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1  Defense of the Ancient / Web Dota / Re: [Sticky] Game Suggestion on: November 20, 2015, 12:45:31 AM
i think its about time we rework Blade Mail yes?

- 60 armor +20damage 10% chance to reflect 40% final attack damage

What do you mean as Final attack damage?
2  Defense of the Ancient / Web Dota / Re: To LOD and WD players on: September 27, 2015, 12:19:18 AM

7. Register system should change, just make 1 time register with real player nick from forum.
   Every round will be same nick.  That will stop multies and last hit!


This! but someone HATE this suggestion
3  Defense of the Ancient / Web Dota / Re: HERO, ITEM, GAMEPLAY BALANCE SUGGESTIONS on: September 09, 2015, 10:13:22 PM
In short, "legit" player is already following "Server Time" on "VARIOUS" occasions for above mentioned things in WebDoTA and you are saying that it would "Annoy" them if they have to exercise the same practice just "1" more time? I doubt that. REALLY doubt it.

You posted about how the system are heavily based on time. Yes time is really needed it Webdota, turns getting maxed, Gold getting maxed, creeps, fountain time.

But do you not see the simpler things? Imposing 2hrs to warp your hero to lane before round starts is really an annoyance.

You are "FORCING" players to go online just to warp them out of fountain. What if I "CANNOT" warp out for 12 - 24 hours? The penalty is so heavy (NO TURNS NO GOLD) that players would just drop the game and wait for next round. "HOPING" they can warp again in time.

What time does the round starts? 8AM? 9AM? 10AM? I forgot but im sure it starts in morning and majority of players are in ASIA which is school / Working time.
It takes a minute just to warp out of fountain. But not everyone have an access to internet in their Laptops/PC or Smart phones.

Which im gonna repeat again "such a bad suggestion".
4  Defense of the Ancient / Web Dota / Re: HERO, ITEM, GAMEPLAY BALANCE SUGGESTIONS on: September 09, 2015, 05:50:40 PM
Like I said i will not stop him on how he play. Even how morally wrong it will be.

Your suggestion will do so little or None at all to him. But will be an annoyance to legit players.

Even "IF" i will admit i multie there is nothing that will hold me to prevent from doing it. Why? because I will just create more and new accounts.

The LOGIN Address doesnt hold value to me. IF LOD changes the LOGIN address to something important to Us like Facebook account or Forum account, then I will surely play with "lesser / no" cheats.

I wonder where "sportsmanship" has gone these days. If somebody is weak, should you take advantage of it? What does that make you Cheesy? I am not sure about yourself but my education and my study doesn't teach me that. Hell, I'd report my own brother if he was doing something wrong.

My suggestions does little or nothing at all is still subjective. But tell me this, would this suggestion annoy the legit player MORE THAN MULTIES annoy legit player?

Whenever we make an account, we agree to certain rules set forth here ( http://www.webdota.net/rulecode.php ) as-well as agreeing with "Yes this is my only account". So going against these rules / policies does make us guilty. If the system is unable to catch you then it's no justification for "cheating" or breaking the oath (i.e. http://www.webdota.net/rulecode.php ) that you take when you create an account.

As said earlier, I would wait for more "legit" players to show their "neutral" opinion on this. You made your point pretty much clear that you support "finding / exploiting flaws in the system and taking advantages of it".

**EDIT**
Oh look what I found from the rules  Roll Eyes Roll Eyes Roll Eyes.
Quote
Policy Violation
Users are not allowed to encourage others to violate any of the above policies. Any player found to be doing so will be immediately removed from the game.

Sportsman ship? Do think cheaters value that? Thanks for the laugh.

Im gonna say this again

"Even "IF" i will admit i multie there is nothing that will hold me to prevent from doing it. Why? because I will just create more and new accounts. The LOGIN Address doesnt hold value to me. "

Can you even find me in game? With some random LOGIN Address? And tell hey that is 19 in forum BAN Him cause he condone hes friends cheat.
Well No right? Do you see my point now? Untill then those rules are just plain words that will change nothing in how I will play.
5  Defense of the Ancient / Web Dota / Re: HERO, ITEM, GAMEPLAY BALANCE SUGGESTIONS on: September 09, 2015, 05:01:42 PM
I support him cause he is my friend, even if he is doing wrong i still support him. This is just a game, looking for holes, running from admins is also part of the game.
He loves that kind of game play so who am i to stop him.

