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1  Defense of the Ancient / Web Dota / Re: [Sticky] Game Suggestion on: November 30, 2007, 11:02:31 PM
Umm..In the registration page...before the information form...there are these texts...

Sentinel Hero will fight against Scourge Hero
** In order to create fair gaming environment, having multiple accounts is strictly not allowed - Account with incomplete profile will be removed
- Account with invalid information will be banned without warning
- This is important for you to fill in the country when you are playing from
- Your information is strictly for fair gaming purpose only

The bolded text..
It should be "where", shouldn't it??
2  General / Chit Chat / Re: Make a new word from the last alphabet on: October 07, 2007, 01:48:12 PM
reconcile
3  Defense of the Ancient / Web Dota / Re: [Info] Question & Clarification on: September 24, 2007, 07:42:56 PM
Does Weaver's Geminate Attack work on creep?


And every 4/3/2 consecutive turns will trigger Geminate Attack means that for lvl 1 needs 4 consecutive turns, lvl 2 needs 3 consecutive turns, and for lvl 3 needs 2 consecutive turns to trigger it?



Admin reply: No
4  Defense of the Ancient / Web Dota / Re: [Sticky] Game Suggestion on: August 14, 2007, 07:01:52 PM
Can u make AGI and STR hero gain extra magic resistance based on their Intelligence point?

So, hacing higher Intelligence point will make them have greater magic resistance...
5  Defense of the Ancient / Web Dota / Re: [Sticky] Hero Suggestion on: July 28, 2007, 08:40:56 AM
errr armor not usefull for STR :-(

Is it true? I really hope armor work aganist str hero! At tat time, str will know scare for the int's magic and agi's damage....
6  Defense of the Ancient / Web Dota / Re: Your suggestions for New Round on: July 23, 2007, 06:28:04 PM
Revamp Butterfly.... Butterfly sucks...

And WTF!! Why Ring of Regeneration price is 3,500 gold (only +350 hp regen) WHILE HELM OF IRON WILL (which is +20 armor and +250 hp regen) ONLY 800 GOLD??

Hehe, it is very funny.... Maybe lower the hp regen gains from Helm (to 150 hp perhaps?) and increase its price to 1,000 or 1,100 gold??

it because ring of health is for making HOD...

Who's talking about Ring of Health or Hood of Defiance???
7  Defense of the Ancient / Web Dota / Re: Your suggestions for New Round on: July 22, 2007, 09:38:39 PM
Revamp Butterfly.... Butterfly sucks...

And WTF!! Why Ring of Regeneration price is 3,500 gold (only +350 hp regen) WHILE HELM OF IRON WILL (which is +20 armor and +250 hp regen) ONLY 800 GOLD??

Hehe, it is very funny.... Maybe lower the hp regen gains from Helm (to 150 hp perhaps?) and increase its price to 1,000 or 1,100 gold??
8  Defense of the Ancient / Web Dota / Re: Your suggestions for New Round on: July 21, 2007, 08:11:13 AM
LOD, since you already implemented + return damage uniqueness... Perhaps, you could improve Blade Mail a little?? Like giving more return damage??

so viper can get 99,99% return dmg??

maybe non stack blade mail with 'can't be used by viper'

Could be, but still it works like spell resistance...
If u use Viper, u will return 50% of your damage (let's say X) and the X will be added by 70%...
If u buy a Blade Mail (assume it gives you +25% return damage), so it would be [ X + 70% ] + 25% =.....

But still, people would prefer + damage items (for agi), + hp items (for str), + int items (for int), and not Blade Mail nor Butterfly  Grin
9  Defense of the Ancient / Web Dota / Re: Your suggestions for New Round on: July 20, 2007, 09:43:59 PM
LOD, since you already implemented + return damage uniqueness... Perhaps, you could improve Blade Mail a little?? Like giving more return damage??
10  Defense of the Ancient / Web Dota / Re: Question & Clarification on: July 19, 2007, 10:13:19 PM
What is the percentage of DR to drop?
I bought a DR, and I dropped it on the 2nd death since I bought it.
I bought another DR and dropped it at once (on 1st death).

Really lazy to play the game like this......
Bought a DR and less than 3 death already dropped it....

Now, I stack at buying DR, no significant progress......

Ya I know you would say, it is based on your luck....
But, perhaps you could make that DR WILL NOT drop for the first 2 death since we bough it?
11  Defense of the Ancient / Web Dota / Re: [Sticky] Hero Suggestion on: July 17, 2007, 09:26:04 PM
Bounty Hunter ==>  Gains an extra (90 * enemy's level) gold from killing enemies.

Huh?? ==> *Gains 35 bonus damage for every increasing of level, the bonus damage is added as base damage.

* As we can see, Butcher gains 4 STR from streaks while Centaur gains 7 STR for every increasing of level. Centaur gains 75% more STR than Butcher. So I think it would be nice to create a hero that gains 75% more damage than Shadow Fiend which is 35 damage. Unfortunately, I do not get any hero in ST that has speciality in harassing with damage........
12  Defense of the Ancient / Web Dota / Re: Your suggestions for New Round on: July 17, 2007, 06:43:38 AM
no my examples are

A attacked B for 20 consecutives turn and killed him, A got return damage from B which left him 5%(200 hp)
B asked C to kill A
A didn't notice his HP but choose to attack D and receive return damage of 400(he only has 200 HP)

will this contribute to A's death and breaking A's streak?while contributes to D's kill ?


A's death that will reduce his gold by 90% n at the end only remains wif 10% of the total gold (and full hp lolx),
D will gain 1 xtra kill wifout getting any exp.
u joking right???i'm serious here....


- Killed by return damage (including creep) will result in losing 90% of your gold reserve (if I'm not wrong, you will get +1 death and your streak will be set to 0) and the enemy you attacked will get only +1 kill.
13  Defense of the Ancient / Web Dota / Re: Your suggestions for New Round on: July 16, 2007, 08:33:28 PM
may i know something before suggesting something?

will return damage kills?
if yes, will the kill be added in the kills of the 1 who got attacked?(if his return damage killed the attacker)
and if i died from return damage, will my streak break??

if all of the above doesn't exist
i wish LOD can implement this, the 1 who killed his attacker by return damage gained 1 kill(name appear in killing board)
and the 1 who got killed from return damage, death + 1 and streak end(if there's any)
it would be more fair since viper is implemented..return damage is important Cheesy

It is already implemented in this game from a long time ago....
14  Defense of the Ancient / Web Dota / Re: Your suggestions for New Round on: July 09, 2007, 09:14:38 AM
We get extra experience from creep killing right?
But why Help & Guide does not tell us about it...?
>.<
15  Defense of the Ancient / Web Dota / Re: Question & Clarification on: July 04, 2007, 09:39:00 AM
I'm using Anti-Mage, so I get 20% extra spell-resistance. Assume I have a Defiance, how it is going to work??

Assume X = Magic Damage
Agility heroes gain 30% spell resistance
I am an Anti-Mage, 20% extra spell resistance
I have a Defiance

a.)  X - 30% = Y;
      Y - 20% = Z;
      Z - 40% = Magic damage we received

b.)  X - 50% = Y
      Y - 40% = Magic damage we received

c.)  X - 75% (max. spell reduction, correct me if I'm wrong) = Magic damage we received

It will work based on a, b, or c?
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