian Gargoyle? Currently #1 battlemage in dota...



Ehm... Please see again register form, the OBSIDIAN DESTROYER (Not gargoyle hunny) is already at SC and has been there for quite few rounds now


Title: Re: [Sticky] Hero Suggestion
Post by: dagnarus on June 10, 2007, 12:20:09 PM
hope to see battlemage in webdota ^_^ dotaallstars have 2 battlemages now:
silencer + stormspirit

maybe even more. i only remember this 2 ^.^

How could you forget Obsidian Gargoyle? Currently #1 battlemage in dota...



Ehm... Please see again register form, the OBSIDIAN DESTROYER (Not gargoyle hunny) is already at SC and has been there for quite few rounds now

emonz, what he meant is no.1 battlemage in DOTA not here O.o


Title: Re: [Sticky] Hero Suggestion
Post by: Myk on June 10, 2007, 01:33:35 PM
hope to see battlemage in webdota ^_^ dotaallstars have 2 battlemages now:
silencer + stormspirit

maybe even more. i only remember this 2 ^.^

How could you forget Obsidian Gargoyle? Currently #1 battlemage in dota...



Ehm... Please see again register form, the OBSIDIAN DESTROYER (Not gargoyle hunny) is already at SC and has been there for quite few rounds now

emonz, what he meant is no.1 battlemage in DOTA not here O.o

lol emonz, next time pls read before you comment...
i would like to see obsidian gargoyle, too ^_^


Title: Re: [Sticky] Hero Suggestion
Post by: jasonred79 on June 10, 2007, 02:16:54 PM
Yeah emonz, please read carefully first. Geez. And anyhow, the Obsidian Gargoyle in webdota has no battlemage capabilities at all... (superb nuker though, now that tinker was removed he has no equal at what he does)


Title: Re: [Sticky] Hero Suggestion
Post by: xxHeLLBaSoNxx on June 10, 2007, 04:04:00 PM
hope to see battlemage in webdota ^_^ dotaallstars have 2 battlemages now:
silencer + stormspirit

maybe even more. i only remember this 2 ^.^

How could you forget Obsidian Gargoyle? Currently #1 battlemage in dota...




Storm spirit is number 1 hero in dota as battlemage...obsidion cant smell him...obsidians ulty wont damage him+panda got shield that blocks magic damage(600)+imba attack speed(i make him mjollnir 1st and its insane attack speed)he will make OD gg for short time...

As for silencer he is also one of the best battlemages...erm nubs dont forget about death propet...she can also be battlemage if u know what i mean(deso+radiance+her ulty=bye bye hunny)


Title: Re: [Sticky] Hero Suggestion
Post by: jasonred79 on June 10, 2007, 11:19:25 PM
Storm Spirit vs Shadow Fiend, with equal value items: Shadow Fiend wins
Shadow Fiend vs Obsidian Gargoyle, with equal items: Obsdian Gargoyle I think.

Putting Obsidian/ Silencer vs Storm Spirit is unfair, they rely on magic damage and he has magic shield.
Errr... actually, come to think of it, I heard that Obsidian and Silencer's Orb does Divine damage and will go through Storm Seeker's magic shield. I dunno for sure though. In any case, if you have Mjolnir then Obsidian would have 1 Agnahim's, so his ulti WILL damage panda, either hurt him a lot, or it reduces SS mana. Either way...


Title: Re: [Sticky] Hero Suggestion
Post by: eMoNz on June 21, 2007, 04:32:07 PM
Back to topic...

LoD, how come Ulfasar the Ursa Legendary Champion Warrior (WOOGHH) still isn't here yet?? We're all awaiting the coming of this AGI hero...


Title: Re: [Sticky] Hero Suggestion
Post by: Myk on June 21, 2007, 05:48:26 PM
Back to topic...

LoD, how come Ulfasar the Ursa Legendary Champion Warrior (WOOGHH) still isn't here yet?? We're all awaiting the coming of this AGI hero...

same here... :)


Title: Re: [Sticky] Hero Suggestion
Post by: jasonred79 on June 21, 2007, 05:56:53 PM
OMG... I just thought of his uniqueness:


Fuzzy Wuzzy:
Uniqueness: Can use Enrage.

 ;D

And now AGi won't become extinct anymore.  :D

Either that or Fury Swipes, each consecutive attack does 10%/20%/30%/.... extra damage... so a 5 consecutive attack does 100+110+120+130+140= 600 damage.


Title: Re: [Sticky] Hero Suggestion
Post by: Counter on June 21, 2007, 06:24:44 PM
How about ANTI-STR Agi hero?
Uniquess: - 20% MAX HP no matter how big enemy armor or HP. Mana cost = 550.


Title: Re: [Sticky] Hero Suggestion
Post by: Counter on June 22, 2007, 11:49:55 AM
Another one: DIE TOGETHER hero
Uniqueness: - 20% enemy MAX HP if enemy killed him! No effect if you alive with Aegis.


Title: Re: [Sticky] Hero Suggestion
Post by: jasonred79 on June 22, 2007, 01:17:09 PM
Goblin Techie:
Unique Spell: KABOOM
Does Magic Damage equal to goblin max MP
Does Physical damage equal to goblin max HP
DIES (counts as suiciding, loses 90% Gold Reserve)

... For a minute I was thinking this would be really overpowered... Then I realised it's actually sort of.... erm... not so uber as I first thought...

The main problem is if this hero gets controlled by multies!!!  >:(

If used by a "proper" player, this hero is the ULTIMATE in "stop killing me over and over! Or else! grrrr, I warned you..."

I guess his real uniqueness is: people don't want to make him angry!


Title: Re: [Sticky] Hero Suggestion
Post by: LiuFei on June 22, 2007, 01:43:09 PM
Goblin Techie:
Unique Spell: KABOOM
Does Magic Damage equal to goblin max MP
Does Physical damage equal to goblin max HP
DIES (counts as suiciding, loses 90% Gold Reserve)

... For a minute I was thinking this would be really overpowered... Then I realised it's actually sort of.... erm... not so uber as I first thought...

The main problem is if this hero gets controlled by multies!!!  >:(

If used by a "proper" player, this hero is the ULTIMATE in "stop killing me over and over! Or else! grrrr, I warned you..."

I guess his real uniqueness is: people don't want to make him angry!

ahahahah
lets multying and kill the one who killed the real hero (thats what i got when reading sumthing like this)

really bad idea.... even implemented i dont want use it....


Title: Re: [Sticky] Hero Suggestion
Post by: jasonred79 on June 22, 2007, 01:49:40 PM
Goblin Techie:
Unique Spell: KABOOM
Does Magic Damage equal to goblin max MP
Does Physical damage equal to goblin max HP
DIES (counts as suiciding, loses 90% Gold Reserve)

... For a minute I was thinking this would be really overpowered... Then I realised it's actually sort of.... erm... not so uber as I first thought...

The main problem is if this hero gets controlled by multies!!!


Title: Re: [Sticky] Hero Suggestion
Post by: Counter on June 22, 2007, 06:34:08 PM
KABOOM: I will have to use it if KABOOM kill got 1 kill.


Title: Re: [Sticky] Hero Suggestion
Post by: shining on June 22, 2007, 06:48:11 PM
hope to see battlemage in webdota ^_^ dotaallstars have 2 battlemages now:
silencer + stormspirit

maybe even more. i only remember this 2 ^.^

How could you forget Obsidian Gargoyle? Currently #1 battlemage in dota...



Ehm... Please see again register form, the OBSIDIAN DESTROYER (Not gargoyle hunny) is already at SC and has been there for quite few rounds now

emonz, what he meant is no.1 battlemage in DOTA not here O.o

lol emonz, next time pls read before you comment...
i would like to see obsidian gargoyle, too ^_^

yeah! me too! :D i would like to see o g bud i kinda like o d! :D


Title: Re: [Sticky] Hero Suggestion
Post by: jasonred79 on June 24, 2007, 05:43:25 PM
I suggest modifying Nerubian Assasin. His new skill would be either:

a) Bounce attack does 200% damage.

b) Bounce attack lasts for 3 attacks.


Suddenly, from the most unpopulour AGI (since troll is gone), NA will become the most populor AGI for next round!


Title: Re: [Sticky] Hero Suggestion
Post by: shining on June 24, 2007, 08:26:19 PM
I suggest modifying Nerubian Assasin. His new skill would be either:

a) Bounce attack does 200% damage.

b) Bounce attack lasts for 3 attacks.


Suddenly, from the most unpopulour AGI (since troll is gone), NA will become the most populor AGI for next round!

lol! :-o
dan str will be come extinct cause of bounce n return dmg! :D

so it's not good cause i hav decide to use str next round :D

so.......... no plz!  ;D


Title: Re: [Sticky] Hero Suggestion
Post by: jasonred79 on June 27, 2007, 02:41:34 AM
nah... STR will be aiming at the INT mostly anyhow... they'll basically leave Nerubian alone...

I was thinking of another few guys:

Avatar of Vengeance (mercurial)
Unique spell: Shadow Path. Will not drop items on next death!!!
(nostaliga for those who used to exploit this and bought early DR in dota)

Bloodseeker
Unique Spell: Rupture. Victim loses 20% of max HP every time they shift lanes. Lasts 1 cycle. Victim of hook WILL take damage from this too. (getting hooked 5 times in 1 cycle, you would die... but, then, it's RANDOM... you can't be THAT unlucky right?)

Phantom Lancer:
Uniqueness: His name and ID will appear in all 3 lanes, but only 1 is the real one! You can tell cause images take 2x damage.

And now a not so serious one:
Meepo:


Title: Re: [Sticky] Hero Suggestion
Post by: LiuFei on June 27, 2007, 08:36:58 AM
ahahaha if mercurial is implement then.... go go go imbaness mercurial xD

can get 3 SnY without DROP!!

so i dont think mercurial will implemented

but that PL looks good  :P juz for annoying


New Hero:
Spectre (Mercurial)
Uniqueness : 10% chance to Reflect any kind of damage

=p
juz like dispersion in real DotA


Title: Re: [Sticky] Hero Suggestion
Post by: Myk on June 27, 2007, 09:20:41 AM
i really thought that the addition of ursa warrior was more of the enrage thingy (additional damage basd on his hp)...  but the fury swipes idea would be nice also... let's just see if lots of players would be choosing him next round though...


Title: Re: [Sticky] Hero Suggestion
Post by: RoseDragon on June 27, 2007, 11:34:57 AM
Quote
Meepo:  Unique to GMs, Admin, Moderators, and people who donate over $100 bucks for that round.Uniqueness: Using multies and sharing accounts will not get you banned.

LOL!!!!!! I want meepo then..


Title: Re: [Sticky] Hero Suggestion
Post by: Squall on June 27, 2007, 02:55:01 PM
ahahaha if mercurial is implement then.... go go go imbaness mercurial xD

can get 3 SnY without DROP!!

so i dont think mercurial will implemented

but that PL looks good  :P juz for annoying


New Hero:
Spectre (Mercurial)
Uniqueness : 10% chance to Reflect any kind of damage

=p
juz like dispersion in real DotA

10% of Reflect is nothing.....just like 100 times of magic or attack reflect once only....


Title: Re: [Sticky] Hero Suggestion
Post by: jasonred79 on June 27, 2007, 04:20:59 PM
10% reflect might not be so bad... imagine when you are casting Death Coil on her, out of 10 casts, 3 fizzle, 2 bounce by bkb, 4 hit for 1k damage, and 1 bounces and hits you for 1k damage. Annoying? Or you go for Sunder+FoD combo... FoD does, 3.5k, your own HP is 2.6k so it's one hit kill... then you one hit kill YOURSELF.
You have lost 2500 gold! (90% of your gold reserve!)
I think INT will leave him alone even more than FV... at least FV you only waste turns... this guy... 10% chance of killing yourself? no no no, not good, not good...

As for Mercurial dropping, that's why I said it lasts for 1 death... so if you kill her 2 times in 1 cycle, the 2nd death she could drop stuff.
Anyhow, AGI don't use SNY in the late game, right?
It's impossible to see whether it would be IMBA or not without trying it out, give me any scenario and I could see many possibilites happening...
Also consider how many people got 2 DR and didn't drop at all this round.


Title: Re: [Sticky] Hero Suggestion
Post by: dagnarus on June 27, 2007, 04:37:13 PM
i like the idea of reflect, definteliy decent agi character in terms of survivability, although still would be lacking damage-wise, jsut like most other agi heroes :)

still thumbs up for mercurial XD


Title: Re: [Sticky] Hero Suggestion
Post by: shining on June 27, 2007, 05:46:47 PM
nah... STR will be aiming at the INT mostly anyhow... they'll basically leave Nerubian alone...

I was thinking of another few guys:

Avatar of Vengeance (mercurial)
Unique spell: Shadow Path. Will not drop items on next death!!!
(nostaliga for those who used to exploit this and bought early DR in dota)

Bloodseeker
Unique Spell: Rupture. Victim loses 20% of max HP every time they shift lanes. Lasts 1 cycle. Victim of hook WILL take damage from this too. (getting hooked 5 times in 1 cycle, you would die... but, then, it's RANDOM... you can't be THAT unlucky right?)

Phantom Lancer:
Uniqueness: His name and ID will appear in all 3 lanes, but only 1 is the real one! You can tell cause images take 2x damage.

And now a not so serious one:
Meepo:  Unique to GMs, Admin, Moderators, and people who donate over $100 bucks for that round.Uniqueness: Using multies and sharing accounts will not get you banned.

lol! ummm........ phantom n blood seeker is kinda good n i like their uniques! :D ab da "meepo" thing dat's good too  :P n da mercurial => coollllllll u can buy all dr or 5 dr n 2 buriza! :D dat will be good bud serious now wad hero is LoD gonna put in rd 20?


Title: Re: [Sticky] Hero Suggestion
Post by: AlliGaToR on June 28, 2007, 05:09:38 AM
I wanna play Bristleback , i like this hero very much on frozenthrone dota


Title: Re: [Sticky] Hero Suggestion
Post by: RoseDragon on June 30, 2007, 01:58:40 PM
Jakiro:
- % chances to do splash damages on war.
or
- had spell dual breath that can be used for creeping  ;D
or
- % chances to bash on mgc atk.

Viper drake:
-% chances to do poison dmg on atk
or
-replace FV with Viper since corrosive skin is Viper's ability to reduce magic atks


Title: Re: [Sticky] Hero Suggestion
Post by: Lestat on July 08, 2007, 11:26:23 AM
Yah! Good idea rose...

I vote for Viper with Poison damage and corrosive skin (magic resistance)...


Title: Re: [Sticky] Hero Suggestion
Post by: RoseDragon on July 08, 2007, 05:26:58 PM
I just want any dragon-like hero..  :'(


Title: Re: [Sticky] Hero Suggestion
Post by: BumbleStreak on July 08, 2007, 09:40:43 PM
PL's one so cool...haha....i like it...


Title: Re: [Sticky] Hero Suggestion
Post by: dragonslay on July 13, 2007, 10:12:10 PM
this is my first time in suggesting new hero. i'd like to suggest:

1. Vengeful Spirit. Uniqueness: Spell: Nether Swap... example.. if you're in Sentinel, when cast, you will be in Scourge. i don't want some imbalance in webdota so i'm adding this skill. Magic Missile: deals 1k damage.

2. remake Obsidian's uniqueness: Astral Imprisonment... 50% chance to permanently delete the enemy's account.

3. Goblin Techies. Uniqueness: Spell: Remote Mine... can plant bombs in lanes. Each bomb deals 400 damage. Maximum of 20 bombs. Example, when put 20 bombs in center lane and when triggered... all enemies at center lane will take damage.


Title: Re: [Sticky] Hero Suggestion
Post by: Dante on July 13, 2007, 10:19:52 PM
this is my first time in suggesting new hero. i'd like to suggest:

1. Vengeful Spirit. Uniqueness: Spell: Nether Swap... example.. if you're in Sentinel, when cast, you will be in Scourge. i don't want some imbalance in webdota so i'm adding this skill. Magic Missile: deals 1k damage.

2. remake Obsidian's uniqueness: Astral Imprisonment... 50% chance to permanently delete the enemy's account.

3. Goblin Techies. Uniqueness: Spell: Remote Mine... can plant bombs in lanes. Each bomb deals 400 damage. Maximum of 20 bombs. Example, when put 20 bombs in center lane and when triggered... all enemies at center lane will take damage.
How sarcastic.... Please don't post that in a "Serious" topic.


Title: Re: [Sticky] Hero Suggestion
Post by: NightHunter on July 13, 2007, 10:27:41 PM
this is my first time in suggesting new hero. i'd like to suggest:

1. Vengeful Spirit. Uniqueness: Spell: Nether Swap... example.. if you're in Sentinel, when cast, you will be in Scourge. i don't want some imbalance in webdota so i'm adding this skill. Magic Missile: deals 1k damage.

2. remake Obsidian's uniqueness: Astral Imprisonment... 50% chance to permanently delete the enemy's account.

3. Goblin Techies. Uniqueness: Spell: Remote Mine... can plant bombs in lanes. Each bomb deals 400 damage. Maximum of 20 bombs. Example, when put 20 bombs in center lane and when triggered... all enemies at center lane will take damage.

lol nice idea :P
MUST BE IMPLEMENTED


Title: Re: [Sticky] Hero Suggestion
Post by: StTomato on July 13, 2007, 11:32:11 PM
lol. this is a good joke ^^


Title: Re: [Sticky] Hero Suggestion
Post by: RoseDragon on July 14, 2007, 06:27:31 AM
this is my first time in suggesting new hero. i'd like to suggest:

1. Vengeful Spirit. Uniqueness: Spell: Nether Swap... example.. if you're in Sentinel, when cast, you will be in Scourge. i don't want some imbalance in webdota so i'm adding this skill. Magic Missile: deals 1k damage.

2. remake Obsidian's uniqueness: Astral Imprisonment... 50% chance to permanently delete the enemy's account.

3. Goblin Techies. Uniqueness: Spell: Remote Mine... can plant bombs in lanes. Each bomb deals 400 damage. Maximum of 20 bombs. Example, when put 20 bombs in center lane and when triggered... all enemies at center lane will take damage.
hahahahah.... ^^ really would be a total massacres if any of those hero implemented.
Hmm... maybe we could had a round with those crazy heros:
phantom lancer (had 2 illusions in each other lanes)
Obsidian (50% delete acc)
Venge (swap team)
random hero mode with percentage heros 1:1:1
And then the goal is to be the survivor.. :P


Title: Re: [Sticky] Hero Suggestion
Post by: OuT oF cOnTrOL on July 14, 2007, 03:32:22 PM
this is my first time in suggesting new hero. i'd like to suggest:

1. Vengeful Spirit. Uniqueness: Spell: Nether Swap... example.. if you're in Sentinel, when cast, you will be in Scourge. i don't want some imbalance in webdota so i'm adding this skill. Magic Missile: deals 1k damage.

2. remake Obsidian's uniqueness: Astral Imprisonment... 50% chance to permanently delete the enemy's account.

3. Goblin Techies. Uniqueness: Spell: Remote Mine... can plant bombs in lanes. Each bomb deals 400 damage. Maximum of 20 bombs. Example, when put 20 bombs in center lane and when triggered... all enemies at center lane will take damage.

Laughing my a* off after reading your topic :P ...... !!!! your post should move to my topic :P funniest post :P


Title: Re: [Sticky] Hero Suggestion
Post by: BumbleStreak on July 14, 2007, 10:43:23 PM
u put tat reply for? joke? spam ? to let all ppl laugh? its not funny at all....nice spam bro....


Title: Re: [Sticky] Hero Suggestion
Post by: Blackdawn on July 15, 2007, 03:09:05 PM
Axe
  • has a chance to deal 100% damage return to enemy
  • deal 200% damage if enemy hp is less than 25%
;D ;D


Title: Re: [Sticky] Hero Suggestion
Post by: Corny on July 16, 2007, 01:18:35 AM
this is my first time in suggesting new hero. i'd like to suggest:

1. Vengeful Spirit. Uniqueness: Spell: Nether Swap... example.. if you're in Sentinel, when cast, you will be in Scourge. i don't want some imbalance in webdota so i'm adding this skill. Magic Missile: deals 1k damage.

2. remake Obsidian's uniqueness: Astral Imprisonment... 50% chance to permanently delete the enemy's account.

3. Goblin Techies. Uniqueness: Spell: Remote Mine... can plant bombs in lanes. Each bomb deals 400 damage. Maximum of 20 bombs. Example, when put 20 bombs in center lane and when triggered... all enemies at center lane will take damage.

 :o That will be so cool!!! LOL :P
i will use Techie and have about 50 killing streaks within seconds... 400 X 20 bombs = 8k dmg = Armageddon!!!


Title: Re: [Sticky] Hero Suggestion
Post by: Dante on July 16, 2007, 07:45:27 AM
Axe
  • has a chance to deal 100% damage return to enemy
  • deal 200% damage if enemy hp is less than 25%
;D ;D
That sounds good.Maybe needs 2 be balanced bit but cool idea.


Title: Re: [Sticky] Hero Suggestion
Post by: shining on July 16, 2007, 06:25:47 PM
Axe
  • has a chance to deal 100% damage return to enemy
  • deal 200% damage if enemy hp is less than 25%
;D ;D
That sounds good.Maybe needs 2 be balanced bit but cool idea.

ya x! good n  8)  ;D ;D ;D


Title: Re: [Sticky] Hero Suggestion
Post by: Blackdawn on July 16, 2007, 06:26:54 PM
mayb can nerf the deal 200% damage to % to trigger lol


Title: Re: [Sticky] Hero Suggestion
Post by: shining on July 16, 2007, 06:34:03 PM
mayb can nerf the deal 200% damage to % to trigger lol

ya like 50% to kill da enemy when they r below 25% hp!


Title: Re: [Sticky] Hero Suggestion
Post by: Blackdawn on July 16, 2007, 07:57:25 PM
lol 50%?that would be too overpowered...i would say 50% to trigger 200% damage when enemy's hp is below 25%..or mayb 20% :P


Title: Re: [Sticky] Hero Suggestion
Post by: kaLeL4ever on July 17, 2007, 03:52:15 PM
Zeus ---> uniqueness: deals shock damage (only on current hp) to an enemy whenever a magic spell is casted on them. Lightning Bolt 7%, Death Coil 8%, FOD 9%.

Traxex ---> uniqueness: has a 10/20/30/40/50 % additional base damage (Trueshot Aura) and same chance to instantly kill a creep.


Title: Re: [Sticky] Hero Suggestion
Post by: Lifenote on July 17, 2007, 04:04:00 PM
i suggest SkeletonKing.... uniqueness: 30% to revive 20% regain Hp depend on the Base Dmg



Title: Re: [Sticky] Hero Suggestion
Post by: boysapnot on July 17, 2007, 07:25:45 PM
What is the counter part for Viper???






(http://www.webdota.net/cache/r20_4335.jpg)


Title: Re: [Sticky] Hero Suggestion
Post by: Nix on July 17, 2007, 09:26:04 PM
Bounty Hunter ==>  Gains an extra (90 * enemy's level) gold from killing enemies.

????? ==> *Gains 35 bonus damage for every increasing of level, the bonus damage is added as base damage.

* As we can see, Butcher gains 4 STR from streaks while Centaur gains 7 STR for every increasing of level. Centaur gains 75% more STR than Butcher. So I think it would be nice to create a hero that gains 75% more damage than Shadow Fiend which is 35 damage. Unfortunately, I do not get any hero in ST that has speciality in harassing with damage........


Title: Re: [Sticky] Hero Suggestion
Post by: BumbleStreak on July 17, 2007, 09:29:27 PM
i got a suggestion....comment for it please:

Furion the Prophet

uniqueness 1: he can teleport to any lane without consuming any gold

Uniqueness 2: every time he attack....his attack has 13% chances to bounce to 3 random players on the same lane.....the bounces attack will be 30% more damage....each bounce 30% more damage...

example : STREAk attacked tomato for 100 damage, and it triggers the 13% bounces attack chances....it bounces to jamesliang (100 damage +30%= A damage)...then bounces to rosiana (A damage +30%= B damage)....finally bounces to bason ( B damage +30%...) how's tat...LOL


Title: Re: [Sticky] Hero Suggestion
Post by: RoseDragon on July 17, 2007, 10:36:41 PM
geez u call me with my real name  :o .

Quote
uniqueness 1: he can teleport to any lane without consuming any gold
this uniqueness ever implemented in dwarven sniper, ppl abuse it.


Title: Re: [Sticky] Hero Suggestion
Post by: Blackdawn on July 17, 2007, 11:08:05 PM
lol Rosiana~~~...
btw..it's abit too ridiculous lar..i still waiting for the Axe implementation :D


Title: Re: [Sticky] Hero Suggestion
Post by: Shutat on July 18, 2007, 11:11:28 PM
ezalor..

can heal mana x% from max mana and bonus x% damage. :D

for ourself.. can only use chakra once every cycle


Title: Re: [Sticky] Hero Suggestion
Post by: OuT oF cOnTrOL on July 19, 2007, 12:04:04 AM
ezalor..

can heal mana x% from max mana and bonus x% damage. :D

for ourself.. can only use chakra once every cycle


NOT BAD :D .. LIke the idea :D

But LOD , battle MAGE First plz


Title: Re: [Sticky] Hero Suggestion
Post by: LiuFei on July 19, 2007, 09:19:18 AM
give a new magic to battle mage ~_~

even with 1 int = 2 damage.... battle mage lack of turn
need new magic that can be used only by battle mage


Title: Re: [Sticky] Hero Suggestion
Post by: Blackdawn on July 19, 2007, 10:06:00 AM
battle mage can attack creep without turn...but with mana :P


Title: Re: [Sticky] Hero Suggestion
Post by: Sality on July 21, 2007, 01:31:24 PM
ezalor..

can heal mana x% from max mana and bonus x% damage. :D

for ourself.. can only use chakra once every cycle

i like this, the only hero that can heal others mana !!

How about Naix ? This hero uniqueness is not interesting at all...

and 1 more thing, pls buff Anti-mage uniqueness, only 20% spell resistance has no effect at all... buff it to 30 or 35% will be better i think.


Title: Re: [Sticky] Hero Suggestion
Post by: LiuFei on July 23, 2007, 03:34:18 PM
Suggest Hero:

Necrolyte
Strength: 15
Agility: 14
Intelligence: 21
Primary Intelligence
Uniqueness : Get Mana Back if kill Hero ( 10% from enemy's HP will become mana for Necrolyte)


Title: Re: [Sticky] Hero Suggestion
Post by: BumbleStreak on July 23, 2007, 10:54:01 PM
Suggest Hero:

Necrolyte
Strength: 15
Agility: 14
Intelligence: 21
Primary Intelligence
Uniqueness : Get Mana Back if kill Hero ( 10% from enemy's HP will become mana for Necrolyte)

i think someone suggested tis hero b4


Title: Re: [Sticky] Hero Suggestion
Post by: Blackdawn on July 23, 2007, 11:36:30 PM
how bout....

Treant Protector, Strength
Uniqueness
  • 50 permanent armor for every 10 killing streaks
  • X% chance to evade attack

Bounty Hunter, Agility
Uniqueness
  • Extra 250 gold for each kills, increases by 50 gold per level (extra gold generated by system not taken from victims)
  • X% to deal double damage (no bonus included)

Pugna, Intelligence
Uniqueness
  • x% to reflect magic damage
  • x% to cast decrepify upon casting spell, last for 1 turn
just some suggestions from me ;D


Title: Re: [Sticky] Hero Suggestion
Post by: LiuFei on July 24, 2007, 08:10:24 AM
errr armor not usefull for STR :-(


Title: Re: [Sticky] Hero Suggestion
Post by: Blackdawn on July 24, 2007, 10:55:30 AM
hmm den how bout changing treant protector to ..faceless void?? :D


Title: Re: [Sticky] Hero Suggestion
Post by: NP on July 26, 2007, 01:08:59 AM
hmm den how bout changing treant protector to ..faceless void?? :D

Faceless Void??? :o Then FV will own again....Every agi player will choose FV liao...


Title: Re: [Sticky] Hero Suggestion
Post by: Blackdawn on July 26, 2007, 09:39:08 AM
it's not that strong anymore wut..mayb not 50 armor den..20??? all the figures can be changed...just suggestion


Title: Re: [Sticky] Hero Suggestion
Post by: Ninja on July 26, 2007, 09:42:11 AM
errr armor not usefull for STR :-(

Is it true? I really hope armor work aganist str hero! At tat time, str will know scare for the int's magic and agi's damage....  8)


Title: Re: [Sticky] Hero Suggestion
Post by: LiuFei on July 26, 2007, 10:15:29 AM
then it will be imba......

coz STR already strong now  ;D
int dont wanna waste turn to kill STR at low lv
Agi sure cant kill STR!!

then if STR have effective armor  :o ill retire from this game


Title: Re: [Sticky] Hero Suggestion
Post by: Sality on July 27, 2007, 06:55:34 AM
i wonder why OD default stat has a lot of different compare to other int hero? why don't make all of them have same default int? 20++ int for all int hero?


Title: Re: [Sticky] Hero Suggestion
Post by: RoQ on July 27, 2007, 11:50:41 PM
leviathan : have chance to disable 1 magic , like BKB.

Blood Seeker : absorb 3/6/9/10% maximum enemies hp when kill.


Title: Re: [Sticky] Hero Suggestion
Post by: Nix on July 28, 2007, 08:40:56 AM
errr armor not usefull for STR :-(

Is it true? I really hope armor work aganist str hero! At tat time, str will know scare for the int's magic and agi's damage....


Title: Re: [Sticky] Hero Suggestion
Post by: Shutat on July 29, 2007, 12:26:20 PM
for str.. the damage is only normal  reduce. example... you have 100 armor, and a enemy with 250 damage atks you.. it will only damage 150.

CMIIW


Title: Re: [Sticky] Hero Suggestion
Post by: RoseDragon on July 31, 2007, 04:27:15 AM
1 armor reduce EXACTLY 1 dmg for str heros.


Title: Re: [Sticky] Hero Suggestion
Post by: deuswayne on August 19, 2007, 02:29:13 PM
at mah sig.... we need those heroes  :P  :D


Title: Re: [Sticky] Hero Suggestion
Post by: McMasTeR on August 19, 2007, 08:40:03 PM
lets put
golbin techies
 with special abiliy SUICIDE  and he realy die but he don't lose money damage maybe 1int=80-100 dmg? then for any int after 100int dmg is less?


Title: Re: [Sticky] Hero Suggestion
Post by: Dare on August 19, 2007, 10:29:50 PM
This game is too much concern on INT :D


Title: Re: [Sticky] Hero Suggestion
Post by: RoseDragon on August 20, 2007, 12:28:25 PM
at mah sig.... we need those heroes  :P  :D

zzzz your sig makes me dizzy. fix it plz.


Title: Re: [Sticky] Hero Suggestion
Post by: shining on August 20, 2007, 05:30:49 PM
hero : soul keeper
str    : 20
agi   : 20
int   : 20
ablity(1): hav % to sunder!  ;) :P
ablity(2): hav % to create an illusion in 1 of the other lane when Soul keeper att!  8)
ablity(3): will get 2agi , 1 str n 1 int for every 7kills!(sweet!  ;) ;D :P)


Title: Re: [Sticky] Hero Suggestion
Post by: BumbleStreak on August 20, 2007, 08:38:40 PM
Sacred Warrior

Uniqueness: When Huskar hp under ?%, his enrage or attack damage will increase?%...how about that?


Title: Re: [Sticky] Hero Suggestion
Post by: McMasTeR on August 21, 2007, 09:22:46 PM
Sacred Warrior

Uniqueness: When Huskar hp under ?%, his enrage or attack damage will increase?%...how about that?

then below 40%hp he gain extra hp reg is it?


then ck can cast random stun and got critical on hit
stun can be from 1 turn to 4 turn is it?


Title: Re: [Sticky] Hero Suggestion
Post by: Ischaemic Babi3z on August 24, 2007, 08:01:06 PM
i wonder why OD default stat has a lot of different compare to other int hero? why don't make all of them have same default int? 20++ int for all int hero?
bcoz this game is base on the Dota Allstars... go see Dota allstars's OD's default stats oso higher then other int, like Ogre magi,have Highest str among INT heroes.....


Title: Re: [Sticky] Hero Suggestion
Post by: McMasTeR on August 24, 2007, 08:07:13 PM
orge is the same as lucifer
devour=ignite
firebolt=lvdeath
the fire surounding area=blood dust
doom =multi  (both also very pain)


Title: Re: [Sticky] Hero Suggestion
Post by: shining on August 31, 2007, 06:29:30 PM
hero : soul keeper
str : 20
agi : 20
int : 20
ablity(1): hav % to sunder! ;) :P
ablity(2): hav % to create an illusion in 1 of the other lane when Soul keeper att! 8)
ablity(3): will get 2agi , 1 str n 1 int for every 7kills!(sweet! ;) ;D :P)

umm...... can u put SOUL KEEPER IN?????
plz plz LOD! :D
if u dont like my option u can change it n put it in sum thing! :D


Title: Re: [Sticky] Hero Suggestion
Post by: McMasTeR on August 31, 2007, 10:00:35 PM
hero : soul keeper
str : 20
agi : 20
int : 20
ablity(1): hav % to sunder! ;) :P
ablity(2): hav % to create an illusion in 1 of the other lane when Soul keeper att! 8)
ablity(3): will get 2agi , 1 str n 1 int for every 7kills!(sweet! ;) ;D :P)

umm...... can u put SOUL KEEPER IN?????
plz plz LOD! :D
if u dont like my option u can change it n put it in sum thing! :D
Soulkeeper if this come out it is my


Title: Re: [Sticky] Hero Suggestion
Post by: eMoNz on September 01, 2007, 02:32:21 AM
We have discussed before about abilities using percentage, and we decided that its better to make the use of percentage in this game be pressured so we don't use it.

As example on butterfly, it's not very good but it works great for others.

This is the reason why it's better now to use percentage as a basis on any hero.

And the bonus stats for each 7 kills is nonsense, way too imba.


Title: Re: [Sticky] Hero Suggestion
Post by: shining on September 01, 2007, 02:16:13 PM
emonz u like agi rite?
then plz support my idea of soul keeper! :D


Title: Re: [Sticky] Hero Suggestion
Post by: McMasTeR on September 02, 2007, 04:17:25 PM
maybe we change abit...4streak get 1agi..then if got 8streak 2agi,1str


Title: Re: [Sticky] Hero Suggestion
Post by: Lucifer666 on October 06, 2007, 07:49:23 PM
Can add in Drow Ranger??? Erm her unique is 10%/15%/20%/25% to instant kill a creep...( sounds gay )


Title: Re: [Sticky] Hero Suggestion
Post by: K10n on October 18, 2007, 05:17:52 AM
I'm STR Lover..
But so far, I can't see that there is a strength hero which has a good mdef.
And somemore, here, in webdota, STR heroes are INT heroes' foods after reaching Lv6..

I'd like to give my opinion about Naix..

In my humble opinion, in real DotA, Naix is a unique STR hero..
He doesn't have lots of STRs, but he has a good amount of AGIs..
He depends on his capability to extend his life using his ability to drain enemies' life points.
That's why he really depends on his speed to atk his enemies..

What I want to point here is that Naix is really weak against spells.. Either damage spells, hex spells, and any other spells..
That's why his ultimate is to block enemies' spells for a certain amount of time.. (beside his avatar has another purpose to be used; I just want to point about this capability to block spells)

So I'd rather want Naix' abilities here, in webdota, to be decreased; the lifestealing, and to add a certain chance to block enemies' spells..

I'm not an expert here, in webdota, to calculate chances and statuses in beginning..
I'd just want to share my opinion about Naix.. :) And thanks for reading.


Title: Re: [Sticky] Hero Suggestion
Post by: RoseDragon on October 18, 2007, 09:06:00 AM
Nice point you make there Kion! And with a good language either!


Title: Re: [Sticky] Hero Suggestion
Post by: tayaP on October 18, 2007, 09:11:20 AM
Magnataur:

Reverse Polarity... Sucks all enemies into the lane where caster is...

this is to bring all swimming enemies to the lane... :-D



Title: Re: [Sticky] Hero Suggestion
Post by: RoseDragon on October 18, 2007, 09:39:17 AM
Magnataur:

Reverse Polarity... Sucks all enemies into the lane where caster is...

this is to bring all swimming enemies to the lane... :-D

Imagine how busy the server doing it.
Maybe better to make him: able to hook target enemy not random enemy.


Title: Re: [Sticky] Hero Suggestion
Post by: shining on October 18, 2007, 04:45:38 PM
maybe we change abit...4streak get 1agi..then if got 8streak 2agi,1str


well then its up to LoD to change it...
how bout 5streak = 2 agi???
n change his attributes a bit, i mean the starting attributes


Title: Re: [Sticky] Hero Suggestion
Post by: ParPuLayy on October 18, 2007, 10:45:03 PM
My suggestions:

STR Sentinel:

1) Stone Giant - 20% chance stun enemies who attack (not include spell) him. (notes: this stun is different, it instantly decrease your turn by 1, can decrease unlimited of turns, unlike the current stun which is 1 cycle max 1 turn)

2) Beast Master - 10% to regain 1 turn when attacking.

3) Alchemist - 20% extra gold from pawning heroes or creeps. (notes: enemy still lost the same amount of gold, but Alchemist get extra)

4) Bristleback - Reduce all damage received by 25%.

5) Dragon Knight - Extra 20 armor gain per level and extra 20% HP regenaration.

6) Rogue Knight - Oh well, i just hope his hero can replace Pandaren Master...

