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Author Topic: Jobs & Buildings Guide  (Read 16652 times)
Lord of Dota
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on: July 24, 2007, 01:20:33 AM

Introduction
  • For every clan cycle of one hour, job is taking place.
  • It will run at the minute 40, server time.
  • Clan members will be paid for working in Clan. The wage begins from 50 gold for Hero Level 1.
  • Each increasing of Hero level, will increase your wage for 50 gold
  • Maximum wage is 200 gold


Jobs & Function
Miner+20 Gold
Sawyer+10 Lumber for every 10 Gold spent, +1% Building progress for every 10 Lumber used
Farmer+2 x Farm(s) of Food
Trainer+1 x Barrack(s) of Army -5 Gold for each Army trained

The table is based on skill of Level 1. Increasing of one level will increase 100% of base output.
Example:
Level 2 Miner: 40 Gold
Level 3 Miner: 60 Gold
Level 2 Sawyer: +20 Lumber +2% Building progress -20 Gold


Buildings
  • Clan can only focus on one building type at one cycle
  • Sawyer is needed for construction


Armies
  • Armies will be sent out for exploration mission when the team has exceed 20 men
  • Food will be consumed at 9% to 12% rate of current army level when on mission
  • Due to nature on the exploration mission, armies will suffer losses when on mission
  • The protection aura will help to reduce the risk of army losses, and higher moral rate can result higher clan bonus


Food, Max population & Army
  • There is no max population, as long as your food reserve is enough to support the armies
  • Sometimes you will see armies are actually more than food reserve, example 25 / 18. It means that your clan is low in food reserve, trainer will stop training army, even there are barracks ready. Army will fight less effective as generally your army is starving


Clan Startup Strategy (for reference only)
  • Recruit as many as members up to 10
  • 6 Miners, 4 Sawyers, build farm
  • 5 Miners, 4 Sawyers, 1 Farmer after first farm is finished built, now switch to barrack
  • 3 Miners, 2 Sawyers, 2 Farmers, 3 Trainers after first barrack is ready...

  • Recruiment is important, more members will help to speed up the clan progress.
  • Place one farmer after first farm is ready, because the food can be used for army consumption in future.
  • Food will not be consumed until army is ready.
  • After your first farm and barrack are ready, your clan has probably up to three Level 2 Miners, they are equals to six Level 1 Miners.
  • Working on specified profession for 50 clan cycles will increase one level of your skill.
  • Your experience on your profession will remain even you have switched to new job.
Last Edit: December 15, 2007, 07:06:48 PM by Lord of Dota Logged



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juanantoniogo
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Reply #1 on: September 27, 2007, 07:09:33 AM

how many lumber/gold does 1%building progress consume?
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AlliGaToR
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Reply #2 on: November 16, 2007, 04:27:21 PM

Quote
how many lumber/gold does 1%building progress consume?

LOD already explain
1% will cost 10 lumber needed
10 lumber will consume 10 gold lar
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hape
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Reply #3 on: January 14, 2008, 02:47:57 AM

can i ask something about army.

its about food.

Food will be consumed at 9% to 12% rate of current army level when on mission

army level is size of army ?
its it number is ( 9% to 12% ) random or based on size army ?


Sometimes you will see armies are actually more than food reserve, example 25 / 18. It means that your clan is low in food reserve, trainer will stop training army, even there are barracks ready. Army will fight less effective as generally your army is starving

is this means that our army will stop training when our food is low than our army . orrrr our food is llow then the food needed for army in 1 cycle ?

iif food low then army, so, when food 500 and army 600, so army will stop training ??

if food low then food needen for army, so, when food 500 and army 600 , army will keep training coz 9 - 12 % from army is still low than our food ( 500 )



Thanks very much for ur answer.
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Ganja
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Reply #4 on: January 14, 2008, 09:37:50 PM

1) What is the army and food ratio? For not starving army

2) When army start creeping, gold is need or not.(not for training army) If yes, what is the ratio of gold and army.
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Gm SaInT
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Reply #5 on: January 18, 2008, 12:27:08 PM

Urm.. Havent played in a long time.. But.. i know this.

Army and food ratio.. well depends on how many farmers and trainers you got , remember that 1 trainer level 1 trains 1 army while 1 farmer level 1 produces 2 food.

When i used to play , we always had highest creeping.. why ? we started off fast , getting high armies and low food , risking it ,but it was worth it , then we make sure our food is always 100 more than our armies to make sure nothing happens.

When army creep , they dont need gold but TRAINERS need 5 gold to train 1 army , if the trained is level 2... he needs 10 gold.. and goes on...
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Nightingale
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Reply #6 on: January 18, 2008, 04:34:01 PM

GM u said

Our 1 farmer will produce 2 foods right ?> if our have 3 farms
2*3 = 6 foods  right ?
if our farms 6   >>>  2*6=12 foods
like that right GM reply me thx
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Gm SaInT
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Reply #7 on: January 19, 2008, 11:44:03 AM

Yea..

If i remember well

let s say.. you have 3 farmers , each are level 3 , then they make 3 x 2 = 6  , each make 6 food, all together make 18 food then multiplied by the number of farms.. wich is 5 , gives you 90 food a cycle
if im right.
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XokudoZ
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Reply #8 on: January 22, 2008, 06:53:44 PM

When i used to play , we always had highest creeping.. why ? we started off fast , getting high armies and low food , risking it ,but it was worth it , then we make sure our food is always 100 more than our armies to make sure nothing happens.

Umm.. I dont think so.. It depends on total trainer level and total barrack. So the different beetwen food and army should be like this..
Last Edit: January 22, 2008, 07:35:06 PM by XokudoZ Logged
cynxu
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Reply #9 on: April 14, 2011, 08:47:51 AM

Quote
Due to nature on the exploration mission, armies will suffer losses when on mission
What are the variables of army loses?? I mean if the army is not suffering because of low food and if we have no clan bonus what is the army lose function?? pls pls I really need it Cheesy
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