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Author Topic: Round 62F - Changes & Discussion  (Read 40228 times)
0rgaZm
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Reply #75 on: September 08, 2015, 05:18:00 PM

Hi LOD, can you give agi even the smallest hp regen? :-(
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HaTE
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Reply #76 on: September 08, 2015, 05:28:18 PM

Is Black King Bar (BKB) stack-able (i.e. 20% chance to block 1 spell)?
It can be and cannot be (just like Butterfly). Needs little clarification.
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zinhtet
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Reply #77 on: September 08, 2015, 05:36:58 PM

Will this fun round be like old fun round? (100% hp n mana regen every cycle). Will streak hero work? Huh
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Lord of Dota
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Reply #78 on: September 08, 2015, 06:05:20 PM

Will this fun round be like old fun round? (100% hp n mana regen every cycle). Will streak hero work? Huh

Streak hero still work, Full HP and Mana regen every cycle, you remember well, don't you.

Is Black King Bar (BKB) stack-able (i.e. 20% chance to block 1 spell)?
It can be and cannot be (just like Butterfly). Needs little clarification.

Not stackable, it was never stackbable.
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zinhtet
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Reply #79 on: September 08, 2015, 06:19:02 PM

Will this fun round be like old fun round? (100% hp n mana regen every cycle). Will streak hero work? Huh

Streak hero still work, Full HP and Mana regen every cycle, you remember well, don't you.

Is Black King Bar (BKB) stack-able (i.e. 20% chance to block 1 spell)?
It can be and cannot be (just like Butterfly). Needs little clarification.

Not stackable, it was never stackbable.
Will this fun round be like old fun round? (100% hp n mana regen every cycle). Will streak hero work? Huh

Streak hero still work, Full HP and Mana regen every cycle, you remember well, don't you.

Is Black King Bar (BKB) stack-able (i.e. 20% chance to block 1 spell)?
It can be and cannot be (just like Butterfly). Needs little clarification.

Not stackable, it was never stackbable.

What I do remember is that I picked silencer that round. * uniqueness  Cry
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Street Man
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Reply #80 on: September 08, 2015, 06:43:50 PM

Will this fun round be like old fun round? (100% hp n mana regen every cycle). Will streak hero work? Huh

Streak hero still work, Full HP and Mana regen every cycle, you remember well, don't you.

Is Black King Bar (BKB) stack-able (i.e. 20% chance to block 1 spell)?
It can be and cannot be (just like Butterfly). Needs little clarification.

Not stackable, it was never stackbable.
Will this fun round be like old fun round? (100% hp n mana regen every cycle). Will streak hero work? Huh

Streak hero still work, Full HP and Mana regen every cycle, you remember well, don't you.

Is Black King Bar (BKB) stack-able (i.e. 20% chance to block 1 spell)?
It can be and cannot be (just like Butterfly). Needs little clarification.

Not stackable, it was never stackbable.

What I do remember is that I picked silencer that round. * uniqueness  Cry
Haha I remembered that rd I was using husker too and can't use its unique perfectly
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zHaKkAs
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Reply #81 on: September 08, 2015, 06:47:08 PM

[quote ]

True Strike: 50% attack damage cannot be missed. For example, a total of 100 attack damage points, enemy can only evades 50 points out of it (when the miss/evasion is triggered).

[/quote]
LOD need clarification
Attack damage here iso Base attack or it also include damage like from MJ's or enrage ??
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HaTE
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Reply #82 on: September 08, 2015, 06:51:03 PM

Just for everyone (including myself) who know very little about "Fun Rounds", here's what we can expect:

Quote from: Lord of Dota
  • No registration required, account for round 23 will be used
  • Full HP & Mana regeneration every cycle
  • Once killed, you will respawn at fountain
  • 5,000 starting gold, and starting region is fountain

Below is the starting stats when account reset.

Strength heroes:
28 Str, 20 Agi, 20 Intel

Agility heroes:
20 Str, 25 Agi, 20 Intel

Intel heroes:
20 Str, 20 Agi, 25 Intel

Source: http://forum.dotahomer.com/index.php?topic=1222.msg25218#msg25218


True Strike: 50% attack damage cannot be missed. For example, a total of 100 attack damage points, enemy can only evades 50 points out of it (when the miss/evasion is triggered).

LOD need clarification

Attack damage here iso Base attack or it also include damage like from MJ's or enrage ??
It's attack damage. i.e. Basic Damage + Damage from Items
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Lord of Dota
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Reply #83 on: September 08, 2015, 07:10:27 PM

It is total damage for True Strike

For fun round, only this remained,

Full HP & Mana regeneration every cycle
5,000 starting gold
Lane HP Doubled (longer duration)
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Street Man
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Reply #84 on: September 08, 2015, 07:35:41 PM

It is total damage for True Strike

For fun round, only this remained,

Full HP & Mana regeneration every cycle
5,000 starting gold
Lane HP Doubled (longer duration)
Can't wait Grin Grin
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zinhtet
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Reply #85 on: September 08, 2015, 10:17:45 PM

Will terror work for consecutive attack?
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Superinggo
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Reply #86 on: September 08, 2015, 11:58:36 PM

Hi LOD, maybe u can allow 2 orbs stack for agi and only 1 orb for int and str?

