Dota & Web Dota Community

Defense of the Ancient => Web Dota => Topic started by: Lord of Dota on March 19, 2006, 08:17:42 PM



Title: [Info] Game Changes @ Jan 4
Post by: Lord of Dota on March 19, 2006, 08:17:42 PM
  • Some changes on Clan members information.
  • You can heal your clan members directly, but still bound to level limitation.
  • Divine Rapier(DR) now cost less, but has slight chance drop upon death.
  • Death caused by magic attacks will not cause the item to be dropped.
  • Armor now work between combination of percentage and direct deduction of damage.
  • Protection will not cover spell attacks.
  • Spell killing now gain slightly higher gold.


Title: Re: Game Changes @ 12th April
Post by: Lord of Dota on April 12, 2006, 10:46:58 AM
Update on 12th April, some of the changes may not get updated inside Guide, until further confirm.

Creeps

Creep hunting was introduced last week. The creeps can be killed and give good amount of of gold. Besides that, it also contributes to Clan honor.

Facts about creep
  • You gain no kill in your hero statistic
  • They only available in Top or Bottom region
  • They have 25% Healing Regeneration bonus per cycle
  • They are opened to both sides
  • They are not meant to be solo hunting

Honor and Clan

The honor system was again added into the gameplay. Here is how the honor point is measured.

(http://server3.uploadit.org/files/engtat-clan_points.jpg)

Every member in your clan will contribute to the clan honor. However, member with a lot of deaths, end up with negative honor point, with contribute zero instead of pull down the clan honor.

Honor point is not updated real-time, you will get the update every game cycle.

Game balance

  • Divine Rapier now cost 8,000 gold from 16,000 gold, it has 5% - 10% chance of dropping upon death.
  • Level and experience now contribute more to gameplay.


Title: Re: Game Changes @ 14th April
Post by: Lord of Dota on April 14, 2006, 11:22:13 AM
  • Tweak attack and spell damage between Strength, Intelligence and Agility heroes. In future, the direction will be, Strength hero continues to lead in attack, Intelligence hero has much powerful spell damage and Agility hero can attack more than others.
  • Finger of Death now cost more mana and available to Intelligence class hero only.
  • New spell. Sunder, available to Intelligence class hero only.


Title: Re: Game Changes @ 14th April
Post by: Lord of Dota on April 24, 2006, 10:41:11 AM
  • Balanced experience gaining for Agility Class hero.
  • Healing spell(Holy Light) for Intelligence Class hero.
  • Armor is based on Agility attribute only. Increasing in Agility also increases base Armor.
  • Teleport now cost 50 gold.
  • Gold sharing, 50% of gold from creep killing will be distributed among your clan member if you enable the option.


Title: Re: Game Changes @ 30th April
Post by: Lord of Dota on April 29, 2006, 07:15:51 PM
New Item System is up.

  • Items no longer rotate.
  • You can find different items in different region.
  • Added the recipe for combining several items.
  • For recipe buying, you are only allowed to buy it when you have all the necessary items(ingredients).
  • Recipe buying will not bound to slot limitation, means if you have 6 slots occupied, you still can buy the recipe.


Title: Re: Game Changes @ 3rd May
Post by: Lord of Dota on May 03, 2006, 01:05:50 AM
  • Only death contributes to the damage of home base, instead of attacking.
    This is to balance the outnumber of Strength heroes from one side destroy the base of another side in the quick way that does not make sense. Now, all class of heroes can help to reduce enemy home base HP based on their specialty
  • More items added into inventory
  • Tweak attack balance for strength hero that using excessive strength bonus item


Title: Re: Game Changes @ 18th May
Post by: Lord of Dota on May 17, 2006, 11:48:58 PM
Spell & Magic

  • Burrowstrike removed
  • Hero Spy added
  • 10% mana regeneration per cycle instead of 20%
  • Intelligence based heroes gain 10% extra mana regeneration
  • Tweak spell damage

Attack

  • Tweak physical attack damage
  • Life steal removed from strength based hero

Hero Uniqueness

  • Pandaren Battlemaster ? 10% more physical attack damage
  • Shadow Shaman ? 10% more magic effectiveness
  • Slayer - 10% chance instant mana recovery for the mana used in spell casting
  • Dwarwen Sniper - Free teleportation and better creep killing skill
  • Troll Warlord - 1% more gold regeneration per cycle
  • Centaur Warchief -? 20 permanent strength bonus when hit level 6
  • Faceless Void - Armors work against spell attack
  • Lich - 15% more mana regeneration per cycle
  • Gorgon Medusa - 15% more armor effectiveness
  • Naix Lifestealer - 15% life steal
  • Necrolyte - 50% chance to heal 10% of his max HP when cast spell
  • Skeleton King - 50% less gold losses when killed

Misc

  • Skeleton King and Slayer will be removed by next round


Title: Re: Game Changes @ 27th May
Post by: Lord of Dota on May 26, 2006, 12:22:19 AM
Magic
  • Reduce damage for Finger of Death
  • Finger of Death is more easier to cast and use less mana

Attack
  • Physical attack now deals damage on both sides, when you attack an enemy, the enemy will attack you back on 50% of normal attack power.
  • It is not applied on magic attack, hence you may die when you attack an enemy, and enemy will gain 1 bonus kill

Gold
  • Gold will regenerate at 1% of your gold reserve
  • Gold will stop regenerating when you reach the gold reserve limit according to your hero level. For level 1, gold will stop regenerating when you reach 2,000 gold limit. The limit increases by 2,000 with increasing of one level
  • It does not limit to gold gain for hero killing or creep killing, meaning you can have more than 2,000 gold on level one, if you gain the gold by killing enemy or creep killing.
  • You will be killed by creeps now, and drop portion of gold.
  • You gain experience for creep killing

Misc
  • All types of hero can get more turn by purchasing agility bonus item, but agility based hero will get bonus turn with less agility points needed.
  • Agility based hero get 1 extra bonus turn every 15 agiity points(like current) and non-Agility based get 1 extra bonus turn every 30 agility points.
  • Skeleton King and Slayer will be removed.
  • Nightstalker will be added in, 20% more attack damage during night. Night time starts from 6 PM to 6 AM server time.
  • Ogre Magi will be added in, 10% chance to multi cast(double cast) a spell (no extra mana needed)
  • Troll uniqueness: + 1 extra turn per cycle.
  • Number beside your kill stats showing the kill streak you are current on. By ending an enemy killing streak, you may gain extra gold bonus.


Title: Re: Game Changes @ 28th May
Post by: Lord of Dota on May 28, 2006, 03:39:31 PM
  • Gold will regenerate at 3% of your gold reserve


Title: Re: Game Changes @ 10th June
Post by: Lord of Dota on June 10, 2006, 01:42:49 PM
Turn
  • For Agility-based hero, every 30 agility points give 1 extra turn bonus
  • For non Agility-based hero, every 40 agility points give 1 extra turn bonus

Attack
  • All types of damage will be reduced by 50%
  • 1 strength point gives 1 base attack damage, Strength-based hero will have higher attack damage
  • Attack damage will be shown on hero panel

Item
  • Sange & Yasha is droppable at 10% chance

Training
  • Hero Training - each completion gives 1 extra strength, 1 extra agility and 1 extra intelligence bonus to hero

Misc
  • Lower HP and Mana pool
  • 10% gold regeneration rate per cycle
  • Remake base healing module
  • Fixed: Show kill-death stats in clan page


Title: Re: Game Changes @ 20th June
Post by: Lord of Dota on June 18, 2006, 11:00:39 PM
Magic
  • Increase 20% base damage for spell

Hero
  • The Lich now has 20% more mana regeneration per cycle instead of 15%
  • Removed Necrolyte
  • New Scourge Hero, Obsidian Destroyer - 40% less mana needed to cast a spell