7) Omniknight - His actions will heal himself for 10% HP. (notes: attacking, casting spell or healling will auto heal himself for 10% HP)

 Omniknight - Every cycle has 50% chance immune to magic if he got 1000 mana left. (still can be attacked, but appear as in "protection" for spell attacks)

======================================

AGI Scourge

1) Venomancer - Every attack will reduce the target's remaining HP by 10%

2) Nerubian Assassin - Extra 30% return damage to enemies. (notes: which mean he got 80% return damage, instead of normal 50%)

3) Shadow Fiend - Every kill will permanently increase damage by 3.

4) Bone Fletcher - Each level gain extra 40 damage.

5) Spectra - 15% chance to reflect damage back to the enemy. (notes: reflect damage = evade the attack and return the damage to the attacker. can reflect both attack and spell)

6) Blood Seeker - Attacks can deal extra 40% damage to the enemy who has less than 50% HP.


that nice really good


Title: Re: [Sticky] Hero Suggestion
Post by: RoseDragon on October 18, 2007, 10:50:56 PM
I want jakiro....  :'(


Title: Re: [Sticky] Hero Suggestion
Post by: tayaP on October 19, 2007, 12:15:13 AM
how about Rylai Crestfall

30% more Regeneration per cycle

skill: Frostbite... enemy cannot teleport to another lane for 1 cycle... :-D


Title: Re: [Sticky] Hero Suggestion
Post by: Gh()sT on October 19, 2007, 11:53:44 AM
what about new intel  ??? i m intel lover  ;D


Title: Re: [Sticky] Hero Suggestion
Post by: shining on October 19, 2007, 04:26:15 PM
bristleback 25% dmg reduction?????
OMG does it include spells????
THEN BRISTLE WILL ROCKS THE CHART!!!!!!!!!!!
n spectra 15% to reflect?????
OMG then i'll buy 1butterfly n i will be imortal....


Title: Re: [Sticky] Hero Suggestion
Post by: jc fanz on October 19, 2007, 05:53:56 PM
For ST I suggest
Sniper,
Uniqueness : percentage to make a critical hit (head shot) for 10/20/30/40 percent and if he reach lvl 3,
he gain sniping capability, he can hit enemy at other lane with base attack + 600 damage... :D

For SC,
i suggest for Lucifer
he can ate creep under his 40% Hp for 2000 mana after he reach lvl 3.
example : he has 10000 HP, so he can eat creep max 4000 HP and get gold for 1 turn only :D



Title: Re: [Sticky] Hero Suggestion
Post by: McMasTeR on October 19, 2007, 09:54:14 PM
sniper +600dmg and if cri=1200 at lv3? we r doom


Title: Re: [Sticky] Hero Suggestion
Post by: Counter on October 20, 2007, 04:51:20 AM
NEW HERO: Morphing....

Can convert STR to Agi or Agi to STR anytime with some mana usage!


Title: Re: [Sticky] Hero Suggestion
Post by: benbhadd on October 20, 2007, 09:54:45 AM
NEW HERO: Morphing....

Can convert STR to Agi or Agi to STR anytime with some mana usage!

Like that every 28th/58th minute pump agi to get extra turns then 30/00 change to fatty agi...:p


Title: Re: [Sticky] Hero Suggestion
Post by: dagnarus on October 20, 2007, 10:17:54 AM
why not make morph being able to morph into an enemy hero.. so you get the stats, not the items of course :D


Title: Re: [Sticky] Hero Suggestion
Post by: Cornholio on October 20, 2007, 04:03:32 PM
Morphling

Uniqueness: for every str point you gain 1 agility point and vise versa....

eg. if you get SnY you automatically get 60 str and 60 agi (30 from item + uniqueness)


Title: Re: [Sticky] Hero Suggestion
Post by: Myk on October 20, 2007, 07:09:21 PM
NEW HERO: Morphing....

Can convert STR to Agi or Agi to STR anytime with some mana usage!

Like that every 28th/58th minute pump agi to get extra turns then 30/00 change to fatty agi...:p

lolz.. this is cute and very usable to all active players. can swith all str to agi every before cycle turns, then switch back to str thereafter. lolz...

maybe its quite imba if that's the case..

Morphling

Uniqueness: for every str point you gain 1 agility point and vise versa....

eg. if you get SnY you automatically get 60 str and 60 agi (30 from item + uniqueness)

and this uniqueness will be more imba than the previous one.


Title: Re: [Sticky] Hero Suggestion
Post by: RoseDragon on October 20, 2007, 07:32:22 PM
Dear LOD, again I'm trying to implement my favorite DotA hero.. Jakiro the Twin Headed Dragon ;D. I don't even too much care if the uniqueness aren't as good as another hero.. dragon-fanatic @__@.

(http://www.dota-allstars.com/images/lists/BTNChimaera.gif)
Jakiro
Twin Headed Dragon
Type: Supportive INT
The purpose of making this twin-headed dragon is to had an INT hero that can support the clan to the max, not only by healing or sundering but also damaging.
As long as my view and gameplay using this hero in real dota, this hero is best to move first, cast all its spell, being target of enemies' ulti, but then left enemies on half HP to let your allies finish them easily. It also good to push lanes, creeping on lane, and reduce enemies HP by spamming dual breath at beginning, added with ice path to support allies by stunning enemies.

Spell Suggestions (NOTE: only 1-2 spells for implementation, not all in one hehehhe):
  • Dual Breath (war only spell)
  • Mass cripple and deal moderate magic damage to all enemies in a lane, acquired on lvl 3, high mana needed for casting.
  • Dual Breath (auto)
  • 0/10/20/30% Chance to deal stun effect on success magical attack.
  • Auto Fire (auto)
  • 20/30/40/50% Chance to deal physical damage as much as 50% of RAW magic damage.
  • Ice Path 1(war only spell)
  • 20/30/40% Mass stun to all enemies in a lane, acquired on lv 3.
  • Ice Path 2(war only spell)
  • 10/20/30% Mass disable enemies to attack one cycle in a lane, acquired on lv 4.
  • Macropyte (war only spell)
  • Mass death coil damage to all enemies in a lane, acquired on lvl 5/6/7,
very high mana needed for casting (example 5000 mana cost..).
[/list]

FAQ
blackdawn wrote: if got 2 jakiro with ice path spell, it would be ultimate bash.. no chance to retaliate.
answer: but because the bash deals to all in a lane, untargetable.. there are chances that active players and feeders bashed in one lane. So, clanmates still need to deal with those active players if want to kill the feeders in that lane. Remember that bash only make enemies can't move lane, not unable to attack..


Title: Re: [Sticky] Hero Suggestion
Post by: yew on October 20, 2007, 08:12:28 PM
Jakiro suggestion is good and now the new forced war system will make it effective but i think the auto dual breath is abit imbalanced. The percentage is too high


Title: Re: [Sticky] Hero Suggestion
Post by: RoseDragon on October 20, 2007, 08:16:44 PM
Jakiro suggestion is good and now the new forced war system will make it effective but i think the auto dual breath is abit imbalanced. The percentage is too high

percentage of auto dual breath decreased from 20/30/40 to 10/20/30  ;D


Title: Re: [Sticky] Hero Suggestion
Post by: Gh()sT on October 20, 2007, 10:44:26 PM
Dear LOD, again I'm trying to implement my favorite DotA hero.. Jakiro the Twin Headed Dragon ;D. I don't even too much care if the uniqueness aren't as good as another hero.. dragon-fanatic @__@.

Jakiro
Twin Headed Dragon
Type: Supportive INT
The purpose of making this twin-headed dragon is to had an INT hero that can support the clan to the max, not only by healing or sundering but also damaging.
As long as my view and gameplay using this hero in real dota, this hero is best to move first, cast all its spell, being target of enemies' ulti, but then left enemies on half HP to let your allies finish them easily. It also good to push lanes, creeping on lane, and reduce enemies HP by spamming dual breath at beginning, added with ice path to support allies by stunning enemies.

Spell Suggestions (NOTE: only 1-2 spells for implementation, not all in one hehehhe):
  • Dual Breath (war only spell)
  • Mass cripple and deal moderate magic damage to all enemies in a lane, acquired on lvl 3, high mana needed for casting.
  • Dual Breath (auto)
  • 0/10/20/30% Chance to deal stun effect on success magical attack.
  • Auto Fire (auto)
  • 20/30/40/50% Chance to deal physical damage as much as 50% of RAW magic damage.
  • Ice Path 1(war only spell)
  • 0/0/20/30/40% Mass stun to all enemies in a lane, acquired on lv 3.
  • Ice Path 2(war only spell)
  • 0/0/0/10/20/30% Mass disable enemies to attack one cycle in a lane, acquired on lv 4.
  • Macropyte (war only spell)
  • Mass death coil damage to all enemies in a lane, acquired on lvl 5/6/7,
very high mana needed for casting (example 5000 mana cost..).
[/list]

FAQ
blackdawn wrote: if got 2 jakiro with ice path spell, it would be ultimate bash.. no chance to retaliate.
answer: but because the bash deals to all in a lane, untargetable.. there are chances that active players and feeders bashed in one lane. So, clanmates still need to deal with those active players if want to kill the feeders in that lane. Remember that bash only make enemies can't move lane, not unable to attack..


nice suggesting rose  ;D


Title: Re: [Sticky] Hero Suggestion
Post by: SittingDuck on October 20, 2007, 11:52:52 PM
Dear LOD, again I'm trying to implement my favorite DotA hero.. Jakiro the Twin Headed Dragon ;D. I don't even too much care if the uniqueness aren't as good as another hero.. dragon-fanatic @__@.

Jakiro
Twin Headed Dragon
Type: Supportive INT
The purpose of making this twin-headed dragon is to had an INT hero that can support the clan to the max, not only by healing or sundering but also damaging.
As long as my view and gameplay using this hero in real dota, this hero is best to move first, cast all its spell, being target of enemies' ulti, but then left enemies on half HP to let your allies finish them easily. It also good to push lanes, creeping on lane, and reduce enemies HP by spamming dual breath at beginning, added with ice path to support allies by stunning enemies.

Spell Suggestions (NOTE: only 1-2 spells for implementation, not all in one hehehhe):
  • Dual Breath (war only spell)
  • Mass cripple and deal moderate magic damage to all enemies in a lane, acquired on lvl 3, high mana needed for casting.
  • Dual Breath (auto)
  • 0/10/20/30% Chance to deal stun effect on success magical attack.
  • Auto Fire (auto)
  • 20/30/40/50% Chance to deal physical damage as much as 50% of RAW magic damage.
  • Ice Path 1(war only spell)
  • 0/0/20/30/40% Mass stun to all enemies in a lane, acquired on lv 3.
  • Ice Path 2(war only spell)
  • 0/0/0/10/20/30% Mass disable enemies to attack one cycle in a lane, acquired on lv 4.
  • Macropyte (war only spell)
  • Mass death coil damage to all enemies in a lane, acquired on lvl 5/6/7,
very high mana needed for casting (example 5000 mana cost..).
[/list]

FAQ
blackdawn wrote: if got 2 jakiro with ice path spell, it would be ultimate bash.. no chance to retaliate.
answer: but because the bash deals to all in a lane, untargetable.. there are chances that active players and feeders bashed in one lane. So, clanmates still need to deal with those active players if want to kill the feeders in that lane. Remember that bash only make enemies can't move lane, not unable to attack..


nice suggesting rose ;D

but i like zeus very much  ;D ;D ;D


Title: Re: [Sticky] Hero Suggestion
Post by: RoseDragon on October 21, 2007, 03:28:47 AM
(http://www.dota-allstars.com/images/lists/BTNDarkTrollShadowPriest.gif)
Dazzle
Shadow Priest
Type: Supportive INT
The purpose of making this Shadow Priest is to balance ST's support hero Jakiro.

Spell Suggestions(NOTE: only 1-2 spells for implementation, not all in one):
  • Shadow Wave (war only spell)
  • Heal all allies also damaging all enemies in a lane. Heal as much as 3/4/5% of mana pool and damaging as much as 1/2/3% of mana pool. Casting cost: 2000 mana. Acquired on lv 3.
  • Weave (war only spell)
  • Disable 75% armor of all enemies in the lane for
one cycle. Casting cost: 1000 mana. Death or damage doesn't dispel the effect. Acquired on lv 3.
[li]Weave[/li]
Disable 75% armor of target enemy until any damage dealed. Casting cost: 300 Acquired on lv 3.
[li]Poison Touch[/li]
Target enemy lose 5/10/20% of HP pool each time move lane, 20/30/40% if move to fountain. Dispel on any damage, dispel potion, new cycle, or dispel potion. Acquired on lv 3.
[li]Shallow Grave (auto)[/li]
When Dazzle died, he only lose half of golds than normal heroes.
[li]Shallow Grave (war only)[/li]
Reduce 50% gold lose of all clanmates for one death. Casting cost: 4000 mana. Acquired on lv 5.
[/list]


Title: Re: [Sticky] Hero Suggestion
Post by: benbhadd on October 22, 2007, 04:08:45 PM
Dear LOD, again I'm trying to implement my favorite DotA hero.. Jakiro the Twin Headed Dragon ;D. I don't even too much care if the uniqueness aren't as good as another hero.. dragon-fanatic @__@.

(http://www.dota-allstars.com/images/lists/BTNChimaera.gif)
Jakiro
Twin Headed Dragon
Type: Supportive INT
The purpose of making this twin-headed dragon is to had an INT hero that can support the clan to the max, not only by healing or sundering but also damaging.
As long as my view and gameplay using this hero in real dota, this hero is best to move first, cast all its spell, being target of enemies' ulti, but then left enemies on half HP to let your allies finish them easily. It also good to push lanes, creeping on lane, and reduce enemies HP by spamming dual breath at beginning, added with ice path to support allies by stunning enemies.

Spell Suggestions (NOTE: only 1-2 spells for implementation, not all in one hehehhe):
  • Dual Breath (war only spell)
  • Mass cripple and deal moderate magic damage to all enemies in a lane, acquired on lvl 3, high mana needed for casting.
  • Dual Breath (auto)
  • 0/10/20/30% Chance to deal stun effect on success magical attack.
  • Auto Fire (auto)
  • 20/30/40/50% Chance to deal physical damage as much as 50% of RAW magic damage.
  • Ice Path 1(war only spell)
  • 20/30/40% Mass stun to all enemies in a lane, acquired on lv 3.
  • Ice Path 2(war only spell)
  • 10/20/30% Mass disable enemies to attack one cycle in a lane, acquired on lv 4.
  • Macropyte (war only spell)
  • Mass death coil damage to all enemies in a lane, acquired on lvl 5/6/7,
very high mana needed for casting (example 5000 mana cost..).
[/list]

FAQ
blackdawn wrote: if got 2 jakiro with ice path spell, it would be ultimate bash.. no chance to retaliate.
answer: but because the bash deals to all in a lane, untargetable.. there are chances that active players and feeders bashed in one lane. So, clanmates still need to deal with those active players if want to kill the feeders in that lane. Remember that bash only make enemies can't move lane, not unable to attack..

Love if LoD start implementing War only area/lane effect spells. Will make war most interesting.


Title: Re: [Sticky] Hero Suggestion
Post by: Counter on October 28, 2007, 11:10:22 AM
If ur spell affects all enemy ..... later server will jam.


Title: Re: [Sticky] Hero Suggestion
Post by: RoseDragon on October 28, 2007, 10:15:28 PM
If ur spell affects all enemy ..... later server will jam.

It only affect war.. not normal game.


Title: Re: [Sticky] Hero Suggestion
Post by: Kun on October 29, 2007, 05:02:29 PM
Well, I want to suggest agi hero for SC. I think that is not bad to have one more agi hero at SC. The hero I want to suggest is Spectre. She is my favourite hero in real DotA. So I wanna play her on web too. The Uniqueness for her is following,

5/10/15% to take only 40% from incoming damage and redirect half of damage which is deal to her. The damage deal to her works on Spectre's armor first. Imagine someone has 50k hp and his enrage damage is 10k. And he attack you. But you have high armor reduction. So it only deals you for 2,3,4k (just imagine :P) but your uniqueness works for this time. So if he deals you with 2k damage, so you only receive 800 and redirect 1k damage to him.

What about my suggestion ;D Is it imba or not imba? Hope this can help LOD.


Title: Re: [Sticky] Hero Suggestion
Post by: Kun on October 29, 2007, 05:48:42 PM
If ur spell affects all enemy ..... later server will jam.

It only affect war.. not normal game.
Ms, If Twin Head Dragon has only war uniqueness, no one will choose it.


Title: Re: [Sticky] Hero Suggestion
Post by: RoseDragon on October 30, 2007, 12:45:19 AM
If ur spell affects all enemy ..... later server will jam.

It only affect war.. not normal game.
Ms, If Twin Head Dragon has only war uniqueness, no one will choose it.


Title: Re: [Sticky] Hero Suggestion
Post by: Alchemist on October 31, 2007, 05:14:55 AM
LOD why not give intel. heroes the option to convert mana to Hp. Since Hp is low and is important since if its over its death and maybe use up 1-2 turns depending on lvl.


Title: Re: [Sticky] Hero Suggestion
Post by: benbhadd on October 31, 2007, 12:22:49 PM
LOD why not give intel. heroes the option to convert mana to Hp. Since Hp is low and is important since if its over its death and maybe use up 1-2 turns depending on lvl.

Erm, doesn't Holy light do just that????


Title: Re: [Sticky] Hero Suggestion
Post by: caa on November 01, 2007, 12:02:19 AM
i think AGI hero and STR hero same


Title: Re: [Sticky] Hero Suggestion
Post by: LiuFei on November 01, 2007, 12:07:27 PM
i think AGI hero and STR hero same


same using physical?? yess

same how to play the hero?? absolutely no ^^

agi play with a lot lot lot of turn while str must count how many turn he has to spent


Title: Re: [Sticky] Hero Suggestion
Post by: Counter on November 03, 2007, 11:14:04 AM
New STR hero!

TINY: Can cast a spell which can throw specific enemy into another lane (random) dealing 150% of current damage to the specific enemy and dealing 50% of the current damage to a random enemy on the other lane.

Mana cost: 900

THIS IS FUN!!


Title: Re: [Sticky] Hero Suggestion
Post by: kamikaze on November 03, 2007, 05:02:01 PM
New Agi hero:

Morphling: each agi stat give 2 damage and each str stat give 120 life mana pool..


Title: Re: [Sticky] Hero Suggestion
Post by: Counter on November 04, 2007, 06:42:33 AM
Your morphling overpowered. SA only can get 1.5 of the AGi points.


Title: Re: [Sticky] Hero Suggestion
Post by: flodge on November 05, 2007, 01:43:01 AM
i wanna give my suggestion for my hero.. 1 ST and 1 SC hero for every type

AGI Heroes:

*Dwarven Sniper:
-10%/15%/20% chance to stun 5 minutes and deal 50/100/150/200 damage
-or Assasinate = Deal Instan Damage [(lvl*100)+200 damage] to enemy in every lane (put # player on target id) no fizzled, use 50% of your mana and use 2 turns

*Phantom Assasin:
-15% to deal 1.25/1.5/1.75/2/2.25 times damage (buriza doesn't stack)
-or 10%/15%/20% to deal 2 damage (buriza doesn't stack)


STR Heroes:

*Doom:
- Deal (1.5/1.75/2/2.25/2.5) times of Normal damage if enemy lvl multiply by 2
- Or Auto kill creep with hp under 1500 with bonus gold (10%/20%/30%/40%) start lvl 2 ofcourse

*Sven:
- God's Strength (Bonus damage 75%/100%/125%/150% normal damage in a cycle, use 600 mana)


INT Heroes

*Ezalor:
- Boost (15%/20%/25%/30%) Mana from mana pool of ally or self
- Or Mana Leak (15%/20%/25%/30%) of Enemy's remaining mana leaks away. Only for 1 cast

*Necrolyte:
- Special Armor calculation ((armor point x 12) / hp pool x 100% [75% max] )
- Or Gain 15% of Mana pool every killing 1 player
 


Title: Re: [Sticky] Hero Suggestion
Post by: Squall on November 06, 2007, 09:23:21 PM
i wanna give my suggestion for my hero.. 1 ST and 1 SC hero for every type

AGI Heroes:

*Dwarven Sniper:
-10%/15%/20% chance to stun 5 minutes and deal 50/100/150/200 damage
-or Assasinate = Deal Instan Damage [(lvl*100)+200 damage] to enemy in every lane (put # player on target id) no fizzled, use 50% of your mana and use 2 turns

*Phantom Assasin:
-15% to deal 1.25/1.5/1.75/2/2.25 times damage (buriza doesn't stack)
-or 10%/15%/20% to deal 2 damage (buriza doesn't stack)


STR Heroes:

*Doom:
- Deal (1.5/1.75/2/2.25/2.5) times of Normal damage if enemy lvl multiply by 2
- Or Auto kill creep with hp under 1500 with bonus gold (10%/20%/30%/40%) start lvl 2 ofcourse

*Sven:
- God's Strength (Bonus damage 75%/100%/125%/150% normal damage in a cycle, use 600 mana)


INT Heroes

*Ezalor:
- Boost (15%/20%/25%/30%) Mana from mana pool of ally or self
- Or Mana Leak (15%/20%/25%/30%) of Enemy's remaining mana leaks away. Only for 1 cast

*Necrolyte:
- Special Armor calculation ((armor point x 12) / hp pool x 100% [75% max] )
- Or Gain 15% of Mana pool every killing 1 player
 



LOL ! i think all your suggestions seems imbalance.....


Title: Re: [Sticky] Hero Suggestion
Post by: Squall on November 06, 2007, 09:44:29 PM
The multiply of Damage is too imbalance. the buriza is useless then....
if Doom devour Ogre Lord, then it gain (3400 x 140%) 4760 gold !

I dont know what is the purpose for Sniper, I think it is useless.

Phantom assasin
15% of critical strike is nothing, it will only do critical 3-6 times out of 30-40 attacks.
may be it can be improve. :-)

sven
totally imbalance, enrage + god strength = owning.....

many more...no time to think and type


Title: Re: [Sticky] Hero Suggestion
Post by: flodge on November 06, 2007, 10:23:31 PM
buriza can't be use but it's only 15% chance >.< or we can make it stack with buriza, so it'll be replacement for 1 buriza only..

for devour, maybe can change to 10%/15%/20%/25%.. a little bit higher than alchemist but no bonus damage to creep.. how bout "lvl death"? is it good enough? >.<

i make kardel's assasinate for a real ultimate or finishing move.. if wanna killed someone but the enemy was running away in last hit, he can use assasinate for last hit.. or maybe we can use it for ks  ;D

for PA maybe changed to 20% chance to deal 1.75/2/2.25/2.5 .. we can still use buriza but their effect was seperated.. i mean can't come out both type of critical.. so if buriza's crit come out with  uniqueness's crit, it will deal the uniqueness's critical..

for sven's i don't think STR damage was too high... if lvl 4 sven with 250 damage and 10k hp hit 1 people using enrage and god strength, it will deal 625 (250% * 250)  + 1100 (11% * 10000) = 1725 damage  is it too high? how about 40%/60%/80%/100% bonus damage ??

 how bout the other comment?


Title: Re: [Sticky] Hero Suggestion
Post by: McMasTeR on November 11, 2007, 10:10:02 PM
ST
phantom assasin
-28%evade
-critical 20% (starting from lv3)x2/x3/x4


Sc
Soulkeeper
-starting from lv2, gain 250hp and +50dmg/500hp+100dmg/750hp+150dmg/1000hp+200dmg(when reach lv5)after that no more
-lv6  magic(sunder health)/sunder


Title: Re: [Sticky] Hero Suggestion
Post by: Squall on November 12, 2007, 12:33:45 PM
McMasTeR, I like your suggestion.  ;D

soulkeeper got sunder, but it will hv low int so it is hard to success.


Title: Re: [Sticky] Hero Suggestion
Post by: shining on November 12, 2007, 08:31:53 PM
OMG!!!! if SoulKeeper comes out it's mine!!!! :D :D


Title: Re: [Sticky] Hero Suggestion
Post by: Squall on November 12, 2007, 09:45:54 PM
flodge, do u think a level 4 str will just hv 10k hp?


Title: Re: [Sticky] Hero Suggestion
Post by: flodge on November 12, 2007, 10:11:54 PM
dunno.. never touch STR hero for a long time.. maybe 20k hp.. is that too imba?


Title: Re: [Sticky] Hero Suggestion
Post by: cheapo on November 13, 2007, 03:57:01 AM
urmm how about razor...

Randomly Lightning Dmg( or physical dmg ) 5%/10%/15%/20% or

by 5%/10%/15% of normal dmg...

=( i noob at new hero so don mind me


Title: Re: [Sticky] Hero Suggestion
Post by: RoseDragon on November 13, 2007, 03:06:20 PM
reconstruct other ideas...

Dwarven Sniper
  • Deal instant lvl*100 dmg to target enemy on any lane, using 1 turn to cast.


Title: Re: [Sticky] Hero Suggestion
Post by: RaYLorD on November 13, 2007, 05:35:36 PM
Reconstruct other idea also ...

RAZOR - The lightning Revenant
        Have 10/15/20/25/30 % to out lightning ORB (same effect with Mjolnir). increase every level. The damage of this ability is stack with Mjolnir. only randomness here. Work with cons also (random out ... like Buriza).




Title: Re: [Sticky] Hero Suggestion
Post by: DC23 on November 13, 2007, 09:16:00 PM
Lion (int)

2%/4%/6%/8%/10% chance of casting hex on enemy per spell casting
Hexed enemies cannot perform an action for that cycle
(hope to bring back the old high int, int heroes)

Spells cast has 5%/10%/15%/20%/25% chance to absorb 50% of mana used to cast spell from opponent

Zeus (int)

Has spell Wrath of Thundergod, casting enables Zeus to target his spell to any lane for 1 turn (not castable from fountain)

Morphling (agi)

2%/4%/6%/8%/10% to cast enrage (enrage autocast for agi hero, does not increase chance of casting with consecutive turns, meaning the chance for it to happen purely depends on the 2/4/6/8/10%)

Troll warlord (agi)

Gets an extra turn every time mana is at 100% capacity, mana will reset to 0 after obtaining extra turn. Death does not restore mana and mana remains at state it was before death (agi heroes have little use for mana neways and you can earn turns by buying mana potions)


Title: Re: [Sticky] Hero Suggestion
Post by: caa on November 14, 2007, 10:14:24 PM
i want=
Lightning revenant:has 15%/20% critical damage
OmniKnight:has 30% to regain 50% hp in a cycle
Lifestealer:20% hp increase if has 10 kill streak
Stonegiant:has 35%/40% to stun enemy
Beast master:get 2 turn every cycle(lvl3 or higher)
Ursa warrior:has a chance to kill enemy that have 10% hp left


Title: Re: [Sticky] Hero Suggestion
Post by: -19- on November 15, 2007, 09:10:22 AM
STORM SPIRIT ( INT )

Gain more spell resistance per level 20% max
5% / 10% / 15% /20%

SLARDAR ( STR )

Give him the ability to have Corrupt Orb (Desolator) per attack
maybe double the effect from deso..
Gain bonus damage from 100% of enemy armors.


Title: Re: [Sticky] Hero Suggestion
Post by: blink on November 15, 2007, 10:43:08 AM
LOD pls consider the suggestion of flodge for int hero for round 31.
 
*Ezalor:
- Boost (15%/20%/25%/30%) Mana from mana pool of ally or self.

*Necrolyte:
- Special Armor calculation ((armor point x 12) / hp pool x 100% [75% max] )




Title: Re: [Sticky] Hero Suggestion
Post by: RaYLorD on November 15, 2007, 12:48:00 PM
Actually i like flodge HERO idea of this :
*Phantom Assasin:
-15% to deal 1.25/1.5/1.75/2/2.25 times damage (buriza doesn't stack)

It's not IMBA because after lv 5 the hero will out all ability ... but before that really hard play this hero. and also only 15% i think this had to nerf ... maybe 20% should be good.

I have idea of hero Also .... please see my Razor idea
RAZOR - The lightning Revenant
        Have 10/15/20/25/30 % to out lightning ORB (same effect with Mjolnir). increase every level. The damage of this ability is stack with Mjolnir. only randomness here. Work with cons also (random out ... like Buriza).

Juggernout
       ability : 15% double damage and 15%block magic damage(work like BKB).

Need your comment about this hero(i'm agi lover so only suggest Agi Hero hehehe) ....


Title: Re: [Sticky] Hero Suggestion
Post by: AlliGaToR on November 22, 2007, 08:45:52 PM
I wanna suggest for TerrorBlade

TerrorBlade : 15% / 20% / 25% / 30 % / 35% / 40 % ( max ) more base damage ( including critical effect ) per attack according to level
( COZ , like in real dota , Soul keepr IMAGES deal 25 / 35/ 45/ 55 % more base dg ( including critical effect )
if Terrorblade deal 500 dg in lvl 4 ... the dg will b ( 500 + 150 < 30 % > ) = 650
if deal 500 dg in lvl 4 with buriza .... the dg will b ( 1000 + 300 < 30%> ) = 1300

i wanna suggest Terrorblade for new hero in round 31



Title: Re: [Sticky] Hero Suggestion
Post by: shining on November 22, 2007, 08:49:22 PM
I wanna suggest for TerrorBlade

TerrorBlade : 15% / 20% / 25% / 30 % / 35% / 40 % ( max ) more base damage ( including critical effect ) per attack according to level
( COZ , like in real dota , Soul keepr IMAGES deal 25 / 35/ 45/ 55 % more base dg ( including critical effect )
if Terrorblade deal 500 dg in lvl 4 ... the dg will b ( 500 + 150 < 30 % > ) = 650
if deal 500 dg in lvl 4 with buriza .... the dg will b ( 1000 + 300 < 30%> ) = 1300

i wanna suggest Terrorblade for new hero in round 31

                                                                                             Crazy DoTa gAmEr...
                                                                                                               
Alligator

hmm.... not bad.....  ;)


Title: Re: [Sticky] Hero Suggestion
Post by: StTomato on November 23, 2007, 12:08:30 AM
some random suggestions:

- zeus: each magic damage will extra shock off x% of the target remaining hp. x increases per level.

- naga siren: her attacks make the target unable to teleport for that cycle and the attacks also have x% chances to reduce the turn remained on the target. x increases per level and is a minor chance such as 5%

- sniper: extra attack distance - (i) when at top region, able to attack top and center regions. (ii) when at bottom region, able to attack center and bottom region. (iii) when at center, able to attack center and fountain region. (iv) unable to attack region when in fountain. also takes x% less return damage when attacking the target which is in other region. x increases per level.

- omniknight: 100% chance to block a physical attack per cycle. also 100% chance to block a magic attack per cycle. has x% chance to regenerate 5% hp when attacked. x increases per level.

- demon witch: his successful offensive spells will drain x% mana from the target (himself regenerate the same amount of mana). x increases per level.

- magnataur: enrage cost 20% less mana and is x% more effective. x increases per level.

- visage: his successful kills will steal a turn from the victim. also increases 10 damage permanently per level.

- bone fletcher: access to "searing attack" which increases the damage by x. searing attack cost 100 mana. x increases per level. (or make this as sacred warrior ability)

- oblivion: 20% magic return to the caster (eg, ABC cast spell which deals 1000 damage to oblivion, oblivion will only receive 800 damage while 200 is returned to ABC) and his life steal (forgot the name of that spell... might be wrong) is x% more effective. x increases per level.

- spectre: x% chance to reflect 50% damage back to attacker and caster. x increases per level.

- abaddon: able to block damage equal to x times of his strength per cycle. x increases per level.

 - bloodseeker: deals x% extra damage to target with less than 30% hp. x increases per level.

*** those "x increases per level" only has 3-5 levels. wont be too much. hope some of these are liked. :)


Title: Re: [Sticky] Hero Suggestion
Post by: RoseDragon on November 23, 2007, 12:42:51 AM
I will haunt you tomato for not giving jakiro suggestion.....

jakirooooo...............


Title: Re: [Sticky] Hero Suggestion
Post by: Legandary PuPu on November 23, 2007, 01:49:18 AM
some random suggestions:

- zeus: each magic damage will extra shock off x% of the target remaining hp. x increases per level.

- naga siren: her attacks make the target unable to teleport for that cycle and the attacks also have x% chances to reduce the turn remained on the target. x increases per level and is a minor chance such as 5%

- sniper: extra attack distance - (i) when at top region, able to attack top and center regions. (ii) when at bottom region, able to attack center and bottom region. (iii) when at center, able to attack center and fountain region. (iv) unable to attack region when in fountain. also takes x% less return damage when attacking the target which is in other region. x increases per level.

- omniknight: 100% chance to block a physical attack per cycle. also 100% chance to block a magic attack per cycle. has x% chance to regenerate 5% hp when attacked. x increases per level.

- demon witch: his successful offensive spells will drain x% mana from the target (himself regenerate the same amount of mana). x increases per level.

- magnataur: enrage cost 20% less mana and is x% more effective. x increases per level.

- visage: his successful kills will steal a turn from the victim. also increases 10 damage permanently per level.

- bone fletcher: access to "searing attack" which increases the damage by x. searing attack cost 100 mana. x increases per level. (or make this as sacred warrior ability)

- oblivion: 20% magic return to the caster (eg, ABC cast spell which deals 1000 damage to oblivion, oblivion will only receive 800 damage while 200 is returned to ABC) and his life steal (forgot the name of that spell... might be wrong) is x% more effective. x increases per level.

- spectre: x% chance to reflect 50% damage back to attacker and caster. x increases per level.

- abaddon: able to block damage equal to x times of his strength per cycle. x increases per level.

 - bloodseeker: deals x% extra damage to target with less than 30% hp. x increases per level.

*** those "x increases per level" only has 3-5 levels. wont be too much. hope some of these are liked. :)

I swear to god this guy is a genips. I love this is a genius.  Blood seeker ability  is wicked.


Title: Re: [Sticky] Hero Suggestion
Post by: StTomato on November 23, 2007, 05:16:46 PM
jakiro is a pretty hard one to make... totally no idea what to make based on dual breath, the frost and the ultimate. only can put affort on the passive skill. well, doing this for ya:

- twin head dragon: attacks and spells has x% chance to deals magic damage which equal to twice of his intelligence. x increases per level.

hmmm... dono is this a good one. if u dont like, just tell me. i try to squeeze my brain to get another idea for it :p


Title: Re: [Sticky] Hero Suggestion
Post by: dagnarus on November 23, 2007, 05:27:03 PM
make a hero which its benefit is 20% gain from items XD

e.g: if dr it'll get 20% more dmg of the 175 = 35 more dmg
if bfly, 20% more evasion, than  normal = 20*17 = 3.4% xtra evasion
if planeswalker cloak, 20% more resistance = 20*15 = 3% xtra resistance


...and so on :P, i guess this one better be a STR since as it is right now, BM seems to be hugely popular among str players, this one will add a different dimension to the game XD

as for what hero.. rigor? or an alchemist remake perhaps?i dunno XD


Title: Re: [Sticky] Hero Suggestion
Post by: RoseDragon on November 23, 2007, 06:24:16 PM
jakiro is a pretty hard one to make... totally no idea what to make based on dual breath, the frost and the ultimate. only can put affort on the passive skill. well, doing this for ya:

- twin head dragon: attacks and spells has x% chance to deals magic damage which equal to twice of his intelligence. x increases per level.

hmmm... dono is this a good one. if u dont like, just tell me. i try to squeeze my brain to get another idea for it :p

Well anything! Just want jakiro... >.<


Title: Re: [Sticky] Hero Suggestion
Post by: shining on November 23, 2007, 09:47:52 PM
jakiro is a pretty hard one to make... totally no idea what to make based on dual breath, the frost and the ultimate. only can put affort on the passive skill. well, doing this for ya:

- twin head dragon: attacks and spells has x% chance to deals magic damage which equal to twice of his intelligence. x increases per level.

hmmm... dono is this a good one. if u dont like, just tell me. i try to squeeze my brain to get another idea for it :p

Well anything! Just want jakiro... >.<
OMG!!!! ms rose is "obssed" wif jakiro...... lol  :o :P


Title: Re: [Sticky] Hero Suggestion
Post by: McMasTeR on November 24, 2007, 12:10:13 AM
Do something about the strength armor pls!!!!
str hero can only play long life....can't play short life with high damge...like agi hero
making nightstalker and panda uselesss!!


Title: Re: [Sticky] Hero Suggestion
Post by: RoseDragon on November 24, 2007, 01:17:38 AM
jakiro is a pretty hard one to make... totally no idea what to make based on dual breath, the frost and the ultimate. only can put affort on the passive skill. well, doing this for ya:

- twin head dragon: attacks and spells has x% chance to deals magic damage which equal to twice of his intelligence. x increases per level.

hmmm... dono is this a good one. if u dont like, just tell me. i try to squeeze my brain to get another idea for it :p

Well anything! Just want jakiro... >.<
OMG!!!! ms rose is "obssed" wif jakiro...... lol  :o :P

let me correct u.. it is obsessed..
and yes, even my avatar is a dragon modified t oalmost jakiro like :D


Title: Re: [Sticky] Hero Suggestion
Post by: Blackdawn on November 24, 2007, 02:15:30 AM
Jakiro
  • Each int increases mana by 90 and 0.5 armor
  • 10/20/30/40% to cause cripple effect on enemy from any spell

yes it's totally different from what it is in DotA map..but..y not have a try??:D


Title: Re: [Sticky] Hero Suggestion
Post by: RoseDragon on November 24, 2007, 02:39:24 AM
Jakiro
  • Each int increases mana by 90 and 0.5 armor
  • 10/20/30/40% to cause cripple effect on every spells

yes it's totally different from what it is in DotA map..but..y not have a try??:D

lol blackdawn! XD .... thx!