Back on topic. What im pointing is with the current of system platform we have, suggesting about multies will just be waste. LOD havent even made changes about the security since the old days, unless he made but wasnt announce in the updates.

With your suggestion 2hrs before round starts, or even make it higher to 3 4 or 10 hours it is still a NO for me. Your idea is just messed up which gives too much annoyance to players.

If you give a reasonable suggestion then im a gonna support it.

For the mean time the current suggestion would be a No for me. Other players might like it but me, its a no.

Since you do not like my forced Facebook login, there is also a option of force Forum account login.

New accounts have the newer ID# compared to accounts that were created years ago. So detecting who owns this account is easier for LOD.
This could also lead to a bigger community in our forum.
That's the difference in ideology and friendship. If your 'friend' is doing a crime and you support him/her instead of correcting him/her then you're as much guilty as your friend is. Plus, by supporting your friend and his/her crime (and justifying it as a part of the game) is simply not fair with other players who also put their time and effort for a "Fair-Play".

I understand that "passion" your friend got to challenge the system and admin(s) but the difference between a good player and a greater player is to stick to fair play EVEN if you know how to exploit the system.

Now since you have admitted that you're supporting your friend, therefore your opinion against the ideas about preventing / reducing multi accounts seems biased to me. I mean it looks illogical to even suggest that "Because the system is old, we should not take any step to prevent multies".

My suggestions may (or may not) annoy regular players but it sure will annoy (to a certain degree) the multi creators. So you have to be clear about which side you're speaking for.

I respected your opinion and I was even giving it a consideration but now after you have admitted that you support a "friend", your opinion lost its value and weight in my sight.

Besides, your friend loves to challenge the system and holes, so my suggestion will be another challenge for him. In this way, I'm doing you and your friend a favor. Think about it Cheesy.

I'd like others to give / share their opinion about the said suggestion before actually considering it "invalid". Till then, it remains valid for further assessment and discussion.

Like I said i will not stop him on how he play. Even how morally wrong it will be.

Your suggestion will do so little or None at all to him. But will be an annoyance to legit players.

Even "IF" i will admit i multie there is nothing that will hold me to prevent from doing it. Why? because I will just create more and new accounts.

The LOGIN Address doesnt hold value to me. IF LOD changes the LOGIN address to something important to Us like Facebook account or Forum account, then I will surely play with "lesser / no" cheats.
6  Defense of the Ancient / Web Dota / Re: HERO, ITEM, GAMEPLAY BALANCE SUGGESTIONS on: September 09, 2015, 04:13:07 PM
Thank you for sharing your invaluable experience (Round 15.. WOW Grin).

This is why I said "There was no stopping multies" but "reduce" them. I never said my humble suggestion will "stop" multies at all. But at-least it helps bottle neck the amount of multies we all witness every round. Something's better than nothing.

People will always find a way to cheat the system so the positive approach is to do what we 'can' do with the current system while keep struggling to improvise / improve.

By the way, you 'should' share the names of those who have intentionally used multies in past. Why support them? But anyway, it's your personal opinion / choice and I have no business messing with it.

I support him cause he is my friend, even if he is doing wrong i still support him. This is just a game, looking for holes, running from admins is also part of the game.
He loves that kind of game play so who am i to stop him.

Back on topic. What im pointing is with the current of system platform we have, suggesting about multies will just be waste. LOD havent even made changes about the security since the old days, unless he made but wasnt announce in the updates.

With your suggestion 2hrs before round starts, or even make it higher to 3 4 or 10 hours it is still a NO for me. Your idea is just messed up which gives too much annoyance to players.

If you give a reasonable suggestion then im a gonna support it.

For the mean time the current suggestion would be a No for me. Other players might like it but me, its a no.

Since you do not like my forced Facebook login, there is also a option of force Forum account login.