Training
  • Each completion of hero training gives 2 bonus points for all stats

Misc
  • 1,000 startup gold to increase game pace


Title: Re: Game Changes @ 4th July
Post by: Lord of Dota on July 03, 2006, 10:53:39 PM
Training
  • Chain Helmet Upgrade now cost 7,000 gold
  • Max 5 Training/Upgrading running simultaneously

Misc
  • Slightly higher experience increment for magic casting


Title: Re: Game Changes @ 13th July
Post by: Lord of Dota on July 11, 2006, 11:31:50 PM
Kill
  • If you are killed by creeps or return damage, you will lost 90% of your gold reserve. It prevents the abuse of ending own streak intentionally

Creep
  • Creeps are now opened for killing according to hero level, it means higher level of a hero, more stronger creeps will be available to the player
  • Players are now limited to 3 kills (creep) per day

Misc
  • Player ranking is implemented
  • You may change account password under setting now
  • You may teleport to Fountain now
  • - Teleport out from Fountain will not cost any gold
  • - Extra 10% HP Regeneration per cycle at Fountain
  • - You are protected from physical and magic attack
  • - You are not allowed to do any attack
  • - You will not gain any gold and turn at Fountain


Title: Re: Game Changes @ 5th August
Post by: Lord of Dota on August 05, 2006, 07:19:16 PM
Hero's uniqueness
  • Dwarwen Sniper - 20% bonus damage on creep attacking instead of current 5%
  • Troll Warlod - Remove turn bonus, and now able to evade all return damage except creeps
  • Centaur Warchief - 5 permanent strength bonus for every increasing of level
  • Lich - 30% more mana regeneration per cycle instead of current 20%
  • Lifestealer - 50% life steal instead of current 15%

Item
  • Chain helmet upgrade now only gives 50 bonus armor

Clan
  • Protection and Auro towers are functioning
  • A clan needs at least 5 team members to operate the towers, no bonus given to clan with less than 5 members
  • Protection tower gives extra damage protection from physical and spell attacks, while Aura tower contributes more offensive power on attacking
  • The bonus is based on Clan honors
  • The bonus calculation is based on average clan honors, while more clan members will increase the percentage of protection bonus but lower attacking bonus, and vice versa
  • example: Clan ABC with 6 members, 1000 honors will receive 3% defensive bonus and 3.4% offensive bonus. Clan XYZ with 8 members, 1000 honors will receive 4% defensive bonus and 2.5% offensive bonus.

Misc
  • Player card is implemented


Title: Re: Game Changes @ 18th August
Post by: Lord of Dota on August 17, 2006, 10:54:00 PM
Clan War
  • Clan leader can now declare war on other clan with honor range of 500
  • The clan must have at least 5 members to initiate the war declaration
  • Clan leader has the right to accept the war declaration or reject it
  • Two clans will be locked for 48 hours and outsiders are not allowed to attack or heal any member inside the Clan War
  • No clan members are allowed to leave and Clan cannot receive new member during Clan War
  • No level penalty for both sides, meaning that Level 6 player can hit Level 1 player

Misc
  • Troll Warlord uniqueness is now 50% chance to evade return damage except creeps


Title: Re: Game Changes @ 26th August
Post by: Lord of Dota on August 26, 2006, 10:39:38 AM
Clan War
  • At least 500 honors needed to start a War

Misc
  • Two new heroes added
  • For Noble Trader, item discount will be only applied after the item is purchased, so you need to have enough gold before proceed with item buying




Title: Re: Game Changes @ August 31
Post by: Lord of Dota on August 31, 2006, 02:44:31 PM
Clan
  • Minimum 300 honor points to declare Clan War
  • War duration has been shortened to 5 hours
  • Winning side will get 10,000 gold bonus and 250 honor points
  • Gold will be distributed evenly among Clan members
  • Winning side is determined by Most Kills recorded during War

Misc
  • Increase gold reward for creep killing
  • New potions near Fountain
  • Remake Tinker's uniqueness: 60% chance to restore full mana and hp for every game cycle
  • Adjustment done on item dropped upon death


Title: Re: Game Changes @ September 9
Post by: Lord of Dota on September 09, 2006, 02:33:03 AM
Magic
  • 50% Magic Protection on Intelligence based Heroes
  • 20% Magic Protection on Agility based Heroes

Misc
  • Pandaren Battlemaster uniqueness: 15% more attack damage
  • Shadow Shaman uniqueness: 15% more spell effectiveness
  • Night Stalker uniqueness: 25% more attack damage during night
  • Ogre Magi uniqueness: 20% chance for multi cast (double spell casting)
  • Tinker uniqueness: 50% chance to restore all HP and Mana with 1,000 Mana for every game cycle
  • Faceless Void uniqueness: Armors work on spell with 50% effectiveness
  • Mana shield for Intelligence based hero to protect them from attack at the cost of Mana Pool
  • Slightly decrease the chance to drop an item
  • Killed by spell attack now has chance to drop an item

Clan
  • 6 hours to prepare for War after the declared side has accepted the challenge
  • Some bugs fixed


Title: Re: Game Changes @ October 8
Post by: Lord of Dota on October 10, 2006, 10:48:48 AM
Hero
  • Tinker uniqueness: 50% chance to recover full mana with 1000 mana

Attack
  • Attack limit per cycle is reduced to 20 turns

Magic
  • Sunder will be weakened - enemy will left at least 15% of his healing pool
  • Magic attack contributes to attack limit
  • Finger of Death will be War only spell
  • New Spell - Battle Shout, please read guide (http://www.webdota.net/guide.php)
  • Less mana needed for each spell, more powerful magic damage for intelligence class heroes
  • Mana shield now reduce 1 damage per 5 mana points

Clan & War
  • During war, players still bound to level limitation but it is now 2 levels difference
  • No longer double rate of damage during war, instead, 20% more Armor against spell and attack
  • War win ranking list

Item
  • Heart of Tarrasque and Evasion now work slightly better
  • Retain item drop rate to counter item imbalance like S&Y

Creeps
  • Creeps killing limit is increased to 5 per day

Misc
  • Increase experience gaining for each action, level up faster
  • One agility point contributes to one armor point
  • Ban List (http://www.webdota.net/ban.php)


Title: Re: Game Changes @ October 16
Post by: Lord of Dota on October 15, 2006, 11:47:42 PM
Hero's uniqueness
  • Obsidian Destroyer - 30% less mana for spell casting


Title: Re: Game Changes @ October 28
Post by: Lord of Dota on October 28, 2006, 02:06:17 PM
Training
  • Increase maximum percentage of training per cycle to 2%

Misc
  • Clan healing for Intelligence class hero default to Holy Light
  • Now display back Clan members' HP by mouse over on the Health figures
  • Some bugs fixed


Title: Re: Game Changes @ October 31
Post by: Lord of Dota on October 31, 2006, 10:09:57 PM
Magic
  • Gush and Brand Sap are only available to Intelligence class heroes
  • New spell available to Strength class heroes, Enrage - 10% bonus damage based of current HP
  • New spell available to Agility class heroes, Terror - Disable enemy's armor for 1 turn of attack
  • Enhanced Mana Burn
  • Enhanced Gold Hunger

Heal
  • Auto Heal is 3 times effectiveness of normal healing

Training
  • Increase maximum percentage of training per cycle to 5%


Title: Re: Game Changes @ November 5
Post by: Lord of Dota on November 04, 2006, 03:44:36 PM
Clan
  • New Jobs and Buildings gameplay
  • You will gain experience by working on specified field, and hence gaining skill level
  • You work more effectively for higher skill level
  • Work and Construction are running in every Clan cycle of one hour
  • Each Clan cycle, you will gain 50 bonus gold by working, gold bonus is increased by 50 for each hero level, gold bonus will still bound to gold reserve limit
  • Buildings are destroyable during War (low chance)
  • Armies will fight for creeps automatically, hence contribute gold to Clan, bonus gold to Clan members, and possible low-level items, but also cause death to armies
  • Clan offense and defense bonus (from tower) will increase Armies strength
  • Job Description
    JobFunctionPrerequisite
    MinerGain Gold-
    SawyerProduce lumber and construct new buildingGold
    TrainerTrain armiesGold, Barrack, Bound to max population(food)
    FarmerProduce food, increase max populationFarm