Title: Re: [Sticky] Hero Suggestion
Post by: xY on November 24, 2007, 07:54:08 AM
could u make puck (faerie dragon) ability to avoid damage on the 1st, 3rd, 5th...  attacks against him for lets say 1000 mana


Title: Re: [Sticky] Hero Suggestion
Post by: shining on November 24, 2007, 02:10:11 PM
jakiro is a pretty hard one to make... totally no idea what to make based on dual breath, the frost and the ultimate. only can put affort on the passive skill. well, doing this for ya:

- twin head dragon: attacks and spells has x% chance to deals magic damage which equal to twice of his intelligence. x increases per level.

hmmm... dono is this a good one. if u dont like, just tell me. i try to squeeze my brain to get another idea for it :p

Well anything! Just want jakiro... >.<
OMG!!!! ms rose is "obssed" wif jakiro...... lol :o :P

let me correct u.. it is obsessed..
and yes, even my avatar is a dragon modified t oalmost jakiro like :D
err... ms rose i wrote "obsessed" in txt msg so it becomes "obssed" lol :P
n nice suggestion blackdawn... :D
n i hope the pre-regi start soon....


Title: Re: [Sticky] Hero Suggestion
Post by: lochai on November 24, 2007, 03:23:29 PM
can remade Naix ar? since real dota remade it ::)

i suggest new skill: X% to trigger full hp if killed someone, extra damage according %hp of enemy current heal pool, X% to trigger mini-avatar ability (half spell dmg) .

for item, the presevarance + soulbooster=bloodstone
hp reg, mana reg, and every 10 or 15 streaks give 1 extra option(may be extra golds, extra exp, +X% spell reduction, etc)


Title: Re: [Sticky] Hero Suggestion
Post by: xY on November 24, 2007, 04:59:58 PM
i did suggest bloodstone quite long ago.. woulda been a great item for str.. no one was really interested....


Title: Re: [Sticky] Hero Suggestion
Post by: Kun on November 25, 2007, 10:00:03 PM
Dear LoD, you have filled rosie's wish. Would you like to fill my wish ???. I wanna play with spectre :(


Title: Re: [Sticky] Hero Suggestion
Post by: RoseDragon on November 26, 2007, 07:39:51 AM
Dear LoD, you have filled rosie's wish. Would you like to fill my wish ???. I wanna play with spectre :(

LoL...................


Title: Re: [Sticky] Hero Suggestion
Post by: K10n on November 26, 2007, 04:47:07 PM
• Naix


Title: Re: [Sticky] Hero Suggestion
Post by: RoseDragon on November 26, 2007, 04:57:58 PM
Damn cool suggestions kion!


Title: Re: [Sticky] Hero Suggestion
Post by: shining on November 26, 2007, 08:33:46 PM
wow nice suggestion k1on.... :D
i luv mirina n spectre suggestion... :D
hope lod put them soon....
n also magnataur..... nice....  :o :o :o :o ;D ;D ;D


Title: Re: [Sticky] Hero Suggestion
Post by: Kun on November 26, 2007, 08:45:33 PM
Really nice suggestion K10n. Thank you for suggest Spectre's uniqueness. It is cool really. Hope LoD will add her soon. :)


Title: Re: [Sticky] Hero Suggestion
Post by: K10n on November 28, 2007, 01:14:17 PM
thank you, thanks very much, guys.
I'm really happy


Title: Re: [Sticky] Hero Suggestion
Post by: StTomato on November 30, 2007, 01:35:57 PM


Title: Re: [Sticky] Hero Suggestion
Post by: RoseDragon on November 30, 2007, 03:13:03 PM
p/s: ouch rose your post "score" so high d... @_@

You mean post counts? If you want to bet with me I think I can get 5k in one month without spamming..  :P


Title: Re: [Sticky] Hero Suggestion
Post by: RaYLorD on November 30, 2007, 03:23:23 PM
p/s: ouch rose your post "score" so high d... @_@

You mean post counts? If you want to bet with me I think I can get 5k in one month without spamming.. :P

Rose Spam Rose Spam ... Spammer Rose  :P
Just Kidding hehehe


Title: Re: [Sticky] Hero Suggestion
Post by: K10n on December 01, 2007, 01:15:09 AM
• Naix


Title: Re: [Sticky] Hero Suggestion
Post by: StTomato on December 01, 2007, 11:05:42 AM

Adding some of my noob opinions



Title: Re: [Sticky] Hero Suggestion
Post by: xY on December 01, 2007, 02:34:05 PM
 try avoid uniqueness that has same effect or quite similar effect with items.


hmm... i think i will have to disagree with that comment... nothing is wrong about that.. i mean take a look at the real dota game.. God's hand- mekansm, Fod- Dagon, mana burn- manta, windwalk- lothars.. and alot more such as battlefury, mkb for headshot....a lot of the items in DotA are actually a "dumbed" down version of a particular heroes skill


Title: Re: [Sticky] Hero Suggestion
Post by: K10n on December 01, 2007, 04:36:38 PM

Adding some of my noob opinions

• Skel King


Title: Re: [Sticky] Hero Suggestion
Post by: RoseDragon on December 01, 2007, 04:45:21 PM
Quote
I see there is no item suggestion thread, isn't it? I'm newbie here, I don't dare to make a new thread or to make a big fuss.. Why don't you make it, and I'll send some opinions later?  Grin
I'm so grateful that a GM giving comments about my noobie thought, please don't mind and keep giving comment on me, critics are ok. At least It will improve and motivate me more to think better. Really Ty Ty

Good idea.. I put my item suggestions on game suggestion thread.. ok I will make item suggestion thread and we all can post there :D ..


Title: Re: [Sticky] Hero Suggestion
Post by: BumbleStreak on December 23, 2007, 11:56:22 PM


Title: Re: [Sticky] Hero Suggestion
Post by: shining on January 01, 2008, 08:47:11 PM
Necro'lic (or wateva havent sleep since last year...  ;D )
can see other lane..... tats all :D


Title: Re: [Sticky] Hero Suggestion
Post by: XokudoZ on January 02, 2008, 06:34:25 AM
I dunno wether these hero have ever used (or at least sugested by sum1)

- Traxex, 10% chance to kill creep with 1 hit [and 10% chance block spell]. LOL

- Spectre, can haunt (spell or chance, dunne wich one is better). Once target got marked by this, he still got attacked by attacker wherever he go (except funtain). Good for war. If it has different lane, damage will reduced 30/20/10%. Mark will be gone when new cycle come or killed by attacker.

- Tiny, 15% chance block phisycal attack and give more return damage to attacker. By having 1 or 2 butter, this str hero can survive at late game in webdota ;D



Title: Re: [Sticky] Hero Suggestion
Post by: MaxZpeed on January 02, 2008, 11:18:50 AM
I dunno wether these hero have ever used (or at least sugested by sum1)

- Traxex, 10% chance to kill creep with 1 hit [and 10% chance block spell]. LOL

- Spectre, can haunt (spell or chance, dunne wich one is better). Once target got marked by this, he still got attacked by attacker wherever he go (except funtain). Good for war. If it has different lane, damage will reduced 30/20/10%. Mark will be gone when new cycle come or killed by attacker.

- Tiny, 15% chance block phisycal attack and give more return damage to attacker. By having 1 or 2 butter, this str hero can survive at late game in webdota ;D



traxex cant help creeping then ^^, n he will get roshan so easily

baaad


n as for spectre.... humm, i suggest he have x% chance to BOUNCE attack or spell targeted to her, 10 or 12 % perhaps ^^

as tiny, i prefer x% chance to stun an enemy who attack him, 10% good enuf


Title: Re: [Sticky] Hero Suggestion
Post by: XokudoZ on January 02, 2008, 04:32:34 PM
You Got It!!!  ;D

I wanna kill roshan with easyway. LOL


Title: Re: [Sticky] Hero Suggestion
Post by: McMasTeR on January 02, 2008, 08:16:16 PM
str survive at late game?
don't make me sunder+11k fod to u  :-*


Title: Re: [Sticky] Hero Suggestion
Post by: 13thheaven on January 17, 2008, 04:47:54 PM
I prefer Sand King
uniqueness : BURROW
info : burrow can be used to change lane and stun an enemy in that lane... (random)
how about that?


Title: Re: [Sticky] Hero Suggestion
Post by: G.K.I on January 17, 2008, 04:51:54 PM
I prefer Sand King
uniqueness : BURROW
info : burrow can be used to change lane and stun an enemy in that lane... (random)
how about that?
lame,if like that,str's loverz will choose sand king after BM


Title: Re: [Sticky] Hero Suggestion
Post by: 13thheaven on January 17, 2008, 05:54:53 PM
I prefer Sand King
uniqueness : BURROW
info : burrow can be used to change lane and stun an enemy in that lane... (random)
how about that?
lame,if like that,str's loverz will choose sand king after BM

nope i will still choose BM... cause SK uniqueness only good at clan war :D


Title: Re: [Sticky] Hero Suggestion
Post by: G.K.I on January 17, 2008, 05:57:35 PM
then iflike that,why u suggest it?


Title: Re: [Sticky] Hero Suggestion
Post by: 13thheaven on January 17, 2008, 07:39:04 PM
then iflike that,why u suggest it?

some people who like to war will need that hero :D
but i won't go to war, so i still want to use BM... it's extra turn is priceless... :p


Title: Re: [Sticky] Hero Suggestion
Post by: insolentminx on January 21, 2008, 06:12:57 PM
better make hero good whether in clan war and outside clan war..so, for example noob people choose the sand king because he love sand king in real dota, then suddenly he doesn't find the skills to be good because it's good in clanwar, then he stopped playing webdota lol  :P


Title: Re: [Sticky] Hero Suggestion
Post by: jc fanz on January 23, 2008, 04:29:30 PM
Zeus,

Uniqueness : 30% more lightning bolt damage

Very good for early game like in real dota  :P


Title: Re: [Sticky] Hero Suggestion
Post by: 13thheaven on January 25, 2008, 09:53:52 PM
how about bone clinkz, with the invisibility spell? only once per cycle... and cost 1000 mana... and if he attack, he will lose his invisiblity...


Title: Re: [Sticky] Hero Suggestion
Post by: insolentminx on January 25, 2008, 10:48:14 PM
I got some suggestions...

Keeper of the Light
Can cast 75% mana leak to enemy for 1 cycle, can be learned in lvl 3, use xxxx mana, xx% success chance (to avoid people spamming mana leak in war, can be changed to make it balance)

Lanaya
 10%/15%/20%/25% chance deal damage based on enemy armor by x%/target's armor (from the Meld skill)

Undying
Can cast Plague, target receive x% more damage from physical and magic attacks for 1 cycle, xx% success chance, lvl 5 spell, use xxxx mana
I thought another idea but I don't whether it's good or not  ;D
Can cast Soul Rip, damage based on numbers of total player in the lane. Each player distribute x damage...make it between 1-5 so it's not too big ;D each player use between 10-30 mana
So, if there are more players, you will spend more mana but more damage ;D

Huskar
Cast Life Break, target receive x% damage from Huskar current's hp, Huskar lost x% hp, always success (I don't want people reduce his hp a lot and miss the target :P), use x* mana
Learned in lvl 5

Axe
Has 5%/10%/15%/20% chances to reflect damage to the attacker of 50/100/150/200 damage

Necrolyte
Has x% to instantly kill enemy by using Reaper Scythe to target, if enemy hp below 40%
Reaper Scythe learned in lvl 6
If target not dead, it will deal damage like normal magic
If target was killed, 10%/15%/20% chance to return mana to Necrolyte by 10%/20%/30% of enemy maximum mana

Razor
Has xx% more regeneration each cycle
x% chance enemy will be hit by 50/75/100/150 damage Chain Lighting when Razor attacks

Skeleton King
Has x% chance to revive with x* mana
(still thinking if many people play magina, then this hero can be useless  ;D)
Has xx% to deal x*% critical damage based on his attacks

Bristleback
Has 5%/10%/15% chance to cast 50 damage Quill Spray (the skill is not available in Magic tab)
The next Quill Spray will be stackable if it was cast in a same cycle
(for example, he release first Quill Spray in this turn, if someone hit him again and it cast the Quill Spray again, the damage will be added 50 more damage and keep on increasing)
Limit of Quill Spray is 250 damage (or can be changed)
Consecutives attacks can be returned with consecutives Quill Spray
(so if enemy put 10 attacks, and it release 3 Quill Spray in the same time, the damage will be 50+100+150, return damage excluded)
this one sounds imba  ;D but suggestions only...hehe.. :P

Vengeful Spirit
Can cast Swap (swap player from another lane)
Can be learned in lvl 3
Has Command Aura, give him 10%/20%/30% bonus damage based on his base damage (this one like Pandaren but in Agi heroes ;D)

Barathum
Can cast Nether Strike by lvl 4/5/6 (no idea when to learn lol)
It will deal damage based on x*% of base damage.
It will be casted in the next cycle
Use x* mana
Where ever the enemy run, it will keep hit the damage and bring it back to Barathum's lane
(Don't care although if the target run to fountain ;D)


OK!! These all I can think for now...
These are only suggestions...
If any of them can give inspiration or need to be change just post..
Because I'm learning how to make a balance of a game now ;D


Title: Re: [Sticky] Hero Suggestion
Post by: RoseDragon on January 26, 2008, 12:45:18 AM
Cool heroes although some imbalanced.. like bone clinkz and soul rip..


Title: Re: [Sticky] Hero Suggestion
Post by: insolentminx on January 26, 2008, 12:55:42 AM
I suggest the heroes while looking at www.dota-allstars.com and looking for heroes that can be put inside this game ;D
You guys can think how to balance them...I'm still new in game balancing and I study about it right now ;D
hope you guys can help me learn about it... :P
the soul rip i thought it's imba..that's why i put 1-5 damage for each player...let's take example..
for example, there are total 50 players in center lane, if the damage 1 from each player, that mean total damage is 50 damage...if i put 5 damage, then it will be too big lol...
that's why for some heroes i put damage range to be flexible for balancing... ;D
what i like the most is Barathum...the nether strike will chase the target anywhere he/she go in the next cycle...no escape!!! ;D ;D ;D


Title: Re: [Sticky] Hero Suggestion
Post by: insolentminx on January 26, 2008, 09:06:21 PM
I think about the cooldown system to be put in this game...
So, for ultimate/special skills, cooldown will be given so people can't spam that ultimate skills...
Like by giving, this skill can be used after xx cycles...
But if it burden the system or make the code became more complicated, then don't la..
Just suggestion...because I got idea about hero with different ultimate skills for each hero  ;D


Title: Re: [Sticky] Hero Suggestion
Post by: XokudoZ on February 02, 2008, 06:52:58 PM
Wow!!! Necrolyte will be very scary then!!! If necrolyte users have chen or lina as partner, NO ONE SHALL SURVIVE!!!!!


Title: Re: [Sticky] Hero Suggestion
Post by: MaxZpeed on February 03, 2008, 10:19:28 AM
kill enemy to get mana sounds good... for necro... but dun include reaper schyte..... that will be imba, and for bristle back, make it 10/20/30/40 quill and max damage return is 10 times of quill damage at those level...


Title: Re: [Sticky] Hero Suggestion
Post by: ThunDre on May 29, 2008, 04:54:15 PM
STR hero for Sentinel = Alchemist
Gain extra 5% of enemy's gold reserve when kill.
Normally, we will take only [ 10% of enemy's gold + (his streak * 1%) ]
But Alchemist will take [ 15% of enemy's gold + (his streak * 1%) ]

AGI hero for Scourge = Drow Ranger
Has 20% chance to deal 50% bonus damage on every attack while creeping.

(With the existence of Drow Ranger, and if you want to take it, Sniper's uniqueness should be changed to free teleportation and 15% chance to deal bonus damage on every attack based on his [ AGI * 2.5] (does not interfere with critical, means if you dealt critical damage, the bonus damage would not be doubled) )

Hope it is good.....
i Alchemist uniqueness is not uniqueness becouse str hero hard to creeping.....


Title: Re: [Sticky] Hero Suggestion
Post by: shining on June 03, 2008, 03:28:41 AM
hmmm want new hero............


Title: Re: [Sticky] Hero Suggestion
Post by: M4DGOD on June 03, 2008, 01:16:33 PM
want new item .........................


Title: Re: [Sticky] Hero Suggestion
Post by: shibenk on June 04, 2008, 01:49:34 AM
Sentinel:> int hero, puck (fairy dragon)
                   has 5/10/15/20/15/30% chance to block both physical and magical damage by phase shift at the cost of 100/200/300/400/500/600
                   mana
                > str hero, purist (omni knight)
                   has 10/20/30% chance to block magical and sunder spell by repel at the cost of 150/300/500 mana
                > agi hero, luna moonfang (moonrider)
                   has 5/10/15/20/25/30% more base damage by lunar blessing, at war give all clan mate in the same lane aura damage. stack
                   with other luna at 50% max
Scourge:> int hero, dazzle (shadow priest)
                   has shadow wave spell which give healing (same calculation as holy light, mean doesn`t need turn) at the cost of 200/100/50
                   mana. at wat give bounce shadow wave for clan mate at the same lane up to 3 bounces max
                > str hero, slardar (slithereen guard)
                   has 5/10/15/20/25/30% chance to bash enemy and deal 50 bonus damage
                > agi hero, lesale deathbringer (venomancer)
                   has poison sting attacj which give poison status. poison deal damage on next cycle by 100/250/500/1000/2000/3000
                   damage. poison can`t kill enemy (it will at least give 1 hp if enemy run out of hp). poison last for 4/5/6/7 cycle. poison can be
                   dispelled by dispell potion
Plz give comment  ;D ;D ;D


Title: Re: [Sticky] Hero Suggestion
Post by: shining on June 04, 2008, 02:07:11 AM
errr venomancer imba dont u tink?  ??? ::) :o 


Title: Re: [Sticky] Hero Suggestion
Post by: shibenk on June 04, 2008, 02:24:05 AM
errr venomancer imba dont u tink?  ??? ::) :o 

aa don`t know  :'(, i think it`s imba only at lvl 1 and 2 for lvl 3 only int get troubled for poison sting coz agi usually having helm of iron will and str got their hp regen and for lvl 4,5,6 it`s not imba i think coz many ppl already having 1-2 hod at that lvl


Title: Re: [Sticky] Hero Suggestion
Post by: shining on June 04, 2008, 04:09:44 AM
errr venomancer imba dont u tink?  ??? ::) :o 

aa don`t know  :'(, i think it`s imba only at lvl 1 and 2 for lvl 3 only int get troubled for poison sting coz agi usually having helm of iron will and str got their hp regen and for lvl 4,5,6 it`s not imba i think coz many ppl already having 1-2 hod at that lvl


err......... *goes 2 bed coz its 2.41am* :P


Title: Re: [Sticky] Hero Suggestion
Post by: LiuFei on June 04, 2008, 02:19:35 PM
how about if change dazzle one

Dazzle - Shadow Priest
STR - 15
AGI - 15
INT - 19
Uniqueness:
Get back gold lost for 20%/40%/60% at Lv 1/2/3++
or
Holy Light consume 250/200/150/100/50 at Lv 1/2/3/4/5++
(but if holy light only, no one will choose i think)

maybe can combine both uniq with right numbers :D

and yeah top suggestion for veno will be a bit imba at beginning i think :D


Title: Re: [Sticky] Hero Suggestion
Post by: Aya Rei on June 04, 2008, 11:10:05 PM
how about:
[ST]
        Crystal Maiden [Rylai Crestfall]
                uniqueness: 25% more mana regen for self, 5% extra for clanmate (not stacked with other rylai) and hav the ability to froze enemies for one cyc. (do not dispell after death, as long as in 1 cyc)

[SC]
      Lightning Revenant [Razor]
               uniqueness: 5/10/15/20% hp regen + 2/3/4/5 * AGI bonus damage


Title: Re: [Sticky] Hero Suggestion
Post by: tipidus on June 05, 2008, 09:12:23 PM
i prefer lightning revenant ;D


Title: Re: [Sticky] Hero Suggestion
Post by: ogiepogi on June 05, 2008, 09:17:21 PM

[SC]
      Lightning Revenant [Razor]
               uniqueness: 5/10/15/20% hp regen + 2/3/4/5 * AGI bonus damage


so this is the stronger version of SA? :D


Title: Re: [Sticky] Hero Suggestion
Post by: }{ell R@iser on June 05, 2008, 09:54:14 PM
[SC]
      Lightning Revenant [Razor]
               uniqueness: 5/10/15/20% hp regen + 2/3/4/5 * AGI bonus damage

Wow  :o U really really hate ST dont u  ;D


Title: Re: [Sticky] Hero Suggestion
Post by: Embersye on June 06, 2008, 09:24:22 AM
I havn't read anything at all in this thread, I just wanted to suggest a buff or revamp of Naix Uniqueness.

Lifestealer (Naix)
 Primary:  Strength   
Strength:  14 
Agility:  25
Intelligence:  14
(http://webdota.net/image/hero/sc_naix.gif)
 Uniqueness:
Regenerate 4/8/12% of enemy's current HP and deal the same bonus as attack damage

This is the build as of Round 41.

My contingency is not with stats, or gain or anything; but simply, I wish to change the unique ability on Naix to something more suitable.
I do not have any direct suggestions, I can only theory craft at this point, I just know that this unique ability is very weak. Especially for a hero who used to easily be top five most powerful heroes in all of DotA.
 Theories:
1: Increase turns to protection per every incriment of consecutive attacks made against an opponent. (This would reflect Naix ability to poison and "slow" his foes) EX: Naix attacks for 10 consecutive turns, with possible incriment of 4/3/2, at 2 it would be 5 turns increased for enemy protection because 10/2 = 5. If you can understand. This is just a suggestion, that doesnt have to be the only thing this one theory provides, each turn added could increase Naix health by and incriment of his attack dmg (similar to what he now has, but higher and not added to attack dmg itself) The summary: Naix is given more time (poison) to kill his enemies, all the while healing himself.

2: Give Naix the ability to go berserk for a set about of cycles (aka ticks, whichever you prefer to call them), Whereas Berserk will increase Naix strength by 5 * X (X being a varibale based on Naix level or something to that effect) also +10 attack dmg * X (Whereas X may be Naix intelligence or level, depending on whatever the maker would decide.

Since there is not really any attack speed in WebDota we must count it as turns to protection. Thus any increase in attack speed would have to result in an increase of the opponents turns to protection.

3: Makers could simply increase the power of the current unique ability. Perhaps from 4/8/12% to 8/16/24%, merely doubling it would make it much more worth while to pick this hero.

4: Another theory would even be to base the damage incriment of 4/8/12% on Naix himself, perhaps not on hp but something else.


Keep in mind that I do not care how you change Naix, just as long as his unique ability is made better.  :)

Thank-you for your time  :D

-Ember


Title: Re: [Sticky] Hero Suggestion
Post by: benbhadd on June 06, 2008, 09:34:50 AM
wow...Not enought for Naix to be STR killer.

Want to make it into the ULTIMATE STR killer...And other dumb heroes who think SnY without armour is a good idea.

NICE..

 ;D ;D


Title: Re: [Sticky] Hero Suggestion
Post by: MaxZpeed on June 06, 2008, 09:55:57 AM
arr, i prefer the now naix :P
he is stronger this way, not mention the lifesteal too

for rilay,

make it 3/6/9/12% more mana regen (aura) and

10% to freeze oponent ( cant run but no turn loss) every casting damaging spell


Title: Re: [Sticky] Hero Suggestion
Post by: Embersye on June 06, 2008, 10:06:28 AM
Once again. It doesn't even need to be a buff. If it is simply changed, I would be satisfied. honestly, what is 12% (at max) going to do? The answer is not much, especially in comparison to other strength heroes uniques.


-Ember


Title: Re: [Sticky] Hero Suggestion
Post by: benbhadd on June 06, 2008, 02:06:34 PM
Once again. It doesn't even need to be a buff. If it is simply changed, I would be satisfied. honestly, what is 12% (at max) going to do? The answer is not much, especially in comparison to other strength heroes uniques.


-Ember

OMG... :o :o

Have you tried the OTHER STR?? I suppose you have tried Naix to say so lowly about it..

Naix is already powerful now and doesn't need to be buffed. Really.



Title: Re: [Sticky] Hero Suggestion
Post by: MaxZpeed on June 06, 2008, 03:40:21 PM
Once again. It doesn't even need to be a buff. If it is simply changed, I would be satisfied. honestly, what is 12% (at max) going to do? The answer is not much, especially in comparison to other strength heroes uniques.


-Ember


well, im ranked 4 with this hero last rd, (arr, best rank for someone who never chase rank) :P
but once again, i wont share the recipe to anyone :P

or shuld i prove to u if i can reach rak 1with this hero next round?


Title: Re: [Sticky] Hero Suggestion
Post by: MaxZpeed on June 06, 2008, 03:46:34 PM
Once again. It doesn't even need to be a buff. If it is simply changed, I would be satisfied. honestly, what is 12% (at max) going to do? The answer is not much, especially in comparison to other strength heroes uniques.


-Ember

OMG... :o :o

Have you tried the OTHER STR?? I suppose you have tried Naix to say so lowly about it..

Naix is already powerful now and doesn't need to be buffed. Really.




arr, i will on ST next rd, and u SC rite? u try best STr before naix rebuffed : BM
and i will use naix again :p

lets see if u can beat me :P


Title: Re: [Sticky] Hero Suggestion
Post by: benbhadd on June 07, 2008, 12:42:19 AM
Once again. It doesn't even need to be a buff. If it is simply changed, I would be satisfied. honestly, what is 12% (at max) going to do? The answer is not much, especially in comparison to other strength heroes uniques.


-Ember

OMG... :o :o

Have you tried the OTHER STR?? I suppose you have tried Naix to say so lowly about it..

Naix is already powerful now and doesn't need to be buffed. Really.




arr, i will on ST next rd, and u SC rite? u try best STr before naix rebuffed : BM
and i will use naix again :p

lets see if u can beat me :P

you challenging me Max????

Are You SURE???? ;D ;D


Title: Re: [Sticky] Hero Suggestion
Post by: ScuD on June 07, 2008, 02:28:49 AM
Lifestealer
      Primary:    Strength   
Strength:    14   
Agility:    25
Intelligence:    14

Uniqueness:
Regenerate 4/8/12% of enemy's current HP and deal the same bonus as attack damage


NAIX's most powerful hidden ability is his starting stats. AGI 25.
just buy 3 ironwood, and 1 boots of elvenskin (or whatever i forget the name) (AGI +12)

by doing that you will have 2turns/cycle at early lvl. you can kill STRs easily.

simple and powerful. 


Title: Re: [Sticky] Hero Suggestion
Post by: MaxZpeed on June 07, 2008, 08:30:52 AM
Once again. It doesn't even need to be a buff. If it is simply changed, I would be satisfied. honestly, what is 12% (at max) going to do? The answer is not much, especially in comparison to other strength heroes uniques.


-Ember

OMG... :o :o

Have you tried the OTHER STR?? I suppose you have tried Naix to say so lowly about it..

Naix is already powerful now and doesn't need to be buffed. Really.




arr, i will on ST next rd, and u SC rite? u try best STr before naix rebuffed : BM
and i will use naix again :p

lets see if u can beat me :P

you challenging me Max????

Are You SURE???? ;D ;D

nah, i quit, maybe play for fun and bullying top rankers next rd :P

try solo clan with naix and let see if i can creep max every day


Title: Re: [Sticky] Hero Suggestion
Post by: shibenk on June 07, 2008, 04:49:32 PM
Lifestealer
      Primary:    Strength   
Strength:    14   
Agility:    25
Intelligence:    14

Uniqueness:
Regenerate 4/8/12% of enemy's current HP and deal the same bonus as attack damage


NAIX's most powerful hidden ability is his starting stats. AGI 25.
just buy 3 ironwood, and 1 boots of elvenskin (or whatever i forget the name) (AGI +12)

by doing that you will have 2turns/cycle at early lvl. you can kill STRs easily.

simple and powerful. 

don`t have much money at lvl 1 >.<


Title: Re: [Sticky] Hero Suggestion
Post by: ScuD on June 07, 2008, 06:16:03 PM
Lifestealer
      Primary:    Strength   
Strength:    14   
Agility:    25
Intelligence:    14

Uniqueness:
Regenerate 4/8/12% of enemy's current HP and deal the same bonus as attack damage


NAIX's most powerful hidden ability is his starting stats. AGI 25.
just buy 3 ironwood, and 1 boots of elvenskin (or whatever i forget the name) (AGI +12)

by doing that you will have 2turns/cycle at early lvl. you can kill STRs easily.

simple and powerful. 

don`t have much money at lvl 1 >.<


LOL.. those items only cost you 3300 gold, my dear.. compare with starting item for another STRs to start killing.


Title: Re: [Sticky] Hero Suggestion
Post by: Embersye on June 08, 2008, 04:49:47 AM
Well here's the thing fellas.
It all depends on how you interpret the ability, because it is not worded very well and people will argue what it actually does.
Uniqueness:
Regenerate 4/8/12% of enemy's current HP and deal the same bonus as attack damage
Now, you could say, whatever the 12% of the enemies HP is, is also dealt as bonus attack damage.
OR, some would argue that you deal the same 12% (As a similar %) in attack dmg, so basically +12% attack dmg (Which is worthless)
I think that if it is +12% of enemies current HP it is very very good. That is not even arguable. I was just reitterating that I think it needs a tweak, not necessarily a BUFF. Depending on which meaning is true, of course. But even so, +12% of enemy hp is ALOT, the power needs to be reorganized, perhaps.
It's not up to me to say exactly how it should be changed, I am just saying that it may need to be re-organized a little bit.

Thank-you for your time, Gents.

-Embersye

Clan: SNUGGLES is up and running, see this URL for details if interested: http://forum.dotahomer.com/index.php?topic=3019.0


Title: Re: [Sticky] Hero Suggestion
Post by: benbhadd on June 08, 2008, 11:46:20 PM
Well here's the thing fellas.
It all depends on how you interpret the ability, because it is not worded very well and people will argue what it actually does.
Uniqueness:
Regenerate 4/8/12% of enemy's current HP and deal the same bonus as attack damage
Now, you could say, whatever the 12% of the enemies HP is, is also dealt as bonus attack damage.
OR, some would argue that you deal the same 12% (As a similar %) in attack dmg, so basically +12% attack dmg (Which is worthless)
I think that if it is +12% of enemies current HP it is very very good. That is not even arguable. I was just reitterating that I think it needs a tweak, not necessarily a BUFF. Depending on which meaning is true, of course. But even so, +12% of enemy hp is ALOT, the power needs to be reorganized, perhaps.
It's not up to me to say exactly how it should be changed, I am just saying that it may need to be re-organized a little bit.

Thank-you for your time, Gents.

-Embersye

Clan: SNUGGLES is up and running, see this URL for details if interested: http://forum.dotahomer.com/index.php?topic=3019.0

Well, maybe you should check the previous updates before assuming? Or maybe ask/clarify the ability first?
because, yes, at lvl 3 Naix gets 12% extra dmg based on opponents current HP...Which is way more than 9%(or is it 10%?) for enrage...Without the mana cost..

Reworded may be more appropriate.

So don't interpret WebDota as you may think it is. Find out here or if you can't, ask. Someone (even LoD) will tell you what it really is.

Happy reading... ;D


Title: Re: [Sticky] Hero Suggestion
Post by: MaxZpeed on June 09, 2008, 11:58:04 AM
Well here's the thing fellas.
It all depends on how you interpret the ability, because it is not worded very well and people will argue what it actually does.
Uniqueness:
Regenerate 4/8/12% of enemy's current HP and deal the same bonus as attack damage
Now, you could say, whatever the 12% of the enemies HP is, is also dealt as bonus attack damage.
OR, some would argue that you deal the same 12% (As a similar %) in attack dmg, so basically +12% attack dmg (Which is worthless)
I think that if it is +12% of enemies current HP it is very very good. That is not even arguable. I was just reitterating that I think it needs a tweak, not necessarily a BUFF. Depending on which meaning is true, of course. But even so, +12% of enemy hp is ALOT, the power needs to be reorganized, perhaps.
It's not up to me to say exactly how it should be changed, I am just saying that it may need to be re-organized a little bit.

Thank-you for your time, Gents.

-Embersye

Clan: SNUGGLES is up and running, see this URL for details if interested: http://forum.dotahomer.com/index.php?topic=3019.0

maybe only U who cant interpret it well :P

i give u a hint :

lvl 3 u got 12% bonus on enemy hp + ur enrage damage 10% from ur hp + ur attack damage :P
so if enemy hp is 5k and ur hp is 4 k + ur attack 200

u can deal 600 + 400 + 200, 5 turn kill for it,
str with same Hp (5k) need 6-8 turn enrage,
agi need at least 12 turn to kill 5k str and int need about 7-9 gush

still think naix need buff?



Title: Re: [Sticky] Hero Suggestion
Post by: Aya Rei on June 18, 2008, 06:42:23 AM
maybe need buffed a bit :P naix are ultimate lvlin machine(if played well) ... i seen max lv 3 for 1 day earlier than other ppl in rd 40, and lvl up faster (much faster) than any other person in that rd. n maybe bcoz of that type of naix (Max's build for fast lvlin by killin enemy STR) that makes the round length shorten. (evry kill contribute to droppin the lane health, means if STR dies it will decreasing the lane health more than INT or Agi dies)..

so to set the length of round maybe the lane health need some improvement, or naix ability decreased again a bit.. But anyway, thats just my opinion. :D

CMIIAW


Title: Re: [Sticky] Hero Suggestion
Post by: Gh()sT on June 19, 2008, 12:27:43 PM
for Hero hehe

Lion

can use FOD in lvl 6 but double mana cost ( 2800 )   ;D ;D


Title: Re: [Sticky] Hero Suggestion
Post by: tipidus on June 20, 2008, 08:47:34 AM
Drow Ranger

Str 15
Agi 24
int 14

Unique: 30% chance to get a creep with 1hit KO when hp is below 50%
               Extra 10dmg per cycle when level 2 and above maximun lvl 6


Title: Re: [Sticky] Hero Suggestion
Post by: bhootn4th on June 20, 2008, 05:31:52 PM
i made a same topic at http://forum.dotahomer.com/index.php?topic=2970.0...
can it be consider...n changes be made next round....
hope those who play str like me....
will start taking tidehunter....


Title: Re: [Sticky] Hero Suggestion
Post by: Hiro Nakamura on June 20, 2008, 10:08:57 PM
Drow Ranger

Str 15
Agi 24
int 14

Unique: 30% chance to get a creep with 1hit KO when hp is below 50%
               Extra 10dmg per cycle when level 2 and above maximun lvl 6

if like this drow ranger will get 20 damage per hour, 480 damage per day ?? wow  :P


Title: Re: [Sticky] Hero Suggestion
Post by: Gradiona on June 22, 2008, 09:26:16 PM
Spiritbreaker

Primary: Strength

Strength: 22
Agility: 14
Intelligence: 18

When attacking, 35/40/45/50% chance to autocast maim to the target

Orb Effect: Maim
next attack dealt to a maimed hero will be (Attacker str - Maimed str)*3 dmg stronger.


Title: Re: [Sticky] Hero Suggestion
Post by: MaxZpeed on June 23, 2008, 04:09:00 PM
Drow Ranger

Str 15
Agi 24
int 14

Unique: 30% chance to get a creep with 1hit KO when hp is below 50%
               Extra 10dmg per cycle when level 2 and above maximun lvl 6

if like this drow ranger will get 20 damage per hour, 480 damage per day ?? wow  :P

just an immature  lil boy suggestion, dont take it seriously :P
but i like the creep unique, :P
(i think this hero will have difficulty finding a clan tough :P)


Title: Re: [Sticky] Hero Suggestion
Post by: tzx87 on June 23, 2008, 10:01:27 PM
i think drow not very gd..
its specialty make him hard to get a clan as max said cox 50% then got chances to 1hit ko a creep
so it will be hard to help his clan mate to farm creep if they want..
btw it become useless at late game..cox most of agi will increase dmg...
so late game even a orga lord only need 2-4turns for agi..
so less 50% will become useless..
maybe we can change it like the real dota..every lvl increase 10agi until lvl4..(something like centaur warcheif in WD)


Title: Re: [Sticky] Hero Suggestion
Post by: shibenk on June 25, 2008, 12:09:51 AM
how about this

mortred aka Phantom Assasin
str 17
agi 22
int 14
uniqe: naturally gain 5/10/15/20/25.30 evade again physical attack(combine with butter make her untouchable  :D)
                                                                               or
            naturally gain 5/10/15 to crit for 2/3/4 x time of normal damage(combine with buriza make her alost perma crit  ;D)

comment plz...


Title: Re: [Sticky] Hero Suggestion
Post by: MaxZpeed on June 25, 2008, 06:56:35 PM
how about this

mortred aka Phantom Assasin
str 17
agi 22
int 14
uniqe: naturally gain 5/10/15/20/25.30 evade again physical attack(combine with butter make her untouchable  :D)
                                                                               or
            naturally gain 5/10/15 to crit for 2/3/4 x time of normal damage(combine with buriza make her alost perma crit  ;D)

comment plz...


bad :P imba :P


i prefer my spectre 4%/8%/12% miss spell and phys :P


Title: Re: [Sticky] Hero Suggestion
Post by: BumbleStreak on June 25, 2008, 06:57:23 PM
for Hero hehe

Lion

can use FOD in lvl 6 but double mana cost ( 2800 )   ;D ;D

Then he is a piece of rubbish in early?


