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Author Topic: [Info] Game Changes @ Jan 4  (Read 50908 times)
Lord of Dota
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Reply #15 on: August 26, 2006, 10:39:38 AM

Clan War
  • At least 500 honors needed to start a War

Misc
  • Two new heroes added
  • For Noble Trader, item discount will be only applied after the item is purchased, so you need to have enough gold before proceed with item buying


Last Edit: August 26, 2006, 02:24:32 PM by Lord of Dota Logged

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Reply #16 on: August 31, 2006, 02:44:31 PM

Clan
  • Minimum 300 honor points to declare Clan War
  • War duration has been shortened to 5 hours
  • Winning side will get 10,000 gold bonus and 250 honor points
  • Gold will be distributed evenly among Clan members
  • Winning side is determined by Most Kills recorded during War

Misc
  • Increase gold reward for creep killing
  • New potions near Fountain
  • Remake Tinker's uniqueness: 60% chance to restore full mana and hp for every game cycle
  • Adjustment done on item dropped upon death
Last Edit: September 09, 2006, 02:33:16 AM by Lord of Dota Logged

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Reply #17 on: September 09, 2006, 02:33:03 AM

Magic
  • 50% Magic Protection on Intelligence based Heroes
  • 20% Magic Protection on Agility based Heroes

Misc
  • Pandaren Battlemaster uniqueness: 15% more attack damage
  • Shadow Shaman uniqueness: 15% more spell effectiveness
  • Night Stalker uniqueness: 25% more attack damage during night
  • Ogre Magi uniqueness: 20% chance for multi cast (double spell casting)
  • Tinker uniqueness: 50% chance to restore all HP and Mana with 1,000 Mana for every game cycle
  • Faceless Void uniqueness: Armors work on spell with 50% effectiveness
  • Mana shield for Intelligence based hero to protect them from attack at the cost of Mana Pool
  • Slightly decrease the chance to drop an item
  • Killed by spell attack now has chance to drop an item

Clan
  • 6 hours to prepare for War after the declared side has accepted the challenge
  • Some bugs fixed
Last Edit: September 09, 2006, 02:35:25 AM by Lord of Dota Logged

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Reply #18 on: October 10, 2006, 10:48:48 AM

Hero
  • Tinker uniqueness: 50% chance to recover full mana with 1000 mana

Attack
  • Attack limit per cycle is reduced to 20 turns

Magic
  • Sunder will be weakened - enemy will left at least 15% of his healing pool
  • Magic attack contributes to attack limit
  • Finger of Death will be War only spell
  • New Spell - Battle Shout, please read guide
  • Less mana needed for each spell, more powerful magic damage for intelligence class heroes
  • Mana shield now reduce 1 damage per 5 mana points

Clan & War
  • During war, players still bound to level limitation but it is now 2 levels difference
  • No longer double rate of damage during war, instead, 20% more Armor against spell and attack
  • War win ranking list

Item
  • Heart of Tarrasque and Evasion now work slightly better
  • Retain item drop rate to counter item imbalance like S&Y

Creeps
  • Creeps killing limit is increased to 5 per day

Misc
  • Increase experience gaining for each action, level up faster
  • One agility point contributes to one armor point
  • Ban List
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Reply #19 on: October 15, 2006, 11:47:42 PM

Hero's uniqueness
  • Obsidian Destroyer - 30% less mana for spell casting
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Reply #20 on: October 28, 2006, 02:06:17 PM

Training
  • Increase maximum percentage of training per cycle to 2%

Misc
  • Clan healing for Intelligence class hero default to Holy Light
  • Now display back Clan members' HP by mouse over on the Health figures
  • Some bugs fixed
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Reply #21 on: October 31, 2006, 10:09:57 PM

Magic
  • Gush and Brand Sap are only available to Intelligence class heroes
  • New spell available to Strength class heroes, Enrage - 10% bonus damage based of current HP
  • New spell available to Agility class heroes, Terror - Disable enemy's armor for 1 turn of attack
  • Enhanced Mana Burn
  • Enhanced Gold Hunger