Magic
  • Reduce Greater Bash base damage by 8%

Item
  • Item slot is increased to 7 (future item bonus from clan creeping will be automatically put into player's extra slot

Misc
  • 6% Gold regeneration per Game cycle instead of current 10%
  • Gold regeneration is increased to 7% when Level 3
  • Slowly increase to 8% max Gold regeneration when Level 5
  • Players are not allowed to teleport out from fountain 5 minutes before next Game cycle
  • Players will be moved to Fountain automatically if inactive for more than 40 hours


Title: Re: Game Changes @ November 16
Post by: Lord of Dota on November 16, 2006, 10:17:16 AM
Hero
  • Lich Uniqueness: 30% more mana regeneration per cycle, extra 5 turns attack protection per cycle
  • Noble Trader Uniqueness: 10% to 20% discount on item price
  • Anti-Mage Uniqueness: Each attack burns mana based on 50% of his attack damage
  • Gorgon Uniqueness: 40% more armor effectiveness

Item
  • Chain Helmet Upgrade now gives 70 extra armors upon upgrade completion

Neutral Creeps
  • Neutral creeps no longer available to player at Level 1

Honor
  • Players no longer carry the honors, all killing honors will be contributed to current active Clan
  • Players only carry honors of Hero Level and Death (which pull down the honor if any), yet the contribution will not lead to below zero as previous

Misc
  • Starting from round 6, your email account will be permanently banned in Web Dota if your email can be found in ban list

Bugs
  • Fixed: Hero Protection and Aegis not working against Brand Sap
  • Fixed: Faceless Void uniqueness not working against Brand Sap


Title: Re: Game Changes @ December 1
Post by: Lord of Dota on December 02, 2006, 11:06:49 AM
Hero
  • Strength class heroes - 10% (of max HP) HP regeneration per cycle
  • Strength class heroes - Increase base damage from 1.2 to 2.0

Spell
  • Magic resistance will not work against Gold Hunger, Mana Burn and Terror
  • Gold Hunger - Destroy 8% of gold, spell of Intelligence class hero only
  • Mana Burn - Burn mana based on 15% of max mana pool
  • Battle Shout - Increase bonus attack damage from 15% to 100% to all clan members
  • Terror - No turn is needed
  • Enrage - No turn is needed

Misc
  • Gold regeneration is adjusted to 7%, 6%, and 5% respectively for Level 1, 3 and 5
  • Maximum job wage is 200 gold
  • Death limit per cycle is fixed to 2
  • One point of armor blocks one point of attack damage
  • Revamp the lane HP healing system
  • Max turn gain per cycle for Agility is 8 turns per cycle, non-Agility is 5 turns per cycle
  • Chat box is now auto-refreshed, Internet Explorer users can auto quote the message

Item
  • Some items price adjustment


Title: Re: Game Changes @ December 5
Post by: Lord of Dota on December 05, 2006, 01:09:33 AM
War
  • No personal kill, death and streak is recorded
  • Gain 10% of enemy gold pool for a single kill, no streak ending bonus
  • 5% gold losses to respawn when get killed during war


Title: Re: Game Changes @ December 13
Post by: Lord of Dota on December 13, 2006, 10:16:10 PM
Hero
  • Agility heroes: armors work in percent reduction
  • Agility heroes: percent of damage reduction = (Armors x 10 / Max HP) x 100%
  • Agility heroes: max damage reduction = 75%
  • Agility heroes: work the same for return damage
  • Faceless Void - armors against magic still work in direct deduction way
  • Gorgon Medusa - armors will have 40% more before converted into percent

Attack
  • Base damage for strength heroes is dropped to 1.7 from 2.0

Magic
  • Increase mana cost for Enrage to 550
  • Battle Shout bonus is dropped to 50%

Misc
  • Revamp the item drop and revive system

Bugs fixed
  • Strength heroes bonus base damage does not work on creeping
  • Black King Bar does not work correctly for 30% block


Title: Re: Game Changes @ December 30
Post by: Lord of Dota on December 30, 2006, 12:53:00 AM
Attack
  • Armor will work in percent reduction for Intelligence class heroes
  • Intelligence class heroes: percent of damage reduction = (Armors x 7 / Max HP) x 100%
  • Intelligence class heroes: max damage reduction = 65%
  • Increase Agility heroes base damage from 1 to 1.5

Hero
  • Two new heroes, Shadow Fiend and Alchemist
  • Tinker uniqueness: slightly change to 50% of chance to restore all mana at every game cycle

Item
  • Improved Aegis, and Bash

Misc
  • Clan news board
  • Killing board

Clan
  • Clan war will be improved from time to time, to gain more popularity


Title: Re: Game Changes @ January 15
Post by: Lord of Dota on January 16, 2007, 11:33:38 PM
Hero
  • Replace Sniper with Stealth Assassin - Each agility increases attack damage by 1
  • Change uniqueness of Alchemist to 20% more gold for creep killing and 20% more bonus damage on creeping
  • Enhance uniqueness of Centaur Warchief to 7 permanent strength bonus with every increasing of level

Magic
  • Fizzled spell will not use turn
  • Change spell name for Greater Bash to Death Coil

Item
  • Decrease price for Circlet of Nobility to 1,100 gold
  • Basher - 30% chance to stun
  • Stunned hero is not allowed to teleport

Clan War
  • Item will not drop during war time
  • Players are under protection during war preparation time
  • Clan that accepted the challenge will be awarded 1000 bonus gold and purified 2 death records for each member

Bugs Fixed
  • 1 point of damage on evading an attack
  • No uniqueness bonus on brand sap for Shadow Shaman
  • No multicast on brand sap for Ogre Magi

Summary of Clan War benefits
  • No personal honor is recorded
  • No personal death or kill statistic is recorded
  • No increment on player experience
  • No item drop
  • No attack protection
  • 20% better defense against spell and magic attacks
  • Protection during war preparation time
  • 5 hours short duration War
  • Access to 2 levels difference
  • Access to War only spell
  • Victory reward: 20,000 gold for clan (divide equally among members), 500 clan honors, 1 Barrack and 1 Farm
  • No streak ending gold bonus
  • 5% gold losses only to respawn during war
  • 100 turns to each player after war is finished
  • Protected against outsiders when in war
  • Will not affect the lane's HP when in war


Title: Re: Game Changes @ January 30
Post by: Lord of Dota on January 30, 2007, 09:59:02 PM
Item
  • Remove bash effect from Sange & Yasha
  • Slightly reduce price for Sange & Yasha
  • New item Vitality Booster, Energy Booster and Point Booster
  • Add Crystalized Healing Potion and Crystalized Mana Potion to Center region

Clan War
  • Disable fountain during War
  • Extra HP & Mana regeneration during War

Hero
  • Remove Shadow Shaman and replace it with Holy Knight, uniqueness: 15% more magic and healing effectiveness

Magic
  • Slightly increase the success rate of a spell in relationship with intelligence status

Misc
  • Make healing more efficient
  • Tweak hero experience so that more players in that particular hero level
  • Show Clan members last logged in time
  • Fixed: Consecutive attack bugs
  • Fixed: Magic typo error
  • Fixed: Experience for healing during war time


Title: Re: Game Changes @ February 14
Post by: Lord of Dota on February 13, 2007, 11:08:55 PM
Spell
  • Random Hook - To pull a random enemy from one region to his/her region