Title: Re: [Sticky] Hero Suggestion
Post by: zHaKkAs on June 29, 2008, 11:45:08 AM
Lord of Olympia(Zeus)   
INT   
str19    agi15    int20
Uniqueness:-
Whenever Zeus casts a spell, he shocks target enemy hero for a percentage of His current hit points as damage.
7%/9%/11%/15%
Troll Warlord
AGI
 str17  agi21     int13
Uniqueness:-
Has a 15%/20%/25%/30% chance to deal 200 bonus damage and stun the enemy.
Ezalor - The Keeper of the Light
INT
Str: 16 Agi: 15  Int: 22
Uniqueness:-
When ever Ezalor casts a spell 10%/20%/30% of mana leaks away of the target enemy hero.


Title: Re: [Sticky] Hero Suggestion
Post by: Aya Rei on July 03, 2008, 11:09:16 AM
LOD, please add pugna
with uniqueness :
each spell damage drain 10%/14%/17%/20% and burn 25%/50%/75%/100% enemy mana based on spell damage.

example:
spell damage 1000
you gain 100/140/170/200 mana to yourself and enemy mana burned 250/500/750/1000 point..

starting stat:
STR 16
Agi 16
INT 18

(at least add INT that work like AM) :D


Title: Re: [Sticky] Hero Suggestion
Post by: Hennrick on July 03, 2008, 02:00:06 PM
LOD, please add pugna
with uniqueness :
each spell damage drain 10%/14%/17%/20% and burn 25%/50%/75%/100% enemy mana based on spell damage.

example:
spell damage 1000
you gain 100/140/170/200 mana to yourself and enemy mana burned 250/500/750/1000 point..

starting stat:
STR 16
Agi 16
INT 18

(at least add INT that work like AM) :D

lol..very imbalance hero AM combined w/ OD's uniqueness


Quote
Lord of Olympia(Zeus)   
INT   
str19    agi15    int20
Uniqueness:-
Whenever Zeus casts a spell, he shocks target enemy hero for a percentage of His current hit points as damage.
7%/9%/11%/15%

i like this hero..this hero will own STRs at late game...but its too imbalance  :P


Title: Re: [Sticky] Hero Suggestion
Post by: MaxZpeed on July 04, 2008, 05:42:27 PM
that zeus can hav 10k HP :D


Title: Re: [Sticky] Hero Suggestion
Post by: bhootn4th on July 04, 2008, 08:10:04 PM
n no good sunderer than.... :P


Title: Re: [Sticky] Hero Suggestion
Post by: Gabrial on July 05, 2008, 10:06:28 PM
n no good sunderer than.... :P

yeah just use finger will do.. :D


Title: Re: [Sticky] Hero Suggestion
Post by: bhootn4th on July 06, 2008, 09:27:32 PM
right....


Title: Re: [Sticky] Hero Suggestion
Post by: Gabrial on July 06, 2008, 11:57:26 PM
right....

thanks for the agreeing


Title: Re: [Sticky] Hero Suggestion
Post by: novhard on July 07, 2008, 11:53:54 AM
i agree with u too .. :D


Title: Re: [Sticky] Hero Suggestion
Post by: OneNightStands on July 08, 2008, 11:31:30 AM
LOD, please add pugna
with uniqueness :
each spell damage drain 10%/14%/17%/20% and burn 25%/50%/75%/100% enemy mana based on spell damage.

example:
spell damage 1000
you gain 100/140/170/200 mana to yourself and enemy mana burned 250/500/750/1000 point..

starting stat:
STR 16
Agi 16
INT 18

(at least add INT that work like AM) :D

lol..very imbalance hero AM combined w/ OD's uniqueness


Quote
Lord of Olympia(Zeus)   
INT   
str19    agi15    int20
Uniqueness:-
Whenever Zeus casts a spell, he shocks target enemy hero for a percentage of His current hit points as damage.
7%/9%/11%/15%

i like this hero..this hero will own STRs at late game...but its too imbalance  :P
i'm agree with u bro... it's too imbalance hero uniquess for this 2 heroes...


Title: Re: [Sticky] Hero Suggestion
Post by: Dark Magic on July 08, 2008, 04:48:05 PM
FOR YOUR EASE, I HAD LISTED THE HEROES HERE...

STR heroes of Sentinel:
1) Earth Shaker
2) Treant Protector
3) Stone Giant
4) Beast Master
5) Alchemist
6) Bristleback
7) Dragon Knight
8) Rogue Knight
9) Omniknight

AGI heroes of Scourge:
1) Soul Keeper
2) Venomancer
3) Brood Mother
4) Phantom Assassin
5) Nerubian Assassin
6) Bone Fletcher
7) Netherdrake
8) Lightning Revenant
9) Nerubian Weaver
10) Shadow Fiend
11) Blood Seeker
12) Spectra

how about int hero ... :'( unfair...


Title: Re: [Sticky] Hero Suggestion
Post by: AvangerZ on July 13, 2008, 10:39:36 PM
fyuah.. back on the game  ;D
how bout :
Enigma
str 15
agi 14
int 19
Uniqueness:-New skill: Malefice(deal 2x-4x Int/cycle for 3/4 cycle)

Necrolyte
str 14
agi 15
int 20
Uniqueness:- Reduce enemy damage by 15%
                                       Or
                       - +xx% per HP of enemy that's lost(still thinking wanna go to school 1st)
[numbers can be changed]   

EditeD~


Title: Re: [Sticky] Hero Suggestion
Post by: Klodius on July 16, 2008, 08:43:48 AM
My hero suggestions :
1) Invoker = can learn different skills than other int hero
2)Clockwerk Goblin = can learn hook shot (opposite of hook)


Title: Re: [Sticky] Hero Suggestion
Post by: torque on July 16, 2008, 11:37:27 AM
STONE GIANT (STR)

Stats:  STR-21 AGI-17 INT-13

HP       1,675/1,675 
MANA 1,150/1,150

UNIQUENESS - gains GROWTH for every even number lvls(2/4/6/8). GROWTH - adds 15/30/45/60 to base dmg and 5 STR bonus
-------------------------------------------------------------------------------------------------------------------------------
RAZOR (AGI)

Stats: STR-18 AGI-22 INT-15

HP       1,260/1,260
MANA 1,050/1,050

UNIQUENESS - 10% chance to cast Lightning Bolt for 275 dmg in addition to attack dmg while attacking. increases % by 0.1 per AGI point
-------------------------------------------------------------------------------------------------------------------------------
UNDYING(INT)

Stats:  STR-16 AGI-13 INT-29

HP       1,120/1,120
MANA 1,880/1,880

UNIQUENESS - HAS PLAGUE SPELL - inflicts PLAGUE on target. Hero with PLAGUE status cannot be healed for 1 cycle. Dispel pot does not cure PLAGUE status

EDITED! THANKS YOU AVENGERZ & XINISTERIOD FOR UR COMMENTS :D


Title: Re: [Sticky] Hero Suggestion
Post by: AvangerZ on July 16, 2008, 06:19:39 PM
STONE GIANT (STR)

Stats:  STR-21 AGI-17 INT-15

HP       1,675/1,675 
MANA 1,150/1,150

UNIQUENESS - adds 50 to base dmg per lvl up
-------------------------------------------------------------------------------------------------------------------------------
RAZOR (AGI)

Stats: STR-18 AGI-22 INT-15

HP       1,260/1,260
MANA 1,050/1,050

UNIQUENESS - 20%/35%/45% chance to cast Lightning Bolt for 275 dmg in addition to attack dmg while attacking
-------------------------------------------------------------------------------------------------------------------------------
UNDYING(INT)

Stats:  STR-16 AGI-13 INT-29

HP       1,120/1,120
MANA 1,880/1,880

UNIQUENESS - HAS PLAGUE SPELL - inflicts PLAGUE on target. Hero with PLAGUE status cannot be healed for 1 cycle. Dispel pot does not cure PLAGUE status


hmm... just wondering.. isn't tiny's agi a little to much? and that  razor... will pawn many and many people in early games  ;D ;D ;D


Title: Re: [Sticky] Hero Suggestion
Post by: xinisteroid on July 20, 2008, 07:18:17 AM
fyuah.. back on the game  ;D
how bout :
Enigma
str 15
agi 14
int 19
Uniqueness:-New skill: Malefice(deal 2x-4x Int/cycle for 3/4 cycle)

Necrolyte
str 14
agi 15
int 20
Uniqueness:- Reduce enemy damage by 15%
                                       Or
                       -Can regenerate 7/9/11% of HP when attacking enemy using spell
[numbers can be changed]   

For necrolyte uniques 2, int no need regen HP when castsing spell. No return damage on that  8)


Title: Re: [Sticky] Hero Suggestion
Post by: xinisteroid on July 20, 2008, 07:45:37 AM
STONE GIANT (STR)

Stats:  STR-21 AGI-15 INT-15

HP       1,675/1,675 
MANA 1,150/1,150

UNIQUENESS - adds 50 to base dmg per lvl up
-------------------------------------------------------------------------------------------------------------------------------
RAZOR (AGI)

Stats: STR-18 AGI-22 INT-15

HP       1,260/1,260
MANA 1,050/1,050

UNIQUENESS - 10% chance to cast Lightning Bolt for 275 dmg in addition to attack dmg while attacking. increases % by 0.1 per AGI point
-------------------------------------------------------------------------------------------------------------------------------
UNDYING(INT)

Stats:  STR-16 AGI-13 INT-29

HP       1,120/1,120
MANA 1,880/1,880

UNIQUENESS - HAS PLAGUE SPELL - inflicts PLAGUE on target. Hero with PLAGUE status cannot be healed for 1 cycle. Dispel pot does not cure PLAGUE status

EDITED! THANK YOU AVENGERZ FOR UR COMMENTS :D

Tiny --->
Shadow Fiend is nothing compared to him :o.. Level 7 has 350 damage additional. Now days webdota is different compared to 20 round ago. That time, it was age when people think that rank 1 player is the scariest enemy ever and people with high kill streak must be our nightmare if we kill him. But today, rank 1 is the scariest position ever and its very hard to defend our kill streak. Furthermore, there is DRR system wich makes even cheater has to work 48 hours/day if he really wanna manage his multies but its normal feature if we play game by normal. I wanna know if there is a player who can get 250 additional damage at level 7.
We have butcher wich gain str when get 10 streaks, and warchief wich gain str for each levelup. If its about damage, it should be an agi hero who gain damage for each levelup, but its not 50 damage, I think 30 or 40 is enough. Or If you want it to be applied to tiny, tiny should have "-5 agi for each levelup"  too as his uniques :D


Title: Re: [Sticky] Hero Suggestion
Post by: torque on July 20, 2008, 08:03:34 AM

Tiny --->
Shadow Fiend is nothing compared to him :o.. Level 7 has 350 damage additional. Now days webdota is different compared to 20 round ago. That time, it was age when people think that rank 1 player is the scariest enemy ever and people with high kill streak must be our nightmare if we kill him. But today, rank 1 is the scariest position ever and its very hard to defend our kill streak. Furthermore, there is DRR system wich makes even cheater has to work 48 hours/day if he really wanna manage his multies but its normal feature if we play game by normal. I wanna know if there is a player who can get 250 additional damage at level 7.
We have butcher wich gain str when get 10 streaks, and warchief wich gain str for each levelup. If its about damage, it should be an agi hero who gain damage for each levelup, but its not 50 damage, I think 30 or 40 is enough. Or If you wanna it to be applied to tiny, tiny should have "-5 agi for each levelup"  too as his uniques :D

well, its actually +300 dmg at lvl7 coz there the uniqueness does not trigger at lvl1..... but yes i think this hero b kill a killing machine by lvl 2 after getting a DR :D


Title: Re: [Sticky] Hero Suggestion
Post by: xinisteroid on July 20, 2008, 09:11:32 AM
yeah, 300 damage.. Sorry :D


Title: Re: [Sticky] Hero Suggestion
Post by: Dark Magic on July 22, 2008, 04:21:19 PM
yeah, 300 damage.. Sorry :D
huhuhu lol .. suggestion .. so hard to thinking about undying hero hahaha.. u need to rename new hero .. hahaha.. LOD just put nick Dark Magic as for new int hero .. hahaha :D ..


Title: Re: [Sticky] Hero Suggestion
Post by: Cornholio on July 25, 2008, 02:10:32 PM
Can we have Zeus in webdota perhaps:

Uniqueness= each time zeus casts a spell all oponents in that lane take damage equal to 2% - 4% - 6% of there remaining HP.

Just think how funny it would be if he casts holy light and gets a KS  ;D


Title: Re: [Sticky] Hero Suggestion
Post by: MaxZpeed on July 29, 2008, 05:20:15 PM
Can we have Zeus in webdota perhaps:

Uniqueness= each time zeus casts a spell all oponents in that lane take damage equal to 2% - 4% - 6% of there remaining HP.

Just think how funny it would be if he casts holy light and gets a KS  ;D

maybe make special ability for zeus, each spell shock 1/3/5% from enemy CURRENT hp, make it STR killer like naix :D


Title: Re: [Sticky] Hero Suggestion
Post by: MaxZpeed on July 30, 2008, 01:11:22 PM
dont know what hero, but i want the ability is

get discount for shop item, 3/6/9/12% :D

uhm, str maybe?


Title: Re: [Sticky] Hero Suggestion
Post by: benbhadd on July 30, 2008, 01:41:18 PM
dont know what hero, but i want the ability is

get discount for shop item, 3/6/9/12% :D

uhm, str maybe?

cute..:P


Title: Re: [Sticky] Hero Suggestion
Post by: McMasTeR on July 30, 2008, 05:46:07 PM
balanar
Uniqueness:
Immune to spell damage at night  ???
means much more save to sleep at night?
sleeping balanar during night....

New Uniqueness:
20% hp reg more percycle
10/20/30% more dmg during night
5/10/15% chance to evade magic and phy dmg

or
special magic skill:
Fear
-able to cast during night (6pm-6am server time),
-got 10/20/30/40% enemy attack miss and silent for 1/2/3 cycle
-able to use once a cycle only

*single target enemy
*silent= cant use any skills
 


Title: Re: [Sticky] Hero Suggestion
Post by: MaxZpeed on August 07, 2008, 04:54:35 PM
dont know what hero, but i want the ability is

get discount for shop item, 3/6/9/12% :D

uhm, str maybe?

cute..:P

im expecting longer comment tough :D



Title: Re: [Sticky] Hero Suggestion
Post by: Hennrick on August 09, 2008, 02:33:49 PM
dont know what hero, but i want the ability is

get discount for shop item, 3/6/9/12% :D

uhm, str maybe?

i remember theres a hero here at webdota that can have discounts when purchasing items

that hero is int type and its name is Noble Trader...right?...anyone remember that hero?


Title: Re: [Sticky] Hero Suggestion
Post by: AvangerZ on August 09, 2008, 06:24:48 PM
dont know what hero, but i want the ability is

get discount for shop item, 3/6/9/12% :D

uhm, str maybe?

i remember theres a hero here at webdota that can have discounts when purchasing items

that hero is int type and its name is Noble Trader...right?...anyone remember that hero?

yup, from the old rounds


Title: Re: [Sticky] Hero Suggestion
Post by: Mario89 on August 10, 2008, 10:48:54 PM
how about Phantom Assassin (agility) with Unique: 30% chance to do 2x dmg and to be stackable with burize :D ... with 2 burize 90% chance... u spare 1 slot


Title: Re: [Sticky] Hero Suggestion
Post by: OldJoker on August 20, 2008, 02:39:01 AM
I think LOD should change Butcher, Shadow Fiend, Silencer uniqueness because make 10 kill streak is not easy now days (except multies)
Maybe:
Butcher with 5(or more) permanent STR bonus
Shadow Fiend with 25(or more) permanent attack bonus
I don't have any idea about Silencer
Or LOD could reduce the amount of kill streaks needed, 5 maybe?

And
Night Stalker (immune to spell damage at night + extra 1 turn/cycle at night)
Life Stealer (regenerate 4/5/6/7% of enemy's current HP and deal the same bonus as attack damage)

Change INT hero mana regeneration into 30%/cycle but change Lich uniqueness into:
Lich (20% more mana regeneration per cycle & 2 turns extra protection)

New Hero:
Zeus (add 5/7/9/11% of enemy's current HP as a magic damage)

And I think LOD should remove Sacred Warrior also because it's invite multi (cheater)


Title: Re: [Sticky] Hero Suggestion
Post by: benbhadd on August 20, 2008, 10:20:41 AM
I think LOD should change Butcher, Shadow Fiend, Silencer uniqueness because make 10 kill streak is not easy now days (except multies)
Maybe:
Butcher with 5(or more) permanent STR bonus
Shadow Fiend with 25(or more) permanent attack bonus
I don't have any idea about Silencer
Or LOD could reduce the amount of kill streaks needed, 5 maybe?

And
Night Stalker (immune to spell damage at night + extra 1 turn/cycle at night)
Life Stealer (regenerate 4/5/6/7% of enemy's current HP and deal the same bonus as attack damage)

Change INT hero mana regeneration into 30%/cycle but change Lich uniqueness into:
Lich (20% more mana regeneration per cycle & 2 turns extra protection)

New Hero:
Zeus (add 5/7/9/11% of enemy's current HP as a magic damage)

And I think LOD should remove Sacred Warrior also because it's invite multi (cheater)

Reducing the streak requirements by half will encourage even more multies. Since 5 kills means 3 feeder accounts in 1 cycle, as compared to 10 kills needin 5 feeders AND people checking out killboard getting excited thinking he must be huskar (and that should mean easy kill..:P)

I like both changes to NightStalker and Naix. Naix does need some nerfing.

I don't mind the extra mana regen to INT, though I prefer changing Euls mana regen bonus to % instead. Oh, again lay off Lich..He's good as he is and not broken, no need to nerf him.

Zeus's ability at lvl4 is insane. Against STR, assuming my DC deals 1.8K to a 10K STR, I will deal and additional 1.1K damage from the ability. Making my DC now around 60% more effective, making SE (of Lina) and Chen's uniqueness pathetic.

Huskar doesn't need to be removed, but 1dmg bonus every 4 hp lost is a little too good. Say, 8/8/7/7/6/5/4 hp lost gives 1 dmg bonus capped at max 85% HP lost (which is equal to a sunder, hehehe. Yes, I'm not very imaginative..:P). Understand that when a Huskar is 'online', anyone knowing he/she is can kill them as easily as they can kill others. So while the benefits are high, the risk are as high too.

Just one last comment, maybe try to suggest Hero's with abilities that are new yet not as powerful as Stealth Assassin/Viper for AGI, Jakiro/Lich for INT and Naix/TideHunter for STR. If you come up with something like that, I'm sure implementation would be possible and also it won't turn out to be an IMBA new hero..(like Huskar or Naix when they just came out)...


Title: Re: [Sticky] Hero Suggestion
Post by: OldJoker on August 20, 2008, 09:21:51 PM
I think we can reduce the bonus too if we reduce the streak requirements
or we can reduce the requirements not by half but only 2streaks

About the Lich
About mana regeneration I think INT should have more than 20% mana regeneration (maybe from game system or items)
Why? Because with more than 20% regeneration INT 'll more fun to use no need to wait for long time
And if we have increase the INT mana regeneration  I think we should reduce lich uniqueness into 20% (not nerf him right?still have 50% mana regen total)

About the turns extra protection I think It's too imba
Why? It's very hard STR, AGI to kill lich with Max Armor, Shiva, 2Butter, BKB (for increase the HP)
Normally we need 4/5 cons att  to kill lich we can't use 1 by 1 hit.
And it's hard also if INT want to kill lich  w/ 2Hod, Shiva, BKB, Aegis(for magic rest) except you know that "method"

About zeus lvl4 uniqueness I think when the target already in low HP or not STR (w/ normally only have little HP)
the uniqueness  will have a little bonus also  
Target = AGI (6000HP)
DC damage = 1500
Chen
1st cast = 1500 + 225 = 1725 (AGI HP = 4275)
2nd cast = 1500 + 225 = 1725 (AGI HP = 2550)
3rd cast = 1500 + 225 = 1725 (AGI HP = 825)
4th cast = 1500 + 225 = 1725 (AGI HP = 0)
Zeus
1st cast = 1500 + 660 = 2160 (AGI HP = 4440)
2nd cast = 1500 + 488 = 1988 (AGI HP = 2452)
3rd cast = 1500 + 368 = 1868 (AGI HP = 584)
4th cast = 1500 + 0 = 1500 (AGI HP=0)

Target STR (20000HP)
DC damage = 1500
Chen
each cast = 1500 + 225 = 1725
turns needed = 12
Zeus
1st cast = 1500 + 2200 = 3700 (STR HP = 16300)
2nd cast = 1500 + 1793 = 3293 (STR HP = 13007)
3rd cast = 1500 + 1431 = 2931 (STR HP = 10076)
4th cast = 1500 + 1108 = 2608 (STR HP = 7468)
5th cast = 1500 + 821 = 2321 (STR HP = 5147)
6th cast = 1500 + 566 = 2066 (STR HP = 3081)
7th cast = 1500 + 339 = 1839 (STR HP = 1242)
8th cast = 1500 + 137 = 1637 (STR HP = 0)

only 4turns different but Zeus doesn't have Bonus heal effectiveness
And Chen have sunder health
And I think if STR HP already reach 20k sunderer type can kill him/her more easily

Wew hu hu hu ( heavily breath) :p



Title: Re: [Sticky] Hero Suggestion
Post by: xinisteroid on August 21, 2008, 06:56:12 AM
I don't mind the extra mana regen to INT, though I prefer changing Euls mana regen bonus to % instead. Oh, again lay off Lich..He's good as he is and not broken, no need to nerf him.

Agreed like a hell.  >:( Ahahahah.. ;D I wanna try silencer. Need more mana regen  :P

Huskar doesn't need to be removed, but 1dmg bonus every 4 hp lost is a little too good. Say, 8/8/7/7/6/5/4 hp lost gives 1 dmg bonus capped at max 85% HP lost (which is equal to a sunder, hehehe. Yes, I'm not very imaginative..:P). Understand that when a Huskar is 'online', anyone knowing he/she is can kill them as easily as they can kill others. So while the benefits are high, the risk are as high too.

Yeah, we just need to bash him, and he is dead man.


Title: Re: [Sticky] Hero Suggestion
Post by: benbhadd on August 21, 2008, 07:52:34 AM
I don't mind the extra mana regen to INT, though I prefer changing Euls mana regen bonus to % instead. Oh, again lay off Lich..He's good as he is and not broken, no need to nerf him.

Agreed like a hell.  >:( Ahahahah.. ;D I wanna try silencer. Need more mana regen  :P

Huskar doesn't need to be removed, but 1dmg bonus every 4 hp lost is a little too good. Say, 8/8/7/7/6/5/4 hp lost gives 1 dmg bonus capped at max 85% HP lost (which is equal to a sunder, hehehe. Yes, I'm not very imaginative..:P). Understand that when a Huskar is 'online', anyone knowing he/she is can kill them as easily as they can kill others. So while the benefits are high, the risk are as high too.

Yeah, we just need to bash him, and he is dead man.

Troll, not man...:P


Title: Re: [Sticky] Hero Suggestion
Post by: benbhadd on August 21, 2008, 08:04:37 AM
Ok, thanks for clarifying that Lich's mana regen remains at 50%. The way you worded it I think many (including me) thought you meant it another way.

About Zeus, it's like making Huskar. Better damage than Jakiro and Chen makes it better. Who needs Sunder Health anyway when it can't be used on INT and if you're going to do it to STR you might as well as use Sunder since it leaves them with 35% HP? Jakiro didn't have Sunder Health either. But it's damage bonus is not too great (unless it's a really smarta$$ Jakiro..:P)

As for Lich's turn to protection, yes, it makes hard to kill. But everyone's been dealing with it for so long and nobody really finds it a concern because Lich's are generally utility INT and not killing INT. So while it dies less, it also kills less.

But good points. Keep it up. Might catch the attention of someone 'important'....Good luck! ;)


Title: Re: [Sticky] Hero Suggestion
Post by: Gh()sT on August 22, 2008, 12:37:59 PM
what about 8 slots for agi hero  ;D ;D .. i think agi need more slot :P


Title: Re: [Sticky] Hero Suggestion
Post by: Ninja on August 22, 2008, 12:42:41 PM
I'm hope agi hero can switch item which in the backup slot...  ;D ;D

I'm guess will be IMBA lolz.. :P


Title: Re: [Sticky] Hero Suggestion
Post by: Gh()sT on August 22, 2008, 12:43:57 PM
I'm hope agi hero can switch item which in the backup slot...  ;D ;D

I'm guess will be IMBA lolz.. :P

haha ....  :P :P


Title: Re: [Sticky] Hero Suggestion
Post by: Ninja on August 22, 2008, 12:47:57 PM
Bro (ghost)... msn or YM pls... :P


Title: Re: [Sticky] Hero Suggestion
Post by: Gabrial on August 22, 2008, 01:36:04 PM
I'm hope agi hero can switch item which in the backup slot...  ;D ;D

I'm guess will be IMBA lolz.. :P

extra slot is very dangerous case already..making agi more hard to kill..


Title: Re: [Sticky] Hero Suggestion
Post by: Ninja on August 22, 2008, 02:08:04 PM
yea i know tat Gab...  ;)

Tat why i mention got changes like tat... Because agi easy to die at early games when aim by str or int... Reason is agi most of them hv low hp at early games... :'(


Title: Re: [Sticky] Hero Suggestion
Post by: Gh()sT on August 22, 2008, 05:36:26 PM
agi for .. 8 slots
intel for 30% mana regen
str  for not need i think  ;D ;D


Title: Re: [Sticky] Hero Suggestion
Post by: Ninja on August 22, 2008, 05:37:29 PM
agi for .. 8 slots
intel for 30% mana regen
str  for not need i think  ;D ;D

Str... < remove HOT item for them.... ;D


Title: Re: [Sticky] Hero Suggestion
Post by: Gabrial on August 22, 2008, 05:39:30 PM
agi for .. 8 slots
intel for 30% mana regen
str  for not need i think  ;D ;D

Str... < remove HOT item for them.... ;D

lolz..so kind of u ninja if u r the creator of the game..


Title: Re: [Sticky] Hero Suggestion
Post by: Ninja on August 22, 2008, 05:41:48 PM
That why i'm cant be administrator in any games or company... ;D

I will try let my ENEMY down wif my dirty skill... :P


Title: Re: [Sticky] Hero Suggestion
Post by: Gabrial on August 22, 2008, 05:43:30 PM
That why i'm cant be administrator in any games or company... ;D

I will try let my ENEMY down wif my dirty skill... :P

too dirty already..stick back to hero suggestion..
is it good if agi reduce 10% more of his cap?


Title: Re: [Sticky] Hero Suggestion
Post by: Gh()sT on August 22, 2008, 05:46:31 PM
agi can't get good rank without help ..( sunder )


Title: Re: [Sticky] Hero Suggestion
Post by: Gabrial on August 22, 2008, 05:47:36 PM
agi can't get good rank without help ..( sunder )

yup, so agi and int need to corperate together, agi provide creep and int provide sunder, i wonder how is str? :'(


Title: Re: [Sticky] Hero Suggestion
Post by: Gh()sT on August 22, 2008, 05:48:38 PM
str ::: Naix and  huskar  is so powerful no need


Title: Re: [Sticky] Hero Suggestion
Post by: Gabrial on August 22, 2008, 05:49:57 PM
str ::: Naix and  huskar  is so powerful no need

then others str also can call them die is it?  :o :o or if i say abandon them..


Title: Re: [Sticky] Hero Suggestion
Post by: Ninja on August 22, 2008, 05:55:26 PM
str is good hero if you know how to using it... ;)


Title: Re: [Sticky] Hero Suggestion
Post by: Gabrial on August 22, 2008, 05:56:41 PM
str is good hero if you know how to using it... ;)

try already, if not mark and gns kill me too much, i wont change my mind using int..


Title: Re: [Sticky] Hero Suggestion
Post by: Ninja on August 22, 2008, 05:59:45 PM
Me too...  ;D

when i'm using str and agi let ppl hunt me like chick... :'( all of them is Int... >:(

that why i chose to int type.. :P


Title: Re: [Sticky] Hero Suggestion
Post by: Gabrial on August 22, 2008, 06:07:52 PM
Me too...  ;D

when i'm using str and agi let ppl hunt me like chick... :'( all of them is Int... >:(

that why i chose to int type.. :P

really? u r so available in the feeding list..(just kidding)..but really, not for them, i will not use int until now and gaining the title super agi healer..:D..haha


Title: Re: [Sticky] Hero Suggestion
Post by: Ninja on August 22, 2008, 07:52:38 PM
Yeah... Before tat i feed by int hero....  >:( >:(

Tat why i try play int hero.. then i'm also falling in love soon.. ;)


Title: Re: [Sticky] Hero Suggestion
Post by: Gabrial on August 22, 2008, 08:36:44 PM
Yeah... Before tat i feed by int hero....  >:( >:(

Tat why i try play int hero.. then i'm also falling in love soon.. ;)

OMG, ninja falling in love with lina inverse..:D


Title: Re: [Sticky] Hero Suggestion
Post by: David on August 22, 2008, 11:02:08 PM
Yeah... Before tat i feed by int hero....  >:( >:(

Tat why i try play int hero.. then i'm also falling in love soon.. ;)

OMG, ninja falling in love with lane inverse..:D
u should check  your spelling  :P :P


Title: Re: [Sticky] Hero Suggestion
Post by: David on August 22, 2008, 11:05:00 PM
I suggest antimage add new skill blink, that is teleport using mana, not gold.


Title: Re: [Sticky] Hero Suggestion
Post by: Gabrial on August 23, 2008, 03:32:38 AM
Yeah... Before tat i feed by int hero....  >:( >:(

Tat why i try play int hero.. then i'm also falling in love soon.. ;)

OMG, ninja falling in love with lina inverse..:D
u should check  your spelling  :P :P

sorry bro, correction done already, thanks.

Quote
I suggest antimage add new skill blink, that is teleport using mana, not gold.

if u say use mana to teleport, then it willl fizzle right? just 50G that one u also want to save?

yup..sorry that time, correction has been made already..thanks..:D


Title: Re: [Sticky] Hero Suggestion
Post by: Hennrick on August 23, 2008, 04:33:08 AM
lol antimage with blink hahah...nvm for that AM needs mana for terror not for blinking!!hahaha



Title: Re: [Sticky] Hero Suggestion
Post by: Ninja on August 23, 2008, 09:57:56 AM
Hey.. this is webdota lolz.. nt like real dote... Pls dun confusing it.. :P


Title: Re: [Sticky] Hero Suggestion
Post by: Gabrial on August 23, 2008, 10:23:00 AM
Hey.. this is webdota lolz.. nt like real dote... Pls dun confusing it.. :P

AM is consider an gay hero already cuz of his burn mana, if u say letting him use mana to teleport, whichs means getting more golds then other people right? erm, but this implementation is hard, cuz only am can use this blick lane skill..and most of the hero , need 50G to teleport( just like scrol in dota)


Title: Re: [Sticky] Hero Suggestion
Post by: Ninja on August 23, 2008, 10:24:49 AM
Previous round...

I'm using AM and kill int.... Accidently the enemy can REVIVE under my attack...  :o :o :o

izzit possible? bug?  ???


Title: Re: [Sticky] Hero Suggestion
Post by: David on August 23, 2008, 10:53:16 AM
Previous round...

I'm using AM and kill int.... Accidently the enemy can REVIVE under my attack...  :o :o :o

izzit possible? bug?  ???
Do you level 4 already? because only level 4 dan make int mana = 0 after break mana shield.


Title: Re: [Sticky] Hero Suggestion
Post by: Gabrial on August 23, 2008, 10:58:48 AM
or that time, that guy did not turn on the mana shield and wanted for a death, thats is possible u know, so u did not fully burn all his mana..


Title: Re: [Sticky] Hero Suggestion
Post by: Ninja on August 23, 2008, 11:03:19 AM
or that time, that guy did not turn on the mana shield and wanted for a death, thats is possible u know, so u did not fully burn all his mana..

maybe you are rite... But on my exp, using AM no ppl can survive on my attack... at least he run away... :'(


Title: Re: [Sticky] Hero Suggestion
Post by: Gabrial on August 23, 2008, 12:44:30 PM
or that time, that guy did not turn on the mana shield and wanted for a death, thats is possible u know, so u did not fully burn all his mana..

maybe you are rite... But on my exp, using AM no ppl can survive on my attack... at least he run away... :'(

may be? that guy want u to end his killing streak is it?


Title: Re: [Sticky] Hero Suggestion
Post by: Ninja on August 23, 2008, 12:45:57 PM
hmm... sometime my fren also can me end his streak as well...  :P :P

But i'm will help also.. 8)


Title: Re: [Sticky] Hero Suggestion
Post by: LiuFei on August 27, 2008, 04:46:36 PM
Dear Might LoD

wish i can play Drow Ranger in round 47
Uniqueness : Markmanship
add 7 Agi when she lv up :)

i think it's quiet imba but not imba as huskar :)
Starting Stats:
STR : 15
AGI : 20
INT : 12


Title: Re: [Sticky] Hero Suggestion
Post by: Gabrial on August 27, 2008, 04:54:46 PM
Dear Might LoD

wish i can play Drow Ranger in round 47
Uniqueness : Markmanship
add 7 Agi when she lv up :)

i think it's quiet imba but not imba as huskar :)
Starting Stats:
STR : 15
AGI : 20
INT : 12

yeah, i also thinking about drow too, cuz recently i just play dota with drow, but lv up with adding 7 agi , hmm..i still think ok..just to pump damage for mj ..:D


Title: Re: [Sticky] Hero Suggestion
Post by: lonelykidz on August 27, 2008, 05:14:44 PM
Dear Might LoD

wish i can play Drow Ranger in round 47
Uniqueness : Markmanship
add 7 Agi when she lv up :)

i think it's quiet imba but not imba as huskar :)
Starting Stats:
STR : 15
AGI : 20
INT : 12

it can help u to save money from buying yasha :D....


Title: Re: [Sticky] Hero Suggestion
Post by: Hennrick on August 27, 2008, 09:50:02 PM
wow i like having a lot of turns at early game and mid game...you can have 3-4 turns per cycle at lvl 4 if u have a yasha and butterfly  :P
because at lvl 4 base on its uniqueness 7*4= 28 + the bonus agi you gain when you lvl up + 30(from yasha)+30(bf) = u can have 4 turns per cycle...instead of buying dark talisman training you can concentrate on buying backstabs or chain helmet upgrade  ;D

hmm can add more ability in drow's uniquess?.. ;D

anyway please call the hero in their pseudonym e.g. Sacred Warrior instead of Huskar or Anti Mage instead of Magina  :P


Title: Re: [Sticky] Hero Suggestion
Post by: Gabrial on August 28, 2008, 12:48:04 AM
wow i like having a lot of turns at early game and mid game...you can have 3-4 turns per cycle at lvl 4 if u have a yasha and butterfly  :P
because at lvl 4 base on its uniqueness 7*4= 28 + the bonus agi you gain when you lvl up + 30(from yasha)+30(bf) = u can have 4 turns per cycle...instead of buying dark talisman training you can concentrate on buying backstabs or chain helmet upgrade  ;D

hmm can add more ability in drow's uniquess?.. ;D

anyway please call the hero in their pseudonym e.g. Sacred Warrior instead of Huskar or Anti Mage instead of Magina  :P

yup, drow can be a mega creeper around in the clan and can spam even more turns that other agi in the begining of the round..:D..i think she can do some armor training then start backstab training already, as drow still can increase 7 agi per lv..


Title: Re: [Sticky] Hero Suggestion
Post by: David on August 28, 2008, 02:35:21 AM
It can be implemented, nice idea.


Title: Re: [Sticky] Hero Suggestion
Post by: Hennrick on August 28, 2008, 02:47:22 AM
I still prefer AM than the other hero(or if even Drow ranger was implemented)  ;D

I hate seeing my target being revived by the immortal, useful at war too


Title: Re: [Sticky] Hero Suggestion
Post by: lonelykidz on August 28, 2008, 11:06:45 AM
I still prefer AM than the other hero(or if even Drow ranger was implemented)  ;D

I hate seeing my target being revived by the immortal, useful at war too


hmm.. u can buy diffusal blade... actually bsides rikimaru the stealth assassins, i dun tink other agi hero get benefits from mjilnor... It is true that u will add up around 400-500 dmg if u bought a mjilnor... but that time your base dmg is damn low... it is hard to creep o help ur mate to creep while waiting for the gold to buy (16k + 2.7k + 1k + 8.3k =28k) a expensive item.... but u change to 3 burize instead of a mjilnor, it oni will oni cost u 27k... u will have 264 dmg plus cri 500++ if lucky... its have the same damage o higher dmg than mjilnor... but wif 3 burize u will waste ur slots, cant buy any other item.. n wif mjilnor u can have 4 t/c... :D

anyway.. I hope tat agi can have 8 item slots n 1 extra slot instead of 7 item slots wif 2 extra slots... lets assume the item an agi hero will have at late game.. 

1st, 1 mjilnor 2 butterfly 1 bkb 1 aegis 1 hod 1 sny...  with dis build u are quite hard to die but u also will hard to kill ppl o help to creep... may b u need 7-10 turns to kill a target o more than 15 turns to take a centaur outrunner...

2nd, 3 burize 1 hod 1 bkb 1 aegis 1 SNY ( o have 1 butterfly instead of 1 hod)... yea, u have the damage... u can creep easily... but u just simply a food for other heroes... wihout butterfly, agis o strs will kill u like cutting a taufu... without HoD, u are vulnerable for int hero even u have a bkb..

i hope LoD will reconsider it ( i tink ppl have suggested dis before :D)

i dunwan to on 20 hours to check my character to avoid death :P...


