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Author Topic: [Sticky] Game Suggestion  (Read 360439 times)
Lord of Dota
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on: June 01, 2007, 04:17:30 PM

Posted by Solace.

This is my first suggestion post after playing for 4 rounds in a row.

- A page with full list of clans sorted by their ranks. Currently, all we know is top 10 clans and some well-known ones below top 10. That doesn't give the full info about clans the whole round.

- A search option by players' names or/and IDs which would, then, shows up their stats (Kills/Deaths), the clan they're in, how much honor they've contributed to their clans, and their levels and ranks.

- The pop-up on ranking page should be removed as it's pretty annoying. Of course, it can be blocked by using pop-up blocker, but still, it would be best if it's removed, possibly.

- Gold-sharing should have the option of giving to any desired clanmate. That way, those who can creep would be able to help Ints as they can't creep or there are times when a clanmate needs gold. If it's implemented, all those needs can be fulfilled.

- To update the 2 important threads "Web Dota FAQ (extra guide for newbies)" & "Item Guide". I am still seeing Dwarven Sniper in FAQ thread and so on. About Item Guide, it says "Basher gives 10% chance to stun whereas in "Game Changes" thread, it says 30% chance. It would be very confusing to newbies who are willing to learn. Therefore, I suggest that all the related threads be updated as soon as changes are made.

- Hero training should be optional among 5 max trainings at a time so that it would save time for everyone. I mean to complete a training, we have to wait for 10 hours max. Not everyone goes for hero training. Therefore, it's like wasting 10 hours as in late game, everyone is loaded with gold. At least, we could use some on one more training so that it won't go wasted if we died.

- To announce Pre-registration period and new round starting time on main page or on the forum after the on-going round is over so that everyone would be well-informed about next round. Right now, everybody is questioning when the registration time would be and when the new round would start.

Another thing is about co-chief, but Out of control has already done the job.

I am not sure if all those have been suggested in the past or not coz there are so many pages and some posts are just spams making the whole thread longer than it should be.
Last Edit: July 24, 2007, 01:33:35 AM by Lord of Dota Logged

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Reply #1 on: June 01, 2007, 04:18:59 PM

Posted by sttomato.

(I) removes Pandaren Brewmaster and replaces it with Rogue Knight.
- old uniqueness of PB: 15% more attack damage
- new uniqueness of RK: 15% more attack damage and base damage is 2.2
*** reason is RK got God Strength which fit the uniqueness better
*** higher base damage fit this hero and his theme nicely

(II) buff Stygian Desolator by giving it an unique effect.
- old bonus from Stygian Desolator = +100 attack
- new bonus from Stygian Desolator = +100 attack and cast Corruption on the target
*** Corruption = will take extra 20% damage for next attack (only for next turn, something similar to Terror)
(SCRAPPED)

(III) buff Pendant of Aquatic Agility.
- old bonus from Pendant of Aquatic Agility = +20 AGI +10 STR +10 INT
- new bonus from Pendant of Aquatic Agility = +25 AGI +10 STR +10 INT (IMPLEMENTED)

(IV) buff Prismatic Pendant.
- old bonus from Prismatic Pendant = +20 INT +10 STR +10 AGI
- new bonus from Prismatic Pendant = +25 INT +10 STR +10 AGI (IMPLEMENTED)

(V) buff Sunprism Pendant.
- old bonus from Sunprism Pendant = +20 STR +10 AGI +10 INT
- new bonus from Sunprism Pendant = +25 STR +10 AGI +10 INT (IMPLEMENTED)

(VI) reduces price of Sobi Mask and add new item "Guinsoo". (recipe price $500, total item price $12000)
- old price of Sobi Mask = $3500
- new price of Sobi Mask = $2500
- require Eul Scepter of Divinity and Sobi Mask +45 INT +10% Mana Regeneration per cycle and 10% chance to Bash enemy with spell(slight chance drop upon death)
*** increases the use and demand for Sobi Mask
*** Guinsoo can Bash the enemy when casting spell on that enemy
*** Bash effect is same like normal bash, which make the target unable to teleport for that cycle
*** Guinsoo giving high bonus in rather low price, but dropable
*** Mana Regeneration bonus is stackable
*** Bash chance is stackable

(VII) remake Witching Stave, name changed to Aghanim Scepter. (icon change too)
- Witching Stave = requires Chain Mail & Mystic Staff +35 INT +45 Armor
- Aghanim Scepter = requires Mantle of Intelligence & Mystic Staff +35 INT +5% Magic Effectiveness (recipe price $500, total item price $15000)
*** more suitable for INT heroes
*** Magic Effectiveness is stackable

(VIII) remake Blade Mail.
- old Blade Mail = +20 Attack +60 Armor
- new Blade Mail = +25 Attack +60 Armor and +25% Return Damage
*** Return Damage is stackable
*** 1 Blade Mail = total 75% Return Damage (yourself has 50% Return Damage, remember?)
*** 2 Blade Mails = total 100% Return Damage, etc etc

(IX) seperates Sunder into 2 spells, named Sunder Health and Sunder Mana.
- old Sunder = Switch soul between enemy and you, thus carry enemy healing point and mana.
- new Sunder Health = Switch soul between enemy and you, thus carry enemy HP.
- new Sunder Mana = Switch soul between enemy and you, thus carry enemy Mana.
*** this is to make Sunder easier to use, enhancing INT heroes to fight STR heroes.