Clan
  • War - Players will be booted out from Fountain during War time, with penalty of 0 gold

Misc
  • Max turn gain per cycle for Agility is 6 turns per cycle, non-Agility is 4 turns per cycle
  • Fixed: Self spells need a target to cast
  • Fixed: Many region related bugs


Title: Re: Game Changes @ March 12
Post by: Lord of Dota on March 18, 2007, 07:30:40 PM
Item
  • Increased price for Vitality Booster from 5000 to 6000
  • Increased price for Point Booster from 6000 to 7500
  • Increased price for Soul Booster recipe from 1000 to 2500
  • Enhanced bonus for Pendant of Aquatic Agility to +25 Agi +10 Str +10 Int
  • Enhanced bonus for Prismatic Pendant to +25 Int +10 Str +10 Agi
  • Enhanced bonus for Sunprism Pendant to +25 Str +10 Agi +10 Int
  • Decreased price for Sobi Mask from 3500 to 2500

Magic
  • Enhanced Terror - Disable enemy's armor for a turn and no return damage from the enemy for that turn


Title: Re: Game Changes @ March 26
Post by: Lord of Dota on March 26, 2007, 10:34:21 AM
Item
  • Each player is limited to one Soul Booster

Hero
  • Faceless Void - Armors work against spell damage (as percentage)
  • Gorgon Medusa - 50% more armor effectiveness
  • Lifestealer - 60% life steal
  • Stealth Assassin - 1.5 bonus damage for every agility point
  • Troll Warlord - 70% chance to evade all return damage except creeps
  • Anti-Mage - Burns mana based on 50% of his attack damage and 20% extra spell damage resistance

Misc
  • Introduce Team & Hero Random mode during registration, extra 750 gold will be rewarded
  • Account deletion is not allowed before starting of the game


Title: Re: Game Changes @ April 06
Post by: Lord of Dota on April 05, 2007, 11:40:53 PM
Hero
  • New hero Death Prophet, uniqueness: decrease 10% mana cost with every increasing of level, 10% base and 60% max
  • Remake Obsidian Destroyer uniqueness, every spell casting has 40% chance to restore 10% of maximum mana pool
  • Remove Noble Trader
  • Slightly change on Troll Warlord uniqueness, 75% chance to evade all return damage except creeps

Misc
  • Fix the bugs where Armor does not block Enrage
  • Extra information showing on Clan page and Clan search


Title: Re: Game Changes @ April 16
Post by: Lord of Dota on April 16, 2007, 11:26:15 AM
Misc
  • Fix the bugs where Hook does not pull enemy from other lane
  • Private messaging is added into the game


Title: Re: Game Changes @ April 23
Post by: Lord of Dota on April 25, 2007, 02:30:33 AM
Hero
  • Tweak hero uniqueness, with increasing of level
  • Pandaren Battlemaster: 5% bonus attack damage, 5% base, 5% per level, 25% max
  • Ogre Magi: 5% chance for multi cast, 5% base, 5% per level, 30% max
  • Anti-Mage: Mana burned based on 100% of attack damage, 100% base, 100% per level, 400% max and extra 20% spell damage resistance
  • Death Prophet: Decrease 10% mana cost, 10% base, 10% per level, 40% max
  • Lifestealer: 20% life steal, 20% base, 20% per level, 80% max
  • Night Stalker: 10% more damage during night, 10% per level, 30% max

Item
  • Heart of Tarrasque requires Messerschmidts Reaver and Vitality Booster, + 30 Strength, 40% Block against Sunder (unstackable), + 10% Base HP Pool and slightly increase on recipe price
  • Slightly increase item bonus for Ring of Health, Ring of Regeneration, Sobi Mask, Void Stone and Perserverance

Clan
  • Clan now has constant clan creeping gold (if only army exceed 20), but slightly reduce on gold bonus rate

Misc
  • A round is expected to be ended within 10 to 12 days, and will be forced to close down on day 15


Title: Re: Game Changes @ May 7
Post by: Lord of Dota on May 08, 2007, 02:24:50 PM
Hero
  • Holy Knight: 15% more magic & 10/20/30% more healing effectiveness
  • Gorgon: 20/40/60% more armor effectiveness
  • Troll Warlord: 30/60/90% less return damage
  • (new) Silencer: 5 permanent intelligence bonus for every 10 killing streaks
  • (new) Nerubian Assassin: 50/100/150% more return damage

Item
  • Aegis of Immortal: + 18% Spell Damage Resistance instead of 35%
  • (new) Helm of Iron Will: 250 HP regeneration per cycle & + 20 Armor
  • (new) Hood of Defiance: 40% Spell Damage Resistance +20 Armor + 1400 HP regeneration (recipe) Require Planeswalkers Cloak, Ring of Health & Helm of Iron Will


Title: Re: Game Changes @ May 21
Post by: Lord of Dota on May 21, 2007, 02:09:18 PM
Clan War
  • Clan leader can declare war on other clan with honor range of 750
  • Victory side will gain gold bonus based on war kills. Each kill will be awarded 300 gold and equally shared by clan members
  • Victory side will gain 200 points of clan honor and extra 500 points will be awarded if total kill is more than 80
  • Barrack and farm bonus will only be awarded to victory side if total kill is more than 80
  • Defeated side will still gain gold bonus based on war kills. Each kill will be awarded 150 gold and equally shared by clan members
  • Defeated side will lose 5% of clan honors
  • If the war is ended with draw, each kill will be awarded 100 gold
  • 80 turns to each player on winning side, 40 turns to each player on defeated side/draw, after war is finished

Item
  • Slightly decrease the recipe price for Aegis of Immortal
  • New Corrupt Orb on Desolator, gain bonus damage from 50% of enemy armors
  • Higher price for recipe Desolator

Hero
  • Shadow Fiend uniqueness: 20 permanent damage bonus for every 10 killing streaks, instead of 25

Misc
  • Random ID assignment


Title: Re: Game Changes @ June 4
Post by: Lord of Dota on June 04, 2007, 02:49:42 PM
Hero
  • Faceless Void uniqueness: Armors work against spell damage at 45% max reduction (instead of 75%)
  • Remove Tinker and replace with Lina Inverse, uniqueness: 100% success leveling Laguna Blade

Magic
  • Introduce Finger of Death (FoD) for Intelligence Heroes, now we have War FoD and normal FoD
  • War FoD is Level 6 spell while normal FoD is Level 7 spell (still slightly weaker than War FoD)
  • Intelligence Heroes will have 50% natural magic resistance against normal FoD

Misc
  • Increase base damage for Strength Heroes from 1.7 to 2.0
  • Fixed Terror bugs


Title: Re: Game Changes @ June 18
Post by: Lord of Dota on June 19, 2007, 11:08:17 AM
Gold Regeneration
  • Gold reward will be based on hero level
  • The starting reward for player at level 1 is 70
  • Every increment of hero level increases 70 gold bonus for every game cycle

Gold Capping
  • Basic gold regeneration will stop if you have more than 10,000 at all level
  • Clan wage, clan creeping bonus, creeping, hero killing reward and item selling will not be affected

Gold Loss
  • Maximum gold reward for killing an enemy is 400 gold (still 10% of gold reserve) without streak ending bonus
  • Streak ending bonus remains 1% extra gold bonus for each streak
  • War remains same as current

Spell
  • Enrage - Give bonus damage based on 20% of hero's health points instead of 10%
  • Laguna Blade - Extra bonus, leave side effect on target that will receive extra 15% spell damage for next cast of spell

Hero
  • Agility heroes naturally gain 25% spell resistance

Clan
  • Chieftain can elect co-chieftain for building management

Turn
  • Agility heroes can store up to 135 turns

Misc
  • Three selection mode: normal, team random or team & hero random
  • 250 extra gold for team random, 750 extra gold for all random