New accounts have the newer ID# compared to accounts that were created years ago. So detecting who owns this account is easier for LOD.
This could also lead to a bigger community in our forum.
7  Defense of the Ancient / Web Dota / Re: HERO, ITEM, GAMEPLAY BALANCE SUGGESTIONS on: September 09, 2015, 03:27:48 PM
Even I am against facebook Login, lots of site offer that but I never use that option. I rather take time and trouble to fill up each forms. We are brainstorming here well i have to give my opinion and small things help.

Even cancers go undetected until seen symptoms, even how well you are with your life. Im not saying your idea is bad but its really unwanted. It gives more Cons than Pros which really affects the gameplay.

If the person really wants to multie then he/she will just warp out of fountain.
Its relatively easy to multie just use your main account on your personal Pc and use your multie on your Smart Phones. Which im 100% that will be safe from Ban.

Handling Multies would be a good fix for Webdota, but as LOD posted before. The platform is very old, and i doubt LOD really checks the IP unless necessary.
IP are easy to change, If my memory serves me right GM Saint once said that LOD check for MAC address rather than IP. Yet MAC are easy to change too.

As stated in Webdota Rules located here http://www.webdota.net/ban.php

What if I have to share the same computer?
Please make sure the access time between two accounts is at least 3 hours difference, and no more than two accounts.

It is ok to use 2 account aslong as you follow the 3 hour rule.

Maybe the real problem is the outdated platform. Can the platform detect Multie between a PC and a Smart Phones.

Yes the platform is old but not obsolete. Multies rhesr days are more organised then ever. Before round starts, multi creators have already setup everything for them. I mean do you really believe there were 100+ players on both ST & SC side last round? The same number of accounts created were observed in round before last round. It's a pattern & it's consistent.

It's a fact that cancer can go undetected. But it's lame that you didn't even bother to scan it at early stage just by thinking that it "can" go undetected.

Plus, playing from PC & Smartphone can be traced (if both PC & Smartphone are using same wifi network etc. And as far as I know, apart from LOD or other Game Admin checking the multies, Webdota does have an automated "script" that detects sane IP & Pattern ti ban accounts. That's why you see 2 kinds of bans (i.e banned by "System" and banned by "Admin".

I have been playing since round 15 (I think) and I have a fair share of knowledge of how LOD system works. What I said previously about Multies reaching to 4 to 6 are the one that really needs to take care of. Im giving an example look at round 30 history. Would you believe me if I tell you that Rank 2 and 3 belongs to 1 person? and Hes Clan "JUNK" compose only with 2 person each have 5 multies. If the person really is well experience with Multies he would be almost invisible to LOD's detection.

I think many knows the clan "BYTHEWAY" he also own that clan. He created it to test if LOD still used the old system. To hes experience yes it was still the same since round 30's, 10 accounts owned by 2 people. It was only banned because he gaved away the 5 accounts to ****** which im not gonna name who. It was then that the accounts were banned. But even thou the other accounts were banned, hes main account still untouched.

If your gonna doubt what Im saying go see round 31, hes in rank 7 EggCracklets (#3659) the same name he used this round  clan BYTHEWAY.
He even made a MINI BOT to automate some of hes doings.



******* THIS IMAGES ARE COMPILED FROM OUR CHAT IN FACEBOOK, I DO NOT OWN THIS IMAGES **********

To sum this all up the platform really needs major changes for the taking care of multies. Your idea still have PROS it prevents small time Multies, but not good enough to catch Higher tier cheaters but still, Reducing level 1 multies still helps.

He said he play this round to see LOD's Ban detection he did not play to Rank.
P.S he play only in hes 1 PC and 1 smart Phone with the same wifi connection.

8  Defense of the Ancient / Web Dota / Re: HERO, ITEM, GAMEPLAY BALANCE SUGGESTIONS on: September 09, 2015, 01:37:49 AM
Multies on level 1 aren't the big problem. Multies that reach at level 4 to 6 are the one that needs to be taken care of. Besides im a big NO to 2 hours before round starts, because even I do not login until I know i can purchase the items i need. Also not everyone can Login 2 hours before round starts. Think about people that have classes, Works or other activities that prevent them to login. This could create a big impact to other players, "Ohh i cant login for 10 - 12 hours before round starts because I have a school trip" and so on with the excuses. 10 hours in fountain is really a huge impact to game play.