Title: Re: [Sticky] Hero Suggestion
Post by: benbhadd on August 28, 2008, 11:19:16 AM
I still prefer AM than the other hero(or if even Drow ranger was implemented)  ;D

I hate seeing my target being revived by the immortal, useful at war too


hmm.. u can buy diffusal blade... actually bsides rikimaru the stealth assassins, i dun tink other agi hero get benefits from mjilnor... It is true that u will add up around 400-500 dmg if u bought a mjilnor... but that time your base dmg is damn low... it is hard to creep o help ur mate to creep while waiting for the gold to buy (16k + 2.7k + 1k + 8.3k =28k) a expensive item.... but u change to 3 burize instead of a mjilnor, it oni will oni cost u 27k... u will have 264 dmg plus cri 500++ if lucky... its have the same damage o higher dmg than mjilnor... but wif 3 burize u will waste ur slots, cant buy any other item.. n wif mjilnor u can have 4 t/c... :D

anyway.. I hope tat agi can have 8 item slots n 1 extra slot instead of 7 item slots wif 2 extra slots... lets assume the item an agi hero will have at late game.. 

1st, 1 mjilnor 2 butterfly 1 bkb 1 aegis 1 hod 1 sny...  with dis build u are quite hard to die but u also will hard to kill ppl o help to creep... may b u need 7-10 turns to kill a target o more than 15 turns to take a centaur outrunner...

2nd, 3 burize 1 hod 1 bkb 1 aegis 1 SNY ( o have 1 butterfly instead of 1 hod)... yea, u have the damage... u can creep easily... but u just simply a food for other heroes... wihout butterfly, agis o strs will kill u like cutting a taufu... without HoD, u are vulnerable for int hero even u have a bkb..

i hope LoD will reconsider it ( i tink ppl have suggested dis before :D)

i dunwan to on 20 hours to check my character to avoid death :P...

Hmm..For me AGi late game items should be MJ, BF,BF, BKB, HoD, HoD, Aegis. Or swap Aegis for HoD. need damage? Train. Need HP. Train. need more mana> train. Why invest item slot for things you can train when you can't train Evasion and Magic Defence?
MJ may not benefit the other AGi heroes as much as SA, but it is still the best item for AGI to have as it is 1slot for 40 AGI and 230+ damage. No other '1' item gives such ridiculous bonuses (ok, not comparing cost here, because MJ is suppose to be a late game item where gold is no longer much of an issue).


AGi with 8 slots (1 extra, 8 active) is simply too much as now they can go MJ, BF, BF, BKB,HOD, HOD, HOD and AEGIS/HOD, making them 87.8%- 91.1% resistant to magic damage. And I'm not talking about Viper or AM. Already late game INT prefer to kill STR because they're more vulnerable to magic. We don't need to give INT EVERY REASON to hunt STR only.

AGI need buff at the start of the game, not at the end of the game. As long as AGI spends turns wisely between killing an creeping, they will be ahead in terms of gold and will get better items earlier than others.


Title: Re: [Sticky] Hero Suggestion
Post by: lonelykidz on August 28, 2008, 11:25:01 AM
I still prefer AM than the other hero(or if even Drow ranger was implemented)  ;D

I hate seeing my target being revived by the immortal, useful at war too


hmm.. u can buy diffusal blade... actually bsides rikimaru the stealth assassins, i dun tink other agi hero get benefits from mjilnor... It is true that u will add up around 400-500 dmg if u bought a mjilnor... but that time your base dmg is damn low... it is hard to creep o help ur mate to creep while waiting for the gold to buy (16k + 2.7k + 1k + 8.3k =28k) a expensive item.... but u change to 3 burize instead of a mjilnor, it oni will oni cost u 27k... u will have 264 dmg plus cri 500++ if lucky... its have the same damage o higher dmg than mjilnor... but wif 3 burize u will waste ur slots, cant buy any other item.. n wif mjilnor u can have 4 t/c... :D

anyway.. I hope tat agi can have 8 item slots n 1 extra slot instead of 7 item slots wif 2 extra slots... lets assume the item an agi hero will have at late game.. 

1st, 1 mjilnor 2 butterfly 1 bkb 1 aegis 1 hod 1 sny...  with dis build u are quite hard to die but u also will hard to kill ppl o help to creep... may b u need 7-10 turns to kill a target o more than 15 turns to take a centaur outrunner...

2nd, 3 burize 1 hod 1 bkb 1 aegis 1 SNY ( o have 1 butterfly instead of 1 hod)... yea, u have the damage... u can creep easily... but u just simply a food for other heroes... wihout butterfly, agis o strs will kill u like cutting a taufu... without HoD, u are vulnerable for int hero even u have a bkb..

i hope LoD will reconsider it ( i tink ppl have suggested dis before :D)

i dunwan to on 20 hours to check my character to avoid death :P...

Hmm..For me AGi late game items should be MJ, BF,BF, BKB, HoD, HoD, Aegis. Or swap Aegis for HoD. need damage? Train. Need HP. Train. need more mana> train. Why invest item slot for things you can train when you can't train Evasion and Magic Defence?
MJ may not benefit the other AGi heroes as much as SA, but it is still the best item for AGI to have as it is 1slot for 40 AGI and 230+ damage. No other '1' item gives such ridiculous bonuses (ok, not comparing cost here, because MJ is suppose to be a late game item where gold is no longer much of an issue).


AGi with 8 slots (1 extra, 8 active) is simply too much as now they can go MJ, BF, BF, BKB,HOD, HOD, HOD and AEGIS/HOD, making them 87.8%- 91.1% resistant to magic damage. And I'm not talking about Viper or AM. Already late game INT prefer to kill STR because they're more vulnerable to magic. We don't need to give INT EVERY REASON to hunt STR only.

AGI need buff at the start of the game, not at the end of the game. As long as AGI spends turns wisely between killing an creeping, they will be ahead in terms of gold and will get better items earlier than others.

may b damages to agi hero will b 20%/15%/10% less from the hero who attack an agis? no matter is physical dmg o magic spell attack...


Title: Re: [Sticky] Hero Suggestion
Post by: xinisteroid on August 30, 2008, 09:00:29 AM
Hmm..For me AGi late game items should be MJ, BF,BF, BKB, HoD, HoD, Aegis. Or swap Aegis for HoD. need damage? Train. Need HP. Train. need more mana> train. Why invest item slot for things you can train when you can't train Evasion and Magic Defence?
MJ may not benefit the other AGi heroes as much as SA, but it is still the best item for AGI to have as it is 1slot for 40 AGI and 230+ damage. No other '1' item gives such ridiculous bonuses (ok, not comparing cost here, because MJ is suppose to be a late game item where gold is no longer much of an issue).

Thats my items. LoL. Its looks like we have same principle (with some little different maybe) . Here my items, the red colored one is something that must exists there for all hero type ;)

Agi =
  Riki = Aegis, BKB, Butter, Butter, HOD, HOD, MJ.
  Others = Aegis, BKB, Butter, Butter,  HOD, HOD / Buriza, Buriza.

Int =
  Lich = Aegis, BKB, Butter, Butter, HOD, HOD / Aghanim, Shivas.
  Others = Aegis, BKB, Butter, Butter, HOD , HOD / Eul, Eul / Aghanim / HOT

Str
  All = Aegis, BKB, Butter, Butter, HOD, Bloddstone, HOT

If you can get something from training, do it. Fill your slot with something you can't  get it by training  ;)


Title: Re: [Sticky] Hero Suggestion
Post by: Superinggo on August 30, 2008, 09:39:36 PM
hi sttomato...me back...yoradale..hehe wheres new saint??


Title: Re: [Sticky] Hero Suggestion
Post by: benbhadd on September 02, 2008, 11:29:07 AM
Hmm..For me AGi late game items should be MJ, BF,BF, BKB, HoD, HoD, Aegis. Or swap Aegis for HoD. need damage? Train. Need HP. Train. need more mana> train. Why invest item slot for things you can train when you can't train Evasion and Magic Defence?
MJ may not benefit the other AGi heroes as much as SA, but it is still the best item for AGI to have as it is 1slot for 40 AGI and 230+ damage. No other '1' item gives such ridiculous bonuses (ok, not comparing cost here, because MJ is suppose to be a late game item where gold is no longer much of an issue).

Thats my items. LoL. Its looks like we have same principle (with some little different maybe) . Here my items, the red colored one is something that must exists there for all hero type ;)

Agi =
  Riki = Aegis, BKB, Butter, Butter, HOD, HOD, MJ.
  Others = Aegis, BKB, Butter, Butter,  HOD, HOD / Buriza, Buriza.

Int =
  Lich = Aegis, BKB, Butter, Butter, HOD, HOD / Aghanim, Shivas.
  Others = Aegis, BKB, Butter, Butter, HOD , HOD / Eul, Eul / Aghanim / HOT

Str
  All = Aegis, BKB, Butter, Butter, HOD, Bloddstone, HOT

If you can get something from training, do it. Fill your slot with something you can't  get it by training  ;)

To me Aegis is only bought if I am very weak and being targeted by alot of people. Then I buy Aegis so that my deaths not so high. However, if my Hero built is good and I'm not 'targeted', then no point buy Aegis since Pro's will always know how to negate Aegis and noobs won't be hunting me...hehehehe..

I haven't been able to dare play without MJ for AGIs because Burize takes up to much space to be effective and cost around the same as MJ (3X Burize for 90% DD cost 30K gold).

For INT, unless you have no intentions to use Sunder, then buy AS. Otherwise, the HP you get from BKB+AS will make your sunder pretty useless. Buying HOT? Make your sunder completely useless hahaha....(except late, late late game when you've trained 30X Ice Mantle then maybe can consider HOT and AS).

For STR, Aegis is......Why? You don't need the armour. You mana will be spent enraging/BKB. I'd rather have Difusal Blade over Aegis as it gives me AGI, INT and limited AM ability. When attacking AGi and STR, confirm no revive!

Well, we shouldn't play the same way anyway otherwise we'd all be bored.... 8)


Title: Re: [Sticky] Hero Suggestion
Post by: Mario89 on September 02, 2008, 03:40:46 PM
so then better make HOD instead of BKB cuz they can burn ur mana or sunder u and wont have mana for use.  :P


Title: Re: [Sticky] Hero Suggestion
Post by: novhard on September 04, 2008, 04:43:05 AM
how about agi or str hero with 30% chance to stun unique for every conse attack,
hero recomended agi dark terror, str skeleton king :D


Title: Re: [Sticky] Hero Suggestion
Post by: benbhadd on September 04, 2008, 07:59:40 AM
so then better make HOD instead of BKB cuz they can burn ur mana or sunder u and wont have mana for use.  :P

you have no idea how important that 16 STR bonus is from BKB...:P


Title: Re: [Sticky] Hero Suggestion
Post by: xinisteroid on September 04, 2008, 09:50:03 PM
For INT, unless you have no intentions to use Sunder, then buy AS. Otherwise, the HP you get from BKB+AS will make your sunder pretty useless. Buying HOT? Make your sunder completely useless hahaha....(except late, late late game when you've trained 30X Ice Mantle then maybe can consider HOT and AS).

I became totally sunderer at round 24, 25 and 28 only  ;D

And for aegis... I hate if someone post some thing like "AIM xinis, NO AEGIS"  :P, besides that, at late game, almost player kill without thinking of aegis. Because jump and seek become very popular at late game, the main thing is get the target first, negate Aegis is second thing.  ;D


Well, we shouldn't play the same way anyway otherwise we'd all be bored.... Cool

Absolutely right!!! That's why I put "(with some little different maybe)" words before  ;)


Title: Re: [Sticky] Hero Suggestion
Post by: Superinggo on September 19, 2008, 05:34:01 PM
Dirge - Undying
Main Attribute: Int

starting attributes:
str - 19
agi - 18
int - 20

uniqueness:
has a skill called Plague ( it costs 1.2k mana in which the magic damage is incresed to 30% for two turns..)

haha just no any other to think


Title: Re: [Sticky] Hero Suggestion
Post by: lonelykidz on October 13, 2008, 04:00:21 PM
Dirge - Undying
Main Attribute: Int

starting attributes:
str - 19
agi - 18
int - 20

uniqueness:
has a skill called Plague ( it costs 1.2k mana in which the magic damage is incresed to 30% for two turns..)

haha just no any other to think

that will b insane... agi hero will die without any mercy :D

btw.. can we change SF uniqueness from 20 damage to 25 damage o higher if we complete any streaks?? cuz it is obviously that agi heroes are harder to keep their streak if compare to int hero o str hero...


Title: Re: [Sticky] Hero Suggestion
Post by: Ninja on October 13, 2008, 04:05:01 PM

that will b insane... agi hero will die without any mercy :D

btw.. can we change SF uniqueness from 20 damage to 25 damage o higher if we complete any streaks?? cuz it is obviously that agi heroes are harder to keep their streak if compare to int hero o str hero...

And try make the item (diffusal blade) be 100% mana burn.. No only AM got that kind of advantage... Because now alot of ppl have aegis on hand, agi hard to kill ..  :'( What i wan is no only AM got mana burn, and give other agi hero too.. Because agi carry DB cant 100% mana burn, but str can make it..  ;) I try it round 48...  ;D


Title: Re: [Sticky] Hero Suggestion
Post by: Superinggo on October 13, 2008, 06:45:50 PM
rd 48? lool


Title: Re: [Sticky] Hero Suggestion
Post by: McMasTeR on October 14, 2008, 03:48:43 AM
well, when i suggested diffusal, i did add on a suggestion for manta style  ;)
it was something like diffusal + vitality boaster+ recipe =manta style( stat from diffusal [or higher abit] +higher % mana burn then diffusal +12%hp pool)
im sure this a item for str and agi (even if AM wan a even higher mana burn, whos to stop)  ;)


Title: Re: [Sticky] Hero Suggestion
Post by: Ninja on October 14, 2008, 10:08:02 AM
well, when i suggested diffusal, i did add on a suggestion for manta style  ;)
it was something like diffusal + vitality boaster+ recipe =manta style( stat from diffusal [or higher abit] +higher % mana burn then diffusal +12%hp pool)
im sure this a item for str and agi (even if AM wan a even higher mana burn, whos to stop)  ;)

I think agi carry wif diffusal cant 100% burn enemy's mana right? i using it before on agi enemy, he stil revive...  :-X

I think must adjustment for the diffusal once, let it more mana can be burning with certain damage... ;) Then agi user wont only choose AM to play it .. :D

rd 48? lool

i'm using Naix this round (48) wif diffusal on hand, no agi or str will be revive on my hand .. 8)


Title: Re: [Sticky] Hero Suggestion
Post by: lonelykidz on October 14, 2008, 11:17:50 AM
well, when i suggested diffusal, i did add on a suggestion for manta style  ;)
it was something like diffusal + vitality boaster+ recipe =manta style( stat from diffusal [or higher abit] +higher % mana burn then diffusal +12%hp pool)
im sure this a item for str and agi (even if AM wan a even higher mana burn, whos to stop)  ;)

I think agi carry wif diffusal cant 100% burn enemy's mana right? i using it before on agi enemy, he stil revive...  :-X

I think must adjustment for the diffusal once, let it more mana can be burning with certain damage... ;) Then agi user wont only choose AM to play it .. :D


that is quite IMPOSSIBLE that agi with DB will leave mana to agi hero o str hero to revive... unless the person u kill mp is his hp*2 :D


Title: Re: [Sticky] Hero Suggestion
Post by: Ninja on October 15, 2008, 09:55:10 AM

that is quite IMPOSSIBLE that agi with DB will leave mana to agi hero o str hero to revive... unless the person u kill mp is his hp*2 :D

OMG.. izzit?  :o :o Agi using DB also can kill agi and str with aegis along without revive?  ::) ??? I think i should try it on myself to proof it..  :P


Title: Re: [Sticky] Hero Suggestion
Post by: lonelykidz on October 15, 2008, 10:15:51 AM

that is quite IMPOSSIBLE that agi with DB will leave mana to agi hero o str hero to revive... unless the person u kill mp is his hp*2 :D

OMG.. izzit?  :o :o Agi using DB also can kill agi and str with aegis along without revive?  ::) ??? I think i should try it on myself to proof it..  :P

yea.. that is 100% to kill agi hero and str without revive by aegis... cuz DB orb is burn opponent mana base on ur 150% of ur attack.. unless u killing people with last hit :P


Title: Re: [Sticky] Hero Suggestion
Post by: Ninja on October 15, 2008, 10:17:05 AM

yea.. that is 100% to kill agi hero and str without revive by aegis... cuz DB orb is burn opponent mana base on ur 150% of ur attack.. unless u killing people with last hit :P

But when attack enemy wif DB.. izzit must be consecutive attack then can burn of all mana (str or agi)?  ::) 1 by 1 hit work?  ::)


Title: Re: [Sticky] Hero Suggestion
Post by: Gabrial on October 15, 2008, 01:01:45 PM

yea.. that is 100% to kill agi hero and str without revive by aegis... cuz DB orb is burn opponent mana base on ur 150% of ur attack.. unless u killing people with last hit :P

But when attack enemy wif DB.. izzit must be consecutive attack then can burn of all mana (str or agi)?  ::) 1 by 1 hit work?  ::)

ninja forget the pass of agi already..LoL..of course both attack work..but DB cannot complete burn all int mana..thatswhy there is % to revive..thats why they pick am to completely burn down all int mana to give him a dead.. 8)


Title: Re: [Sticky] Hero Suggestion
Post by: Ninja on October 15, 2008, 01:24:08 PM

ninja forget the pass of agi already..LoL..of course both attack work..but DB cannot complete burn all int mana..thatswhy there is % to revive..thats why they pick am to completely burn down all int mana to give him a dead.. 8)

Hehe.. Long time din using ag for chasing ranki..  ;D DB is good...  :P But i know tat cant burn 100% off mana of int.. They still can revive because i try it before...  :'( :'( But 1 times i using AM kill Totoro (int), he DARE revive on my hand...  >:( >:( is true... :-\


Title: Re: [Sticky] Hero Suggestion
Post by: Gabrial on October 15, 2008, 01:46:06 PM

Hehe.. Long time din using ag for chasing ranki..  ;D DB is good...  :P But i know tat cant burn 100% off mana of int.. They still can revive because i try it before...  :'( :'( But 1 times i using AM kill Totoro (int), he DARE revive on my hand...  >:( >:( is true... :-\

may be he want to die for full mana then he turn off his mana shield..

or

his aegis speciall make by roshan  8)


Title: Re: [Sticky] Hero Suggestion
Post by: Ninja on October 15, 2008, 01:48:18 PM

may be he want to die for full mana then he turn off his mana shield..

or

his aegis speciall make by roshan  8)

But using AM once attack of course will burn the mana whatever is on or off.. . :'( Unluckily he still cant revive..  :-\


Title: Re: [Sticky] Hero Suggestion
Post by: lonelykidz on October 15, 2008, 01:51:43 PM

may be he want to die for full mana then he turn off his mana shield..

or

his aegis speciall make by roshan  8)

But using AM once attack of course will burn the mana whatever is on or off.. . :'( Unluckily he still cant revive..  :-\

i think that round is at round 44 o round 45.. int hero just need 3 mana to block 1 damage... that round i have seen many int hero revived in my hand.. even i m AM too :D


Title: Re: [Sticky] Hero Suggestion
Post by: Ninja on October 15, 2008, 01:52:50 PM

i think that round is at round 44 o round 45.. int hero just need 3 mana to block 1 damage... that round i have seen many int hero revived in my hand.. even i m AM too :D

That around int really hard to kill...  :'( :'(

Luckily got 1 member same wif me...  ;D ;D (ppl revive on our hand) .. :D


Title: Re: [Sticky] Hero Suggestion
Post by: lonelykidz on May 29, 2009, 01:30:59 PM
can improve the uniqueness of Shadow Fiend  he is harder to complete his streak if compare with silencer and butcher..

may b we can make his attack have xx% to make the target armor no more effective ???


Title: Re: [Sticky] Hero Suggestion
Post by: IAmSoDamSiaN on May 31, 2009, 12:44:22 PM
Get Better for new hero :-)


Title: Re: [Sticky] Hero Suggestion
Post by: XxOuchxX on May 31, 2009, 06:04:45 PM
I have made some hero suggestions for webdota. A couple of new heroes that I have come up with. Please read and go through them. LoD might want to consider adding them if he feels they are good :)
They are just my suggestions after all. Well, here goes :


                                                                                                                                          


                                      
- Axe:
(http://i43.tinypic.com/2u70tuo.jpg)
Base stat: Strength
Strength: 23
Agility: 17
Intelligence: 14
       

Uniqueness: 30% chance to counter an enemies attack(spell also) and deals 25% of the enemies damage back on them. Example: If someone casts a death coil on Axe and suppose it deals 2000 damage. 25% of 2000 damage is 500 damage return to the caster. It would also work for normal attacks. Now, it is up to LoD to decide whether it should also work on Consecutive attacks or not. Personally, I say it would be good for it to work on consecutive attacks but with a less chance (20% counter on consecutive).
 

-Broodmother:
(http://i43.tinypic.com/acg2v5.jpg)  
Base stat: Agility
Strength: 17
Agility: 20
Intelligence: 16
 

Uniqueness: 30% chance to infect the target with poison, slowing and damaging them over time. Poison will deal 8% damage of enemies maximum HP per cycle up to a random number of 3-6 cycles on Strength heroes and it will deal 11% on Intelligence and Agility because they usually have low hp. Also, intelligence won't be able to auto-heal per cycle if inflicted with poison. (Notice: Poison will not stack.) If consecutive turns are used, there will only be a 30% chance. Furthermore, when you inflict a target with poison, it will tell you that you have inflicted the target with poison. Hence, I recommend attacking turn by turn until the target is inflicted with poison. Example: Strength with 15000 hp. Poison will deal 1200 damage per cycle and it can go on for 3-6 cycles.
Even if the poisoned enemy dies, the poison will still damage him but for only half(or quarter) of the damage it deals. If poisoned enemy is at fountain, then he won't be affected by the poison but if he gets out of fountain before end of cycle and the new cycle comes, the poison will hurt him. If the poisoned target stays at fountain for 1 cycle (.00 or .30) then he will be completely cured from the poison. This will waste turns of course but if the poison is strong then it might be useful. Usually the poison gets strong at late games when people have a lot of HP. Moreover, it will also stop STR HP regeneration per cycle if poison is inflicted. Not only Str regeneration but any other effect of healing such as HoD. The poison can be stopped in another way other than fountain. You will need to buy the "Dispel potion" in order to remove half of the poisons effect. By that, I mean that if the poison lasts for 6 cycles on you, it will go away in 3. This could be useful if the poison is strong. The potion will work only one time per poison inflict. (Notice: DDR will still work on the poison and the attack damage)
 

-Shadow priest:
(http://i43.tinypic.com/29402hg.jpg)
Base stat: Intelligence
Strength: 16
Agility: 17
Intelligence: 21
 

Uniqueness: New spell at level 5 called Spirit Save. This spell can only be casted on allies that are in the clan only. It revives a person with 50% of that persons maximum HP. It's mana cost will be : 2000 per cast and it won't use up any turn. Spirit save can only be casted on a person once per 5 cycles except during war time. During war time, it's unlimited. When the person revives, he doesn't lose any gold nor gets a death. Another uniqueness would be Chain heal. This spell is a new spell available at all times for the Shadow priest. Basically, it will heal all the members in the clan but only at 70% power of the Shadow priests full healing. Example: If the shadow priest heals for 800 HP, then if he does chain heal, all the members in his clan will receive a heal of 560 HP each. In my opinion, this hero is a support hero that is good in clan wars. Still, he could be quite a killer hero as well  ;)
 

--------------------------------------------------------------

Okay, I have made those three heroes for now. I can make more but I'm starting with those three. After all, these are just opinions. LoD can change them to however he thinks would work best.

PS: Please don't spam this topic. Keep it nice and clear. If you want to post, please write full posts of at least 2 sentences describing how you think about these suggestions. I know I should of put this in the heroes suggestions topic but I thought it would be more clear out here. I want comments on it but without spam. Have a nice day  :D



                                                                                                          

                                                                                                                


Title: Re: [Sticky] Hero Suggestion
Post by: bhootn4th on May 31, 2009, 07:59:42 PM
nice heroes i like them all.....

add culling blade in axe please.......  :P


Title: Re: [Sticky] Hero Suggestion
Post by: BumbleStreak on May 31, 2009, 08:12:37 PM
Axe could be a very nice counter STR hero..

But I think broodmother is abit imba...


Title: Re: [Sticky] Hero Suggestion
Post by: XxOuchxX on May 31, 2009, 09:03:24 PM
I don't see anything imbalanced in Brood. She is good against STR late games and fairly well against INT and Agi. Remember that even if poisoned, INT can still heal themselves. At least, if LoD agrees to put Brood in the game, then it would be good to try her out as a test round. I know, out of the three heroes, Brood is the most complicating yet most interesting. As for the %, it can be changed as to how LoD wants it. He can make it 9-10 % on INT and Agi. It's as he wants. Other than that, I think it's quite good :) Axe is fair. Don't think of it as "Woah~ 500 damage return!" Remember that the INT had dealt 2000 damage in 1 death coil. If the Int had dealt 1500 suppose, then the return would be 375 damage which isn't that much but still good :) Still, there is a chance of returning which is 30% so not on every attack it works. I actually think it should be more than 30% Maybe 35-40%. As for Shadow Priest, I see him as a support hero that can help any clan greatly.  :D


Title: Re: [Sticky] Hero Suggestion
Post by: Superinggo on May 31, 2009, 09:16:29 PM
for AXE, 25% return too much lo.. maybe 10% - 15% already okay..

how about bring back TINKER .. :P


Title: Re: [Sticky] Hero Suggestion
Post by: XxOuchxX on May 31, 2009, 09:21:25 PM
for AXE, 25% return too much lo.. maybe 10% - 15% already okay..

how about bring back TINKER .. :P
Not really. Even if he returns a lot, it's not a lot of damage. Like I said, a 2k Damage DC will only result in a return of 500. a 1k DC will result in a return of 250 damage. The INT's life would be at least 2.5-3k HP at lvl 4 when he gets DC and 250 damage at that point of game time is nothing. Please do the calculation. The more damage they do against Axe, the more he returns BUT! Remember, not on every attack he returns. Only 30%, which I think is low.

EDIT: Don't forget. Tell me if the idea of the uniqueness is good :) The % and Damage can always be changed and adjusted by LoD :)


Title: Re: [Sticky] Hero Suggestion
Post by: Superinggo on May 31, 2009, 09:53:26 PM
but unique of axe is pretty good.. gonna use him all deh time.. :D


Title: Re: [Sticky] Hero Suggestion
Post by: ZaRL0cK on May 31, 2009, 10:01:19 PM
Axe
Uniqueness: 30% chance to counter an enemies attack(spell also) and deals 25% of the enemies damage back on them. Example: If someone casts a death coil on Axe and suppose it deals 2000 damage. 25% of 2000 damage is 500 damage return to the caster. It would also work for normal attacks. Now, it is up to LoD to decide whether it should also work on Consecutive attacks or not. Personally, I say it would be good for it to work on consecutive attacks but with a less chance (20% counter on consecutive).

- Nothing imba here. Everything is balanced.. I think this hero can be made. 25% of the damage takes is not that big.. coz u will get HoD too ofcourse.. so less dmg.. and u will return less..


Brood

- What is imba in brood? Try to do a little calculation and you will see that he isnt imba at all. Lets say agi 5000HP.. so its 11% - 550dmg.. for 3 cycles it's 1650dmg.. that's not too much because you will get healed by then.. and for str.. 20000hp - 8%  - 1600 dmg.. 3 cycles - 48000.. what 4800 for 20k hp?


Shadow Priest

- No comments.. he can be made. support hero..


Title: Re: [Sticky] Hero Suggestion
Post by: benbhadd on May 31, 2009, 10:07:53 PM
grrr...

why must start new thread????

Put it where it should be....

Too sleepy now ..Will move this thread tomorrow....


Title: Re: [Sticky] Hero Suggestion
Post by: Superinggo on May 31, 2009, 10:54:49 PM
(http://www.dota-allstars.com/images/lists/BTNFaerieDragon.gif)

Faerie Dragon

Basic Type: INT
Str - 16
Agi - 15
Int - 21

Uniqueness:
Able to phase shift (passive) which means it has 30% chance to block normal attack ( if attacker use consecutive, blocks it all ) and magic ( stacks with BKB ) ..

it would be good def hero.. Numbers could be changed by LOD to his delight.. :P

btw, poor ben..  :'( :'( :'(


Title: Re: [Sticky] Hero Suggestion
Post by: ZaRL0cK on May 31, 2009, 10:56:13 PM
(http://www.dota-allstars.com/images/lists/BTNFaerieDragon.gif)

Faerie Dragon

Basic Type: INT
Str - 16
Agi - 15
Int - 21

Uniqueness:
Able to phase shift (passive) which means it has 30% chance to block normal attack ( if attacker use consecutive, blocks it all ) and magic ( stacks with BKB )

it would be good def hero.. Numbers could be changed by LOD to his delight.. :P

Uniqueness: Bkb + butterfly :D


Title: Re: [Sticky] Hero Suggestion
Post by: XxOuchxX on May 31, 2009, 11:06:18 PM
I would say no to such a hero. Here are my reasons:

It's as if it has a butterfly on lvl 1.
Imagine getting it 2 butterfly later on. STR and AGI wouldn't do anything to it. That's why It's not a good idea. That's just too much :)


Title: Re: [Sticky] Hero Suggestion
Post by: ZaRL0cK on May 31, 2009, 11:08:53 PM
I would say no to such a hero. Here are my reasons:

It's as if it has a butterfly on lvl 1.
Imagine getting it 2 butterfly later on. STR and AGI wouldn't do anything to it. That's why It's not a good idea. That's just too much :)

That's called imba hero :D


Title: Re: [Sticky] Hero Suggestion
Post by: benbhadd on June 01, 2009, 07:02:36 AM
Ok, topic now where it should be.

@ Ouch, please understand that there is already too many threads to keep track and useful threads like these needs to be easily identified and accessible.

Good work in any case. Will comment later.. need to get to work.

have good fun this round...All..


Title: Re: [Sticky] Hero Suggestion
Post by: XxOuchxX on June 03, 2009, 03:55:17 PM
I have made some hero suggestions for webdota. A couple of new heroes that I have come up with. Please read and go through them. LoD might want to consider adding them if he feels they are good :)
They are just my suggestions after all. Well, here goes :


                                                                                                                                           


                                       
- Axe:
(http://i43.tinypic.com/2u70tuo.jpg)
Base stat: Strength
Strength: 23
Agility: 17
Intelligence: 14
       

Uniqueness: 30% chance to counter an enemies attack(spell also) and deals 25% of the enemies damage back on them. Example: If someone casts a death coil on Axe and suppose it deals 2000 damage. 25% of 2000 damage is 500 damage return to the caster. It would also work for normal attacks. Now, it is up to LoD to decide whether it should also work on Consecutive attacks or not. Personally, I say it would be good for it to work on consecutive attacks but with a less chance (20% counter on consecutive).
   

-Broodmother:
(http://i43.tinypic.com/acg2v5.jpg) 
Base stat: Agility
Strength: 17
Agility: 20
Intelligence: 16
   

Uniqueness: 30% chance to infect the target with poison, slowing and damaging them over time. Poison will deal 8% damage of enemies maximum HP per cycle up to a random number of 3-6 cycles on Strength heroes and it will deal 11% on Intelligence and Agility because they usually have low hp. Also, intelligence won't be able to auto-heal per cycle if inflicted with poison. (Notice: Poison will not stack.) If consecutive turns are used, there will only be a 30% chance. Furthermore, when you inflict a target with poison, it will tell you that you have inflicted the target with poison. Hence, I recommend attacking turn by turn until the target is inflicted with poison. Example: Strength with 15000 hp. Poison will deal 1200 damage per cycle and it can go on for 3-6 cycles.
Even if the poisoned enemy dies, the poison will still damage him but for only half(or quarter) of the damage it deals. If poisoned enemy is at fountain, then he won't be affected by the poison but if he gets out of fountain before end of cycle and the new cycle comes, the poison will hurt him. If the poisoned target stays at fountain for 1 cycle (.00 or .30) then he will be completely cured from the poison. This will waste turns of course but if the poison is strong then it might be useful. Usually the poison gets strong at late games when people have a lot of HP. Moreover, it will also stop STR HP regeneration per cycle if poison is inflicted. Not only Str regeneration but any other effect of healing such as HoD. The poison can be stopped in another way other than fountain. You will need to buy the "Dispel potion" in order to remove half of the poisons effect. By that, I mean that if the poison lasts for 6 cycles on you, it will go away in 3. This could be useful if the poison is strong. The potion will work only one time per poison inflict. (Notice: DDR will still work on the poison and the attack damage)
   

-Shadow priest:
(http://i43.tinypic.com/29402hg.jpg)
Base stat: Intelligence
Strength: 16
Agility: 17
Intelligence: 21
   

Uniqueness: New spell at level 5 called Spirit Save. This spell can only be casted on allies that are in the clan only. It revives a person with 50% of that persons maximum HP. It's mana cost will be : 2000 per cast and it won't use up any turn. Spirit save can only be casted on a person once per 5 cycles except during war time. During war time, it's unlimited. When the person revives, he doesn't lose any gold nor gets a death. Another uniqueness would be Chain heal. This spell is a new spell available at all times for the Shadow priest. Basically, it will heal all the members in the clan but only at 70% power of the Shadow priests full healing. Example: If the shadow priest heals for 800 HP, then if he does chain heal, all the members in his clan will receive a heal of 560 HP each. In my opinion, this hero is a support hero that is good in clan wars. Still, he could be quite a killer hero as well  ;)
   

--------------------------------------------------------------

Okay, I have made those three heroes for now. I can make more but I'm starting with those three. After all, these are just opinions. LoD can change them to however he thinks would work best.

PS: Please don't spam this topic. Keep it nice and clear. If you want to post, please write full posts of at least 2 sentences describing how you think about these suggestions. I know I should of put this in the heroes suggestions topic but I thought it would be more clear out here. I want comments on it but without spam. Have a nice day  :D



                                                                                                           

                                                                                                                 
Okay, so. Are they good or not? Remember this please: Don't worry about damage because LoD can adjust the damage however he thinks is right. Just tell me your idea about the uniqueness ability. Is it good? Cool?  :D

Well, I am waiting for LoD's response. Also, if he wants, I can change the uniqueness of the old heroes that not much people are choosing nowadays :)


Title: Re: [Sticky] Hero Suggestion
Post by: Ang3luzz on June 07, 2009, 03:19:22 AM
a little suggestion maybe for Axe.

Maybe the chance should be 10/20/30% instead of 30% at all level?
30% will be very painfull for Agi Heroes at early game  :'(


Title: Re: [Sticky] Hero Suggestion
Post by: XxOuchxX on June 07, 2009, 03:25:33 AM
Well, as I said, LoD can adjust that to whatever he thinks is right. But the ability itself is cool. Can't say no aye? xD


Title: Re: [Sticky] Hero Suggestion
Post by: Ang3luzz on June 07, 2009, 03:40:16 AM
It's good. Wanna try some  ;)


Btw..
Maybe LoD can improve BloodSeeker Ability a bit?
with his current ability, i'll much more enjoy playing with Ursa.

Maybe BloodSeeker should have a unique magic when he reach lv  3?
Example:
Strygwir's Thirst : Detect enemy whose health below 30% in any lane.
It's magic, so with the low Agi heroes' INT, there are a big chance that it will fail n end up cost almost all of your mana that u can't use terror.

Sorry for the grammar  :'( :'(
Newbie in Webdota, i'm sorry if my suggestion isn't good enough  :-X :-X


Title: Re: [Sticky] Hero Suggestion
Post by: Superinggo on June 07, 2009, 06:53:04 PM
and about bloodseeker,

in the attack, name should be seen of heroes with hp less than 30% from all lanes..

for example..(same lane)

ATTACK
(#4199) HaydenKho (30%)(BT) ~bt as bloodthirst

for separate lane.. (im at center, enemy at top)
(#4199) HaydenKho (30%)(BT)(T)

coz if not like that, then ursa is overpowering BS, then im going for ursa..

just suggestion anyway.. + or - comments accepted..  :)


Title: Re: [Sticky] Hero Suggestion
Post by: XxOuchxX on June 07, 2009, 07:01:31 PM
and about bloodseeker,

in the attack, name should be seen of heroes with hp less than 30% from all lanes..

for example..(same lane)

ATTACK
(#4199) HaydenKho (30%)(BT) ~bt as bloodthirst

for separate lane.. (im at center, enemy at top)
(#4199) HaydenKho (30%)(BT)(T)

coz if not like that, then ursa is overpowering BS, then im going for ursa..

just suggestion anyway.. + or - comments accepted..  :)

Good idea. So like, you need to cast the spell which, needs a considerable amount of mana, and it would show you enemies that have 30% hp or less. That's a good idea :D


Title: Re: [Sticky] Hero Suggestion
Post by: Superinggo on June 07, 2009, 07:12:20 PM
and about bloodseeker,

in the attack, name should be seen of heroes with hp less than 30% from all lanes..

for example..(same lane)

ATTACK
(#4199) HaydenKho (30%)(BT) ~bt as bloodthirst

for separate lane.. (im at center, enemy at top)
(#4199) HaydenKho (30%)(BT)(T)

coz if not like that, then ursa is overpowering BS, then im going for ursa..

just suggestion anyway.. + or - comments accepted..  :)

Good idea. So like, you need to cast the spell which, needs a considerable amount of mana, and it would show you enemies that have 30% hp or less. That's a good idea :D

yes i forgot to tell it.. that uniq also add start at lvl 1, Blood Thirst but needs considerable amount of mana in which i give LOD the authority to decide on how much is needed. but maybe, increase in the amount of mana as lvl also increase.. example.. 400, 500, 600.. and this spell only lasts 1 cycle.