Title: Re: Game Changes @ July 2
Post by: Lord of Dota on July 04, 2007, 09:32:03 PM
Hero
  • Ursa Warrior, uniqueness: each consecutive attack gives 10% bonus damage based on total base damage, stackable up to 5 times
  • Slayer, uniqueness: Ability to cast Laguna Blade with cripple effect and Sunder Health (35% minimum hp left)
  • Gorgon Medusa, uniqueness: 30/60/90% more armor effectiveness
  • Remove Troll Warlord

Magic
  • Decrease Enrage bonus from 20% to 17%
  • Agility heroes naturally gain 30% spell resistance

Gold Capping
  • Increase gold cap for all levels to 12,000


Title: Re: Game Changes @ July 16
Post by: Lord of Dota on July 20, 2007, 01:23:09 AM
Hero
  • Replace Faceless Void with Netherdrake
  • (Agility)Netherdrake uniqueness: Armors work against spell damage at 40% max, +70% return damage
  • Replace Nerubian Assassin with Nerubian Weaver
  • (Agility)Nerubian Weaver uniqueness: 25% chance for Geminate Attack & occasionally triggers full hp restoration
  • Butcher uniqueness: 4 permanent strength bonus for every 10 killing streaks

Misc
  • Mana shield will absorb 1 point of attack damage per 4 points of Mana

Note:
Geminate Attack - doing extra one turn of damage (includes bonus damage)
Full hp restoration will be triggered during his 15th, 10th, and 5th turns to protection when under attacked, except spell attack


Title: Re: [Info] Game Changes @ July 29
Post by: Lord of Dota on August 02, 2007, 10:50:18 AM
Hero
  • Lina Inverse - remove Laguna Blade and replace with Sanity's Eclipse
  • Sanity's Eclipse - mana cost increased with increasing of hero level, 100% success, dealing damage equal to the difference between enemy intelligence and the Lina's intelligence multiplied by 15, along with cripple effect
  • Holy Knight - able to cast Sunder Health as well

Item
  • Improve evasion capabilities, able to evade consecutive attacks at once

Misc
  • Intelligence based heroes - every intelligence point contributes 1 point of damage when attacking neutral creep


Title: Re: [Info] Game Changes @ Aug 11
Post by: Lord of Dota on August 20, 2007, 08:04:43 PM
Hero
  • Pandaren Battlemaster, uniqueness: 10/20/30% more attack damage
  • Night Stalker, uniqueness: 10/20/30% more attack damage & 15% spell resistance during night

Item
  • Dispel potion - dispel all spell effects (positive & negative) except stunned effect

Misc
  • Fully functional killed history
  • Summary of war report on main page


Title: Re: [Info] Game Changes @ Aug 25
Post by: Lord of Dota on September 02, 2007, 12:36:51 AM
Hero
  • Naix uniqueness: Life steal based on 50/100/150% of attack damage, work on return damage, stackable with life steal orb

Item
  • Reduce price for Ring of Regeneration
  • Reduce price for Sobi Mask
  • Sange & Yasha cannot be dropped, but limited to one only
  • New item - Mask of Death, 15% life steal, orb effect

War
  • Change the war declaration honor range to 20% instead of 750

Misc
  • Player will be respawned at fountain by following kill-death ratio of 1 : 7 *
  • Fixed the evasion bugs against Enrage attack

1. What is kill-death ratio of 1 : 7 ?
If you have 1 kill, maximum death you can hold before respawning automatically at fountain is 7
If there is no kill, the maximum death will be 7


Title: Re: [Info] Game Changes @ Sept 7
Post by: Lord of Dota on September 09, 2007, 12:15:30 AM
Hero
  • New hero Tidehunter (strength): each strength blocks 1/2/3 attack damage (but not spell damage)
  • New hero Beastmaster (strength): gain extra 1 turn per cycle when level 2 and above

Item
  • New item Handbook of Backstab (3,500 gold): training book + 50 damage & disposed upon completion, 25 gold for 1% of training
  • Increase life steal for Mask of Death to 30%
  • Increase Agility bonus for The Butterfly from 25 to 30
  • Slightly increase price for The Butterfly recipe
  • Reduce price for Dispel potion

Clan
  • Shorten the war preparation time to 3 hours
  • More authority to Co-CT


Title: Re: [Info] Game Changes @ Sept 22
Post by: Lord of Dota on September 25, 2007, 02:08:30 PM
Hero
  • Rework uniqueness for Nerubian Weaver: Every 4/3/2 turns of consecutive attack will trigger Geminate Attack (+1 turn bonus for attacking)
  • New starting stats for Nerubian Weaver: 15 Strength, 19 Agility, 10 Intelligence

Item
  • New item: Gloves of Haste, 25 gold to teleport, 500 gold
  • New item: Hand of Midas, requires Gloves of Haste and recipe/scroll, instantly kill a creep if below 1,500 hp, Orb effect, 3500 gold for the recipe/scroll
  • Sange & Yasha: + 30 Strength + 30 Agility + 10 Attack + 10 Armor (limit to one)
  • Slight tweak on evasion for The Butterfly

Training
  • Hero training: +1 stat for each non-dominant attribute & +4 stats for dominant attribute upon completion of training, cost 45 gold for 1% of training

Misc
  • Enhances kill-death ratio:
    Level 11 : 7
    Level 21 : 6
    Level 31 : 5
    Level 41 : 4
    Level 5 and above1 : 3


Title: Re: [Info] Game Changes @ Oct 6
Post by: Lord of Dota on October 14, 2007, 01:24:12 PM
Clan War
  • Clan can now declare to other clan that belongs to same team if meet the war condition

Misc
  • Now showing players that close ranking with you


Title: Re: [Info] Game Changes @ Oct 22
Post by: Lord of Dota on October 30, 2007, 11:11:30 AM
Spell
  • Enrage is now level 1 spell with autocast, 12% bonus damage based on hero's health points, decrease mana cost to 450 and all-time success

Item
  • The Butterfly - Decrease Evasion effect from 30% to 17%
  • Remove limitation on Sange & Yasha
  • Rewrite Sunder Block effectiveness for Heart of Tarrasque so it will work better like Evasion, decrease item effect from 40% to 30% (does not stack)
  • Add new item: Mjollnir, requires Eaglehorn, Mithril Hammer and Boots of Elvenskin, + 40 Agility + 30 Attack and Lightning Orb **

** Lightning damage along with every attack will be based on 5% of mana pool left and 5 bonus damage for every agility point.

- It will work on physical attack only (but not return damage)
- No mana will be used
- Damage can be reduced by normal armor


Title: Re: [Info] Game Changes @ Nov 4
Post by: Lord of Dota on November 13, 2007, 12:03:39 AM
Magic
  • Enrage - Increase mana cost to 500, starting at 8% bonus for Level 1 strength based heroes, and increase 1% for each level, 15% max

Item
  • Add new item: Shiva's Guard, requires Mystic Staff and Plate Mail, + 30 Intelligence + 60 Armor & 3 turns extra protection per cycle (does not stack), cost of recipe: 3000


Title: Re: [Info] Game Changes @ Nov 16
Post by: Lord of Dota on November 24, 2007, 02:55:14 AM
Item
  • Black King Bar - Rewrite a better calculation for chance to block spell
  • Black King Bar - Every blocked attacking spell will now count into attack protection
  • Mjollnir - Lightning Orb should work with consecutive attack now

Magic
  • Increase mana cost for Enrage to 800 and subsequently reduce 100 with every increasing of hero level, to minimum 500


Title: Re: [Info] Game Changes @ Nov 26
Post by: Lord of Dota on December 04, 2007, 12:48:48 AM
Hero
  • (Intelligence) Jakiro  - uniqueness: 1.5 bonus magic damage for every intelligence point
  • (Agility) Bloodseeker - uniqueness: 30% extra total attack damage to target with less than 10/20/30% of hp pool