Heal
  • Auto Heal is 3 times effectiveness of normal healing

Training
  • Increase maximum percentage of training per cycle to 5%
Last Edit: November 04, 2006, 11:39:41 AM by Lord of Dota Logged

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Reply #22 on: November 04, 2006, 03:44:36 PM

Clan
  • New Jobs and Buildings gameplay
  • You will gain experience by working on specified field, and hence gaining skill level
  • You work more effectively for higher skill level
  • Work and Construction are running in every Clan cycle of one hour
  • Each Clan cycle, you will gain 50 bonus gold by working, gold bonus is increased by 50 for each hero level, gold bonus will still bound to gold reserve limit
  • Buildings are destroyable during War (low chance)
  • Armies will fight for creeps automatically, hence contribute gold to Clan, bonus gold to Clan members, and possible low-level items, but also cause death to armies
  • Clan offense and defense bonus (from tower) will increase Armies strength
  • Job Description
    JobFunctionPrerequisite
    MinerGain Gold-
    SawyerProduce lumber and construct new buildingGold
    TrainerTrain armiesGold, Barrack, Bound to max population(food)
    FarmerProduce food, increase max populationFarm

Magic
  • Reduce Greater Bash base damage by 8%

Item
  • Item slot is increased to 7 (future item bonus from clan creeping will be automatically put into player's extra slot

Misc
  • 6% Gold regeneration per Game cycle instead of current 10%
  • Gold regeneration is increased to 7% when Level 3
  • Slowly increase to 8% max Gold regeneration when Level 5
  • Players are not allowed to teleport out from fountain 5 minutes before next Game cycle
  • Players will be moved to Fountain automatically if inactive for more than 40 hours
Last Edit: November 05, 2006, 09:39:41 PM by Lord of Dota Logged

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Reply #23 on: November 16, 2006, 10:17:16 AM

Hero
  • Lich Uniqueness: 30% more mana regeneration per cycle, extra 5 turns attack protection per cycle
  • Noble Trader Uniqueness: 10% to 20% discount on item price
  • Anti-Mage Uniqueness: Each attack burns mana based on 50% of his attack damage
  • Gorgon Uniqueness: 40% more armor effectiveness

Item
  • Chain Helmet Upgrade now gives 70 extra armors upon upgrade completion

Neutral Creeps
  • Neutral creeps no longer available to player at Level 1

Honor
  • Players no longer carry the honors, all killing honors will be contributed to current active Clan
  • Players only carry honors of Hero Level and Death (which pull down the honor if any), yet the contribution will not lead to below zero as previous

Misc
  • Starting from round 6, your email account will be permanently banned in Web Dota if your email can be found in ban list

Bugs
  • Fixed: Hero Protection and Aegis not working against Brand Sap
  • Fixed: Faceless Void uniqueness not working against Brand Sap
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Reply #24 on: December 02, 2006, 11:06:49 AM

Hero
  • Strength class heroes - 10% (of max HP) HP regeneration per cycle
  • Strength class heroes - Increase base damage from 1.2 to 2.0

Spell
  • Magic resistance will not work against Gold Hunger, Mana Burn and Terror
  • Gold Hunger - Destroy 8% of gold, spell of Intelligence class hero only
  • Mana Burn - Burn mana based on 15% of max mana pool
  • Battle Shout - Increase bonus attack damage from 15% to 100% to all clan members
  • Terror - No turn is needed
  • Enrage - No turn is needed

Misc
  • Gold regeneration is adjusted to 7%, 6%, and 5% respectively for Level 1, 3 and 5
  • Maximum job wage is 200 gold
  • Death limit per cycle is fixed to 2
  • One point of armor blocks one point of attack damage
  • Revamp the lane HP healing system
  • Max turn gain per cycle for Agility is 8 turns per cycle, non-Agility is 5 turns per cycle
  • Chat box is now auto-refreshed, Internet Explorer users can auto quote the message

Item
  • Some items price adjustment
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Reply #25 on: December 05, 2006, 01:09:33 AM

War
  • No personal kill, death and streak is recorded
  • Gain 10% of enemy gold pool for a single kill, no streak ending bonus
  • 5% gold losses to respawn when get killed during war
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Reply #26 on: December 13, 2006, 10:16:10 PM