Title: Re: [Sticky] Hero Suggestion
Post by: Ang3luzz on June 07, 2009, 08:47:24 PM
I didn't get a thx from XxOuchxX  :'( :'(
Give me one  >:( >:(

Just kidding  ;D ;D

Long Live 4 WD


Title: Re: [Sticky] Hero Suggestion
Post by: ZaRL0cK on June 08, 2009, 09:22:09 PM
LoD maybe you can make a little something for Warlock? It doesn't say if you bond with someone or not. So a message when casting spells would be nice.
'


Title: Re: [Sticky] Hero Suggestion
Post by: XxOuchxX on June 09, 2009, 12:18:33 AM
I didn't get a thx from XxOuchxX  :'( :'(
Give me one  >:( >:(

Just kidding  ;D ;D

Long Live 4 WD


Thanks  :D
You are always welcome to come up with new suggestions. Not only about heroes, but also Game and item suggestions.


Title: Re: [Sticky] Hero Suggestion
Post by: Superinggo on June 09, 2009, 01:30:57 PM
If this gets implemented.. Im gonna use BS next round.. :)


Title: Re: [Sticky] Hero Suggestion
Post by: Superinggo on June 11, 2009, 05:37:31 PM
(http://www.dota-allstars.com/images/lists/BTNArthas.gif)
OMNIKNIGHT
STR 21
AGI 17
INT 16
Unique ---> Gives 10% GA every clan cycle and gets 500% more GA everytime clan gets 100% GA..
(http://www.dota-allstars.com/images/lists/BTNNagaMyrmidon.gif)
SLITHEREEN GUARD
STR 22
AGI 19
INT 15
Unique ---> Negates 100% of enemy armor for 3 turns max.
(http://www.dota-allstars.com/images/lists/BTNRifleman.gif)
DWARVEN SNIPER
STR 17
AGI 23
INT 14
Unique ---> 10%/20%/30% chance to hit headshot on every attack which deals 40% more damage.. % does not stack on consecutive attacks and percentage remain on 1st attack.
(http://www.dota-allstars.com/images/lists/BTNDryad.gif)
ENCHANTRESS
STR 17
AGI 14
INT 20
Unique ---> Everytime enchantress heals an allied unit, all clan members on the same lane of enchantress also gets 20% healing based on enchantress' healing power. The Enchantress gains 2 experience points from her uniqueness.
Normal attack deals 50% more damage on heroes and 100% more on creeping.
(http://www.dota-allstars.com/images/lists/BTNZombie.gif)
UNDYING
STR 20
AGI 14
INT 18
Unique ---> AutoHeal uses mana and not turns and gains bonus 50/100/150/200 armor each time it levels up.. and armor works 50% on magic.

 :)  :)  :)  :)  :)  :)  :)  :)  :)

MODIFIED


Title: Re: [Sticky] Hero Suggestion
Post by: lonelykidz on June 11, 2009, 06:00:43 PM
undying is too gay... it will makes him invulrable from str and agi hero..

ENCHANTRESS - well.. i dont think people will use normal attack if u are using int hero..

Sniper - the damage % added is too low.. wont make any different..

slardar - how it works? attack once means will neglect the target armor for 3 turns ??? agi hero will be doomed for this..

Omni - GA is too gay.. if just for himselfs it will be better


Title: Re: [Sticky] Hero Suggestion
Post by: 0rgaZm on June 11, 2009, 08:33:08 PM
and about bloodseeker,

in the attack, name should be seen of heroes with hp less than 30% from all lanes..

for example..(same lane)

ATTACK
(#4199) HaydenKho (30%)(BT) ~bt as bloodthirst

for separate lane.. (im at center, enemy at top)
(#4199) HaydenKho (30%)(BT)(T)

coz if not like that, then ursa is overpowering BS, then im going for ursa..

just suggestion anyway.. + or - comments accepted..  :)

Good idea. So like, you need to cast the spell which, needs a considerable amount of mana, and it would show you enemies that have 30% hp or less. That's a good idea :D

EVERYBODY SAY UI UIEVERYBODY SAY UI UIEVERYBODY SAY UI UIEVERYBODY SAY UI UI

..hmmm..i guess to make this easier for BS to see those targets, i suggest those targets' names would be color RED if hp below 30%

example: HaydenKho has 60% hp and BEST has only 25% hp left and Babyluvsearcher has 31% hp

HaydenKho (#9090)
BEST(#1112)
Babyluvsearcher(#0004)

 :P


Title: Re: [Sticky] Hero Suggestion
Post by: lonelykidz on June 14, 2009, 10:29:43 AM
phantom assassin

str - 17
agi - 23
int - 13

uniqueness - 2%/4%/6%/8%/10% of evasion & (10% chance to 3x normal damage or 5%/10%/15% chance to 2x critical.)


Title: Re: [Sticky] Hero Suggestion
Post by: Superinggo on June 14, 2009, 02:54:31 PM
phantom assassin

str - 17
agi - 23
int - 13

uniqueness - 2%/4%/6%/8%/10% of evasion & (10% chance to 3x normal damage or 5%/10%/15% chance to 2x critical.)

BF and Buriz unique..


Title: Re: [Sticky] Hero Suggestion
Post by: XxOuchxX on June 14, 2009, 03:09:24 PM
phantom assassin

str - 17
agi - 23
int - 13

uniqueness - 2%/4%/6%/8%/10% of evasion & (10% chance to 3x normal damage or 5%/10%/15% chance to 2x critical.)

Evasion in the game is already a problem. If it was critical and something else, then it would be good. Phantom assasin with 2 BF is kind of untouchable by Str and Agi. The % of evasion that LoD put in the game is already enough as how I view it. The critical idea is not bad though. Try suggesting new items so everyone would stop buying the same items for every hero. If we add new items, people might start trying them and trying new strategies and combos.
Thx. ~ Have a nice day  8)


Title: Re: [Sticky] Hero Suggestion
Post by: lonelykidz on June 14, 2009, 04:12:58 PM
we can make it the max evasion is still 30%..


Title: Re: [Sticky] Hero Suggestion
Post by: Again4u on June 18, 2009, 02:40:02 AM
Bounty Hunter
Str  - 18
Agi - 22
Int  - 13
Uniqueness - 20/30/40/50% of gold bonus from killing hero.

Demon Witch
Str - 15
Agi - 12
Int  - 21
Uniqueness - FoD deals 30% more damage and can cast at lvl 6 when war or not /(OR) Conditionally full mana restoration when damaged.

I just hope to play Demon Witch in such uniqueness, and also FOD is its original own spell in dota.   8) 8)


Title: Re: [Sticky] Hero Suggestion
Post by: Ang3luzz on June 18, 2009, 02:10:51 PM
add Balanar's ability a bit?

@ night
add 10/20/30% damage and armor
Can hit enemy @ any line when use Aghanim Scepter (based on the new AS in DotA)


Title: Re: [Sticky] Hero Suggestion
Post by: 89yEmINAung on September 16, 2010, 05:13:05 PM
add bloodseeker's attack to have 40% to rupture on enemy.

rupture effect: 20/40/60% of max hp will be lost for changing lane one time.

Pro: somewhat similar to bash ability that make target can't move freely.
Con: This effect is not as good as basher since the target can still move and won't make any difference while killing a offline hero.


Title: Re: [Sticky] Hero Suggestion
Post by: Superinggo on September 16, 2010, 10:58:01 PM
rupture effect: 20/40/60% of max hp will be lost for changing lane one time.

too imba.. maybe 5% 8% 10% la.. and every attack 40% chance? also imba.. maybe 5% 10% 15% 20%..
how about my idea on bloodthirst skill? LoD here? hehe


Title: Re: [Sticky] Hero Suggestion
Post by: 89yEmINAung on September 17, 2010, 03:49:12 AM
rupture effect: 20/40/60% of max hp will be lost for changing lane one time.

too imba.. maybe 5% 8% 10% la.. and every attack 40% chance? also imba.. maybe 5% 10% 15% 20%..
how about my idea on bloodthirst skill? LoD here? hehe


if 10% of max hp, that hero can move 9 lanes freely at least.
and with 5/10/15/20% chance, let the enemy not to run more than 9 lanes, have to attack around 5 turns. @-@


Title: Re: [Sticky] Hero Suggestion
Post by: zHaKkAs on September 30, 2010, 11:37:41 PM
dear LOD ... i am in favour of changing bloodseekers uniqueness since very few people like seeker in webdota.....

My suggestion is change seekers uniqueness to 5/10/15% chance of doing rupture effect when attacking....
Rupture effect can  be enemey cannot change his lane (even cannot move to fountain) if he do so then instant death on changing lane.....


Title: Re: [Sticky] Hero Suggestion
Post by: Bhootn4th on October 01, 2010, 12:01:54 PM
dear LOD ... i am in favour of changing bloodseekers uniqueness since very few people like seeker in webdota.....

My suggestion is change seekers uniqueness to 5/10/15% chance of doing rupture effect when attacking....
Rupture effect can  be enemey cannot change his lane (even cannot move to fountain) if he do so then instant death on changing lane.....
and that death is counted with seeker's kills .  ;D


Title: Re: [Sticky] Hero Suggestion
Post by: zHaKkAs on October 01, 2010, 12:04:31 PM
dear LOD ... i am in favour of changing bloodseekers uniqueness since very few people like seeker in webdota.....

My suggestion is change seekers uniqueness to 5/10/15% chance of doing rupture effect when attacking....
Rupture effect can  be enemey cannot change his lane (even cannot move to fountain) if he do so then instant death on changing lane.....
and that death is counted with seeker's kills .  ;D
ofcourse ........ :D....


Title: Re: [Sticky] Hero Suggestion
Post by: lonelykidz on October 01, 2010, 01:36:13 PM
I don't agree with the changes of Bloodseeker..

Let makes it in a situation.. You hit your 'feeder' till he affected by Rupture.. Then you just need to tele the hero to other lane, and it will be killed.. It helps multi a lot :)


Title: Re: [Sticky] Hero Suggestion
Post by: zHaKkAs on October 01, 2010, 02:31:53 PM
I don't agree with the changes of Bloodseeker..

Let makes it in a situation.. You hit your 'feeder' till he affected by Rupture.. Then you just need to tele the hero to other lane, and it will be killed.. It helps multi a lot :)
lol...
Multies can get kills in anyways....
So no need to consider them....
Lod is there to take care of them....


Title: Re: [Sticky] Hero Suggestion
Post by: Bhootn4th on October 01, 2010, 02:35:02 PM
I don't agree with the changes of Bloodseeker..

Let makes it in a situation.. You hit your 'feeder' till he affected by Rupture.. Then you just need to tele the hero to other lane, and it will be killed.. It helps multi a lot :)
good point bro. But max % is 15 only. Wont attract multiplayers i think. If any one still do it admin will check and ban them easily .


Title: Re: [Sticky] Hero Suggestion
Post by: lonelykidz on October 02, 2010, 01:29:48 AM
I prefer more to Gara suggestion.. At least you still have chance to escape, just like real DoTA :)


Title: Re: [Sticky] Hero Suggestion
Post by: Superinggo on October 02, 2010, 03:31:37 AM
Zeus

Uniqueness: Magic damage deal additional 50%/100%/150%/200% more of enemy's strength attribute..

not sure of the numbers but I guess more people will use this hero compared to Warlock  ;)


Title: Re: [Sticky] Hero Suggestion
Post by: zHaKkAs on October 02, 2010, 01:50:16 PM
I prefer more to Gara suggestion.. At least you still have chance to escape, just like real DoTA :)
what i think that even in my suggestion u have a chance to escape....i.e. By using dispel portion..... So simple :P...
It is just like you cannt change lane immediatly..


Title: Re: [Sticky] Hero Suggestion
Post by: lonelykidz on October 02, 2010, 04:13:08 PM
I prefer more to Gara suggestion.. At least you still have chance to escape, just like real DoTA :)
what i think that even in my suggestion u have a chance to escape....i.e. By using dispel portion..... So simple :P...
It is just like you cannt change lane immediatly..

Then i have another purpose to make Bloodseeker.. Just create tons of bloodseeker and attack those rankers to let me climb to the top..  ;)


Title: Re: [Sticky] Hero Suggestion
Post by: shining on October 02, 2010, 07:36:57 PM
make more int's to hunt down str's as if it isn't enough


Title: Re: [Sticky] Hero Suggestion
Post by: Bhootn4th on October 02, 2010, 07:44:12 PM
Slardar str 18 agi 23 int 14 uniqueness attack  penetrate 5/10/15/20/25/30 % of enemy  armor.


Title: Re: [Sticky] Hero Suggestion
Post by: lonelykidz on October 02, 2010, 10:02:44 PM
Slardar str 18 agi 23 int 14 uniqueness attack  penetrate 5/10/15/20/25/30 % of enemy  armor.

Slardar is a str hero.. What for the agi u put so high?


Title: Re: [Sticky] Hero Suggestion
Post by: Bhootn4th on October 03, 2010, 12:29:16 AM
Slardar str 18 agi 23 int 14 uniqueness attack  penetrate 5/10/15/20/25/30 % of enemy  armor.

Slardar is a str hero.. What for the agi u put so high?
just to include sprint skill of slardar somehow. Anything wrong ?


Title: Re: [Sticky] Hero Suggestion
Post by: BumbleStreak on October 03, 2010, 01:26:05 PM
How about Troll?

Can have more than 6 turns per cycle?
Is that okay?

Can be edit though, just suggesting.


Title: Re: [Sticky] Hero Suggestion
Post by: zHaKkAs on October 03, 2010, 03:09:46 PM
Dear LOD you must watch this post!!!

As everybdy here wants some new hero so here are some suggestion that you ppl may like but i am not giving the starting stats here .....
1. Sven
2% extra enrage damage at each lvl...i.e. Starting from 10% and max 17%...
2.skeleton king
10/20/30% chance of revival upon death with 200 mana..
3.Abadon
15% chance to block a damage both magic and physical..
4.omini knight
10/15/20/25% less magic damage
5.DrowRanger
adds +40 damage at each level up..
6.Lone Druid
Extra one slot in inventory and can get 7 t/c
7.Broodmother
Every 10 agility adds 1% evasion limited to maximum evasion 40%...
8.Pristess of the moon
10/20/30% chance to deal 2x damage..
9.Zeus
Every spell casting decreses target hp by 5% of max hp (no decrease in hp % if spell is blocked by bkb or gaurdian aura)
10.Crystal maiden
20% more mana regn and 20% more armour affectiveness
11.Witch doctor
Can learn maledict
(Maledict : its damage can be calculated as missing hp....
5/10/15/20 damage for every 100 hp missing)
12.Tourmented sould
Extra 25/30/35 magic damage for every kill streak
i.e. If u have a streak of 8 at lvl 1 then u can add 200 magic damage but it is also reduced by magic reduction of target....



Thats it guys ... I have given 4 new  heroes of each class i.e. total 12 suggestions..
some of them may be more powerful but LOD can modify them if want to impliment them...
Thank you everyone ...


Title: Re: [Sticky] Hero Suggestion
Post by: Bhootn4th on October 03, 2010, 03:33:43 PM
All are good and i would like to see them all. Rest as lod decide. This game is rocking and should develop even more.  ;D


Title: Re: [Sticky] Hero Suggestion
Post by: Superinggo on October 03, 2010, 08:57:51 PM
zeus too imba.. like what shining said to me, "make more int's to hunt down str's as if it isn't enough".. he is right..
however, i like your suggestion on tormented soul and drow ranger and lone druid..

and the rest of the heroes unique are item effects.. so too imba.. in order to make it balanced, we can say that the unique of the hero can't be stackable with the item related. this way, we could encourage the players to buy different items than usual which is good.  ;)


Title: Re: [Sticky] Hero Suggestion
Post by: BumbleStreak on October 03, 2010, 09:20:44 PM

2.skeleton king
10/20/30% chance of revival upon death with 200 mana..


Not good, too weak and useless. Mana burn and he is gone. Should make him like 10/15/20  to revive without costing any mana.


Title: Re: [Sticky] Hero Suggestion
Post by: Bhootn4th on October 03, 2010, 09:21:59 PM
Lol i think most of the heros uniqueness are item effects only and their uniqueness stack already with their these items eg stealth assasin , holyknight. If these uniqueness below makes them so imba with stacking item effects. Just nerf the uniqueness. But there is no use of introducing new heros if they are not strong and  more or same appealing as current favourite heros. Hope i am saying what most of players think here.  :)


Title: Re: [Sticky] Hero Suggestion
Post by: JeopardyZ on October 03, 2010, 09:22:52 PM
let priestess of the moon have elune arrow for magic attack xD can shoot to other lane to stun 2 round and decrease amour by 60% haha


Title: Re: [Sticky] Hero Suggestion
Post by: shining on October 03, 2010, 10:08:19 PM
Abaddon, Broodmother and Potm sooo imba


Title: Re: [Sticky] Hero Suggestion
Post by: Bhootn4th on October 03, 2010, 10:24:03 PM
Player will only play a hero if its good or as you say imba eg introducing hero like warlock wont change anything. We need new imba heros  :D


Title: Re: [Sticky] Hero Suggestion
Post by: BumbleStreak on October 03, 2010, 11:25:02 PM
Maybe we should think about how to balance all the heroes. If we take a look at the most popular heroes board.

We knew that our choices are only a few, should modify the other heroes to make them as useful as the popular heroes so they wont get abandoned by our users...


Title: Re: [Sticky] Hero Suggestion
Post by: Superinggo on October 03, 2010, 11:56:42 PM
i think everyone is right LOL
just keep on suggesting and maybe LOD can check whichever he likes on suggestions :D


Title: Re: [Sticky] Hero Suggestion
Post by: zHaKkAs on October 04, 2010, 12:47:21 PM
you guys just keep on saying that the hero suggest os too imba...
What i feel u guys dont want any new hero is it..?????
Coz if the heroes uniqueness is not good no body will take him..
For example earlier no body takes tide and after his uniqness got imba then everybdy wants to play tide...
U guys saying abadon is imba whats so imba i feel it is balanced blocking 15% is not so much ..
Also broodmother what is imba in his uniqness ...
10 agi giving 1% evasion and masx 40%...
Is this imba we already have 30% max from butter and if brood have 10% more evasion then whats imba in this ....


Title: Re: [Sticky] Hero Suggestion
Post by: killua on October 04, 2010, 06:14:02 PM
I suggest that there should be some drawback effects for strong abilities or skills. This is another way of balancing.


Title: Re: [Sticky] Hero Suggestion
Post by: Bhootn4th on October 04, 2010, 07:38:42 PM
lol . Really nobody understanding what my friend(zhakkas) want to say. New hero is only successful if he is imba no drawback no limitation. You can check with new heros being introduced in real dota. Do they have drawbacks. Why bringing drawbacks if we play here for pure ownage. We want full off and full def heros that just can attract players to play them more than current heros. Eg. Abandon will be obvious choice for str players compared to  tide naix and bm only if  his uniq is 15% atleast. People will play broodmother over stealth assasin because of evasion it gives acc  to agility . Same for other heros. We need new strong(imba) heros only if ever respected lod want to introduce them.   :)


Title: Re: [Sticky] Hero Suggestion
Post by: Myk on October 05, 2010, 01:52:42 AM
Do we have any statistics regarding the percentage of heroes being used in this game? So far, I think Medusa is the least used, and I think that it's time to change these heroes (or change their uniqueness) just to make them more attractive.


Title: Re: [Sticky] Hero Suggestion
Post by: lonelykidz on October 05, 2010, 01:53:43 AM
And i introduce the new AS.. To make all hero become gay  :P


Title: Re: [Sticky] Hero Suggestion
Post by: Myk on October 05, 2010, 01:58:48 AM
And i introduce the new AS.. To make all hero become gay  :P

What's AS??
Please guide a noob like me :(


Title: Re: [Sticky] Hero Suggestion
Post by: BumbleStreak on October 05, 2010, 10:30:56 AM
Do we have any statistics regarding the percentage of heroes being used in this game? So far, I think Medusa is the least used, and I think that it's time to change these heroes (or change their uniqueness) just to make them more attractive.

Agreed.

I suggest that we should think how to balance other heroes that our players abandoned. Like medusa, bloodseeker or ursa or whatever.

Should make their uniqueness better and so more players will use them, instead of adding new heroes.


Title: Re: [Sticky] Hero Suggestion
Post by: Again4u on October 06, 2010, 12:01:35 AM
I have some suggestions also.. not new heros but for making all heros even.. Let me start with the first hero which is Panda..
Panda:>> His uniqueness is bonus damage based on enemy's str points.. But if we change it to enemy's main attribute then it would be fair enough. Because if enemy is int or agi then you can deal no damage.. By the way we should do that %50, %100, %150, %200 .. because it is imba that way. Lets think of an agi hero at lvl3 and you are also lvl3 then if he has 60 agi you deal 90 bonus. I think it is fair. Not alone but with the other things I will suggest..


Title: Re: [Sticky] Hero Suggestion
Post by: Again4u on October 06, 2010, 12:06:14 AM
2nd hero is Cent.. His unique is not good I think. He is known for his return damage not for max hp. so lets change it.
%5, %10, %15, %20 return would be fair I think. So they will think twice before attacking someone.. %20 may be low but we have think of agi heros.. :D :D


Title: Re: [Sticky] Hero Suggestion
Post by: Myk on October 06, 2010, 12:17:47 AM
Death Prophet... This hero is known for the low manna usage.
Can I suggest to lower the manna for healing also?


Title: Re: [Sticky] Hero Suggestion
Post by: Again4u on October 06, 2010, 12:21:31 AM
Now it is Balanar time.. His unique is good but noone likes to choose it because he is useless at late game. Maybe we can put him some properties that fits his name..  The STALKER... at night ofcourse.. %10, %15, %20, %25, %30 magic resistance and %15 extra TOTAL attack at night..

I mean all the time with resistance but only at night bonus damage.. After lvl6 resistance is not that important already..
Now it fits with it's name.


Title: Re: [Sticky] Hero Suggestion
Post by: Myk on October 06, 2010, 12:23:44 AM
Now it is Balanar time.. His unique is good but noone likes to choose it because he is useless at late game. Maybe we can put him some properties that fits his name..  The STALKER... at night ofcourse.. %10, %15, %20, %25, %30 magic resistance and %15 extra TOTAL attack at night..

I mean all the time with resistance but only at night bonus damage.. After lvl6 resistance is not that important already..
Now it fits with it's name.

This is close to the old uniqueness of balanar. im not sure why his uniqueness was changed :D


Title: Re: [Sticky] Hero Suggestion
Post by: Again4u on October 06, 2010, 12:28:23 AM
Just one change for alchemist. This is bonus to the current state: 1 turn extra gain for two cycles after a creep is killed. Rage doesn't stack. but turn gain is not bounded(capped) with 4 also(can gain 5 if he has 120 agi).. :D :D I think it is fair.


Title: Re: [Sticky] Hero Suggestion
Post by: Again4u on October 06, 2010, 12:32:44 AM
Tide.. he is good... Very good..Lets nerf him.He shoul be made volnurable to attacks.. Not immune to physical as of now.. So 1,2,3 damage is blocked for each str.at lvl 4,5,6 1,2,3 magic damage is blocked for each str point..
this would be More fair.. :D :D :P


Title: Re: [Sticky] Hero Suggestion
Post by: Again4u on October 06, 2010, 12:36:39 AM
Now it is Balanar time.. His unique is good but noone likes to choose it because he is useless at late game. Maybe we can put him some properties that fits his name..  The STALKER... at night ofcourse.. %10, %15, %20, %25, %30 magic resistance and %15 extra TOTAL attack at night..

I mean all the time with resistance but only at night bonus damage.. After lvl6 resistance is not that important already..
Now it fits with it's name.
I forgot to say that his agi should be decreased to 14 and int to 9 :D


Title: Re: [Sticky] Hero Suggestion
Post by: Again4u on October 06, 2010, 12:52:27 AM
I will not mention about int changes except for warlock. His starting attributes should be increased alittle bit. Str 18, Agi 16, Int 24.. Maybe those are the most at total but he needs such bonus. one another tginh is about his bound skill.. %20, %30,%40 chance to bound..


Title: Re: [Sticky] Hero Suggestion
Post by: Again4u on October 06, 2010, 12:56:07 AM
Now lets work on agi heros. First is medusa. Medusa should have %80 of max armor instead of %75. Additionally armor works against spells atmost for %20. So he is good def agi hero now..


Title: Re: [Sticky] Hero Suggestion
Post by: Again4u on October 06, 2010, 01:00:14 AM
Asasin is good hero and should stay as good. Better if start with 15 str, 20 agi, 13 int. His unique is 0,75 / 1 / 1,25 / 1,5 / 2   damage bonus for each agi point.


Title: Re: [Sticky] Hero Suggestion
Post by: Again4u on October 06, 2010, 01:05:24 AM
Viper is not a defance hero. rather he is a killer hero. His unique is he deals a return damage as if he is performing a normal damage. (critical and orb should work. Even the bash.) but starting stats also should be reduced; Str: 14,  Agi 19, Int 14



Title: Re: [Sticky] Hero Suggestion
Post by: Again4u on October 06, 2010, 01:08:55 AM
Ursa is useless now. lets change it's unique. %2,%3, %4,%5, %6 of MAX hp as bonus attack damage.


Title: Re: [Sticky] Hero Suggestion
Post by: Again4u on October 06, 2010, 01:17:48 AM
SF: we have to think alot to make this hero balanced. Since LoD made %100 ddr for new registered heros then we can say it is hard to abuse his ability. registering Y heros at the XX:50 and killing them each 6 times was the way to abuse this ability.. he easily could have 100 bonus damage at early levels.. now I am offering to give 36 permenent bonus damage to every 12 killing streak.. since he is agi he can save turns and use them wisely to get streak. and he is not dependent of mana.. 36 may seem much but if we think the round lasts less than 8 days, it is fair..


Title: Re: [Sticky] Hero Suggestion
Post by: Again4u on October 06, 2010, 01:23:01 AM
AM.. he should be nerfed for sure. no resistance to him. he is the only hero that has a must orb effect as unique. so better if it is %100, %150, %200 mana burn..


Title: Re: [Sticky] Hero Suggestion
Post by: lonelykidz on October 06, 2010, 01:28:59 AM
I think you don't use SF before, if SF can get his streak easily i think ppl will choose SF more than AM..

According to the way you said to getting streaks, i don't think you get it.. The new registered hero will be 100% DDR before the new ranking starts, but after that it also have DDR.. if you are level 2 hero i assume that you have some kills and those newly created account will be 50% DDR to you..

Most important is, since the new exp gain system starts.. Agi hero usually will have 20++ kills in level 4.. If the one have more than 30kills, he won't be in level 4.. I can't see that SF can get 100 free damage in early level.. Even it is hard for him to complete a streak  :P


Title: Re: [Sticky] Hero Suggestion
Post by: Again4u on October 06, 2010, 01:32:28 AM
Blood SEEKER: Lets make him seek the blood.
Additionally to current uniqueness we can add a new skill only for BS. The skill is Thirst :D .. It shows a random target and it's lane (which is in range of BS) which has less than %30 of total HP for the last 2 cycles. (the reason why I tell for the last two cycles is that it may show any hero who is being attacked and going to die.. :D :D so it would be useless) Cost is half of max mana pool(to prevent abuse)


Title: Re: [Sticky] Hero Suggestion
Post by: Again4u on October 06, 2010, 01:37:47 AM
I think you don't use SF before, if SF can get his streak easily i think ppl will choose SF more than AM..

According to the way you said to getting streaks, i don't think you get it.. The new registered hero will be 100% DDR before the new ranking starts, but after that it also have DDR.. if you are level 2 hero i assume that you have some kills and those newly created account will be 50% DDR to you..

Most important is, since the new exp gain system starts.. Agi hero usually will have 20++ kills in level 4.. If the one have more than 30kills, he won't be in level 4.. I can't see that SF can get 100 free damage in early level.. Even it is hard for him to complete a streak  :P
Not talking for now that is why I gave much bonus. Before lod made ddr %100 for the heros which newly registered, they used to abuse it this way.. Since they can not abuse it now it worth to give 36 damage for 12 streaks.. the ratio was 2,5 per kill but now it is 3.. so what is the problem??


Title: Re: [Sticky] Hero Suggestion
Post by: lonelykidz on October 06, 2010, 01:47:27 AM
You know before this how many killing streak we need to collect? It is 10.. After the DDR system applied, streaks are harder to get than you imagine.. Let say, you use turns to level up.. Later save 100++ turns (Don't help your mates to kill any creep) and save your gold for 1 or 2 DR.. You sure can get your 1st streak without any problem.. But the problems come, int hero and str hero start to aim you.. Feeding starts, if you lucky enough don't drop any DR you still can continue to get your streaks.. But if it turns in another way round? Drop 1 or 2 DR? Don't say 12 killing streaks, even 8 killing streaks is hard to get for ya..


I know what you mean, but those players usually will get ban after they doing that..  :)


Title: Re: [Sticky] Hero Suggestion
Post by: Again4u on October 06, 2010, 01:59:59 AM
the last suggestion is for all int heros. make the manashield 3 mana per damage point but reduce the max armor to 60%
At other suggestions we boosted the agi and str hero properties and it is time to boost int.. such a change would be good in terms of balanced hero types.
 Pls comment on them.. I worked on each of them and couldn't find some IMBAlanced uniqueness..


Title: Re: [Sticky] Hero Suggestion
Post by: lonelykidz on October 06, 2010, 09:16:25 AM
the last suggestion is for all int heros. make the manashield 3 mana per damage point but reduce the max armor to 60%
At other suggestions we boosted the agi and str hero properties and it is time to boost int.. such a change would be good in terms of balanced hero types.
 Pls comment on them.. I worked on each of them and couldn't find some IMBAlanced uniqueness..

Your last change won't work, please before you suggest anything refer to the old changes 1st..You are not balancing int hero but making int hero become gay..


Title: Re: [Sticky] Hero Suggestion
Post by: Again4u on October 06, 2010, 09:44:38 AM
the last suggestion is for all int heros. make the manashield 3 mana per damage point but reduce the max armor to 60%
At other suggestions we boosted the agi and str hero properties and it is time to boost int.. such a change would be good in terms of balanced hero types.
 Pls comment on them.. I worked on each of them and couldn't find some IMBAlanced uniqueness..

Your last change won't work, please before you suggest anything refer to the old changes 1st..You are not balancing int hero but making int hero become gay..
not exactly. in old days armor was still 65% at most. now it is%55..it is better to make it %55 at max instead of 60 as it is in suggestion. lets say you have 1000 attack damage and int has full armor. you deal 450 damage instead 350(if the armor is %65)  450*3 13500 mana is gone instead of 350*4=1400 the current vesions. What I do is just making hard to kill int at game start. Their precious mana will stay with them.. but easier to kill them when they are gods..


Title: Re: [Sticky] Hero Suggestion
Post by: lonelykidz on October 06, 2010, 10:12:25 AM
The max armor effectiveness for int hero is 65% for now..

You don't know how hard will be if int hero mana shield can absorb 3 damage per mana.. Even the only hero can break mana shield easily, Antimage can't do anything to them..

What so hard to prevent int hero to feed in early game? With one platemail, their armor effectiveness is around 50%.. And do you see what happen in last round? Int hero dominated even with absorb 4 damage per mana point..


Title: Re: [Sticky] Hero Suggestion
Post by: killua on October 06, 2010, 10:22:01 AM
Why do you suggest hero changes without the basis of balancing at all?


Title: Re: [Sticky] Hero Suggestion
Post by: Bhootn4th on October 06, 2010, 12:36:27 PM
Again4u is noob. His suggestion even more noob . Look at his personal text " how to play wd " lol.  :D


Title: Re: [Sticky] Hero Suggestion
Post by: Again4u on October 06, 2010, 01:11:04 PM
Again4u is noob. His suggestion even more noob . Look at his personal text " how to play wd " lol.  :D
you even more noob than me. I didnt suggest just one thing. after all suggestions of agi and str heros I just recomended something for ints. see all the suggestions then tell that I am a noob..


Title: Re: [Sticky] Hero Suggestion
Post by: Bhootn4th on October 06, 2010, 01:27:19 PM
Again4u is noob. His suggestion even more noob . Look at his personal text " how to play wd " lol.  :D
you even more noob than me. I didnt suggest just one thing. after all suggestions of agi and str heros I just recomended something for ints. see all the suggestions then tell that I am a noob..
ya i am really noob than you. Totally agree.  That is why i can never suggest like you.  :D nerf antimage and tide.  Mana shield absorb 3mana instead of 4. Give me a break  :-X


Title: Re: [Sticky] Hero Suggestion
Post by: Again4u on October 06, 2010, 01:33:04 PM
what about the other suggestions?? I mean I suggested more than 10 hero balance.. what about them??


Title: Re: [Sticky] Hero Suggestion
Post by: lonelykidz on October 06, 2010, 02:00:46 PM
Ursa is good.. But keep his old uniqueness and add the new uniqueness..
Medusa.. How about making his mana work as mana shield but not really mana shield? It still can absorb damage, but just half of it not the full damage..

Bloodseeker.. The zhakkaz or gara suggestion is better i reckon :)


Title: Re: [Sticky] Hero Suggestion
Post by: killua on October 06, 2010, 02:12:25 PM
If you will going to suggest something, make sure the variables are quite balance compared to any other heroes. Don't just give numbers without basis at all.

Much better to suggest new heroes with new set of skills/abilities in draft.


Title: Re: [Sticky] Hero Suggestion
Post by: Again4u on October 06, 2010, 02:29:22 PM
If you will going to suggest something, make sure the variables are quite balance compared to any other heroes. Don't just give numbers without basis at all.

Much better to suggest new heroes with new set of skills/abilities in draft.
I do.. just check for all suggestions except for int suggestion.. What I want is to make ppl choose other heros than AM SA Huskar, Tide and Naix as str or agi.. you tell me aren't you one of those heros in this round?? %40 of ppl chose those 5 heros this round..the %60 chose from the other 21 hero types.. is it fair??


Title: Re: [Sticky] Hero Suggestion
Post by: Bhootn4th on October 06, 2010, 02:33:01 PM
Ursa is good.. But keep his old uniqueness and add the new uniqueness..
Medusa.. How about making his mana work as mana shield but not really mana shield? It still can absorb damage, but just half of it not the full damage..

Bloodseeker.. The zhakkaz or gara suggestion is better i reckon :)
yeah give mana shield to medusa and enrage to ursa. But nerfed( half) as compared to normal manashield and enrage .


Title: Re: [Sticky] Hero Suggestion
Post by: killua on October 06, 2010, 03:52:41 PM
Your just suggesting some changes based on the popularity alone. But what we just need is to make the other heroes to be attractive to be chosen as well.

Example is Medusa:

30/60/90% more armor effectiveness.

It's not practical to use this hero. Against AGI with terror and INT types, the ability will render useless unlike using Tide instead although this is STR  hero.

If the purpose of this hero is intended for defensive type of AGI players, why not add some magic reduction like Tide?

Another one is Nerubian:

Geminate Attack when doing consecutive attack & conditionally full hp restoration

This is quite annoying hero to kill because of the HP restoration. But in terms of offensive power, you still need to do consecutive attacks which is not so reliable if the target player has evasion.

The chances for the full HP restoration trigger should be reduced a bit but the chances for the geminate attack should be increased. That's why I think Terror should be able to be auto casted like enrage. Because if you do consecutive attacks, only the first attack will deal more damage with terror I think.

In conclusion, what we need is practical hero abilities that will fit our game styles and strategies. I like Anti Mage so much because of the mana burn ability. It's not like so imba because it can be killed so easily with all types of heroes. But overall, it's practical to choose because it has a built in diffusal that will save me 1 slot for other key item. Other than that, you still need to buy items and train for damages.


Title: Re: [Sticky] Hero Suggestion
Post by: Again4u on October 07, 2010, 12:39:58 AM
Your just suggesting some changes based on the popularity alone. But what we just need is to make the other heroes to be attractive to be chosen as well.

Example is Medusa:

30/60/90% more armor effectiveness.

It's not practical to use this hero. Against AGI with terror and INT types, the ability will render useless unlike using Tide instead although this is STR  hero.

If the purpose of this hero is intended for defensive type of AGI players, why not add some magic reduction like Tide?

Another one is Nerubian:

Geminate Attack when doing consecutive attack & conditionally full hp restoration

This is quite annoying hero to kill because of the HP restoration. But in terms of offensive power, you still need to do consecutive attacks which is not so reliable if the target player has evasion.

The chances for the full HP restoration trigger should be reduced a bit but the chances for the geminate attack should be increased. That's why I think Terror should be able to be auto casted like enrage. Because if you do consecutive attacks, only the first attack will deal more damage with terror I think.

In conclusion, what we need is practical hero abilities that will fit our game styles and strategies. I like Anti Mage so much because of the mana burn ability. It's not like so imba because it can be killed so easily with all types of heroes. But overall, it's practical to choose because it has a built in diffusal that will save me 1 slot for other key item. Other than that, you still need to buy items and train for damages.
I am not suggesting changes because the heros are popular, you miss a point; they are popular because they are good. You telling spell damage reduction for medusa.. Just read it; I already said so.. For AM you telling his uniqueness is good because it saves 1 slot.. Just read what I said.. "AM.. he should be nerfed for sure. no resistance to him. he is the only hero that has a must orb effect as unique. so better if it is %100, %150, %200 mana burn.." CAN NOT YOU SEE THE WORD MUST ORB EFFECT?? I know ppl take him for that ability but if you take the resistance of him he will be damage dealer more than defance hero.. So the ppl who is taking him for his manaburn will take him and ppl who taking him for his defance will take any other one like nether or medusa.. DON'T COMMENT BEFORE READING ALL I WROTE.. I AM NOT SUGGESTING ONLY ONE ALONE.. EACH IS A PART OF A WHOLE.. I didn't say %2, %4, %6 for ursa's unique.. that is fruit of a calculating and comparing work. So I think they are NOT
Why do you suggest hero changes without the basis of balancing at all?
as you say.. They are quite balanced with other existing heros..


