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Author Topic: [Info] Game Changes @ Jan 4  (Read 53195 times)
Lord of Dota
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Reply #45 on: September 09, 2007, 12:15:30 AM

Hero
  • New hero Tidehunter (strength): each strength blocks 1/2/3 attack damage (but not spell damage)
  • New hero Beastmaster (strength): gain extra 1 turn per cycle when level 2 and above

Item
  • New item Handbook of Backstab (3,500 gold): training book + 50 damage & disposed upon completion, 25 gold for 1% of training
  • Increase life steal for Mask of Death to 30%
  • Increase Agility bonus for The Butterfly from 25 to 30
  • Slightly increase price for The Butterfly recipe
  • Reduce price for Dispel potion

Clan
  • Shorten the war preparation time to 3 hours
  • More authority to Co-CT
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Reply #46 on: September 25, 2007, 02:08:30 PM

Hero
  • Rework uniqueness for Nerubian Weaver: Every 4/3/2 turns of consecutive attack will trigger Geminate Attack (+1 turn bonus for attacking)
  • New starting stats for Nerubian Weaver: 15 Strength, 19 Agility, 10 Intelligence

Item
  • New item: Gloves of Haste, 25 gold to teleport, 500 gold
  • New item: Hand of Midas, requires Gloves of Haste and recipe/scroll, instantly kill a creep if below 1,500 hp, Orb effect, 3500 gold for the recipe/scroll
  • Sange & Yasha: + 30 Strength + 30 Agility + 10 Attack + 10 Armor (limit to one)
  • Slight tweak on evasion for The Butterfly

Training
  • Hero training: +1 stat for each non-dominant attribute & +4 stats for dominant attribute upon completion of training, cost 45 gold for 1% of training

Misc
  • Enhances kill-death ratio:
    Level 11 : 7
    Level 21 : 6
    Level 31 : 5
    Level 41 : 4
    Level 5 and above1 : 3
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Reply #47 on: October 14, 2007, 01:24:12 PM

Clan War
  • Clan can now declare to other clan that belongs to same team if meet the war condition

Misc
  • Now showing players that close ranking with you
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Reply #48 on: October 30, 2007, 11:11:30 AM

Spell
  • Enrage is now level 1 spell with autocast, 12% bonus damage based on hero's health points, decrease mana cost to 450 and all-time success

Item
  • The Butterfly - Decrease Evasion effect from 30% to 17%
  • Remove limitation on Sange & Yasha
  • Rewrite Sunder Block effectiveness for Heart of Tarrasque so it will work better like Evasion, decrease item effect from 40% to 30% (does not stack)
  • Add new item: Mjollnir, requires Eaglehorn, Mithril Hammer and Boots of Elvenskin, + 40 Agility + 30 Attack and Lightning Orb **

** Lightning damage along with every attack will be based on 5% of mana pool left and 5 bonus damage for every agility point.

- It will work on physical attack only (but not return damage)
- No mana will be used
- Damage can be reduced by normal armor
Last Edit: October 31, 2007, 10:52:09 PM by Lord of Dota Logged

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Reply #49 on: November 13, 2007, 12:03:39 AM

Magic
  • Enrage - Increase mana cost to 500, starting at 8% bonus for Level 1 strength based heroes, and increase 1% for each level, 15% max

Item
  • Add new item: Shiva's Guard, requires Mystic Staff and Plate Mail, + 30 Intelligence + 60 Armor & 3 turns extra protection per cycle (does not stack), cost of recipe: 3000
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Reply #50 on: November 24, 2007, 02:55:14 AM

Item
  • Black King Bar - Rewrite a better calculation for chance to block spell
  • Black King Bar - Every blocked attacking spell will now count into attack protection
  • Mjollnir - Lightning Orb should work with consecutive attack now

Magic
  • Increase mana cost for Enrage to 800 and subsequently reduce 100 with every increasing of hero level, to minimum 500
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Reply #51 on: December 04, 2007, 12:48:48 AM

Hero
  • (Intelligence) Jakiro  - uniqueness: 1.5 bonus magic damage for every intelligence point
  • (Agility) Bloodseeker - uniqueness: 30% extra total attack damage to target with less than 10/20/30% of hp pool