(X) buff Terror.
- old Terror = disable enemy's armor for a turn
- new Terror = disable enemy's armor for a turn and no return damage from the enemy for that turn (IMPLEMENTED)

(XI) enhances Anti Mage
- old uniqueness of Anti Mage = burns mana based on 50% of his attack damage
- new uniquess of Anti Mage = burns mana based on 50% of his attack damage and 10% extra Magic Resistance
*** the Magic Resistance fits this hero's theme nicely
*** also, burning mana isnt very strong either, enhancing him a little should be fair
*** this suggestion taken from Nix (IMPLEMENTED)

(XII) add in Aura System
- read >> HERE << for the info...

(XIII) add in Orb System
- read >> HERE << for the info...

(XIV) change the gold system, so that everyone can play without needing to keep login once 1-3 hours. there are plenty of way to fits this, so i wont be talking much about this. many reasons people quit this game after playing for few rounds is "it takes too much time + its kinda pressure to keep loging in".

===============================

based on my view, some good suggestions by other members:

I) from irgyou
- enhance centaur warchief by adding some return damage
- enhance Lifestealer by making his lifesteal also works on creeps

II) from L0rD3v1L
- make INT hero can spam heal or heal people faster

III) from xSTREAKx
- add Soul Booster (IMPLEMENTED)

IV) from Bason
- add Aghanim Scepter

V) from Guess
- keep Witching Stave, but add Aghanim Scepter
Last Edit: June 01, 2007, 10:03:08 PM by sttomato Logged

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Reply #2 on: June 01, 2007, 04:39:30 PM

Wow! Nice changes!

How about the Finger of Death?
No new heroes to be added except for Rogue Knight?
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Reply #3 on: June 01, 2007, 04:50:00 PM

- new uniqueness of RK: 15% more attack damage and base damage is 2.0


If u implement RK and put this unique its ok maybe or to put 2.2 damage...As u said LOD u need to do something about ST heroes so they will be more attractive to players  Wink
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Reply #4 on: June 01, 2007, 04:53:23 PM

- new uniqueness of RK: 15% more attack damage and base damage is 2.0


If u implement RK and put this unique its ok maybe or to put 2.2 damage...As u said LOD u need to do something about ST heroes so they will be more attractive to players  Wink

yeah... still lacks some attraction to play at ST..
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Reply #5 on: June 01, 2007, 05:35:38 PM

Taking NS 30% extra damage:

Items: 3 Burize, 1 HoD, 1 SB, 2 HoT

At level 7 : Str = 400

Natural Dmg = 400*2 = 800
3 Burize
Last Edit: June 01, 2007, 05:45:43 PM by dagnarus Logged

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Reply #6 on: June 01, 2007, 05:55:52 PM

Taking NS 30% extra damage:

Items: 3 Burize, 1 HoD, 1 SB, 2 HoT

At level 7 : Str = 400

Natural Dmg = 400*2 = 800
3 Burize  = 80*3 = 240
Uniqueness multiplier = 0.3

Total Damage = (800+240)(1.3)(2.0) = 2704

Natural HP = 400*70 = 28000
Soul Booster multiplier = 0.2
HoT Multipliers = 0.1(2)

Total HP = 28000(1.4) = 39200
Hence, extra enrage damage = 3920

Therefore total damage purely from Enrage = 3920+2704 = 6624

Uh oh.. i smell trouble Wink
But then again, it's going to take quite a looooong time to get all these intact, not to forget the pesky ints will make str life miserable Sad

considering they have a FoD, which means . 1 sunder 1 FoD to blast them str to smithereens :/ still painful to play as a str, that death for column would be so high ... then again with that kind of dmg , at that time STR heroes would be pwning ints left, right and center as well, lol.

Ns at lvl 7 wif 400base str will have 29155hp

29155 * 1.4 = 40.817k hp = 4k dmg

1 sunder = somewhere near 4.4k hp left...wif either 1 or 2 FoD = death.



Quote
II) from L0rD3v1L
- make int hero can spam heal or heal people faster

aint this implemented?...from the turns for spammin holy light?


Quote
(VIII) remake Blade Mail.
- old Blade Mail = +20 Attack +60 Armor
- new Blade Mail = +20 Attack +60 Armor and +15% Return Damage
*** Return Damage is stackable
*** 1 Blade Mail = total 65% Return Damage (yourself has 50% Return Damage, remember?)
*** 2 Blade Mails = total 80% Return Damage, etc etc

not so sure how this will affect the current return dmg boost of NA...