Item
  • Lightning Orb on Mjollnir, deal extra physical attack damage based on 3% of mana pool left
    and 5 bonus damage for every agility point

Clan & War
  • War preparation reduced to 2 hours
  • Each side will start war with 100 turns
  • Side that accepted the declaration will no longer get -2 death bonus
  • Clan that under declared cannot accept any new member

Misc
  • Fixed: Hook is not working when war with same side
  • Fixed: Attack estimation was not displayed correctly for Pandaren Battlemaster


Title: Re: [Info] Game Changes @ Dec 8
Post by: Lord of Dota on December 11, 2007, 12:26:15 AM
Item
  • Diffusal Blade: Require Blade of Alacrity & Robe of Magi, + 20 Agility + 15 Intelligence & Feedback orb (mana burn based on 150% of attack damage), cost of recipe: 2300
  • Adjustment on Lightning orb, 4 bonus damage for every agility point instead of 5

* Feedback orb is stackable with uniqueness on Anti Mage


Title: Re: [Info] Game Changes @ Dec 22
Post by: Lord of Dota on January 01, 2008, 05:35:29 PM
Clan & Creep
  • Reduce creep kills per day to 4
  • Each clan has its own creep pool
  • No longer access to creep pool that shared with everyone
  • Players are not allowed to leave the clan within 24 hours after they joined/created a clan
  • Intelligence hero: each intelligence point will contribute 1.5 bonus (physical) damage on creeping instead of 1.0
  • Intelligence hero: each intelligence point will block 1 damage from creep when attacking


Title: Re: [Info] Game Changes @ Jan 6
Post by: Lord of Dota on January 10, 2008, 12:04:49 PM
Clan
  • Gold sharing is no longer an option, turned on by default
  • Slight reduction in gold bonus from clan exploration
  • No experience gain when doing nothing. Example, trainer will not gain any experience if no barrack or clan is starving. However, wage will be distributed as usual

Item
  • Aghanim's Scepter, components: Soul Booster & Mystic Staff, + 30 Intelligence + 20% Base HP Pool + 20% Base Mana Pool + 20% Spell Effectiveness(damage), cost of recipe: 10500 (limit to one)


Title: Re: [Info] Game Changes @ Jan 19
Post by: Lord of Dota on January 28, 2008, 05:22:44 PM
Item
  • Reduce The Butterfly evasion effect to 15%, direct stackable up to 30% max

Armor
  • Enhance armor calculation for Intelligence based heroes (similar to Agility based heroes now) but still capped at 65% max

Clan
  • Guardian Aura - A clan channeling spell by Strength based heroes only. For every clan cycle, each strength based hero will contribute 5% of the channeling. Upon completion, each clan member will receive the damage protection up to 2 times of clan honors, with at least minimum 500 damage points protection **


Title: Re: [Info] Game Changes @ Feb 5
Post by: Lord of Dota on February 10, 2008, 12:28:09 PM
Clan
  • Guardian Aura - Optional for Strength-based heroes to channel the aura, by using their own mana (500 mana) for every clan cycle
  • Guardian Aura - Decrease minimum protection from 500 to 200, 1 honor = 1 damage protection
  • The whole clan and its clan members will be placed either in Sentinel or Scourge on the first day of the round (shuffle), it doesn't apply on players that have no clan. We may go for another clan shuffling during mid of the round

Misc
  • Death caused by accidentally suicide will not be credited as kill to enemy
  • Player search



Title: Re: [Info] Game Changes @ April 3
Post by: Lord of Dota on April 15, 2008, 11:58:08 PM
Hero
  • Pandaren Battlemaster uniqueness: Amplify own base damage based on 100/200/300% of enemy's strength point

Clan
  • While declaring a war, preparation hour can vary from 2 hours to 9 hours, decided by declaring side

Misc
  • Implementation of Damage Reduction Rating (DRR)
  • Bug Fix: Tidehunter uniqueness is not working well in consecutive attacks
  • Bug Fix: Critical item buying bug


Title: Re: [Info] Game Changes @ April 27
Post by: Lord of Dota on May 07, 2008, 03:48:18 PM
Misc
  • DRR based on personal ranking
  • Bonus gold for new registered player on lesser side

Revised DRR

Index = target ranking - attacker ranking
IndexReduction
30 - 60
10%
61 - 100
30%
Above 100
50%

DRR will only be activated for attacker with more than 1 kill.

Bonus Gold

5 gold x difference on number of players from both sides


Title: Re: [Info] Game Changes @ May 12
Post by: Lord of Dota on May 20, 2008, 04:30:59 PM
Hero
  • Lifestealer uniqueness: Regenerates 4/8/12% of enemy's current HP and deals the same bonus as attack damage, stackable directly up to 3 consecutive attacks

Item
  • Slightly decrease the price for Sobi Mask

Misc
  • Remove DRR during War


Title: Re: [Info] Game Changes @ May 26
Post by: Lord of Dota on June 03, 2008, 10:12:35 AM
Hero
  • Night Stalker uniqueness: Immune to spell damage at night

Misc
  • DRR revised

Index = target ranking - attacker ranking
IndexReduction
30 - 60
10%
61 - 100
25%
Above 100
40%


Title: Re: [Info] Game Changes @ June 10
Post by: Lord of Dota on June 14, 2008, 11:13:05 AM
Item
  • Ring of Protection: + 15 Armor
  • Ring of Basilius:  requires Ring of Protection, Sobi Mask and recipe/scroll, + 20 Armor + 800 mana regeneration per cycle

Misc
  • DRR revised

Index = target ranking - attacker ranking
IndexReduction
30 to 60 or -30 to -60
10%
61 to 100 or -61 to -100
25%
above 100 or below -100
40%


Title: Re: [Info] Game Changes @ June 24
Post by: Lord of Dota on July 03, 2008, 12:04:07 AM
Hero
  • Tidehunter uniqueness: each strength blocks 2/4/6 attack damage & 1/2/3 spell damage

Item
  • Increase price for Helm of Iron Will to 1800

Misc
  • Fixed a critical bug that Night Stalker's uniqueness is not working at night
  • DRR revised

Index = target ranking - attacker ranking
IndexReduction
30 to 60
20%
61 to 100
30%
above 100
50%
-30 to -60
10%
-61 to -100
20%
below -100
30%


Title: Re: [Info] Game Changes @ July 8
Post by: Lord of Dota on July 17, 2008, 02:21:25 AM
Clan
  • Creep pool only available to clan with 5 players and more
  • Players are not allowed to switch clan more than three times

Item
  • New item, Bloodstone - components: Perseverance & Soul Booster + 25% Base HP Pool + 25% Base Mana Pool 2000 HP & 2500 Mana regeneration per cycle (limit to one and cannot have Soul Booster at the same time)

Misc
  • Team selection is available during registration
  • Remove gold bonus for new registered player on lesser side


Title: Re: [Info] Game Changes @ July 26
Post by: Lord of Dota on August 03, 2008, 01:18:28 PM
Magic
  • Lightning Bolt is now 100% success spell for all Intelligence-based heroes (still blockable)
  • Mana shield will now absorb 1 point of attack damage per 3 points of Mana

Item
  • Critical bugs fixed on Heart of Tarrasque, Black King Bar and Aegis of Immortal

Misc
  • Damage Reduction Rating is added into enemy list
  • Banlist policy is changed to no permanent ban and no appeal
  • Slightly prolonged the round cycle


Title: Re: [Info] Game Changes @ August 11
Post by: Lord of Dota on August 23, 2008, 01:15:58 AM
Hero
  • [Strength] Sacred Warrior - 0.5 extra damage for every 2 missing health points
  • 10% higher cap on attack bonus from item for Agility based heroes
  • Revert mana shield to absorb 1 point of attack damage per 4 points of Mana

Item
  • * Some items only can be purchased when reach certain hero level

Misc
  • ** Limit gold rewards (from creeps killing by others) by hero level
  • Remove game mode Team Random

Item list
Level 4 - Black King Bar
Level 4 - Heart of Tarrasque
Level 4 - The Butterfly
Level 4 - Witching Stave


**
Capped at 700 per day for hero level 1 and increase 700 for each leveling.
It doesn't not affect the gold bonus you gain from own creep killing.