Item
  • Lightning Orb on Mjollnir, deal extra physical attack damage based on 3% of mana pool left
    and 5 bonus damage for every agility point

Clan & War
  • War preparation reduced to 2 hours
  • Each side will start war with 100 turns
  • Side that accepted the declaration will no longer get -2 death bonus
  • Clan that under declared cannot accept any new member

Misc
  • Fixed: Hook is not working when war with same side
  • Fixed: Attack estimation was not displayed correctly for Pandaren Battlemaster
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Reply #52 on: December 11, 2007, 12:26:15 AM

Item
  • Diffusal Blade: Require Blade of Alacrity & Robe of Magi, + 20 Agility + 15 Intelligence & Feedback orb (mana burn based on 150% of attack damage), cost of recipe: 2300
  • Adjustment on Lightning orb, 4 bonus damage for every agility point instead of 5

* Feedback orb is stackable with uniqueness on Anti Mage
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Reply #53 on: January 01, 2008, 05:35:29 PM

Clan & Creep
  • Reduce creep kills per day to 4
  • Each clan has its own creep pool
  • No longer access to creep pool that shared with everyone
  • Players are not allowed to leave the clan within 24 hours after they joined/created a clan
  • Intelligence hero: each intelligence point will contribute 1.5 bonus (physical) damage on creeping instead of 1.0
  • Intelligence hero: each intelligence point will block 1 damage from creep when attacking
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Reply #54 on: January 10, 2008, 12:04:49 PM

Clan
  • Gold sharing is no longer an option, turned on by default
  • Slight reduction in gold bonus from clan exploration
  • No experience gain when doing nothing. Example, trainer will not gain any experience if no barrack or clan is starving. However, wage will be distributed as usual

Item
  • Aghanim's Scepter, components: Soul Booster & Mystic Staff, + 30 Intelligence + 20% Base HP Pool + 20% Base Mana Pool + 20% Spell Effectiveness(damage), cost of recipe: 10500 (limit to one)
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Reply #55 on: January 28, 2008, 05:22:44 PM

Item
  • Reduce The Butterfly evasion effect to 15%, direct stackable up to 30% max

Armor
  • Enhance armor calculation for Intelligence based heroes (similar to Agility based heroes now) but still capped at 65% max

Clan
  • Guardian Aura - A clan channeling spell by Strength based heroes only. For every clan cycle, each strength based hero will contribute 5% of the channeling. Upon completion, each clan member will receive the damage protection up to 2 times of clan honors, with at least minimum 500 damage points protection **
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Reply #56 on: February 10, 2008, 12:28:09 PM

Clan
  • Guardian Aura - Optional for Strength-based heroes to channel the aura, by using their own mana (500 mana) for every clan cycle
  • Guardian Aura - Decrease minimum protection from 500 to 200, 1 honor = 1 damage protection
  • The whole clan and its clan members will be placed either in Sentinel or Scourge on the first day of the round (shuffle), it doesn't apply on players that have no clan. We may go for another clan shuffling during mid of the round

Misc
  • Death caused by accidentally suicide will not be credited as kill to enemy
  • Player search

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Reply #57 on: April 15, 2008, 11:58:08 PM

Hero
  • Pandaren Battlemaster uniqueness: Amplify own base damage based on 100/200/300% of enemy's strength point

Clan
  • While declaring a war, preparation hour can vary from 2 hours to 9 hours, decided by declaring side

Misc
  • Implementation of Damage Reduction Rating (DRR)
  • Bug Fix: Tidehunter uniqueness is not working well in consecutive attacks
  • Bug Fix: Critical item buying bug
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Reply #58 on: May 07, 2008, 03:48:18 PM

Misc
  • DRR based on personal ranking
  • Bonus gold for new registered player on lesser side

Revised DRR

Index = target ranking - attacker ranking
IndexReduction
30 - 60
10%
61 - 100
30%
Above 100
50%

DRR will only be activated for attacker with more than 1 kill.

Bonus Gold

5 gold x difference on number of players from both sides
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Reply #59 on: May 20, 2008, 04:30:59 PM

Hero
  • Lifestealer uniqueness: Regenerates 4/8/12% of enemy's current HP and deals the same bonus as attack damage, stackable directly up to 3 consecutive attacks

Item
  • Slightly decrease the price for Sobi Mask

Misc
  • Remove DRR during War
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