Quote
- To update the 2 important threads "Web Dota FAQ (extra guide for newbies)" & "Item Guide". I am still seeing Dwarven Sniper in FAQ thread and so on. About Item Guide, it says "Basher gives 10% chance to stun whereas in "Game Changes" thread, it says 30% chance. It would be very confusing to newbies who are willing to learn. Therefore, I suggest that all the related threads be updated as soon as changes are made.

the faq is made by sttomato(wif help of others)..not sure abt the updates coz there are lots of new info to be updated...
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Reply #7 on: June 01, 2007, 06:45:07 PM

Taking NS 30% extra damage:

Items: 3 Burize, 1 HoD, 1 SB, 2 HoT

At level 7 : Str = 400

Natural Dmg = 400*2 = 800
3 Burize  = 80*3 = 240
Uniqueness multiplier = 0.3

Total Damage = (800+240)(1.3)(2.0) = 2704

Natural HP = 400*70 = 28000
Soul Booster multiplier = 0.2
HoT Multipliers = 0.1(2)

Total HP = 28000(1.4) = 39200
Hence, extra enrage damage = 3920

Therefore total damage purely from Enrage = 3920+2704 = 6624

Uh oh.. i smell trouble Wink
But then again, it's going to take quite a looooong time to get all these intact, not to forget the pesky ints will make str life miserable Sad

considering they have a FoD, which means . 1 sunder 1 FoD to blast them str to smithereens :/ still painful to play as a str, that death for column would be so high ... then again with that kind of dmg , at that time STR heroes would be pwning ints left, right and center as well, lol.

NS is just still another powerful SC hero i guess...

And also, FoD is not yet listed on the game changes.  But the Sunder Manna and Sunder HP will be a powerful weapon for the INT next round...

LOD, aren't we going to add some powerful or attractive ST heroes so that we can attract players play on ST side?  It seems SC are always winning because of the good heroes they have...

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Reply #8 on: June 01, 2007, 10:02:37 PM

updated my suggestion post above:

1. RK got 2.2 damage per STR since the new round will be all STR hero get 2.0 damage per STR.

2. i removed my Desolater suggestion.

3. i improved Blade Mail that i suggested. from my suggested 20 damage, 15% return damage, increased to my newly suggested 30 damage and 25% return damage. only that makes it a worthy item to get. current Blade Mail (20 damage with 0% return damage) i think no one is getting it at all.

4. i put in ORB system, AURA system and GOLD system...

=========================

btw, about the FAQ post that i made... well, i admit i didnt update it for a looong loooong time. reason is i am not playing anymore, so i am quite out-dated with exact info. pretty hard for me to update it. probably new GMs/MODs can help me on that? :p
Last Edit: June 01, 2007, 10:20:30 PM by sttomato Logged
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Reply #9 on: June 02, 2007, 12:06:21 AM

Desolator need to be balance....
50% bonus dmg on armor is too high.....20%-25% bonus dmg is better....
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Reply #10 on: June 02, 2007, 02:44:34 AM

Yeah ! .. Some Topic abt heros and items ( with latest update only )

Guides ( i'm thinking to open a topic but i'm quite noob to do that )

add zeus plz 5% of current hp reduce once he cast spell ,

a co-chief , reward top 3 clans with a logo for next round ( say like rank 2 !! borntokill with some animations Cheesy )

make some changes to Ws and bugs butterfly to work well plz Cheesy

add specter ( 10% more magic effectiveness , 20 % more hp and mana ) ( soul booster + mystic staff )

change uniqueness of troll and medusa plz !!!
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Reply #11 on: June 03, 2007, 02:07:22 AM

For the new round i think FOD is reintroduce for intel at lvl 7 so all of us think there'll be a balance between intel agi and str !!! . But . can anyone think that's only going to be an INTEL ownage on INTEL ... we still need sunder to kill agi and str and we still need 1 or 2 FOD .. ( Not much different to sunder + DC ) ... So ...

Instead of FOD , LOD , can you consider adding a spell that deal 10x damage base on the different of caster's intel and target intel ( something similar to sanity's eclipse of OD in real dota ) !!! that'll make some balance between intel agi and str !!!!
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Reply #12 on: June 03, 2007, 08:29:31 AM

A new intel in ST , stats : 17 str , 14 agi ,  19 intel , name : GM SAINT ... lol , urm call him whatever you want , but his uniqueness is : 5 / 10 / 15 / 20 % chance doing triple damage but when that triple damage occures  , 3 times the mana needed for the spell is taken , so this just saves 2 turns but not mana.

Another intel hero , stats 14 str , 15 agi , 21 intel , any name , unqiueness : obtains MANA SUNDER at lvl 5 and HP SuNDER at lvl 6 ( make this a hero not a spell for everyone so  the intels wont own that much )

Strength hero at st , stats , 22 str , 16 agi , 11 intel  , any name , uniqueness  : 10/20/30/40% fewer mana used for enrage.

Strength hero : stats , 21 str , 18 agi , 10 intel  , any name , uniqueness : each 1 str gives 95hp.

Agi hero : stats 16 str , 21 agi , 13 intel , any name , uniqueness :  The terror spell makes enemy s armor 0 and adds 150 dmg to the caster ( can be changed)
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Reply #13 on: June 03, 2007, 01:27:00 PM

that 3rd hero (str)
how about no fizzle for enrage and coz fewer mana??
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Reply #14 on: June 03, 2007, 02:17:21 PM

A new intel in ST , stats : 17 str , 14 agi ,
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