Title: Re: [Info] Game Changes @ August 31
Post by: Lord of Dota on September 08, 2008, 02:55:47 PM
Hero
  • Sacred Warrior - 1 extra damage for every 8/6/4 missing health points, capped at 50% missing health points
  • Butcher - 4 permanent strength bonus for every 8 killing streaks
  • Silencer - 5 permanent intelligence bonus for every 8 killing streaks
  • Shadow Fiend - 20 permanent damage bonus for every 8 killing streaks

Item
  • Added more items into level limitation
  • No item effectiveness capping on creeping for Agility based heroes

Item list
Level 4 -  Mjollnir
Level 4 -  Aghanim's Scepter


Title: Re: [Info] Game Changes @ October 23
Post by: Lord of Dota on November 27, 2008, 02:09:13 PM
Hero
  • Sacred Warrior - further capped the bonus at 35% missing health points
  • [Intelligence] Warlock - 30% chance to bond on enemy when attacking with spell, causing enemy to share 30% of gold gain from next hero kill

Misc
  • Bugs fixed: Guardian Aura - BKB


Title: Re: [Info] Game Changes @ October 23
Post by: Lord of Dota on September 03, 2009, 12:03:46 PM
Misc
  • Removed Team & Hero Random mode and extra gold bonus during registration
  • New damage-based experience system

Old Exp. SystemNew Exp. System
Action-typeMix of Action-type & Damage based
Slower experience gain at higher hero levelSame
Different in hero level will affect experience gainSame
No experience when attacking creep, only when killed a creepSame
Cap on maximum experience gainRemoved
Slightly lower experience gain for Agility heroesRemoved
Bonus experience when killed an enemyRemoved


Title: Re: [Info] Game Changes @ Aug 5
Post by: Lord of Dota on August 20, 2010, 05:30:50 PM
Clan & War
  • War turn bonus (100 turns) will not be awarded immediately after accepting the war, instead, it will be rewarded only when the war is started
  • War turn bonus changed from fixed 100 turns to additional 50 turns
  • Creep is still accessible during war preparation time
  • Creep is disabled during war time

Misc
  • Game no longer starts with 10 turns
  • Daily clan shuffle for all clans with 300 honor and over


Title: Re: [Info] Game Changes @ Aug 30
Post by: Lord of Dota on September 07, 2010, 05:20:39 PM
Healing
  • 20% less experience gained from healing for Agility heroes

Hero
  • Alchemist uniqueness: 35% extra damage on creeping and enter a chemically induced rage when a creep is killed
  • Weaken Stealth Assassin uniqueness to 1.2 bonus attack damage for every agility point

Item
  • Enhance Corrupt Orb on Stygian Desolator: Gain bonus damage from 75% of enemy armor and penetrate 15% of enemy armor

* Chemical Rage: Last 45 minutes, invulnerable to return damage and 3x base damage bonus


Title: Re: [Info] Game Changes @ Sep 20
Post by: Lord of Dota on September 30, 2010, 06:54:16 PM
Clan
  • Gold gained from war kill will bound to normal 400 limit
  • No more clan honor from war kill, only victory side deserved war win honor

Attack
  • Decrease mana cost for Enrage to 600 and subsequently reduce 100 with every increasing of hero level, to minimum 300, bonus remains from 8 to 15%

Misc
  • Temporary protection up to DRR 100% for newly created account
  • Tweak teleportation from Foutain to prevent Foutain jump abuse


Title: Re: [Info] Game Changes @ Oct 30
Post by: Lord of Dota on November 05, 2010, 08:53:27 PM
Hero
  • Gorgon uniqueness: 50% more armor effectiveness, every 7 attacking damage points will regenerate 1 mana

Experience
  • Further lower 20% experience gain from healing
  • Agility based heroes no longer gain less experience when healing

Item
  • Black King Bar available at hero level 3, effectiveness begins from 15, 25 to 35%
  • Tweak drop rate for Divine Rapier, is nearly impossible to drop before the third death

Magic
  • Terror now available to hero level 1, auto cast (100% success) with attack, 500 mana

Heal
  • Healing using turn is limited to 10 turns per cast

Misc
  • Player card will no longer show the hero avatar and name before round is ended
  • Fix DDR 100% not being displayed correctly on under protection account
  • Fix turn limit for Holy Light healing


Title: Re: [Info] Game Changes @ Nov 19
Post by: Lord of Dota on November 25, 2010, 06:48:54 PM
Hero
  • Improve Gorgon uniqueness to every 5 attacking damage points will regenerate 1 mana

Experience
  • Experience bonus for every enemy kill (except War)
  • Tweak experience gain for healing at hero level 1

Clan Honor
  • Deduction of clan honor caused by death no longer being removed when a player leaves the clan

Misc
  • Introduce assist and assist stats

Assist: Gain one assist if an enemy is killed within 30 minutes after an attack that caused deduction in enemy's healing points, includes Sunder.


Title: Re: [Info] Game Changes @ Jan 5
Post by: Lord of Dota on January 27, 2011, 07:48:56 PM
Experience
  • Reduce 30% to 36% of experience gain from killing
  • Assisted kill can only gain 70% of kill experience bonus
  • Assistant will receive kill assist experience bonus

Gold
  • If total damage of assistants is greater than damage done by the killer, 50% of the gold will be split evenly among the assistants

Misc
  • Fixed assist not being calculated properly if same kills happened within 30 minutes of time frame
  • Fixed Gorgon not showing correct armor effectiveness
  • Sunder not longer counted as assist

Notes:
  • Assist only be counted if deal more than 10% of total damage
  • Gold bonus from assist will work during war, but not kill experience bonus, due to there is not kill experience bonus during war

Assistants do not share the remaining 30% of kill experience bonus. For example, if an assisted kill is rewarded with 70 exp bonus, each of the assistants will get 30 exp bonus.


Title: Re: [Info] Game Changes @ Feb 18
Post by: Lord of Dota on March 16, 2011, 12:47:21 AM
Item
  • Increase cost of Perseverance recipe from 10 to 1500
  • Increase Perseverance bonus from 1400 health point to 1800 health point regeneration per cycle
  • Decrease cost of Bloodstone recipe from 5490 to 4500
  • Increase cost of Hand of Midas recipe from 3500 to 4000
  • Add 25 gold teleportation bonus to Hand of Midas
  • New item: Talisman of Evasion, cost 2000, 10% evasion (max 30% evasion)
  • The Butterfly now requires Quarterstaff, Talisman of Evasion & Eaglehorn
  • Decrease cost of The Butterfly recipe from 1250 to 1000
  • Increase The Butterfly attack bonus from +15 to +30
  • The Black King Bar now requires Mithril Hammer & Ogre Axe
  • Increase Black King Bar attack bonus from +13 to +25

Training
  • Hero Training costs only 25 instead of 45 gold for Agility Heroes

Misc
  • Added stats for assist
  • Fixed a bug on 6 minutes fountain teleportation block
  • Fixed a display bug on gold needed for teleportation

Icon changes
(http://www.webdota.net/image/item/witchingstave.jpg)Witching Stave
(http://www.webdota.net/image/item/ghostscepter.jpg)Ghost Scepter


Title: Re: [Info] Game Changes @ Feb 18
Post by: Lord of Dota on July 31, 2015, 12:12:04 PM
Hero
  • Reduce Silencer intelligence bonus from 5 to 4 for every 8 killing streaks