Also, maybe can make item from mask of madness to helm of dominator and then satanic?

Satanic can give hp and a little damage and lifesteal also.  Agi needs this items as they have no natural healing every cycle.
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HaTE
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Reply #87 on: September 09, 2015, 12:26:36 AM

Dear LOD,

I know changes for upcoming round have been finalized but I request to add or at-least consider the following changes for Round # 63:

  • Ogre Magi's uniqueness (i.e. Multi Cast) works on Heals too. I'm requesting this change because all other INTs' uniqueness works with Reaper's Scythe spell except Ogre Magi (which makes sense). Just to compensate this, Multi Cast on healing would be nice. And since it's healing, it doesn't give Ogre Magi any unfair advantage.
  • Changes to "Dispel Potion" and some "Game Play Changes" mentioned here (especially the DRR, Honor System, Fizzle and Experience gain from heals).
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StTomato
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Reply #88 on: September 09, 2015, 02:10:38 PM

Hi LOD, maybe u can allow 2 orbs stack for agi and only 1 orb for int and str?

Also, maybe can make item from mask of madness to helm of dominator and then satanic?

Satanic can give hp and a little damage and lifesteal also.  Agi needs this items as they have no natural healing every cycle.

Against the idea of 2 orb.
AGI has Terror to avoid return damage.
And always can get HoD for regen
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StTomato
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Reply #89 on: September 10, 2015, 01:03:29 PM

Quick fix for next RD:

1. Eaglehorn price reduced from 16000g to 13500g
* matching Reaver and Mystic
* reduced effectiveness of Butterfly's evasion due to MKB
* enhance usage of MJ

2. HoT's sunder block chance reduced from 40% to 30%, recipe price reduce from 5500g to 1000g (new HoT total price will be 20500g)
* matching new Butterfly price as much as possible (refer to #1, now will be 17250g) and Shiva's 19000g
* reduced block on sunder is to balance the trend of STR being too hard to be killed

3. MKB recipe price increased from 2000g to 4000g, requires Demon Edge and TWO Javelin, total price of 9700g, damage increased from 80 to 110.
* too good as a counter for evasion, a higher price required for such effect
* at the same time, an increased damage on the item makes it more valuable for a slot

4. Desolator recipe price reduced from 7500g to 6000g, requires TWO Hammer, total price of 8000g (reduced from 8500g).
* easier to build up (by getting the 2 Hammer first, and less gold saving needed for the recipe)
* better pricing for an underused item

5. Ring of Health price reduced from 7500g to 6000g.
* overpriced for an underpower item, which only brought because needing as an ingredient

6. Point Booster price reduced from 7500g to 5500g.
* the effect of this item is balance of the other 2 Booster, no reason for it to be the most expensive one

7. Soul Booster recipe reduced from 2500g to 1000g, HP and MP boost from 20% reduced to 15%
* total price (combined with #6) will reduce from 21000g to 17500g.
* reduced effect to match lower price, and also to balance one of the best late game item for STR and INT

8. Bloodstone HP and MP boost from 25% reduced to 20%
* total price (due to #5 and #7) will reduce from 40500g (one of the most expensive item in game) to 35500g.
* reduced effect for the extremely strong item for STR and INT (i see this as one small indirect boost on AGI)

9. Hood of Defiance reduced resist from 40% to 30%
* a reduced effect due to lower total cost (refer #5).
* also making STR easier to get killed by spells (STR heroes are the one getting the most value from HoD)

Extra:
10. Remake of Aghanim Scepter, requires Ogre Axe, Blade of Alacrity and Staff of Wizardry, recipe 7500g (total price 22500g). Effect +20 to all Stat and:
STR = Gain 10% increased total damage when using Enrage
AGI = Gain 10% increased total damage when using Terror
INT = Gain 10% spell effectiveness
* a rounded item for all 3 classes.
* balanced effect, players may choose to have it or not to get it, not a must item.

11. Improve Butterfly evasion from 15% to 25%, still cap at 30% evasion though, increase recipe from 1000 gold to 4500 gold.
* no need for getting 2 Butterfly
* as per I suggested in the past, AGI should have 10% crit chance and 5% evasion at level 1 to improve their overall performance. the 25% from new BF and the 5% base = 30% cap.
* enhance the evasion since MKB hammered evasion a lot (when I suggested making evasion max at 20% from 30%, thats hammering it 33% weaker. MKB make it 50% weaker. LOL)

12. Add Heavens Halberd
Requires Sange and Talisman of Evasion, recipe 5000g. +30 STR +15% Evasion. Max 1 Heavens Halberd
* alternative of Butterfly for evasion

13. Nerf Sange, scrap away the +5 attack; nerf Yasha, scrap away the +5 armor, nerf SnY, scrap away the +10 attack +10 armor, nerf Eul Scepter, scrap away the +500 mana regen.
* SnY too popular
* Eul too popular

14. Rework Witching Stave
Requires Eul Scepter and Talisman of Evasion, recipe 5000g. +30 INT +15% Evasion. Max 1 Witching Stave
* alternative of Butterfly for evasion, specially made for INT
Last Edit: September 15, 2015, 02:17:21 PM by StTomato Logged
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