Title: Re: [Sticky] Hero Suggestion
Post by: Gabrial on October 07, 2010, 01:36:20 AM
i reckon one thing, there is 1 round where int mana shield absorb 3 mana per damage, even the Anti mage also cannot hit through int mana shield even thou they have MJ and using 6 turns. well, i reckon that int should stay the way it is.


Title: Re: [Sticky] Hero Suggestion
Post by: Bhootn4th on October 07, 2010, 02:29:57 AM
Lazy to tell here. Come gtalk noob again4u. I tell you your noobness  :P


Title: Re: [Sticky] Hero Suggestion
Post by: killua on October 07, 2010, 11:42:17 AM
Lazy to tell here. Come gtalk noob again4u. I tell you your noobness  :P

Yeah, me too. I don't have time to debate with his kind of childish thinking.  ::)  :o


Title: Re: [Sticky] Hero Suggestion
Post by: Bhootn4th on October 07, 2010, 05:35:19 PM
Lazy to tell here. Come gtalk noob again4u. I tell you your noobness  :P

Yeah, me too. I don't have time to debate with his kind of childish thinking.  ::)  :o
lol again4u said this is his friend showing his  thinking. Get a forum acc first if you are so desperate to give suggestion.  :D


Title: Re: [Sticky] Hero Suggestion
Post by: 89yEmINAung on October 10, 2010, 06:18:05 AM
can i make a suggestion on gorgon?
make his unique to 20/40/60% more armor effectiveness and immune to terror.
the problem of old unique : Since even 90% armor effectiveness will still end up feeding with terror. some gorgon players got killed by terror + 2 enrage. defensive hero but almost nothing defend at all.
So, i think this new one might work better


Title: Re: [Sticky] Hero Suggestion
Post by: killua on October 10, 2010, 11:42:45 PM
It's too imbalance if totally  immune to terror. Maybe let's make it a per % chance trigger.


Title: Re: [Sticky] Hero Suggestion
Post by: 89yEmINAung on October 11, 2010, 12:35:45 AM
It's too imbalance if totally  immune to terror. Maybe let's make it a per % chance trigger.

As we can see, the AM u are using has both attacking bonus(mana burn) and defensive bonus (20% magic defense). and there is no way u can block those 2 effects easily.
but gorgon just have one defensive bonus (90% armor effectiveness) and just need to use terror and say bye bye.
if we change gorgon to 60% armor effectiveness and actually immune to terror is just let his bonus become really effective. Since this new gorgon still won't have any magic defense bonus and no attacking bonus, i don't think that gorgon will become imba. It'll just become a kind of defensive type hero that the way should be.


Title: Re: [Sticky] Hero Suggestion
Post by: killua on October 11, 2010, 01:10:03 PM
If Gorgon will be this way, immune to Terror,  i will use this hero instead of AM. Coz I can totally use 2-3 DRs with this hero. I just only need BKB to counter early Gushes.


Title: Re: [Sticky] Hero Suggestion
Post by: tipidus on October 11, 2010, 03:27:46 PM
http://forum.dotahomer.com/index.php?topic=4102.0

gorgon suggestion is there at first page. how about this


Title: Re: [Sticky] Hero Suggestion
Post by: McMasTeR on October 14, 2010, 05:25:06 PM
Medusa
Every 8/7/6 mana block 1 magic/phy damage

Aghanim's Scepter
Every 5 mana block 1 magic /phy damage
*terror success rate increase 10% for every 30 int(optional)

GA>Uniqueness> Health
for example 1600mana
lv1 block 200 damage
lv2 block 228 damage
lv3 block 266 damage
with Aghanim's Scepter block 320 damage
Medusa with Aghanim's Sceptor at lv4 would have around 5k mana pool
which is about 1000 damage reduce
* of cuz mana burn and sunder can be use to counter this
work same as GA, damage reduce then any extra damage will reduce health

Pandaren Battlemaster
Uniqueness:
Amplify damage based on 100/125/150 of own's strength point

at lv3 100str=  150 extra damage
Attack 200+(150)
work with burize

Bloodseeker
Uniqueness:
40% extra total attack damage to target with less than 20/25/30% of hp pool
and restore 20% own heal base on enemy max health when an enemy is killed


Title: Re: [Sticky] Hero Suggestion
Post by: torque on October 19, 2010, 03:23:38 PM
new hero suggestions:  :)

Spiritbreaker - STR
stats
str - 20
agi - 14
int - 16
uniqueness
+1.5 damage for every 6/5/4/3 mana point missing

this will guarantee that at lvl1 when Spiritbreaker uses enrage from full mana, the next attack will have 100++ additional damage

Juggernaut - AGI
stats
str - 15
agi - 20
int - 15
uniqueness
has 10/12/14/16/18/20% Mana Steal for every damaged dealth. NOT ORB

- I agree that the previous suggestion was basically a built-in buriza so i change it. now that Terror has autocast feature for 500 mana I think Mana Steal would be a nice uniqueness  ;D

Tormented Soul - INT
stats
str - 14
agi - 15
int - 23
uniqueness
Whenever Tormented Soul has 1000 or less mana left when attacked(normal or magic), it has 15% chance to restore 50% of maximum mana before being dealt damage

- since Nerubian Weaver's uniqueness is quite annoying, maybe it would be fun to add a similar uniqueness to a INT hero  :)


Title: Re: [Sticky] Hero Suggestion
Post by: lonelykidz on October 19, 2010, 06:59:03 PM
Spiritbreaker is useless :P I rather make his uniqueness become each 10 agi point increase 50% of his base damage? I think it more suit to his hero type in DoTA..

Juggernaut is gay.. Even the bonus attacks decrease it still works like another burize..

Tormented Soul.. I will choose this hero for every round if this hero is available.. IMMORTAL!!!  ;D

But i would like to change his uniqueness to 30% chance to deal extra 50% of his spell?


Title: Re: [Sticky] Hero Suggestion
Post by: torque on October 19, 2010, 08:31:22 PM
Spiritbreaker is useless :P I rather make his uniqueness become each 10 agi point increase 50% of his base damage? I think it more suit to his hero type in DoTA..

I think my suggested uniqueness is good for early game. imagine using ENRAGE at lvl 1. you get around 113 extra additional damage for your nxt attack...  :)

Quote
Juggernaut is gay.. Even the bonus attacks decrease it still works like another burize..

yeah. i can't think of anything else for Juggernaut right now....  :(

Quote
Tormented Soul.. I will choose this hero for every round if this hero is available.. IMMORTAL!!!  ;D

hmmm.... so 15% is too high? but you it would work with 2 BFs so Tormented Soul will be very hard to kill by then...  :(

Quote
But i would like to change his uniqueness to 30% chance to deal extra 50% of his spell?
but thats just a weaker version of Ogre Magi's uniqueness.....  :(


Title: Re: [Sticky] Hero Suggestion
Post by: kamikaze on October 29, 2010, 04:49:21 PM
juggernaut has a block magic skill why make a uniqueness for that skill... 4%/7/11/15/ chance to block magic dmge..


Title: Re: [Sticky] Hero Suggestion
Post by: Again4u on October 30, 2010, 03:29:13 AM
I think sprit breaker suggestion is just too noob.. Because if he has 3k mana at lvl4 when he has diffusal after usinf all turns with  enrage he will have 1500 bonus damage which is more than enrage damage.. :D it is just too noob.. even huskar has no bonus damage more than enrage.. and hp loss is more critical.. lonelykids talked about a better one but it is still too imba.. maybe 25% base damage for 10 agi points.. so if he has 120 agi then he will have %300 bonus which is about the same as pandaren..


Title: Re: [Sticky] Hero Suggestion
Post by: shenron on October 30, 2010, 07:54:59 AM
new hero suggestions:  :)

Spiritbreaker - STR
stats
str - 20
agi - 14
int - 16
uniqueness
+1.5 damage for every 6/5/4/3 mana point missing

this will guarantee that at lvl1 when Spiritbreaker uses enrage from full mana, the next attack will have 100++ additional damage

Juggernaut - AGI
stats
str - 15
agi - 20
int - 15
uniqueness
has 10/12/14/16/18/20% Mana Steal for every damaged dealth. NOT ORB

- I agree that the previous suggestion was basically a built-in buriza so i change it. now that Terror has autocast feature for 500 mana I think Mana Steal would be a nice uniqueness  ;D

Tormented Soul - INT
stats
str - 14
agi - 15
int - 23
uniqueness
Whenever Tormented Soul has 1000 or less mana left when attacked(normal or magic), it has 15% chance to restore 50% of maximum mana before being dealt damage

- since Nerubian Weaver's uniqueness is quite annoying, maybe it would be fun to add a similar uniqueness to a INT hero  :)


wtf ur uniqueness to SB is too erelevant :D

yurnero? mana steal? why not introduced lion instead of yurnero


Title: Re: [Sticky] Hero Suggestion
Post by: lonelykidz on November 28, 2010, 12:40:06 AM
I think Alchemist should have bonus gold gain after killing a creep as an uniqueness again..

It will attract more people to play this hero  :D


Title: Re: [Sticky] Hero Suggestion
Post by: JeopardyZ on November 28, 2010, 10:10:37 AM
I think Alchemist should have bonus gold gain after killing a creep as an uniqueness again..

It will attract more people to play this hero  :D
haha yeah, totally agree, more gold more item =P


Title: Re: [Sticky] Hero Suggestion
Post by: XekaiForce on November 28, 2010, 05:54:17 PM
I am still hoping LOD remake the very basic system, its about stat. Make it adds damage as it matches hero type. So that agi hero gains damage every time buy agi items. Look, lately agi lost his top rank position, furthermore, agi wont be able to survive if game takes long time. Why? Because : str heroes just need to train str, int hero needs to train int (sometimes str and armor), what about agi? Agi has two option of training at late game..
1. If builds mjol, what he needs : agi training, str training, and armor training. At this rate, armor training doesnt really needed beacuse effect of agi training.
2. If doesn't, what he needs : damage training, str training and of course armor training since we doesn't really need agi points. Buy agi training just to get max turn/cycle (150 points), he doesnt need more than that.

The question is "Is agility really primary attribute of agility hero??", antoher question "Why agi hero needs to build mjol so their agility become useful?". Furthermore (with current system) Mjol SUCKS. Its the only items who can boost agi heroes, but it has orb effect and mjol is for rikimaru only if there is no change for the current system. Why? Here the explannation...

Mjol, no doubt are the most expensive item, but its effect only seen at the beginning, because after buy mjol, suddenly agility points multiplied by 4.  But look, its only 4. Except rikimaru, another agi hero only get 40 damage every time buy agility training. Better buy damage training, it gives 50 damage which can be used to help for creeping. Furthermore, damage gained from damage training can be doubled by buriza.

Actually there is still another thing I wanna write.. But I have to finish my report for my lecturer for tomorrow..

In my oppinion, What makes rikimaru become favourite is not because his uniquenes, but its because there is no agi hero except rikimaru can use agility point as it should be.


Title: Re: [Sticky] Hero Suggestion
Post by: Bhootn4th on November 28, 2010, 06:58:36 PM
Agi gets 6t/c . Got more damage effectiveness on creep. Dont have to wait for mana regen . Terror made 100% . All this balance them against the basic stat add thing i guess. Dont give all types everything. It will be boring. All type should complement each other and dependent on each other . This is how this game will be liked and played for many more years to come  :)


Title: Re: [Sticky] Hero Suggestion
Post by: XekaiForce on November 28, 2010, 07:30:09 PM
Its not like they're gonna waste all of their turn in one cycle. Though don't need to wait mana regen, they still have to find good target, and once they find, sure they will attack it every cycle.


Title: Re: [Sticky] Hero Suggestion
Post by: Bhootn4th on November 28, 2010, 08:29:25 PM
Most agi here prefer rampage killing till they get sunder help late game  ;)


Title: Re: [Sticky] Hero Suggestion
Post by: XekaiForce on November 28, 2010, 09:51:57 PM
Int most case, they wont get sunder help if they dont help their clanmate for creep, and when they help creep, they wont get rampage.. Except multi LoL


Title: Re: [Sticky] Hero Suggestion
Post by: reindawn on December 02, 2010, 10:46:24 AM
I wish my favorite hero dark terror will appear in WD... thats my wish for this christmas...


he must have sunder of course... hahaha...


and for that i wish there will be a Dagon that can be leveled up to 5...


so that my favorite hero will have his favorite item...


thats all thank you!


Title: Re: [Sticky] Hero Suggestion
Post by: torque on December 02, 2010, 11:40:38 AM
Here's my hero wish for xmas!  ;D

since we already have 2 STR heroes who are considered anti-STR, I would like to suggest 2 STR heroes , an anti-INT and an anti-AGI  :)

Slithereen Guard
stats: STR-22 AGI-18 INT-9
uniqueness: for every 3% armor defense of target will give 1% bonus damage

Tauren Chieftain
stats: STR-17 AGI-16 INT-19
uniqueness: 2/4/6% of target's mana points will be converted into bonus damage on every attack. (updated)
uniqueness: 4/8/12% of target's mana points will be converted into bonus damage on every attack.(old)


Title: Re: [Sticky] Hero Suggestion
Post by: zHaKkAs on December 02, 2010, 02:28:26 PM
Here's my hero wish for xmas!  ;D

since we already have 2 STR heroes who are considered anti-STR, I would like to suggest 2 STR heroes , an anti-INT and an anti-AGI  :)

Slithereen Guard
stats: STR-22 AGI-18 INT-9
uniqueness: for every 3% armor defense of target will give 1% bonus damage

Tauren Chieftain
stats: STR-17 AGI-16 INT-19
uniqueness: 4/8/12% of target's mana points will be converted into bonus damage on every attack.
Both of your suggestion are too IMBA late game what save agi is  his armor and int is his mana shield but in your case high the armor and mana more will be damage and more will be deaths xD too imba i say...
But nice try ;D


Title: Re: [Sticky] Hero Suggestion
Post by: reindawn on December 02, 2010, 02:57:53 PM
Here's my hero wish for xmas!  ;D

since we already have 2 STR heroes who are considered anti-STR, I would like to suggest 2 STR heroes , an anti-INT and an anti-AGI  :)

Slithereen Guard
stats: STR-22 AGI-18 INT-9
uniqueness: for every 3% armor defense of target will give 1% bonus damage

Tauren Chieftain
stats: STR-17 AGI-16 INT-19
uniqueness: 4/8/12% of target's mana points will be converted into bonus damage on every attack.


if tauren will get implemented i'll sure use him!


Title: Re: [Sticky] Hero Suggestion
Post by: torque on December 02, 2010, 03:00:09 PM
@  zHaKkAs
So by your logic Naix and Panda are imba since high hp for STRs means bigger damage dealt by Naix and Panda.  :P

and yet Naix and Panda are both implemented in the game.  :)


Title: Re: [Sticky] Hero Suggestion
Post by: torque on December 02, 2010, 03:11:00 PM
Here's my hero wish for xmas!  ;D

since we already have 2 STR heroes who are considered anti-STR, I would like to suggest 2 STR heroes , an anti-INT and an anti-AGI  :)

Slithereen Guard
stats: STR-22 AGI-18 INT-9
uniqueness: for every 3% armor defense of target will give 1% bonus damage

Tauren Chieftain
stats: STR-17 AGI-16 INT-19
uniqueness: 4/8/12% of target's mana points will be converted into bonus damage on every attack.


if tauren will get implemented i'll sure use him!
I think I have the percentages too high for Tauren. so I'm gonna change them.  ;D


Title: Re: [Sticky] Hero Suggestion
Post by: zHaKkAs on December 02, 2010, 04:40:31 PM
i am giving suggestion of  six new heroes 2 agi 2 str  2 int hope you guys like :-
AGI
1.Broodmother
17 STR 18 AGI 18 INT
Uniqueness :- The target will get 30% miss on broodmother whom she kills but only in that cycle...
(No miss after that cycle in which target is killed.)
2.Drow Ranger
17 STR 22 AGI 15 INT
Uniqueness:-Increase base damage by 10/15/20%

STR
1.Bristleback
22 STR 17 AGI 14 INT
Uniqueness:-10/20/30% chance that a attack will be taken by bristleback on his back and will be reduced to 50%...
2.Axe
25 STR 20 AGI 14 INT
Uniqueness:-100 more damage added in return damage when attacked.
Learns culling blade (from lvl 1)

** Culling Blade(Mana use 200)
Will kills a target if his hp is lesser than or equal to 500\600\700.
(Deals no damage if enemy has hp higher than mentioned.)
(Will kill the target even if the enemy having mana shield.)


INT :-
1.Warlock
18 STR 10 AGI 24 INT
Uniqueness :-Bond the enemey after killing and will get 10% of enemey gold next time he gets killed max 200 gold..
2.Goblin Techies
17 STR 14 AGI 22 INT
Learns Suicide(Mana use 1000)...

** Can do suicide dealing 1500/2000/2500 damage and losing 90% of his cureent gold and 1 death added..

Thanks ;D...












Title: Re: [Sticky] Hero Suggestion
Post by: XekaiForce on December 03, 2010, 07:22:33 AM
I wish my favorite hero dark terror will appear in WD... thats my wish for this christmas...


he must have sunder of course... hahaha...


and for that i wish there will be a Dagon that can be leveled up to 5...


so that my favorite hero will have his favorite item...


thats all thank you!

If I am not mistaken, before round 20 there was dark terror.. And replaced by viper..


Title: Re: [Sticky] Hero Suggestion
Post by: zHaKkAs on December 03, 2010, 01:11:23 PM
Its around 1 day and nobody commented on my heroes suggestion....atleast tell me guys which one is good and which one is bad  ;D ...


Title: Re: [Sticky] Hero Suggestion
Post by: Bhootn4th on December 03, 2010, 01:21:27 PM
Its around 1 day and nobody commented on my heroes suggestion....atleast tell me guys which one is good and which one is bad  ;D ...
i would still prefer to play antimage/stealth  od/silencer naix/tide  over your suggested heroes.  :P


Title: Re: [Sticky] Hero Suggestion
Post by: reindawn on December 03, 2010, 02:02:23 PM
Here's my hero wish for xmas!  ;D

since we already have 2 STR heroes who are considered anti-STR, I would like to suggest 2 STR heroes , an anti-INT and an anti-AGI  :)

Slithereen Guard
stats: STR-22 AGI-18 INT-9
uniqueness: for every 3% armor defense of target will give 1% bonus damage

Tauren Chieftain
stats: STR-17 AGI-16 INT-19
uniqueness: 4/8/12% of target's mana points will be converted into bonus damage on every attack.


if tauren will get implemented i'll sure use him!
I think I have the percentages too high for Tauren. so I'm gonna change them.  ;D

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!


Title: Re: [Sticky] Hero Suggestion
Post by: heat7ses on December 09, 2010, 09:19:55 PM
if new hero for round 57
I like to be try too.


Title: Re: [Sticky] Hero Suggestion
Post by: heat7ses on December 09, 2010, 09:23:17 PM
i am giving suggestion of  six new heroes 2 agi 2 str  2 int hope you guys like :-
AGI
1.Broodmother
17 STR 18 AGI 18 INT
Uniqueness :- The target will get 30% miss on broodmother whom she kills but only in that cycle...
(No miss after that cycle in which target is killed.)
2.Drow Ranger
17 STR 22 AGI 15 INT
Uniqueness:-Increase base damage by 10/15/20%

STR
1.Bristleback
22 STR 17 AGI 14 INT
Uniqueness:-10/20/30% chance that a attack will be taken by bristleback on his back and will be reduced to 50%...
2.Axe
25 STR 20 AGI 14 INT
Uniqueness:-100 more damage added in return damage when attacked.
Learns culling blade (from lvl 1)

** Culling Blade(Mana use 200)
Will kills a target if his hp is lesser than or equal to 500\600\700.
(Deals no damage if enemy has hp higher than mentioned.)
(Will kill the target even if the enemy having mana shield.)


INT :-
1.Warlock
18 STR 10 AGI 24 INT
Uniqueness :-Bond the enemey after killing and will get 10% of enemey gold next time he gets killed max 200 gold..
2.Goblin Techies
17 STR 14 AGI 22 INT
Learns Suicide(Mana use 1000)...

** Can do suicide dealing 1500/2000/2500 damage and losing 90% of his cureent gold and 1 death added..

Thanks ;D...












nice one
Drow Ranger is my best in real dota.
:P


Title: Re: [Sticky] Hero Suggestion
Post by: zHaKkAs on December 09, 2010, 11:29:40 PM
thanks heat7ses hope LOD like some of them too...


Title: Re: [Sticky] Hero Suggestion
Post by: heat7ses on December 10, 2010, 05:58:50 PM
2.Goblin Techies
17 STR 14 AGI 22 INT
Learns Suicide(Mana use 1000)...

** Can do suicide dealing 1500/2000/2500 damage and losing 90% of his cureent gold and 1 death added..


mana shield can be close this dmg or not
abo
** Can do suicide dealing 1500/2000/2500 damage and losing 50% of his cureent gold and 1 death added..if not death target left stun effect
In War this skill can't use



Title: Re: [Sticky] Hero Suggestion
Post by: killua on December 10, 2010, 06:03:48 PM
techies will just commit suicide just to replenish mana to kill more with his other spells since this one is INT. am i correct?


Title: Re: [Sticky] Hero Suggestion
Post by: heat7ses on December 10, 2010, 06:45:12 PM
techies will just commit suicide just to replenish mana to kill more with his other spells since this one is INT. am i correct?

I think
"need to add something special on this hero "

bkb can be cover this skill too
what can be ?


Title: Re: [Sticky] Hero Suggestion
Post by: reindawn on December 10, 2010, 06:55:57 PM
techies will just commit suicide just to replenish mana to kill more with his other spells since this one is INT. am i correct?

I think
"need to add something special on this hero "

bkb can be cover this skill too
what can be ?

he is losing 90% of his gold when he suicides... thats unfair


Title: Re: [Sticky] Hero Suggestion
Post by: Bhootn4th on December 10, 2010, 06:58:30 PM
Give stun as a spell to goblin. An int with stun. Stun and gold hunger  to  take down youth clan dreams  :D


Title: Re: [Sticky] Hero Suggestion
Post by: heat7ses on December 10, 2010, 08:14:03 PM
Omniknight
20 STR 15 AGI 17 INT

Uniqueness: 15% spell resistance,Clan Guardian 50/100/150/200 to all clanmates


Title: Re: [Sticky] Hero Suggestion
Post by: heat7ses on December 10, 2010, 09:01:49 PM
~Agi hero~

Faceless void

Uniqueness: 10/15/20/25% to block physical & magic damage  by 20% chance



Title: Re: [Sticky] Hero Suggestion
Post by: heat7ses on December 10, 2010, 09:36:11 PM
Give stun as a spell to goblin. An int with stun. Stun and gold hunger  to  take down youth clan dreams  :D

ha ha :P I hope to stop that ^^


Title: Re: [Sticky] Hero Suggestion
Post by: heat7ses on December 10, 2010, 09:49:05 PM
2.Goblin Techies
17 STR 14 AGI 22 INT
Uniqueness: return damage 100/200/300/400 (because he has small mine)
Learns Suicide(Mana use 1000)...

** Can do suicide dealing 1500/2000/2500 damage and losing 50% of his cureent gold and 1 death added..if not death target left stun effect
In War this skill can't use




Title: Re: [Sticky] Hero Suggestion
Post by: heat7ses on December 10, 2010, 11:12:42 PM
~Str heroi~

Dragon knight,
Str: 19  Agi: 19  Int: 15
Uniqueness: 50% of strength to armor & Extra 1 turn per cycle when level 6 and above

Omniknight
Str: 20 Agi: 15  Int: 17
Uniqueness: 15% spell resistance,Clan Guardian 50/100/150/200 to all clan-mates

Skeleton king
Str: 22   Agi: 18 Int: 13
Uniqueness: when lvl 3 can be 30% to revive  with 2500/2000/1500/1000/500/0 mana

(level 3 need 2500 mana to revive)
(level 8 no need mana to revive )

*this skill not go up % with Aegis of Immortal*
*if Aegis of Immortal item you take,1st check Uniqueness skill have mana or not if have mana can be revive by chance 30%
if never get Uniqueness chance go on think about Aegis of Immortal item

this way get 2 chance to revive


Title: Re: [Sticky] Hero Suggestion
Post by: heat7ses on December 11, 2010, 08:59:57 PM
~Agi Hero~

Spectre,
Str: 17  Agi: 23  Int: 16
Uniqueness: enemy damage 2/4/6/8/10 % return & 1% up per steak (20%max)

Faceless void
Str: 14  Agi: 22  Int: 15
Uniqueness: 10/15/20/25/30% to block physical & magic damage  by 20% chance

Murloc nightcrawler
Str: 21 Agi: 15 | Int: 16
Uniqueness: 5 permanent Agility bonus for every 8 killing streaks









Title: Re: [Sticky] Hero Suggestion
Post by: BlackRanger on January 31, 2011, 08:34:41 AM
~Agi Hero~

Spectre,
Str: 17  Agi: 23  Int: 16
Uniqueness: enemy damage 2/4/6/8/10 % return & 1% up per steak (20%max)

Faceless void
Str: 14  Agi: 22  Int: 15
Uniqueness: 10/15/20/25/30% to block physical & magic damage  by 20% chance

Murloc nightcrawler
Str: 21 Agi: 15 | Int: 16
Uniqueness: 5 permanent Agility bonus for every 8 killing streaks








i really want murloc nightcrawler. How nice is he!


Title: Re: [Sticky] Hero Suggestion
Post by: BlackRanger on January 31, 2011, 08:47:24 AM
~Str heroi~

Dragon knight,
Str: 19  Agi: 19  Int: 15
Uniqueness: 50% of strength to armor & Extra 1 turn per cycle when level 6 and above

Omniknight
Str: 20 Agi: 15  Int: 17
Uniqueness: 15% spell resistance,Clan Guardian 50/100/150/200 to all clan-mates

Skeleton king
Str: 22   Agi: 18 Int: 13
Uniqueness: when lvl 3 can be 30% to revive  with 2500/2000/1500/1000/500/0 mana

(level 3 need 2500 mana to revive)
(level 8 no need mana to revive )

*this skill not go up % with Aegis of Immortal*
*if Aegis of Immortal item you take,1st check Uniqueness skill have mana or not if have mana can be revive by chance 30%
if never get Uniqueness chance go on think about Aegis of Immortal item

this way get 2 chance to revive
if a clan have 10 omniknight, i wonder how much the Guardian Aura?


Title: Re: [Sticky] Hero Suggestion
Post by: BlackRanger on January 31, 2011, 08:51:59 AM
LOD, pls add some new hero.


Title: Re: [Sticky] Hero Suggestion
Post by: StTomato on February 25, 2011, 11:47:53 AM
please change sacred warrior a little:

1 extra damage for every 9/7/5 missing health points, capped at 50% missing hp
and spend HP to use Enrage instead of mana. synergy with the above uniqueness
but the HP spent is doubled compare to mana cost. eg. if mana cost is 200, hp cost is 400


also change beast master to troll warlord: (sentinel got 5 STR heroes but only 3 AGI)

10/15/20% chance to gain 1 turn per attack


Title: Re: [Sticky] Hero Suggestion
Post by: benbhadd on February 25, 2011, 01:33:03 PM
please change sacred warrior a little:

1 extra damage for every 9/7/5 missing health points, capped at 50% missing hp
and spend HP to use Enrage instead of mana. synergy with the above uniqueness
but the HP spent is doubled compare to mana cost. eg. if mana cost is 200, hp cost is 400


also change beast master to troll warlord: (sentinel got 5 STR heroes but only 3 AGI)

10/15/20% chance to gain 1 turn per attack


err. I don't think that's a good idea. Any improvement to it'scurrent ability will have Sacred Warriors running rampage like they did the first time it was created. Though I'm all for STR to have someway to spend HP to do something, but it should be given to all STR, not just Sacred Warrior


Title: Re: [Sticky] Hero Suggestion
Post by: Lovesearcher on February 28, 2011, 01:13:29 PM
Suggestion: Improve Nightstalker uniqueness

Old Uniqueness : Immune Spells at Night

New Uniqueness : Gain extra 1 turn at Night. Increase Turn Cap at Night by 1. 10%/20%/30% more damage at Night.

This suggestion makes true the name of Balanar as "NightStalker", making him a fearful attacker at night, not the way he was before where in he is just a night coward.


Title: Re: [Sticky] Hero Suggestion
Post by: benbhadd on February 28, 2011, 01:18:34 PM
Suggestion: Improve Nightstalker uniqueness

Old Uniqueness : Immune Spells at Night

New Uniqueness : Gain extra 1 turn at Night. Increase Turn Cap at Night by 1. 10%/20%/30% more damage at Night.

This suggestion makes true the name of Balanar as "NightStalker", making him a fearful attacker at night, not the way he was before where in he is just a night coward.

someone's not happy to have spent many a turns shooting harmless spells at NS!

hahaha


Title: Re: [Sticky] Hero Suggestion
Post by: Bhootn4th on February 28, 2011, 02:33:03 PM
Centaur need immediate change . Nobody and just nobody play it anymore.


Title: Re: [Sticky] Hero Suggestion
Post by: Ace on February 28, 2011, 02:36:47 PM
Suggestion: Improve Nightstalker uniqueness

Old Uniqueness : Immune Spells at Night

New Uniqueness : Gain extra 1 turn at Night. Increase Turn Cap at Night by 1. 10%/20%/30% more damage at Night.

This suggestion makes true the name of Balanar as "NightStalker", making him a fearful attacker at night, not the way he was before where in he is just a night coward.

someone's not happy to have spent many a turns shooting harmless spells at NS!

hahaha

agree....
I think it was my first time attack NS, I sundered then FOD him, 3x 0 dmg, then i think wtf, but round nearly end, so i tried until 10x 0 dmg, only next morning clanmate told me it was NS and he also wasted 7 turns on that guy, lolz


Title: Re: [Sticky] Hero Suggestion
Post by: Lovesearcher on March 01, 2011, 07:26:56 AM
Suggestion: Improve Nightstalker uniqueness

Old Uniqueness : Immune Spells at Night

New Uniqueness : Gain extra 1 turn at Night. Increase Turn Cap at Night by 1. 10%/20%/30% more damage at Night.

This suggestion makes true the name of Balanar as "NightStalker", making him a fearful attacker at night, not the way he was before where in he is just a night coward.

someone's not happy to have spent many a turns shooting harmless spells at NS!

hahaha

Last round 56, I use NS. I really like the early stages of the game when they can't Gush or DC but when it was late game, NS can be sundered at night (not even health sunder) then STR would kill me.

I like the NS at least Round 35 something, the uniqueness of "more damage at night."


Title: Re: [Sticky] Hero Suggestion
Post by: zeroice on March 04, 2011, 03:03:21 PM
Suggestion: Improve Nightstalker uniqueness

Old Uniqueness : Immune Spells at Night

New Uniqueness : Gain extra 1 turn at Night. Increase Turn Cap at Night by 1. 10%/20%/30% more damage at Night.

This suggestion makes true the name of Balanar as "NightStalker", making him a fearful attacker at night, not the way he was before where in he is just a night coward.

someone's not happy to have spent many a turns shooting harmless spells at NS!

hahaha

yeahhh . maybe the suggestion to change his ability is good idea .
i support that !


Title: Re: [Sticky] Hero Suggestion
Post by: zeroice on March 04, 2011, 03:09:29 PM
suggestion = Omniknight

replace with=Centaur Warchief


uniqueness: Str: 20 Agi: 13  Int: 17
                               18% spell resistance,Clan Guardian 50/100/150/200 to all clan-mates


Title: Re: [Sticky] Hero Suggestion
Post by: tipidus on March 06, 2011, 12:25:32 AM
Hero - Phantom Assassin [ Mortred ]
Primary:   Agility   
Strength:   15   
Agility:   21
Intelligence:   15.

Uniqueness:
10% chance for critical strike at every single attack.


Hero - Broodmother
Primary:   Agility   
Strength:   16
Agility:   22
Intelligence:   12.

Uniqueness:
30% Life Steal


Hero - Centaur Warchief [new change]
Primary:   Strength   
Strength:   22   
Agility:   14
Intelligence:   14

Uniqueness:
5 permanent strength bonus with every increasing of level and 50% more return damage.[ using with terror or enrage will not deal return damage to against hero ]



Title: Re: [Sticky] Hero Suggestion
Post by: zeroice on March 06, 2011, 11:29:34 AM
Hero - Phantom Assassin [ Mortred ]
Primary:   Agility   
Strength:   15   
Agility:   21
Intelligence:   15.

Uniqueness:
10% chance for critical strike at every single attack.


Hero - Broodmother
Primary:   Agility   
Strength:   16
Agility:   22
Intelligence:   12.

Uniqueness:
30% Life Steal


i think maybe motred Uniqueness must be changes 5/10/15/20/25% chance for critical strike at every single attack.


Title: Re: [Sticky] Hero Suggestion
Post by: zHaKkAs on March 06, 2011, 02:32:52 PM
Hero - Phantom Assassin [ Mortred ]
Primary:   Agility   
Strength:   15   
Agility:   21
Intelligence:   15.

Uniqueness:
10% chance for critical strike at every single attack.


Hero - Broodmother
Primary:   Agility   
Strength:   16
Agility:   22
Intelligence:   12.

Uniqueness:
30% Life Steal


Hero - Centaur Warchief [new change]
Primary:   Strength   
Strength:   22   
Agility:   14
Intelligence:   14

Uniqueness:
5 permanent strength bonus with every increasing of level and 50% more return damage.[ using with terror or enrage will not deal return damage to against hero ]


Introduce BroodMother its good


Title: Re: [Sticky] Hero Suggestion
Post by: zeroice on March 06, 2011, 02:56:26 PM
yeahh LOD change it ~!


Title: Re: [Sticky] Hero Suggestion
Post by: zHaKkAs on March 06, 2011, 03:05:32 PM
yeahh LOD change it ~!
yeah we need New heroes ..
and i like this broodmother suggestion


Title: Re: [Sticky] Hero Suggestion
Post by: zeroice on March 06, 2011, 08:38:36 PM
yeahhh me too .
pls add some new hero LOD , thanks !


Title: Re: [Sticky] Hero Suggestion
Post by: BlackRanger on March 13, 2011, 07:35:28 PM
Hero - Phantom Assassin [ Mortred ]
Primary:   Agility   
Strength:   15   
Agility:   21
Intelligence:   15.

Uniqueness:
10% chance for critical strike at every single attack.


Hero - Broodmother
Primary:   Agility   
Strength:   16
Agility:   22
Intelligence:   12.

Uniqueness:
30% Life Steal


Hero - Centaur Warchief [new change]
Primary:   Strength   
Strength:   22   
Agility:   14
Intelligence:   14

Uniqueness:
5 permanent strength bonus with every increasing of level and 50% more return damage.[ using with terror or enrage will not deal return damage to against hero ]


i agreed with broodmother but my suggestion for Uniqueness: add 20 damage permanently every lvl up, 25% lifesteal. :D


Title: Re: [Sticky] Hero Suggestion
Post by: zeroice on March 13, 2011, 08:00:42 PM
yeahhh me too think it is more better but its all decide to you LOD !


Title: Re: [Sticky] Hero Suggestion
Post by: shenron on March 23, 2011, 11:47:01 PM
can i suggest this hero

Traxex The Drow Ranger
Primary: "Agility"

str: 17
agi: 22
int: 15

Uniqueness:
gains 5 permanent agility every 8 killing streak and  increase damage every increasing of level

since we have silencer gains int and pudge gain str when gaining 8 killing streak
why not introduce agi hero gaining agi when having 8 killing streak

hope you like it...no offense for bad comments
:D


Title: Re: [Sticky] Hero Suggestion
Post by: zeroice on March 24, 2011, 05:04:01 PM
ohh okeyh . maybe your idea is good one !


Title: Re: [Sticky] Hero Suggestion
Post by: cynxu on April 12, 2011, 01:37:28 AM
Actually it is a good idea. This hero can change the game course because drow will rush to make streaks not to train agi. This will be interesting :P He will not be imba for sure. Any agi that kills early will die alot for sure. So that is not imba hero and a good idea.

can i suggest this hero

Traxex The Drow Ranger
Primary: "Agility"

str: 17
agi: 22
int: 15

Uniqueness:
gains 5 permanent agility every 8 killing streak and  increase damage every increasing of level

since we have silencer gains int and pudge gain str when gaining 8 killing streak
why not introduce agi hero gaining agi when having 8 killing streak

hope you like it...no offense for bad comments
:D


Title: Re: [Sticky] Hero Suggestion
Post by: cynxu on April 12, 2011, 01:43:05 AM
By the way really need agi heros. Because the choosen agi heros are not different in any round. We need some heros that have uniqueness like orb items. For instance you can put agi hero with lifesteal/ armor deduction by 20-30% or sth like that..now the only agi heros that are choosen are AM and riki. There are some wise ppl who choose gorgon and some noob players that choose ursa also. we really need some good agi heros.


Title: Re: [Sticky] Hero Suggestion
Post by: zeroice on April 28, 2011, 05:58:10 PM
yeahhh i like that . LOD , better plus some new agi heroes .


Title: Re: [Sticky] Hero Suggestion
Post by: Lovesearcher on May 07, 2011, 10:47:59 PM
Suggestion: Improve Nightstalker uniqueness

Old Uniqueness : Immune Spells at Night

New Uniqueness : Gain extra 1 turn at Night. Increase Turn Cap at Night by 1. 10%/20%/30% more damage at Night.