Gold
  • No gold bonus if a player kills a target but contributes less than 25% of total damage

Honor
  • Every assist earn 1 point of personal honor

Experience
  • Reduce 30% experience gain from killing
  • Assistants no longer receive any kill experience bonus

Misc
  • Fixed a bug where players gain extra HP pool after being revived
  • Fixed a bug where incorrect display of gold received from kill assist
  • Added mana pool display on attack page
  • Assist only be counted if deal more than 20% of total damage instead of 10%
  • Assist will be counted for damage dealt by Sunder and Sunder Health


Title: Re: [Info] Game Changes @ Feb 18
Post by: Lord of Dota on July 31, 2015, 12:14:04 PM
Hero
  • Stealth Assassin - 1/2/3 bonus attack damage for every 3 agility points
  • Anti-Mage - Mana burn based on 100/200/300% of attack damage & 40% spell resistance
  • Night Stalker - Immune to spell damage & 100% more base attack damage at night
  • Shadow Fiend - 40/70/100% armor reduction against enemy
  • Pandaren Battlemaster - Amplify base attack damage by 500% based on total enemy and Pandaren strength points
  • Bloodseeker - 20% extra attack damage to target with less than 20% of hp pool and restore 80% of hp based on enemy's hp pool when killed

Magic
  • Gold spy mana cost increased from 150 to 200 but no turn is required
  • Rename Battle Shout to Empower

Honor & Experience
  • Further reduce experience gain from healing at Level 1 and 2
  • Kill with less than 25% contributed damage will not be added into stats, other bonuses remained

Misc
  • Fixed a bug in player card


Title: Re: [Info] Game Changes @ Aug 27
Post by: Lord of Dota on August 26, 2015, 02:29:24 AM
Hero
  • Pandaren Battlemaster - Amplify base attack damage by 100/200/300% based on total enemy and Pandaren strength points
  • Shadow Fiend - 40/60/80% armor reduction against enemy
  • Obsidian Destroyer - mana restoration will only be triggered when the cast requires turn (no restoration when failed or gold spy)

Magic
  • Gold Hunger spell is no longer available
  • Sunder spell leaves target with minimum 50% of max hp instead of 15%
  • Sunder Health spell that only available to Lina Inverse and Holy Knight leaves target with minimum 50% of max hp instead of 35%
  • New level 6 spell for Intelligence heroes only: Reaper's Scythe - Deals 0.4 damage per health point missing
  • Terror cost at 200 mana from 500

Item
  • Gauntlets of Orge Strength - reduce cost from 1000 to 850
  • Slippers of Agility - reduce cost from 1000 to 850
  • Mantle of Intelligence - reduce cost from 1000 to 850
  • Black King Bar - 30% chance to block spell with 100 mana from 200 mana
  • Heart of Tarrasque - 40% chance to block against Sunder from 30%
  • Hand of Midas - Instantly kill a creep if below 50% of max HP except Roshan, 25 gold to teleport, no longer an Orb effect

Honor
  • Kill (more than 50% of total damage) + 4 points
  • Assisted Kill (less than 50% of total damage) + 2 points

Misc
  • Attack effectiveness from items starts at 70% (from 60%) for Agility heroes compared to 50% for others
  • Fixed a bug assist in War contributes to honor
  • Facebook sign up and login is officially available
  • Kill stats penalty (contributed less than 25% of total damage) from last round will be removed

Reaper's Scythe final damage will be affected by magic reduction/resistance unlike Sunder.


Title: Re: [Info] Game Changes @ Oct 19
Post by: Lord of Dota on October 26, 2015, 05:12:58 PM
Hero
  • Obsidian Destroyer - Every spell casting has 20/30/40% chance to restore 10% of maximum mana pool
  • Ogre Magi - 10/20/30% chance for multi cast
  • Anti Mage - Mana burn based on 50/100/150% of attack damage & 40% spell resistance
  • Alchemist - 40% extra damage on creeping and chemical raged (lasts for 120 minutes) when a creep is killed

Magic
  • Terror works against Agility heroes
  • Terror zero return damage will work on consecutive attacks
  • Terror mana cost increased to 400
  • Sunder and Sunder Health leave 45% minumum HP

Creep
  • Gold sharing from creep kill decreased from 50% to 20%

Item
  • Black King Bar - 20% chance to block spell and no mana needed, PRD (http://dota2.gamepedia.com/Pseudo-random_distribution) applied for better game play
  • PRD (http://dota2.gamepedia.com/Pseudo-random_distribution) applied to Evasion
  • Feedback Orb - Mana burn based on 250% of attack damage
  • Euls Scepter of Divinity - 500 Mana regen per cycle instead of 100 Mana regen
  • Euls Scepter of Divinity - recipe cost from 1300 to 3300
  • Demon Edge - from + 36 attack to + 48 attack
  • Demon Edge - cost from 1800 to 2700
  • Buriza-do Kyanon - from + 80 attack to + 100 attack
  • Divine Rapier - from + 175 attack to + 200 attack
  • (http://www.webdota.net/image/item/javelin.jpg) Javelin: cost 1500, + 30 attack
  • (http://www.webdota.net/image/item/mkb.jpg) Monkey King Bar: (1 x Javelin, 1 x Demon Edge, 1 x recipe) + 80 attack with True Strike, not stackable, recipe cost 2000

Misc
  • Fixed Critical Strike increases Corrupt Orb damage
  • Fixed Evasion not working properly against Enrage, Empower and Orb damage along with MKB True Strike
  • Fixed DRR bug not showing 0% in enemy list when there is zero kill
  • Fixed Butcher and Silencer streak bonus only happens at 9th streak kills
  • Fixed Pandaren uniqueness not working in consecutive attacks
  • Add Assist in Player Card
  • Show Assisted Kill for top kill list
  • DRR will be activated when there is assist

True Strike: 50% attack damage cannot be missed. For example, a total of 100 attack damage points, enemy can only evades 50 points out of it (when the miss/evasion is triggered).


Title: Re: [Info] Game Changes @ Nov 16
Post by: Lord of Dota on November 18, 2015, 03:53:21 PM
Hero
  • Spectre (to replace Shadow Fiend) - Reflect 1% of attack damage for every 1% of armor effectiveness up to 35%
  • (http://www.webdota.net/image/hero/sc_spectre.gif) S: 18 A: 22 I: 15
  • Enrage mana cost starts from 300 and increases 100 for every hero level up to 700, bonus remains
  • Every 2 Agility points give 1 attack damage point for Agility heroes
  • Only 50% mana is used when a direct attacking spell fizzled for Intelligence heroes *

Magic
  • Reduce Sunder mana cost from 1400 to 1000

Heal
  • Revamp experience gain from healing, remove level cap, and experience gain only from actual healed points
  • No longer showing current HP of healed allies, instead showing amount of heal points left to max HP

Item
  • (http://www.webdota.net/image/item/ringaquila.jpg) NEW: Ring of Aquila + 40 Armor + 2 All Stats + 8 Agility + 800 Mana regeneration per cycle
  • Recipe cost: 550 + Ring of Basilius + Wraith Band
  • Monkey King Bar recipe cost increased to 4300
  • Shiva's Guard is now a Level 4 item
  • Remove Witching Stave
  • Fixed Orb not working if Hand of Midas or Monkey King Bar purchased before Orb based items

* Not included Sunder, Sunder Health, Mana Burn and spell blocked by BKB.


Title: Re: [Info] Game Changes @ Jan 4
Post by: Lord of Dota on January 04, 2016, 05:38:07 PM
Magic
  • Fixed Sunder bug leaves negative mana pool

Misc
  • Fixed Hero Training bug after repick

Item
  • Blade Mail - enhanced wtih Return 15% (physical) attack damage to attacker, recipe cost increased to 7,000

** Blade Mail - effectiveness not stackable with same item, but stackable with Spectre unique.