One thing i can think of to detecting multies are the force login using facebook account. This way LOD can see if those are multies or real with the help of facebook.
I guess around 90% players here use facebook or I might be wrong, maybe we "all" use facebook.

With facebook login, LOD can check the date creation of the Facebook account, was it created 2 hours ago? was it created 10yrs ago?
With facebook how real is the account? Does it have friends? Does it contains personal records?
With facebook of course our "MAIN" account is linked to our "MAIN" Facebook account. So its really easy to see a legit player.

Multies that reach to level 5 and 6 actually reach to that level by ruining game-play experience of some sincere / honest players. Why to let the cancer go to stage 5 and cure it? Why not cure it at stage 1?

I see your concern about 2 hours. It's valid and I agree. Again, it's just about pitching an idea. Instead of 2 hours, it can be 24 hours. The thing is about making it easier for "Moderators / Game Admins" to catch suspicious activities. Analyzing data from past 30 days is much time taking than analyzing data from just past 24 hours. Also it gives Multi creators very less time to act / react.

2ndly, I am totally against Facebook login thing. To others, it might be a cool idea (I'm fine with what others think) but to me, privacy is a big concern. I believe privacy is everyone's prime right and nobody should be forced to disclose their personal information to anyone.

Once again, the whole idea behind this thread is to pitch an idea, not to enforce "exactly" what I wrote.

Even I am against facebook Login, lots of site offer that but I never use that option. I rather take time and trouble to fill up each forms. We are brainstorming here well i have to give my opinion and small things help.

Even cancers go undetected until seen symptoms, even how well you are with your life. Im not saying your idea is bad but its really unwanted. It gives more Cons than Pros which really affects the gameplay.

If the person really wants to multie then he/she will just warp out of fountain.
Its relatively easy to multie just use your main account on your personal Pc and use your multie on your Smart Phones. Which im 100% that will be safe from Ban.

Handling Multies would be a good fix for Webdota, but as LOD posted before. The platform is very old, and i doubt LOD really checks the IP unless necessary.
IP are easy to change, If my memory serves me right GM Saint once said that LOD check for MAC address rather than IP. Yet MAC are easy to change too.

As stated in Webdota Rules located here http://www.webdota.net/ban.php

What if I have to share the same computer?
Please make sure the access time between two accounts is at least 3 hours difference, and no more than two accounts.

It is ok to use 2 account aslong as you follow the 3 hour rule.

Maybe the real problem is the outdated platform. Can the platform detect Multie between a PC and a Smart Phones.
9  Defense of the Ancient / Web Dota / Re: HERO, ITEM, GAMEPLAY BALANCE SUGGESTIONS on: September 08, 2015, 09:29:54 PM
Quote from: HaTE
IMPORTANT STEP TO REDUCE MULTIES: - Let's admit that is no stopping for Multies. That's why instead of using the word "Prevent" multies, I have used "reduce". I suggest that all the newly created accounts should start at "Fountain" and players are able to move their heroes just before 2 hours of round start. Reason behind this change is that feeder accounts are created way before round starts and are left idle in the center lane. Later the "creator" of those feeder accounts kills such accounts and takes benefit. By having players to move their "Hero" from fountain to any other lane 2 hours before round start will force the creator(s) of feeder / multi accounts to log in and move such accounts. Then they will also log in their "main" account. This way, their IP / location trace will be easier to match / analyze. This is not a permanent solution but it will narrow down the amount of multies created. I actually came up with this idea by searching the forum (same idea was used in some Fun Round years ago). Plus, all heroes start from Fountain in read DoTA too Wink.


Multies on level 1 aren't the big problem. Multies that reach at level 4 to 6 are the one that needs to be taken care of. Besides im a big NO to 2 hours before round starts, because even I do not login until I know i can purchase the items i need. Also not everyone can Login 2 hours before round starts. Think about people that have classes, Works or other activities that prevent them to login. This could create a big impact to other players, "Ohh i cant login for 10 - 12 hours before round starts because I have a school trip" and so on with the excuses. 10 hours in fountain is really a huge impact to game play.

One thing i can think of to detecting multies are the force login using facebook account. This way LOD can see if those are multies or real with the help of facebook.
I guess around 90% players here use facebook or I might be wrong, maybe we "all" use facebook.