This suggestion makes true the name of Balanar as "NightStalker", making him a fearful attacker at night, not the way he was before where in he is just a night coward.

If you think imbalance was last suggestion, I would recommend this.

"Add Immune Sunder and Sunder Health at Night."


Title: Re: [Sticky] Hero Suggestion
Post by: Superinggo on May 08, 2011, 09:03:50 PM
Add Razor (Lightning Revenant) - Unique - Steals 2.5 / 5.0 / 7.5 / 10.0 damage per attack adding it to his own. Damage stolen lasts 1 cycle. Max attacks that will steal damage is 30.

Criticisms will be taken positively :)


Title: Re: [Sticky] Hero Suggestion
Post by: BlackRanger on June 09, 2011, 08:18:24 PM
Hero - Lord of Avernus
Primary: Strength
Strength: 24
Agility: 14
Intelligence: 17
Uniqueness: Have 5/10/15% chance to absorb any damage then add it to his hp.

Hero - Bounty Hunter

Primary: Agility
Strength: 17
Agility: 22
Intelligence: 16
Uniqueness: Get 5/10/15/20/25% more gold when kill enemy hero, 3/6/9/12/15% more gold when kill creep.

Sorry for my bad english  :D :D :D


Title: Re: [Sticky] Hero Suggestion
Post by: zHaKkAs on July 19, 2015, 07:25:18 PM
I am giving suggestion of  some new heroes hope you guys like :-
INT :-
1.Goblin Techies
17 STR 14 AGI 22 INT
Learns Suicide(Mana use 1000)...

** Can do suicide dealing 1500/2000/2500 damage and losing 90% of his cureent gold and 1 death added..
Suicide has 60/70/80/90/100% of success rate...
2.Pugna
17Str 16agi int26
Uniqueness:- Has 15 % more magical damage and 30% less fizzle rate..
3.witch doctor
Str 16 agi 13 ing24
Has 25/30/35/40% chance to paralyse target..
Paralysed target can not switch lanes...
4.Zeus
19 Str agi 15 int 20
Uniqueness:- Has 10/15/20% More mana regn than other int...
AGI
1.Broodmother
17 STR 18 AGI 18 INT
Uniqueness :- Has 5/10/15/20/25% chance to blind the target whom she hit.. (once target is blind he will get 30 % miss on broodmother..)
Or else give 10/20/30% lifesteal..
2.Drow Ranger
17 STR 22 AGI 15
Uniqueness:- Each level up gives 5 agi bonus...
3.Faceless Void
Str23 agi21 int 15
Uniqueness :-Has 20% Chance to Bash the target when attacking and 20% more damage ...
STR
1.Bristleback
22 STR 17 AGI 14 INT
Uniqueness:-10/20/30% chance that a attack will be taken by bristleback on his back and will be reduced to 50%...
2.Axe
25 STR 20 AGI 14 INT
Uniqueness:-40% more return damage...
Learns culling blade (from lvl 1)

** Culling Blade(Mana use 200)
Will kills a target if his hp is lesser than or equal to 300\400\500.
(Deals no damage if enemy has hp higher than mentoned.)
(Will kill the target even if the enemy having mana shield.)
3.Omni Knight
20Str 15agi 17int
Uniqueness :-Has 15% chance to block the magical attack and physical attack when lvl 2 and above.
4.Rogue Knight
 23Str agi16 14int
Uniqueness :-Adds 50/150/300/600 armour ...

Thanks ....


Title: Re: [Sticky] Hero Suggestion
Post by: Bhootn4th on July 19, 2015, 07:30:18 PM
I am giving suggestion of  some new heroes hope you guys like :-
INT :-
1.Goblin Techies
17 STR 14 AGI 22 INT
Learns Suicide(Mana use 1000)...

** Can do suicide dealing 1500/2000/2500 damage and losing 90% of his cureent gold and 1 death added..
Suicide has 60/70/80/90/100% of success rate...
2.Pugna
17Str 16agi int26
Uniqueness:- Has 15 % more magical damage and 30% less fizzle rate..
3.witch doctor
Str 16 agi 13 ing24
Has 25/30/35/40% chance to paralyse target..
Paralysed target can not switch lanes...
4.Zeus
19 Str agi 15 int 20
Uniqueness:- Has 10/15/20% More mana regn than other int...
AGI
1.Broodmother
17 STR 18 AGI 18 INT
Uniqueness :- Has 5/10/15/20/25% chance to blind the target whom she hit.. (once target is blind he will get 30 % miss on broodmother..)
Or else give 10/20/30% lifesteal..
2.Drow Ranger
17 STR 22 AGI 15
Uniqueness:- Each level up gives 5 agi bonus...
3.Faceless Void
Str23 agi21 int 15
Uniqueness :-Has 20% Chance to Bash the target when attacking and 20% more damage ...
STR
1.Bristleback
22 STR 17 AGI 14 INT
Uniqueness:-10/20/30% chance that a attack will be taken by bristleback on his back and will be reduced to 50%...
2.Axe
25 STR 20 AGI 14 INT
Uniqueness:-40% more return damage...
Learns culling blade (from lvl 1)

** Culling Blade(Mana use 200)
Will kills a target if his hp is lesser than or equal to 300\400\500.
(Deals no damage if enemy has hp higher than mentoned.)
(Will kill the target even if the enemy having mana shield.)
3.Omni Knight
20Str 15agi 17int
Uniqueness :-Has 15% chance to block the magical attack and physical attack when lvl 2 and above.
4.Rogue Knight
 23Str agi16 14int
Uniqueness :-Adds 50/150/300/600 armour ...

Thanks ....
Witch Doctor  Faceless Void Omniknight  ::) ;)


Title: Re: [Sticky] Hero Suggestion
Post by: Lord of Dota on July 20, 2015, 01:44:57 PM
I am giving suggestion of  some new heroes hope you guys like :-
INT :-
1.Goblin Techies
17 STR 14 AGI 22 INT
Learns Suicide(Mana use 1000)...

** Can do suicide dealing 1500/2000/2500 damage and losing 90% of his cureent gold and 1 death added..
Suicide has 60/70/80/90/100% of success rate...
2.Pugna
17Str 16agi int26
Uniqueness:- Has 15 % more magical damage and 30% less fizzle rate..
3.witch doctor
Str 16 agi 13 ing24
Has 25/30/35/40% chance to paralyse target..
Paralysed target can not switch lanes...
4.Zeus
19 Str agi 15 int 20
Uniqueness:- Has 10/15/20% More mana regn than other int...
AGI
1.Broodmother
17 STR 18 AGI 18 INT
Uniqueness :- Has 5/10/15/20/25% chance to blind the target whom she hit.. (once target is blind he will get 30 % miss on broodmother..)
Or else give 10/20/30% lifesteal..
2.Drow Ranger
17 STR 22 AGI 15
Uniqueness:- Each level up gives 5 agi bonus...
3.Faceless Void
Str23 agi21 int 15
Uniqueness :-Has 20% Chance to Bash the target when attacking and 20% more damage ...
STR
1.Bristleback
22 STR 17 AGI 14 INT
Uniqueness:-10/20/30% chance that a attack will be taken by bristleback on his back and will be reduced to 50%...
2.Axe
25 STR 20 AGI 14 INT
Uniqueness:-40% more return damage...
Learns culling blade (from lvl 1)

** Culling Blade(Mana use 200)
Will kills a target if his hp is lesser than or equal to 300\400\500.
(Deals no damage if enemy has hp higher than mentoned.)
(Will kill the target even if the enemy having mana shield.)
3.Omni Knight
20Str 15agi 17int
Uniqueness :-Has 15% chance to block the magical attack and physical attack when lvl 2 and above.
4.Rogue Knight
 23Str agi16 14int
Uniqueness :-Adds 50/150/300/600 armour ...

Thanks ....

Thanks for the list of suggestion, can you help to format your message like BlackRanger, sometimes I feel very hard to read your suggestion as well your post in Game Suggestion :)


Title: Re: [Sticky] Hero Suggestion
Post by: zHaKkAs on July 20, 2015, 02:05:22 PM
On the request of honorable LOD I m again uploading my suggestion , Even though I m using mobile to upload but still I will try to change the format so that I will be readable and also I m changing some of heroes uniqness after dicussing it with my WD friends...

INT

1.Goblin Techies

17 STR
14 AGI
22 INT
Uniqueness :-Learns Suicide(Mana use 1000)...

** Can do suicide dealing 1500/2000/2500 damage and losing 90% of his cureent gold and 1 death added..
Suicide has 60/70/80/90/100% of success rate...

2.Pugna

17 Str
16 Agi
26 Int
Uniqueness:- Has 15 % more magical damage and 30% less fizzle rate..

3.witch doctor

Str 16
Agi 13
Int 24
Uniqueness :- 25/30/35/40% chance to paralyse target..
Paralysed target can not switch lanes...

4.Zeus

Str 19
Agi 15
Int 20

Uniqueness:- Has 20/30/40% More mana regn than other int...

AGI

1.Broodmother

17 STR
18 AGI
18 INT

Uniqueness :- Has 5/10/15/20/25% chance to blind the target whom she hit.. (once target is blind he will get 30 % miss on broodmother..)
Or else give 10/20/30% lifesteal..

2.Drow Ranger

17 STR
22 AGI
15 INT

Uniqueness:- Each level up gives 7 agi bonus...

3.Faceless Void

Str  23
Agi  21
Int   15

Uniqueness :-Has 20% Chance to Bash the target when attacking and 20% more damage

STR

1.Bristleback

22 STR
17 AGI
14 INT

Uniqueness:-10/20/30% chance that a attack will be taken by bristleback on his back and will be reduced to 50%...

2.Axe

25 STR
20 AGI
14 INT

Uniqueness:-40% more return damage...
Learns culling blade (from lvl 1)

** Culling Blade(Mana use 200)
Will kills a target if his hp is lesser than or equal to 800\1000\1200.
(Deals no damage if enemy has hp higher than mentoned.)
(Will kill the target even if the enemy having mana shield.)

3.Omni Knight

20Str
15agi
17int

Uniqueness :-Has 15% chance to block the magical attack and physical attack when lvl 2 and above.

4.Rogue Knight

Str 23
agi 16
int  14
Uniqueness :-Adds 75/150/300/600 armour ...

Thanks ....


Title: Re: [Sticky] Hero Suggestion
Post by: zHaKkAs on August 05, 2015, 01:41:44 AM
After Giving a list of new heroes now i am giving a list of new heroes with new uniqueness as LOD is more focusing on improving the old heroes :-

1.Pandaren Battlemaster

Primary:    Strength   
Strength:    22   Sentinel
Agility:    15
Intelligence:    13
Uniqueness:
Amplify base attack damage by 300% based on total enemy and Pandaren strength points

 
2.   Centaur Warchief

Primary:    Strength   
Strength:    22   Sentinel
Agility:    14
Intelligence:    14
Uniqueness:
10 permanent strength bonus with every increasing of level and 30% more Return Damage.

 
3.Beastmaster

Primary:    Strength   
Strength:    22   Sentinel
Agility:    17
Intelligence:    15
Uniqueness:
Extra 1 turn per cycle when level 2 and above and can store max turns upto 135.

 
   
4.Alchemist

Primary:    Strength   
Strength:    24   Sentinel
Agility:    10
Intelligence:    16
Uniqueness:
35%more gold from creeping and 15% chance to Stun the enemy(Stunned enemy cannot switch lanes)

Dont Mix stun and Bash Please :P
 
5.Sacred Warrior

Primary:    Strength   
Strength:    17   Sentinel
Agility:    19
Intelligence:    17
Uniqueness:
1 extra damage for every 8/6/4 missing health points, capped at 50% missing hp

 
   
6.Holy Knight
    
Primary:    Intelligence   
Strength:    19   Sentinel
Agility:    14
Intelligence:    20
Uniqueness:
15% more magic, 10/20/30% more healing effectiveness & Sunder Health

 
7.Ogre Magi

Primary:    Intelligence   
Strength:    21   Sentinel
Agility:    13
Intelligence:    16
Uniqueness:
10/20/30/40% chance for multi cast

 
   
8.Lina Inverse

Primary:    Intelligence   
Strength:    16   Sentinel
Agility:    12
Intelligence:    20
Uniqueness:
Learned powerful Sanity's Eclipse & Sunder Health

 
9.Silencer

Primary:    Intelligence   
Strength:    16   Sentinel
Agility:    15
Intelligence:    20
Uniqueness:
Learns Curse of the Silent.

Curse of the Silent deals damage equals (20/30/40/50)*enemy intelligence
*** Mana cost 1500/1250/1000/750

10.Jakiro
   
Primary:    Intelligence   
Strength:    23   Sentinel
Agility:    9
Intelligence:    27
Uniqueness:
Has 20/30/40% Chance that twin head deals extra damage based on intelligence of jakiro when casting a spell.

***Extra Damage Equals to (8/10/12)*Jakiro's Intelligence.
 
11.Stealth Assassin

Primary:    Agility   
Strength:    16   Sentinel
Agility:    22
Intelligence:    13
Uniqueness:
Rikimaru becomes partially invisible when level 2 and above which gives him 15% evasion.

 Max Evasion 30%.
   
12.Ursa Warrior

Primary:    Agility   
Strength:    22   Sentinel
Agility:    17
Intelligence:    15
Uniqueness:
Each attack opens the wound deeper in the target, causing subsequent attacks to deal increased damage and more armor penetration.
**Each Attack increase 10% damage and decrease armor  by 30% (Max Attack increase is 50% and armor reduction 100%) Attack may or may not be consecutive attack.
 

13.Anti-Mage

Primary:    Agility   
Strength:    15   Sentinel
Agility:    21
Intelligence:    14
Uniqueness:
40%spell resistance and  Increase damage based on mana missing of enemy .
** Increased damaged equals to 0.2 times mana missing of enemy

 
   
   
14.Lifestealer

Primary:    Strength   
Strength:    14   Scourge
Agility:    25
Intelligence:    14
Uniqueness:
Regenerate 4/6/8/10% of enemy's current HP and deal the same bonus as attack damage

 
   
15.Night Stalker

Primary:    Strength   
Strength:    20   Scourge
Agility:    17
Intelligence:    13
Uniqueness:
Immune to spell damage & 30% More Evasion at Night.
Max Evasion for Night Stalker is 45% in night only and 30% in day.


16.Butcher

Primary:    Strength   
Strength:    24   Scourge
Agility:    13
Intelligence:    13
Uniqueness: 20% extra magic resistance to spells. +1 STR for every 4 hero kill streak.
 
17.Tidehunter

Primary:    Strength   
Strength:    21   Scourge
Agility:    14
Intelligence:    15
Uniqueness:
Each strength blocks 2/4/6 attack damage & 2/3/4 spell damage.

 
18.Lich

Primary:    Intelligence   
Strength:    17   Scourge
Agility:    14
Intelligence:    17
Uniqueness:
30% more mana regeneration per cycle & 5 turns extra protection

 
   
19.Obsidian Destroyer

Primary:    Intelligence   
Strength:    18   Scourge
Agility:    14
Intelligence:    25
Uniqueness:
Every spell casting has 40% chance to restore 10% of maximum mana pool
 

20.Death Prophet

Primary:    Intelligence   
Strength:    16   Scourge
Agility:    13
Intelligence:    19
Uniqueness:
Decrease 30/40/50% mana cost

 
   
21.Warlock

Primary:    Intelligence   
Strength:    17   Scourge
Agility:    9
Intelligence:    23
Uniqueness:
Learns Shadow Word.
** Shadow Word deals damage equals to 20/25/30/35% of enemy's current HP.
Mana Cost 800/700/600/500

22.Netherdrake

Primary:    Agility   
Strength:    16   Scourge
Agility:    20
Intelligence:    14
Uniqueness:
30% More attack damage when Agi 60 & above and 70% more return damage

 
   
23.Gorgon

Primary:    Agility   
Strength:    13   Scourge
Agility:    19
Intelligence:    18
Uniqueness:
Has 10/20/30% chance to deal additional damage when attacking.
** Additional damage equals to 50% of her Normal damage.

 
24.Shadow Fiend

Primary:    Agility   
Strength:    14   Scourge
Agility:    19
Intelligence:    17
Uniqueness:
Stores Enemy's Soul when SF kills him and Each Soul increase damage of SF by (50/100/150 per level ).
Max Can store upto 10 souls and SF will Loose half the when when dies..

   
25.Nerubian Weaver

Primary:    Agility   
Strength:    15   Scourge
Agility:    19
Intelligence:    10
Uniqueness:
Has 30/35/40/45% for conditionally full hp restoration.

 
26.Bloodseeker
Click to choose    
Primary:    Agility   
Strength:    17   Scourge
Agility:    23
Intelligence:    17
Uniqueness:
Increase the damage for the same % as the target's missing HP and heal himself by 20% after killing enemy.




Thanks Hope you all like my suggestion and kindly help by improving my suggestion :) :) :) :) :) :)


Title: Re: [Sticky] Hero Suggestion
Post by: Cracker on August 05, 2015, 08:25:28 PM
On the request of honorable LOD I m again uploading my suggestion , Even though I m using mobile to upload but still I will try to change the format so that I will be readable and also I m changing some of heroes uniqness after dicussing it with my WD friends...

INT

1.Goblin Techies

17 STR
14 AGI
22 INT
Uniqueness :-Learns Suicide(Mana use 1000)...

** Can do suicide dealing 1500/2000/2500 damage and losing 90% of his cureent gold and 1 death added..
Suicide has 60/70/80/90/100% of success rate...

2.Pugna

17 Str
16 Agi
26 Int
Uniqueness:- Has 15 % more magical damage and 30% less fizzle rate..

3.witch doctor

Str 16
Agi 13
Int 24
Uniqueness :- 25/30/35/40% chance to paralyse target..
Paralysed target can not switch lanes...

4.Zeus

Str 19
Agi 15
Int 20

Uniqueness:- Has 20/30/40% More mana regn than other int...

AGI

1.Broodmother

17 STR
18 AGI
18 INT

Uniqueness :- Has 5/10/15/20/25% chance to blind the target whom she hit.. (once target is blind he will get 30 % miss on broodmother..)
Or else give 10/20/30% lifesteal..

2.Drow Ranger

17 STR
22 AGI
15 INT

Uniqueness:- Each level up gives 7 agi bonus...

3.Faceless Void

Str  23
Agi  21
Int   15

Uniqueness :-Has 20% Chance to Bash the target when attacking and 20% more damage

STR

1.Bristleback

22 STR
17 AGI
14 INT

Uniqueness:-10/20/30% chance that a attack will be taken by bristleback on his back and will be reduced to 50%...

2.Axe

25 STR
20 AGI
14 INT

Uniqueness:-40% more return damage...
Learns culling blade (from lvl 1)

** Culling Blade(Mana use 200)
Will kills a target if his hp is lesser than or equal to 800\1000\1200.
(Deals no damage if enemy has hp higher than mentoned.)
(Will kill the target even if the enemy having mana shield.)

3.Omni Knight

20Str
15agi
17int

Uniqueness :-Has 15% chance to block the magical attack and physical attack when lvl 2 and above.

4.Rogue Knight

Str 23
agi 16
int  14
Uniqueness :-Adds 75/150/300/600 armour ...

Thanks ....

only like pugna and faceless a bit, others are weak :D


Title: Re: [Sticky] Hero Suggestion
Post by: Bhootn4th on August 05, 2015, 10:13:56 PM
After Giving a list of new heroes now i am giving a list of new heroes with new uniqueness as LOD is more focusing on improving the old heroes :-

1.Pandaren Battlemaster

Primary:    Strength   
Strength:    22   Sentinel
Agility:    15
Intelligence:    13
Uniqueness:
Amplify base attack damage by 300% based on total enemy and Pandaren strength points

 
2.   Centaur Warchief

Primary:    Strength   
Strength:    22   Sentinel
Agility:    14
Intelligence:    14
Uniqueness:
10 permanent strength bonus with every increasing of level and 30% more Return Damage.

 
3.Beastmaster

Primary:    Strength   
Strength:    22   Sentinel
Agility:    17
Intelligence:    15
Uniqueness:
Extra 1 turn per cycle when level 2 and above and can store max turns upto 135.

 
   
4.Alchemist

Primary:    Strength   
Strength:    24   Sentinel
Agility:    10
Intelligence:    16
Uniqueness:
35%more gold from creeping and 15% chance to Stun the enemy(Stunned enemy cannot switch lanes)

Dont Mix stun and Bash Please :P
 
5.Sacred Warrior

Primary:    Strength   
Strength:    17   Sentinel
Agility:    19
Intelligence:    17
Uniqueness:
1 extra damage for every 8/6/4 missing health points, capped at 50% missing hp

 
   
6.Holy Knight
    
Primary:    Intelligence   
Strength:    19   Sentinel
Agility:    14
Intelligence:    20
Uniqueness:
15% more magic, 10/20/30% more healing effectiveness & Sunder Health

 
7.Ogre Magi

Primary:    Intelligence   
Strength:    21   Sentinel
Agility:    13
Intelligence:    16
Uniqueness:
10/20/30/40% chance for multi cast

 
   
8.Lina Inverse

Primary:    Intelligence   
Strength:    16   Sentinel
Agility:    12
Intelligence:    20
Uniqueness:
Learned powerful Sanity's Eclipse & Sunder Health

 
9.Silencer

Primary:    Intelligence   
Strength:    16   Sentinel
Agility:    15
Intelligence:    20
Uniqueness:
Learns Curse of the Silent.

Curse of the Silent deals damage equals (20/30/40/50)*enemy intelligence
*** Mana cost 1500/1250/1000/750

10.Jakiro
   
Primary:    Intelligence   
Strength:    23   Sentinel
Agility:    9
Intelligence:    27
Uniqueness:
Has 20/30/40% Chance that twin head deals extra damage based on intelligence of jakiro when casting a spell.

***Extra Damage Equals to (8/10/12)*Jakiro's Intelligence.
 
11.Stealth Assassin

Primary:    Agility   
Strength:    16   Sentinel
Agility:    22
Intelligence:    13
Uniqueness:
Rikimaru becomes partially invisible when level 2 and above which gives him 15% evasion.

 Max Evasion 30%.
   
12.Ursa Warrior

Primary:    Agility   
Strength:    22   Sentinel
Agility:    17
Intelligence:    15
Uniqueness:
Each attack opens the wound deeper in the target, causing subsequent attacks to deal increased damage and more armor penetration.
**Each Attack increase 10% damage and decrease armor  by 30% (Max Attack increase is 50% and armor reduction 100%) Attack may or may not be consecutive attack.
 

13.Anti-Mage

Primary:    Agility   
Strength:    15   Sentinel
Agility:    21
Intelligence:    14
Uniqueness:
40%spell resistance and  Increase damage based on mana missing of enemy .
** Increased damaged equals to 0.2 times mana missing of enemy

 
   
   
14.Lifestealer

Primary:    Strength   
Strength:    14   Scourge
Agility:    25
Intelligence:    14
Uniqueness:
Regenerate 4/6/8/10% of enemy's current HP and deal the same bonus as attack damage

 
   
15.Night Stalker

Primary:    Strength   
Strength:    20   Scourge
Agility:    17
Intelligence:    13
Uniqueness:
Immune to spell damage & 30% More Evasion at Night.
Max Evasion for Night Stalker is 45% in night only and 30% in day.


16.Butcher

Primary:    Strength   
Strength:    24   Scourge
Agility:    13
Intelligence:    13
Uniqueness: 20% extra magic resistance to spells. +1 STR for every 4 hero kill streak.
 
17.Tidehunter

Primary:    Strength   
Strength:    21   Scourge
Agility:    14
Intelligence:    15
Uniqueness:
Each strength blocks 2/4/6 attack damage & 2/3/4 spell damage.

 
18.Lich

Primary:    Intelligence   
Strength:    17   Scourge
Agility:    14
Intelligence:    17
Uniqueness:
30% more mana regeneration per cycle & 5 turns extra protection

 
   
19.Obsidian Destroyer

Primary:    Intelligence   
Strength:    18   Scourge
Agility:    14
Intelligence:    25
Uniqueness:
Every spell casting has 40% chance to restore 10% of maximum mana pool
 

20.Death Prophet

Primary:    Intelligence   
Strength:    16   Scourge
Agility:    13
Intelligence:    19
Uniqueness:
Decrease 30/40/50% mana cost

 
   
21.Warlock

Primary:    Intelligence   
Strength:    17   Scourge
Agility:    9
Intelligence:    23
Uniqueness:
Learns Shadow Word.
** Shadow Word deals damage equals to 20/25/30/35% of enemy's current HP.
Mana Cost 800/700/600/500

22.Netherdrake

Primary:    Agility   
Strength:    16   Scourge
Agility:    20
Intelligence:    14
Uniqueness:
30% More attack damage when Agi 60 & above and 70% more return damage

 
   
23.Gorgon

Primary:    Agility   
Strength:    13   Scourge
Agility:    19
Intelligence:    18
Uniqueness:
Has 10/20/30% chance to deal additional damage when attacking.
** Additional damage equals to 50% of her Normal damage.

 
24.Shadow Fiend

Primary:    Agility   
Strength:    14   Scourge
Agility:    19
Intelligence:    17
Uniqueness:
Stores Enemy's Soul when SF kills him and Each Soul increase damage of SF by (50/100/150 per level ).
Max Can store upto 10 souls and SF will Loose half the when when dies..

   
25.Nerubian Weaver

Primary:    Agility   
Strength:    15   Scourge
Agility:    19
Intelligence:    10
Uniqueness:
Has 30/35/40/45% for conditionally full hp restoration.

 
26.Bloodseeker
Click to choose    
Primary:    Agility   
Strength:    17   Scourge
Agility:    23
Intelligence:    17
Uniqueness:
Increase the damage for the same % as the target's missing HP and heal himself by 20% after killing enemy.




Thanks Hope you all like my suggestion and kindly help by improving my suggestion :) :) :) :) :) :)
nice
lod should do it


Title: Re: [Sticky] Hero Suggestion
Post by: HaTE on August 19, 2015, 05:59:13 PM
So here's my Hero Suggestion (some guys already suggested the same Hero but I'll stick with the facts from real DoTA).

HERO: AXE
PRIMARY: STRENGTH
Starting STR: 21
Starting AGI: 18
Starting INT: 15
Uniqueness:
5%/10%/20% Chance to bounce back Physical Attack damage and take 5%/10%/20% reduced Magical Damage. Got 10%/20%/30% chance to instantly kill a target if target's hp is below 10%/20%/30%


Title: Re: [Sticky] Hero Suggestion
Post by: McMasTeR on August 19, 2015, 06:58:05 PM
So here's my Hero Suggestion (some guys already suggested the same Hero but I'll stick with the facts from real DoTA).

HERO: AXE
PRIMARY: STRENGTH
Starting STR: 21
Starting AGI: 18
Starting INT: 15
Uniqueness:
5%/10%/20% Chance to bounce back Physical Attack damage and take 5%/10%/20% reduced Magical Damage. Got 10%/20%/30% chance to instantly kill a target if target's hp is below 10%/20%/30%
99% Chance to bounce back Physical Attack damage and take 99% reduced Magical Damage. Got 99% chance to instantly kill a target if target's hp is below 99%. Note: only  player HaTE can pick this hero.


Title: Re: [Sticky] Hero Suggestion
Post by: HaTE on August 19, 2015, 07:14:29 PM
99% Chance to bounce back Physical Attack damage and take 99% reduced Magical Damage. Got 99% chance to instantly kill a target if target's hp is below 99%. Note: only  player HaTE can pick this hero.
Just 99%? Your standards are lower than your esteem :D.


Title: Re: [Sticky] Hero Suggestion
Post by: StTomato on August 20, 2015, 11:10:03 AM
99% Chance to bounce back Physical Attack damage and take 99% reduced Magical Damage. Got 99% chance to instantly kill a target if target's hp is below 99%. Note: only  player HaTE can pick this hero.
Just 99%? Your standards are lower than your esteem :D.

lol


Title: Re: [Sticky] Hero Suggestion
Post by: -19- on September 01, 2015, 02:21:55 PM
Buff Alchemist Please

1. Bring Back More Gold per Creeps Killed
2. Increase Chemical Rage Duration or Chemical Rage dispel only on Death
3. Enable Alchemist to see Creeps During War. Creeps killed during war will give 50% less gold or 0 Gold

----------------------------------------------------------------------------------------------------------------------------------------------------

Change Ursa Warrior

1. Bonus Damage Depending on HP at 5/6/7/8%

----------------------------------------------------------------------------------------------------------------------------------------------------

Buff Medusa

1. 50% more armor effectiveness and additional reduction 1/2/3 Damage reduction per Armor.
 (Armor effectiveness is pretty much useless with terror atleast add another)(Additional Reduction cannot be bypassed by terror)
2.  Regenerate 1 mana for every 5 attacking damage points

---------------------------------------------------------------------------------------------------------------------------------------------------

Rework Blood Seeker

1. Extra % attack damage depending on targets remaining HP ( Cap at 50% ) -
       Bonus Damage is calculated as this "But CAP at 50%"      
       Bonus Damage = AttackDamage * ( targetremainingHP / targetHP )

2. Restore 80% of hp based on enemy's hp pool when killed

---------------------------------------------------------------------------------------------------------------------------------------------------

Rework Nerubian Weaver

1. Chance to Germinate on Single Attack  10/20/30/40%
2. Conditionally full hp restoration

---------------------------------------------------------------------------------------------------------------------------------------------------

Buff Centaur Warchief

1. 10 permanent strength bonus PER level (Works even at Level 1)
2. 2 Bonus Return damage for every Strength point

---------------------------------------------------------------------------------------------------------------------------------------------------


LOD Should buff this heroes, im not asking this Must be the changes but LOD must change them.
WEBDOTA is just getting no where, it revolves around AM, Leviatan, Lich, OD.
Please buff other heroes, Webdota is getting repetitive.

Players thoughts are always like this, Why should we choose lousy heroes when we can get the Best?
Why choose these heroes when we can get cheap heroes like Levi, AM

Levi just needs to Pump hes strength and get BOTH Damage and Defense
Anti Mage have Mana burn and Spell Resistance

Both heroes have Offense and Defense capability.

Round by Round we can see the results all Top Rankers have the Same heroes. LOD please take action over these matters.

I have not seen a Nerubian Weaver, Alchemist, Centaur Warchief, Medusa, Ursa, Warlock and other heroes made it to Top Rank.  ::)

ALSO Asking LOD to give Statistics Every End of Round of All Heroes. Are players even picking them? Or they just pick them for Multies use?


Title: Re: [Sticky] Hero Suggestion
Post by: C on September 02, 2015, 11:12:37 PM
Alchemist;
Current uniqueness;
 35% extra damage on creeping and enter a chemically induced rage when a creep is killed
* Chemical Rage: Last 45 minutes, invulnerable to return damage and 3x base damage bonus
Why should change?
Extra damage on creeps doesn't mean anything especially after introducin Hand of midas. Chemical rage has very low bonuses because strenght heros don't rely on base attack damage. The main damage comes from enrage.
Here is the calculation; Lets say lvl6 alchemist has 150 strenght;
His base damage will be 295 - 305. His enrage damage will be 13% of his Hp which approximately equals to 1450.
So his total damage will be 1750. If reged it will be 2650.
The idea is to spend turns when raged but if we compare alchemist with panda and naix, we will see that they have more bonus damage at all times not at some specific 45 minutes.
If alchemist wanted to spend his turns when he is raged, then after 5-8 attacks he will have no mana left. His damage without enrage is about 1200. That means he will need 10 turns to kill his twin.
Since there are no creeps during war, he will not be able to use his abilities when they are most needed.

AS YOU SEE CURRENT ALCHEMIST IS NOT FUNCTIONAL

NEW ALCHEMIST;
Alchemist: For each creep he kills, alchemist permenantly gains 100 mana points regeneration and 100 healty points regeneration per cycle. Alchemist also gains 1 permenant strenght point per creep he killed.
What mana and hp regen will change in playstyle?
Many str players know that the last items for a STR hero are;   2 BF, BS, HoT,2HOOD, BKB
As you know bloodstone is an essential item only for str heros. Motive to prefer BS is not 25% bonus hp but the mana regen it gives. Otherwise STR can not attack with enrage. At late game, alchemist will regenerate about 2-3k mana per cycle. This means 1 empty slot.
Actually pro STR players do not see it wise to spend +40k gold just for  +25% HP. Because they know they can train 60 str points with the same amount of gold. The optimal time to get BS is when the hero has 240 str because only then BS and 60 str points have the same hp increase rate.
An average number of creeps killed by a player during the round is 30-35.
Game play of new alchemist;
When alchemist is lvl2 and above, he is the first one to ask for creeps. Since he can enrage more often, he will return the favor with enrages.
During war;
He will not buy many potions and will still have the chance to use all his turns. Apart from that, enemy will not be able to eleminate him by just leaving him very low hp. He will regenerate HP very fast.


Regards


Title: Re: [Sticky] Hero Suggestion
Post by: C on September 06, 2015, 10:58:47 PM
Anti Mage;
Current uniqueness;
 Mana burn based on 100/200/300% of attack damage  40% spell resistance
Why should change?
Obviously AM is the most preferred hero each round. Yet, AM players are mostly used as manaburners and assisters. Current uniqueness encourage players to create multiple accounts. Besides, AM is not a very good mage (intelligence hero) killer. He should be able to kill mages not help mages with killing str.
NEW ANTIMAGE;
ANTIMAGE: Burns 2%, 4%, 6% 8%, 10% of total mana points. Antimage deals half of the amount of mana burned as attack  damage.

What will change in play style?
Since his damage depends on enemy's mana pool, AM will try to hunt best int players instead of playing as their stalking horse. Another change in play style is that even AM will need a diffusal blade if he wants to burn mana to 0 (especially against agility and str heros). This way, we will get Mjollnir out of the "Last Items' List" and players will have various item compositions.
Another very important point is that AM will not have bonus resistance. At late game If AM chooses to be a killer then he will have weak defance, if he chooses to be defender then he will not kill that easy.
Since half of the mana burned will be attack damage, the critical strike items will affect this damage. That means if AM has burize then he will have the chance to deal 10% (2X * 5%) because of the burizes) of current mana as damage.
Suppose that AM has no damage at all and he uses terror skill on an int hero. If the enemy int hero has full mana then the worst scenario will be deletion of 30% of total mana. ( 10% mana burned right away + 4* 5%= 30% (each damage removes 4 mana points from shield)
Antimage against nonmages: Antimage will still burn mana but since he burns only 10% of total mana, BKB and AEGIS will work even after many attacks of AM. This way intel heros will not own using one AM puppet. Int heros will have to ask their mates to buy Diffusal blade.
This change is actually a nerf for the int heros. Not a nerf on AM. He will be much stronger against intelligent heros. But dont expect him to be a tank.
Why is it 2,4,6,8,10% and not 10% from the beginning? Answer; because intelligent heros are very fragile at early game. Yes, since the mana pool is less the damage will be less too but intelligent heros can not even lvlup without mana. For the balance it should be gradually increasing.
Let's do some calculations;
The calculations are from after lvl5. Let's suppose there is an int player with 10k mana pool , 3k hp and 50% armor. (These are average stats at of an int player at lvl5) An agility hero at the sama lvl should have about 400 damage with one burize. Here is the calculation;
Against this int hero AM will have 400+ 5%*1000= 900 damage. So if not missed he will get the int hero with 5-7 consective attacks (depending on burize). If he uses terror; Since only the first attack of a consecutive attack is terrored AM will have to use turns one by one. First attack will burn1000+ 900*4= 4600 mana (8200 if burize works) second attack will burn another 4600 (will burn 1000 mana and deal 1800 damage if burize works).. it goes on like this.
The worst scenario is when the opponent has no mana at all. If AM does not burn mana then there will be no extra damage.
Best scenario is when AM has 3 burize and enemy has very high mana points; Suppose that the enemy has 20k mana pool and 4k hp with 65% armor. In this case AM should have about 1k damage at late game. 1 terror will equal to (5%20000  + 1000) *2 = 4k damage (will get blocked by mana shield). So if he uses 2 consecutive attacks with 1 terror then he will kill a very poverful intelligence hero with just 2 turns. (miss chance and revival chance are not included.)
During war;
He is the best mana burner ever. He can disqualify all intelligence heroes and even kill them whenever he wishes.

Please make sunder 20-30% again. I believe this change of Antimage will decrease the number of intelligent players in top ranks. This is the way of nerfing int heros (BKB will work even after AM attacks with 5 turns). Making sunder 50% is a very big buff for STR heros. Sundered Str is not killed by his sunderer anyway. Sunder is an assist skill rather than killing skill. Ofcourse SReaper skill should be 0.20-0.25 of hp missing after sunder change.

Best regards


Title: Re: [Sticky] Hero Suggestion
Post by: C on September 06, 2015, 11:58:30 PM
Centaur Warchief
Current uniqueness;
 7 permanent strength bonus with every increasing of level
Why should change?
At lvl 6 Centaur has 35 more strenght points. Sange which cost 9k gold gives 30 strenght points. What I mean is that Centaur has a uniquness equals to an item which is not even a main build item.
AS YOU SEE CURRENT CENTAUR WARCHIEF IS NOT FUNCTIONAL

NEW CENTAUR WARCHIEF;
Centaur Warchief: 7 permanent strength bonus with every increasing of level. Centaur Warchief has extra return damage equals to 25% of damage taken.
This way attackers will think twice before attacking him. If someone sees CW dead on killboard players will attack his killer.
Another point is; other than Naix STR heros will not aim CW. Since str damage is dependent on current HP (because of enrage) str damage will decrease after hitting CW.

Best regards.