Hero
  • Agility heroes: armors work in percent reduction
  • Agility heroes: percent of damage reduction = (Armors x 10 / Max HP) x 100%
  • Agility heroes: max damage reduction = 75%
  • Agility heroes: work the same for return damage
  • Faceless Void - armors against magic still work in direct deduction way
  • Gorgon Medusa - armors will have 40% more before converted into percent

Attack
  • Base damage for strength heroes is dropped to 1.7 from 2.0

Magic
  • Increase mana cost for Enrage to 550
  • Battle Shout bonus is dropped to 50%

Misc
  • Revamp the item drop and revive system

Bugs fixed
  • Strength heroes bonus base damage does not work on creeping
  • Black King Bar does not work correctly for 30% block
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Reply #27 on: December 30, 2006, 12:53:00 AM

Attack
  • Armor will work in percent reduction for Intelligence class heroes
  • Intelligence class heroes: percent of damage reduction = (Armors x 7 / Max HP) x 100%
  • Intelligence class heroes: max damage reduction = 65%
  • Increase Agility heroes base damage from 1 to 1.5

Hero
  • Two new heroes, Shadow Fiend and Alchemist
  • Tinker uniqueness: slightly change to 50% of chance to restore all mana at every game cycle

Item
  • Improved Aegis, and Bash

Misc
  • Clan news board
  • Killing board

Clan
  • Clan war will be improved from time to time, to gain more popularity
Last Edit: December 30, 2006, 12:55:12 AM by Lord of Dota Logged

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Reply #28 on: January 16, 2007, 11:33:38 PM

Hero
  • Replace Sniper with Stealth Assassin - Each agility increases attack damage by 1
  • Change uniqueness of Alchemist to 20% more gold for creep killing and 20% more bonus damage on creeping
  • Enhance uniqueness of Centaur Warchief to 7 permanent strength bonus with every increasing of level

Magic
  • Fizzled spell will not use turn
  • Change spell name for Greater Bash to Death Coil

Item
  • Decrease price for Circlet of Nobility to 1,100 gold
  • Basher - 30% chance to stun
  • Stunned hero is not allowed to teleport

Clan War
  • Item will not drop during war time
  • Players are under protection during war preparation time
  • Clan that accepted the challenge will be awarded 1000 bonus gold and purified 2 death records for each member

Bugs Fixed
  • 1 point of damage on evading an attack
  • No uniqueness bonus on brand sap for Shadow Shaman
  • No multicast on brand sap for Ogre Magi

Summary of Clan War benefits
  • No personal honor is recorded
  • No personal death or kill statistic is recorded
  • No increment on player experience
  • No item drop
  • No attack protection
  • 20% better defense against spell and magic attacks
  • Protection during war preparation time
  • 5 hours short duration War
  • Access to 2 levels difference
  • Access to War only spell
  • Victory reward: 20,000 gold for clan (divide equally among members), 500 clan honors, 1 Barrack and 1 Farm
  • No streak ending gold bonus
  • 5% gold losses only to respawn during war
  • 100 turns to each player after war is finished
  • Protected against outsiders when in war
  • Will not affect the lane's HP when in war
Last Edit: April 14, 2007, 12:20:23 PM by Lord of Dota Logged

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Reply #29 on: January 30, 2007, 09:59:02 PM

Item
  • Remove bash effect from Sange & Yasha
  • Slightly reduce price for Sange & Yasha
  • New item Vitality Booster, Energy Booster and Point Booster
  • Add Crystalized Healing Potion and Crystalized Mana Potion to Center region

Clan War
  • Disable fountain during War
  • Extra HP & Mana regeneration during War

Hero
  • Remove Shadow Shaman and replace it with Holy Knight, uniqueness: 15% more magic and healing effectiveness

Magic
  • Slightly increase the success rate of a spell in relationship with intelligence status

Misc
  • Make healing more efficient
  • Tweak hero experience so that more players in that particular hero level
  • Show Clan members last logged in time
  • Fixed: Consecutive attack bugs
  • Fixed: Magic typo error
  • Fixed: Experience for healing during war time
Last Edit: February 03, 2007, 08:49:38 PM by Lord of Dota Logged

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