With facebook login, LOD can check the date creation of the Facebook account, was it created 2 hours ago? was it created 10yrs ago?
With facebook how real is the account? Does it have friends? Does it contains personal records?
With facebook of course our "MAIN" account is linked to our "MAIN" Facebook account. So its really easy to see a legit player.
10  Defense of the Ancient / Web Dota / Re: Next Round Possible Changes on: September 07, 2015, 04:29:14 PM

Agility heroes have better item efficiency at early start, 20% magic resistance by nature and faster turns, if AGI cannot kill, can they die easily?



The item efficiency are no longer there because of the FORCE sharing of gold creeps. For start Agi need to pump Damage in order to Level fast and kill fast.
Compared to INT and STR they buy stuffs that are beneficial to both Offense and defense.

STR pump STR items for enrage which gives them more HP for survival
INT pump INT for Higher Magic damage and the same time giving them more Mana shield Blockage and Higher Heal
While AGI pump Damage, Just Damage and even have the Chance to Drop (Divine Rapier) which will just waste more GOLD.

If force sharing is now disable then AGI will have the benefits of items since AGI can now purchase more item for their offense and defense items.
11  Defense of the Ancient / Web Dota / Re: Next Round Possible Changes on: September 07, 2015, 04:16:01 PM
LOD i think Terror not working with AGI is kinda OP, atleast give it percentage effectiveness per level 100% / 90% / 80% / 70% and 60%. with 60 CAP since Armor on Agi are higher compared to INT and STR.
12  Defense of the Ancient / Web Dota / Re: [Info] Question & Clarification on: September 04, 2015, 03:53:32 PM

Stealth Assassin
Uniqueness:
1/2/3 bonus attack damage for every 3 agility points
 
QUESTION:

If Stealth Assassin at level 3 have 120 AGI then it should have 360 Bonus attack.
Does the 360 Bonus attack can crit?

Yes. Same goes to Panda and NS ability.
Hey correct yourself buddy here bonus damage will be only 120 not 360...

Yah i did notice the every 3 Agi per bonus, didnt mind correcting it since LOD already quoted it =)
13  Defense of the Ancient / Web Dota / Re: [Sticky] Game Suggestion on: September 03, 2015, 10:50:11 PM
whats the point that I am in ST and I helped ST a lot in early till mid game, and at the end I got shuffled to SC and SC lost... whats the point? =/

Even in DOTA 1 there is the choice to switch side to prevent total ownage of 1 side. Shuffle was made to prevent ownage on 1 side which is also a system of DOTA. Thou in the case of Webdota it is FORCED and in random.

If that is a question of whats the point then that is the point to prevent ownage in 1 side.

so if I am the one in SC and lost, did i lost the game? =/ its a very bad indicator, a wrong indicator, so i believe it should be removed or tweaked.

I do believe also that it should be tweaked but not remove it. I believe there are other ways to determine who wins and who loose not just the %.
We just need to think more. Which currently I have no suggestion At the moment.
14  Defense of the Ancient / Web Dota / Re: [Sticky] Game Suggestion on: September 03, 2015, 10:44:40 PM
whats the point that I am in ST and I helped ST a lot in early till mid game, and at the end I got shuffled to SC and SC lost... whats the point? =/

Even in DOTA 1 there is the choice to switch side to prevent total ownage of 1 side. Shuffle was made to prevent ownage on 1 side which is also a system of DOTA. Thou in the case of Webdota it is FORCED and in random.

If that is a question of whats the point then that is the point to prevent ownage in 1 side.
15  Defense of the Ancient / Web Dota / Re: [Sticky] Game Suggestion on: September 03, 2015, 10:15:59 PM


1. No need for Sentinel & Scourge lane % system. Just set a 10-days game. Why? There is always clan shuffle, there is no point for such laning thing anymore.



while I agree to this, how do we Know who WON? % Lane was there to know which side wins which is the essence of DOTA, of who wins ST or SC.
If no side is winning then the purpose of WEBDOTA is just all about RANK. Not like players care who wins ST or SC, but still I think who wins should there.

If there will be another suggestion that the winning side will be based on Top Ranks, then i would disagree on that part.
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